Blender High Poly Hand Retopology Timelapse

  Рет қаралды 4,388

Riccardo Bancone

Riccardo Bancone

Күн бұрын

Пікірлер: 14
@ersatzandartifice
@ersatzandartifice 2 жыл бұрын
beautiful topology! great stuff
@michaelwsheeler
@michaelwsheeler 3 жыл бұрын
Do you ever do tutorials? I would love to be able to follow along. I have some of the basics of Blender under my belt.
@riccardobancone3761
@riccardobancone3761 3 жыл бұрын
There are some tutorials on my channel, but not about this topic yet.
@michaelwsheeler
@michaelwsheeler 3 жыл бұрын
@@riccardobancone3761 Thanks for the reply Riccardo. Love this hand sample, the sculpt and they topology.
@digitalpotter
@digitalpotter 3 жыл бұрын
wow cool!! Great modeling and good retopology
@9words40
@9words40 3 жыл бұрын
still trying to sculpt a proper mesh atm
@riccardobancone3761
@riccardobancone3761 3 жыл бұрын
Then check the link in the video description for a sculpting timelapse!
@cartoonout7560
@cartoonout7560 2 жыл бұрын
Ciao. Figata! 😉
@michaelwsheeler
@michaelwsheeler 3 жыл бұрын
Why do you use a solidify modifier?
@riccardobancone3761
@riccardobancone3761 3 жыл бұрын
To help me see what I'm doing, otherwise the retopo surface intersects with the base sculpture. Blender lacks proper visualization mode for Retopo!
@dontmvme8796
@dontmvme8796 3 жыл бұрын
@@riccardobancone3761 Why not just check the "In Front" option for the retopo mesh (in Object Properties / Viewport Display) combined with the "Backface Culling" option in the Viewport Shading (so that you won't see the front geometry from the retopo mesh when looking at it from the back and vice-versa)? These plus putting viewport shading on Random Color and turning on Face Snapping are my usual set-up when doing retopo. Thanks for your videos, by the way ^_^
@riccardobancone3761
@riccardobancone3761 3 жыл бұрын
@@dontmvme8796 that works as long as your model doesn't wrap around the base sculpt. With "in front " on, the back faces of the retopo occlude the sculpt unnderneath the front facing polygons, and you don't see the sculpt anymore.
@dontmvme8796
@dontmvme8796 3 жыл бұрын
@@riccardobancone3761 That's why I said I also had to check the "Backface culling" option in the Viewport Shading (in the Solid mode panel). That way the retopo doesn't occlude the sculpt underneath when looking from the backface side: you only see the retopo wireframe when seen from the backface, so the sculpt stays visible as long as you look at it from an uncovered side. I'm not sure if I explained this correctly, but anyway, thanks again for the video! ^_^
@riccardobancone3761
@riccardobancone3761 3 жыл бұрын
@@dontmvme8796 Glad that you found the video useful! Yeah, I'm aware of that, but the backfaces wireframe overlayied on top of the sculpt still annoys me. If there was an option to have full backface culling that hides the backfacing wireframe as well It would definitely do the job, and I would avoid using the solidify.
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