2:48 With TF2 being the way that it is, I'm fully convinced that canonically there are speakers haphazardly strapped to the back of these cow cutouts playing mooing sounds on a loop. That would be pretty on-brand for the lore.
@justlikehumansicantbeleive7531Ай бұрын
Naw, Saxton probably personally pays someone to hide in the sheds back there and make cow noises
@JoseTVАй бұрын
Yeah I choose to believe that as well
@PowerTrain611Ай бұрын
It really would be though. All the idiots of Teufort with their lead poisoning probably killt te kows bekuz evree buddy nose thei're aleinz inn disgiZe
@TF2HolyMackerelАй бұрын
Mannco Moo-Noisemaker when?
@OtakuUnitedStudioАй бұрын
Pretzel talking about how they must be alive (good for them!) despite being wooden cutouts is such a Soldier thing to say
@methanolslurperАй бұрын
I swear we gotta have shared braincells, I thought I was weird for looking for and appreciating small details in games
@demogaming8895Ай бұрын
Same same, I would often join a private server and walk around the empty maps just to listen to all the sounds and appreciate all the small details. The distant hum of machinery, flowing water and birds chirping on 2fort, or the faint noises of a busy city on koth_king, I swear it's like ASMR, the best kind
@awsomebot1Ай бұрын
theres a guy who looks at spaces in video games that typically go unnoticed and he rakes in the views. it's not that niche
@scarletcrusader5431Ай бұрын
So weird and quirky!
@s4d1st_yayАй бұрын
wow youre so different
@fowoxisАй бұрын
Bruh
@railworksamericaАй бұрын
1:54 “the fan isn’t moving. The tech wasn’t there in 2007” Prop_dynamic being a thing in half-life 2 in 2004⚰️⚰️⚰️
@fendtfahrer8117Ай бұрын
Yea there was this one part in Nova Prospekt, where you have to block the fan to proceed.
@tev504013 күн бұрын
i feel like he was joking atleast a bit but yeah lol
@mariuso0o0o0Ай бұрын
3:08 "birds occasionally chirp here too" distant mooing sound
@somax1259Ай бұрын
Its the (not) famous 2fort bird-cow, dont ask
@somethingelseithink7131Ай бұрын
@@somax1259 most sane tf2 fan
@LegoAnimations6370Ай бұрын
After playing 7,000+ hours, I can't believe the water cooler is bubbling 7:44 All these cool unique sounds are muffled because of that green unusual Hustler's Hallmark Demo main who yells for ''MEEEEEDIIIIIC!''
@Pigness7Ай бұрын
As a level designer I've noticed that you notice a lack of ambient sounds more than you notice the sounds yourself
@impatienstheshmuck5348Ай бұрын
Whether it's in games, film, or TV, room-tone is god.
@invalid_user_handleАй бұрын
It's because it's genuinely extremely rare that you're in a space in reality that is completely silent. There's always _some_ sound, even if it's almost imperceptible you will notice the difference in the room tone when going between two adjacent rooms. This makes a room that doesn't have any ambiance stick out to us.
@soupcangaming66225 күн бұрын
@@invalid_user_handle And when it's silent, your brain makes the noise for you. You hear the constant, otherwise blocked out and drowned out ringing of your ears, and the movement of your limbs. You hear your own breath.
@Persun_McPersonson14 күн бұрын
Most people don't have tinnitus.
@quarkmolotov104913 күн бұрын
@@invalid_user_handleI also find in real life if things go really quiet quiet it means there's danger. Like birds suddenly go silent and some part of you just knows to be on alert
@ssssssssssssssssss50Ай бұрын
TF2 ambience is so comforting, especially the first 6 maps
@Grampa_SwoodАй бұрын
There's just something better about Valve-created maps compared to the community ones imo. Maybe not gameplay-wise, but it definitely just feels like it's more immersive.
@TheBreakingBennyАй бұрын
Hydro's ambience can absolutely feel comfy, probably also because no one is there.
@ssssssssssssssssss50Ай бұрын
@@Grampa_Swood defintely. They are the very essence of Tf2
@ssssssssssssssssss50Ай бұрын
@@TheBreakingBenny yeah. Well too for me. Also a very nostalgic map
@TheBreakingBennyАй бұрын
@@ssssssssssssssssss50 It could definitely work as a 5CP map, and Valve fucked it especially when you don't have an overview map like in CS. It's especially ironic because Hydro easily ends in stalemates or steamrolling.
@SparkpluggyАй бұрын
The only sound I want my teammates to notice is the uncloak sound from the same fucking spy that has killed all of them 3 times now in the exact same place
@ae2847Ай бұрын
You could have said many things, and yet you chose to speak of the truth
@Asymmetric7Ай бұрын
ha!!!
@Mabra51Ай бұрын
Hahaha, i am the spy !
@jeremypanjaitan4039Ай бұрын
cloak and dagger moment
@Birdguy112Ай бұрын
Spy must have a good gaming chair
@lukecasaus3338Ай бұрын
1:21 "2fort isn't really a map with heavy machinery" has never seen the invasive species known as engineer
@Rupture_Farms_1997Ай бұрын
Their breeding ground being the intel room
@wep_vsАй бұрын
I loooooooooove ambient sounds in games, especially Half Life. Just walking around the lab and hearing the beep-boop science noises, heavy machinery, wind in vents is absolutely perfect to me. Wouldn't be the same game without those.
@jess648Ай бұрын
all of Half Life’s sounds really flow into each other to create the soundscape fitting of the cold technological feeling of the BMRF. the low sample rate ironically adds a lot
@Gravity_studiossАй бұрын
Half life 1 had me sitting in the computer lab for minutes
@avalonmandrake3989Ай бұрын
Someone’s probably already beaten me to it, but that insect trilling noise at the 2Fort Bridge is a Cicada of some kind, as far as i can tell! 😄
@tomharrison9280Ай бұрын
Portal has some very intentional sound design to associate certain ambient sounds with certain testing elements to give hints. Fallout 3 would also be super cool to see
@whiskeywolfgangАй бұрын
It's crazy how many little sounds there are to set the ambience in these maps. You'd never be able to hear it over the sentries blasting, scouts banging things with frying pans, and heavies yelling about dispensers.
@MenatllyIllEngineerАй бұрын
I notice the 2fort basement ambiance more then I should bc I always make a sentry nest down there 💀
@maximilian_at7919Ай бұрын
Holy shit its the cool guy
@jjjjjjjjj99Ай бұрын
After playing for years with speakers I got headphones and heard all these ambient noises for the first time. And footsteps. So many footsteps
@sirdoggy45Ай бұрын
I noticed that halloween maps in TF2 sound much different from all other maps, but I actually really like that, it gives them amazing atmosphere
@Tetra_76Ай бұрын
Horror games would be interesting to analyze through this lens. They probably have the most complex and most essential soundscapes out of any genre.
@bshap495Ай бұрын
2:00 Spinning fans were too CPU-intensive.
@punkrockinrobinАй бұрын
ironic
@kainhallАй бұрын
yet they had it in Gold Source / Half life 1.........
@drecognisАй бұрын
@@kainhall woooosh
@natahndolar2142Ай бұрын
It’s honestly a neat detail that they have fans and AC to make places like spawn more comfortable
@Alternate_EyeАй бұрын
This video brought me a lot more comfort that I thought it would. Being a long time TF2 player, it feels as if im home with a lot of these maps. Great video
@gamingwithlizardsd6478Ай бұрын
Sawmill has always been my favorite map, the ambience definitely adds to my appreciation of the map!
@Time_pugАй бұрын
I've spent over a hundred hours on 2fort for my 2fort in MC project so I've constantly heard that soundscape. I love it
@ookamitadashiotaku8571Ай бұрын
These tf2 ambulance sounds is something that you can fall asleep to
@dogman15Ай бұрын
I'm pretty sure the 2Fort cow's "moo" is meant to be deliberately fake-sounding. In-universe, it's playing on a tape loop to fool the enemy into thinking it's a real farm with real cows.
@michuXYZАй бұрын
Bro this video makes me remember my first hours in TF2... I had no clue what it is, remember just walking throught maps on offline mode, listening to those sounds of wind, buzzing of this spawn air conditioner. It was all new experience, felt amazing.
@RubiideumАй бұрын
Honestly the one thing that stuck out to me was like that classic Halo winter soundscape noise, most of the games in the early 2000s used the same kind of 'wintery wind noise' and I used to patrol empty multiplayer maps when I was a kid, along with games like GTA and such. It was just a great nostalgia trip to see this video and see there are others who are like me!
@spud7402Ай бұрын
After 3.3k hours since I began playing in 2015, the ambience of TF2’s maps are very nostalgic to me. From the intelligence computer room with its humming and beeping of the machines and fluorescent lights, to the badlands with its wind and crickets. It’s all oddly comforting.
@asdfsadfasdfasdfasdf4180Ай бұрын
this video feels so relaxing. i feel like im watching some asmr video or something. ive never really noticed this but you putting attention to the detail and feeling of the sounds really made me imagine more how id feel on one of these maps. great video!
@Dra_noneАй бұрын
The beeping in 2fort I thought NOBODY else EVER heard
@UsulcardoАй бұрын
One thing I always found funny is that many maps in TF2 with bird sounds have Eurasian species in them, not North American ones. 2Fort for example which is obviously set in the USA has Yellowhammer and Corn Bunting singing, birds which are found in Europe and not America. The Yellowhammer song is also in Meet the Soldier when the severed head of the Medic falls down.
@railworksamericaАй бұрын
heavy kidnapped several birds and brought them to America with him
@UsulcardoАй бұрын
@@railworksamerica Makes sense. He did bring a European Robin on his shoulder.
@ColgateLPАй бұрын
3:25 I think we Hear a cicada insect here. They are absolutely ear numbingly loud. We've got some years with tons of these outside in the summer. In other years there are none. I think some species hibernate up to 7 years in the ground.
@just_zoneАй бұрын
Oh, Halo CE is top tier in the sound ambience department. That'll be a treat for everyone.
@chickenfarmer321Ай бұрын
How is the anniversary version compared to the original? I only have the anniversary edition (that I know of) with the master chief collection, finally getting around to playing it.
@AustinH7Ай бұрын
@@chickenfarmer321you can use the original graphics and sounds of halo CE on the master chief collection
@itskyaru2404Ай бұрын
At first I didn’t appreciate it because the map layout is extremely weird to get used to and a lot to take in. But I’ve learned to really enjoy the ambience and theme they’ve got going on in Embargo. I highly recommend checking it out and admiring the views and scenes. I didn’t know that at first the people of the town think it’s corrupted (because of graffiti), I hope the people who made the maps had fun. I’ve tried making maps in FNCS and it’s not as easy as it seems.
@typhoonthunderАй бұрын
Glad to see Pretzel doing his own version of "The Sound It Makes", a Jerma classic
@RonZ234Ай бұрын
Sometimes, i like just roaming around the maps observing the ambience and environmental details After a game has finished and everybody leaves before the next match.
@_Fly_trap_Ай бұрын
You should absolutely do this concept with Overwatch maps. say what you want about the game but the maps are amazing places to hang out and take in the ambience of.
@FasteroidАй бұрын
For a moment I thought this was a secret gaming channel of Technology Connections.
@dovilo_o2087Ай бұрын
this is the minutia of all things minute, especially in games like these meant to be filled with action being an online shooter. Wonderful to really dive into the detail and care of each map
@VincifierАй бұрын
Left 4 Dead 2 would be a very good thing with sounds as well with all of its levels and different ambiance.
@0bashieАй бұрын
Reading my mind. I love this sort of thing and has been paying more attention to ambience every other time I play
@erikhof410Ай бұрын
I always imagine the cow sounds are just comming from speakers, to give bypassers the idea that it's a normal farming company
@anonymousspectator8486Ай бұрын
I remember your community post from some time ago, but I couldn't quite get my thoughts together at the time. I think I figured it out. Your actual strong suit is unpredictability. Your videos might have a vague "common theme", I mean it's in your channel banner and bio, but thruth is, I never really know what to expect. Two videos of the same series will feel absolutely different to each other, games you pick will appear out of nowhere, and then you'll just drop a completely new series. As all things, this comes with a negative side, too. Covering so many different games and topics you can't expect all your videos to do well, some of 'em will be a miss. But boy, does it hit when it does. When you first pitched the idea for "Survive or Thrive", I thought it was the stupidest thing imaginable, but still gave it a chance. Wouldn't you know it, I can't wait for the next episode, whanever that'll come around. As with most audience, I came across your channel after seeing one of the more popular videos, but I hope you never stop making obscure and experimental stuff, I enjoy (most of) it a lot. Unrelated, you could cover Black Mesa and compare it to HL in terms of atmosphere and sound design. These two games essentially tell the same story, but do it differently. l8r, 🐊
@WinonyRyderАй бұрын
This concept is me all over, thanks for another wonderful video my friend
@ugoboomАй бұрын
Halo 1 has my favorite game ambience , both the campaign and the multiplayer. Working in the mod tools and all you hear is the ambience is a treat. Half life 2 of course also has some god tier ambience. If you do want to check out some more old TF2 stuff, make sure to use a build from 2007. Modern tf2 has a lot of visual downgrades, crowbcat has a video on it.
@fenn_frenАй бұрын
0:20 I do. I fire up TF2 a lot usually to just go either to 2fort or Upward on my own and listen to the ambiance.
@soopcan4980Ай бұрын
When first loading into a server, before picking a team or class, you can always hear the outside ambience of the map. I really like it because I can associate a sound profile with each map.
@mecha_moira6443Ай бұрын
As someone who's just getting into sound design more and more for Podcasting, this was a fun video to watch, and genuinely a really nice aspect to explore. While I don't call myself anything close to a professional sound designer, or any kind of expert, I do feel sometimes that sound design is overlooked/underapperciated in some areas, so it's really nice to see some genuine and honest love for it!
@PianoSamaАй бұрын
First content in years that kinda tickled my brain in a positive way, i'd enjoy more games or maps with your commentary
@nixel1324Ай бұрын
I love this idea for a series! I used to play around in these maps for hours in single player in Garry's mod, so yeah, I've definitely noticed these sounds before. Also, maybe boost the volume of the sounds when you're not talking, so we can hear them better. I understand you can't keep them loud when you're talking, otherwise it would be hard to follow what you're saying.
@peppa_poeg2441Ай бұрын
Yes, yes I did.
@Hamond1989Ай бұрын
Great concept for a series! Always amazing how you manage to get me interested about stuff of games I never even touched or have any interest any, you have a great way of analyzing and describing!
@MikaTheKittyCatАй бұрын
Look at L4D2's ambience... Not only is there a whole heccin' lot of it, there is certain ambience that plays when a certain amount of common infected are spawned in, or when you enter/leave certain areas.
@CheezYtEditionАй бұрын
Pretzel, you have become one of my favorite KZbinrs. Thank you for making these videos, they’re so comforting
@maz7394Ай бұрын
gm_construct ambience is fried into my brain just as much as the footsteps, sprint noise and the toolgun.
@michaelcunningham4739Ай бұрын
When I die and go to hell I'm going to be forever cursed to be stuck in the 2Fort Intel room forever hearing the beeps and scratching noises there.
@Mini_Sentry_GamingАй бұрын
Makes sense that cardboard cut outs of cows are alive considering this is the game where 2 brothers still hate each other after they die and the one where you can capture souls and put them in pumpkins
@M-J-BАй бұрын
seriously love this video, came up on recommended, I'm subscribed and love your content, But Please: make this a series too I think it could be really interesting
@crusfm2801Ай бұрын
I always liked listening to those computers in 2fort. Reminds me of the ones I used to use back in Elementary school
@xtal22Ай бұрын
watching this video make me realize that ive never been paying so much attention to this while playing the game, but as i started to write my comment i remembered that i play this game at 0.01 volume while talking with my friend because this game is so fucking loud that i cannot stand to play this with a normal volume
@Grampa_SwoodАй бұрын
I like Dark Souls 1's ambience a lot, especially combined with the noises of heavy armour.
@totallyjonАй бұрын
Thank you for being you! Really love your videos
@kalyukeАй бұрын
Dude half life 2 has some great ambient sound effects Just saying you could check those out in another vid
@jess648Ай бұрын
the entire half life series could be an entire separate series. they’re like the pioneer of ambient sound design in video games basically
@velDANTeАй бұрын
red lab masquerades as a food processing facility, the mooing is a recording.
@JaqlynDandyАй бұрын
Even if I wasnt a Nerd for these kinds of things, I could totally just sit back and watch these as ASMR.
@QualityDoggoАй бұрын
I love the ambiance of TF2 although it can get somewhat unsettling when you're alone
@eliteal2188Ай бұрын
Make a vid of this series for celeste! the sound design in that game is impeccable!
@hazelet9228Ай бұрын
You should do Overwatch next! A lot of their maps have sounds recorded from the actual locations
@apurpledragonАй бұрын
What I want is for my team mates to get better headphones so they can hear the Dead Ringer Kunai Spy.
@DropsOfMarsАй бұрын
I've heard some people appreciate the soundscapes in the Call of Duty series, surprising amounts of detail in little arenas meant to be filled with people shooting each other
@Nin_tonyАй бұрын
half life 2 has some amazing soundscapes, especially early city 17, ravenholm and highway 17
@emissneАй бұрын
this guy is just to quiet and nice and pleasant when talking, no editing even except cuts in footage. it feels so strange because every other tf2 content creator is either cooking up the best editing and sfm footage ever, or just cut up gameplay footage of some guy dying and then scout laughing at the corpse with coconut mall or something in the background. just absolute chaos normally, but this dude is just alone, just sitting there, talking normally about the area around them.
@toxicbananas3219Ай бұрын
The Halloween maps have some interesting sounds. You should greatly consider making a Halloween special episode exploring horror themed maps. It might also greatly help you if you have noclip enabled.
@MATT-2043Ай бұрын
Half thee experience in METRO 2033 is ambient sounds.
@diamondfists7005Ай бұрын
I was running around in the back lines in Swift water, and noticed that the boards on the rope bridge creaked as you walked over them
@AXLplosionАй бұрын
Would be awesome to see more indie games, or just any games that are a bit more obscure but have cool details in their environments.
@kotorybeusz7246Ай бұрын
after spending way too much time on infinite deathmatch community servers all I know now it the 2fort basement ambience
@Funk0_Ай бұрын
We really in a content drain bro 💀
@oguzgurler8491Ай бұрын
As a player who interested in computer sounds during the game, I think that the video is perfect. Details make beautiful and playable TF2
@Gravity_studiossАй бұрын
We have to thank Kelly Bailey for creating this amazing sound design in the first Half-life
@ImTorryTF2Ай бұрын
And Thunder mountain is so good
@The_D_rayАй бұрын
What kind of bugs you ask? Source spaghetti bugs of course.
@rubikraccoonАй бұрын
I highly recommend infra for a series like this, its another source engine game with a big focus on level and world design and has so many amazing ambient areas, My personal favourites have to be the sewers the dam and the early lumberyard
@floridaman5034Ай бұрын
Hunt Showdowns abiece would definetly be worth exploring
@subie_jaydmАй бұрын
You should check out the spaces of Mirror's Edge Catalyst, the vibes in that rendition of the series is just crazy. Exploring that world might be right up your alley :)
@theinferno150Ай бұрын
loved the vid and would like to see more games too, imo i wouldnt mind you listening to the sounds a bit longer without talking over it! like 10-15 secs uninterrupted to let us pick the sound a bit better?
@monolitwoodsАй бұрын
Ambient sounds of STALKER or METRO would be class
@bluefire3501Ай бұрын
i thought i was weird for talking listening to specific sounds in tf2 maps but seems like people listen too :)
@sielunpoistajaАй бұрын
Half life 2 has some incredibly detailed ambiance sounds, some very weird ones as well like in the citadel
@sdfggdfg5fgdfgАй бұрын
If you ask someone that's into modding tf2 he can probably show you a list of all the ambience and enviromental sounds that the devs used for all maps, even some you might have missed
@Doxxy0Ай бұрын
when i was a kid, and got orange box, i didnt have xbox live. so i was just walking around on these maps, even then it was such a strange feeling
@marcelr449Ай бұрын
Very nice new series. Fits your channel perfectly. And I bet you could sleep really well to this.
@JunkyardBashSteveАй бұрын
I pay great attention to soundscapes. HL2 made really notice them and in turn, fall in love with ambient sounds. I still argue that even though HL2 is a lonely game, it has one of the most alive feeling worlds in video gaming to this day.
@DragonlovermaniakАй бұрын
Yeah, these sounds really give life to the place without all the gunfire.
@ryancool1416Ай бұрын
The cows in 2fort have redtape recorders behind them that's why they moo
@Machi1804Ай бұрын
Would be real cool to check out the sounds of horror games like Amnesia The Dark Descent. Lots of small details like water leaking into the castle or the sounds of spooky footsteps from the floor above. Boards creaking and the sound of stone crumbling from the old walls.
@realmaximusfpsАй бұрын
This dude is the embodiment of when your assignment needs 1000 words but you've only written 100 so you just be saying anything to fill the gap
@ComposerKuandohanАй бұрын
I think this is a good idea for a series. It reminds me of some of the videos Joyless makes. Especially his mortal kombat and gta 3 videos. The only thing I would personally recommend is that it’s okay to stand and let the audience hear the ambience for at least a few seconds longer before you start talking again. Even if that means there’s a lot of empty space, that’s kind of the point of these videos, at least I think so. Good job so far.
@PretzelYTАй бұрын
Yeah, I definitely need to find a good pacing for this type of video. I'm using to showing off environments where I can talk over them, that doesn't work as well for this series. I'm sure I'll figure it out after a couple of videos.
@lolslayer58Ай бұрын
I listen to black mesa ambience all the time, i also like to listen to the sounds of the machines/pc's in the facility or using noclip and checking unaccessible rooms and areas
@spartadragonriderАй бұрын
What a wonderful idea! A few games I'd love to see explored are; The Jak and Daxter Trilogy Star Wars: Bounty Hunter The Legacy of Kain/Blood Omen/Soul Reaver series
@GodfamZeta42069Ай бұрын
MICHAEL WINSLOW I HAVEN'T HEARD ABOUT HIM FOR SO LONG. but i wouldn't compared his beeps and boops in tf2 to him
@PretzelYTАй бұрын
I was distinctly thinking of him in spaceballs. Though maybe that's on me for associating him with that and none of his other stuff 😭
@GodfamZeta42069Ай бұрын
haven't seen Spaceballs in its entirety yet but I probably know what scene you are talking about. Tbh, haven't seen that much of Police Academy either but I watched his stand up shows several times
@dafff08Ай бұрын
as an introvert, nothing like slaying every enemy around you and just take in the calm soothing atmosphere afterwards.