Normal Maps in BLENDER - Instant Realism to Materials

  Рет қаралды 85,763

Brandon 3D

Brandon 3D

Жыл бұрын

Normal maps are a way to fake depth and detail on materials in 3D software like Blender. Blender allows us to use normal maps to create realistic materials without adding extra geometry. Normal maps can be used in Cycles or Eevee. We will cover normals, normal mapping, adding normal maps to PBR textures and more. This is a quick Blender tutorial for beginners.
TIMESTAMPS:
What are Normal Maps: 0:15
How to Use Normal Maps in Blender: 2:15
Here is my PBR Material Tutorial: • Blender PBR Material S...
Here is the the online companion tutorial (updated regularly) on Normal Maps:
brandonsdrawings.com/normalmaps/
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Пікірлер: 73
@Brandon-3D
@Brandon-3D Жыл бұрын
Hello! For more on normal maps, see this post: brandonsdrawings.com/normalmaps/
@TigerXGame
@TigerXGame Жыл бұрын
This was super useful. As a complete newbie in Blender I was trying to figure out what I was doing wrong with connecting a normal map to the normal field. Now I know! Thanks!
@Goofy_Toons
@Goofy_Toons Жыл бұрын
I love how you explain everything. Simple and effective, thank you.
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you! That means a lot! Thank you for watching too!
@Princely_Arts
@Princely_Arts Жыл бұрын
Brandon I love you brooo, I've been looking for this❤🔥🔥
@YvngMvrtian
@YvngMvrtian 4 ай бұрын
You’re so clutch for this bro thank you so much
@mthulhu
@mthulhu Жыл бұрын
Learning so much faster with your help. Thank you for everything.
@Brandon-3D
@Brandon-3D Жыл бұрын
Wow, thank you so much!! And I am incredibly glad to hear the videos are helping. THANK YOU!!
@3dmonkeybizz
@3dmonkeybizz 9 ай бұрын
Another super video. Thanks again.
@nevanks
@nevanks 7 ай бұрын
You deserve so many more subs than you have. The explanation in your videos are single handedly the most comprehensive I've ever seen for free. Im sharing your channel everywhere.
@Brandon-3D
@Brandon-3D 7 ай бұрын
Thank you again! That is so great to hear!!
@aridas4322
@aridas4322 Ай бұрын
Thank you very much, this helped a lot! Also thank you for keeping it simple and to the point :D
@UtterApe
@UtterApe 26 күн бұрын
Thank you so much for this explanation. This is the first video/tutorial that has actually showed the the exact thing I had trouble with.
@Brandon-3D
@Brandon-3D 25 күн бұрын
Awesome, thanks for taking the time to leave the kind comment. Means a lot!!
@joe_fabricator
@joe_fabricator Жыл бұрын
Great explanation Brandon, thank you. Just tried it.....works nicely. Cheers
@Brandon-3D
@Brandon-3D Жыл бұрын
Thanks again Joe!
@ankushmourya6111
@ankushmourya6111 Жыл бұрын
really Helpfull
@simoncodrington
@simoncodrington Жыл бұрын
Great looking video mate cheers
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you!!
@theanalogzone5724
@theanalogzone5724 Жыл бұрын
Thanks for the awsome tutorial.
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you!!!
@pedrostolenvilicis
@pedrostolenvilicis Жыл бұрын
Thanks!
@rasty886
@rasty886 Жыл бұрын
this is very helpful. thank you
@Brandon-3D
@Brandon-3D Жыл бұрын
Very happy to hear it was useful and again, thank you so much for the support!!
@Aleksandr_007
@Aleksandr_007 Ай бұрын
Thank you!
@craniumfirst
@craniumfirst 10 ай бұрын
Excellent tutorial. Perfect pace and detail. I still forgot to set normal map to non color tho ;)
@BREA_______
@BREA_______ 9 ай бұрын
Thanks man
@_seemeen
@_seemeen Жыл бұрын
You're the besttt
@progettazione_case_moderne
@progettazione_case_moderne Жыл бұрын
nice tutorial... greetings from Italy
@BamBttv
@BamBttv 10 ай бұрын
Hi, nice video thanks ! But what is the use of the "bump node" and on the principal BSDF, what is about the "Tangent" and those other things ! Thanks
@bananaslama282
@bananaslama282 Жыл бұрын
Hello, i have a question, lets say i want to darken the areas where i sculpted a dent. Is using normal maps the best way to acomplish it(imagine i drew a line and i want that line to be darker the the rest of the face)
@orphydiancg7759
@orphydiancg7759 Жыл бұрын
how do we use ambient oclusions maps and other maps that come with a PBR set and that node wrangler principled setup doesnt add them or doesnt work at all if you select them?
@scpk2246
@scpk2246 Жыл бұрын
Hi Brandon, please als make a review on 1) BAGAPIE 2) BOTANIQ 3) GARDENER 4) GRASSBLADE 5) GRASWALD and 6) VEGETATION PRO -anyway, your videos are straight forward - I like it very much
@cg3Dim
@cg3Dim 11 ай бұрын
Nice
@bambaboyzstudio
@bambaboyzstudio 5 ай бұрын
Thanks
@Brandon-3D
@Brandon-3D 5 ай бұрын
You are very welcome.
@rayt5788
@rayt5788 3 ай бұрын
Sorry for the question, will the objects created with this material system, realistic effects that are seen in Blender, give the same 3D chat effects etc ? Thank you.
@robert-brydson-1
@robert-brydson-1 Жыл бұрын
what happens when I scale etc the colour map ?, will the normal map need to be scaled to fit ?
@Brandon-3D
@Brandon-3D Жыл бұрын
Yes. But you can plug them both into a mapping node (and a texture coordinate node) and scale them altogether. I cover that in part two of my shading series.
@toapyandfriends
@toapyandfriends Жыл бұрын
SUBSCIBED👊😎
@cartonks.2492
@cartonks.2492 Жыл бұрын
Real chad :)
@V.Z.69
@V.Z.69 8 ай бұрын
Quick question: I'm sure you've used "Crazy Bump". CB produces 4 extra files: Normal, Occular, Spec, and Disp. Which one of these is the Bump Map? Is it the Disp file? THX!
@Brandon-3D
@Brandon-3D 8 ай бұрын
While it may not be the exact same thing, the Displacement map should be very close to a bump map.
@V.Z.69
@V.Z.69 8 ай бұрын
2:25 Aha! Bump Map is the DISP file.
@avinashsurve2898
@avinashsurve2898 2 ай бұрын
thanks from india
@Brandon-3D
@Brandon-3D 2 ай бұрын
Thank you again from California!!
@SpartecusNL
@SpartecusNL 9 ай бұрын
2:18 is where he talks about how to use it
@heresyy53
@heresyy53 5 ай бұрын
start 4:00
@borremetal
@borremetal Жыл бұрын
the girl
@Xperto_
@Xperto_ Жыл бұрын
Thank for the tut. the fact that you have to specify the NON-COLOR thing is really annoying
@Brandon-3D
@Brandon-3D Жыл бұрын
Hi! There are some tricks to bring in all the PBR materials set up the right way using node wrangler or Poliigon has a pretty good addon. But yea, it’s another step. Take care!
@Xperto_
@Xperto_ Жыл бұрын
@@Brandon-3D thank you!
@gottagowork
@gottagowork Жыл бұрын
Don't use normal map strength >1 easily just because it "looks better". The normal captured and represented in the map *is* meant for strength 1. If normal offset in X is -5° you want to maintain those -5° and not make it -40° or something. Using a combineXYZ set at [0.5, 0.5, 1] into a normal map node driving a sharp glossy is an easy way to illustrate what is happening with the X and Y components. Normal maps don't magically "do more" than bump maps; their benefits are producing large areas of offset normal using a single color (bump would need a fine resolution gradient) and being a simple lookup value from a texture map, whereas their drawbacks are for tangential rely on UV space to generate the correct result, cannot be easily mixed. I personally prefer to use bump maps over normal maps; they mix easily, directions and continuity can be verified using microdisplacement temporarily, can be easily drawn/modified, at the cost of being more heavy to compute since the normal now has to be calculated instead of just looked up. "Normal maps for everything" makes a lot more sense in game engines and need every fps optimization you can get. There are several issues about normal/bump maps, especially for up close use, where you should really consider microdisplacement instead especially for large frequency changes/deep modifications. Comes at a huge cost though, but will look waaaay better than the fake counterparts.
@RS-em1ki
@RS-em1ki 17 күн бұрын
😁
@StefanoOrlando_s
@StefanoOrlando_s Жыл бұрын
Who's the girl in the video, i'm just in love XD
@Brandon-3D
@Brandon-3D Жыл бұрын
Lol. Stock footage unfortunately :)
@StefanoOrlando_s
@StefanoOrlando_s Жыл бұрын
@@Brandon-3D 🤣🤣🤣
@toapyandfriends
@toapyandfriends Жыл бұрын
she is pretty!...that girl! 👧 😎
@theanalogzone5724
@theanalogzone5724 Жыл бұрын
You are sounding like a creep.
@JonesCrimson
@JonesCrimson 23 күн бұрын
I really don't like using blueprints. I'll code in C++, C#, Rust, a custom language, idgaf I just don't like blueprints. EDIT: While messing around it seems like most of if not all of this stuff can be done from the properties tabs, and changes get reflected in the shader window. Still, it's hard to combine diferent maps, so blueprints it is ugh...
@da_cat
@da_cat Жыл бұрын
Wtf if you set Roughness too high then Normal Maps don't work in Cycles ...at all. (by themselves alone)
@smortonmedia
@smortonmedia Жыл бұрын
Can you elaborate on this or your example? As long as your specular value is .5 and roughness value is not higher than 1, you shouldn't have a problem. Going above 1 on roughness will create strange flat looking results, but the Normal map is still working and producing shadows, they don't conflict with another.
@de_nuke506
@de_nuke506 28 күн бұрын
these fucking stock videos
@sandywilliams7340
@sandywilliams7340 2 ай бұрын
U KNOW UR STUFF BUT UR A BAD TEACHER
@Brandon-3D
@Brandon-3D 2 ай бұрын
Thanks
@vancture_official
@vancture_official Жыл бұрын
Thanks!
@Brandon-3D
@Brandon-3D Жыл бұрын
THANK YOU! Very great duo for the support. Sorry it took a few days, I was in Southern California on vacation. Thank you again!!!
@rasty886
@rasty886 Жыл бұрын
Thanks!
@Brandon-3D
@Brandon-3D Жыл бұрын
Thank you 🙏 that is hugely appreciated. Thank you, thank you, thank you!
@stevenlitvintchouk3131
@stevenlitvintchouk3131 7 ай бұрын
Thanks!
@Brandon-3D
@Brandon-3D 7 ай бұрын
Thank you so much! The support goes a long way and is very much appreciated!!!
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