Once again, a huge thank you for sharing this extremely powerful method this with us. All the best for 2024.
@CGDealers11 ай бұрын
My pleasure! All the best in 2024 for you and your family! More videos are coming this year :)
@yearight120510 ай бұрын
You are now doing stuff that I benefit from greatly! I make cinematics in Unreal Engine, and I took a gamble a while back and decided to work in Unreal Engine for my film stuff as opposed to Blender. For some reason I've had an easier time working in Unreal than I did in Blender. But it has limitations. But as Unreal keeps getting more and more updates, I have noticed that those limitations are decreasing. I just joined you on Patreon, fingers crossed you consider putting some stuff on there for filmmakers =D
@CGDealers10 ай бұрын
I will! Thanks!
@meetmistry96539 ай бұрын
Thank You for this great Tutorial it's so Simple and easy method for creating landscape material 😊
@CGDealers8 ай бұрын
Glad it was helpful!
@bendvfx11 ай бұрын
Thank you so much. You really make the hard things in Unreal Engine so easy and simple to understand and implement. Cheers!
@CGDealers11 ай бұрын
Glad to help!
@Yaiko005 ай бұрын
I will support u on petron, i m creating a game and your videos make me understand many things that I can improve and learn, thank you
@CGDealers5 ай бұрын
Happy to hear that!
@weirdscix11 ай бұрын
Another great video, joined the Patreon :)
@CGDealers11 ай бұрын
Thanks for the support!
@SnepzDesigns3 ай бұрын
how can i adjust the height of one material? for example i want to make tall stones. Thanks for tutorial
@wachemowe10 ай бұрын
Thanks for this! I have a problem, the "Displacement" option is not showin up in the material node :(
@CGDealers10 ай бұрын
Check my other video on how to enable displacement!
@aufgespielt37683 ай бұрын
How can we add to control the displacement of all single Layers with multipliers into you’re awesome Landscape auto material from you’re Patreon Channel? Will it updated soon?
@CGDealers3 ай бұрын
Still displacement is controlled in the overall material setting. Did not found a way to control it per layer at the moment. For the moment I did not found an option to do it. The only option is to play around with the texture itself with color node that can control black/white which represent the tessellation. This could work tho.
@erratiqgaming6 ай бұрын
When i make my layers weighted (Normal) the map texture doesnt change from that black hole color for some reason and im trying to figure out how to add these layers into the auto material, do i just add that under an asset in the auto material? because in your example you are just putting the paint onto the entire landscape but i want to use my auto material and still be able to paint nanite materials around the landscape. by the way amazing videos im new and trying to learn and you have helped a lot. thank you!
@CGDealers6 ай бұрын
Well the AutoMaterial paint layers function is available for my supporters at patreon.com/CGDealers You have Paint Layers, RVT function, Footsteps sounds based on surface and Displacement in my last upload there. I didn't have time to record videos on how to add all of those to my master material. Maybe I'll have some in the near future. Otherwise if you deep dive into my Master Material you can do those functions yourself with a bit of research and time put into it.
@emrahcoban448811 ай бұрын
Hey, thanks a lot for the great vids man. I got a question though. Would nanite displacement be considerably more performance heavy compared to normal texturing with, say, 4k textures? I am thinking of building my 1kx1k level with one of these but wanted to ask you.
@CGDealers11 ай бұрын
Yes, nanite displacement is still not good enough. You will face performance hiccups.
@FPChris2 ай бұрын
Displacement on landscape always has cracks across seams. It works best painted in areas on a layer.
@aaronhoehn8604 ай бұрын
Have you tryed to build it? I have transparent triangles on my landscape in the builded version with UE 5.3
@CGDealers4 ай бұрын
If you have transparent triangles it means that the displacement is buggy. Update to 5.4 as in 5.3 it was still experimental and early.
@JasonAdank8 ай бұрын
would you consider revisiting your auto material to include displacement? And maybe also Roughess and Occlusion?
@CGDealers8 ай бұрын
Displacement will be added when 5.4 is released. It's too buggy and not working on .exe build with 5.3
@worbarry97357 ай бұрын
how do you get displacement to work with rvt when rvt is enabled there is no displacement?
@michaelpacheco74219 ай бұрын
Thanks for this video. Just a question. How can I reduce the terrain shininess? It looks like it was made with plastic
@CGDealers9 ай бұрын
Tweak the specular/rughness values
@TxREK10 ай бұрын
what nodes should i use if i want to control the displacement for an individual material within my landscape material? For example my rock material I want to have a displacement of 2, but for all the other materials the nanite displacement of .1 looks good. Any suggestions would be appreciated!
@iva_creative9 ай бұрын
You can use different Texture Coordinate fior different material (texture samples)
@lachlanstanners74576 ай бұрын
i can get the displacement, but it takes away my grasses roughness, please help
@albi-tz4dj5 ай бұрын
it is possible to merge it with the other automaterial
@CGDealers5 ай бұрын
Yes
@n1lknarf2 ай бұрын
is it mandatory to use nanite to have tessellation in ue5?
@CGDealers2 ай бұрын
Well ye, it will be better.
@shankharajdatta428911 ай бұрын
(1)Bro i do the nanite displacement but there is problem of camera clipping after that and also there are some glitches like landscapes flickering plz cover these problems And i have rtx 4050 with i5 13th gen hx and it works on 45 degree celcius max upto 61 (2)and also if i scale up a nanite object way too much ro put it in a landscape for example a small stone is used as a mountain the collision doesnot work properly these are some major issues i'm facing plz consider solving them
@lachlanstanners74576 ай бұрын
to fix the problem with the flickering, change the u tiling from the .3 to anything else, then swap back and disable nanite and renable
@UnrealTx9610 ай бұрын
I have a error, when i apply the third texture dissapear and i can't resolve when y activate nanite, please Help :(
@thomaswindfeld72811 ай бұрын
Very good video. Thanx
@CGDealers11 ай бұрын
Glad you liked it!
@KittySwagBoss5 ай бұрын
Does this work with UE 5.2 as well as 5.3?
@CGDealers5 ай бұрын
Yes
@KittySwagBoss5 ай бұрын
I’ll give it a shot! Thank you 🙏
@Georgooo7 ай бұрын
Nice video! so i created landscape material from your tutorial but i want to paint on it. Do you know hot do it?
@CGDealers7 ай бұрын
kzbin.info/www/bejne/qKiboneje6ymiNE&lc=Ugy-XI3FM-pi6H5XSdl4AaABAg Watch this video and what you need to do is add paint layers to the mater material. I already did that for my patreon members. If you want to get the material itself with the paint option just download it via patreon.com/CGDealers
@Georgooo7 ай бұрын
@@CGDealersyeah i found it, so that tut. helps me thanks😁
@KalistosGaming6 ай бұрын
Is material displacement still working on 5.3? I feel like since 5.4 droped with the "new" discplacement I cant get it to work anymore in 5.3. Was is it removed or Im just to stupid to set it up ? Anyone can confirm please , thanks !
@CGDealers6 ай бұрын
It's not removed and it should work. Join our discord the community will help you out there: discord.gg/E2vZwGSxdS
@murderman25948 ай бұрын
how can i add this to your auto material ?
@CGDealers8 ай бұрын
Displacement in 5.3 was not working good. As now Unreal is dropping 5.4 I will integrate it into my auto material.
@Phraxas529 ай бұрын
How do I do this with auto landscape painting?
@CGDealers8 ай бұрын
I have full video on how to do that: kzbin.info/www/bejne/qKiboneje6ymiNE&lc=UgyIfYJ8IuZpA-t2IRl4AaABAg
@Phraxas528 ай бұрын
@@CGDealers Oh yeah, I watched that entire video. I think when I posted my comment it was when I was actually trying to figure out how to automatically use PCGs for different biomes based on the terrain material. When using an auto material it doesn't recognize the individual materials that make it up. I believe that may be one of the reasons you're creating all the different masks in your 3 hour long video? Is that video still up to date with 5.3 methods? I'm not sure if it being a year old matters. My end goal is to not be using 3rd party software such as Gaea and to have many biomes that don't appear at a glance like a splattering of perlin noise (Like Valheim, Factorio, etc.), and to randomly generate without having to manually paint anything. Thanks for the response and great tutorial.
@dannygendronhuot78718 ай бұрын
i dont have displacement in my material tab why ?
@CGDealers8 ай бұрын
You need to enable it in the engine.ini file it works only for Unreal 5.3 and up
@ZephrusPrime11 ай бұрын
How does a channel teaching Unreal get demonetized?!
@CGDealers11 ай бұрын
They wanted documents to verify my bank account. I sent them 10 times the documents, talk with the support multiple times. They just dont approve them. Its a kind of AI behind… idk. That is why i switched to patreon to keep the channel alive and grow.
@manuel.camelo11 ай бұрын
@@CGDealers And I'm paying for KZbin.. Absolutely RIDICULOUS !
@tevx96709 ай бұрын
@CGDealers yes it's very hard to get to human.write a ticket daily,and keep trying support.
@CGDealers9 ай бұрын
I did that for 3 weeks. Called them over the phone and so on. Zero result. At this point I just gave up and moved on to Patreon.@@tevx9670
@KingSkrap5 ай бұрын
@@CGDealersreally? There’s literally like 80 ads per video. Ridiculous
@Youshisu8 ай бұрын
Why you blend each channel separately?? But normals you do not? And where is that other video? I don't see link 🙃
@CGDealers8 ай бұрын
Because ORD textures containing 3 type of textures in 3 different channels and you need to separate them and plug them. Check my YT channel for more videos.
@Youshisu8 ай бұрын
@@CGDealersok, I though you did that to prevent some weird blending. I would personally use BreakOutNode and single blending node, as its easier if you got more textures to plug in :D
@lucutes29369 ай бұрын
tyyy
@SadiqAuwaluSani-ds7lb11 ай бұрын
Hi can you make a game and publish it
@CGDealers11 ай бұрын
This is the last game I've made :) play.google.com/store/apps/details?id=com.SevenBulls.CounterAttackShooter
@ulthien9 ай бұрын
nice video! But seriously, to use materials in the landscape, one has to DRAG and connect each and every of possible 25 and changing materials in a blueprint? This is both tedious and error prone.... and barely useful for large libraries of mats hmhm