I cant fathom how people can just paint height and lighting like that it blows my mind this is such a treat.
@Arkibus1085 жыл бұрын
Wow mind blown, never knew Photoshop could do this!!!
@moncherryhead75304 жыл бұрын
Same! :O I always wondered how people in the industry used photoshop to do this!!
@ListenandEnjoy1844 жыл бұрын
TRUUUUUUUUUUUED
@AlexeyKun Жыл бұрын
No 3Dcoat, no 3dPainter Just awesome photoshop skills. Great!
@phamhung25902 жыл бұрын
Looking for a hand-painted guide and you gave me the best help at all. Thanks so much.
@ApplePaai3 жыл бұрын
This was so helpful! Thank you so much. It was hard to find a tutorial that explains how to use the 3D viewport and see someone's actual workflow for texture painting in Photoshop.
@tim140220005 жыл бұрын
tbh I like the oldschool style of making textures too
@HomuHoms6 жыл бұрын
Knifely done!
@Lemigoga Жыл бұрын
This was extremely usefull, Thanks!!
@مرتضىصبري-ب4ج4 жыл бұрын
fantastic I liked it specially textures feature
@sorakheart10 ай бұрын
WHAT A COOL TUTORIAL
@jasonwang710 ай бұрын
Thank you!
@Naronaxie5 жыл бұрын
Thank you!! I knew there would be a better way to work like this
@arixxibaby71734 жыл бұрын
I've been looking for a good lesson for a long time thank you very much, you are super!
@WillemoesJ5 жыл бұрын
Very comprehensive tutorial, thank you so much for this
@toobizarre17912 жыл бұрын
i loved your explaining hand work. keep up the good work.. subbed you...thanks a lot
@vazak114 жыл бұрын
Cool!
@dj2urbina9394 жыл бұрын
very cool
@nv72874 жыл бұрын
Ah such a nice explanation of the style and how to get there!
@ZvClaw3 жыл бұрын
This was awesome! Thanks a lot!
@chikinnuggets42314 жыл бұрын
You just earned a sub holy cow that was a great tutorial
@jasonwang74 жыл бұрын
Glad to be of help!
@wanda11275 жыл бұрын
wow best tutoriel i've ever see, That's exactly what I want to do ! :D
@jasonwang75 жыл бұрын
Thanks! Glad to be of help.
@yoloactual69753 жыл бұрын
My OBJ export does not have a UV overlay by default, when looking at existing, or creating new diffuse maps. And the diffuse "properties" tab itself is completely blank. I can however, go to the 3D options panel, and create a wireframe painting overlay. Meaning the UV information is indeed there. What am I doing wrong with my export if there's a "right" way to do it?
@CptBlaueWolke4 жыл бұрын
The problem here is Blizzard doesn't do classical "handpainted" anymore - not even WoW. They use zbrush to make the highpoly look stylized bake normals and other maps and use them as masks and other stuff to get this special handpainted look. For a game like WoW the weapon also seems to be pretty highpoly. Besides the blizzard stuff this a great tutorial for learning the old school handpainted technique.
@Xtremeshot0075 жыл бұрын
Jason, i really appreciate this tutorial. it is well explained and i have learnt so much.
@jasonwang75 жыл бұрын
No problem, glad to be of help!
@pravi-76624 жыл бұрын
thanks man
@pravi-76624 жыл бұрын
actually i'm a beginer almost strted today..bt this video clear everythng
@pravi-76624 жыл бұрын
n evry questions
@saqibmalic5 жыл бұрын
Thanks Jason, learned alot from this,
@deepakkamlay20434 жыл бұрын
Please make more stuff like this ....(may be a substance painter thing for very beginner) :)
@bmas443 жыл бұрын
what do you do if the pollygon lines dont show up in the new window? i can still paint and it shows up im just going it kind of blindly. Thank you so much for this tutorial, its so hard to find 3d photoshop painting tutorials not from 2013 ha
@fpatrocinio3 жыл бұрын
Hi great tutorial. I've tried this but when i create the new texture i can't see the UVs on the other file, and i have UV's. I've tried diferent files and formats, but non seems to show the UV's. Is there some option i'm not seeing? I'm using the latest version of Photoshop. Thank you.
@fpatrocinio3 жыл бұрын
What i've seen the latest version of photoshop it's a bit buggy with 3d files.
@haganekazuki22413 жыл бұрын
Same here. Photoshop imports the .obj file without any UVs...
@fernando30615 жыл бұрын
So it feels like the connection between the uv window and the 3d window keeps getting broken. I paint on uv's and after a few minutes nothing shows up on 3d model and vice versa. Anyone else running into this?
@fragma815 жыл бұрын
Great and very informative tutorial. Really appreciate ur effort creating this tutorial.... However, i tried exporting obj file (from blender) into ps CC 2019 and the model become soo bright (cant see it unless i rotate it at certain angle) and i find that ps become laggy/slow when i paint the UV.. I was hoping to use this workflow for live 3d painting because other software like MARI is very expensive. hmmm~
@jasonwang75 жыл бұрын
Hey Adry, you can select the "__PS_3D_Default" layer under your model in the 3D panel and increase the Shine to 100% and change the Specular color to black to make the model look less bright.
@endlessemptyvoid15 күн бұрын
Just wanna point out that since July 2024, we can't import 3D objects anymore. Another "great" idea from Adobe to force us to pay more by subscribing to Substance. Which pisses me off to no end, because your tutorial is amazing!
@aleph-tav6 жыл бұрын
This is a great video!
@jasonwang76 жыл бұрын
Thank you!
@TheAngelArrow2 жыл бұрын
hand painting is so much effort, it looks really cool but man it takes long
@jasonwang72 жыл бұрын
Takes hard work and effort to create something nice ;)
@CptBlaueWolke Жыл бұрын
Yup, that's why blizzard stopped handpainting in photoshop and switched to zbrush for sculpting and baking + texturing in substance painter already a decade ago now.
@kmytor4 жыл бұрын
Hello, excellent course, but I have a doubt what plugin you are using for the brushes at the bottom of photoshop
@jasonwang74 жыл бұрын
I got it from here - jonasdero.selz.com/item/53bdbf96a1416c1378ceb284 I have actually stopped using it since moving onto the latest version of Photoshop though. I find that the default brush tab in PS is sufficient for my use.
@sandunidilshika30892 жыл бұрын
hi there nice tutorial...
@jasonwang72 жыл бұрын
Thank you!
@tabatapalacios74135 жыл бұрын
Thank you so much!!!
@xxero_foxx10 ай бұрын
Is there any specific reason to do this in photoshop over Substance 3D painter? Seems like it's doing the same things but with more limitations
@Fatesmaster6 жыл бұрын
Great work!
@jasonwang76 жыл бұрын
Thank you!
@MrXSharing_is_caring4 жыл бұрын
thanks dude your the best ;))))
@tamaraorlova6 жыл бұрын
Great video! The part from 6:14 is repeated again at 8:46.
@jasonwang76 жыл бұрын
Oops! Thanks for pointing that out!
@benjaminhawklyn4 жыл бұрын
When painting, it stops updating live and then acts like two different textures. I've been researching for answers but can't find an answer why its not updating live. Any ideas? Thank you in advance. How do you Cntrl+Z without breaking the update in real time?
@jasonwang74 жыл бұрын
Yea its still a little buggy and I hope Adobe can fix the issue. There seems to be no solutions other than to close and reopen the model and texture. I tend to only rely on the live painting feature during the initial phase. Once the base colours and shadows are set, I will close the 3D model preview and just focus on the texture document.
@neel3D.5 жыл бұрын
Nice Painting! and very well explained:)
@manuel40734 жыл бұрын
Hi Jason! I would like to know how did u made that Photoshop extension with the brushes. Kind rewards!
@jasonwang74 жыл бұрын
Hey Manuel, you can find the extension here - jonasdero.selz.com/item/53bdbf96a1416c1378ceb284 The newer versions of Photoshop (CC2019 onwards) has a pretty customisable default brush panel, so I am actually using that now instead.
@daspien4k7374 жыл бұрын
Hello, can I ask which brushes had you used? Or even better, get a download link for them?
@jasonwang74 жыл бұрын
As my brushset contains brushes from other artists, I will not be able to share it with you. Sorry about that!
@DragonBallnutz4 жыл бұрын
Thank you for this!! May I ask how would you export the textures to a program like unreal engine 4?
@jasonwang74 жыл бұрын
As this workflow only produces a diffuse map, just save it as a JPG. In Unreal, import in the JPG and link it to the correct node in the material editor (should be either the diffuse or albedo channel)
@DragonBallnutz4 жыл бұрын
@@jasonwang7 Thank you so so much!
@brady03404 жыл бұрын
Sir I just have one doubt that is how to project my drawings on one side exactly the same way on the other side of the 3d object???
@jasonwang74 жыл бұрын
Not entirely sure if I fully understood your question, but make sure that your UVs for both sides are identically sized and stacked on top of one another.
@brady03404 жыл бұрын
@@jasonwang7 Actually I am making csgo weapon skins. when i merge down a pattern on one side of the selected portion of the 3D object I want it to automatically appear on other side....please tell me how to do it
@zidanridaniiswantoro26633 жыл бұрын
hey jason i've quick question for you, are this texture need a normal and specullar map after you make this diffuse ? thank you
@jasonwang73 жыл бұрын
For this style, we usually do not create specular maps and just paint the glossiness directly into the diffuse. Normal maps are optional and dependent on the nature of your project (e.g mobile games typically don't use normal maps).
@zidanridaniiswantoro26633 жыл бұрын
@@jasonwang7 Alright i see, Thank you jason
@III35555 жыл бұрын
this video teaches me a lot. more please~~~~
@jasonwang75 жыл бұрын
I'm glad that you benefited from the video! The channel is currently on temporary hiatus as my time is spent juggling between full-time work and daddy duties. I will post more videos when I find the time to!
@Pinkpotatu5 жыл бұрын
I'm wondering do we need to retopo before put it into pts or just unwrap uv and then make texture?
@jasonwang75 жыл бұрын
For this example, I did not do a high poly sculpt, so there is no need for retopo
@ssdd77045 жыл бұрын
I hope you will teach long time thank you
@jasonwang75 жыл бұрын
Thank you for the kind words! I hope to produce more videos, but I'm busy at the moment with my baby boy ^_^
@ssdd77045 жыл бұрын
Thank you 🤗
@xXSoapXx4 жыл бұрын
Blizzard uses Photoshop and Maya too to create their assets for game and animations?
@jasonwang74 жыл бұрын
Photoshop and Maya are industry-standard tools. Whether or not Blizzard actually uses them, I can't be 100% sure as I am not working there.
@xXSoapXx4 жыл бұрын
@@jasonwang7 Thanks , i was in doubt about using Maya to create models and then ZBrush instead of Photoshop to apply textures
@DinoMoonCreations2 жыл бұрын
I have 2 problems at this moment 1. Why does Photoshop decide to make me unable to use scrubby zoom as soon as I make a new texture for the 3d model 2. Why does my uv map not load... I made a texture uc map for it. I am sure
@raideng.50543 жыл бұрын
How to stop real_time update, Cuz Photoshop does "Save" every time after I draw.
@kyawzayya38774 жыл бұрын
Why we are not using Substance painter?
@morozeslisho6 жыл бұрын
What kind of brushes you use? :з
@jasonwang76 жыл бұрын
Hey Nick, I use the brush set from Jonas De Ro - gumroad.com/l/xPqoo
@morozeslisho6 жыл бұрын
thank you very much ^з^
@MarziMadness5 жыл бұрын
was this textured on 1024x1024 or you compressed it later?
@jasonwang75 жыл бұрын
I typically work on a higher resolution before downscaling it to the actual size
@BotanyBayFishing5 жыл бұрын
i really wish i could use this workflow but photoshop is just buggy as hell whenever i switch over to 3d mode, and i cant fix it!!! someone help
@remon5635 жыл бұрын
@kimidori hmm Substance painter does not have the same brush quality/pressure as PS though ? Wouldn't 3DCoat be a better suggestion ?Also it does not have a Photoshop bridge.. only imports 1 way!
@JonCG4 жыл бұрын
Great stuff!f but old passioned ...
@achmadmuslich56714 жыл бұрын
Hey, can you help me? I have a problem with this workflow. Somehow it will always give me seams. How can I get rid of it?
@jasonwang74 жыл бұрын
Check that there are no overlapping UV shells on your unwrap
@holotaice23085 жыл бұрын
Just wanna ask what tool you use to blend the colors together. Every time I paint, the different colors always has this line in the middle.
@jasonwang75 жыл бұрын
I tend to spam the ALT (Eyedropper) key a lot when blending. This samples the new colour that is produced when one colour overlaps with another while using a brush with transfer mode turned on. You can use a soft brush to speed up the process but a hard brush will better fit the Blizzard cartoony art style.
@holotaice23085 жыл бұрын
@@jasonwang7 Thank you for your reply! Also, can the brush set ( the one you are using ) be used even after Photoshop updates to a new version? Using Ps CC 2018 currently.
@jasonwang75 жыл бұрын
@@holotaice2308 The "Brushes" panel built into PS2018/2019 actually achieves the same outcome, so I don't use that custom script anymore
@Smokedship3 жыл бұрын
Its not working. Photoshop cc 2020 is not generating any UV maps, it just brings up a white canvas...
@tonjas12313 жыл бұрын
I have the same problem, currently trying everything to make it work. I read somewhere that you need to export the 3d model correctly tho with the material and everything
@namanbisht9754 жыл бұрын
If we open it in 3ds max the texture will be there
@jasonwang74 жыл бұрын
You may have to save the texture file as a PSD/JPG and load it up in 3DSMax's material window
@namanbisht9754 жыл бұрын
@@jasonwang7 I exactly done the same but in my Photoshop , when I am applying color on unwrap it is not appearing on the 3d side in Photoshop , but it work on 3ds max
@uwaiswaiswais3 жыл бұрын
Singaporean or Malaysian lol? Awesome tutorial either way!
@jasonwang73 жыл бұрын
Hi, I'm a Singaporean :D
@uwaiswaiswais3 жыл бұрын
@@jasonwang7 You sound just like Artgerm haha. Does Singapore have a big gamedev scene for Artists?
@jasonwang73 жыл бұрын
@@uwaiswaiswais The game industry is quite vibrant considering the size of the population. We have a good mix of AAA developers like Ubisoft and local indie developers like Gentlebros. There are also plenty of diploma programs that are churning out a stream of newcomers that are equipped with art and/or programming skills.
@marcosgomezolivos5 жыл бұрын
y que pasa con el otro lado del arma?
@cheolbonge3 жыл бұрын
23:30 What is this brush?
@KTKenny5 жыл бұрын
This tutorial is so damn good, are you from malaysia or singapore?
@jasonwang75 жыл бұрын
Thank you! I am from Singapore :)
@Twenathee4 жыл бұрын
@@jasonwang7 One day I hope to move back to Singapore with my singaporean husband and I'd love to work as a 3d artist creating game assets :) Very nice tutorial \o/
@ThePanSashko5 жыл бұрын
What is the correct name for this style?
@jasonwang75 жыл бұрын
I guess the common term associated to this style is "hand-painted" but because Blizzard games are known to use this style heavily, it can be called the Blizzard texturing style as well.
@OOO000OOO00-e5 жыл бұрын
能加中文中文字幕嘛~
@jasonwang75 жыл бұрын
对不起我的中文水准很差,你的要求我可能办不到
@AppleInk7 ай бұрын
Great. 13 mins in and you skipped how to unwrap the uv. Now I'm missing an essential step. Good job.
@jasonwang77 ай бұрын
Hi, this video is focused on texturing. You can search for other videos if you want to learn more about unwrapping.
@SqualidsargeStudios4 жыл бұрын
what is it with people and that horrendous bass nonsense these days
@HyaSagitta Жыл бұрын
its a fking shame PS stoped supporting 3D u,u
@CptBlaueWolke Жыл бұрын
use painter it's was always the better solution since it was released.
@adils46045 жыл бұрын
I mainly do pbr work flow but I met a lot of great artists who do handpainted so this could help me understand and also push me to break my boundaries. Another note but would this work flow also work with using Marmoset Toolbag and exporting a uvtemplate from max?