Combine Face and Body Animations - Metahumans in Unreal Engine 5 .1

  Рет қаралды 24,815

Jobutsu

Jobutsu

Күн бұрын

In this tutorial, I show you how to combine Metahuman Face and Body animations in sequencer, in Unreal Engine 5, without losing head rotation from the facial mocap itself. I present a controllable solution that can "switch" between the fix and original body driven head animation.
Original fix that, I added switching to, came from @EllieJayLiquid
• Combining body and fac...
Chapters:-
00:00 Introduction
00:33 The Problem
01:33 The Result explained
02:00 Modifying the face Animation Blueprint
05:55 Creating Blend Masks
06:55 Finalize our Animation Blueprint
07:22 Creating the switch in the Event Graph
09:22 Using the newly created "switch"
10:11 Outro
#unrealengine5 #metahuman #facialmocap
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Music/SFX Licensed by:
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Пікірлер: 74
@LongestYardstick
@LongestYardstick Жыл бұрын
this was a CLEAN video -- thank you so much, fixed my issue
@Mr_Dee
@Mr_Dee Жыл бұрын
Very usefull information and well explained! Thanks :)
@DarkBarBarian
@DarkBarBarian Жыл бұрын
Great tutorial !
@hanus35
@hanus35 Жыл бұрын
Thank you so much for this!
@konnerbonsen8893
@konnerbonsen8893 Жыл бұрын
Danke!
@chromee2007
@chromee2007 Жыл бұрын
I have a problem, I've made a animation sequence with body and facial expressions but when I "baked animation" and opened it the body animations were playing but the face was static. What do I need to do? I also baked the facial as a pose but unsure how to combine them.
@operators-verse
@operators-verse 11 ай бұрын
Top 3 of UE5 tutorials. Clarity, pacing, so well done. Any chance to get you onboard for a side gig including metahumans?
@Jobutsu
@Jobutsu 11 ай бұрын
Contact my business email. Please be advised that my response may be slow at the moment.
@tombittikoffer412
@tombittikoffer412 Жыл бұрын
Oh man, so close to my use case. I have mixamo animations for the body and head and want to add expressions to the face and head rotation. I'm sure the results will give me nightmares, but in the meantime, I can find this really useful. Not sure I've seen this scenario in YT or your playlist.
@Jobutsu
@Jobutsu Жыл бұрын
I have a library of animations, I barely use Mixamo. If I can make time, I try it and record.
@tombittikoffer412
@tombittikoffer412 Жыл бұрын
@@Jobutsu I suppose the source doesn’t matter. As I have it now I have a retargeted animation I drag into the body animation asset and when the BP plays the body does it’s little dance and the head with its head and facial animations plays but unattached to the body. I will go through to make sure I didn’t do something wrong but is this what should be solved in your technique?
@tombittikoffer412
@tombittikoffer412 Жыл бұрын
For anyone else dealing with some non-working head rotation still, make sure the second layer bled node's NOT also set to blend with mask but rather branch. I duplicated the nodes after I changed the value.
@jonhman2523
@jonhman2523 10 ай бұрын
pls make tutorial advanced character lighting like this
@FlyingLotus
@FlyingLotus Жыл бұрын
wow, such a process, the day they make animating metahumans as easy as it is to animate iclone characters, ill actually mess with them
@Jobutsu
@Jobutsu Жыл бұрын
This characters head was animated using iClone 8. Use the tools you need to use to get the job done.
@FlyingLotus
@FlyingLotus Жыл бұрын
@@Jobutsu yeah! U get it. U been killing it this year w the tutorials
@borrowedtruths6955
@borrowedtruths6955 11 ай бұрын
I am using version 5.2, followed the tutorial to the letter, added a mixamo idle animation in sequencer, then an SDK voice to the face, but the head still separates from the body? Any help?
@denniss67
@denniss67 Жыл бұрын
I have the same issue but I have it at runtime, I apply live lip sync amin to face while body is doing idle amin. But your trick only works for the editor/sequencer and not in runtime. Do you have any idea for how to get it to work at runtime ?
@Jobutsu
@Jobutsu Жыл бұрын
It is difficult to say without the problem in front of me. So your animations are running inside blueprints correct ?
@user-rk3ls4mv4e
@user-rk3ls4mv4e Жыл бұрын
thanks a lot , However when I use animation to the face (Face_Anim_BP) for livelink , the metahuman head and neck break and merge into each other..any help would be appreciated. and thank you in advanced, note the face from Metahuman and DAZ body
@Jobutsu
@Jobutsu Жыл бұрын
I am going to be recording a new version of this soon.
@CaliHomie
@CaliHomie Жыл бұрын
Can you make tutorial how to take body animation from iClone as you make for face animation? I'm looking for knowledge how to animate my metahuman via iClone. I found your great tutorial for face animation and how to split body and face animation. I found tutorial how to get PLASK animations to iClone but I don't know how to add only body animation from iClone to my metahuman and then record face animation.
@Jobutsu
@Jobutsu Жыл бұрын
I am recording this tutorial but have been waiting for Reallusion to release plugins for 5.1
@CaliHomie
@CaliHomie Жыл бұрын
@@Jobutsu Great! can't wait! Thanks that your tutorials are so detailed, keep it goin!
@aaronbircher9981
@aaronbircher9981 Жыл бұрын
thank for the video! I can't find the "movie pipeline game mode" on my ue5.1. do you know why?
@Jobutsu
@Jobutsu Жыл бұрын
Is the movie render queue plugin enabled ?
@aaronbircher9981
@aaronbircher9981 Жыл бұрын
@@Jobutsu it was not, but now it works! thanks so much!
@snap-n-shoot
@snap-n-shoot Жыл бұрын
Where can I find body animations such as the idle one and other standing animations? When I search for idle nothing appears…
@Jobutsu
@Jobutsu Жыл бұрын
You can obtain packs from the Epic Games store.
@togangokbakar
@togangokbakar Жыл бұрын
This method is not working with the latest version and the metahuman animator. Can you suggest something else?
@Jobutsu
@Jobutsu Жыл бұрын
Working on it.
@Pather23
@Pather23 Жыл бұрын
In the latest version of unreal engine (5.1.1 as of today) this doenst work on its own. You need to tell the sequencer to use the AnimBP in order for this to work. Otherwise everything else works as expected.
@Jobutsu
@Jobutsu Жыл бұрын
Thank you for this information.
@san-qn7ci
@san-qn7ci Жыл бұрын
can you tell me how to use animBP to sequencer? mine is 5.1.1 too,, it's not working.
@carlospino1192
@carlospino1192 6 ай бұрын
please explain a little more for thos of us still struggling. Much apreciated!
@jonos138
@jonos138 4 ай бұрын
Everytime i hit compile in Animation bp it crashes UE5.3. I dont even have to alter or edit anything. If i open up Animation bp and just hit compile it will crash UE. So im stuck on how to get around this.
@Jobutsu
@Jobutsu 4 ай бұрын
Did you solve this ?
@jonos138
@jonos138 4 ай бұрын
@Jobutsu No, I found a different way of joining head to body.
@JunwithoutE
@JunwithoutE Жыл бұрын
Any idea how to combine Face and body on BP driven metahumans...? need help..
@Jobutsu
@Jobutsu Жыл бұрын
Working on it.
@JunwithoutE
@JunwithoutE Жыл бұрын
@@Jobutsu Thanks for the reply
@RichardRiegel
@RichardRiegel Жыл бұрын
Not working in UE5.2 at all 😟
@Jobutsu
@Jobutsu Жыл бұрын
Working on it.
@perky.mp4
@perky.mp4 Жыл бұрын
Hey there followed all the steps and its still not working together i am using 5.1.1
@Jobutsu
@Jobutsu Жыл бұрын
Finding out what has changed, is on my todo list.
@perky.mp4
@perky.mp4 Жыл бұрын
@@Jobutsu Please let me know when you find out the fix tysm!
@san-qn7ci
@san-qn7ci Жыл бұрын
me too. still head floating without body.. lol
@user-dr7cc3jp6e
@user-dr7cc3jp6e Жыл бұрын
I Try it In UE5.1preview2, But it doesn't work ? I don't know why。
@Jobutsu
@Jobutsu Жыл бұрын
I do not know the answer.
@user-dr7cc3jp6e
@user-dr7cc3jp6e Жыл бұрын
@@Jobutsu OK I fixed it,Thank you jobutsu.
@thejetshowlive
@thejetshowlive Жыл бұрын
@@user-dr7cc3jp6e How did you fix it?
@reubencf
@reubencf Жыл бұрын
@@user-dr7cc3jp6e how did u fix it
@eduardosalata908
@eduardosalata908 Жыл бұрын
Anyone using Metahuman SDK was able to fix it?
@Jobutsu
@Jobutsu Жыл бұрын
What is broken ?
@Jobutsu
@Jobutsu Жыл бұрын
Ah, ok. I do not use that plugin.
@floatcloudxu6047
@floatcloudxu6047 Жыл бұрын
@@AaH Hello, has runtime mouth sync found a solution yet? thank you
@reubencf
@reubencf Жыл бұрын
i followed everything but it seems to be not working weird
@Jobutsu
@Jobutsu Жыл бұрын
Which version of UE ?
@reubencf
@reubencf Жыл бұрын
@@Jobutsu 5.1.1
@Jobutsu
@Jobutsu Жыл бұрын
I will add to my list to test.
@reubencf
@reubencf Жыл бұрын
@@Jobutsu ok thank you
@reubencf
@reubencf Жыл бұрын
@@Jobutsu it seems that head and body are blending if theres no facial animation
@projecthikegame403
@projecthikegame403 Жыл бұрын
Here is a weird fix for those struggling with 5.1.1 follow the steps in the tutorial but also sue the MovieGamePipelineGamemode, fixed the issues for me!
@carlospino1192
@carlospino1192 6 ай бұрын
can you explain this a little more? what does "sue" mean in this context? why sue the moviepipeline? thx!
@nexelus
@nexelus Жыл бұрын
I don't understand why we should fix this bug ouselves, it's so frustrating
@Jobutsu
@Jobutsu Жыл бұрын
Which bug ?
@nexelus
@nexelus Жыл бұрын
​@@Jobutsu detaching head and head rotation issue
@Jobutsu
@Jobutsu Жыл бұрын
kzbin.info/www/bejne/mpW0fICKgKyjiqc
@TheTgolProductions
@TheTgolProductions 11 ай бұрын
this didn't work at all
@Jobutsu
@Jobutsu 11 ай бұрын
As the engine evolves, so does process.
@user-ml4yp4bj5e
@user-ml4yp4bj5e 10 ай бұрын
Slow and bad workflow
@Jobutsu
@Jobutsu 10 ай бұрын
Thanks for the input, I have more content: Here: kzbin.info/www/bejne/mpW0fICKgKyjiqc and here: kzbin.info/www/bejne/h4SXdol5Zpuips0
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