EDIT: FIXES ALREADY OUT FOR A LOT OF THIS 10/26/2023!! - kzbin.info/www/bejne/Zmq6faWulpKBiKs Check them out here - www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.9.0.47168/ Keep in mind. No one combination of settings will work for everyone. Play around with the settings. Find what works best for you! This is just my own personal experience with my specific setup (Hardware specs in description).
@StrIIker-TV Жыл бұрын
One thing to note about the Cinematic cam is that unlike F4 view, you can also position it anywhere you wish on the aircraft when replaying a multiplayer track. On a multiplayer track replay, F4 could not be moved forward, or aft, only zoomed and rotated about a fixed axis. This cinematic cam feature is a big help for those of us who use multiplayer tracks for getting some external shots.
@Frozander Жыл бұрын
my only real issue with DLSS is the massive amount of ghosting on MFDs and HUDs. TBH They do not need an upscaling pass so their render pass should be done after DLSS to prevent it in those critical displays. I don't mind the minor ghosting on other places.
@Topper_Harley68 Жыл бұрын
I also have that ghosting and also the jitter bug, have turned dlss off atm.
@nyandyn Жыл бұрын
Even fast moving analog gauges are somewhat critical. Have fun with the fuel flow gauge in the Viper, or the coordinate displays in the Skyhawk. Does DLSS support subsampling based on the depth buffer?
@rippp4631 Жыл бұрын
I get it too but it's so minor in my case that I will take that trade off for 40+ extra frames. I run quality at 0.5 sharpening as well as reshade
@blanchbacker Жыл бұрын
@@nyandyn DLSS implementations can be really custom and can make good use the depth buffer, but I don’t think DCS has a very custom implementation. I also don’t think it’s possible to render the displays “without” DLSS while using it on the rest of the scene
@tonyascaso6254 Жыл бұрын
This should not have been implemented at the cost of image quality and having to mess around with settings.
@nickgrey4136 Жыл бұрын
Dear Bogey Dope, thank you again for the most excellent video. I watched it twice. Very concise and balanced. We have many more great things being worked on... Thank you for sticking with us and for your passion and support. Kind regards, Nick
@BogeyDope Жыл бұрын
Hello Nick! Thank you so much for the kind words! I really appreciate it. Thank you guys for continuing to provide such a great experience for all of us!
@nickgrey4136 Жыл бұрын
Dear Sir, the privilege is ours. Thank you again. Kind regards Nick
@SteveSurgenor Жыл бұрын
After the latest patch VR works perfectly for the first time ever in Multi Threading, superb. One thing I have noticed is the view distance is virtually limitless now, I can see things literally to infinity.
@biggus3348 Жыл бұрын
Scrollable radio menu with context-sensitive bindings was a pretty decent QoL improvement too. I think it's a good patch for sure!
@shagrat47 Жыл бұрын
The color grading is perfect for cinematics, but also for time period accurate briefing pictures and campaign documents. E.g. WW II, Vietnam/Cold War era "recon photos" with sepia or cinecolor filters, or beauty shots of aircraft with typical two-color sky "enhancements"... 😂
@ralfidude Жыл бұрын
Thanks for kind words. Nice overview! 😊
@BogeyDope Жыл бұрын
Thanks Ralfi for all you do.
@nyandyn Жыл бұрын
My pet peeve with DLSS is that cockpit instruments will ghost a lot. If there was an option to disable it based on the depth buffer, I'd use it.
@marcellarisa7239 Жыл бұрын
yeah, it's really bad with the radar cursor in the mudhen for me. almost completely disappears when moving it. makes it pretty much unusable.
@eticket70 Жыл бұрын
@Bogey Dope!! Great video man, your guidance combined with the new hotfix from ED this morning and I'm avg 130 FPS on a 3-mnonitor setup with everything turn up! Now, I am downloading the shaders you use to finalize my rocking setup....THANK YOU SIR!
@Carbon_715 Жыл бұрын
Your peeve was canopy hooks, mine was the tgp not stowing externally. Also fixed now 😁
@jonridley Жыл бұрын
Some people have moaned about it but I think it’s a fantastic update, it’s very positive for the sim.
@aaronwhite1786 Жыл бұрын
Man, I don't know who would complain about this update...well, maybe Hoggit. That place is perpetually angry. I've been thrilled so far. My system is showing it's age, but the update has smoothed things out on my system, so maybe I can get a few more years out of it.
@jonridley Жыл бұрын
@@aaronwhite1786 how did u guess 😂
@aaronwhite1786 Жыл бұрын
@@jonridley Ha. One of the reasons I stopped going to that place months ago. IT was a blast to post in before, but over the past few years it just became a place full of constant pissing and moaning. Hoggit is insufferable now. ED pushes something out and they bitch that it is rushed and not perfect. ED takes their time and they bitch that ED's not doing anything and the game isn't being updated, they're just pushing out new modules. I'm sad it's not like it was when I first stumbled on it a while ago, but I definitely don't miss posting there now.
@gappleton8255 Жыл бұрын
Great review! There was a couple things I missed - thankyou!
@JohnJamesFranchi Жыл бұрын
Great video. Forgot to give it a thumbs up the last time I watched it.. so I watched it again and did the needful.
@AlexanderGarzon Жыл бұрын
excellent summary of all major features in this release 2.9
@bulletstop100 Жыл бұрын
I am absolutely loving the new effects.. It has been a great update for me.
@Nemisisxdd Жыл бұрын
That FPS counter has been a thing before the latest patch fyi, atleast 3-6 months
@MeplusYellow Жыл бұрын
He’s right you know ^
@ulkazil8513 Жыл бұрын
The FPS counter existed for years, the new version is 3-6 months.
@Nemisisxdd Жыл бұрын
@@ulkazil8513 That is what I meant, thank you
@seetheworldcessnavr11 ай бұрын
THX from an absolute newbie. So hyped!
@johngeiger377011 ай бұрын
I've always wanted Eagle Dynamics to fix that sluggish movement when you pitch and yaw and they finally did it. It looks really real now.
@johnblaze3546 Жыл бұрын
My 2.9 upgrade didn't go smooth, but slowly getting better. I am going to fault mostly the user, Thank you sir, for doing this video. That SSS tip I will try, I too ran into that same problem. Great video.
@AlphaGatorDCS Жыл бұрын
Great video! Tuuvas is incredible...his video on the SPQR server was awesome.
@citizenjags1309 Жыл бұрын
Great video as usual, Thank you!
@slowbird Жыл бұрын
Great vid as always! I'm not seeing any Aircraft Jitters, but I am getting Missile/Bomb jitters on Singleplayer.
@dfed0530 Жыл бұрын
New flight model feels great. Finally feels like I can pull more than 4-5Gs without immediately dumping all my speed. A 9G pull doesn't immediately make you blackout either.
@Mightymoose02 Жыл бұрын
Love the overview and video! Especially that you demo the changes.
@Rogeroverandout61 Жыл бұрын
Hey Bogey,the jack hammer effect on the aircraft and weapons happens on SP also in my experience , I don’t play MP but I have all sorts of issue which you have covered on all maps. Great content and explanations as always, keep up the good work sir 🫡
@shagrat47 Жыл бұрын
LOD switch(!) is the point where the level of detail for objects changes between full fidelity (max polygons) and a simplified model (less and less polygons). Visuals should change if set lower than 1. This should be most obvious with ground objects, buildings, and to a lesser degree with aircraft. I need to test this, for myself, but values above 1 together with visibility range ultra/extreme may solve the scenery objects (buildings, trees etc.) "growing" out of the ground in targeting pods, though this will definitely will have a negative impact on FPS.
@jamesmcd71 Жыл бұрын
I don't have an Invidia card. But 2.9 has done amazing things for the few of us using AMD. I'm now able to max the grass and shadows and still get high 130 fps on Marianas. I have never been able to get above 70 fps over the island. Also, for some reason, my CPU usage is down by 15%. And my GPU temps are down quite a bit.
@bjrnchrstn Жыл бұрын
If you're looking for "Invidia" you won't find it. It's Nvidia.
@amateurdraw95249 ай бұрын
in the cgi industry, sss would be subsurface scattering, its the effect you get when you shine a light behind your thumb and the light escapes the other side of your thumb as a red light. this would be mutually exclusive from dlss.
@michaelkphoto8344 Жыл бұрын
Love your videos, thanks!
@Tuuvas Жыл бұрын
Appreciate the shout-out!
@ComdrStew Жыл бұрын
Technicolor 3 makes the world look a little more realistic to me. That SSS + DLSS shadow problem goes away when you check Full Screen for some reason. Seems like most of this stuff needs to have Full Screen on. That frame counter has been in game for at least a year and a half. ED said they know what is causing the ghosting problem and will be fixed on next patch.
@BogeyDope Жыл бұрын
I just tested in full screen as well, still there when SSS+DLSS is on. The frame rate counter I didn't notice until this update. Not sure why. Thanks for the heads up.
@jubuttib Жыл бұрын
"Technicolor 3 makes the world look a little more realistic to me." At least on my system it makes the game look quite heavily oversaturated. Need to take screenshots to see if there's actual clipping tho. But I can easily imagine that on many monitors the higher color saturation would look more natural.
@ComdrStew Жыл бұрын
@@jubuttib Might be because I'm in VR. Usually the world looks a little washed out, but with TC3 it looks perfect.
@sh4dy49 Жыл бұрын
For me too. Technicolor 3 + reshade looking awesome
@AGenericAccount Жыл бұрын
I was also noticing the jackhammer effect while aerial refueling in the viper
@Fox3-Luck Жыл бұрын
Great stuff! Thanks!
@billpii6314 Жыл бұрын
I'm actually using FSR with a 2080 ti . I find it less "fuzzy" and has less graphical gliches, for now. You can also get that strange shading with FSR. I'm sure they'll work it out.
@canconservative8976 Жыл бұрын
Fantastic update.... just wish they would implement that 1976 Technology of Fwd-Play-Rwd and Pause in the REPLAY section.....
@BogeyDope Жыл бұрын
Yes, I've been waiting for that as well. That would be AWESOME! My assumption is that must be harder than it seems, since it hasn't been implemented.
@MrDeanfoster Жыл бұрын
Would assume it has more to do with the replay not really being a replay as it only records player input then overlays those inputs into a new simulation hence why the differences between the replay and the actual flight
@prichardgs Жыл бұрын
Great break down!!!!
@TheGameMingle Жыл бұрын
Epic 👌
@rc3754 Жыл бұрын
Side note: Reshade is a good program, similarly creating missions that start at dawn or dusk really improves the definition with no performance loss. Waiting for 2.9 stable. And a Gazelle update.
@paristo Жыл бұрын
What updates the Gazelle is to receive now?
@jubuttib Жыл бұрын
@@paristo They reduced the roll rates a bit.
@paristo Жыл бұрын
@@jubuttib Ah, so nothing new really. As you can still fly that thing without hands, using just pedals. Flies like on rails... Wished to see that "tiny" problem fixed...
@jubuttib Жыл бұрын
@@paristo Is this after the full flight model revamp from a while back?
@paristo Жыл бұрын
@@jubuttib Yes. I was hoping to see it fixed before investing any time for the Gazelle to do anything than confirm that it was so. I need to find the video about it.
@torreypine Жыл бұрын
I know you’re a Viper guy but if you want lots of angled lines for anti-aliasing comparisons use a carrier. Lots of superstructure, antennae, etc. in view to demonstrate anti-aliasing (or aliasing, depending on your perspective. 🙂) Nice content, thanks! Keep it up!
@shagrat47 Жыл бұрын
SSS is still WIP, so we just can fiddle around and give feedback etc From the release notes: (...)"NEW: Added graphics option for Screen Space Shadows (SSS). This adds improved shadow detail to grass, bushes, and tree shadows. This is most evident with moving grass and tree shadows at long view distances. WIP."(...)
@RogueSpecterGamingOfficial Жыл бұрын
Amazing video like always.
@TomP-148 Жыл бұрын
I have had that aircraft jitter for awhile now. AI or players doesn't matter. Kinda comical when your wingman is flying close to you and they're just vibrating all over the place
@BogeyDope Жыл бұрын
This is the first I've seen it.
@griffincheng Жыл бұрын
The F3 jittering has been her for some time before version 2.9. It seems to affect 2D only, VR is fine.
@BogeyDope Жыл бұрын
hmmmm I've never seen it until now.
@penda405411 ай бұрын
Question about the cinematic camera, I wasn't able to get it to zoom in like you do. Everything else works, but anything under 'object local view' that I tried to bind to zoom only moves my camera forward and backward. Do you happen to know the name of the bind that lets you zoom in and out in object local camera?
@BogeyDope11 ай бұрын
That is airframe specific. It isn't in the Local Object Camera. You have to go to the Airframe controls and you'll find external camera controls. For zoom, it is RCTRL+* and RCTRL+/ and RCTRL+NUMENTER. It is called "Zoom External In" , "Zoom External Out", and "Zoom External Normal"
@penda405411 ай бұрын
@@BogeyDope Thank you for the help, just got it working properly!
@valuedhumanoid6574 Жыл бұрын
Good video! You hit all the main points. Can you tell me where the bug reporting is? I have a few to add. One of them is the WAYPOINT SWITCH command in the editor. Some aircraft don't have the basic GO TO WAYPOINT command that ground units share. So to get an aircraft to follow a patrol route, the SWITCH WAYPOINT basically does that. You can switch from waypoint 7 to 2 and it will follow. Now, the waypoints don't match. They're one off. It's a minor thing, but I still would like to have it fixed. I have looked at the ED website and it's a little confusing.
@army2207 Жыл бұрын
With the new beta do I still have to launch with the multicore option or can I just launch the game normally (using steam)
@leichtester Жыл бұрын
Hey Bogey, do you have a link for your F16 Wallpaper in DCS? love it. Thanks for your videos.
@BogeyDope Жыл бұрын
I don't have a link. It was given to me by the photographer "Rob Tabor". (That's my old jet in the foreground)
@leichtester Жыл бұрын
@@BogeyDope Oh thats cool thx 😊
@gigas27 Жыл бұрын
The jitter is caused by the multi thread executable. Switching it to normal fixed it but obviously you loose all access to the performance additions this and MT brought to the table. Been like that since the release of MT…
@BogeyDope Жыл бұрын
hmmm I've been using MT since release and am only now just seeing jitter.
@branjosnow6244 Жыл бұрын
I use the Free Flight mission in the F-16's a lot to mess with the settings. Then I would do a few bomb drops etc. On 2. 9 I was over shooting on all the bomb drops, like 100 meters beyond what the pickle indicated the drop at. Anyone else? Also technicolor 3 looks amazing, but there are green hit boxes around the AWACS and tanker fuselages. Very buggy, but it's a big step in the right direction.
@randyreal58717 ай бұрын
How do I watch tracks from multiplayer?
@MilkePan Жыл бұрын
That external stutter went away after I cleared all nvidia and game cache and reinstalled all VR play app’s including OpenXR , Quadviews etc
@BogeyDope Жыл бұрын
Not for me. It was fixed in this weeks update kzbin.info/www/bejne/Zmq6faWulpKBiKssi=B3axbdlKgBKjU5GD
@MuffDiver71 Жыл бұрын
I think it's the LOD Switch Factor that is recommended to be set at 0.5 for DLSS and 0.8 for FSR. Could be wrong though.
@agidotexe7167 Жыл бұрын
one thing that really urks me about DLSS is that when you have it on mfd screens get kinda jittery and the radar cursor gets this weird ghost trail effect. Other then that im loving the update, the fact that i can get a solid 80 fps playing on a mix of high/medium settings in 4k is awesome!
@bjrnchrstn Жыл бұрын
Yeah noticed that aswell when I set my bingo in the Hornet. Haven't checked the mfds yet, but thanks for the headsup.
@Frozander Жыл бұрын
I think that's an easy bug to fix. I am assuming MFDs and HUDs are drawn on different render calls (since they let you choose resolution for MFDs etc) like most other games do. So applying the DLSS step before those calls should be enough to fix the ghosting of those screens.
@jubuttib Жыл бұрын
On the back & forth jitter, I was getting that on my dedicated server even before 2.9 dropped, so I don't think it's necessarily entirely related to the update.
@BogeyDope Жыл бұрын
hmmmm I've never seen it until now.
@checksixivan4921 Жыл бұрын
GTX3070 i7-10700K. When I first opened 2.9 and went to menu, all the options were selectable. As soon as I either changed one option, or if I selected any of the presets, almost all of the options greyed out and were unselectable . And exiting the menu and reopening it they were still greyed out. Anyone else get this?
@HornetPoster Жыл бұрын
If I'm being honest I'd like 2.8 back, even with DLAA its so goddam laggy, haze is alright
@commandmax3931 Жыл бұрын
What about fsr? Why would you not try that?
@rampageExtremeGamer Жыл бұрын
I can't run 2.9... buldings glitch out all over the place :( Issues with the new LOD I'm guessing?
@Pboy7272 Жыл бұрын
I stopped playing when they added the full time, 24/7 vortices. If someone can code them out, I'll pay!
@ammarjari421411 ай бұрын
i cant set antialiasing as DLAA.. its not available (gray color). as upscaling aswell ..it is also at off (the other options are gray as well )
@BogeyDope11 ай бұрын
What GPU do you have?
@ammarjari421411 ай бұрын
@@BogeyDope thanks for responding.. i solved it .. i was using the non multithreding version :)
@ghoste7546 Жыл бұрын
oh dcs 2.9 has not yet implemented the new FSR 3 and AMD frame generation? Still FSR 2 only? my god....
@gregswope4629 Жыл бұрын
It’s become unplayable for me even if I resort back to the original setting that were available prior to 2.9 my gpu utilization has plummeted to 38 to 55 percent I get major lag and freeze frames that last for seconds at a time. I’m running a 4090 with an i913900kf and I don’t enable dlss I don’t need to upscale anything.
@ArcherAC3 Жыл бұрын
PC Newbie here, but so it makes sense to use DLAA + DLSS? Running a 3060 ti here. Thanks!
@BogeyDope Жыл бұрын
You can only use one or the other. You can't use both at the same time.
@ArcherAC3 Жыл бұрын
@@BogeyDope Ahh gotcha, that's why I was confused xD Thanks!!
@Riky_Coloo Жыл бұрын
it's already release?
@ShreddingFinn Жыл бұрын
So does performance improve with the update?
@BogeyDope Жыл бұрын
4:00 DLSS Performance Demonstration
@racingtheweb Жыл бұрын
How do you get the "Coordinates" window?
@BogeyDope Жыл бұрын
kzbin.infoGnJNEs7LZhI
@zizhdizzabagus456 Жыл бұрын
I think dlss replace lod and does it automatically that's why lod is not affecting anything with dlss on
@Mark_Point Жыл бұрын
I had thought that landing with the TGP unstowed was a not a normal thing to do as the lenses could be damaged. This suggests that there is actually a purpose for this?
@BogeyDope Жыл бұрын
You are correct. Which is why I tested. Like I said, I'm not sure if this is correct behavior or not. To be honest I'm not 100% sure that is what they mean. There is no detail other than the change log line about it, that I can find.
@baileya1c Жыл бұрын
For some of us that fly with sensor balls in real life, I can tell you that we stow before landing to avoid damage. I can’t speak for the fighter community though, so no idea what they do but I doubt they have it out. No one wants to get in trouble for damaging the glass. I know some guys who have landed with it pointed backwards, but during taxi it gets used a lot 👍🏻.
@BogeyDope Жыл бұрын
@@baileya1c yup. Always stowed on T/O and Landing
@callsignnictmere465 Жыл бұрын
Corduroy pants.... that is so 70's. Good info on the set up. Sharpening for me I got the Fuzz.
@stephendecatur189 Жыл бұрын
60's
@Chibbs.E10 ай бұрын
I really need to upgrade my old 1080ti…
@yhdez85 Жыл бұрын
How do you open the coordinate picker and does it work in VR?
@BogeyDope Жыл бұрын
kzbin.infoGnJNEs7LZhI?si=aHtLgbdoWRcP1Swb
@BogeyDope Жыл бұрын
I don't know if it works in VR
@yhdez85 Жыл бұрын
@@BogeyDopeI don’t think so
@falcon88h Жыл бұрын
Yeah.... BDU's... i don't get this.... a simulated.... simulation attack...??🤔 Indeed the cockpit hinges.... eeehhhh never bothered me in the past 20 years😁
@billyjoe415 Жыл бұрын
I found that DLSS will only work with loading multi tread DCS, but not for regular DCS, which I dont even understand what Multi threading is or does.
@BogeyDope Жыл бұрын
Multithreading takes advantage of multiple Cores in your CPU as well as your GPU. This gives you a lot more power to runDCS with a multicore CPU and GPU. The regular single thread DCS isn't able to do this.
@OzDeaDMeaT Жыл бұрын
That framerate is not new to 2.9, Fly over a city and slide the LOD and u will see what the LOD slider does.
@BogeyDope Жыл бұрын
Tested LOD at max and min over Las Vegas. I'm not seeing any difference. Neither in performance, nor in visual. Maybe I'm just not seeing what I'm supposed to see.
@OzDeaDMeaT Жыл бұрын
@@BogeyDope Yeah ok. On Syria for me, if i am over a city with it set to 1, only the big buildings are rendered. with it set to 2, all building in the city i am over are rendered.
@BogeyDope Жыл бұрын
@@OzDeaDMeaTHmm... Maybe I'm doing something different. I tried with LOD all the way to 2, and all the way down in Vegas. Tried with DLSS on and off and I'm not seeing anything on my end. Must be some other setting I've got set or something.
@OzDeaDMeaT Жыл бұрын
@@BogeyDope Maybe try a different map? Perhaps Nevada hasnt had the tech added to the map yet.
@webweaver3015 Жыл бұрын
I believe the jitter is from dlss
@BogeyDope Жыл бұрын
Happens with dlss on and off for me.
@MILSPECMOM Жыл бұрын
Thanks! They need to fix the graphical issues it's really making the sim unplayable in certain usage scenarios. :( kzbin.info/www/bejne/aX7YaYx7lL9lhZI Example. o7 EDIT: Keep in mind I'm NOT utilizing DLSS so it's not tied exclusively to said mode AND not Multiplayer for the above video.
@UorpvxOboela Жыл бұрын
In mp , everything is shaking.
@manizaeim Жыл бұрын
Change cloud to high instead of ultra. U can get rid of the effect
@BogeyDope Жыл бұрын
at 1:26 you can see my clouds are set to high. I've tried Ultra and see no change.
@manizaeim Жыл бұрын
@@BogeyDopeim running with 4090 and its fine, seems this issue appears on 3xxx series, u may want to reduce it to medium and try it
@BogeyDope Жыл бұрын
@@manizaeimJust tested in Medium and the lowest setting... same behavior. The cloud setting does not seem to have any effect on this.
@IceyJones Жыл бұрын
i get terrible ghosting with DLSS, specially on MFDs. SSS works fine without DLSS. i have it running with DLAA
@cmdrpanorpa8631 Жыл бұрын
At least for me, DLAA is what causes the blurriness, only way to stop it is to run without DLSS or DLAA
@etienneleroux6253 Жыл бұрын
Why couldn't they update the c17 models too 😅 things are fugly😂
@roman335i Жыл бұрын
Any one else has Ghosting with DLAA and MSAA?
@naloxone04 Жыл бұрын
Can't watch anymore due to adblocking. :(
@BogeyDope Жыл бұрын
Hmmmmm. I don't monetize. There should be no ads on my channel.
@BrodyHiggerson Жыл бұрын
Thanks for this video! With the Datalink; isn't the whole point that we can set up our flight members manually in-game? As in, there is now no need to set up the flight in the mission editor? Wags says team members can be modified in-flight: kzbin.info/www/bejne/rJ6zeHeemMuNoc0
@ProGamer-gc3wv Жыл бұрын
maaaany bugs to fix...
@adenfirdaus613711 ай бұрын
I believe I can't fly the game, too difficult, too realistic isn't fun at all 🤔😒🙄😌😔😩😫
@Off-The-X Жыл бұрын
And if you have an AMD system, forget it.....just forget it. DLSS Tech is not for AMD. Stick with what you know
@gaelpottez1823 Жыл бұрын
Horrible. I got artefacts and traces with AMD 6700xt without fsr now...what is this upgrade? Developers ?!?!?
@naturalblue Жыл бұрын
First comment ❤
@Themheals Жыл бұрын
No need to buy this because it is still the same terrible environment. No true airspeed difference from indicated airspeed, terrible weather, still cant reduce visibility properly. When will they switch to a good sim environment? Putting 100 dollar planes into a really unrealistic sim environment is just not good. Its like they are using new tech to try to fix this broken sim and that tech creates more problems.