Pearls should probably escape E tier because it will rarely block anything else you wanted to do with the tile.
@PhoenixVictoria4 ай бұрын
Also your fishing boat resources provide +1 adjacency to harbor districts even before you build the fishing boats. If you are planning to build a harbor city, you are always happy to see pearls, whales, and turtles, and their location will typically play a role in both city and harbor placement because of the adjacency bonus. Amber is more of a mixed bag because it can spawn on lake tiles where you aren't as interested in building a harbor.
@aprinnyonbreak12904 ай бұрын
Pearls themselves are trash, but enabling the building of fishing boats, which are a fantastic improvement, carries them hard. There's a floor on how bad a resource can be, based on the improvement you build over it, and Pearls have the cushiest improvement associated with them.
@lordcoltrane5630 Жыл бұрын
Also worth noting that turtles receive +2 science after building the aquarium every time. Definitely my favourite luxury
@Zondagskind.Gaming Жыл бұрын
True, with Harbour buildings, Auckland, God of the Sea, and, for one lucky city, Mausoleum at Halicarnassus, the yields go insane.
@Paramecium134 ай бұрын
Praise the dog! 🐢
@carldalord4 ай бұрын
@@Paramecium13 dog ahead
@valerademyanuk96922 ай бұрын
Citrus giving a military production bonus is a reference to how, in the past, the navy used to give lemon and lime juice to prevent scurvy amongst sailors.
@Zondagskind.Gaming2 ай бұрын
Thanks, I mostly meant that it didn't make sense gameplay-wise - it doesn't synergise - but it's good to know.
@sahanavica.5574Ай бұрын
Cotton makes sense too for manufacturing military uniforms and bandages.
@ellie60914 ай бұрын
I believe you did the Coastal Luxuries a disservice by ignoring the context of Lighthouses. All of them will have +1 Food since you'll always get a Harbor in the cities they'd be worked in.
@Zondagskind.Gaming4 ай бұрын
That's a district and building you have to build before the tiles are good. Let's say that a C-tier coastal luxury is actually more like E -tier before you get the Harbour up, and A-tier after the Lighthouse comes online.
@nickjeffery536 Жыл бұрын
I think that the desert/tundra luxuries are underrated - yes, for a starting spawn, most Civs would prefer to be around more food and production heavy tiles, but if there is a large area of tundra and/or desert, being able to settle a somewhat workable city there (due to the luxuries) is handy... especially if you have Maui to manually place the resources on the tiles of your choosing!
@Zondagskind.Gaming Жыл бұрын
Yeah, that's why I made the caveat that you can see it as a positive that they spawn there. I also can't really say if being able to spawn on more different terrains makes a luxury spawn more, but the average tile with a luxury like that is going to be less valuable.
@EvTheBadConlanger4 ай бұрын
I played as Canada recently, and absolutely dominated the fur trade ( funny coincidence ) and used that to win an earlh Culture victory with corporations and monopolies on.
@egealtinoz Жыл бұрын
Firstly, I would like to say that, your presentations are amazing! Also you got really great reasonings behind this list. In general, I almost fully agree with your ranking. The only thing surprised me was sugar. The overall synergy of sugar with its food bonus and base industry bonus is amazing. You got amazing growth boost in cities with adequate housings and culture (with selecting goddess of festivals). I get more excited when seeing sugar compared to dyes or turtles. I believe this is the only tier list based on luxury resources and you killed it :)
@Zondagskind.Gaming Жыл бұрын
Thanks! Yeah, as far as I know nobody has made a tier-list, VB came the closest by explaining in-depth what makes a luxury good. I can definitely see how Sugar can be more exciting than Turtles, maybe Turtles should have come down into A tier because it's still a bit situational how good it is. For me, Sugar falls into the same trap as Citrus of just slightly overkilling it on Food while giving zero Production, which means it's only as good as the next tile you work, and only as long as your Housing allows.
@atoucangirl8 ай бұрын
Tea is in C *angry spiffing sounds*
@Zondagskind.Gaming8 ай бұрын
Come at me, Spiff.
@floor_tank_shanks419419 күн бұрын
And under coffee, no less! I peed nally don't mind, but...he would 😅
@Audisknfj5 ай бұрын
I once had a city in tundra, full of forest hills, with spice corporation and 3 more spices, all while having an insane industrial zone (+5 bonus), St Basil’s cathedral, and playing as Russia That city managed to become the largest city in the world without a single farm in its workable range
@Zondagskind.Gaming5 ай бұрын
@@Audisknfj Love it! 😄
@Diaboli21 Жыл бұрын
I hope more people will find your videos, your slides, presentation reasoning etc. are definitely worth watching and I could easily see you exploding on the scene!
@Zondagskind.Gaming Жыл бұрын
Thank you so much! For now, the growth is slow and steady, one or two subs a day on average, which I'm already happy with. But who knows, maybe one of the videos will really take off.
@alexandergray7881Ай бұрын
I was surprised when you said you were trying to get 900 subs man with this video quality you should have thousands keep it up man
@Zondagskind.GamingАй бұрын
Well, we're past 2'000 now, so the growth is real.
@honzasplichal3596 Жыл бұрын
Your presentation style is realy nice, great job!
@Zondagskind.Gaming Жыл бұрын
Thank you so much!
@brag33208 ай бұрын
Whales can be pretty good, especially for island cities that need that extra production. Also, whales can go on lakes, which pairs excellently with Huey Teocalli
@Ryno-hf9tj4 ай бұрын
14:44 The Incans used cotton to make strongly woven armour which was lightweight easy to move in and highly resistant to attack
@FeardPlayz4 ай бұрын
A lot of the desert ones can save a game when there's a lot of desert tiles but you found out too far into a game
@Ryno-hf9tj4 ай бұрын
10:22 Feudalism is also an important breakpoint for spamming builders so it’s a civic you want to rush asap
@hermes758710 ай бұрын
In my experience spawning near spices is the best. It gives a huge growth boost at the start of the game, it means that you are in generally good terrain and you will properly find more spices nearby for more good places to settle. It also synergizes well with the Temple of Artemis wonder. Ideally you also want to have wheat or rice and a camp ressource nearby. Sugar and citrus fruits are also strong to get an early growth boost but spices are better because they also give production. It gets to ridiculous levels if such a tile happens to be located near some natural wonders like Torres or Kilimanjaro.
@Zondagskind.Gaming10 ай бұрын
Hard agree!
@operation_turtle8 ай бұрын
My favourite way someone has done a tier list. Its like assigning grades.
@penguinlord-yt9xc4 ай бұрын
Great video! Very high quality, you're an underrated channel
@williammooney3779 Жыл бұрын
Thanks for the great video. One comment though, I find luxuries that spawn on desert or tundra are really good at salvaging an otherwise useless tile, so I think they're unfairly marked down a bit. I also feel that it's easier to get a monopoly with these luxuries, but that's just a feeling I haven't tested out.
@Zondagskind.Gaming Жыл бұрын
Thanks for the comment! Fair enough, one detail I could have addressed it that flat tundra and desert are otherwise not even improvable. That second point might be true but I couldn't really test that.
@justincronkright50255 ай бұрын
Certain Civs being mentioned such as Canada with mine luxuries or camp luxuries in the Tundra actually work out even better. Don't have to go overboard, but Spices & Furs in Tundra can create an impeccable Tundra start - particularly with a few Deer littered about. Double Camps + Plantations with Temple of Artemis I've had be easily 8+ Amenities before.
@heshanfernando7557 Жыл бұрын
Love your organized presentation and explanations. Keep up the good work
@Zondagskind.Gaming Жыл бұрын
Thank you so much!
@datorres67Ай бұрын
Thanks, great reminder of the industry benefits. I generally forget and put the industry at the first opportunity and neglect the actual benefits, which may be pertinent to a specific city. I’d love to see a synergy tier list (i.e. Valetta/Void Singers, Auckland/God of the Sea). Obviously you can't list them all, but if you’re running dry on content... :)
@jegomallillin8219 Жыл бұрын
this is a great tier list! there's never been a luxury tier list for civ vi around (i think) and you flesh it out so well that i think i pretty much agree with it completely.
@Zondagskind.Gaming Жыл бұрын
Thanks! Yeah, I think VB's video, the one I refer to in the intro, does give you the tools to rank luxuries, but as far as I know I'm the first one who actually did.
@StridersBored8 ай бұрын
Really enjoyed the video. I leave lots of guides on in the background but with the presentation of the info I was engaged once we delved into the details. Definitely going to recommend it to my buddies who play civ6
@Zondagskind.Gaming8 ай бұрын
Thanks, great to hear you liked it!
@azimuthclark4624 ай бұрын
You may not like a luxury but remember the amount of amenities can make up for it. Happy and ecstatic cities get an amazing production boost that surely makes up for lackluster luxuries
@Zondagskind.Gaming4 ай бұрын
@azimuthclark462 sure, but that goes for all luxuries, so when comparing different luxuries, the fact that you get amenities cancels out.
@rescyy22354 ай бұрын
Incense should be in F because it occupies space that could be used for different things. Whilst Cosmetics, Jeans etc. should be in at least E because they provide more amenity and don't occupy space, they're not something you rely on, you don't entirely need them, but when you have them, it's good
@AceOfClubsHUN4 ай бұрын
Citrus military bonus: eliminates scurvy. Cotton: good quality uniforms Or at least that's my headcanon lol
@crisp-waffle Жыл бұрын
Unironically I don't think pearls or incense belong in E tier (maybe D instead) because their +1 faith yield allows you to boost ahead of other players and snag that first or second pantheon which can be super consequential in multiplayer games depending on your situation. Maybe it's less of a deal in singleplayer (I only play multiplayer) but locking a worker onto a faith-giving luxury even for one turn can be a great strategy for guaranteeing you get the pantheon you want.
@Zondagskind.Gaming Жыл бұрын
I think it's less of a thing on singleplayer because you don't want to have that worker locked on an unproductive tile while the AI build three wonders per turn, but I can see why you value the Faith.
@crisp-waffle Жыл бұрын
@@Zondagskind.Gaming Totally fair. Just found you by the way and loving your videos thanks for the insightful content :)
@kslim4151 Жыл бұрын
Quarry and mine luxuries can be useful in a domination game because they offer boosts to the wheel and masonry, and can be sold to the AI for early cashflow. I try and look for such luxuries when I go domination…
@Zondagskind.Gaming Жыл бұрын
True, and I do value not having to put that first quarry on a stone tile that I'd rather chop. In a head-to-head ranking, I can argue that the same benefit applies to Fishing Boats (Celestial Navigation) and indirectly to Camps (Artemis for Drama & Poetry). But frankly I didn't remember to address the Eurekas.
@BWorthTownFM Жыл бұрын
I really like the visualization of the Tier List and I definitely agree with most of the Tiers pf the Luxuries except that I might drop a few of the plantation resources because of how long it takes to actually be able to improve them (luckily, you don't need to clear the features just to be able to start the improvement like in previous civ titles 😂) Also, Spices are probably the most OP luxuries, seeing these spicy 4 Food/2 Production (probably even more with Natural Wonders) tiles makes your start so satisfying in comparison to incense 😭
@Zondagskind.Gaming Жыл бұрын
Yeah, fair enough, I used to be a lot harsher about Plantations being on a leaf tech, and currently I'm on the plantation hype train.
@kinaedsabine809 Жыл бұрын
Wow. I thought i knew civ 6 well but this taught me a lot i thought i already knew. Great editing and style Im really looking forward to what you put out in the future!
@Zondagskind.Gaming Жыл бұрын
I definitely wouldn't have known half the information by heart, so I learnt a lot as well. Thanks for the compliments!
@evannewman83814 ай бұрын
Nothing makes me happier than spawning next to that sweet sweet 4 food 2 production spice tile 😂
@jamesgarrett13003 ай бұрын
Citrus gives a Military production bonus because it's used to combat Scurvy, that bane of sailors and soldiers.
@Zondagskind.Gaming3 ай бұрын
@jamesgarrett1300 I probably should have explained that by "not making sense" I mean it just doesn't synergise with the other yields. Everyone keeps making very valid arguments about the history and thematics, but I won't move Citrus up a tier because the bonus makes historic sense. 😂
@theazranger63276 ай бұрын
Playing civ pvp really made me realize how op amenities are.
@davidbilgic31084 ай бұрын
Whales are for me at least A tier. Second best sea luxury and with the pantheon very good early game tiles. Had once a game with sea turtles and whales…. possibly the strongest combo.
@molarmauler Жыл бұрын
I can’t stay long but I’m excited to see some of this live!
@Zondagskind.Gaming Жыл бұрын
Thanks a million! A little bit now and a little bit later.
@UnknownProdigy925 ай бұрын
If you get the city state that turns bonus resources to amenity giving ones (I forget honestly, I want to say it’s Buenos Aires or Singapore) then wheat becomes an S tier luxury lol
@InternetMameluq Жыл бұрын
Citrus gives military bonus because scurvy. Which isn't just a naval thing, btw. Also it ships well, because it comes prepacked in foam. Edit: you mean Vitamin C tier
@InternetMameluq Жыл бұрын
Orange you glad I didn't say banana.
@Zondagskind.Gaming Жыл бұрын
Ah, I guess it makes thematic sense then. An army marches on its stomach, you might say. Gameplay-wise, still a little awkward.
@InternetMameluq Жыл бұрын
@@Zondagskind.Gaming Yeah, historically speaking the No. one killer of soldiers... and civilians, in every conflict ever is malnutrition. It's not even close to the second killer. The first major war were this was not true was WWI, where disease was only 33% of military casualties... although for some armies like the Russians it still accounted for about 70%. This is one of the major reasons why Eastern soldiers are infamous for their bloodlust: dying in battle is less likely than dying from campaign... also if they 'win' they have to go back to Russia.
@egealtinoz Жыл бұрын
Yess! Glad to see this tier list 🙂
@Zondagskind.Gaming Жыл бұрын
Thanks for suggesting it!
@egealtinoz Жыл бұрын
Quite sure that you gonna make a great list
@SamhainVenus Жыл бұрын
God of the Sea is the one luxury pantheon I've ever even considered taking. The mali/Russian desert/tundra synergy guarantees those two, otherwise the free settler, bonus growth, or extra Great people points are too good to pass up. I'll have to consider the plantation one next time I play gran Columbia or Maya.
@leshamas_8 ай бұрын
Any resource that adds any yield to desert and tundra is a plus for me, not a minus. But in terms or corporations, yeah of course you need all of them, and settling tundra just for silver is too bad.
@InternetMameluq Жыл бұрын
Jade spawns only on flat land?? Can I introduce the Civ team to my home province of British Columbia, FAMOUS FOR ITS MOUNTAINS, AND HILLY TERRAIN.
@Zondagskind.Gaming Жыл бұрын
Oh wow, no kidding. Today I learnt about Jade City. Yeah, Jade got done dirty.
@PhoenixVictoria4 ай бұрын
I think it is worth noting that this tier list is asking how much you want to prioritize claiming each luxury resource if you see them during your exploration. If you instead ask how much each luxury improves the land you were already planning to claim, the answers would be slightly different but probably not as useful.
@ishanchegu3 ай бұрын
dont agree with your rankings, but your methodology is excellent. the tile spawn possibilities, the yields given, the industry synergies are great factors to consider. great video format, to have the technicals sorted out first, and then we have a speedthrough of the individual items! 👍👍
@mirandabee2323 Жыл бұрын
Wait, you guys are actually strategizing with the yield/corporation synergy? I'm just giving my corporations funny names. (spices = SPICE! by Kagamine Len; coffee = Kathryn Janeway Coffee; wine = Chateaux Picard Wine; amber = Amber [my friend's surname redacted for privacy reasons], Inc.; diamonds = The Diamond Authority)
@Zondagskind.Gaming Жыл бұрын
I think for this video I went a little more into the weeds than usual and it wasn't a huge influence of my ranking, but I'd say that the 'meta' that you want Turtles or Tea in a Monopolies Science game isn't too far-fetched. 🤓
@zexionthefirst67674 ай бұрын
"There's coffee in that nebula!" ~Kathryn Janeway corporate slogan.
@ceice22483 ай бұрын
Why am I hearing Canada's national anthem in the background at 12:00
@Zondagskind.Gaming3 ай бұрын
Because I wanted background music.
@mattipiirainen74404 ай бұрын
Cotton industry not making sense: Cotton is used in artillery shell production IRL. ;)
@Zondagskind.Gaming4 ай бұрын
I see! I think I was more focused on the gameplay making sense: cotton plantations give food and gold, so the industry giving production doesn't really gel with it.
@christophercook9693Ай бұрын
You missed that foxes are the goodest, cutest boys and that means they should be moved up to S tier
@NahshonD9 ай бұрын
16:06 -Mone!- Honey!
@Zondagskind.Gaming9 ай бұрын
H O N N A Y ! If it does not bring you happiness, it will at least help you be miserable in comfort.
@thrillhouse41514 ай бұрын
You better believe there’s gonna be some denouncing when the World Council inevitably bans the luxury I have 7 of. I was unaware of the industry percentage bonuses!! I think the game could’ve done a better job explaining amenities.
@christopherjohnson18734 ай бұрын
I don't know if the synergy between the yield and industry bonus matters that much. A single extra science or culture means you get what? 0.15 of an extra science from the synergy? The industry bonus' value will depend on what else is going on with the city (like district spots) moreso than the luxury itself, most likely.
@Zondagskind.Gaming4 ай бұрын
Yeah, I mean, it's only one science more or less, but there's often a good chance you'll have two copies of the luxury in the same city and, like you said, it can add to the yields you're getting from districts. That's what makes Turtles so amazing: the tile gives science, adjacent tiles are good for campuses, *and* you get a science modifier for the industry.
@dusan666m9 ай бұрын
Doesn't marble also give bonus production towards ancient and classical wonders? Or is that only Civ 5?
@Zondagskind.Gaming9 ай бұрын
That has to be Civ V or maybe modded Civ VI, I don't know any resource that does that.
@DECSECT4 ай бұрын
A question isn't resources that can spawn on tundra and desert good ? Like it help you salvage the bad land 🤔 if you get bad luck and start near those
@Zondagskind.Gaming4 ай бұрын
@DECSECT I like it better when they're in good tiles to start with, because in the end every improvement costs the same build charge, so I want a tile to be as good as possible. Especially the ones that *only* spawn in desert and tundra aren't great in my opinion.
@DECSECT4 ай бұрын
@Zondagskind.Gaming I very agree with you, usually what I do is use hero mauri to spawn those resources around a plan preserve since ai and player avoid those land then build a Petra or saint basile bonus if there is a world wonders, usually those city produce ridiculous yields 👀
@ichidoriyou7472 Жыл бұрын
You should make a tier list for heroes
@Zondagskind.Gaming Жыл бұрын
I'll keep it in mind, that's definitely one that I can do in a free week.
@Groblinmode4 ай бұрын
I think you are undervaluing camp luxuries, they all give great stat bonuses and if you spawn on a continent with camp luxuries you are almost always in a position to run the pantheon due to the way resources spawn in.
@Zondagskind.Gaming4 ай бұрын
@Groblinmode well, I already rank them as the second-best type, so go figure how good they are.
@lasombra12068011 ай бұрын
Solid list. The real path to victory? Economics.
@Zondagskind.Gaming11 ай бұрын
True!
@banriswirl6414 Жыл бұрын
Pearls go from really bad to really good if you're already committed to harbours. But it isn't pearls being good, it's just that you want to put a fishing boat on anything you can and harbours are stupid strong.
@lexi1337-r6s3 ай бұрын
Salty about salt
@thelunchking3052 ай бұрын
Im not understanding why luxuries on desert or tundra is bad, is it not more helpful so you can actually settle those places?
@Zondagskind.Gaming2 ай бұрын
No, I'd rather have more luxuries in the places I was going to settle anyway.
@Sukharno21212 ай бұрын
I would downgrade incense further into F tier, even with abundancy mods It only pops in desert tiles.
@InternetMameluq Жыл бұрын
I think that putting terrain into the consideration process is an error. Yes, the terrain is better or worse... but the resource doesn't CHANGE the terrain it's on. If you're in the desert, Dyes don't change the terrain into Plains, they just don't appear. That's not only not a bonus for dyes, that's a point against them, arguably.
@Zondagskind.Gaming Жыл бұрын
Yeah, like I said in the video, you might just prefer a resource to spawn on lots of different terrains because it means that it spawns more often in theory - although I'm not sure that's how that works. But the ratings are more reflective of the question: how strong is the average tile with this luxury? In a Petra city, I am happy to see any resource I can find on those desert tiles, but early on, if I see a tile with Spices and a tile with Incense and I have one build charge to allocate, that builder is always going to go to the Spices.
@TheMarkODonohue8 ай бұрын
Don’t Dyes also appear on ocean?
@Zondagskind.Gaming8 ай бұрын
Not in unmodded gameplay, you might be playing with Sukritact's Oceans mod. The only amphibious resource we have without mods is Amber.
@McAizen_McSosuke23 күн бұрын
Me spawning next to salt and silver :/
@mortenpeterjensen36489 ай бұрын
Get the silver and rule the world 🎉
@thelunchking3052 ай бұрын
I really dont understand how a resource is "unusable", why would you not improve every resource in your territory??
@Zondagskind.Gaming2 ай бұрын
"Unworkable", as in: working the tile is worse than working a tile without a resource but better yields.
@MrHades378 ай бұрын
Pearls is insanely op if you have martime focus playstyle - god of see + suzeren of Auckland + playing Victoria + focusing on martime tech = your economy is so strong you can do whatever you want, most rewarding on maps with decent amount of water
@Zondagskind.Gaming8 ай бұрын
With that setup, Turtles are still multiple tiers above that. 😇
@MrHades378 ай бұрын
Maybe, if you looking 1vs1 comparison, but pearls are much more common then turtles and easier to collect from early game, in my game for example i have 0 turtles and 5 or 6 pearls, but I'm playing with Sukritact's Ocean so dk
@kilo24929 ай бұрын
All I know is if there's BEES, I'm getting BEEEEEES
@Zondagskind.Gaming9 ай бұрын
"The government is BEES."
@szethcaligo3735 Жыл бұрын
I agree with most of the list, but I think Diamonds should be bumped to A tier, Turtles should be brought down to A tier, and Mercury should be in E tier. Turtles are good, but not game changing if you're not playing coastal science. It's top of A tier. Mercury is just bad, you never wanna work them and seeing them on your continent just makes you sad. No yields, takes up district tiles, and the science bonus isn't even that worth it. Diamonds is the best mining luxury by a lot, and it only spawns on hills, or hills with woods and rainforest. That alone makes it a great tile to just work, even without an improvement. The improvement gives more production that scales throughout the game, making it a good late game tile too. But perhaps the most significant value of diamonds is being able to settle it. You get a 2/2/3 base in most instances, along with a luxury you can sell, which is absurd.
@Zondagskind.Gaming Жыл бұрын
Thank you! I can definitely see your points about Diamonds, and I'd say it's on the cusp of A tier for me. Two things make it worse in my opinion than the luxuries in S and A tier. Mines give negative appeal, meaning I'd rather not have too many of them in ~10% of my games. Then, other than Ivory, non of the S/A-tiers spawn in desert or tundra, and Diamonds spawn in both. That's probably actually more meaningful with Monopolies and Corporations, where you have a reason to want to improve all copies of Diamonds and there aren't many civs that like spawning in desert AND tundra. So probably A tier in normal rulesets, let's say, then feels the terrain penalty a little harder in Monopolies Mode. Very fair on Turtles, my perception might be skewed by just how excited I am when it does show up. The gap between Whales and Turtles especially might be a little too big. Mercury is 100% E tier in normal rulesets - even worse than Jade - but in Monopolies Mode, at least a Mercury Industry is substantially better than a Jade or Silver Industry in my opinion, and that's what I was specifically asked to take into account. So that's why it just claws its way up out of the trash can.
@sm1522Ай бұрын
I don't like the fact that you can't harvest them
@Vintage_Zero2 ай бұрын
COCOA SUPREMECY
@michawozniak549211 ай бұрын
Would be much better if you wouldn't biased it towards how you play the game (only culture matters?) Secondly Corporations if I recall the last state of the game are still broken (the AI will not improve those resources) so basically you can forget about tiering the resources based on this cause no matter what industry or corporations you pick you are still better than AI...
@Zondagskind.Gaming11 ай бұрын
No, not only culture matters. Turtles are in S-tier because I reroll for them in science games. Also, the viewer who suggested this specifically asked me to take into account industries.
@henrybruno48553 ай бұрын
Put 2 sugar plantations down with corp and you will struggle for housing. S
@excancerpoik11 күн бұрын
spices is my fav one
@alphaomega2117 Жыл бұрын
Big problem with your list is your inherent bias against Coast, Tundra and Desert means you downgrade Luxuries that make said tiles significantly better. You weren't judging the Luxuries themselves but rather the tiles they exist on. You didn't take into account how those Luxuries alter what might otherwise be an ordinary location. By doing that you rendered your list pretty much useless. You may just have said I hate Coast, Desert and Tundra and have no real interest in playing a game where the challenge is making them work. Nice attempt but ultimately your bias just means that your list is kind of F tier.
@niamorzinha Жыл бұрын
I mean, they are garbage tiles tho. And he is ranking it. So its not really wrong
@Zondagskind.Gaming Жыл бұрын
I believe I addressed this when I said that I rate a luxury basically by the average yield a tile with it will have. And saying a luxury is E tier doesn't mean I don't want to try and make them work. Petra Desert Incense is glorious, but a tile that you need Petra to make work isn't S tier. Judging the luxuries separate from the tiles they exist on would be kind of meaningless in my opinion. They don't exist in a vacuum.
@Zondagskind.Gaming Жыл бұрын
Also I refer you to my games with Tokugawa and Sundiata Keita to show that I don't shy away from deserts or coast.
@alphaomega2117 Жыл бұрын
@@Zondagskind.Gaming I know that but inherently what you have done is not rate the Luxury but the tiles themselves. Rather than analyse how much BETTER the Luxury makes a tile you have made the Luxury worse in your rating based on not liking the tiles it spawns on. Your logic seems inherently flawed. I'd argue Whales for instance is much better than you ranked it for instance because it takes largely useless tiles and adds something significant to them. Get God of the Sea and Shipyards and those tiles become inherently some of the most powerful thanks to the whales. The change and the potential in that Luxury is significantly better than many of the other Luxuries. Something that spawns on Desert or Tundra isn't bad - it gives you the potential to take a garbage location and make it really good. Meanwhile some that you have rated highly because they spawn on tiles you like dont really offer much over and above what those tiles already give you - they are still good but NOT because of the Luxury. In a lot of cases here you HAVEN'T rated the Luxury you've rated the tiles. I love the idea of your list I just think your logic is inherently flawed here.
@Zondagskind.Gaming Жыл бұрын
@alphaomega2117 A tile with Spices will have better yields than a tile with Citrus. It won't matter for your game that that is due to the terrain they spawn on. The only part I can concede is that a resource in flat desert and tundra makes a tile improvable that wasn't improvable before. I actually addressed that in the video and said you could see that as a positive. But you're saying Whales are good if you 'just' take a specific pantheon and build Shipyards. Yeah, sure, by then you've added two production, more than the luxury does itself, and you've already gone to a Renaissance tech. By that logic, Incense is great if you 'just' build Petra.
@romainbsr4 ай бұрын
Plantation is so weak wtf
@Zondagskind.Gaming4 ай бұрын
Nope, it gives Housing, Gold, and pretty early on it gives Food as well.