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This Blender sculpting tutorial is for absolute beginners. We will cover the basics of the Blender sculpting workspace, sculpting brushes and sculpting settings. We will also touch on sculpting with a drawing tablet, setting up a base mesh for sculpting and masking.
How to sculpt in Blender? We sculpt using the sculpting workspace which gives us all of the default sculpting tools we need in Blender. We have the sculpting brushes the left of the 3D viewport, the brush settings on the top of the screen and more brush settings in the tool properties panel on the right.
We can only sculpt with the geometry we have so we will look at using Dyntopo and then the remesh function. We will also cover using symmetry in our sculpting workflow and how to symmetrize a mesh after we've edited part of it. If you're new to sculpting in Blender, this tutorial should be a good place to start.
Here are a handful of links I mention in the tutorial...
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Timestamps:
0:19 Tablets
0:57 Base Meshes
2:07 Sculpting Workspace
7:20 Symmetry
8:16 Dyntopo
9:05 Remesh
9:37 Brushes
11:54 Masking
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