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Did Sony waste $3.6 billion on Bungie? Let’s break it down.
Three years ago, Sony bought Bungie for $3.6 billion-but was it really for Destiny? Or was it about getting live service expertise for their future projects? Now that time has passed, we can analyze whether this was a smart move or a costly mistake.
Concord gameplay by @UnitedG
💥 Sony’s live service failures:
❌ The Last of Us Online II - Canceled before release
❌ Concord - Released, flopped, and disappeared
❌ Live service God of War by Bluepoint - Canceled
❌ Ben Studios’ live service project - Also scrapped
Meanwhile, the Four Horsemen of Live Service (Fortnite, Minecraft, GTA, and Roblox) continue to dominate, making Sony’s approach seem even riskier. Was this a failed strategy, or did Bungie actually help Sony avoid bigger losses? 🤔
Let’s discuss: Should Sony stop making live service games, or do they just need a better plan? Drop your thoughts in the comments! 👇
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