Don’t forget to fill out the following poll/survey! I will use the results to schedule an event! forms.gle/n1xt8dbn75HjG1Nd6 EDIT: The previous survey required me to PAY to have more than 10 responses, so I created a new one on Google Forms. Thank you @retrolinkx for the suggestion!
@suspecm631610 ай бұрын
It says it's closed :(
@CoolSs10 ай бұрын
@@suspecm6316 +1
@EeveeEuphoria10 ай бұрын
it's already closed? video's only been up for an hour :(
@LEDs10 ай бұрын
@@EeveeEuphoria For some reason I didn't catch that typeform forces you to PAY for higher response limits. The default is 10...
@retrolinkx10 ай бұрын
@@LEDsCan't you use Google forms? That's how I've used polls before.
@UEAKCrash10 ай бұрын
The artpass contest was one of my earliest projects in TF2, and my first attempt at detailing, haha
@NewkTheGeckgoat9 ай бұрын
I’m so glad to see your channel being used to upload more content for tf2 mapping! I think it’s so cool that I found you about two years ago when I decided to jump headfirst into mapping. (I’m very late to the party but it’s interested me ever since I found out that value gives away the mapping tools with the game). Proud to say I’ve used your tutorial to learn everything I know about mapping as a basis. So it’s really cool to see you buzzing with activity on a new project two more years later! (Also cool to see you were involved in this content!)
@tortilla-are-yummy10 ай бұрын
90% of tf2 map makers create masterpieces without even knowing
@3zzzTyle9 ай бұрын
90% of tf2 map makers quit while finally making the map that would be accepted by Valve
@myoak1085 ай бұрын
@@3zzzTyle That feels like cope to be honest
@DoomGuy-wd3oy13 күн бұрын
W comment
@ElectroSheep_9 ай бұрын
Hey, cool video ! This brings back some memories... I'm the maker of MountainLab. I still remember the moment I was told to be one of the winner, it was totally unexpected. I was still at school back then and ML was my first released map for TF2 and only my second source map (first was a cs:s hostage map). It was a surprise because I rushed the last point sooo badly I was kind of ashamed of it, hehe (a lot of entries have a great final like Ace's one). Now after 13 years in the game industry, ML and later lakeside are still both of my greatest pride and I couldn't thank enough TF2 community for the support it gave me for those.
@LEDs9 ай бұрын
Wow, would you be open to telling me a bit more about this project and stuff that came after over in Discord some time? If so, you can join my server through the linktree in the video description and hit me up!
@elithris6 ай бұрын
you the goat
@rico-fs1cr5 ай бұрын
Man, you have so little subscribers.
@acegikmo10 ай бұрын
oh no my childhood exposed!! but also thanks for the kind words and showcase ♥ at the time of working on this, I was always (..and am still tbh) my own harshest critic - I would only ever see flaws and things left to do and improve. But, I hadn't actually seen my entry for *ages*, and it's honestly wild to see it again. I feel like I did a better job than what my memories chose to remember. It's a nice feeling! I have so many good memories working on this (and other) maps during that time of my life. I was like 100% honed in on wanting to become a level designer/environment artist at Valve back then, I even had the option at one point back when my studio was working on Budget Cuts, but, my goals and desires changed over time, and I chose a different path in the end (the, burnt out indie dev/youtuber one) anyway, thanks again! super cool to see all these again after so much time has passed // Freya
@peterkcodes10 ай бұрын
it was wild hearing your name like the game dev/valve nerd parts of my brain just collided and exploded. your map looks awesome! keep up the great burnt out indie dev/youtuber work, you're a huge inspiration to me :)
@tomzhangg10 ай бұрын
OMG I LOVE UR MATH VIDEOS!
@oiytd5wugho10 ай бұрын
I remember finding this version as a kid and setting a screenshot of last as my wallpaper. I loved how it looked!
@TaRAAASHBAGS7 ай бұрын
-ACK!
@user-mv4zi6ey4y3 ай бұрын
@@TaRAAASHBAGS... Bruh?
@Whomobile10 ай бұрын
It's interesting to see what names made or worked on other TF2 maps or content, You mentioned Crash but Freya (Acegikmo) and Mangy also worked on Yukon, YM made Hoodoo, Sven also rings a bell, but I forgot what they have also worked on. HellJumper is also well known for his TF2 Hat Making tutorial and worked on Byre, the arena map everyone forgot.
@LEDs10 ай бұрын
Wow, didn't know YM made Hoodoo
@ojhat10 ай бұрын
11:15 have we... are there even all that many Australian red-dirt polished-ready maps among the broader TF2 mapping community to begin with?? I used to play on a community server for years through the 2010s and we REGULARLY cycled through basically any playable map as they came out on tf2maps if it looked at least semi-cool or the blockout was unique for gameplay. I don't recall almost any of them exploring this concept, certainly not to the level of open-air ambiance that this map explores. This is one of those maps that I wonder if it had been selected, how much that could have changed the direction of map styles the TF2 mapping community might have gone in.
@LEDs10 ай бұрын
That’s a great point
@cogtheprotogen66718 ай бұрын
Phoniex
@michaeljo938410 ай бұрын
Imagine if Valve release another art pass contest. But with current size of TF2 developer team... it's very unlikely to happen.
@LEDs10 ай бұрын
All they'd have to do is make a blockout. Come on, Valve 🥺
@DemsW10 ай бұрын
@@LEDs They probably have tons of blockouts somewhere in their file systems knowing how much work Valve loves to scrap
@cdi263810 ай бұрын
@@DemsW there was a leak last two years where basically all content before (2018?) Got put online. Theres ALOT of maps that could be artpassed
@Goomenstein10 ай бұрын
I do think they should just hand us rd_asteroid at this point
@ethosaur10 ай бұрын
Wish I was good at making maps back when the contest started originally! I was still making baby's first maps by 2012. Really cool to see how many talented and creative people there were back then! Definitely taking note.
@LEDs10 ай бұрын
Many of those people have gone places since then, so congrats to them, even if they didn't win
@rattiesteps198710 ай бұрын
I love that giant cloud in Gooba and the way it darkens what's below it so much, I've never watched that being done in a game in general
@Infomaniac_Moment9 ай бұрын
I would love to see that replicated in a tf2 map again
@owndoing205510 ай бұрын
Gooba's map is definitely my favorite one. Upcoming dark turbulent skies, which obstructs sun light, is something you rarely see in maps or games in general. Skyboxes are often overlooked, but you can make beautiful settings with it. I am definitely going to make a half life 2 map with this theme someday.
@Monody51210 ай бұрын
It would be funny to set up a 24/7 server running all of these maps in rotation. (With as many missing assets fixed as possible.)
@TheRealFishyB10 ай бұрын
Artpass competitions are always such a shame for how much 'waste' there is in peoples talents. Instead of 1 layout done 30 times, we could have 30 different maps that play different and would all stand on their own as custom maps to be played on servers.
@LEDs10 ай бұрын
But we end up getting a great map added into the game at the end, and the participants know that their map has a chance of getting added in the first place instead of gambling on the workshop.
@СНІМР10 ай бұрын
good points, both of you
@TheRealFishyB10 ай бұрын
Agreed @LED, there's a couple of additional things to consider as well: - Not everyone wants to do the layout, design and playtesting to get a great playing map. Some artists just want to do art and an art pass gives them a chance to show off their skills without worrying about extraneous areas they may not be good nor have the time to tackle. - A competition will Guarantee(tm) 1 of the maps will make it into a pool (and the rest get dumped forever, which this video highlights!). But if each map is different, then they all have a _possibility_ of getting into the game, albeit smaller. Massive personal bias / anecdote, I passed on the artpass, to make cp_freight, which ended up in the game. It's just a pro/con assessment for your personal skills at the end of the day.
@heavenandhello662910 ай бұрын
Hey Fishbus!
@Jonnywaffles6410 ай бұрын
tf2 has too many mid maps as it is.
@alexwasherefirst10 ай бұрын
3:06 Black Ops 2* I had too, I’m sorry.
@doctormedic26829 ай бұрын
I had to rewind to make sure I heard it correctly. Firstly, didn’t think I’d hear Buried of all things. Secondly, the wrong game.
@HOTD108_6 ай бұрын
They made a second Black Ops game?!?! Omg no way, I gotta play this now.
@ruzgar137210 ай бұрын
This is about 14 years due (For the TF2tube in general) but still great video and well appreciated.
@LEDs10 ай бұрын
That’s why I made it! It had to be done
@Portal2Player10 ай бұрын
I like how you say “Missing texture gators” like they intended it to be that way.
@mrhat107310 ай бұрын
maybe it's bias, but I do believe Mountain Lab (and Mann Manor) were the right picks. most of the more aesthetically pleasing maps have a lot of detail, which looks like they get in the way of gameplay and readability. Mountain Lab has a good balance of a unique theme without going over the top, as well as sticking closely to the original blockout.
@zeusthefox15857 ай бұрын
Honestly. I would love a map based around where Bonk is made like CP_Bonkworks or something? Maybe a gimmick like there's pools of bonk on the ground that you run through. Gives you a speed boost temporarily. But it also, after a bit slows you down like actual bonk. And throughout it, there's lore explaining bonk a bit more, maybe making a lore explaination to the changes in bonk's effects over the years
@titanic_monarch7965 ай бұрын
A bonk-tling plant?
@XxguaxinimxX.10 ай бұрын
Great video! The community poll is interesting, too! Actually, this could be a good idea for a future video, showcasing maps that got its popularity back them, but now are forgotten/ no one is playing them anymore, etc...
@Katy13310 ай бұрын
Thank you for introducing me to the map Khunza. I've wondered what an Australian-set TF2 map like this would look like.
@Iron_Soil10 ай бұрын
Tbh i love seing maps start with layout and seing multiple ways people see it
@NVUSAttitude5 ай бұрын
I think itd be cool if there was a dedicated server that had these in a rotation alphabetically. it could get a mini community following where even when it gets around to the simple re-texture parts of the rotation, they respond with a "oh shit here come the re-texture maps". (the value from the retexture maps is because theyre so underdeveloped, the matches are a lot more aggressive and optimized.)
@LEDs5 ай бұрын
I thought the same thing
@lavetissene33910 ай бұрын
I've played TF2 for well over a thousand hours and I don't think I've ever once played a full match of mountain lab
@numberedtick10 ай бұрын
Great video, but at 3:04 you say "If you’re a fan of “Buried” from Black Ops 1 Zombies, you’ll love this map.", burried was not in black ops 1 zombies, it was in black ops 2 zombies as the 3rd dlc map. Just heard that and instant knew something was wrong.
@LEDs10 ай бұрын
Another case of my horrible memory, I've made similar mistakes in past videos 😔
@nodrogkram10 ай бұрын
Some of these are tremendous, thank you for sharing them all!
@Shizuka96510 ай бұрын
Crash really worked a lot on mapping and his skills improved a ton since
@AgsmaJustAgsma10 ай бұрын
I had the pleasure to have worked with Latteh on Pirates, Vikings and Knights II between 2015 and 2018, when he revamped one of its oldest maps, Desertruin, turning it into a visual feast with a ton of gorgeous models and slick presentation. Seeing an older TF2 map of his with his own twists makes me feel rather nostalgic. And I also have to commend Freya Holmer. She underestimates herself with her own brilliance.
@LEDs10 ай бұрын
It's so cool seeing mappers from this time working on bigger projects in various studios these days, I can't stress enough.
@AgsmaJustAgsma10 ай бұрын
@If you're interested in it, I made a trailer highlighting Latteh's overhaul of Desertruin for PVKII's KZbin channel. kzbin.info/www/bejne/gH29gqZrob-liq8si=kFaeK04_wKm23HIH
@acegikmo5 ай бұрын
thank you
@Chestnut_hat10 ай бұрын
your videos are so amazing and so well made. i hope i could watch more new videos that you made for a long time.
@LEDs10 ай бұрын
I hope that no matter what happens in life, I can always put out a video like this here and there. Thanks for the nice comment ❤️
@ccamneh10 ай бұрын
I suggested this video idea!! Thanks for making it :-)
@RedEquine6 ай бұрын
I'd love to see someone put up a server that's just a rotation of all these maps 24/7, I would LOVE to play that.
@Adamek19268 ай бұрын
7:35 Holy shit, that darkening cloud is so goddamn dope and ominous at the same time. I love scenery where dark rainy clouds clash with a clear yellow-tinted sunny sky and this scratches that itch. Great job, gooba.
@eoxTF210 ай бұрын
Its amazing to see how much creativity they put on a one singular map , some of these maps are cool and amazing and i can see how much soul they put on it I hope we see more of these videos in the future ; great job LED 👍
@TheRealFishyB10 ай бұрын
An interesting thing I point out to aspiring mappers. We all know that unfinished, or making things too simple can make it look unfinished, basic, or look bad. But there's also such a thing as adding too much detail as well. I think some of these definitely show that issue, they look great, but throw in 24 players of spam and that additional 'detail' noise to the game and it's very easy that things can look noisy and overwhelming. It's one of the later things a good mapper learns over time, and is most likely why Valve picked something that looked pretty great, while using as little as possible. "Every brushstroke has a reason behind it " mentality.
@MajatekYT10 ай бұрын
I love how with some of the maps you can tell that the creator had a clear vision with the theme of what the map is supposed to be, like a food jar manufacturing plant, or a whole industrial town.
@bindstf210 ай бұрын
11:15 this map was 100% made by an actual aussie, those rotating clotheslines are omnipresent, the architecture & water tanks are super accurate, and 11:21 has to be the most violently Australian building I've ever seen, our rural cottages look EXACTLY like this. I can even tell that he recorded the map ambience by himself. edit: "the buildings aren't anything special" lmao
@null_and_void__3 ай бұрын
7:18 imagining when the first point is captured it starts thundering, then when the second point is captured it begins to rain down hard
@LEDs3 ай бұрын
That's possible
@Ben_diez10 ай бұрын
mountain lab is my favorite map, this is such an interesting content mate, so cool thank you LED
@neondead2.0.1510 ай бұрын
There is a lot of great maps.
@stevethepocketАй бұрын
Oh hi. I'm the 52nd mapper whose entry I guess got left out of whatever pack you downloaded. (My thumbnail is visible at 0:12, bottom right) Just as well, it was nothing special and I'm still not clear on whether I got it in before the deadline or not. The only thing I remember being proud of was my choice of skybox; Owly-Oop had released a sunrise skybox just days before the contest, and the light_environment it came with just happened to be perfect for spotlighting both A and B. It was the first edit I made, and I even posted screenshots of it in the contest thread in the hopes that some of the other mappers would copy it. I didn't so much run out of time as ideas, although one idea that had to get cut was BLU's spawn being part of a milk bottling plant, due to the Mad Milk prop not actually getting added to the game until after the deadline. To this day, Ace's map is still super impressive with its shiny surfaces; here we are 14 years later and Valve has only just now released a map of their own with realistic rain. And Timberghost's wood floor is still one of my favorite custom assets ever; the game is sorely lacking in urban, "office" type assets. And I forget which map did it, but I remember one of them turning one of the "rooms" in the C building into an outdoor space and it really messed with my sense of where I was.
@PunishedTerry10 ай бұрын
acegikmo's map should be in the design document for a TF2 or Team fortress source 2, that amount of detail while still sticking in the art style of team fortress should be in the design document
@LEDs10 ай бұрын
Yup, you rarely come across original styles like that. Most mappers stick with the western mining or logging theme
@acegikmo5 ай бұрын
ah heck thank you
@ruzgar13729 ай бұрын
11:52 Exquisite displacement work on this map. It feels HUGE.
@TheGhostThatWas10 ай бұрын
xfunc_carter making that amazing interior at 23:44 is probably my favorite thing out of all the maps, but theres some great ones here
@Myiic10 ай бұрын
I've always been a big fan of the idea of having all the maps made for the contest get put into one queue, players play the maps and give feedback, the better maps get played more (or just implement a "Like" or "Dislike" vote for the maps; liked maps get pushed, disliked maps get reworked)
@ouroya9 ай бұрын
something to note about the uncompiled cubemaps- valve always compiles maps on their machines before implementing them into the game (as noted in ueakcrash's video on the delays to the summer update), so it was likely a time-saver that would not have impacted the maps negatively in the final product, as on lower-end computers that can take a while, especially on hardware of the time.
@LEDs9 ай бұрын
That's a good theory
@invalid_user_handle10 ай бұрын
Someone should make a server where they play _exclusively_ these alternative artpasses, and nothing else. Tack in some random crits, Roll the Dice, and other classics like QuakeSounds and you've got what's shaping up to be a great hangout server.
@LEDs10 ай бұрын
I'd love this. A server that hosts artpass maps certain days, user-submitted ones on others, and some fun twisted spinoffs of existing maps like what I've done in the past.
@DelthinTheRanger10 ай бұрын
I'd love to see all these maps posted onto a server on a rotation to see what differences the terrain would make to gameplay and team comp, I could definitely see that flooded 2nd point on the swamp map filled with pyrosharks
@LeftoverAtoms9 ай бұрын
3:02 Buried was a map from Black Ops 2 Zombies.
@Jagerbomber10 ай бұрын
Remember Offblast? Not actually made by Valve, and I'd have to say it was pretty bad, but RIP Arena. I also forgot about Ravine which was made by Valve.
@bbittercoffee10 ай бұрын
This is tough to admit with mountain lab being my favorite map, but some of these are actually insanely good and maybe deserved to be in the game instead I did not know mountain lab and mannmanor were made at the same time tho! I always thought mlab came first and then, in a later update, along with all the other halloween variants, they added mannmanor
@MrDirt10 ай бұрын
I would like to play a 24/7 Mountain Lab server hosting all the different maps
@dumpanimator9 ай бұрын
1:45 it felt like because the map are having to much detail It will make player confuse We are so used to basic place example like 2 fort but having so much detail sometime confuse you from doing objective
@junglistloli7 ай бұрын
It would have been amazing to see a different version of the map every season
@GreatFox425 ай бұрын
I think my favorite is timberghost's. I'm already biased towards snowy/icy maps, but something about the coloration really speaks to me (one of the reasons I love the theme is that very aspect that I lack the ability to explain),
@GilliganTF210 ай бұрын
Oh man, some of those maps are beautiful, the bonk at least for me it's very interesting If the map was finished and refined i could have see it fit perfectly on the Scout update
@XpertGreekGamer7 ай бұрын
Acegikmo and fubarfx ones are so good dude
@mastergame13119 ай бұрын
Most of them look so cool and comfy, I love them.
@RigoVids9 ай бұрын
11:31 “I mean just look at those ‘roos over there hoppin’ along”
@Underqualified_Gunman9 ай бұрын
for me mountain lab is the map i played on most i have fond memories of just constantly playing skial 24/7 mountain lab at late hours in the night and harrassing and occasionlly killing the bots on the point before getting killed by either an actual player or a sniper bot.
@babydactyl9 ай бұрын
sidenote, and i meant to put this in my survey response, but I wish you would have at least had the map designers' names next to each map so I could find your overview of them in the video quickly. after a few similar looking submissions it was hard to tell what was what. good video regardless though!
@OverlordMalarkey7 ай бұрын
some of these maps are even on TF2 Classic incase you didnt know
@peterhoulihan97665 ай бұрын
It's interesting to see what could have been. I think the only one which actually exceeds mountainlab is the ruined factory one. It genuinely looks incredible and I'd love to explore it.
@BulletHoles-s9iАй бұрын
Its a shame because I think alot of the other maps deserved to get chosen over the current mountain lab we ended up getting, or had better ideas that could've been picked up by Valve. Like acegikmo's map was a must, its so beautiful and fitting, its legit professional tier quality even for today
@LEDsАй бұрын
It's so unique (as are many of these), that I'm surprised we haven't seen similar styles established in modern TF2 maps.
@eg649010 ай бұрын
This could be a fun community challenge as well People make the map bases, and then let others do some art passing. It’d be pretty rad, and some good practice
@Knuxfan2410 ай бұрын
Is the VMF for the original blockout still around somewhere? Could be a cool way to try an learn detailing a bit more.
@LEDs10 ай бұрын
It should be included in the download link with the rest of the maps
@metalfan18906 ай бұрын
Oh Boy, the ammount of versions I like more than the ones in the game
@TheGreatestWorldFox8 ай бұрын
Hey, I remember that day! To think it was 14 years ago...
@_gameforcer8 ай бұрын
looking at rainy map: "i don't like how it rains on the last point through the hole in the ceiling" some snow map later: "i love how it snows on the last point through the hole in the ceiling" ok man
@Kamil_Horvath10 ай бұрын
Love seeing new, old and forgotten maps, But I feel it's a bit disrespectful to vote for a new winner. It's kinda like saying the two mappers Valve choose didn't deserve it.
@delila503410 ай бұрын
I've never been a huge fan of Mountain Lab's aesthetic so seeing some of these other designs makes me wish we got them instead.
@aestheticdecadence10 ай бұрын
4:04 AMOGUS
@silverdashhd64410 ай бұрын
19:49 i just imagine the mercs that fell into that wnie pool and people drank those wine like Hitman 3 Mendoza level
@ewanwebb8708Ай бұрын
At 3:04 he said you'll like this map if you're a fan of b01 buried. But Barry didn't come out until BO2 so I can't judge him because of that. But still it's nice to see him. Mention the god of zombie games
@sukamii8 ай бұрын
While many of these maps are obviously brilliant, but that second one (visually) is top. It’s so visually sheek and crisp, it’s honestly mind numbing to look at. I really would love to try out these maps on a custom server.
@LEDs7 ай бұрын
I held a livestream for some of these maps that you can check out
@wadmodderschalton57634 ай бұрын
It seems that the missing textures in most of these Art Pass submission maps were broken when the SteamPipe update was released, but that's just my guess.
@Lerre10 ай бұрын
I can't believe one of the mappers suffered from cotc, i have it too...
@wiggytommy86079 ай бұрын
I remember when that massive TF2 asset leak happened last year and the original name for the map was cp_lair* with a cave aesthetic. *cp_caves
@LEDs9 ай бұрын
cp_caves
@wiggytommy86079 ай бұрын
@@LEDs Wait, you’re right. Lair was the draft for Mercenary Park
@OverweightSorcery10 ай бұрын
Definitely my favourite is the Australian desert one. There are so little maps that explore Australian wasteland and that is such a shame. Would've loved to play on that one
@LEDs10 ай бұрын
You’ll have a chance to in my next event
@SkrubsTheNeko10 ай бұрын
I would love a server to run all the good ones
@NoBody139910 ай бұрын
I love Mountain Lab and Mann Manor. My only issue with it is the forward spawn is never used. Not sure if it was meant for RED to use at all, but BLU not getting the forward spawn room after capping B is such a sin. Without a teleporter pushing into the building is a total nightmare. One rogue spy or scout sneaking back to BLU's spawn can completely shut down the offense.
@LEDs10 ай бұрын
In fact, none of the maps put a forward spawn there
@NoBody139910 ай бұрын
@@LEDs It's so frustrating! I just looked at both official maps and they both have a room with props inside the shutter (actually there's no shutter on Mann Manor, the room is just blocked off) I'm guessing if the original map provided didn't utilize it as a spawn room the mappers would have no reason to add it. That's a shame, there were other A/D maps using forward spawns for BLU like Gorge.
@Jesse-Karn10 ай бұрын
Grab the gold mining map, put it in australia, turn the gold into silver, and change the secret thing they're extracting to australium.
@mirror_mania10 ай бұрын
the poll is closed after video has been out for only an hour bruh
@LEDs10 ай бұрын
Fixed: forms.gle/n1xt8dbn75HjG1Nd6
@jackhumphries10874 ай бұрын
12:01 I think languid’s map looks more like Hightower rather than upward, but that’s just my opinion
@vooshoos10 ай бұрын
someone should email eric about hosting another artpass competition with some of the leaked maps that are unfinished
@whynotanyting7 ай бұрын
Man, I wish Valve had more art pass contests
@LEDs6 ай бұрын
It'd guarantee a good-looking map instead of much of the slop that we get nowadays
@whynotanyting6 ай бұрын
@LEDs I'd definitely give it a shot, even if I'm likely not to get picked. But hey, at least in this timeline, we've got Wutville :p
@CoolSs10 ай бұрын
0:05 and 1:37 THIS VERSION LOOK SO BEAUTIFUL. I AM SO MAD WE DIDN'T GET IT >:((((((( edit: few i liked 4:54 - 6:21 - 7:18 - 10:19 - 17:51 - 19:21 - 20:07 - 20:42 - 21:21 - 23:10
@daniel.holbrook9 ай бұрын
xfunc_carter's map looks like it would've been great for gmod animations. idk how to explain it
@vogonp42878 ай бұрын
I'd love for there to be a server which ran all these submissions. It would be a really interesting experience.
@WangelHL210 ай бұрын
The part which makes me sad is how some of these genuinely amazing maps are just shoved to the side.
@merrdur10 ай бұрын
3:04 ITS NOT FROM BLACK OPS 1 ITS FROM BLACK OPS 2 YOU FOOL
@LEDs10 ай бұрын
I KNOW
@KingPBJames10 ай бұрын
LED that poll and this video are too long to do on my phone. I'd have to cross reference both next time I'm on my PC. I'd like to see the best of these maps in the game alongside mountain lab, even if they have almost the same layout
@XanderNiles9 ай бұрын
I've never been invested in the mapping community of TF2 but all those maps make me wanna play them all. They need to be hosted in public servers 'cause playing with bots in TF2 is a pain.
@steampunkquak126410 ай бұрын
3:05 Buried was not in Black Ops 1 zombies. It was part of Black Ops 2 zombies.
@LEDs10 ай бұрын
I specifically remember when writing the script thinking is was Black Ops 1, but I was wrong!
@FerinitheBloodHusky9 ай бұрын
they should make a server with just these maps
@user-un2pf4ht9l10 ай бұрын
I found out about the artpass maps because one server (now closed) have all the artpass
@ThomasBlithe4 ай бұрын
I would love to play on a server running all of these maps in a rotation
@raboullesfritas5 ай бұрын
You forgot to list Petazzo's map in the description (15:17).
@LEDs5 ай бұрын
Fixed
@raboullesfritas4 ай бұрын
@@LEDs thank you
@cFrogjar10 ай бұрын
ah kinda love that orange aussie outback one
@LEDs10 ай бұрын
🦘🦘🦘
@mixtape8210 ай бұрын
this was a video i didn't know i needed, and gave me more appreciation for tf2's environmental styles than i've had in years. it was really great seeing all the art passes shown off here! my favorite passes were acegickmo's, honeymustard's and spud's maps. if i absolutely had to pick one, i think i would pick honeymustard's map.
@LEDs10 ай бұрын
I often question whether modern-day mappers today are better than those around the time of this contest. That could honestly be an entire video on its own, but these art pass maps make finding an answer much more complex.
@skarloeythomas517210 ай бұрын
I guess I missed the explanation, but it seems like Valve pregenerated point layouts for this map contest? Because every single one is basically Mountain Lab.
@LEDs10 ай бұрын
They created a base blockout with everything already laid out.
@skarloeythomas517210 ай бұрын
@@LEDs Yeah makes sense. But then, Mountain Lab was one candidate in that contest? It seems like such a vanilla Valve map with a used terrain; if there was a community contest, I would think a fresh face would get picked: the stormy farm, the swamp, the underground mine, the bonk factory, the outback... Though, I get why they wouldn't pick any space one.