Blender 4.2: Free Add-on for Importing 3ds Max Files

  Рет қаралды 17,037

Blender 3D Architect

Blender 3D Architect

Күн бұрын

Пікірлер: 45
@oCycleb-co1cl
@oCycleb-co1cl 5 ай бұрын
Thank you for pointing out these new changes to Blender, they are really a very necessary option for Blender users
@joker777ize
@joker777ize 2 күн бұрын
Thank you Very much for sharing this knowledge
@GamingWithDemom
@GamingWithDemom 3 күн бұрын
Thank you so much this video helped me out a lot.
@kepler_underway
@kepler_underway 5 ай бұрын
What great news! I almost had a heart attack when I heard it. Thank you so much!❤
@saebr
@saebr 5 ай бұрын
Thanks a lot... Didn't really download 4.2 yet... But you just gave me a reason to do so.
@LordVictorHalgaard
@LordVictorHalgaard 6 күн бұрын
The plugin doesn't work very well, but it does work. Only imported the simple planes from a scene, not the object. And they were all microscopic.
@O-8-15
@O-8-15 2 ай бұрын
a long awaited addon. MANY, MANY THANKS
@zlatnidukat7639
@zlatnidukat7639 4 ай бұрын
Waited years for an add on for import.max. Thanks for showing this to us.
@SabineAdabachy
@SabineAdabachy 2 ай бұрын
The 3d model element origins that I export from 3Dsmax to blender change! Why do they change in blender?! Can you help asap?
@mrhollywood5285
@mrhollywood5285 4 ай бұрын
Importing was fine. BUT no material. I went to the EXTERNAL DATA / Find missing Files. Texture files are there in the folder but it says no files. The object looks like CHROME reflecting the HDRI. ???
@PPlaysPlus
@PPlaysPlus Ай бұрын
@@mrhollywood5285 I’m also having the same problem. Been looking everywhere to find a solution but nothing so far. I have the textures tho. Tried the find missing files option but it still doesn’t work. It becomes a mess if you try adding them manually. So annoying🙁
@arvicliw135
@arvicliw135 Ай бұрын
Same problem. I'm using the latest version 1.6 and Blender 4.3. All objects become chrome, even though all textures are already in the right place. Please let me know when you find the answer. Thanks
@thomasmulford9420
@thomasmulford9420 5 ай бұрын
I casually found this on my own, quite the surprise!
@leentvforkids4092
@leentvforkids4092 26 күн бұрын
Hey, Is it possible to export a max file to .fbx after importing it to blender with this addon?
@miguelvalenzuela
@miguelvalenzuela 2 күн бұрын
thank you!!
@8Yaron8
@8Yaron8 5 ай бұрын
At the moment it does not support skeleton/armature import, instead of bones there will be empty ones, but in the future it should add this feature.
@Shourod
@Shourod 4 ай бұрын
so, no bone's and animation?
@basspig
@basspig 5 ай бұрын
I see a Wavefront OBJ and a 3DS Max import on the menu in 4.2. But I'm concerned if it will import a model I was thinking of purchasing. It's expensive, so I don't want to waste money if it won't import properly. The format of the model for sale is: 3dsMax 2010 + obj Is it safe to assume 4.2 can open this?
@blender3darchitect
@blender3darchitect 5 ай бұрын
I can't guarantee it will open or import all files. However, if you want a reference, the model I'm using to test the add-on in the video is from 3ds Max 2018.
@basspig
@basspig 4 ай бұрын
@@blender3darchitect I downloaded a file from CG Trader last night and imported it. It go most of the basic geometry, but some surfaces were missing or flipped normals, some objects were in a 90 degree position relative to the example image, and many textures were wrong or completely missing. It was a model of a kitchen in max format. Cabinet doors were flipped up vertically in a few places, some faces were missing, and textures were the right color but the wrong scale (wood grain was solid brown, no grain).
@GreenSunshineVRC
@GreenSunshineVRC 3 ай бұрын
so for me blender keeps crashing when trying to inport a .max file
@GreenSunshineVRC
@GreenSunshineVRC 3 ай бұрын
using version 4.2.2
@lastsonofktn
@lastsonofktn 14 күн бұрын
Same
@GreenSunshineVRC
@GreenSunshineVRC 14 күн бұрын
@@lastsonofktn yeah during that time I managed to get it to work but dropped the project I wanted to do sadly
@lastsonofktn
@lastsonofktn 13 күн бұрын
@GreenSunshineVRC yeaaah what I realized sadly is that you can make the projects work but it ends up never looking like what attracted you to it in the first place..at least not exactly
@GreenSunshineVRC
@GreenSunshineVRC 13 күн бұрын
@@lastsonofktn yeah that's honestly true because the issue I had is there was waaaay to much going on for the project meaning my 2060 SUPER was struggling lol but it is what it is at this point, no reason to keep trying.
@heisenberg3206
@heisenberg3206 4 ай бұрын
materials does not import it shows reflective. What is the problem and how it can be fixed????
@faizotp8764
@faizotp8764 4 ай бұрын
and how to import materials?
@IronBrushAcademy
@IronBrushAcademy 3 ай бұрын
You saved my life! You are awesome!!!!!!
@luciblue_art
@luciblue_art 3 ай бұрын
My keyboard doesn't have a home button . :(
@rogalewskip
@rogalewskip 5 ай бұрын
This is bonkers!
@muannitsahtegi1397
@muannitsahtegi1397 5 ай бұрын
Wow, this is amazing, thank you...
@blender3darchitect
@blender3darchitect 5 ай бұрын
Glad you like it!
@parsec3d
@parsec3d 5 ай бұрын
Great news! still a pain to import anything from max and I do not know if it is max fault of if it's mandatory to be totally careless when naming organizing optimizing cleaning anything in max from materials to meshes almost always come as nearly unusable crap.
@blender3darchitect
@blender3darchitect 5 ай бұрын
I guess the problem is with how 3ds Max organizes the file.
@parsec3d
@parsec3d 5 ай бұрын
@@blender3darchitect yes my guess also, but great news having anything that keeps us away from the need to have MAX installed.
@sketchinganything2445
@sketchinganything2445 3 ай бұрын
really thx man
@basspig
@basspig 5 ай бұрын
I have about 20 years of Maya binary files I produced, but no longer subscribe to AutoDesk. I wish there was an import filter for .mb files. That would really be useful to me.
@blender3darchitect
@blender3darchitect 5 ай бұрын
It will depend on Autodesk. They usually don't provide easy access to their binary file formats. But, it would be incredible to have a Maya importer in Blender.
@basspig
@basspig 4 ай бұрын
@@blender3darchitect I thought independent programmers wrote these import filters?
@blender3darchitect
@blender3darchitect 4 ай бұрын
@@basspig They are independent programmers, but in some cases they need the "keys" to read certain types of data. For instance, in Maya we have MB files that are binary. The MA file is a plain-text version, which you can easily ready anywhere. At some point, Autodesk needs to release documentation on how to read those MB files to create a viable importer for any software. A company might also pay royalties to license the code to read those files, which is the case for many "compatible" tools. A popular example of that is the DWG format. Many companies get to a deal with Autodesk to license the software required to read it.
@basspig
@basspig 4 ай бұрын
@@blender3darchitect thank you for that explanation. I have downloaded a .max file to test the new .max import. It was a kitchen. The import sorta worked, but many cabinet faces are missing or rotated, the sink was all in pieces and rotated different ways. About 70% good import, but textures and faces area mess.
@Comoarroz
@Comoarroz 4 ай бұрын
eh yo what is the video cover
@lolitsnik
@lolitsnik 5 ай бұрын
thank you but damn your intro gave me a heart attack
@blender3darchitect
@blender3darchitect 5 ай бұрын
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