Details Capture | Texture Scanning with Photometric Stereo Technique

  Рет қаралды 7,974

VFX Grace

VFX Grace

Күн бұрын

This is a tutorial on scanning textures with photometric stereo technique, including self-made scanner setup, PBR texture photographing and caveats of Details Capture. We hope this video can help you better understand the principles and workflow to capture textures with photometric stereo technique, producing your own high-quality textures.
Timestamp
00:36​ Fix the camera and the lights
01:48 Cross polarization
03:08 Parallel light
05:09 Color temperature
05:42 The angle of light and the shadow
06:52 Translucent textures
08:58 Caveats

Пікірлер: 13
@VFXGrace
@VFXGrace 3 жыл бұрын
Details Capture is updated to version 1.5.2, the latest version supports flat normal generation, even when the lighting isn’t from perfect parallel lights. Purchase right now, and you’ll enjoy a 15% discount. For more information, please visit our website or try the trial version first. gumroad.com/l/sUCUW/sie9e22​
@JoepSwagemakers
@JoepSwagemakers 2 жыл бұрын
Very informative! Thanks so much for posting this, I'm going to try your software!
@dave77777777
@dave77777777 2 жыл бұрын
Thanks for this useful information!
@R4C3R
@R4C3R Жыл бұрын
Thank you for posting the video, quite interesting! Do you use a cpl or linear filter on the camera?
@GrzegorzBaranArt
@GrzegorzBaranArt 3 жыл бұрын
Great video guys, big thanks for sharing :). Regarding [10:06], how about adding an option to paint/mark the light on a chrome ball when images were crosspolarised directly in the app?
@VFXGrace
@VFXGrace 3 жыл бұрын
For now, our software can only paint the mask of the chrome ball. It can not paint the light on the chrome ball. You can paint the light in any 2D image processing softwares, like Photoshop, Affinity photo, Gimp, Krita, etc., and import it into Details Capture.
@Marini51
@Marini51 2 жыл бұрын
Awesome! I have a question. What about lens distortion? do you think it could cause the Normal map will be uneven? And also, what angle will you suggest for the lateral light? I read and some suggested 45° but also I saw different light angle configurations.
@Igor_Zdrowowicz
@Igor_Zdrowowicz Жыл бұрын
Clean and amazing results! I would love to use your softwawre but im not sure what camera should i buy. Which one did you use in the making of this video? The lens is visible so I have at least this much info 😅
@VFXGrace
@VFXGrace Жыл бұрын
Thank you for your support, we are using sony a7 iii. But this actually has no special requirements for the camera, as long as it can support shooting HD pictures in full frame or half frame.
@Igor_Zdrowowicz
@Igor_Zdrowowicz Жыл бұрын
@@VFXGrace Thank you!
@somawheels12
@somawheels12 2 жыл бұрын
I don't have a chrome ball, but I would like to make a lighting file to use for all captures, as the light source angle is the same for all of them. is this possible?
@VFXGrace
@VFXGrace 2 жыл бұрын
Yes. But the results won't be that good. And the color of the generated normal maps is a bit different from a correct normal map. So, to solve this problem, you need to generate the normal map one more time. That is, import the generated normal map and then export a new normal map with pre-correct checked.
@VFXGrace
@VFXGrace 3 жыл бұрын
Timestamp 00:36​​ Fix the camera and the lights 01:48​ Cross polarization 03:08​ Parallel light 05:09​ Color temperature 05:42​ The angle of light and the shadow 06:52​ Translucent textures 08:58​ Caveats
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