Heck we got this video to 100K now. Thank you very much everyone! :)
@Iced93 жыл бұрын
I love how unicorn fountain is basically the holy grail of oot cut content.
@TheObsessiveGamer3 жыл бұрын
This and beta Hyrule Castle Town I say lol
@Robert-tl2vg3 жыл бұрын
Why do you love it?
@edwardholder4293 жыл бұрын
Just imagine a 9 year old finds it
@shiftfire45113 жыл бұрын
@@Robert-tl2vg The Unicorn Fountain was shown off in previews of "Zelda 64", and as a result dozens of rumors bounced around the early internet and playgrounds at schools across the nation. Indeed, this entire generation of gaming had some of the most famous myths, and Ocarina's three big ones were the "Sky Temple", the Triforce, and the Unicorn Fountain.
@Riobink3 жыл бұрын
@@shiftfire4511 it's definitely a generational thing, the internet is just too ingrained and people investigate games too deeply so rumours like that now have a lifespan, a usually short one too
@literaltrash22753 жыл бұрын
Imagine being the person just getting a cart that you think is FZero and then you see all unreleased zelda content. This content is 20 years old and NEVER seen or been used till 2021. Crazy
@squilliamfancyson35523 жыл бұрын
It really is, I love this content from one everyone’s favorite and well known/legendary game
@saladasss20923 жыл бұрын
so, someone's uncle does actually work at nintendo
@hebrides63543 жыл бұрын
I'd love to see a remake of OOT with all the cut content now that hardware restrictions aren't much of a problem anymore
@LSTNSCRFN3 жыл бұрын
Directors cut that’d be awesome let’s ask Nintendo abou….. wait nevermind they don’t care what fans want
@hondamanvtec28943 жыл бұрын
@@LSTNSCRFN Nintendo aint Nintendo anymore haha They were the best ...
@haijehiemstra28833 жыл бұрын
@@hondamanvtec2894 were were WERE
@Perroden3 жыл бұрын
This is how remakes should be
@billythomas1192 жыл бұрын
Yes everyone right Nintendo uses too care about their fans Thay don't no more
@ZeldaMaster2853 жыл бұрын
It really looks like a lot of the cut or changed content was simply due to unfortunate hardware limitations, and nothing more. I really would have loved to have seen some of these areas in the game, perhaps in a true remake, but alas, Nintendo will never do that.
@TheObsessiveGamer3 жыл бұрын
Truly. 64DD was really gonna give it the boost it needed. Even the Expansion Pass might have done enough to run some of it if it was out at the time. I do hope for a true remake one day that puts it on the scale or BOTW but with all the OOT conventions there but expanded
@shadowledastray3 жыл бұрын
@@TheObsessiveGamer Funny you should mention that. I was just flipping through an old Iwata Ask interview and saw this: Iwata:ROM cartridges don’t have any moving mechanical parts, so they can read motion data in an instant, no matter where it’s stored. However, with a magnetic disk, it takes time for the mechanical parts to move around meaning you have loading time while it’s locating the data. As a result, we couldn’t get Link’s motions to work. If there hadn’t been as many motions, we could’ve gotten the game to read them to memory from the disk in advance, but we had around 500 motion patterns. Ozawa:That’s right. That’s the reason that Koizumi was saying “My Link won’t work on the 64DD,” at the time.
@ZeldaMaster2853 жыл бұрын
@@TheObsessiveGamer If Nintendo really does love their fans, they'll do a true remake of it for the anniversary this year. Now that the hardware allows it, why not add wild horses and the gigantic lost woods? Might not be able to add all the magic arrows or effects, but they could re do the areas and work the game as a true love letter to the Zelda fans. They could even include the original with all of the glitches it's famous for. That would be something that would truly thrill all the fans. Sadly, if Super Mario 3d all stars is anything to go by, they'll only pretty it up a bit and fix undesirable glitches. At least we'll get Skyward Sword on the switch. That'll be fun.
@kargaroc3863 жыл бұрын
@@ZeldaMaster285 Nintendo is *extremely* conservative with rereleases.
@gloriouspurpose_3 жыл бұрын
@@ZeldaMaster285 I've gotta fill you in on something, no company does anything because they love you lol. But yea it'd be cool, probably won't cost much time or money to develop, and would have a sizeable enough amount of people wanting to play it.. Though at this time it'd just be a less impressive version of newer zelda games
@binusbechbips7583 жыл бұрын
19:55 Jesus Christ, those poor souls living in the timeline where they actually added that extra floor
@SSDARKPIT3 жыл бұрын
I actually wish we got that version instead.
@AJ-ed7mx3 жыл бұрын
This gives me hope for ura zelda to be discovered once again
@TheObsessiveGamer3 жыл бұрын
And hope it's beyond what we have of Master Quest and the 2 areas from the Gigaleak.
@AJ-ed7mx3 жыл бұрын
@@TheObsessiveGamer im glad this community of nerds exists who also share my love and passion for oot, everyone here im sure is overwhelmed with joy at these recent discoveries . Oh yeah brother, i have hope that the full fledged ura is out there somewhere!!🙏🏻
@Bung-ms9jc3 жыл бұрын
Ura zelda exists, it is master quest. Miyamoto wanted to incorporate features of the DD into Ocarina, but all that came out of that planning were remixed dungeons. Ura zelda became master quest
@magoria13823 жыл бұрын
@@Bung-ms9jc URA ZELDA IS NOT MASTER QUEST. Ura Zelda was so much more than Master Quest, you really need to look it up and see what Uta Zelda was supposed to be! ❤
@Bung-ms9jc3 жыл бұрын
@@magoria1382 it's not, Ura Zelda is literally Master Quest, another journey. Yes, the Ura Zelda Miyamoto planned was much different than simply remixed dungeons, but we have no evidence Ura Zelda ever made it past the planning stage thanks to the 64DD's failure. Whatever was planned for Ura Zelda was either taken and implemented into Majora's mask, or was included in a later zelda game. If you want a playable Ura Zelda, its Master Quest, that's it. Its disappointing, but Master Quest is literally called Ura in Japan.
@neoqwerty3 жыл бұрын
The grave on the side of the castle sounds like the Royal Family's grave, if that makes sense? The game teased a lot about the grave having a secret passage from the castle to the fields-- so perhaps that was why Impa can take you back out of the courtyard and you end up at around that spot? And how Zelda escapes from Ganondorf's pursuit? (It's interesting, because real-world castles HAD these features-- especially smaller castles surrounded by a town, they would have a hidden passage to evacuate in case of an attack on the town inside a holy place (usually the local church or the lord's chapel).
@jmjedi9233 жыл бұрын
man, i wish the cartridge wasn't overwritten, that seems really interesting
@totallynotkhobsessed3 жыл бұрын
This is just proves that unwritten versions exist, have hope. We'll find them.
@TheObsessiveGamer3 жыл бұрын
I imagine multiple versions must exist since each demo station would have one of these carts in for people to play. Hopefully not all of them were rewritten after
@Supersonicblue10273 жыл бұрын
@@TheObsessiveGamer I'm sure there's probably like one or two versions where they put all the data on them as backups of the stuff but those ones are probably at Nintendo for ya know safe keeping cause I'd image they'd wanna keep all the stuff just in case so reserving extra cartridges for the specific games just makes seems like a Nintendo like thing to do.
@Teh_Random_Canadian3 жыл бұрын
I was thinking the same thing, would have been amazing to see a full playthrough of the old beta version
@Teh_Random_Canadian3 жыл бұрын
@@Supersonicblue1027 Im sure they have intact copies of all versions. I seriously doubt Nintendo would ever give them up tho.
@canaricassius83233 жыл бұрын
Love seeing developers original visions and how they change overtime, you're like an archeologist for video games XD Keep up the great work!
@TheObsessiveGamer3 жыл бұрын
Thank you very much! I got plenty more cut content to dig through.
@RoseBleueDuRosierSec3 жыл бұрын
Ok, now that I've watched... That water temple is so much prettier :c now I'm a bit sad it got cut.
@TheObsessiveGamer3 жыл бұрын
Honestly, I love the way it looks. Being my favourite temple already, it would have just made it even better.
@Supersonicblue10273 жыл бұрын
Well it's not that it got cut they just changed it honestly the dragon's hanging in the boss room are just place holders for the zora version of the dragon you see the water temple was always meant too be this way but while they were making they planned to combine there culture with the zora like in final game so the dragon's are the placeholder for the zora version of that dragon and honestly I'm sure they wanted too keep all 4 floors but they probably realized that they themselves kept getting lost in the massiveness of it so they probably reluctantly decided to get rid of the 4th floor and keep 3 floors instead and I believe at one point they considered putting the bridge on the third floor as a result of this but them realized that'd make it too easy too fight the boss but if you at the room in here and look at the final games you'll see they salvaged as many rooms as possible while keeping organized enough not to get extremely lost in the temple so it's the same temple just one less floor and less confusing to navigate.
@firesnakex83 жыл бұрын
The grander scale made it look like an actual giant temple as opposed to a toy play set or something. I would have loved this
@Hazardus3 жыл бұрын
This video is super interesting and really well made, 5k super well deserved.
@TheObsessiveGamer3 жыл бұрын
Thank you! let's go for 10K!
@dewyocelot3 жыл бұрын
I hope you get even more. Your effort and quality are far above your current sub count.
@TheObsessiveGamer3 жыл бұрын
@@dewyocelot Thank you! we are on rapid growth, so maybe it'll match the quality and effort soon :)
@Zephor3 жыл бұрын
It's amazing that this cartridge was leaked at all but it really makes me wish it wasn't overwritten. I guess we just have to be grateful for what we have. Keep up the good work. You are the best in the cut Zelda content community.
@RaveNinja14013 жыл бұрын
9:40 they should have kept that skylight in the temple's main room, it looks beautiful, through probably they had to do away with it because of the whole Poe Sisters' mechanic and the showdown against Meg.
@rexellate3 жыл бұрын
I love that this cartridge dump happened shortly after your first episode. Perfect timing
@TheObsessiveGamer3 жыл бұрын
Been overall an excellent half year wit h these leaks for the channel. From the Gigaleak and now to this. Hopefully it keeps coming
@MalabarTheGreat3 жыл бұрын
Great video. I'll never forget how as a kid, I'd stare at the beta screenshots and wonder how the game used to be, prior to release.
@TheObsessiveGamer3 жыл бұрын
Thank you for watching everyone! and thank you all for making us finally hit the big 5K mark! We'll plan to keep making more Cut Content videos as we go forward so make sure to subscribe and stay tuned!
@dakotakirkpatrick13353 жыл бұрын
Still getting my hopes up for ura Zelda disc to be found maybe next year
@Hazardus3 жыл бұрын
Congratulations on hitting that 5k mark, very big achievement and can't wait to see you at that 10k mark.
@dakotakirkpatrick13353 жыл бұрын
I wonder if the GameCube could have handled it beta Lost woods
@TheObsessiveGamer3 жыл бұрын
@Zylo Wolf 2.0 GameCube likely could easily enough. Just wish we could convert these OOT Roms to GameCube files to try them on Dolphin
@Hens1123Minecraft3 жыл бұрын
I have used a certain emulator that allowed to allocate more ram than intended. If you used this emulator do you think it would be possible to load the beta lost woods with the trees?
@jalen49453 жыл бұрын
4 levels of water in the water temple: *cries*
@grandsome13 жыл бұрын
That's how you change the water levels, with player tears.
@shintruth27163 жыл бұрын
Would have quit the game with that level of bullshit x'D
@treerich18583 жыл бұрын
Beta Lake Hylia ran perfectly fine on my everdrive, so the n64 can handle it fine. I think it was changed because all that empty space may have been thought of as boring to traverse. Also, it may have been worth noting that the famous sunset scene was very likely taken place in the forest building map, as someone on Twitter has discovered. Lastly, I don’t think that beta lost woods matches the screenshot. I think that screenshot takes place along the castle walls, as it can be seen in the background.
@TheObsessiveGamer3 жыл бұрын
oh yeah it doubt this can (though I imagine it's Everdrive + expansion pack to get MM level of big areas)
@TheObsessiveGamer3 жыл бұрын
Also the Famous Sunset scene I can 100% confirm wasn't in the Forest Building area as the sky was never meant to be seen and the person on Twitter who showed it off showed it without realizing there is supposed to be a large forest surround the entire thing all along that the N64 just couldn't handle loading all at once. As for the Lost Woods, the ones in the screenshots are of stage 1/2 so it would be very different vs this one which is stage 3/4. However, since we now got the Stage 1/2 of Hyrule Field which shows the Castle Walls and it not having any forest near it, we can confirm that structure behind the lost woods in the screenshot is definitely not hyrule castle walls. It's very possible there were other ruins or something back then in the Lost Woods which would fit the whole build up to the Sacred Forest Meadow I say
@Supersonicblue10273 жыл бұрын
Well the lost woods here is the version of that lost wood but in stage 4 development but if you load it up you can clearly see the same exact fog and when z64me played around in this lost woods the fog was even denser as dense as the fog from that screen shot of the stage 1/2 lost woods so it's definitely that same forest from the stage 1/2 build but in a later stage of development where they probably cut back a lot of it but it was still too many trees so that's why we ended up with the one in the final game instead.
@TheObsessiveGamer3 жыл бұрын
@@Supersonicblue1027 Oh good call on the fog. I wasn't sure at first if it was just the N64 messing up rendering something or what but yeah now that you mention it, it makes sense
@shadowledastray3 жыл бұрын
I was thinking the same thing: once the initial thrill of having such large areas wore off, how quickly would tedium set in? People did complain about WW and TP overworlds being too "empty", despite being designed for more powerful consoles.
@Bruno-fz5ef3 жыл бұрын
This video is sick, it reminds my why I love Zelda community so much
@TheObsessiveGamer3 жыл бұрын
We try :3
@dontdodrugs85383 жыл бұрын
Thank you so much for this. I replay this game at least once a year and constantly wish there was more
@Saiyan0X3 жыл бұрын
Man, imagine the game we could have get if the technology didn't limited it.
@legacytag3 жыл бұрын
The fences in the stage 3 Hyrule field were actually from a demo of a nearly complete version of the game, it's a stage 4 version of the field and the horse jumping areas were cause the demo allowed people to play around on epona
@TheObsessiveGamer3 жыл бұрын
This has been a theory at least, nothing truly confirmed. The fences have been there even in screenshots outside of the demo so we know it wasn't just for demo purposes. I still do theorize the fact that many horses were roaming the field are why fences are around for them to jump over and for you to play with the horses.
@Supersonicblue10273 жыл бұрын
I believe they showed a part of it in a small scene in a old VHS for the gane but they only showed Epona and link in front of a finished part probably trying to hide all the fences and unfinishedness.
@zerobyte8023 жыл бұрын
This makes sense. I got to play OOT demo at E3 ‘98. You started at a menu where you could pick from (I think) 4 scenes: Phantom Ganon fight, A fight against some lizalphos in a fire cave, the Hyrule Castle stealth section, and a fourth option that I’ve forgotten. The 4th could have been an Epona demo in that archery target practice map.
@Ashley61003 жыл бұрын
You are correct. The Cutting Room Floor makes it clear that this version of Hyrule Field was the one playable at SpaceWorld '97, which is why areas were all newly fenced off. This also applies to the alternate Gerudo Training Ground, demo players were challenged to complete a task in each of the three areas. One was to hit targets with a bow, one was to find and defeat 4 hiding poes and the third (and most interesting) was to chase after a fleeing poe. This was the area which was identical to the Dampe area, so they stuck with both the location and idea right into the final. I strongly suggest checking out TCRF for more excellent info! tcrf.net/Proto:The_Legend_of_Zelda:_Ocarina_of_Time/Late_1997_Overdump/3D_Maps
@1993Southparkfan3 жыл бұрын
It might be just me but it feels like the great fairy fountain in the beta version of Hyrule Castle is a lot closer to the one at Ganon's Castle than it did in the final version. Which is funny because I always thought the path to the great fairy fountain in Hyrule Castle did not match up with the path to the one in Ganon's Castle.
@revolverocelot25523 жыл бұрын
loving this channel!! your voice is so appealing and soothing to listen to and i just cant stop lapping up all this unused zelda content haha
@TheObsessiveGamer3 жыл бұрын
Thank you! I never really like my voice but I always appreciate when others do like it :)
@radishpineapple743 жыл бұрын
@@TheObsessiveGamer I found your channel two days ago, and I was going to comment about your manner of speech, but someone else did so I'll add to this one. I would say that your idiosyncratic manner of speech is charming and nice to listen to. It has a different pattern of intonation which could be described as "sing-songy". It's a breath of fresh air compared to the generic presenter's voice which you hear everywhere, and it'd be a shame if you tried "cultivate" your manner of speech by imitating theirs. So, please don't get rid of your unique voice.
@TheObsessiveGamer3 жыл бұрын
@@radishpineapple74 Thank you very much! well I don't think I can do much about getting rid of my voice, but I do like that you guys like its uniqueness lol
@ZonnexNecton3 жыл бұрын
Right. Modders with skills get cracking and unleash your imagination to life. But... finish it completely and release it for download before Nintendo takes it down. Don't show anything less than %99.
@load-bearingcoconut55863 жыл бұрын
I wonder if the Great Deku Tree dungeon being way more complex meant that it wasn't originally meant to be the first dungeon? I recall in the first part there being a comment about the possibility of Link starting in the Castle Town early in development, and having to go on a large journey to reach the Deku Tree.
@TheObsessiveGamer3 жыл бұрын
The story of that stage (as presented in the last Zelda video I uplaoded) still does have the Great Deku Tree as the first dungeon. The Castle Town start was theorized as an even earlier stage of 1 and 2.
@majoraslayer642 жыл бұрын
This is the holy grail of content. I've dreamed for 20 years of getting to see all of this outside of grainy screenshots, and I really hope someone puts together some emu games using these assets to try and recreate the different versions of the game. So many incomplete concepts can be finished out to be able to work since we're working without the limitations of retail hardware now. We could have a series of Beta World Tour versions that allow different experiences, such as a version dedicated to just exploring maps as well as several versions that try to interpret what the experience may have been like at different stages of development if they hadn't changed direction. I bet the large maps like Lost Woods weren't meant to be ultimately loaded all at once the way we currently load them, and they were abandoned when the dev team failed to find an effective way to implement culling that looked good. With it being an unofficial build, we essentially have unlimited system resources (in terms of 1997 technology) available to build them.
@coolnightskate3 жыл бұрын
I love seeing the locations from old screenshots. Anytime there was a screenshot in a magazine it was like gold.
@DenkyManner3 жыл бұрын
I've watched a few different videos about this recently and this is by far the best one. You know your stuff
@TheObsessiveGamer3 жыл бұрын
Thank you very much! Got more planned too
@Sharpstoned3 жыл бұрын
Dude this is good quality and really well put together. This deserves more views great work.
@TheObsessiveGamer3 жыл бұрын
Thank you! it's growing so hopefully more.
@Nr.1Mimir3 жыл бұрын
Lol I thought you’re like a famous KZbinr because your content is sooo good but man you deserve so much more! Keep it up and stay safe. :) Ps: you got a new sub ✨💅🏻
@TheObsessiveGamer3 жыл бұрын
Thank you very much! We are growing fast, so hopefully i'll be a famous KZbinr to reflect my content :)
@Nr.1Mimir3 жыл бұрын
@@TheObsessiveGamer yea :)
@qb10073 жыл бұрын
I stumbled upon this channel looking for this kind of content. I am so happy that I did! I'm looking forward to more of your videos and I hope you cover cut content of Majora's Mask eventually. You do a great job at being thorough, keep it up!
@TheObsessiveGamer3 жыл бұрын
Thank you! Majora's Mask is planned to happen eventually, but got plenty more OOT still prior (and and ura Zelda video too)
@toxickle2 жыл бұрын
This is by far the most underrated channel on KZbin. Every video you make is filled to the brim with interesting I formation. I hope this channel blows up quick.
@TheObsessiveGamer2 жыл бұрын
Thanks! hopefully so! :)
@BreloomsGarden3 жыл бұрын
I love this so much. Thanks for keeping coverage on cut content coming!
@seeenkun38263 жыл бұрын
Truly underrated channel. You definitely deserve more. Revitalizing beta content, amazing edits, with the perfect voice to do so. Keep it up!
@mrt8bit6923 жыл бұрын
This has got to be the most interesting thing i have seen in a wihle! I got super into all of these cut locations a couple months ago, and totally thought they would never been seen or found
@taki18383 жыл бұрын
Hey man, thanks for this awesome video! I hope your channel keeps growing more and more!
@suikasuika41572 жыл бұрын
it's pure happyness to see all of theses unused content
@TheObsessiveGamer2 жыл бұрын
That it is and I got plenty more too!
@suikasuika41572 жыл бұрын
@@TheObsessiveGamer i started a new game on OOT yesterday after watching your videos XD
@zsck3 жыл бұрын
I liked the Forest Temple with that light coming from the ceiling, it had a very oniric aura, though I love the final design too, it's scarier As always, a very interesting and good video!
@TheObsessiveGamer3 жыл бұрын
I do love it a lot but I almost theorize that maybe they got rid of it cause of the Poes?
@zsck3 жыл бұрын
@@TheObsessiveGamer I think that too, perhaps also to maintain a darker atmosphere for Phantom Ganon and make the lighting issue less complicated in case of entering the temple at night
@Shrek_es_mi_pastor3 жыл бұрын
@@bastienlafleur5838 Dude post this theory somewhere else! It deserves to be viewed and discussed, not to be found randomly in a reply section (seriously, why you post it here of all places?)
@seir3233 жыл бұрын
3 minutes in, and my jaw is dropping at how gorgeous hyrule field is. You can totally see how the river system in the final game would have been connected, how Lon Lon Ranch had to be put behind a wall because of load limitations, etc. The castle gates are textured now! Already watched other vids, and it's just so amazing seeing the tiny screenshots I pored over in game magazines were real at some point, but this is just on a whole other level!!!!
@TheObsessiveGamer3 жыл бұрын
Truly is amazing seeing this actually fully playable and explorable after all these years. Really felt like a breath of fresh air
@MissFJONES3 жыл бұрын
I've been binging your videos and you make the best Zelda beta content videos I've seen, most people seem to just read off TCRF but you actually going through the maps is so cool and shows how interested you are in the topic
@TheObsessiveGamer3 жыл бұрын
Thank you! Whenever I have the ability, I try to go and access the map or content itself. TCRF is a good resource to reference, but not the only one that should be imo
@saffronnie39693 жыл бұрын
Dammit! He knew I was watching his vids way too late last night so he did a continuation of the one that got me on his videos!
@Kumakaree3 жыл бұрын
SAME HERE
@TheObsessiveGamer3 жыл бұрын
and I delivered :P
@saffronnie39693 жыл бұрын
@@TheObsessiveGamer Yes you did! I just finished watching the video (Took me so long cos I excitedly spamming a friend bout all the finds) and I HAD NO IDEA that some of these places had been found! When I saw the old Deku Tree dungeon! DUDE! We had only had like one or two screenshots of that!!! That was AMAZING! I personally wanna see old Dodongo's cavern cos they actually scrapped the dungeon and redid the whole thing, and I wanna see the old Hyrule Castle town! Maybe... Maybe one day! Still though! The old lake Hylia! The old Hyrule/Ranch! All of those were things talked about A LOT! So seeing them is amazing!
@saffronnie39693 жыл бұрын
@@Kumakaree Pffft XD Last night and by last night I actually mean 4-5 in the morning I was like "I need to sleep.. But Beta content.."
@TheObsessiveGamer3 жыл бұрын
@@saffronnie3969 haha glad you enjoyed it! It truly has been an exciting time. Probably the most exciting since the original Debug Rom came I say
@meeksshoes86213 жыл бұрын
I have played this game countless times, watching this video made me appreciate HOW MUCH they really shoved into 1 single catrigue!
@TheObsessiveGamer3 жыл бұрын
Indeed. It's still amazing how much they can compress
@LeraxxCreedy3 жыл бұрын
You're pretty spot on about the early version of The Great Deku Tree dungeon being similar design to the Bomb-omb battlefield's mountain, I thought the same thing when I had a little playthrough of it.
@lowmax4431 Жыл бұрын
Man I wish we had a the whole rom. But it's amazing that even this much was recovered.
@shadowledastray3 жыл бұрын
I was definitely looking forward to you covering the latest beta content! I especially love that early Hyrule Field.. Though, for what it's worth, the final build did keep the interconnected river flow from Zoras River to Lake Hylia.. It just goes from behind the castle off into Gerudo Valley, then to Hylia (I always liked how it all connected). But that grave stone behind the castle is pretty interesting. That's where a big Poe is in the final, I wonder if there is any connection there? Overall, this beta leak has been surreal, both in how drastically different areas looked, but also in showing just how refined the final game was. A good example is the Fairy/Deku Tree, it's basically a tree shaped structure inside a tree, whereas the final felt like a more organic environment inside a tree. Man.. Zelda 64 just keeps on giving after all these years.
@TheObsessiveGamer3 жыл бұрын
Thank you! I did look up the final map and wow I never noticed that way they may it flow through practically every major area space for Death Mountain and the Forest. The final games Deku Tree I feel doesn't take advantage of it being a tree so much like this does as it practically lets us climb a whole tree which feels just more right. Hopefully we get even more like this. Most exciting time since the Debug Rom happened
@jackkearney96683 жыл бұрын
you never disappoint with the cut content videos! i was so keen to watch this as ocarina of time is so nostalgic and is definitely one of my favourite games. this was such an interesting and quality video with so much depth. nice work, it’s honestly your best video yet!
@sampletext52153 жыл бұрын
CAN SOMEONE PUT THIS TOGETHER AND FINISH IT LIKE IT WOULD BE THE GAME INSELF I REALLY WOULD LOVE TO SEE THIS SO AWESOME
@rexellate3 жыл бұрын
The “torch lighting” of that gerudo map is very similar to the final Ganon’s Tower torch lighting rooms
@NFITC13 жыл бұрын
I really like this idea of the Deku Tree. I can see why it was scaled down though. It seems pretty intimidating for a first dungeon to be an enormous spire. The first dungeon should be short and simple.
@TheObsessiveGamer3 жыл бұрын
Indeed. I do think it should have been used for Master Quest though. Such a shame that it wasn't
@ConservativeSatanist6662 жыл бұрын
I love and still own my Ocarina of Time. This video was awesome
@flyforce163 жыл бұрын
RIP Kamek in Mario Kart 64 1995-1995 ...also great video as usual! lol!
@peredia5003 жыл бұрын
Why are we so obsessed with this game!!! I love it
@TheObsessiveGamer3 жыл бұрын
OOT is special (though I do other Cut Content too)
@peredia5003 жыл бұрын
Can’t wait for it good work!
@1claytonic13 жыл бұрын
this channle going to blow up with content like this
@TheObsessiveGamer3 жыл бұрын
Hopefully! it's doing rather well these day
@zigazav13 жыл бұрын
The A+B system was later implemented in Minish Cap by Capcom, as I imagine they had some connection to Nintendo's games for reference. In Minish Cap, you had no fixed equipment buttons that could not be changed like the sword being mapped to the B button in OoT. Be it any item, bottle, or your current sword, you could map them to either the A or B button. Your choice.
@TheObsessiveGamer3 жыл бұрын
Yeah though that was the case since Zelda 1 actually, so Minish Cap just continued that trend
@NanaBowana3 жыл бұрын
This is literally my favorite Zelda game of all time I will obsessively absorb any information I can find about it like a sponge 🧽
@TheObsessiveGamer3 жыл бұрын
Good thing I still got more cut content to come for it :P
@hyperhedgehog73 жыл бұрын
ooh that thing with the dampe race area is super interesting
@RoseBleueDuRosierSec3 жыл бұрын
Can't wait!
@studioarentain39603 жыл бұрын
It's amazing how much would change. I would love if someone made these unused maps into a full game that stood on its own
@TheObsessiveGamer3 жыл бұрын
Well a KZbinr named Zel. with a team of people are doing just that actually if you want to check them out!
@studioarentain39603 жыл бұрын
@@TheObsessiveGamer I will! Thanks!
@zacharyconfer18282 жыл бұрын
That old deku tree would be PERFECT for a dungeon used as a transition area between Termina and Hyrule, if one were going back up the liminal log in some kind of fan project combining the games.
@TheObsessiveGamer2 жыл бұрын
Indeed, though one would have to figure how the Great Deku Trees interiors would change? I do think that beta lost woods would work really well
@dynogamergurl3 жыл бұрын
I really want to see more of Zelda game cut content. if 64 version had this much cut content imagine some of the more modern ones
@bigangenbygang8 ай бұрын
The path off to the side of the Lake Hylia map has the same kind of textures as the early Hyrule Field's exit to the Gerudo Desert. The Gerudo Valley is connected to Lake Hylia in the final game, so it probably was connected here too. Just by a path rather than the river.
@slob50412 жыл бұрын
The hidden entrance reminds me of a spot you can pray in link to the past to enter a fairy fountain
@RyanLeCocq3 жыл бұрын
Nice work! Love it.
@Midnight_horrors8853 жыл бұрын
Keys weren’t used in beta deku tree someone restored all the actors and puzzles available for the dungeon at the top of the tree is theorized to hold Navi as you were supposed to rescue her in the dungeon
@TheObsessiveGamer3 жыл бұрын
I saw that "restoration". Now here's the thing, alot of the actors were guesswork. Opening it myself in a level editor, the actors didn't match anything existing in the final game in many parts, so it was a alot of guess work on his part. That treasure chest might have had a key requiring to open the final door otherwise it be very easy to get to once you activate that platform. But of course it's all a theory here on what may have been there. Also there was another door past the top of the tree that wasn't explore which might have contained Navi all along. It's all our guess at this point.
@Midnight_horrors8853 жыл бұрын
@@TheObsessiveGamer the majority of the actors of Enemy placement and general layout had matching data for the final game the only thing that he couldn’t make sense were of the chests many of which probably held the fairies you were supposed to save while small keys may have been used all the doors are able to be opened by solving the puzzles while I could be wrong I’m just going off of what I’ve seen and what he has stated in the comments section
@Midnight_horrors8853 жыл бұрын
@@TheObsessiveGamer either way fantastic video keep up the good work
@TheObsessiveGamer3 жыл бұрын
@@Midnight_horrors885 Oh I agree and that's the issue, we can't tell what doors were used and if the chest contained a key. I feel that if a door leading to the boss is so easy to get to, it likely would need some key. I could be wrong of course lol just a theory and thank you! :)
@SultanHardin3 жыл бұрын
What's interesting (and I haven't seen anyone note on this) but oddly enough the beta Deku Tree looks somewhat reminiscent of Wind Waker's Forbidden Woods (I am referring to the room with the big tree in the middle acting as a tower). Maybe it's somewhat of a stretch, but it could've been later reused. I do remember hearing some scrapped OoT dungeons were indeed rehashed into later Zelda games as dungeons/puzzles for dungeons.
@TheObsessiveGamer3 жыл бұрын
Maybe so. I know the Zelda team revisits old ideas all the time
@keithtestaverde37123 жыл бұрын
The gates are there for the beta demo, to block the player from going to unfinished areas. Also, the jump gates were probably just put there for the demo player to mess around with the horse
@TheObsessiveGamer3 жыл бұрын
The gates and fences were also seen in screenshots outside of the spaceworld demo, so we know there was more of a purpose than just keeping the player out I say. I theorize it was also a good way for them to keep track of what needs to be done, but the horse fences I think were intentional just cause wild forces roamed and gave you more of a purpose to catch on to play around with overall.
@solarz8505 Жыл бұрын
11:30 the trees are probably objects so the game can load them based on proximity, so if you tried using trees that all load at once the crash definitely makes sense.
@mrnegative44823 жыл бұрын
I'm not sure what you mean about keeping the depth in relation to the river system...the final game DOES contain a river system that runs all the way from Zora's Fountain, down Zora's River, around Hyrule Field to Castle Town's moat, then along to the waterfall near Gerudo Valley, which then flows down into Lake Hylia. I've always thought it was awesome!
@TheObsessiveGamer3 жыл бұрын
Yeah I didn't realize that when I made that video until after as I didn't connect the whole Zora river flowing to Hyrule Field, then to Gerudo valley and then into Lake Hylia. It's neat that they kept that. They just made it more complicated down the road
@chrisd62873 жыл бұрын
All these unused maps are a Zelda fan wet dream on steroids!
@TheObsessiveGamer3 жыл бұрын
Oh I can confirm this damn well :P
@nstar6743 жыл бұрын
Man, so much of the beta Zelda 64 stuff is really interesting. I'm definitely more interested in version 1 and 2 of development myself, and if we can ever find enough to build off the stuff that's there it would be really cool I someone made a playable version of the beta
@arempy58363 жыл бұрын
I love those super basic houses. Reminds me of Zelda 2.
@TheObsessiveGamer3 жыл бұрын
True lol. ib4 "I am Error" would have made an easter egg appearance.
@user-jl7cz2pe6d3 жыл бұрын
That version of Kokiri Forest and Hyrule Field were from playable demos. That's why most of their paths were blocked off.
@TheObsessiveGamer3 жыл бұрын
It's actually for two reasons. One is what you said, the other is cause it's unfinished and they didn't want people to go there as I showed. The Hyrule Field fence was also there in screenshots outside of the demo, so it definitely had a purpose beyond being part of the demo
@user-jl7cz2pe6d3 жыл бұрын
@@TheObsessiveGamer I don't disagree with you or anything but I think it's kinda weird how they had to put those fences up then considering that they of all the people would know what's unfinished or not lol. By the way, this was a great video! It's a shame that most of this stuff was overwritten by F-Zero though.
@TheObsessiveGamer3 жыл бұрын
@@user-jl7cz2pe6d A fine way to track it I say lol Also good think Zelda 64 was so massive that we still got a massive chunk of it lol
@NvFongyy3 жыл бұрын
The entrance to the Gerudo Valley in the beta looked so much better!
@chompythebeast3 жыл бұрын
*18:49* Wow, I've never seen that full image before. That's... oddly fascinating. Like it was always there, just out of view. The other buildings nearby, those fun reflective objects... It looks a lot more like something from a Final Fantasy game here than it ended up looking in the final. Reminds me of historical reconstructions old cities and settlements, now in ruin, in their heyday
@TheObsessiveGamer3 жыл бұрын
Technically it's actually not there in the final game. What you see is what it is. They cropped it to just that in the final game when it was more this originally and let you explore those extra areas at that. But yeah in the prerenders I say definitely put it closer to FF during the PS1 era more than anything lol
@pootisbirb61583 жыл бұрын
We need more! These are gold, GOLD!!
@TheObsessiveGamer3 жыл бұрын
Plenty more planned! Got a livestream of these tonight infact planned
@wasdwazd3 жыл бұрын
This stuff would be cool to be seen remade in some kind of romhack.
@TheObsessiveGamer3 жыл бұрын
People are trying.
@adamdenardis54382 жыл бұрын
I can imagine with how big the maps are and how complicated the mazes are that heart pieces would have been scattered everywhere inside every nook and cranny. That would explain why it took 8 heart pieces to get a full heart as opposed to just 4.
@MagnumForce513 жыл бұрын
The beta version of the Water Temple looks super familiar. I think they reused that idea in Twilight Princess for that game's water temple? Some aspects of it's design are similar like the center tower thingy. :P (mostly the part with the bridge)
@TheObsessiveGamer3 жыл бұрын
Twilight Princess did use a lot of old beta ideas from Zelda 64, so wouldn't surprise me if there was some inspiration here too
@salduchi17853 жыл бұрын
Fantastic video!
@Gamer_Dylan_62 жыл бұрын
9:00 the shape of the temple reminds me of zelda 2. Considering the elevator, the forest temple might be a lowkey reference to those dungeons
@TheObsessiveGamer2 жыл бұрын
Well we do have evidence that the Forest Temple may have even been the first dungeon they designed due to what developer Giles Goddard showed off, so it might very well have been a reference.
@fatspyro46303 жыл бұрын
A thing that I noticed that Nintendo forgot to change for the final release. If you start with the light pedestal in the chamber of secrets and go clockwise, they're all in the same order that you get them except spirit and shadow. They're switched. Probably an oversight they left in after changing the order.
@TheObsessiveGamer3 жыл бұрын
Probably and it can be done technically out of order too even in the final game but probably thought it was easier this way
@mopbrothers2 жыл бұрын
Nintendo could’ve done a lot with all the left over OOT content. They could’ve made expansions of areas not used. They could’ve had Child Link explore the Forest temple and had totally new areas. They could’ve added added in unused enemies. So many possibilities.
@TheObsessiveGamer2 жыл бұрын
Technically that was the consideration for expanding originally with Ura Zelda but we know how that went
@AS34N3 жыл бұрын
Its theorized the grave stone may of been the original spot for the royal tomb. Good vid man.
@TheObsessiveGamer3 жыл бұрын
Thanks! and good idea on that. Would I say make more sense in a way
@saffronnie39693 жыл бұрын
If the cartridge was not overwritten, would we have had a playable demo? Orrr just more assets?
@draware3 жыл бұрын
sadly, certainly
@TheObsessiveGamer3 жыл бұрын
Yeah it would have been in full playable form. Not every area was done so likely the story and triggers may not have worked as intended but we could at least complete dungeons in full.
@saffronnie39693 жыл бұрын
@@TheObsessiveGamer You, do not, understand, my sadness! Okay maybe you do XD I'm assuming there is no way to uh, restore it? Aw man... I HATE that with older things, they wiped them to keep costs down. That's why there is so much old lost media! Cos the things they were stored on where expensive, so they just wiped them! Can you imagine if a Beta Zelda 64 rom was leaked! THAT would be a dream come true for me! I actually like the beta more than the actual game.. I know more bout the beta, than the actual game XD And most beta stuff was from before I was born! I was born by the games release tho. So I AM as old as OOT.
@sedrosken8313 жыл бұрын
@@saffronnie3969 I have a hard time believing that Nintendo doesn't have copies of builds of the game going back to the very beginning in a vault of some kind. And from a development perspective, think of it this way: I find a single rewritable ROM much more convenient and cost effective than burning "coasters" like with CD-Rs. Chips are expensive after all. Remember that these builds were never, ever, *ever* meant to see the light of day in this fashion. It's understandable that they did things like this.
@saffronnie39693 жыл бұрын
@@sedrosken831 Oh I'm not saying it's not understandable! I know WHY they did it. And I totally believe they probably have the builds or at the very least, the assets somewhere. It's just, for people like us that LOVE beta content, it's kinda sad to think we may have missed out on a playable demo of Zelda 64. Also, the chances of us seeing anything Nintendo have is quite slim. I mean, the giga leaks happened, but, they can't leak everything Nintendo has. I mean I AM very grateful to have what we do have. It is VERY awesome to see these places in action! And not in old grainy pictures and videos. I do hope in the future we get to see more. Zelda 64 is something I am VERY interested in just because of how huge it is!
@realitant3 жыл бұрын
I like the idea that the deku tree has several window shaped holes in its trunk
@TheObsessiveGamer3 жыл бұрын
It was a really neat detail really and makes a lot of sense with how hollowed out he is
@obakamaster2 жыл бұрын
The beta Lost Woods screenshot mentioned in this video looks like Hyrule Field location close to the Market entrance.
@StevenGomezOficial2 ай бұрын
Forest Temple and Hyrule Castle entrance is inspired on Adventures of Link.
@RelixJesus3 жыл бұрын
I think 17:59 Is a beta castle maze section where you first meet zelda, because there was fountains there. But idk where they would use graphics in that part. But also could still be the market
@TheObsessiveGamer3 жыл бұрын
Potentially, though it would mean the courtyard was entirely prerendered back then,
@chikato7106 Жыл бұрын
11:00 coming back to this, now i'm thinking maybe they were trying a culling system that could load the trees in and out but it didn't work so they reduced the scope and then made the newer lost woods similar to the LTTP lost woods with the maze. Making the map so big might have still been a "lost woods" because of the fog and not being able to navigate through it, similar to the garudo desert.
@TheObsessiveGamer Жыл бұрын
I fully agree with you. I believe this was likely still an extension of the old lost woods so the. fog would have been there to mask the culling that happened
@wesselvanengelenburg3253 жыл бұрын
You deserve more man! Amazing videos!
@Mjflight982 жыл бұрын
Im so intrigued by the beta story and i can imagine if they continued with this beta story instead of the final definitively would be a longer game especially what the dungeons use to look like Forest temple was kinda the same Fire temple darker but different. Water temple is possibly the best imo in terms of dungeon layout and how big the boss room was so i gotta say i do enjoy the final game but The beta is possibly 10x better if it was released with much deep information design and etc.
@redneon062 жыл бұрын
Unicorn Fountain is in the Sacred Forest Meadow. It only has fairies to bottle.
@dw99323 жыл бұрын
I've been playing around with it on my wii lol the maps resemble the maps for a link of the past maps
@SEMIA1233 жыл бұрын
I'm in complete awe . . . . . . that the water temple we got was the simplified version
@TheObsessiveGamer3 жыл бұрын
indeed. I do wish they gave that to us in Master Quest at least.
@ミッチー-n6v3 жыл бұрын
この映像はとても価値のあるものです!!素晴らしい!
@TheObsessiveGamer3 жыл бұрын
ありがとう !
@MLG_Kitten3 жыл бұрын
For some reason the beta versions seem more nostalgic than the final builds.
@TheObsessiveGamer3 жыл бұрын
Using a more simpler and earlier N64 artstyle may be what gives it that effect?
@primrosett3 жыл бұрын
I wonder if that gravestone on the Castletown walls was because the Beta version of Oot had the Royal Family's tomb there rather than in the graveyard? Maybe that was the original entrance?
@TheObsessiveGamer3 жыл бұрын
It's a good theory imo. I wouldn't be surprised if this is just that.
@WordsInVain Жыл бұрын
We live in a time where cut content isn't always going to be cut content... Even twenty years ago, the world of OoT fans were once fooled into believing that the Triforce was obtainable...