Learn How To Create A Stylized Character In Blender. This is part 2 of the 3 part series. If you have not seen part 1, please start here: LINK Thanks for watching! Please subscribe for more Blender Content
Пікірлер: 69
@FruitZeus3 жыл бұрын
Thanks for watching, everyone! I have part 3 of 3 completed as well! It will be uploaded in a few days! Please comment tutorials you’d like to see if you’re curious about anything in more detail!
@johndeggendorf78263 жыл бұрын
Hey Fruit...I already like what you’re doing, but I will indeed throw a couple requests your way. ✌️🎩
@FruitZeus3 жыл бұрын
Sounds great! Lemme know!
@belajarbersama3813 жыл бұрын
I use your skin tutorial on some of my characters, very helpful
@FruitZeus3 жыл бұрын
I got your comments! Thanks for watching RD! The veggie tales mouth rig is interesting! I’ve never done a rig like that but I’d be more than happy to research for you!
@FruitZeus3 жыл бұрын
Part 3: Easily Rig A Simple Character - coming today. Dropping in a few hours! 🤗 🦾🦿
@xuemeijiang22163 жыл бұрын
I am watching part one now, but I can not wait to leave a comment on this part two. Great job, thank you!!!
@FruitZeus3 жыл бұрын
Glad to hear this is helpful for you!! Thanks for tuning in!! 😁
@HeinerS2 жыл бұрын
For a beginner like me these three parts are extremely helpful. Thank you for making those videos.
@johndeggendorf78263 жыл бұрын
Fruit...just incredible efficiency. Everything you need in the fewest possible vertices. And in the fewest moves. This guy is built for animation, but there are enough loops to push and pull and create any size & shape. Beautiful...this is gold standard stuff. Thanks 🙏🍺🎩🎩🎩....rig it, man!
@FruitZeus3 жыл бұрын
Thank you!!
@mcandler_the_unscottish2 жыл бұрын
Ah Sensei. You went through the hand modelling like others don't have 1hr long tutorials just on that alone. You are laying foundations for ninja-lings like me to apply on more complex models. Thank you.
@shivam71563 жыл бұрын
This channel gonna be big 🔥
@FruitZeus3 жыл бұрын
I hope so!! 😬
@anthonidrez37113 жыл бұрын
ok i officially love your channel, its SO easy learn with you
@evanstential3 жыл бұрын
This tutorial was great! Keep them coming! I love how you explain things as you move along. Maybe you could cut up the video with KZbin time stamps for critical steps? I've been revisiting this video and I think that may save time when I need a quick reference
@juan8573 жыл бұрын
Your doing great things man
@FruitZeus3 жыл бұрын
Thanks Juan!
@SRMessyNcosyStudio2 жыл бұрын
Nice and simple. Alot of technical information learned from this tutorial. Thank you
@justinevans24362 жыл бұрын
How do I pull the feet by making a humen being?
@justinevans24362 жыл бұрын
Can you show me how to pull the deet by making a human being
@SRMessyNcosyStudio2 жыл бұрын
@@justinevans2436 he modelled the feet in this video at 5 min 30 secs
@justinevans24362 жыл бұрын
@@SRMessyNcosyStudio how did he do that?
@justinevans24362 жыл бұрын
@@SRMessyNcosyStudio can you tell me how he did that?
@moneymaketheworldgoround2 жыл бұрын
"maybe this guy surfs the dark web. i dont know" LOL
@vstreet75833 жыл бұрын
I so enjoy watching your workflow. Really good to watch. Like all skilled people, you make it look so easy. Thank you for sharing your knowledge and expertise. THANK YOU! Dg
@vmartme2 жыл бұрын
Mate thank you so much for all tutorial character series :)
@BCGraphixArt2 жыл бұрын
Dude you’re so Goated thank you for these they are super helpful
@damxn73032 жыл бұрын
Best Tutorial, super easy to follow
@santoshgujar5237 Жыл бұрын
Thank you, Sir, 🙏🌺😇
@BarbarosTheBarbarian2 жыл бұрын
Hi. Thanks for the tutorial. It has been easy to follow so far. I haven't watched the next part yet. Maybe this question is answered there but when do we apply the subdivision modifier?
@FruitZeus2 жыл бұрын
Hey! So usually I never actually apply the modifier. I just leave it on incase I have to dial back the level of subdiv for animation process to go smoothely
@sahanravidu77953 жыл бұрын
So informative, So helpful.. Thanks man !
@sarodesh3 жыл бұрын
Good job as usual!
@FruitZeus3 жыл бұрын
Thanks so much!
@blenderzone54463 жыл бұрын
great tutorial!
@FruitZeus3 жыл бұрын
Thanks!!
@blenderzone54463 жыл бұрын
it was pleasure mate!!!
@englishbreakfast26892 жыл бұрын
I've subbed a couple of days ago. Great content! Have a question. Is the cursor a setting ? or an add-on? I'm thinking it might be nice to have it around.
@hamzahshuaib45282 жыл бұрын
Very simple and astute
@Priyanka-jz7ib2 жыл бұрын
In 11:40,what did you press to extrude it from both sides. 🥺
@onemancreator2 жыл бұрын
Same TTOTT
@sarahturner59212 жыл бұрын
I don’t know what TTOTT means?
@onemancreator2 жыл бұрын
@@sarahturner5921 TToTT = cry
@Cookiescantswim3 жыл бұрын
Thank you sooo much for this!
@DragaoNinja3 жыл бұрын
Nice! Good work!
@ameliapl8682 жыл бұрын
and where are the shoes???? :O just joking , thanks for this tutorial is great! Free the feet lmao
@a.technology14463 жыл бұрын
Amazing, keep it up
@rhettosbment23842 жыл бұрын
Does the following rigging tutorial apply to making these characters for unreal engine? And if I were to use this as a base mesh should I rig first and then make variations? or should I make characters and then rig individually?
@purpleparkstudios41243 жыл бұрын
awesome
@o235222 жыл бұрын
what about n gons?
@peacefulmusic96313 жыл бұрын
Waiting for part 3 rigging
@FruitZeus3 жыл бұрын
Available now! 😃
@RWLuckyLuc3 жыл бұрын
I like part 1 of this series. But in part 2, I'm a bit disappointed that you don't take the time to have good topology at the wrists. At 21:00, the selected edge loop of the arm has 8 vertices compared to the selected edge loop of the hand having 11 vertices. So, when you click on Bridge Edge Loops, you get a lot of triangles (bad topology). Before hitting Bridge Edge Loops, why don't you either increase the vertex count of the arms to 11 or decrease the vertex count of the hands to 8 ?
@FruitZeus3 жыл бұрын
Hi Marie, this is a great point, honestly I should’ve gone into the detail to make the wrists better topology, but this is how I do characters sometimes. For me I need the extra vertices in the hands, where as I don’t use as many in arms / body region. For that reason, I leave them out. At some point they will need to converge. For most things I do, this works even though it’s not correct. It’s not perfect topology. But this works for a lot of the characters I make. I do wish I addressed it though. I’m sorry for not bringing this to attention and thank you for pointing it out. I appreciate you watching this through!
@RWLuckyLuc3 жыл бұрын
Hi again! After following part 3, I have some issues with the hair and both eyebrows. The only follow partly head and neck rotations and translations. What did I do wrong ? If you want to improve your topology, Decoded has a brillant short tutorial called Change Your Understanding of Topology In Six Minutes.
@kellyjohnson7683 жыл бұрын
Zeus, I've noticed that your Character doesn't have facial loops? Doesn't that cause probz for rigging and animation?
@FruitZeus3 жыл бұрын
Not for me, I don’t do a traditional rig. If you watch the video that explains my process on Facial Rig (my first video), it explains this.
@kellyjohnson7683 жыл бұрын
@@FruitZeus i can see the advantages of just using shape keys but are there some issues you've come up against vs using a rigify rig?
@FruitZeus3 жыл бұрын
I use them in conjunction with each other! I go over this in the next video I will post. It’s certainly not the traditional animation method of rigging faces but it works great for what I do. In a ‘Studio setting’ you’d probably be expected to build a full face rig but it’s just now how I do it usually. Also I’m going to do soon what you asked about doing. The simple cartoon characters style. It will be a fun less tutorial oriented video, but just a workflow walkthrough and a live capture.
@Park-nd7xg Жыл бұрын
21:08
@anastasiapashinina99122 жыл бұрын
Hi again FruitZeus! Tell me please what is command Ctrl+A - Apply Scale for?
@FruitZeus2 жыл бұрын
Applying the scale normalizes the scale transform inside the object. This way it has no effects on any modifier, or texture that could be influenced by the original scale. Basically it tells blender “hey the scale is correct at this dimension. Make everything else work according to this proper scale right here.”
@anastasiapashinina99122 жыл бұрын
@@FruitZeus I am very grateful to you. I wish you a lot of subscribers, you deserve it.
@FruitZeus2 жыл бұрын
Thank you!
@SixySix7042 жыл бұрын
Can you go slower. your going too fast
@Hielkehh Жыл бұрын
very bad and rushed tutorial its wayyyyy to fast to understand