Blender Addon: Cloth Simulation with Swingy Bone Physics

  Рет қаралды 1,619

ehcya

ehcya

Күн бұрын

In this tutorial, we're going to learn how to use the Swingy Bone Physics addon for Blender to simulate dresses, capes, and more!
Get it on Gumroad : bit.ly/46Y5HnX
Get it on Blender Market : bit.ly/45N5IKI
Check out the wiki for more details: swingy-bone-physics.github.io...
0:00 Rig setup
0:43 Bone chains and physics parameters
2:24 Parameter keyframing
2:49 Extra child bone
3:02 Wind simulation
4:08 Separated armatures
4:53 Colliders
5:49 Amplitude limits
7:30 Collider axes
8:50 Example 1: Flag
9:48 Example 2: Dress
11:10 Thanks for watching!
Thumbail background credits: Vecteezy.com

Пікірлер: 16
@Tsero0v0
@Tsero0v0 5 күн бұрын
Looks amazing
@frenchinator1436
@frenchinator1436 14 күн бұрын
This has made things so much easier for me! Definitely worth the 14€ price tag
@ehcya
@ehcya 9 күн бұрын
Thank you so much, it means a lot! Glad that you enjoy the addon!
@frenchinator1436
@frenchinator1436 9 күн бұрын
@@ehcya You're welcome! I have a question though. Can I create a bone chain with physics, and the share that same rig with people that don't have the addon?
@ehcya
@ehcya 4 күн бұрын
@@frenchinator1436 Just to make sure that I understand correctly: -If you want to create some bone chains and then send the rig with non baked chains to someone else (that doesn't have the addon), it will not work in terms of previewing and simulation on their side since all the logic necessary for that is put in the addon file. -If you mean that you're working with a someone that provides you a "base" rig on which you want to append some physics, an easy way to do so would be to create your own armature and use the "child of" constraint to link the two on your setup. -If you mean that you want to send some finished animation to another person that doesn't have the plugin then a possible way would be to bake the simulation to keyframes with the associated operator Let me know what exact case you're in exactly and I'll be glad to help more! Also feel free to continue this conversation in Blender Market's DMs (even if you bought it on gumroad) using the "contact creator" button, we'll be able to exchange more easily and share screenshots there!
@frenchinator1436
@frenchinator1436 4 күн бұрын
@@ehcya Yes, I did mean to ask if I could share created bone chains with someone who doesn't have the addon. It is unfortunate, but no big deal. Thanks again.
@ManaLucune
@ManaLucune 3 ай бұрын
Now time has come to say goodbye to Laggy Cloth Sim in Blender, your Addon just got better and surely will get bigger ❤ I can't wait to start experimenting with these new features 🌟 You rock as always, keep up 👏
@dudagfx
@dudagfx Ай бұрын
Great stuff!!
@asmaasalhen1024
@asmaasalhen1024 Ай бұрын
THANK YOU SO MUCH
@kayondomartin2170
@kayondomartin2170 3 ай бұрын
Hey this looks great , Cant this animation be baked out into fbx format for game engines
@ehcya
@ehcya 3 ай бұрын
Hey, yes you can! Simply bake the simulation to keyframes and you will be able to export it!
@leo3935
@leo3935 18 күн бұрын
Does this works for mmd models and will be cool if u make tutroial about it
@ehcya
@ehcya 9 күн бұрын
As long your model have bone chains then it will work, I'm not familiar with MMD myself but I'll consider looking into it and make a small tutorial if I have the time!
@leo3935
@leo3935 9 күн бұрын
@@ehcya thank you so much !!!!
@verdict504gd3
@verdict504gd3 Ай бұрын
does this work for meta rig or control rig
@ehcya
@ehcya Ай бұрын
Hey, I'm only familiar with Blender's meta rig, not control rig (I only know about Unreal Engine's) and I can confirm that it works, feel free to send me a message on Blendermarket (link in the description) and I'll send you some advice if you need it!
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