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In this tutorial, I show you how to combine Metahuman Face and Body animations in sequencer, in Unreal Engine 5, without losing head rotation from the facial mocap itself. I present a controllable solution that can "switch" between the fix and original body driven head animation.
Original fix that, I added switching to, came from @EllieJayLiquid
• Combining body and fac...
Chapters:-
00:00 Introduction
00:33 The Problem
01:33 The Result explained
02:00 Modifying the face Animation Blueprint
05:55 Creating Blend Masks
06:55 Finalize our Animation Blueprint
07:22 Creating the switch in the Event Graph
09:22 Using the newly created "switch"
10:11 Outro
#unrealengine5 #metahuman #facialmocap
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