Do you ever do tutorials? I would love to be able to follow along. I have some of the basics of Blender under my belt.
@riccardobancone37613 жыл бұрын
There are some tutorials on my channel, but not about this topic yet.
@michaelwsheeler3 жыл бұрын
@@riccardobancone3761 Thanks for the reply Riccardo. Love this hand sample, the sculpt and they topology.
@digitalpotter3 жыл бұрын
wow cool!! Great modeling and good retopology
@9words403 жыл бұрын
still trying to sculpt a proper mesh atm
@riccardobancone37613 жыл бұрын
Then check the link in the video description for a sculpting timelapse!
@cartoonout75602 жыл бұрын
Ciao. Figata! 😉
@michaelwsheeler3 жыл бұрын
Why do you use a solidify modifier?
@riccardobancone37613 жыл бұрын
To help me see what I'm doing, otherwise the retopo surface intersects with the base sculpture. Blender lacks proper visualization mode for Retopo!
@dontmvme87963 жыл бұрын
@@riccardobancone3761 Why not just check the "In Front" option for the retopo mesh (in Object Properties / Viewport Display) combined with the "Backface Culling" option in the Viewport Shading (so that you won't see the front geometry from the retopo mesh when looking at it from the back and vice-versa)? These plus putting viewport shading on Random Color and turning on Face Snapping are my usual set-up when doing retopo. Thanks for your videos, by the way ^_^
@riccardobancone37613 жыл бұрын
@@dontmvme8796 that works as long as your model doesn't wrap around the base sculpt. With "in front " on, the back faces of the retopo occlude the sculpt unnderneath the front facing polygons, and you don't see the sculpt anymore.
@dontmvme87963 жыл бұрын
@@riccardobancone3761 That's why I said I also had to check the "Backface culling" option in the Viewport Shading (in the Solid mode panel). That way the retopo doesn't occlude the sculpt underneath when looking from the backface side: you only see the retopo wireframe when seen from the backface, so the sculpt stays visible as long as you look at it from an uncovered side. I'm not sure if I explained this correctly, but anyway, thanks again for the video! ^_^
@riccardobancone37613 жыл бұрын
@@dontmvme8796 Glad that you found the video useful! Yeah, I'm aware of that, but the backfaces wireframe overlayied on top of the sculpt still annoys me. If there was an option to have full backface culling that hides the backfacing wireframe as well It would definitely do the job, and I would avoid using the solidify.