Thank you for pointing out these new changes to Blender, they are really a very necessary option for Blender users
@joker777ize2 күн бұрын
Thank you Very much for sharing this knowledge
@GamingWithDemom3 күн бұрын
Thank you so much this video helped me out a lot.
@kepler_underway5 ай бұрын
What great news! I almost had a heart attack when I heard it. Thank you so much!❤
@saebr5 ай бұрын
Thanks a lot... Didn't really download 4.2 yet... But you just gave me a reason to do so.
@LordVictorHalgaard6 күн бұрын
The plugin doesn't work very well, but it does work. Only imported the simple planes from a scene, not the object. And they were all microscopic.
@O-8-152 ай бұрын
a long awaited addon. MANY, MANY THANKS
@zlatnidukat76394 ай бұрын
Waited years for an add on for import.max. Thanks for showing this to us.
@SabineAdabachy2 ай бұрын
The 3d model element origins that I export from 3Dsmax to blender change! Why do they change in blender?! Can you help asap?
@mrhollywood52854 ай бұрын
Importing was fine. BUT no material. I went to the EXTERNAL DATA / Find missing Files. Texture files are there in the folder but it says no files. The object looks like CHROME reflecting the HDRI. ???
@PPlaysPlusАй бұрын
@@mrhollywood5285 I’m also having the same problem. Been looking everywhere to find a solution but nothing so far. I have the textures tho. Tried the find missing files option but it still doesn’t work. It becomes a mess if you try adding them manually. So annoying🙁
@arvicliw135Ай бұрын
Same problem. I'm using the latest version 1.6 and Blender 4.3. All objects become chrome, even though all textures are already in the right place. Please let me know when you find the answer. Thanks
@thomasmulford94205 ай бұрын
I casually found this on my own, quite the surprise!
@leentvforkids409226 күн бұрын
Hey, Is it possible to export a max file to .fbx after importing it to blender with this addon?
@miguelvalenzuela2 күн бұрын
thank you!!
@8Yaron85 ай бұрын
At the moment it does not support skeleton/armature import, instead of bones there will be empty ones, but in the future it should add this feature.
@Shourod4 ай бұрын
so, no bone's and animation?
@basspig5 ай бұрын
I see a Wavefront OBJ and a 3DS Max import on the menu in 4.2. But I'm concerned if it will import a model I was thinking of purchasing. It's expensive, so I don't want to waste money if it won't import properly. The format of the model for sale is: 3dsMax 2010 + obj Is it safe to assume 4.2 can open this?
@blender3darchitect5 ай бұрын
I can't guarantee it will open or import all files. However, if you want a reference, the model I'm using to test the add-on in the video is from 3ds Max 2018.
@basspig4 ай бұрын
@@blender3darchitect I downloaded a file from CG Trader last night and imported it. It go most of the basic geometry, but some surfaces were missing or flipped normals, some objects were in a 90 degree position relative to the example image, and many textures were wrong or completely missing. It was a model of a kitchen in max format. Cabinet doors were flipped up vertically in a few places, some faces were missing, and textures were the right color but the wrong scale (wood grain was solid brown, no grain).
@GreenSunshineVRC3 ай бұрын
so for me blender keeps crashing when trying to inport a .max file
@GreenSunshineVRC3 ай бұрын
using version 4.2.2
@lastsonofktn14 күн бұрын
Same
@GreenSunshineVRC14 күн бұрын
@@lastsonofktn yeah during that time I managed to get it to work but dropped the project I wanted to do sadly
@lastsonofktn13 күн бұрын
@GreenSunshineVRC yeaaah what I realized sadly is that you can make the projects work but it ends up never looking like what attracted you to it in the first place..at least not exactly
@GreenSunshineVRC13 күн бұрын
@@lastsonofktn yeah that's honestly true because the issue I had is there was waaaay to much going on for the project meaning my 2060 SUPER was struggling lol but it is what it is at this point, no reason to keep trying.
@heisenberg32064 ай бұрын
materials does not import it shows reflective. What is the problem and how it can be fixed????
@faizotp87644 ай бұрын
and how to import materials?
@IronBrushAcademy3 ай бұрын
You saved my life! You are awesome!!!!!!
@luciblue_art3 ай бұрын
My keyboard doesn't have a home button . :(
@rogalewskip5 ай бұрын
This is bonkers!
@muannitsahtegi13975 ай бұрын
Wow, this is amazing, thank you...
@blender3darchitect5 ай бұрын
Glad you like it!
@parsec3d5 ай бұрын
Great news! still a pain to import anything from max and I do not know if it is max fault of if it's mandatory to be totally careless when naming organizing optimizing cleaning anything in max from materials to meshes almost always come as nearly unusable crap.
@blender3darchitect5 ай бұрын
I guess the problem is with how 3ds Max organizes the file.
@parsec3d5 ай бұрын
@@blender3darchitect yes my guess also, but great news having anything that keeps us away from the need to have MAX installed.
@sketchinganything24453 ай бұрын
really thx man
@basspig5 ай бұрын
I have about 20 years of Maya binary files I produced, but no longer subscribe to AutoDesk. I wish there was an import filter for .mb files. That would really be useful to me.
@blender3darchitect5 ай бұрын
It will depend on Autodesk. They usually don't provide easy access to their binary file formats. But, it would be incredible to have a Maya importer in Blender.
@basspig4 ай бұрын
@@blender3darchitect I thought independent programmers wrote these import filters?
@blender3darchitect4 ай бұрын
@@basspig They are independent programmers, but in some cases they need the "keys" to read certain types of data. For instance, in Maya we have MB files that are binary. The MA file is a plain-text version, which you can easily ready anywhere. At some point, Autodesk needs to release documentation on how to read those MB files to create a viable importer for any software. A company might also pay royalties to license the code to read those files, which is the case for many "compatible" tools. A popular example of that is the DWG format. Many companies get to a deal with Autodesk to license the software required to read it.
@basspig4 ай бұрын
@@blender3darchitect thank you for that explanation. I have downloaded a .max file to test the new .max import. It was a kitchen. The import sorta worked, but many cabinet faces are missing or rotated, the sink was all in pieces and rotated different ways. About 70% good import, but textures and faces area mess.
@Comoarroz4 ай бұрын
eh yo what is the video cover
@lolitsnik5 ай бұрын
thank you but damn your intro gave me a heart attack