Awesome, now I really wish you had a lot more tutorials. This is great stuff.
@Marspaw-13 жыл бұрын
I never realized the game makes them speak automatically. I always imagined getting the characters voiced would be far more complicated than this.
@The_Ninedalorian3 жыл бұрын
This is actually something I need to learn I downloaded the video and will watch it while trying to make a scene. See some other stuff on your channel that will expand my knowledge base too. Good Form!
@CadenBlackGaming3 жыл бұрын
Hope it helped man
@andrewkinsey8754Ай бұрын
Awesome! I really like how the scene worked out at the end that was pretty clever thanks
@randomclod3853 жыл бұрын
Omg thanks for this guide. I just got into modding and I was wondering how to make my characters feel more alive. Can't wait for more :)
@CadenBlackGaming3 жыл бұрын
Glad this is helpful 😁
@janeknisely4383 Жыл бұрын
I am watching this to help me understand what sometimes goes wrong with my mods, and why, allowing me to troubleshoot them more effectively. Thank you!
@MehrdadParthian2 күн бұрын
hey chief. this is a continuation of my weapon quest. i've finished up the lower stages and i'm at the point where i want to create a scene with Eorlund to create the hammer. at this point i created a force greet package where at the proper quest stage he'll give me the weapon he created. before that force greet package, i created the scene and added a package to the scene where i chose the "activate" package, targeted skyforge and set the time on 1 hour, so that he'll get the items i provided to him (removed from my inventory), and then says goodbye (after dialogue ends) and starts "crafting the hammer" through the package. after he's done, he'll go to the force greet package which is the one i mentioned above. it kinda works, and does advance the quest, But, he does not actually activate the skyforge and work on it for 1 hour (in game time) instead he just stands in place until the 1 hour timer passes and starts the force greet, also the force greet package happens prematurely as well, during the second package i mentioned, instead of the first one, which is supposed to come after the second one. do you have any advice for me ?
@CadenBlackGaming2 күн бұрын
So in the scene you want home to use the forge, use a package called use idle, and point it to the skyforge as the idle then once he is done using stages in the scenes for length of the package then go to force greet
@MehrdadParthian2 күн бұрын
@@CadenBlackGaming ah i see. use idle package. got it. thanks ;)
@JT-ls3ly7 ай бұрын
You sir, are the GOAT. Thank you for this! Now I have no excuse to stop modding.
@mystic0652 Жыл бұрын
I was having a problem where everything worked but the NPCs wouldn't actually do anything after I talked to Hulda. I ended up ticking the box for "Must complete" in the package flag settings and managed to get it working! Thank you for the easy to follow tutorial, the pace that you do everything at is great compared to most tutorials that go through everything so slowly
@SkyrimBeast3 жыл бұрын
Heya thanks a lot Caden. This is incredibly useful.
@CadenBlackGaming3 жыл бұрын
Great to hear, I'm glad its useful for you.
@Del-Hole3 жыл бұрын
thanks for the info. been trying to figure the kit out for year. and you do a good job teaching
@CadenBlackGaming3 жыл бұрын
Glad they helps, will be uploading more tutorials once this mod update is complete.
@teabagger08713 жыл бұрын
Dont know why you left LL, would love to see you back! I know where your at now, not bad mouthing site Im just an LL'er. Thanks for mods and tutorials
@CadenBlackGaming3 жыл бұрын
I hear ya, I have nothing bad to say about LL wish everyone there the best, Glad you enjoyed to tutorial, as far as why I left, well disagreements on censorship I guess ,don't really like to get into details but I have no ill will towards LL or its members, many very good people and modders there. Especially CPU, he is a stand up dude.
@DieOrBeDead7753 жыл бұрын
What's LL?
@CadenBlackGaming3 жыл бұрын
@@DieOrBeDead775 Lovers Lab, a modding site
@MarceloDFerrer3 жыл бұрын
I like your video or the way you explain. But I like the explanation about providing a "like" more. I didn't know that this improved the search ranking of the videos. I start to follow you. Greetings.
@CadenBlackGaming3 жыл бұрын
Thank you, I appreciate you, I'm not 100 percent that's how the likes work but when I search for a video on KZbin, the ones that show up first always seem to be the ones with the most likes.
@Confusedalien11332 жыл бұрын
1 year later same. i liked that explanation he isnt 40 anymore at about 2k
@scarundy Жыл бұрын
Very useful, Thank you so much! This will totally help me. 😸
@Vlogoosh2 жыл бұрын
Great video! Thank you for this content! Congratulations for your channel!
@CadenBlackGaming2 жыл бұрын
Thank you and glad you enjoyed!
@charlie-e3o1x Жыл бұрын
Thank you for the tut
@toddtmh6636 Жыл бұрын
thanks man ,no nonsense and to the point this is helping me develop my mod
@gettps3 жыл бұрын
Wonderful. Looking forward to the advanced one. I have scripted scenes down. I'm having problems with papyrus rejecting story manager random scenes, so I hope you touch on that.
@scottmarlow60183 жыл бұрын
Keep up the awesome work!
@catalysttv8348 ай бұрын
Bro, you are a legend, thank you!
@remus9682 Жыл бұрын
Great video! but how to start a scene automatically?
@CadenBlackGaming Жыл бұрын
Can use the story node, or dialogue fragments, will do a tut on how to do this..will be on computer working on Dirtyborn this weekend and will get it done
@Sandman90482 ай бұрын
Thanks for the video...ever going to make the more in depth scene tutorial you referenced in this one?
@CadenBlackGaming2 ай бұрын
I will yes, been traveling lot and remodeling my house completely
@teabagger08713 жыл бұрын
Is there any way to get npcs to wait on the dialogue until npcs/npc has moved closer to other npc/each other?
@CadenBlackGaming3 жыл бұрын
yes you can add timers in the scene or a get distance condition
@conanedogawa8099 Жыл бұрын
Hello Caden and thank you for this video. Except I have a problem with a scene. Well, I'm doing a story about the ck skyrim, a side quest whose id is "TQMQuest01". This TQMQuest01 is the main quest. To continue my story, especially for the scenes, I put them in separate quests whose id goes from "TQM2 to TQM13". I just created a dungeon, I placed 2 NPCs in it, and I created a scene. And I tried in every way possible, the scene does not start. What do you advise me to do please? How to launch my scene which is in the separate quest TQM13 stp? Thank you in advance for your answer.
@finnz77863 жыл бұрын
One day ima get hip to all this n make a cool mod
@CadenBlackGaming3 жыл бұрын
haha cool be warned it gets addicting making them but looking forward to seeing it 😁
@cudakota15592 жыл бұрын
Another awesome tutorial, I followed it and it works perfectly, One question if I may. My character reads a note I placed in breezehome, the note directs PC to go to bannered mare and have a seat, they sit down then hulda and saadia have a dialogue scene, it all works great but when I read the note it gives the mission but that mission never ends even after they do their dialogue I still have the quest from the note to go to bannered mare. How do I make that quest complete? EDIT: I rewatched your tutorial and it does the same thing, you read the note and it starts quest "scene" then "talk to hulda" after you talk to her the quest doesn't complete. Mine does the same thing, I'm sure this is deliberate so that the quest can be expanded upon after hearing their dialogue and it can progress to another stage. What if I don't want to progress it any further and just have the quest we get from reading the note to complete after they do the dialogue scene.
@CadenBlackGaming2 жыл бұрын
In your quest stages tab you will see the last stage has a check box that needs to be checked to complete the quest
@cudakota15592 жыл бұрын
@@CadenBlackGaming K I gave that a shot, and the quest doesn't end. I checked the box in stage 10, the box that is end quest. I've also noticed that after the dialogue between hulda and saadia that they just stand there together after the dialogue scene ends and never get back to what they were doing before. I'm not sure if that is due to the quest not ending or not. I know next to nothing about this thats why I have to follow to the T others tutorials lol. there is a script fragment you added to the initial dialogue when you talk to hulda first, the fragment was I believe scene01.start() does this scene need something somewhere to advance it to stage 10 and then tell stage 10 to end the quest and complete it? Sorry to bug, like I said I know near nothing about making mods etc but figured learning to make a follower would be a good way to start learning. Also I know your busy, I could make a quick video of the scene playing in game and of how it looks in creation kit (I'm the one that made the vid series on Galesse that's in the comment section for Alpha on Schaken mods) so I can whip up videos quick (I may not know mod creating but I know making videos lol) if that would help. Again I know your busy so thx again for your help, it means alot.
@CadenBlackGaming2 жыл бұрын
@@cudakota1559 You're not bugging me at all I'm glad to help, yes you are right there is a script fragment to add to precede it to stage 10, in the ending script of the last dialogue add this GetOwningQuest().Setstage(10)
@cudakota15592 жыл бұрын
@@CadenBlackGaming Thx, gonna try it out now. I had made a vid but this answers the question. I'll go ahead and leave the link in case you would like to see the fruits of one of your tutorials :) Thx again, u tha man. kzbin.info/www/bejne/q5aldoilgr6YftE
@cudakota15592 жыл бұрын
@@CadenBlackGaming Hey Caden, sorry to bug again, I really have tried to figure this out on my own but am completely unsuccessful lol. I got my mod to a releasable state and everything is working great in it, except one part and its that part where part of the quest uses this type of scene. I did how ya said and put the GetOwningQuest().Setstage(10) and that worked perfectly to end the quest, it completes in the quest log and the quest completely finishes and shuts down as intended so that first part you had me fix fixed great. The issue is both Hulda and Saadia stay standing near each other after the quest ends they never go back to their default sandboxing packages after the quest completes. I went back to bannered mare hours later hoping after some time they may go back but they were still standing there. I was on Saadia's quest where I tell her redguards are looking for her hoping once she gets a task (to follow her upstairs) it'll break her free and it didn't. I then asked Hulda to rent a room and she didn't break free to show me the room. I then opened console clicked on Saadia and did disable/enable on her and closed console and they both went back to their default sandboxing package so that fixed them. I have the fix on the mod page for ppl to be able to fix them but that isn't really optimal lol. How do I end their standing together after that scene plays out and go back to their packages from b4 the scene without having to do the disable/enable fix on them to reset them? I tried checking goodbye box on the last actors last thing they say but that didn't work, also tried checking stop stage one the final stage where I ticked end quest and that didn't work either.
@captain99623 жыл бұрын
Hey man, can you show in a video how to make the follower change combat style in dialogue? like Inigo do?
@CadenBlackGaming3 жыл бұрын
I can yes, will be a week or so before i can get to that one, have a couple ahead of it, then after tomorrow i have 5 days with a lot of work, but I will get it out for you.
@captain99623 жыл бұрын
@@CadenBlackGaming Thank you, until then I will put into practice that quest aware that you uploaded, from yesterday.
@124VAM3 жыл бұрын
I've been looking for a tutorial like this FOREVER! I'm really surprised there aren't any - at least from what I could find through my search - on youtube to help newer moders! Is there a way for these kind of scenes to happen automatically, like two NPCs just passing each other and saying 'hello' for example without needing to talk to the NPCs for these scenes to trigger?
@CadenBlackGaming3 жыл бұрын
Glad it helped an yes, there is a way do make scenes happen like that, I am going to make another tutorial to show how to do that, it will be more advanced, it has to have a few conditions to make it work. I just wanted to show the basics first, the next one will give a lot more info on advance techniques.
@124VAM3 жыл бұрын
@@CadenBlackGaming You are my hero right now! I'll definitely subscribe to see a tutorial on that - as well a future tutorials! Thank you!
@CadenBlackGaming3 жыл бұрын
@@124VAM Your welcome and thank you!
@kevvincent88502 жыл бұрын
Hey Caden thanks for the tutorials there really good and easy to follow, i have followed this one all the way through and it worked, i did it with delphine and a follower i made and my question is they speak the lines at the same time so it gets a bit confusing and the scene is over rather quick have i missed something i am sure i did all the steps you did thanks for all the help looking forward to the rest of your tutorials in the future
@kevvincent88502 жыл бұрын
Sussed it watch video again did the wrong phases so all working now
@johndoremi3872 Жыл бұрын
i have a flickering render window, i update and downgrade my graphics card drivers and nothing.... any help? Thanks
@CadenBlackGaming Жыл бұрын
Flickering render window? In the creation kit? take a look here, never sene it forums.nexusmods.com/index.php?/topic/5833567-very-weird-ck-flashing-render-window-bug/
@toppdog20007 ай бұрын
Just watched & subscribed. Great video! This is all new to me, but I am working on an update to my mod & this may come in handy. Not sure if you have a discord or anything, but I would love to pick your brain to see if I am on the right track - trying to have it so when player enters an interior cell, a complete orchestra concert performance starts, & would include a bunch of NPCs playing instruments to match the music & singers singing in a group as well as solo performances.
@CadenBlackGamingАй бұрын
I have not been home alot but when i get home i will send you my discord..been traveling
@toppdog2000Ай бұрын
@@CadenBlackGaming Awesome! Thanks a ton:)
@Deehvad3 жыл бұрын
How do you make it just fire randomly? If I don't put any events or specific triggers like you do. I'm trying to make different NPCs just fire up random conversations in taverns and such, or perhaps have my different followers just shoot the breeze. I currently have a Male Khajiit voice type and a Female Young Eager voice type as followers and I want them to just randomly break out into conversations from time to time. How would I get that conversation to trigger at random intervals?
@CadenBlackGaming3 жыл бұрын
Its hard to explain in a comment but there are a couple ways to do it Thru and Alias, with conditions like GetisVoiceType MaleKhajiit ==1 The way I did it in Skyrims Shrouded Secret is I used the Misc Idle Dialogues and added a small script to force into alias when it spoke, and it would go into the scene I can make a turotial, but it I will not be able to do it for a couple weeks, if you want to look into it how I did it, download Skyrims Shrouded Secret, go to the quest SSS_Scenes and look under the Misc tab and Idles
@Deehvad3 жыл бұрын
@@CadenBlackGaming Thanks for the reply. I'll check that out. It seems that I might be onto something though, I just ticked off the "begin on quest start" box and the two actors walked towards eachother to start the scene. They didn't actually speak, so I'll have to roll up my sleeves and see what I messed up. I'll definitely check out your mod though, I very often figure this stuff out by reverse engineering... so thanks for that helpful clue!
@CadenBlackGaming3 жыл бұрын
@@Deehvad If they approached one another that's great, the dialogue might need a SEQ file created using xedit.
@Deehvad3 жыл бұрын
@@CadenBlackGaming Hmm, I've done lots of dialogue before without issue but I've never had to deal with SEQ files before :/
@CadenBlackGaming3 жыл бұрын
@@Deehvad Thats a good thing, some can be hit or miss but they say it's required on a start game enabled quest, but then again maybe it's just LE, I've only used it once.
@johndoremi3872 Жыл бұрын
i apritiate your video , i didn understand at all heheheheh. what software did you use, how to run the soft etc etc
@CadenBlackGaming Жыл бұрын
I have tutorials on how to run the xVaSynth in the video list, you can find the software on Nexus
@johndoremi3872 Жыл бұрын
@@CadenBlackGaming I gess i was talking about the Creation Kit, im pretty new on this stuff!!! you have greate content! keep it up
@CadenBlackGaming Жыл бұрын
@@johndoremi3872 Thank you, I take it you have gotten the CK now?
@johndoremi3872 Жыл бұрын
@@CadenBlackGaming Yes i have it now, but im full of errors hehehehe lerning the badway
@CadenBlackGaming Жыл бұрын
@@johndoremi3872 Yeah it comes with a bunch of errors, just hit yes to all, also look up the Bethesda Creation Kit video tutorials, there are 10 of them, it will be a good starting point
@selloutsanders57742 жыл бұрын
Hey thanks for the video! If I were to edit a windhelm gate guard to have more dialogue, would I need to create a new npc or can I edit the existing windhelm gate guard npc to have my dialogue? Just asking because I can never actually find the guard npc I'm looking for in ck, I've tried searching within the windhelm bridge cell and I just cannot edit any guard in it.
@CadenBlackGaming2 жыл бұрын
That can get tricky because it's on a non-unique actor, it's probably put there with conditions in the guard dialogue quest under misc dialogue in the hello section. Best way to fin it is to start by finding the dialogue used. so if you know what the dialogue is that's in vanilla game you want to add too, open up the CK and load up your mod. Then at the very top of the ck you have the different drop down menus: File Edit View World Navmesh ect Click on edit and then "Find Text" Type in the text and it will show you where that line is used. Try that and let me know if you find it.
@selloutsanders57742 жыл бұрын
@@CadenBlackGaming I'm trying to add xva synth generated dialogue I made to the guard. Would I have to add that to to the list of dialogue first before being able to find it?
@CadenBlackGaming2 жыл бұрын
@@selloutsanders5774 I see what your saying, syou you would just need conditions for your guard dialogue like, GetInCurrentLoc==WindehlemLocation==1 and isGuard==1 best to look up the different dialogue conditions on the CK wiki you can control all dialogue with that, its easy
@jorgev46563 жыл бұрын
hi. do you know how can i take all objects ids and positions from the current location ?
@CadenBlackGaming3 жыл бұрын
Object Id's yes, but positions, that I don't know. Maybe look into the Heartfire DLC, that moves object to positions, but I think its pre set
@jorgev46563 жыл бұрын
@@CadenBlackGaming maybe I could useful id's. Do you know the method?
@CadenBlackGaming3 жыл бұрын
@@jorgev4656 If youf in game you open console and click on item with mouse, in the CK open the cell and the list is in the bottom right once the cells open
@jorgev46563 жыл бұрын
@@CadenBlackGaming I understand. But I need a papyrus method to get all objects id's.
@CadenBlackGaming3 жыл бұрын
@@jorgev4656 I'm sure there's a way, I've never tried it though, or heard of it. Will have to search internet modding sites for it
@ageofwarriors36463 жыл бұрын
very nice
@Gacon12103 жыл бұрын
What if i want Hulda talk to player? Should i replace Sadia to Player?
@CadenBlackGaming3 жыл бұрын
Yes make a Alias, call it player, and the put it as Unique Actor, player. unlike fall out 4. you can't have the player talk in a scene
@Gacon12103 жыл бұрын
@@CadenBlackGaming Is the condition GetisID = player?
@CadenBlackGaming3 жыл бұрын
@@Gacon1210 The only conditions you would need is for who is speaking. So if Hulda is speaking, can use her as a condition even though scene will know because of the alias, the player cannot speak in scenes in Skyrim so no need for the Player condition.
@Gacon12103 жыл бұрын
@@CadenBlackGaming i see! by the way do you know why every time i compile CK show me blank error. I use MO and i have \scripts\Source mod with all the source script from skyrim to LL but still have blank error
@CadenBlackGaming3 жыл бұрын
@@Gacon1210 That I'm not sure of. MO is something I never use, but I think there is a certain setup that needs to happen to use CK with it, ask on LL, they will know, I've never used MO, I still use NMM
@FrozenFlameYT_ Жыл бұрын
Off topic but is there any way u could help me figure out why my custom voice isn’t working on my npc?
@squallzenoria119 Жыл бұрын
You will need to provide more information about your request. Additionally, it depends on your setup, mods installed, and possible mod conflicts ETC ETC ETC.
@FrozenFlameYT_ Жыл бұрын
@@squallzenoria119 my custom voice works for pc but doesn’t work for Xbox
@johndoremi3872 Жыл бұрын
Thanks to you, finally i have pretty much everything running with no errors., thatks for help us with this ., there are not a lot of tutorials likes yours. i had donloaded animalMansion , but i have no idea how to use it , it says that i have to START A QUEST_?? how to do that? how to start a quest on skyrim? THANK S IN ADVANCE!!!
@CadenBlackGaming Жыл бұрын
To start a quest in game through console command, open the console and fine the quest Id, so for example if it was Wellness Check for Dirtybornm i would type:; Setstage SSS_WC 0 and hit enter
@johndoremi3872 Жыл бұрын
@@CadenBlackGaming This is what i did ... i went to the map , opened the console and typed tmm 1 and i could see the mansion, i traveled to it and it worked. the thing was that i was not avalable to see the mansion to start a mansions quest . Thanks so much!!!
@johndoremi3872 Жыл бұрын
how did yoy do to they "read " with female voices? sorry im like a kid asking so many questions, its ok if you dont conseder relevant . Thanks!!
@CadenBlackGaming Жыл бұрын
I'm not understanding the question
@johndoremi3872 Жыл бұрын
@@CadenBlackGaming Most of the time went you write your own dialogs , you have to record your own voice to put voice to your dialogs .
@CadenBlackGaming Жыл бұрын
@@johndoremi3872 I have a tutorial on the xVAsynth to do this kzbin.info/www/bejne/jqWzeH-fbbanjas
@johndoremi3872 Жыл бұрын
@@CadenBlackGaming AWESOME !!!! THANKS TO YOU i have the scene complete, now i dont know how to start the scene... it is not on the load menu...
@CadenBlackGaming Жыл бұрын
@@johndoremi3872 I start them with a small script in dialogue "Scenename".Start() I have a couple scene tutorials that use this script
@josephreagan9545 Жыл бұрын
You SHOULD make money on this. Profit is good so long as it is obtained morally. Your videos help people; therefore, if you profit from them, that is a good thing.