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Blender How To Golf Ball Turret Exporting to Unreal Engine EP12

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Creekside Interactive

Creekside Interactive

Күн бұрын

In this video series we will go through completing a game asset from start to finish.
We will start in blender with modeling and UV editing. Then we will Import our model into Substance Painter to complete the textures and normal maps. We may create a texture or two in photoshop. Finally we will import out asset into Unreal Engine, Paper Planes Game. Then Create all the blue prints and logic needed to make the asset function properly.
You can check the stat of release or wish list PaperPlanes @
store.steampow...

Пікірлер: 3
@dabblerlabs
@dabblerlabs 2 ай бұрын
Thanks for the detailed tutorial. btw I came across a method that doesn't need the origins moved (like the turret): parent everything to an empty in Blender, and import as an FBX scene (creates a BP). The only drawback I found was that the BP is invisible when you drag it into the level. It fixes itself as soon as you hit the play button though.
@officialpaperplanesgame
@officialpaperplanesgame 2 ай бұрын
I will have to play with that. I've tried scene import 8n the past for a few things but it was always hit or miss... For me.
@dabblerlabs
@dabblerlabs 2 ай бұрын
​@@officialpaperplanesgame I was trying to figure out a good Blender to Unreal workflow for a tank. There's some jank with it. I found that I had to set the empty (scene) to movable, and then move all the components to the DefaultSceneRoot. Otherwise, the camera was 100 scale. I also had to switch the Class type since it was set to scene. But I do like the fact that I don't have to move stuff back and forth in Blender, and it's already assembled on import into Unreal.
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