I love this, the fractals really begin to show, even with simple rules!
@TodePond3 жыл бұрын
Thank you! I was very pleasantly surprised with the engine :)
@zeldaandTwink3 жыл бұрын
this has been a fun series to binge. i wanna addapt something like this for my own game im planning, tho translating this all into godot will be a fun challenge
@TodePond3 жыл бұрын
Thank you! I'm very glad you enjoyed your stay! Good luck with your game!! 🐸
@gryasl62313 жыл бұрын
your videos are very unique; relaxing, makes me smile and interesting. I hope you are taking happiness while making these videos as me
@TodePond3 жыл бұрын
Thank you so much! I am very happy to hear that! I really love and enjoy making these videos! :) It's a great hobby for me, and I love sharing it with the world!
@sikerow31803 жыл бұрын
Things are getting funky
@TodePond3 жыл бұрын
🎵🐸🎶
@JadePerardua Жыл бұрын
CellPond looks genuinely incredible, and the editing in the video is really cool too! :D
@theangry0077 Жыл бұрын
2:43 interlinked
@neikrodent3 жыл бұрын
Your video style is really cool, I will probably proceed to binge your entire channel lol But could you please give us the sources of the games etc. you mention? For example the 2 games at 0:41 I know you mentioned the names but it is still really hard for me to find these
@TodePond3 жыл бұрын
Amazing, thank you!! Of course: Color Code by Murilo Polese v1: colorcode.bananabanana.me/ v2: colorcode2.bananabanana.me/ Alchemy Online by Max Bittker maxbittker.itch.io/alchemy-online By the way, I go more in-depth on those two games in my Tourism video, so you might be interested in starting there :) kzbin.info/www/bejne/pHS1aq2DipeEla8
@TodePond3 жыл бұрын
Also, I hope you enjoy your stay/binge! This style of video has grown over time, so you may see how it has developed from the start where I didn't know what I was doing :D Hopefully that's part of the fun
@neikrodent3 жыл бұрын
@@TodePond Thanks, I watch quite a lot of youtube and when I see videos from small creators that have blown up, they are usually exactly your kind of videos So honestly it's very surprising to me just how little popularity you have even though you put a lot of effort in your videos Under a thousand is absolutely insane, I really hope the algorithm acknowledges you, even I found you through your post on the cellular automata subreddit and not through recommendations
@TodePond3 жыл бұрын
@@neikrodent Thank you, that's very kind of you to say! I really like the little community that has grown organically here. I'd like my channel to feel like a hidden corner of KZbin :) It's getting much bigger than it was before now though. Hopefully more people can join in with the same spirit!
@HackerNomada3 жыл бұрын
Man, youtube REALLY wants me to visit your videos. Nice work btw.
@TodePond3 жыл бұрын
Haha glad you liked it!
@HackerNomada3 жыл бұрын
@@TodePond I probably dragged by this videos because I want to do similar things... So KZbin knows my Envy. But I can fork your code MUAHAHAHAHAHAAHA 😌
@TodePond3 жыл бұрын
@@HackerNomada Go for it :)
@BananasGoMooDev Жыл бұрын
The more videos of yours that I watch, the more I think you would be good as like "the tutorial person" in a video game or something 😂 You explain things in a way that is funny and entertaining, and I end up understanding the thing after you explain it.
@Jellyjam14blas3 жыл бұрын
Awesome! :D I am loving your videos, well done
@TodePond3 жыл бұрын
Thank you! I'm glad you like them! 🐸
@Tann1143 жыл бұрын
Awesome! It looks so smooth :D
@TodePond3 жыл бұрын
Thank you!! 🐸
@artificialintelligencechannel9 ай бұрын
This is very impressive! Great Stuff.
@997gon6 ай бұрын
This reminds me of castles made of castles
@eboatwright_3 жыл бұрын
This is awesome! :D
@TodePond3 жыл бұрын
Thank you very much! 🐸
@eboatwright_3 жыл бұрын
@@TodePond 🐸
@hh7xf2 жыл бұрын
I found your voxel based fluid/sand sim to be interesting, and I have experimented with building a 2d based sand sim a few times before. I got as far as adding proper velocity, force, and a form of restitution for each particle. I found that as the sim model became more complex that performance was considerably worse. My next step which I never finished was changing the renderer to thread multiple cells - ideally this would've been compatible to execute on the GPU. I'm guessing the obvious answer to this would be using something like CUDA or shaders to render the simulation, but it comes with the challenge of handling multiple buffers in order to support parallel rendering of the particles. Do you have any plans to expand on your sim projects to incorporate something like quad tree based rendering zones & factors such as velocity, force, etc?
@TodePond2 жыл бұрын
Cool, sounds really interesting! So, in this engine (CellPond), you could technically store some velocity + other data along with cells (by splitting the cell and using one of the part's colour to represent data). But it would probably be very fiddly+difficult, because the way you code it is very low-level :) This video shows how to make stuff in it: kzbin.info/www/bejne/qYK8hoSEpN-foNE CellPond does use spatial hashing to speed up lookup of cells! The main bottleneck isn't usually rendering for me - it's usually the cell behaviour :) By the way, I tried out some different ideas for improving speed in this video (including GPU): kzbin.info/www/bejne/b57FpGOprZitaKM
@Wassson Жыл бұрын
Lovely videos man ❤
@YPaCtL6 ай бұрын
decided to make a sandbox engine (only contains sand for some reason) in a spreadsheet after watching this
@PunmasterSTP2 жыл бұрын
"SpaceTode" just sounds like the coolest programming language ever!
@TodePond2 жыл бұрын
Thanks! I'd like to return to it at some point :)
@GenTheFurredArtist Жыл бұрын
SandPond's Parabox. I'll show myself out.
@scottsarchive5714 Жыл бұрын
Amazing!
@TodePond Жыл бұрын
Thanks! 🙌
@azavier-a3 жыл бұрын
Im here before you blow up, this is amazing!
@TodePond3 жыл бұрын
You found me! Thanks, that's very kind! 🐸
@GreenCubeEndingGame5 ай бұрын
what are the websites from 0:40 to 0:48
@daniilvinogradov33213 жыл бұрын
Your videos are really cool, I cannot understand why there are so few views...
@TodePond3 жыл бұрын
Thank you! I'm glad you like them! I'm happy with my view numbers to be honest. I'm just glad that some other people enjoy what I do for fun :)
@PunmasterSTP2 жыл бұрын
@@TodePond In case you're interested, I came across this video by Neat AI, and I think using the term "Conway's Game of Life" in the title of your videos could help give you a boost! kzbin.info/www/bejne/oIvUiaCvjdt0e9E
@TodePond2 жыл бұрын
@@PunmasterSTP cool! That's ok, I'm very happy with the number of views + subscriptions that I get already :) I like the channel feeling like a bit of a secret
@PunmasterSTP2 жыл бұрын
@@TodePond I can definitely appreciate that sentiment!
@flameofthephoenix8395 Жыл бұрын
So, is that isometric? I can't tell if it's getting smaller as it gets farther away.
@davawen99383 жыл бұрын
This is cool as fuck, nice job!
@TodePond3 жыл бұрын
Thanks!! 🐸
@saralilianasanmiguel6227 Жыл бұрын
i havent watched u in a while tode
@hkayakh Жыл бұрын
recursion is a dangerous thing to use. If you mess up you may create a lag machine. Knowiing you, you'd probably make a masterpiece though.
@delusionalintrovert41593 жыл бұрын
Sounds a lot like fractals.
@TodePond3 жыл бұрын
Yes! 📐 📐📐 📐📐📐
@_jax3 жыл бұрын
how would i make my own category in todesplat?
@TodePond3 жыл бұрын
Hello! I replaced TodeSplat with a new language called SpaceTode, but its categories work the same way: You can give an element a 'category' property and the menu will create that category in it if it doesn't exist yet. Full info on SpaceTode is here: l2wilson94.gitbook.io/spacetode/
@_jax3 жыл бұрын
@@TodePondi tried adding a category property and it didnt show up :/ (i might just be doing something wrong or misunderstanding you) edit: figured it out, for some reason it only makes the category if im in custom elements)
@TodePond3 жыл бұрын
@@_jax Is there anything in the console? It might state an error. Feel free to raise an issue on GitHub if you want :) github.com/l2wilson94/SpaceTode/issues
@_jax3 жыл бұрын
@@TodePond one other question (if you're not busy): is it possible to have an input (like @# => @ _) and make it change a property of an element?
@TodePond3 жыл бұрын
@@_jax Yes, you can :) Which atom do you want to change? You can define your own symbol, and write some javascript to say how its properties should change. I'd be happy to give an example if you give a rough idea of what you'd like to achieve.
@kales901 Жыл бұрын
what is the proraming languide and were can i gget it
@gryasl62313 жыл бұрын
I need your help, I'm making something like SandPond in Unity. I was making little games for fun for a long time and I'm always testing and playing them on 144FPS. When I test my "game" on any FPS below 144 sand simulating is soo slow (as expected) and I was like "meh this isn't a big issue, I can easily fix this with DeltaTime" but I couldn't fix it. I was checking every cube in 0.02 seconds but when I'm trying to create a loop (or something like that) the DeltaTime is being much bigger than 0.02 and I thing because of that DeltaTime can't fix my problem. Do you have any suggestion, how did you avoid it? I'll be very appreciated and have a good day!
@TodePond3 жыл бұрын
Hello! Yes, it can definitely be tricky to improve performance. I don't know a lot about unity, but I have tried out quite a few things to improve speed in this video: kzbin.info/www/bejne/b57FpGOprZitaKM An important question I have is: Do you need to improve rendering speed, or updating speed? I used the google chrome devtools to measure what parts of the code were being slow. I wonder if there's something you can use in unity? Good luck with it! I hope it goes well!
@joyfuldog33033 жыл бұрын
i want to play this game
@TodePond3 жыл бұрын
Hopefully I can get it into a more playable state in the future! :) All the code is up at github.com/l2wilson94/CellPond though!
@NoenD_io2 жыл бұрын
Can you make this game in browser?
@TodePond2 жыл бұрын
Yes, I think you found it, but it's a cellpond.cool
@MatthewConnellan-xc3oj Жыл бұрын
What do you use?
@Connorses Жыл бұрын
I've created Sand That Always Fills About Half The Screen.
@reflectivish385 Жыл бұрын
Unrelated to the topic of the video, which animation software do you use? Sweet animations!
@TodePond Жыл бұрын
the frame-by-frame animation is by Flora Caulton - floracaulton.com She used Photoshop for these ones. But she also uses TVPaint. For the motion graphics, I did this one in Premiere Pro. Nowadays, I use Davinci Resolve
@MatthewConnellan-xc3oj Жыл бұрын
What is the thing in this video?
@TodePond Жыл бұрын
a frog
@MatthewConnellan-xc3oj Жыл бұрын
No, the thing you used in the video to make stuff
@MatthewConnellan-xc3oj Жыл бұрын
Like, with the squares.
@sjoerdev3 жыл бұрын
You sound like your always stoned
@radicant7283 Жыл бұрын
Interlinked
@khiemgom2 жыл бұрын
Came here for the voice
@TodePond2 жыл бұрын
I'm a wannabe ASMR-tist 👄
@khiemgom2 жыл бұрын
@@TodePond lol, how can u tweak ur voice to such a nice, warm tone. I literally can hear your ambitious, curious mind or sth idk. Its just sth abt ur voice that i love, u should do some ted talk soon
@TodePond2 жыл бұрын
@@khiemgom Haha thank you! I was a teacher for quite a while (until recently), so I've had lots of practice at sounding calm.