If you enjoy this series, leave an emoji below to show me! Plus a like is always appreciated too. ❤
@WingstonSharonАй бұрын
✨
@squallloireАй бұрын
☕
@TheBucykАй бұрын
🦫
@JDKemptonАй бұрын
👍
@mjm3091Ай бұрын
🦾 🦫🦿
@peste1463Ай бұрын
Let me warn you: On hard mode, badtides have a chance to start by cycle 4. I would hate for this series to end on episode 2. Two of my colonies went extinct because of this fact.
@BiffaPlaysCitiesSkylinesАй бұрын
Oh boy!!!!! This is going to be tough lol. Thanks for the heads up :-)
@MrMalu01Ай бұрын
@@BiffaPlaysCitiesSkylines first badtides - 7 days, 2nd 15 days and you can say good bye beavers 🦫 😢no water no food, everything 💀
@johnhannemann215Ай бұрын
The killer is back to back bad tides. Even with enough food and water to survive the first one, the small temperate break isn't long enough to rebuild your stocks. Two water pumps will not be enough. You need to build more to be able to capture enough water to replenish your stores.
@oasntetАй бұрын
At least the first few badtides are short.
@MarcelSchaapАй бұрын
@@johnhannemann215you need a reservoir.
@Dragonhelm99Ай бұрын
17:21 biffa when you set them to prioritize harvesting the beavers wont replant until they have fully harvested the grown area and it ends up being less efficient in the long run because they end up waiting longer for the crops to grow.
@marxmaiale9981Ай бұрын
You can do it, as long as you pause the game and think about what you are placing before you place it, Having to fix things after they are built has been your bane. the first couple cycles are really important in hard mode.
@BiffaPlaysCitiesSkylinesАй бұрын
Yikes...planning...doesn't sound like me too much :P
@Anthony-stamaАй бұрын
Just do better than rce
@JoshK-z1kАй бұрын
@@Anthony-stama lol!!!! he's a nice guy but feels like that won't be difficult
@Anthony-stamaАй бұрын
@@JoshK-z1k yeah just teasing
@GutsBatmanАй бұрын
@@JoshK-z1k Yea. RCE confuses me when watching the timberborn stuff. At this point, the reactionary thought process is so present it makes me wonder if he's trolling us. Maybe it's just the side effect of wanting to do something big and impressive but the game is "slow your roll, man." Brute forcing a city planner game is fun to watch but can also be extremely maddening.
@0Defensor0Ай бұрын
Suggestions: - a second farm house, you clearly need it (though the carrot "waves" look really cool) - double flood gates after the stone bridge to maximize the water holding capacity of that area Unfortunately you will have to survive a few bad tides before you will be able to do anything about it.
@legionof0ne441Ай бұрын
Gotta watch the building assignments. Your forester didn't have a worker for a while which put you behind on wood production.
@cybertonto72Ай бұрын
Also unless he sets the pines are priority the oaks will get planted first, which could lead to the pines taking just as long as the oaks to grow
@AshRuvАй бұрын
Yeah, future Biffa will read this and weep.
@TheRealSpakanyanАй бұрын
Lol! Biffa, the only 'expert' who doesn't adjust working hours. Also, that carrot farm is too big, you're better off planting half potatoes once you have a forester. You don't really need berries at all with the Folktails (unless you plan on swimming in Badwater). I'd unlock water-dumps and levees to keep your fields irrigated. Good luck with the back-to-back Badtides!
@fokeyjoАй бұрын
Hey! I'm an expert who *tries* not to adjust working hours... normally because it's so easy to forget to change them back!
@mikeprior4202Ай бұрын
Biffa, you’ve survived the gentle intro to Hard mode… bad times will come repeatedly and droughts will get long. You need to increase your level of retained water as evaporation will hurt and getting crops and trees planted and grown in short growing seasons will be a problem if you only have 0.6 depth of water to irrigate. The upper section needs to be dammed with levee and dams to hold a greater depth. There is an easier option to divert the bad tide initially which is to dam it at the point it drops down now and let it flow on and off the map at the low point at the back left of the upper section. Later you should have it go off the back of the map nearer the source, and turn the rest of the upper area into a clean water reserve(with a sluice gate at the lowest point of the reservoir that releases water when your lower area needs it during droughts) and dam pieces at the top edge to ensure overflow flows through the colony. Until you have metal, put a floodgate in and manage the process (worrying time in case the bad water gets through before you react - shouting at KZbin anticipated) you can replace the floodgates with the sluice and raise the overall depth when you move the bad water stop point back. Plan your route up to start near your industry area so you can get scrap metal on the way past. Looking forward to the series, already shouted at KZbin when you had the forester built but no beaver went to work there for what felt like days, so much tree growth time lost.
@Khaim.mАй бұрын
Fun fact: You can move the district center for free to any location to which you can walk, and there's no reason to have it central to anything. The initial location is poor (it's in the middle of green area) so I moved it to the little nook to the north with the natural stairs.
@mjm3091Ай бұрын
I kinda don't like doing that anymore, because you aren't doing the actual scenario/challenge and you are creating second city this way. With how we now have option to pick the starting point after you finish the scenario once - this feels kinda like cheating/cheesing the game.
@onemanzuАй бұрын
Super early game hack. You can use gathering flags as storage with a ton of micromanaging. Each one can hold 20 berries and are free to build outside of labor. Build 8 flags and just toggle them paused and unpaused to move the worker around.
@BiffaPlaysCitiesSkylinesАй бұрын
Cheeky! :-)
@mjm3091Ай бұрын
I believe pausing right now makes beavers move the resources. But there is also always an option to give the building lowest red priority.
@sofiadragon6520Ай бұрын
@@mjm3091 They won't move it unless there there is a storage building, and the gathering flag can't be hauled to.
@successmeditations110Ай бұрын
Brewtalitea!
@BiffaPlaysCitiesSkylinesАй бұрын
Oooooh great name! :-)
@rationalcommentorАй бұрын
Clever dudee
@bennypmoАй бұрын
Seriously, nothing is going to beat this.
@mikewebber4784Ай бұрын
Nailed it 👌👌
@mjm3091Ай бұрын
I am so ready for this. The smallest maps are always so cute to do and they are more straightforward. But also the limited space makes it so much harder, invites more vertical designs and the badtides, if unchecked get really nasty so it's additional challenge. Good luck!
@philmaggiacomoАй бұрын
Going the pessimistic route for a name: Impending Calamitea
@entiquityАй бұрын
"Let's get them some happiness, let's build a rooftop terrace " *tries to place it on the ground* "What's the problem here?" I love you Biffa! ❤️
@justinboggin9086Ай бұрын
Give up on using water wheels on hard. The droughts are too long and the wet seasons are too short. Use beaver power until you can make windmills.
@BiffaPlaysCitiesSkylinesАй бұрын
Sounds like a plan :-)
@lukebrown2674Ай бұрын
How I did this was have only a lumber mill and 1 power wheel. Making planks and small piles to store the planks outside the mill. Small windmills are fairly cheap and it is easy to make a power system in the river a windmill takes up a 3x3 area in air. I believe can plant carrots next to a small windmill but not sun flowers
@LethalOwlАй бұрын
Can change to water wheels once you can put in the lid on the badwater source. Infinite waterflow for power then.
@subynutАй бұрын
Don't get too cocky, there, Biffa. Hard mode is no joke! It catches Real Civil Engineer off guard all the time! I am loving the Teamberborn series, Biffa! Looking forward to the next episode!
@squallloireАй бұрын
Well I didn't expect to get a Timberborn video on a Tuesday, but I'm super happy about it anyway 😁
@squallloireАй бұрын
Some stats that might be useful in hard mode: Beavers use an average of 2.1 units of water per day, and 2.5 units of food (prioritising other foods over berries if they are available).
@lukebrown2674Ай бұрын
Other tip is to have 2 farmhouses. 1 with a single beaver set to plant and the other with 1-3 beavers set to harvest. This will make you have continuous food income
@BiffaPlaysCitiesSkylinesАй бұрын
👍
@JDKemptonАй бұрын
Beavers are sitting around the campfire telling stories about Holly and how she sacrificed herself for the colony.👍
@BiffaPlaysCitiesSkylinesАй бұрын
😬
@Grato537Ай бұрын
Brand new settlement, same old Biffa marking everything as maximum priority - that way nothing is priority. :D
@Grato537Ай бұрын
If he survives this I'm going to be genuinely impressed ... the inefficiencies are ... notable. 🥲
@nurmrАй бұрын
and making other buildings higher priority when the ones busy being built are 98% of the way completed, so they have to wait 2 days to be finished.
@patonbАй бұрын
You should build a second set of dams that are 2 high so you trap deeper water up by the pumps.
@thejamesbrooksАй бұрын
If you put floodgates on the waterfall ledge you can push the badwater off the back of the map, there is a channel between there, just need some levees to contain it a little bit. For less than what you would need to do it close to the source.
@carriegarrisonvos4433Ай бұрын
Very excited for the new series!! Always fun with lots of giggles watching you play and the little beavers scurry around🤩
@ElwoodGamingАй бұрын
Biffa, you should run a loch system in the river, there is a section that is higher up river. If you put a second row of dams up stream you can have two different levels of water and then your storage can increase!!😁😁
@BiffaPlaysCitiesSkylinesАй бұрын
Oooooh nice idea 😁👍
@rhodridavies9426Ай бұрын
When I did this map, I had the same idea re bad water, but I used levies to funnel the water off to the right by the overhangs at the back.
@mjm3091Ай бұрын
I personally made two water ways (one for farming and other on top for energy), pushed regular badtide off the border with sluices and then utilised the badtide source for whole season energy source - which I did moving it through the middle/bottom overhang on top of all my buildings. This is such a cute map tbh.
@col44446Ай бұрын
For Hard Mode You wanna be in love with storing more water The first three are guranteed droughts but afterwards its a 50/50 badtide/drought Hard mode also has a new resource you have to lookout for : Time Wasting as little as a day is enough to spell doom Good Luck Tea Man!
@Animus1539Ай бұрын
A few options for the colony name: Brewsterdam, Teapot Terrace, Cuppa Colony.
@lukehutchins1227Ай бұрын
I cant wait for this series! It's gonna be interesting to see how you tackle the challenges of the reduced area for building. I think you're gonna have to do lots of vertical building this time 👌🏼
@AlienXtream1Ай бұрын
town name suggestion: BeaverTea. a dual play on brevity, meaning "characteristic of being brief. quick. to the point" (an omen, or perhaps an open challenge to fate? also can mean "exact and direct" in context of writing), with "Beaver" and "Tea".
@HeatStoker69Ай бұрын
Love the season already! Suggestion: Put your floodgates where the waterfall drops, you could probable run the water off the gap behind it...?
@BiffaPlaysCitiesSkylinesАй бұрын
Nice idea and thanks 😁👍
@MatthewSwaineАй бұрын
I see you start hard mode, I "Liked" the video before even watching it
@BiffaPlaysCitiesSkylinesАй бұрын
Thanks!!
@GutsBatmanАй бұрын
Dynamite might be your best friend here. You likely need to deepen that river to create a fuller reservoir. Also to spread that water out to create more green space. I was thinking that while watching RCE's last play through (Hard mode on the smallest map) and it entered his head.
@NerdyWordyMattАй бұрын
You want a second damn near the bridge because you can store water where the land is high. A third one before the bad water will also make a good store.
@gummisatan8349Ай бұрын
Water consumption is approximately 2 units of water pr day pr beaver.. (Beavers x 60) + (whatever is used for other stuff, which mostly is for Iron Teeth) = Storage needed for maximum length of drought\badtide which is 30 days.
@phillbtАй бұрын
Great start! I think there's a path for bad water to escape a bit further along at the top
@qc1651Ай бұрын
Happy to see this series come out! I was expectign another Saturday release!
@bjorn.josmansАй бұрын
We need RCE and Biffa to do a timberborners series together
@Wyse-GamingАй бұрын
Yes Biffa, for hard mode it is 3 Water per Beaver per day. lol If there is one thing you absolutely need to do like your life depends on it, it's to save water as much as you can, if you think you have enough, then it's not enough, you need to triple that. Droughts will get longer and longer, I bet your next drought will be 10 to 14 days next, and possibly a bad tide too. If you can, rush for medium water tanks and make like 20 of them.
@nicka8618Ай бұрын
This is going to be fun to watch
@russelljacob7955Ай бұрын
Hard mode is more about efficiency and patience. But lots of fun. I am doing a different map and have used the lodges to make a pyramid home
@kurobara9001Ай бұрын
May fortune favor your undertaking. And on hard mode, I mean both ways. Good luck!
@jeison00Ай бұрын
Block the bad water at the waterfall and guide it out of the map there is a spot that is low right at the back there, that way it wont cost you as much to deal with the bad water.
@restcureАй бұрын
21:04 - Once you go oak, you'll never go broke.
@Shortcircuit220Ай бұрын
Totally thought you were going to soft lock yourself out of logs because you waited so long to get planks going to build a Forester
@BiffaPlaysCitiesSkylinesАй бұрын
I know what I'm doing...honestly lol :-)
@Shortcircuit220Ай бұрын
@BiffaPlaysCitiesSkylines I believe in you biffa... Just had me worried 😫
@Mrs_whynot232Ай бұрын
I was just wondering today if there was more Timberborn from Biffa. Thanks for posting!
@BiffaPlaysCitiesSkylinesАй бұрын
No problem!
@joeseppeАй бұрын
Beavers, on a TUESDAY!! Best US Election Day surprise so far!
@EternalGamingNetАй бұрын
Hard mode seems stressful! This episode was a blast to watch.
@BiffaPlaysCitiesSkylinesАй бұрын
It really is 😅
@oneMeVzАй бұрын
Less beavers means less food and water consumption. You should have more than enough beavers now until you can get, water storage, pumping, a bigger dam, and bad water drainage built, whilst enduring more droughts and bad tides.
@xxCD7xxАй бұрын
I was confused for a second - really thought it was Saturday morning until I looked at the darkness shining in from the windows
@MyGaminAccountАй бұрын
Double floodgate just past overhang to get the water level up in that 1st part could be an idea 💡
@Nogears89Ай бұрын
Did Biffa jinx himself at the end there, we will see next episode ;)
@benjima100Ай бұрын
The first district could be called Lumberlings or Timbertown
@d.d1551Ай бұрын
Paint the tails of the beavers that would be fun
@alexmonkАй бұрын
The opposite side of waterfall (toward the edge of the map) could be used for badwater discharge.
@c_hutch94Ай бұрын
BONUS TIMBERBORN VIDEO?! Oh yes please! 😁😁
@vrsimracerАй бұрын
Good luck! Plant more trees with another Forester, you need to make use of all the green area all the time.
@Khaim.mАй бұрын
Disagree. One Forester is plenty for quite a while, and he has neither the resources nor the beavers to waste on an extra one. What he needed to do is put his Forester in a more central location. He's too focused on maximizing green space. That's not the limiting factor early on, it's wood and workforce that you need to balance.
@GovindYaswanthАй бұрын
I forgot the name but there is a item that stops the spreading of bad water to the land...place it at edges of the land that meets water..... so during bad tide... land wont be polluted.
@yellowbird8690Ай бұрын
Praise the arrival of Biffa the Confessor.👑📯📯
@Phoenix-fromashАй бұрын
You can dam the upper area too having 2 blocks of water
@Khaim.mАй бұрын
Way too many logs needed for that. He's already massively overcommitted.
@Phoenix-fromashАй бұрын
@Khaim.m yeah but he can stop now since their is constant log supply
@mjm3091Ай бұрын
also closing of the cliffs helps when the badtide comes, in this map badtides are especially demolishing, as unless thrown off the map early on - they can ruin whole farming area in one go
@jorybrown6714Ай бұрын
I prefer hard mode. The key is to not expand too fast, focus on food water and of course dams. Make diverting floodgates for badtides sooner rather than later.
@ZaPirateАй бұрын
get as much water storage and food storage as possible.
@BiffaPlaysCitiesSkylinesАй бұрын
👍😀
@numb3rthr33Ай бұрын
Name the settlement "Fort Steepwood"
@MistressMaelstromАй бұрын
Steeper Waters Valley. Hard mode is a steep challenge to overcome. 😂
@AmazonessKing01Ай бұрын
Oh, neat. I just finished playing this map in the new update.
@SwimmerchildАй бұрын
Biffa’s Tears
@BiffaPlaysCitiesSkylinesАй бұрын
LOL
@stevef3685Ай бұрын
You need to dam further up the river as well, by the bridge, the water level is 2 deep there lets you store more.
@nogaventura8799Ай бұрын
Can't wait to see the chaos we just know is coming! ❤
@timcotrell9753Ай бұрын
Watching another guy doing Cliffside. I'm doing Cliffside, now you. It's a cool little map. Also, you're spoiling us with a Teamberborn mid week. Do we get another one Saturday? I hope???
@BiffaPlaysCitiesSkylinesАй бұрын
You do 😊
@khain147Ай бұрын
Bit of a stretch but Beaver + PG Tips -> BV Tips ? Could be fun
@Master_RoachАй бұрын
Rip totalbiscuit
@megadev9099Ай бұрын
Be careful to not overbuild on housing and get too many beavers too quickly. Those droughts and badtides get very long very quick and its easy to underestimate how long your water supply will last with a growing population (it's 2 water per beaver per day).
@d.d1551Ай бұрын
I know a name timberharders
@fugas2.0Ай бұрын
don't make the beavers go over the water, make them go through the water - one stairs down, one stars up the other side, they need wet fur and this is useful for that, don't need showers
@kleckerklotz9620Ай бұрын
I am absolutely shure this is gonna be great. And there will be absolutely no Calamitea this time. And if I'm wrong it'll be fun anyways... ^^
@russelljacob7955Ай бұрын
Town name, I was thinking Oolongtea or similar because of the caffiene in that tea with a good name. Strong tea for a hard map.
@Simon.W1Ай бұрын
Good Video Biffa 👍
@charlesingram9471Ай бұрын
haha i was looking forward to this. I was doing well on mine 2nd attempt. but then i got 2 30 day badtides in a row and that destroyed any chance of me growing food for over 2 months. so on my third attempt now. The craters map is really challenging in hard mode
@TXPhoenix79Ай бұрын
Should have set the Forester to prioritize Birch just to get those in first.
@OldManJediАй бұрын
We need 2 or 3 of these videos each week ❤
@BiffaPlaysCitiesSkylinesАй бұрын
2 per week is the plan for now 👍
@Arbol-kx5ocАй бұрын
What about „Hardcore Timbertea“ or „Hardcore Teaborn“ as a name? It combines hardmode, tea and Timberborn in just two words. 🤔I hope that the game is allowing that many characters.
@mrqwibz9678Ай бұрын
I started a hard mode 2 weeks ago on the last map u did and I’ll tell ya what haha it gets hard real quick with the drought length and frequency, hard mode ain’t no joke that’s forsure
@Jib6170Ай бұрын
On Hard mode I always up the working hours for the first few cycles to get stuff done that needs to be done. They will sleep when they need to.
@BiffaPlaysCitiesSkylinesАй бұрын
Crack the whip I see! 😅
@Jib6170Ай бұрын
@@BiffaPlaysCitiesSkylines Gotta get those water tanks in while the water is flowing!
@daffazvАй бұрын
I can't wait to see how biffa fare with the 30 days drought 😂😂😂
@robotik-animationsАй бұрын
Hey Biffa! I am actually playing Timberborn right now! That is a crezy coincidance, 'ight have a nice evening!
@BiffaPlaysCitiesSkylinesАй бұрын
Enjoy!
@robotik-animationsАй бұрын
@@BiffaPlaysCitiesSkylines Ty!
@DrakeGamer85Ай бұрын
Also for a name - how about Beaver's Brew?
@nzallround4723Ай бұрын
Love it always 😂❤
@BiffaPlaysCitiesSkylinesАй бұрын
Thank you @nzallround4723 :-)
@Grauhuf88Ай бұрын
3:58 When you waited for the bridge review but then realised your are on the wrong channel.
@BiffaPlaysCitiesSkylinesАй бұрын
😅
@DalorathАй бұрын
Biffas Hard iced tea
@arturoclementi3505Ай бұрын
It was fast. The new timberborn series 😁
@laggytimАй бұрын
Late to the party but "Strong brew" or "Double bagger" for town names lol
@NemisaryАй бұрын
Steep Valley would be a good name
@themachine03Ай бұрын
Biffa how have you still not tried workers and resources. I feel like that is right up your alley
@BiffaPlaysCitiesSkylinesАй бұрын
I've tried and it just didn't grab me tbh 🤷♂️
@themachine03Ай бұрын
@BiffaPlaysCitiesSkylines what about factorio, alot of new content in that one too with the new dlc
@Kris_96Ай бұрын
I forgot what game you're playing so when I saw the beevers at the start (1:33), I thought to myself - huh, they've added deer to the game. Yeah, it's 2am, and I clearly need sleep.
@BiffaPlaysCitiesSkylinesАй бұрын
😅
@dutchkartingАй бұрын
1:06 Big Biffa Beaver District (or for short B.B.B.D.)
@BiffaPlaysCitiesSkylinesАй бұрын
Love it :-)
@WillyLangleyАй бұрын
Nice Video!
@BiffaPlaysCitiesSkylinesАй бұрын
Thanks!
@brucetheloonАй бұрын
How about Jarrah Town, Jarrah is an Australian hard wood used for railway sleepers, so covering the timber and hard mode themes.
@BiffaPlaysCitiesSkylinesАй бұрын
Nice idea :-)
@Lord_Void_RavenАй бұрын
I have named it "Bitter Tea Fields"
@HazMattAtkАй бұрын
Town name suggestion: Difficult-Tea
@BiffaPlaysCitiesSkylinesАй бұрын
Nice!! :-)
@sassygal84Ай бұрын
Had to be named something like ‘DifficulTea; Hard mode’ 😜 x
@marcusdirkАй бұрын
At the beginning when you said "We are going to dive in here" I thought you said "We are going to die!"