Creating a Better Tier List with the TF2 Weapon Generator

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Great Blue

Great Blue

3 жыл бұрын

If you randomly generate TF2 weapons, you're going to end up with some crazy stats. But if those stats were actually added to the game, how would they rank? A lot of people asked for me to do another weapon generator video with fixed tiers, so here you go!
Weapon generator: orteil.dashnet.org/randomgen/?...
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I promise I'm not turning into a weapon generator channel. I've been getting a lot of requests for this though, so I'll end my weapon generator streak with this one. I'll still do the "creating the random weapons" videos every once in a while, but expect a wider variety of TF2 stuff for now!

Пікірлер: 878
@lachotaco9817
@lachotaco9817 3 жыл бұрын
That scout’s pistol at 32:27 if we took on kill literally then scout would just pee on your dead body every time he kills you using it
@juandellagnola3059
@juandellagnola3059 3 жыл бұрын
So a psicological damage weapon Thats sss+
@Estheriam
@Estheriam 3 жыл бұрын
An actual Pisstol.
@srflipp_
@srflipp_ 3 жыл бұрын
Scout goes PISSSSSSSSSSSS
@ashtmslf2315
@ashtmslf2315 3 жыл бұрын
postal 2
@Hu-kun
@Hu-kun 3 жыл бұрын
I guess that also explains the extra damage to buildings
@thegunslinger9707
@thegunslinger9707 3 жыл бұрын
On kill: slows down enemy: it is easier to take a screenshot of a funny ragdoll before it flies away
@swaggaming4953
@swaggaming4953 2 жыл бұрын
Straight upgrade
@Swagpion
@Swagpion Жыл бұрын
Very useful
@PK_Ghostin
@PK_Ghostin 3 жыл бұрын
Imagine a flamethrower with guaranteed mini-crits on cloaked players, literally the biggest middle finger to every spy out there
@jacobdignall4404
@jacobdignall4404 3 жыл бұрын
I need it
@naride1093
@naride1093 3 жыл бұрын
i might honestly put down the degreaser for that
@foreskingamer7349
@foreskingamer7349 2 жыл бұрын
Full crits to cloaked and disguised spys
@ckinggaming5bucketmadness766
@ckinggaming5bucketmadness766 2 жыл бұрын
A new minigun for the Heavy Weapons Guy: Pros: Regenerate 3 health points per second +50 max health Guaranteed mini-crit damage on disguised players Cons: -5 max health
@berrynation4251
@berrynation4251 2 жыл бұрын
-99 damage to any other class besides spy
@hardlyanydiggity3953
@hardlyanydiggity3953 3 жыл бұрын
i think that the -55% pellets per shot thing on that engi pistol might actually mean it affects the shotgun as its downside, because of the "on wearer" thing
@randompersonontheinternet3735
@randompersonontheinternet3735 3 жыл бұрын
So basically is better than a shotgun
@Brent-jj6qi
@Brent-jj6qi 3 жыл бұрын
Yeah he really doesn’t seem to understand on wearer
@sansplays123
@sansplays123 3 жыл бұрын
Unless the widow maker or pomson
@alaeriia01
@alaeriia01 3 жыл бұрын
I would change the downside to a 100% damage penalty, make it a small damage resistance instead of mini-crit resistance, and have it slow on hit rather than kill. The idea is that it slows the enemy so your sentry can light them up. Maybe call it the Sitting Duck?
@hardlyanydiggity3953
@hardlyanydiggity3953 3 жыл бұрын
@@alaeriia01 thats just a different weapon. not how it works
@jimshotfirst4887
@jimshotfirst4887 3 жыл бұрын
#0 is cracking me up because the extra jump height, knockback, and mini crits all come together to make a weapon that seems like it was DESIGNED for slapping around anyone using the parachute. Two engies with that weapon could play volleyball with a parachuting soldier or demo.
@cletusmandeletusman2328
@cletusmandeletusman2328 3 жыл бұрын
anti-air wrench
@MegaGeewee
@MegaGeewee 3 жыл бұрын
Bonus Healing actually used to exist, on the Shortstop.
@bigchunguskeanureeveswhole1143
@bigchunguskeanureeveswhole1143 3 жыл бұрын
@Ethan Hall i feel like that weapon is very underrated, but underused because when you have no medics, you typically have the 3 engineers building on last
@AffyMoon
@AffyMoon 3 жыл бұрын
@@bigchunguskeanureeveswhole1143 yep, it's probably the second best melee behind the powerjack and it's almost definitely better than the homewrecker
@bigchunguskeanureeveswhole1143
@bigchunguskeanureeveswhole1143 3 жыл бұрын
@@AffyMoon actually, I think the homewrecker is by far the best melee if you have a couple of engineers, because then you can guard the buildings with airblast and remove sappers when the engi is dead
@AffyMoon
@AffyMoon 3 жыл бұрын
@@bigchunguskeanureeveswhole1143 debatable, since the powerjack is *THE META* and it's usefulness is extremely good and you'll only need the homewrecker to be a pybro after you kill the spy during which time the engi usually has already taken the sapper off. And the backscratcher's utility is really good but I can see why you'd think that. Tho then again it's been a while since I've checked out the meta so things may have changed
@TMCRGaming
@TMCRGaming 3 жыл бұрын
@@AffyMoon the engineer can't remove the sapper if he's dead. **Laughs in stab n sap technique** no seriously though that's one situation where the homewrecker is best in. Also I'm willing to bet 30£ that the meta now is just anti bot. Vac med, fos fat scout.
@bennnymiddleton40
@bennnymiddleton40 3 жыл бұрын
I feel like that engineer pistol would just make it so your shotgun is worse
@MrShadic140
@MrShadic140 3 жыл бұрын
Well it wouldn't matter for the Rescue Ranger so it could be paired with that right?
@jackmoseley4959
@jackmoseley4959 3 жыл бұрын
@@MrShadic140 ((laughs in pomson))
@bennnymiddleton40
@bennnymiddleton40 3 жыл бұрын
@@MrShadic140 possibly, I’m not sure how you’d take a percent of one
@sailorskj9002
@sailorskj9002 3 жыл бұрын
Minigun for heavy On hit: 8 seconds of crits +50 max health Cons: -15 max health
@AppL12334
@AppL12334 3 жыл бұрын
Not the ubersaw, a tier
@thestoopidiot870
@thestoopidiot870 3 жыл бұрын
This isn't the tomi, f tier.
@waffles6280
@waffles6280 3 жыл бұрын
Isn’t the holy mackerel, G- tier
@Stickybrown8830
@Stickybrown8830 3 жыл бұрын
I don’t have the game z tier
@thegunslinger9707
@thegunslinger9707 3 жыл бұрын
no silent rev: just plain garbage you will get backstabbed all the time, you won't hear the cloak F tier
@kaschey6145
@kaschey6145 3 жыл бұрын
The new bow for the sniper has actually inspired me. If I were making weapons for the game, I would turn it into a crossbow with automatic reloading system but I would make the switching time even slower and would add the downside "Can't pick up ammo while deployed" so that after shooting the 9 arrows sniper would have to slowly switch to something else to refill it.
@devintavarez5225
@devintavarez5225 3 жыл бұрын
I love how it’s called balance when the weapons have a 50 50 to be trash or to op as hell
@bardofvoid174
@bardofvoid174 3 жыл бұрын
Hey, it averages out I suppose
@thestoopidiot870
@thestoopidiot870 3 жыл бұрын
It's kind of shit. The 'balance' doesn't matter for such a concept but the stats themselves make no fucking sense(e.g minicrit on players who are marked for death, slow target on kill...) It's pretty entertaining shit, but shit nonetheless.
@chouwa4194
@chouwa4194 3 жыл бұрын
makes sense
@storm_fling1062
@storm_fling1062 3 жыл бұрын
This comment is stolen word for word
@OOPS-All-Discord-2022
@OOPS-All-Discord-2022 3 жыл бұрын
@@storm_fling1062 Didn’t know comments were copyrighted.
@majickman
@majickman 3 жыл бұрын
"on wearer" means it always applies while it's in your loadout. "while deployed" means it only applies when you're holding it. Edit: Nevermind, looks like it's completely arbitrary.
@indeterminado7216
@indeterminado7216 3 жыл бұрын
No, On deployed means when its deployed, not active. as a example we have the Sniper Rifle and the Minigun
@majickman
@majickman 3 жыл бұрын
@@indeterminado7216 I specifically remember one that only affected you when you had it out and it said deployed. Perhaps tf2 has inconsistent phrasing then?
@hiddensinix2767
@hiddensinix2767 3 жыл бұрын
@@majickman sandman has '-15 max health on wearer' and lowers health while equipped so I'd assume you're right
@batrachianbill9760
@batrachianbill9760 3 жыл бұрын
The Powerjack's 20% damage weakness only counts while it's out, even though it says "on wearer."
@jaderabbit898
@jaderabbit898 3 жыл бұрын
@@majickman Most likely that.
@randomdudewholikesmusic1640
@randomdudewholikesmusic1640 3 жыл бұрын
16:15 As a Medic main, this would be my SSS+ meta. The Medic has a 4-5 natural health regen. This bonesaw would boost that to 9-10 health per second, making afterburn and bleed worthless, and the degreaser's 1 damage afterburn laughable. It doesn't have "While Deployed" so this would make the Amputator's regen almost useless. The Blutsauger has a -3 health drain to counter the natural regen to make it balanced. The Bonesaw regen would completely negate the Blutsauger's downsides and give back the Medic's 4-5 regen, basically making the Blutsauger a straight upgrade. Imagine a Battle Medic running into a control point with the Blutsauger, this bonesaw and a another Medic boosting him with the Kritzkrieg, spraying needles and clearing out the entire point without losing overheal due to regaining so much health so fast, as well as already being healed by another medic. The only hope would be crit-boosted enemy, a a backstab, or god forbid a random crit. And I didn't even get to the "Regain full health on kill" part... This also doesn't have random crits disabled. This would be SSS+ for all Battle Medics everywhere. It could even go 50/50 with the übersaw... maybe even surpass it? (Not to mention mini-crit damage to marked-for-death players, so the rare Escape Plan soldier charging in as a last resort is a confirmed kill.)
@inomupper6475
@inomupper6475 3 жыл бұрын
Idc about that ubersaw. I want to live. A so this thing of a bone saw would become my favorite thing to ever have around. No more scouts taking away your med packs when you're about to burn to death. You are your own med-pack. It would also make fighting other players while retreating so much easier too
@applesyrupgaming
@applesyrupgaming 3 жыл бұрын
he always forgets about medic regen
@Viscidsquare040
@Viscidsquare040 3 жыл бұрын
You do realize mini-crit against marked for death is useless right?
@harbringerboredom2353
@harbringerboredom2353 3 жыл бұрын
I an a medic weapons guy, an this, is my medic gun
@inomupper6475
@inomupper6475 3 жыл бұрын
@@harbringerboredom2353 Medic mains approve
@thegloatingstorm8323
@thegloatingstorm8323 3 жыл бұрын
Honestly if weapon 15 actually instead of applying Jarate on hit just caused a Jarate explosion on kill I could see it being really interesting mechanically.
@redfoxlol101
@redfoxlol101 11 ай бұрын
on kill: explode enemy’s bladder
@lepatrick4596
@lepatrick4596 3 жыл бұрын
"the ambassador is meta" When was this recorded
@eggsbruhnadict4298
@eggsbruhnadict4298 3 жыл бұрын
I think he meant the Diamond back?
@eggsbruhnadict4298
@eggsbruhnadict4298 3 жыл бұрын
@mcchego sorry I meant diamond stomach
@SA-ke5hd
@SA-ke5hd 3 жыл бұрын
i think he means x10 cause apparently he likes to playz that alot.
@Copur_
@Copur_ 3 жыл бұрын
"it's like schrodinger's headshot"
@luigiissenpai8503
@luigiissenpai8503 3 жыл бұрын
“”it’s like schrodinger’s headshot””
@Jem-Fury
@Jem-Fury 3 жыл бұрын
“””it’s like schrodinger’s headshot”””
@luigiissenpai8503
@luigiissenpai8503 3 жыл бұрын
“”””it’s like shrodinger’s headshot””””
@clesilver220
@clesilver220 3 жыл бұрын
”””””it’s like shrodinger’s headshot”””””
@aaaaaaabutyt
@aaaaaaabutyt 3 жыл бұрын
”””””"it’s like shrodinger’s headshot"”””””
@Comedy_Idiot
@Comedy_Idiot 3 жыл бұрын
"Guaranteed minicrits on players marked for death" The minicrits have minicrits
@markmcgehee3864
@markmcgehee3864 3 жыл бұрын
I feel like that pistol would just have a 50% chance to not fire per shot (doesn’t use ammo on fail)
@pokemonlore4959
@pokemonlore4959 3 жыл бұрын
That sounds fun
@OddJaguar15
@OddJaguar15 3 жыл бұрын
I like to imagine it makes a jamming or click noise and the engineer just audibly mumbles 'dammit'.
@sud1881
@sud1881 3 жыл бұрын
Which pistol
@markmcgehee3864
@markmcgehee3864 3 жыл бұрын
@@sud1881 the one that shoots less pellets per shot
@harbringerboredom2353
@harbringerboredom2353 3 жыл бұрын
No, it just shoot a half of bullet
@bananaspice1967
@bananaspice1967 3 жыл бұрын
Popular opinion: The Diamondback is a better version of the Ambassador.
@elitebelt
@elitebelt 3 жыл бұрын
I mean this is just straight up facts. I really hate the ambassador because it just doesn't fit with his kit or play style. Like the Diamondback is Spy's best weapon because you get rewarded for being an ACTUALLY GOOD Spy with guaranteed crits as opposed to just standing there with the ambassador and trying to shoot someone in the head. The Amabassador in my eyes is a total crutch weapon that basically tells everyone "I suck at playing Spy correctly" or is a get-out-of-jail free card for anyone that missed a backstab. It's seriously just cringe to see someone use it.
@jackmoseley4959
@jackmoseley4959 3 жыл бұрын
@@elitebelt Also you can stand still against an amby spy and they’ll repeatedly miss you at point blank.
@bananaspice1967
@bananaspice1967 3 жыл бұрын
@@elitebelt Exactly, people keep saying that it takes more skill to use. And it does take more skill to use than the Diamondback, because it's just worse.
@cowboyoctopus2738
@cowboyoctopus2738 3 жыл бұрын
@@bananaspice1967 In terms of balance,the Diamondback is too op. It's like the Frontier Justice ( an actual balanced gun), except your sente needs to die while using the frontier justice. I'd like to see the L'Entranger be the Meta
@bananaspice1967
@bananaspice1967 3 жыл бұрын
@@cowboyoctopus2738 I'm actually surprised that the Diamondback and L' Entranger aren't used more. I can get when people use the stock revolver over them if they prefer the standard damage, but i don't understand people using the Amby over them.
@TheLegend-jr9ng
@TheLegend-jr9ng 3 жыл бұрын
the 18th is just almost a direct upgrade because -15 hp almost nothing and if you are at very low healt and pull this out the medic will gain uber faster than sonic
@uchimatan
@uchimatan 3 жыл бұрын
And if you need healing actually, just switch off them, its only no heal when deployed
@darkness74185
@darkness74185 6 ай бұрын
it's certainly not SSS+ since beating GRU and KGB is basically impossible, let alone the holiday punch. But a solid S for defensive heavy builds for sure
@davisdf3064
@davisdf3064 3 жыл бұрын
Is there a way to make a server that uses something like this to change the stats of your weapon? Like, every time you respawn you get new stats.
@RematodeRanger
@RematodeRanger 3 жыл бұрын
You might be able to get it working with a modified uber upgrades, and just randomise what abilities and perks you get every respawn
@zachb982
@zachb982 3 жыл бұрын
The hard part would be linking it up the generator as custom/x10 mods download the weapon's stats once, after which they can be used. You could add every possible perk and try to randomize it that way but it might tax people's computers/the server too hard. Knowing source mod, spaghetti code probably makes this either surprisingly easy or literally impossible.
@amry_the_noob9846
@amry_the_noob9846 3 жыл бұрын
bro thats a sick idea, i like it
@ezrac704
@ezrac704 3 жыл бұрын
A gun game sort of gamemode would be cool
@jameslucrative2054
@jameslucrative2054 3 жыл бұрын
Team fortress borderlands
@Fatsaver
@Fatsaver 3 жыл бұрын
*Is literally a direct upgrade* ''It isn't the Ubersaw so it isn't SSS Tier'' Lmao
@bbittercoffee
@bbittercoffee 3 жыл бұрын
The ubersaw is literally that broken
@obesefrogman
@obesefrogman 3 жыл бұрын
it's not OP, it's just the perfect weapon.
@gangstascout3593
@gangstascout3593 3 жыл бұрын
@@obesefrogman "its not op, its just better than every other weapon"
@obesefrogman
@obesefrogman 3 жыл бұрын
@@gangstascout3593 better than every other weapon because every other medic melee is complete trash. the ubersaw isn't really OP, it's just like medic's most useful tool. doesn't mean it needs to be nerfed or anything like an actual OP weapon.
@gangstascout3593
@gangstascout3593 3 жыл бұрын
@@obesefrogman if it makes stock useless then its overpowered
@RolandTheJabberwocky
@RolandTheJabberwocky 3 жыл бұрын
15:15 *looks at gameplay* A WEAPON TO SURPASS METAL GEAR
@ConnonBallk7
@ConnonBallk7 3 жыл бұрын
Oh
@sleepydan9818
@sleepydan9818 3 жыл бұрын
I really like these. It would be even better if you or the generator came up with names for these items instead of needing numbers for the tier list. For example: #2 could be the Power Flop #3 could be the Nataschsmol, etc
@ghartuckt663
@ghartuckt663 3 жыл бұрын
I think he did something similar
@simonemuckelmann
@simonemuckelmann 3 жыл бұрын
@@ghartuckt663 yea he named and drew them in another vid
@Vooman
@Vooman 3 жыл бұрын
#0 the airman's assistant
@p19pityscoop83
@p19pityscoop83 3 жыл бұрын
i made a tf2 weapon name generator
@brisloviayt829
@brisloviayt829 3 жыл бұрын
@@p19pityscoop83 send the link.
@Aquabzs
@Aquabzs 3 жыл бұрын
I think the head shot rocket launcher would be like the direct hit?
@flameboy3378
@flameboy3378 3 жыл бұрын
Next weapon:pyro melee crits on head shot
@Buglin_Burger7878
@Buglin_Burger7878 3 жыл бұрын
For 11, don't worry about the explosion, the crit is entirely based on if the rocket hits the head. Explosions crit only if the shot itself crits... meaning if you hit one person in the head... everyone near them takes crit splash damage.
@MegaGaming11
@MegaGaming11 3 жыл бұрын
OP AF, you mean?
@thisiswhereidied3054
@thisiswhereidied3054 Жыл бұрын
​@@MegaGaming11Basically huntsman with explosive headshots upgrade and no arc, hella stupid and fun
@KelYeah777
@KelYeah777 3 жыл бұрын
16:10 not to mention on engineer he can equip the gunslinger to completely negate the downside
@thestoopidiot870
@thestoopidiot870 3 жыл бұрын
More than negate it.
@tr4shpanda
@tr4shpanda 3 жыл бұрын
with #12 you could have a sticky jumper that you can use as a sticky bomb launcher (the 80% explosive resistance makes you almost invincible to your stickies while sticky jumping)
@burritoman2k
@burritoman2k 3 жыл бұрын
Self damage resistance and resistance are 2 different stats, note how the rocket and sticky jumpers have -100% damage and -100% self damage stats
@tr4shpanda
@tr4shpanda 3 жыл бұрын
@@burritoman2k oh ok
@shybandit521
@shybandit521 3 жыл бұрын
@@burritoman2k well yeah, you're nearly invincible to explosions but you don't have any penalty on your own explosion.
@ultraferal6138
@ultraferal6138 2 жыл бұрын
wait, but what about the mvm explosive upgrades
@nicokeksi6832
@nicokeksi6832 2 жыл бұрын
@@burritoman2k the explosive resistance in mvm gives u resistance to sticky jumps and rocket jumps though
@smartsmellafartfella1922
@smartsmellafartfella1922 3 жыл бұрын
Every time he says "holy crap" I add "Lois" to the end in my head lol.
@itsvhere4327
@itsvhere4327 3 жыл бұрын
Holy crap Louis.
@theguythatasked6400
@theguythatasked6400 2 жыл бұрын
“This is even worse then the time I was randomly generated!”
@smartsmellafartfella1922
@smartsmellafartfella1922 2 жыл бұрын
@@theguythatasked6400 6 months later someone completes the cutaway gag. thank you
@da_purple_lizard
@da_purple_lizard Ай бұрын
this is the only correct way to watch great blue
@campellodasilva
@campellodasilva 3 жыл бұрын
12 is basically a direct upgrade to the sticky jumper
@cakedon
@cakedon 3 жыл бұрын
It is me, the weapon enjoyer
@PantheraLeo04
@PantheraLeo04 3 жыл бұрын
for number 19: you could w+m1 to find the cloaked spy and then swap to the axe and minicrit them sorta like a worse axetiguisher combo
@brutallyhonest8601
@brutallyhonest8601 3 жыл бұрын
23:30 “why” bro, dude was eying to admire a t posed heavy painting, don’t interrupt him...
@alexstewart9592
@alexstewart9592 3 жыл бұрын
18 is actually an A, S or SSS weapon, the regen is always but the medic/dispenser heal penalty is only while you have Heavy's melee weapon out. Since heavy spends most of his time with a ranged weapon out, most of the time you can get healed.
@ZackSpartan76
@ZackSpartan76 3 жыл бұрын
I like to imagine 11 is like a ballista, shoots one large arrow. could be usable in medieval mode, too.
@Buglin_Burger7878
@Buglin_Burger7878 3 жыл бұрын
"How easy it is to avoid" when talking about environmental damage as players *always* seem to walk into the saws because???
@Haetheii
@Haetheii 3 жыл бұрын
The engi pistol with "-55% pellets per shot on wearer" implies that it affects your shotgun because it says "on wearer" (always active for any weapon) rather than "while deployed" (only active while the weapon with this modifier is active) additionally, "5% ammo pool while deployed" means that the max ammo wont increase until you actually switch to it, effectively giving you the same amount until you pick up more ammo after you switched, although that isnt too difficult to do if your dispenser is nearby. it will also go away when you switch away from the pistol it would become a good pistol to use with the rescue ranger (assuming it doesnt round it down to 0 pellets) but pretty bad for all the other shotguns because it makes them really bad at dealing damage
@maxenzie1897
@maxenzie1897 3 жыл бұрын
he says at the start of the video that he will assume “on wearer” just means when deployed, otherwise every gun would be either overpowered or underpowered by a much wider margin
@bardofvoid174
@bardofvoid174 3 жыл бұрын
Weapon #11 is basically just main concept of the direct hit on crack
@Spoooder-the-original
@Spoooder-the-original 7 ай бұрын
8:44 I think the fact that number 3 says on wearer it would mean the shotgun you have equipped (unless you have a rescue ranger equipped) would half the pellets you shot as a trade off because you have a really good pistol so you’re shotgun is nerfed in exchange
@bardofvoid174
@bardofvoid174 3 жыл бұрын
Weapon #2 (the one after #1) honestly gave me the interesting idea of- what if you had an axe (or other weapon, maybe best-suited for medic, but idk, whatever class it worked best on) where it healed you at a rate, and could even overheal you naturally (however, of course had a much slower healing rate than the medi-gun), however- it'd *very* much lower your ability to be healed by medics, if not completely nullify it, *but*, it'd give you mini-crit damage against those that are being healed/those that are overhealed (though you could probably take a considerable amount of damage about anybody not over-healed). So essentially, it'd help to counter pockets, by being your own mini-pocket, and doing extra damage to them, however you're more vulnerable to those that aren't being pocketed. (I had the idea of maybe making it a medic weapon cause then you could name it to something like "the third opinion") (or if it's on the pyro, it could be called something like "the heal cutter", and it'd probably have a small pack on the pyro's back to let other's know about the pyro's overheal, or they'd only be able to get it when it's out).
@Viscidsquare040
@Viscidsquare040 3 жыл бұрын
“#2 (the one after #1)” wow I never would’ve guessed
@bardofvoid174
@bardofvoid174 3 жыл бұрын
Touche, just I originally thought it was #1 (the one after #0) before changing it to accurately reflect the number, but I decided not to change the format overall for no reason in particular. (though I did laugh at that probably more than necessary lmao)
@Viscidsquare040
@Viscidsquare040 3 жыл бұрын
@@bardofvoid174 oh ok lol
@TheRealNTM
@TheRealNTM 3 жыл бұрын
Here's an Idea for a Medigun: Pros: + Passive healing: You can either heal allies by standing near them, or by right-clicking them while they are close. + You can attack while your patient is being healed + You don't have to hold the medigun to heal allies, meaning you can again, shoot while healing + 20% faster switch rate (You can switch to this "weapon" faster than normal) Cons: -25% slower Ubercharge rate -15% slower heal rate
@jspark8990
@jspark8990 3 жыл бұрын
18 would be an uber building tool in highlander hold while getting to mid switch off just before get fully overhealled and run to cover if the medic goes down and heal for another attack that would probably be meta
@lamegamertime
@lamegamertime 3 жыл бұрын
25:54 Well, obviously the way it would work is if the rocket itself hits the enemy's head it would be a headshot.
@greed0599
@greed0599 3 жыл бұрын
Dude that pistol for engineer with the rescue ranger: you no longer die to one unlucky pill from a demo while hauling
@thefirstprimariscatosicari6870
@thefirstprimariscatosicari6870 3 жыл бұрын
For the 0 weapon, it would be like the Eureka-Jag rollout. You use it to put a teleporter somewhere you usually can't reach, then build your nest there with a normal wrench. It could be meta on some maps, but not really as main wrench.
@notmareux
@notmareux 2 жыл бұрын
10:45 Demoman: **running for his life** This guy: **talking quietly about pyro**
@proteinman5033
@proteinman5033 3 жыл бұрын
"If you're standing in the buzz saw, don't stand in the buzz saw" -Great Blue
@OGREFail
@OGREFail 3 жыл бұрын
37:26 yeah um those gloves are literally the opposite of what hes saying I mean its very important to note that it says "while deployed" basically making these gloves a "never use but equip for health regen"
@v5j95jv9j5w
@v5j95jv9j5w 3 жыл бұрын
This should be a series
@jameslucrative2054
@jameslucrative2054 3 жыл бұрын
I tried this and got a demmoman sword that Pros: +40% reach melee Cons: -10 max Health But the sword already reaches so...Lance?
@dragonfire72
@dragonfire72 3 жыл бұрын
Oh jeez It’s time to joust
@taylorevandale4261
@taylorevandale4261 11 ай бұрын
If Demoman can use an axe and the game calls the axe a (sword) (also it can crit because it’s not a sword), then that sword can be a lance (which can also crit since it’s not a sword).
@Badsy_the_Edgecat
@Badsy_the_Edgecat 3 жыл бұрын
0 definitely would have like, some spring loaded thing on it, with the implication that the engi uses the spring to jump higher, along with using the spring to add knockback to his weapon
@Buglin_Burger7878
@Buglin_Burger7878 3 жыл бұрын
18 is amazing, heavy now gets passive health regen and only doesn't get healed when he pulls out the glove. That should be A-S as while the 15 less health does suck... but 4x4 = 16 or in 4 seconds it undoes that.
@CorporalCargopants1749
@CorporalCargopants1749 6 ай бұрын
"If you're standing in the buzzsaw, DON'T stand in the buzzsaw" is the best thing I've heard all year, thank you Great Blue
@RealRalsei
@RealRalsei 3 жыл бұрын
6:29 Memers would probably use this while pocketed by a quick fix medic
@Xeraghusta
@Xeraghusta 3 жыл бұрын
I think that the headshoting rocket launcher would work by if the rocket itself hits the opponent's head hitbox then it is considered a headshot and will cause the resulting explosion to crit.
@burttoast6954
@burttoast6954 Жыл бұрын
26:22 you could give rockets, pills, and other explosives miniscule chip damage to overhaul the system. If the rocket pings the head for 1 then it gets the crit explosion. Also giving the sticky jumper and rocket jumper a way to annoy people more is definitely something that has no way to back fire at all
@nathanchandler185
@nathanchandler185 3 жыл бұрын
This tier list videos really just put me to sleep different, fantastic stuff
@AdamBrzozowski
@AdamBrzozowski 3 жыл бұрын
Weapon 6 name: *Blast Protection 3*
@zebbediahjones5062
@zebbediahjones5062 3 жыл бұрын
Number 13's name should be 'The Glaswegian smile', and it should be a small piece of jagged glass with a cloth wrapping for a hilt.
@Irish_Enderman
@Irish_Enderman 3 жыл бұрын
Strange how it says on kill when "on kill: slows down enemy" would mean they die, but in slow motion
@fortnitesexman
@fortnitesexman 3 жыл бұрын
Number 3 says ON WEARER Meaning it would negatively effect your shotgun And losing over half your shotgun dps is devastating when it's your only real way to defend yourself without your sentry
@jackmoseley4959
@jackmoseley4959 3 жыл бұрын
That’s why every other engineer uses rescue range, wrangler, and jag, giving the engineer NO way to defend themselves without their sentry gun.
@fortnitesexman
@fortnitesexman 3 жыл бұрын
Jack Moseley rescue ranger is alright for self defense wdym Its way more reliable as it doesn't suffer from bullet spread
@anaceattorneyfangreatgame9770
@anaceattorneyfangreatgame9770 3 жыл бұрын
32:47 It's a rechargable support weapon. It's amazing for making pushes as you can constantly tag a medic combo and then have your team murder them.
@sometechydude2324
@sometechydude2324 3 жыл бұрын
6 is broken on Engineer, his main weakness is explosive classes and that’s practically gone with only stickies posing a threat to your buildings because you can just block every other explosive by just standing in its path Lazypurple style
@RyomaHoshi22
@RyomaHoshi22 Жыл бұрын
A new melee concept for scout Name, "Teni's Tennis Racket!" Pros +29 health on kill +39 health when crit or headshot with the tennis ball Cons, you start out with only 77 health, -7 ball reach, +71 Fire vulnerablearty on wearer
@MageOfStupdity
@MageOfStupdity 3 жыл бұрын
the headshotting rocket launcher would use the same hit system as the huntsman. it would be an even more extreme version of the direct hit. except instead of being able to aim low to hit the ground and get some splash, you are encouraged to aim for the head, with a much higher chance of whiff. the damage done to the player would be determined by what hitbox the rocket collides with to trigger the explosion. it doesnt say it does more damage just to the head, it says on head shot. Ultimately I would put it at C-D, as it reduces your health by half, plus the vulnerability, so you would have an effective health of 75, but if you can nail someone in their upper hit box, theyre instantly dead. High risk, High reward glass cannon soldier.
@DissedRedEngie
@DissedRedEngie 3 жыл бұрын
weapon 7 be like "you think ubersaw crits were bad? Well, how about more consistent crits, and you heal the medic for daring to approach him."
@zacharykrapf8910
@zacharykrapf8910 3 жыл бұрын
Love these, would love to see more!
@Kmn483
@Kmn483 3 жыл бұрын
35:30 This bow would be awesome to pair with one of the back items for sniper. Since it already has -75% wep switch speed but helps fill the role of the smg anyways, you really don't need one. But having the passive bonuses from the back items would be great. You might be able to dual a pyro very well with the darwin's danger shield, or you could stack your regen all the way up to 9 health per second with cozy camper! With the bonus charge speed, this would also quickly enable the no flinching passive too!
@biggmackthewackslack6654
@biggmackthewackslack6654 3 жыл бұрын
9:43 OH MY GOD, I have the perfect name: *"The Hot Glu Gunn"*
@MrLocurito
@MrLocurito 3 жыл бұрын
weapon 11 feels kinda a ballista for the soldier, like shooting arrows... (it would be nice, it will give soldier a medieval primary option)
@endermage77
@endermage77 3 жыл бұрын
The game considers arrows to deal the bullet damage type behind the scenes (and actually has significant impact in MVM if you take bullet resistance upgrades), so I would reinterpret anything that messes with arrow damage resist/vulnerability as actually referring to bullet damage.
@tylerparsons2564
@tylerparsons2564 3 жыл бұрын
I think the heavy gloves are sss+ because it heals you seemingly anyways when equipped, and only negates overheal when deployed
@I0NE007
@I0NE007 3 жыл бұрын
#11: Rocket that deals critical hits on headshot will probably uses the hitbox for the huntsman arrows and replaces the default explosion with a crit explosion if a headshot is detected 1) The stats shows still allow for random crits and crit boosting. 2) the critical property, as I read it, implies that it could apply to the explosion and not *just* the one target being hit I would say that this is a direct upgrade to stock
@winsonlu3559
@winsonlu3559 3 жыл бұрын
One thing about the jarate pistol, it doesn’t say how long the jarate lasts. In fact, it just says it douses them, which when taken literally would mean the jarate just wouldn’t wear off.
@evanhulick7548
@evanhulick7548 3 жыл бұрын
A brief note on number 18: The lack of bonus healing only occurs when deployed. The number if times a medic is healing a heavy while he has his gloves out is minimal to begin with, so he could just sit on his minigun and still recieve full healing, only switching to the gloves if his medic dies. That way he can regen health and still moderately defend himself at the same time. I'd love to see it in game!
@Soupurman
@Soupurman 2 жыл бұрын
Number 6 is great yeah but what I thought of first was on engineer you can do lazy purples protecting your sentry with your body SO effectively and also on scout you basically negate the candy canes downside
@Thederpman4
@Thederpman4 3 жыл бұрын
the gloves at ~ 38:00 have the downside only when deployed. You can still get healed by medics if you put the gloves away. Otherwise it's just passive regeneration with a little less health, so i think it's really good
@ebbingtime
@ebbingtime 2 жыл бұрын
Honestly, despite all of the big numbers and ridiculous stats in this video, I think the headshot rocket launcher is the funniest generated weapon here. Maybe it's because it's almost a good enough approximation of a functional weapon that the headshot stat is a good juxtaposition, but I just love the mental image of doming someone on the head with a fucking rocket and instantly crocketing them to super hell. It completely flips the way a rocket launcher is used on its head, while also not stopping you from just using it like a normal rocket launcher. It's just a normal-ass rocket launcher, except also sometimes you can pull the big funny on someone.
@czha8329
@czha8329 3 жыл бұрын
those gloves are great, they provide you with self healing, while you have them in your HANDS, you can't be overhealed, and fall damage deals the tiniest bit more. GREAT for uber.
@jakedoesyoutube
@jakedoesyoutube 2 жыл бұрын
14:15 so that's what lazy purple used to tank all those rockets in how it feels to play engi
@TMCRGaming
@TMCRGaming 3 жыл бұрын
Headshot aoe mechanic: if the pin point of impact registers the head hotbox it counts as a headshot. Think of it like the explosive headshot upgrade for sniper in mvm. Edit: arrow damage counts as bullet. So it's basically bullet vulnerability/resistance
@rufusthehunalprophet6648
@rufusthehunalprophet6648 3 жыл бұрын
I have an idea based off of #5 12:05 Pros: An axe that has guaranteed critical hits against players that are marked for death +10% movement speed while in air (jumping boosts you in the direction you're moving slightly) +10% range Cons: 5 seconds of -30% movement speed when a marked enemy is killed 10 second loss of in-air speed boost when a marked enemy is killed 50% slower swing speed
@shieldlesscap6124
@shieldlesscap6124 3 жыл бұрын
I read the last one as “Cannot shoot while scoped” and I thought you were joking with the S placement and was just thinking “ok but when does he move it to g- because the upside gets canceled”
@linkthekirby9530
@linkthekirby9530 3 жыл бұрын
17:35 is a triple S in both Medieval mode and MVM. Especially MVM. You can pair with one Fan o War scout, and eviscerate entire waves while being practically invincible, and with 3 Über canteens, fully invincible for the big guys. And a full swing speed? God, the übersaw might not be needed. Just a Med and a Scout.
@lemono5954
@lemono5954 Жыл бұрын
Weapon #1 the scout pistol would only deal 15% more damage with the minicrits because cloaked spies get a 20% damage reduction, but the minicrit icon would still screw them ober
@elaroarhedgedog8891
@elaroarhedgedog8891 Жыл бұрын
I believe that number 11 could work by using the hit detection of the Huntsman and having an explosion spawn where the arrow would have stuck in the target/environment. Something like an explosive arrow, but shot from a rocket launcher. Yes, I know this video has been out for a long time.
@boppertron4929
@boppertron4929 3 жыл бұрын
Hi, this is quite random, but I found this little package of stats using the randomizer you used, and it actually made sense to me. Here it is. A new syringe gun for the Medic: Pros: +50 max health On kill: Uber percentage +65% jump height while deployed Guaranteed critical hits on mini-crit boosted players Cons: +100% fall damage vulndurability on wearer -85% weapon switch on wearer
@finchescrossing8449
@finchescrossing8449 3 жыл бұрын
Eleven had me on the floor, rolling and laughing. My sides hurt.
@bloodytombmarauder9577
@bloodytombmarauder9577 3 жыл бұрын
With #6, that 90% resistance would allow scouts/engies to survived a full 8 sticky trap at max ramp up and still enough health to tank a pill after and still live
@nightowl6055
@nightowl6055 14 күн бұрын
25:36 The Schrödinger's Headshot would actually be a pretty good name for a sniper primary
@CJ-ji5mc
@CJ-ji5mc Жыл бұрын
34:08 The way I interpreted the "charged shots decapitate victims" stat was that if you hit an enemy with a fully charged arrow (with 70% faster charge speed, mind you), even if it's a bodyshot, it will decapitate and instantly kill them
@manologamerss5801
@manologamerss5801 2 жыл бұрын
26:00 Way easier to just say that if the rocket hits the head (Not the explosion) then the rocket AND it's explosion do critical damage.
@The_Jho
@The_Jho 3 жыл бұрын
Will this be a series, I find it really interesting
@NinjasUseGlocks
@NinjasUseGlocks 3 жыл бұрын
can you make a tier list of the numbers 1-20?
@zanezane8780
@zanezane8780 3 жыл бұрын
I think that 15 is S-A+ due to the fact that you could constantly keep the enemy team jaraty covered at all times, making it into an excellent supportive tool.
@SO_SIC
@SO_SIC 3 жыл бұрын
24:57 would be 'I guess' strangely good in MVM, since you don't see giant robots intentionally trying to dodge your rockets. The arrow vulndurability doesn't make any change, since you don't see a random sniper running at you expecting not to die immediantly, if it didn't have the -50 max health, I'd call it an S. It's like the Cow Mangler, it has a cool mechanic, but it's basically just the stock rocket launcher.
@WesleyHamlin
@WesleyHamlin 3 жыл бұрын
27:02 the glassiest of cannons I also think this would work by if a certain radius of the explosion hit the head is a headshot
@Smirving
@Smirving 3 жыл бұрын
15:29 combat enginners dream
@pineslines
@pineslines 3 жыл бұрын
I feel like it’s doing really good how it is right now, too many videos would probably over saturate it.
@shwaz8489
@shwaz8489 3 жыл бұрын
I got an idea for a spy knife: The knife would look like those tiny blade things with the 3 spikes. The pros would be longer range and you will build a meter by backstabbing people (about 4 times the meter will be filled) when you right click with the meter filled you can dual wield 2 of the same knifes so you would get double the swing speed. The cons would be: backstab damage is cut in half, slower holster speed, and the knife will break after 8 kills.
@blazeburner303
@blazeburner303 3 жыл бұрын
number 11 can work in a way, just swap out the hit detect for the same thing the bows use, a projectile box with a crit area for the head
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