Doom Eternal - Two Years Later

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ShreddedNerd

ShreddedNerd

Күн бұрын

Join the Discord: / discord
Now that the dust has settled, was Doom Eternal a good game? What was its impact?
All footage capture on Nightmare(I ain't no scrub)
Chapters:
0:00 Introduction
1:16 History
3:31 Gameplay
8:13 Culture
10:28 Music
12:34 Visuals
14:14 Worldbuilding, Level Design and Immersion
20:54 Story
24:00 Updates
25:48 Enemy Design
34:20 Doom Legacy
Fastest Marauder Kill: • FASTEST MARAUDER KILL ...
How to Factory Lace Shoes: • How to Factory Lace Sh...
#Doom #DoomEternal

Пікірлер: 533
@HiddenSlayer501
@HiddenSlayer501 2 жыл бұрын
ID software: learns from his mistakes 343 industries: make the same mistakes
@loomyair
@loomyair 2 жыл бұрын
Tries to learn rly
@michaelcrosby7035
@michaelcrosby7035 2 жыл бұрын
Dice: makes new mistakes
@Chuked
@Chuked 2 жыл бұрын
@@michaelcrosby7035 eh not really, i blame EA not dice.. When dice has the ball.. It goes great like BF1
@Ancient_Authority
@Ancient_Authority 2 жыл бұрын
Tony: learns from his mistakes
@xacterzspectrum5269
@xacterzspectrum5269 2 жыл бұрын
play halo infinite lmao
@DreamyAileen
@DreamyAileen 2 жыл бұрын
I know we all like to sing Hugo's praises, and he's certainly earned it, but let's not forget about Marty Stratton -- Game Director of Doom 2016 and Executive Producer of Doom Eternal. I think Marty was just as instrumental to the revival of Doom as Hugo
@yames8801
@yames8801 2 жыл бұрын
Marty Stratton is underrated and a goat.
@thonato295
@thonato295 Жыл бұрын
I wish he stayed like that without thst reddit shit 💀
@DreamyAileen
@DreamyAileen Жыл бұрын
@@thonato295 Yeah this comment aged like milk
@sideways198
@sideways198 Жыл бұрын
What a beautifully aged comment
@BerryDeLajt
@BerryDeLajt 7 ай бұрын
@@yames8801 Yeah, no.
@saisameer8771
@saisameer8771 2 жыл бұрын
2 years already? Damn! These 2 years went by real fast.
@aninfinitemindofmusicandreams
@aninfinitemindofmusicandreams Жыл бұрын
Damn right. It feels like only a short few months ago that this game released and I immediately downloaded it. I had finished Doom 2016 right before it came out. Almost feels like time has sped up somehow
@KaroxNightshade
@KaroxNightshade Жыл бұрын
Dark Souls III has been out longer currently than Dark Souls had when it first came out Feel old yet?
@pagnedaman3777
@pagnedaman3777 Жыл бұрын
Yeah fr. I remember eternal came out on the first day that I started working from home and i was so excited for that. Amazing how quickly the time has passed.
@jeanlundi2141
@jeanlundi2141 Жыл бұрын
Time IS accelerating.
@TheGrandeCapo
@TheGrandeCapo 2 жыл бұрын
Does this game have flaws? Yes Does this game focus on what should be top priority in any game (gameplay)? Definitely Is it one of my favourite shooters? Absolutely
@typickoopakid
@typickoopakid 2 жыл бұрын
Doom Eternal gave me mechanics I never knew I wanted but I fell in love with. It's such a unique mix of a shooter and a fighting/action game with all the fast combos you can pull off on enemies. This game is a masterpiece for the combat alone and it's one of favorite games of all time.
@ihbupontyne
@ihbupontyne 2 жыл бұрын
gotta be one of the best games of all time. Purely innovates in almost every way from the first game. Apart from snapmap, everything is better imo
@TheJoviLovi
@TheJoviLovi 2 жыл бұрын
Eternal is the only AAA title I accept since Modern Warfare 3
@TemporalKnight
@TemporalKnight 2 жыл бұрын
I just wish it at had the darker, atmospheric tone that 2016 had. Everything else is perfect.
@xx_amongus_xx6987
@xx_amongus_xx6987 2 жыл бұрын
@@TemporalKnight There is hope yet for Quake reboot...
@pAWNproductionsDE
@pAWNproductionsDE 2 жыл бұрын
@@TemporalKnight I'd agree. Doom 2016 had a much more interesting art style, level design, and tone, but pretty much everything else was outclassed by Eternal
@TemporalKnight
@TemporalKnight 2 жыл бұрын
@@xx_amongus_xx6987 That would be a dream come true. A reboot of the original Quake done in the style of Doom 2016 would be awesome!
@TheJoviLovi
@TheJoviLovi 2 жыл бұрын
Doom Eternal is exactly what an FPS should be nowadays. -Has better mechanics and cleaner and better ways to express the level design -More and more enemies to fight and unique and interesting bosses -Not so complicated story (this one is up to interpretation) -Loads of customization options -DoomSlayer I love Eternal and I've played since March 2020. I absolutely adore ID for bringing us this release and I think it's aged well, still loads of content online to watch for this game and I hold this game close to my heart :3 Hoping you see this Shredded
@simplynotthere4726
@simplynotthere4726 2 жыл бұрын
it's the ultimate video game to me the plot is goofy, the music is kickass, and the mechanics are really tight it was a blast to playthrough on day 1 and 100 percent later with all the DLC
@TheJoviLovi
@TheJoviLovi 2 жыл бұрын
@Bob Duckington More enemies adds variety into combat and limited ammo gave you real choices what to do in those combat loops. I dunno about you but I enjoyed chainsawing
@hounsdjentlow3074
@hounsdjentlow3074 2 жыл бұрын
@Bob Duckington to be fair ive never felt like i needed to buy cosmetic dlc because theres plenty to unlock in campaign, also beleive the enemy varity in eternal is top notch. I bought it on launch and still adore it
@343ishill
@343ishill 2 жыл бұрын
@Bob Duckington If every FPS was Half Life, we wouldn't have masterpieces like Halo, Doom, Quake, Cod, etc. Complaining about fodder enemies is like complaining about grunts in Titanfall 2 or Halo. Locked into an animation? Like doing a finisher in Apex to refill shields? Or being forced to play in a certain way like retreating behind cover to generate shields in Halo? Do you also complain about picking up weapons in the sandbox which have limited ammo ala Halo? Do you say Cod forces you to use specific guns due to the loadout system? Goofy customization? How does player expression through customization detract from tour enjoyment? My point is FPS games aren't a one size fits all. Mechanics that work in Half Life won't work in Doom and vice versa. Nevermind that different subgenres of FPS set out to achieve different player experiences.
@TheJoviLovi
@TheJoviLovi 2 жыл бұрын
@@343ishill Lmao love the username and pfp I'm glad you stood up and continued my conversation, I simply wanted a good input on a game which has impacted me. I love games like Halo, Doom and CoD, I've slowly moved from Halo and CoD a bit but still love them both. This game showed me what I always wanted an FPS to be; bloody brutal and intense, I'm excited for ID's new releases and I don't like it when you get forced to do certain things in a specific way. This is another reason Minecraft works so well
@UsingGorillaLogic
@UsingGorillaLogic 2 жыл бұрын
Doom eternal to me can be best described as being the Super Mario of Shooters. Not just because Doom is the grand daddy but because it has a focus on linear but well crafted design that teaches the player how to have fun with the systems. It stands out and I understand both the massive praise it gets and the distaste from others. Personally it isn't my kind of game but I have to commend the craftsmanship.
@bertrhons6009
@bertrhons6009 2 жыл бұрын
Its more Metroid Prime and Quake imo but whatever.
@Canalbiruta
@Canalbiruta Жыл бұрын
Is pretty much the style id was founded on. They were always fans of nintendo ead design philosophy in their games, to the point they remade super mario bros 3 on pc.
@metronome8471
@metronome8471 Ай бұрын
Wall climbing is definitely super Mario world.
@CompleteAnimation
@CompleteAnimation Жыл бұрын
15:27 Hugo Martin said that many of the shortcomings you addressed in these DLC levels came down to developing them during lockdown. They had to seriously reduce the scope of the project to make it feasible to actually make.
@lachousalle31
@lachousalle31 2 жыл бұрын
2 years later and I'm still discovering fun new ways to take out the Marauder. A few days ago I discovered I can stun him with the precision bolt and then swap to the combat shotgun and spray him with full auto while he's faltered.
@amadeusagripino6862
@amadeusagripino6862 Жыл бұрын
I always went conservative on them with the Super Shotty-Ballista-Super Shotty. Never though about using the Full Auto Shotgun, gonna try it today.
@Psywearebabylon
@Psywearebabylon 2 жыл бұрын
It's also proof that you can implement RTX features without reducing the frame rate by much, optimisation is key. Eternals culling technology is fucking amazing. (Ok sure it's what also allows for the insane jumps done when speedrunning but oh well.) What Carmack started with idtech5 and megatextures pushing for maximum VRAM usage (whilst a pain back when RAGE came out is now pretty much the standard. See any ubisoft "HD Texture Pack") bloody well made game :)
@ja-nathen
@ja-nathen 2 жыл бұрын
Seriously my favourite game ever. You did a great job of describing all of my critiques with the game like the slightly over cartoony look and lack of an immersive world. Also, I like how to mentioned that you don’t have to play the way the game wants you to play, cause personally I don’t like doing all those crazy weapon swaps, I just play a little slower (mainly cause I’m on console)
@peanutgallery4
@peanutgallery4 2 жыл бұрын
Fun fact: my brother is currently attempting a shotgun-only run and he's actually progressed far into the game, even says it's easier than his first playthrough. It's only Hurt Me Plenty, but still cool that the game allows you to play that way
@fuckso2342
@fuckso2342 2 жыл бұрын
Yea people really overexaggerate that the game forces a certain play style or that its too rigid. Its been insanely baffling to read. The game is actually very flexible. This is my favorite video from Mayo because he does into detail on the games real design philosophy. kzbin.info/www/bejne/bJS2aouJfLitnac
@hounsdjentlow3074
@hounsdjentlow3074 2 жыл бұрын
Shout out to the mayo man for the awesome cameo love his video essays !
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 жыл бұрын
Both of these guys (actually just about every essay maker) really just don't know what they're talking about 90% of the time and contradict themselves, also they love to be contrary to get those "controversial clicks" and it's all dressed up with this poorly veiled attempt at being an intelligent intellectual when they either flat out use words incorrectly or use them when they are way WAY unnecessary (overcomplicating things to again come across as smart to people)
@heavensgate2245
@heavensgate2245 Жыл бұрын
@@AntiJewluminatiDwarf Don't forget the pretty graphics that hide just how shit their arguments are, can't forget that
@ysurf
@ysurf Жыл бұрын
@@AntiJewluminatiDwarf that’s 99% of video essay KZbinrs, including the ones you love, pretentious blowhards who people take way too seriously
@christiangottsacker6932
@christiangottsacker6932 2 жыл бұрын
I actually agree with you on most things. I however just pretended the story was a hardcore 80s movie like big trouble, but with tons of murder.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 жыл бұрын
He's the type who'd raise issue no matter what was done. Complains when there's little to no story given or would say it's a convoluted mess when it goes in depth. His entire shtick or gimmick on youtube is being contrary to the general consensus . He attempts to frame it as one of those cringey video essay type things and trysbto hard to be some kind of deep intellectual. He sounds nice and goes through great effort to not sound like a dick but make no mistake that is what he's doing lol
@capmcrunch8591
@capmcrunch8591 2 жыл бұрын
@@AntiJewluminatiDwarf Dude it's no mystery Eternal's story is shit coming off of 2016.
@bertrhons6009
@bertrhons6009 2 жыл бұрын
@@capmcrunch8591 Imagine actually thinking Doom 2016 story is better written lol. Both games have close to identical ridiculous 1980s movie plots. Doom 2016 was just more contained to Mars and Hell.
@capmcrunch8591
@capmcrunch8591 2 жыл бұрын
@@bertrhons6009 Show don't tell. 2016 gave a simple story and it worked, Eternal goes by the logic more = better. Of course, I'm explaining this to a mouth breather so I'm wasting my time.
@fuckso2342
@fuckso2342 2 жыл бұрын
@@capmcrunch8591 Doom 2016 story is the opposite of simple. Its insanely convoluted. The only difference was it told the story in a more Half Life 1 approach while Eternal did it in a more God of War 3 way. Doom 2016 also had plenty of moments of pure telling. Did you forget the game had multiple unskippable exposition dumps that lock in a room with either Samuel Hayden or Olivia pierce? At least in Eternal you can skip any cutscene.
@ananon5771
@ananon5771 2 жыл бұрын
great video,even when you criticized the game (even in ways i wasn't 100% on),you did it for very good reasons that made it feel like you understood the game. though another problem is that the lack of modding tools puts very hash limits on mods,which is why im probably going to wait a few years and hope for a breakthrough,like when DOOM 2 got its source code. (i swear i typed this part before you mentioned source code). that will probably be when DOOM eternal modding gets good,like DOOM 2 megawads post alien vendetta (before it,DOOM megawads most where just good-ok,after,they where consistently great). also small correction,the GPL has actually no problems with commercial use,you just have to give source code that's still open under the GPL at no extra cost to whoever buys it (though the assets are fair game to keep under a closed license). its weird to explain,but look at how a recent shooter,WRATH,has its source on github, that i even was able to build myself and use with the paid game assets like it was already native to linux.
@TheJoviLovi
@TheJoviLovi 2 жыл бұрын
I remember all those boomers when the game released hated on the game because it was giving satanic imagery :P
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 жыл бұрын
Ironically the original quake is way more satanic and even has the one stage with a depiction of an upside down jesus on the cross. They wouldn't know that tho since they attack what's most popular
@donovan6320
@donovan6320 2 жыл бұрын
Not just whoever buys it. Anyone who requests it.
@ananon5771
@ananon5771 2 жыл бұрын
@@donovan6320 no,its anyone whoever gets distributed a copy.
@fuckso2342
@fuckso2342 2 жыл бұрын
The id team did talk about making the id tech 7 more mod friendly back in e3 2019 but since then they have been quiet. I really hope they eventually release some mod tools because the community for this game is still hungry for content. Modders without tools are currently making a 3 player co-op its sick. kzbin.info/www/bejne/rqqVaaSVqt2Vac0
@SheolAbaddonus666
@SheolAbaddonus666 Жыл бұрын
I really like the way the marauder looks. He looks like he's straight from a war metal album cover.
@exaltedarchvile4357
@exaltedarchvile4357 Жыл бұрын
Yeah. I feel like Doom Eternal shoots itself in the foot when it comes to the non organic design and tutorial stuff. Like in the main campaign when you'd finish an arena or flip a switch and it cuts to a scene of a door opening somewhere like it's Gauntlet: Dark Legacy or something. I get the feeling it's trying it's best to idiot-proof itself for the sake of accessibility but doing it in the most straightforward, hand-holdy way.
@mcsquared5005
@mcsquared5005 2 жыл бұрын
Great video/recap dude! Doom eternal is my favorite game. It's gameplay is all I care about. Master levels are so fun to play. I've never played a single player game this much or for this long. Watching clips of my game play from a year ago just makes me cringe from how bad I was(I had beaten the core game, dlc 1&2 and the master levels on ultra night mare at that point n thought I was pretty good) It makes me realize how much better Ive gotten since that point. its similar to an instrument in the way that practice makes you get smoother, faster and more advanced. rewarded the more you put into it. I would pay ID software 60$ again just to get a master level version for each of the remaining levels made. They're the only options that are fun/challenging anymore and even then I have to self impose restrictions.
@nomadicstrength
@nomadicstrength Жыл бұрын
Meanwhile I'm happy I survived Tara Nabad master level on Hurt Me Plenty.
@whiskeysour1179
@whiskeysour1179 Жыл бұрын
Love the Mayo cameo, when you said some people see everything through DE I immediately thought of him XD
@InnuendoXP
@InnuendoXP 2 жыл бұрын
On the engine being open sourced - I can assure you that the engineers & programmers are not the reason for it being closed off. The business end will jealously guard any perceived technical advantage they have to their competitors - but programmers are fully aware of how dependent their whole field is on what is basically information communism. There are only so many ways to solve a problem, and putting a patent on code seems about as absurd as putting a patent on the laws of physics. Patenting doesn't stimulate innovation in this field, if anything it holds the medium back as everyone else needs to contrive less optimal solutions when the wheel has already been invented just to stay out of a court room.
@necrosteel5013
@necrosteel5013 2 жыл бұрын
I wouldn't call open source sharing communism by any stretch. Communism as a political ideology has been exclusively regarding the sharing of material resources and they are certainly not above banning and confiscating both info and goods to keep it that way. I say this because I see communist apologists use the internet as an example of communism working when they themselves have zero respect for the actual people who actually make any of it. I do agree that nothing but good comes from open source work of a digital nature, because it isn't restricted by limited supply nor is there any insentive (unless it transgresses on some moral boundary which again is popular with both communist and theologians) to stop it. That which is unlimited needs no political framework, for there is no need of a question of how to manage something virtually unlimited only how best can it be used to achieve a goal.
@banes4908
@banes4908 2 жыл бұрын
I remember Marty Stratton did say in an e3 2019 interview that they made id tech 7 more open than the previous version of the engine and that they had modders in mind when developing the engine. He said stay tuned on the not to distant future after the games release. Unfortunately their hasn't been any word on modding yet and every time someone asks Hugo about modding he shuts down the question saying he cannot comment on modding. I really hope some business head scumbag is not cocking blocking mod support.
@bates631
@bates631 Жыл бұрын
@@banes4908 They did say there is one more major update they have in store for us. Fingers crossed.
@xan42O
@xan42O 7 ай бұрын
​@@necrosteel5013communism is good.
@necrosteel5013
@necrosteel5013 7 ай бұрын
@@xan42O for totalitarian scumbags who don't understand logistics, yes. It is good system for anyone who wishes to learn the hard way that arbitrarily stealing from people because you deemed they had too much is a recipe for disaster. I hate the current ultra rich folks too and I understand something has to be done about them, but I am of the opinion that the rich have a moral problem more than resources being the cause and I am also well aware that you can't fight them by changing the system because simply put, your enemy has more resources than you do, knows how to use things more than you do and this has more sway than you do. Communism never solved problems, it only made the rich relocate and wait it out while the poorest torn apart the people just above them.
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya 2 жыл бұрын
Note about the soundtrack: the metal genre that most of the songs fall under is termed djent, which is a modern metal core and progressive metal derivative. It’s name is derived from the sound that the guitars make, which is an incredibly percussive and like you said, very similar to dubstep. Very fun genre, about 15-20 years old now.
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya 2 жыл бұрын
Side note, I don’t know if Mick Gordon intended for it to be under that genre, but it seems that due to the low tuned guitars and percussive rhythm, it’s most likely djent, or modern metal core
@lyndonbauer1703
@lyndonbauer1703 Жыл бұрын
@@obiwanjustpeekinginonya I think Fredrick Thordendal's collab with Mick on Wolfenstein would've influenced him somewhat... I believe Fredrick purchased the 9-string guitar from Mick that he used on the OST.
@klx6265
@klx6265 Жыл бұрын
Thanks for this. I'm off on this tangent now.
@obiwanjustpeekinginonya
@obiwanjustpeekinginonya Жыл бұрын
@@klx6265 merry Christmas, enjoy the new music!
@klx6265
@klx6265 Жыл бұрын
@@obiwanjustpeekinginonya merry Christmas to you too my friend
@Al-rs2rr
@Al-rs2rr 8 ай бұрын
It's August 31 2023. I M 68 years old and just completed Doom Eternal. That was the most nerve racking, piss me off everyday game I have ever played (tho I haven't played many). But when I was able to beat some of the more difficult bosses it was just so damned satisfying. Beating Kahn Maykr was the hardest for me. The bitch kicked my ass for a month. Absolutely loved this game.
@DonSpizzo
@DonSpizzo 2 жыл бұрын
This was an awesome analysis, pulling out stuff that never gets talked about
@warmpond
@warmpond 2 жыл бұрын
I heavily agree with your stance on the story and the 'controversies' of heaven and hell. The huge missed opportunities to fully explore the dark lords of hell as mentioned in 2016 doom; and the truely demonic depictions of hell and it's dwellers.
@hoovysimulator2518
@hoovysimulator2518 Жыл бұрын
I find it little stupid that they give you a score for beating every encounter (that little bar at the top right in game), while most of them are unavoidable. I would honestly love to see a mod that spawns enemies in before you can even see the arena and doesn't block you from normal procession. (Though as it is a AAA game, it's probably gonna be close to impossible to get to that level of modding) The enemies could just be temporarily disabled (or simulated in a crude but efficient way) while you are away from that arena. As for speedrunning, a category to beat every encounter (or short as bee% or just ee%) would be created and any% runs would be much faster.
@DriftTrio
@DriftTrio Жыл бұрын
“Doom Eternal is a real Cookout Flex” is my favorite intro i’ve ever heard
@underthemayo
@underthemayo 2 жыл бұрын
Man I've been waiting so long to say this... *clear throat* YOU JUST WANT EVERYTHING TO BE HALO!!!!
@Saeedfr8416
@Saeedfr8416 2 жыл бұрын
You just want everything to be doom and get mad when something doesn't have a glory kill type system
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 жыл бұрын
Nah man I'd prefer it if everything was like Turok 2.
@doomtouch5119
@doomtouch5119 2 жыл бұрын
@@Saeedfr8416 Everyone wants video games to be like their favorite video game. Now, there is a shared truth. Doom Eternal is one of the few good fps of the last few years that have been published.
@underthemayo
@underthemayo 2 жыл бұрын
@@AParticularlyConcernedCitizen I'd be down for a year of Turok clones.
@AParticularlyConcernedCitizen
@AParticularlyConcernedCitizen 2 жыл бұрын
@@underthemayo Massive mazes with completely nonsensical level design and enemy types that barely fit whatsoever, but the gunplay is so good none of that even matters.
@jen-jen5470
@jen-jen5470 2 жыл бұрын
The lack of enemies being right there with you on the levels is due to how the game handles ai's. As far as l can remember, the game engine can only process 15 instances of ai doing things at once, which is represented by those "incidental" encounters when demons *are* loaded in in advance. There's only a couple of them between the actual waves, otherwise the engine just doesn't exactly work as intended
@odin175lorenz5
@odin175lorenz5 Жыл бұрын
Ehm No. Look at mods and master Levels. Doom 2016 yes but Not Doom Eternal with ID Tech 7
@djerk2138
@djerk2138 Жыл бұрын
yes but obviously this dumb reviewer is so entitled 😂
@acecommander1
@acecommander1 2 жыл бұрын
I love doom eternal!!! And with that said I agreed with everything you said on this. Very well made and hope they take notes to make the next game even better
@mattheusspoo
@mattheusspoo 2 жыл бұрын
i don't think doom guy wouldnt fit leading a army of sentinels, he always worked alone and always will
@rohitchaoji
@rohitchaoji Жыл бұрын
I completely agree with your level design criticism that there are some very obvious arenas that lock you in, between the more classic FPS style level layouts.
@jonwallace6204
@jonwallace6204 2 жыл бұрын
Okay, I want to play your vision of Wolfenstein. Mancubus Flying Geurring, Tank Monster Rommel, Megaphone Geobbles as the penultimate boss right before mecha Hitler.
@gjgaming2133
@gjgaming2133 2 жыл бұрын
I love doom eternal. Ive beaten everything in ultra nightmare, and moved on to modded stuff like Kaiser Campaign in ultra nightmare
@yeahyukerson4511
@yeahyukerson4511 2 жыл бұрын
i suck at first person shooters but somehow doom made me competent at them, it had a way of making you feel badass
@ryatt9365
@ryatt9365 Жыл бұрын
I'm still playing this game now when I just have like half an hour to kill before work or something. The only major complaint I still have is they never finished making all the master levels. It would've given me so much more to do as most people still playing, including myself, are able to play casually on nightmare with no HUD. It's still insanely fun and keeps your hands and mind quick but I miss the challenge.
@OneFreePhysicist
@OneFreePhysicist Жыл бұрын
Surprised how much we're on the same page with this. Doom 2016 was remarkably consistent for what it was, like Half-Life. But Eternal went into a very self-masturbatory route, and the immersion and world-building suffered greatly.
@daron5197
@daron5197 Жыл бұрын
This game was a blessing during lockdowns
@mr_jimmmmmmm
@mr_jimmmmmmm Жыл бұрын
when you were talking about the power fantasy and were talking about the npc's you said you never got to fight along side them which I wish you could. I know I'm bringing up the whole halo vs doom thing again. But when you first see the scarab in halo 2 and one of the npc's says when I requested reinforcements I wasn't excepting a spartan. that one line made me feel like the most powerful guy in the universe. more powerful than anything in doom.
@AlexisHernandez-ys9yn
@AlexisHernandez-ys9yn 2 жыл бұрын
Doom Eternal is my favorite game of all time! Today, I still playing several hours per week! Best de-stressing therapy!
@coatlessali
@coatlessali 2 жыл бұрын
For the DOOM enjoyers, would highly recommend Ultrakill and the little of the REAVER demo that has been released so far. I love the revolution in shooters this fame has sparked, and I can't believe I'm saying that I'm finally into shooters again.
@flynntaggart7216
@flynntaggart7216 2 жыл бұрын
I like ultrakill but they need to improve ai to make it more harder like i can cheese through everything thing like half a milliseconds through quick switching even the bosses
@coatlessali
@coatlessali 2 жыл бұрын
@@flynntaggart7216 I think that's the point. If you really want a challenge and assuming you haven't already, grind out all of the P-Ranks in Act 1 and fight the secret boss.
@flynntaggart7216
@flynntaggart7216 2 жыл бұрын
@@coatlessali thanks
@cartersmith4081
@cartersmith4081 2 жыл бұрын
It's genuinely amazing; despite playing games with nearly five times as much content, I have more hours in doom eternal than any game. This is because the combat loop is just so satisfying, and supports so much creativity
@gemigames154
@gemigames154 Жыл бұрын
That voice transition to Mayo was just so chefs kiss
@crimson_godot8611
@crimson_godot8611 6 ай бұрын
I played this game for the first time a year ago on my birthday and I haven’t stopped thinking about it since
@neighbourhoodmusician
@neighbourhoodmusician 2 жыл бұрын
Interesting point about the story. I remember being disappointed in Eternal's story compared to the simpler but more atmosphere-heavy presentation of 2016. The more mythical and horror-oriented version of hell was more compelling. I DO think that people engage with the story because the game is good and not the other way round. Taking all the horror out of Eternal was a disappointment and the sci-fi was a bit generic. I also think that you're entirely correc that they can't push this formula any further. It would just bring diminishing returns with it. The DLC (especially the second one) is proof of that.
@Schmancy114
@Schmancy114 2 жыл бұрын
considering doom started with innovating the shooter fps genre. its def what they did with eternal.
@neighbourhoodmusician
@neighbourhoodmusician 2 жыл бұрын
@@Schmancy114 Exactly, gameplay-wise. It would be foolish to repeat themselves. The story felt like it wasn't innovating, it felt a bit Marvel-ised.
@ExValeFor
@ExValeFor Жыл бұрын
Yeah the story is the main thing that was a big miss for me as well, and I just don't get when people seem to want the opposite. It feels very self-centered, like they've convinced themselves that the lore of the ancient gods, the Seraphim, the Sentinels and the Maykrs is super duper omega cool... ...but it isn't. The actual idea they propose, I'm totally on board with it, because the 'christian' slant of doom is something I never liked very much at all. But it was just straight up bland and boring, yet it acted like it was entitled to your amazement. I don't even mind it in theory, it's just generic, being presented as if your jaw is meant to be flying off your face a mach speed. Instead I just wonder why we're back to Doom 2 Mancubi when they had a new design in 2016, and if 2016 was even canon, with how irrelevant its story and lore seem to be.
@toooydoeur
@toooydoeur Жыл бұрын
Imagine caring about the story in doom lmao, the story I 2016 is medicore at best
@toooydoeur
@toooydoeur Жыл бұрын
@@ExValeFor probably because the mancubi design in eternal is WAY better
@superbnns
@superbnns 2 жыл бұрын
One of the best reviews on this game I've seen
@Scotty-2-Shotty
@Scotty-2-Shotty 2 жыл бұрын
So much yes, hit the nail right on the head 👏🏻
@Buggins
@Buggins 2 жыл бұрын
I still pick it and play it every now and then. Love Eternal.
@jairoeternal8760
@jairoeternal8760 2 жыл бұрын
this has to be the most fair, honest, eloquently crtiqued review of doom eternal.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 жыл бұрын
Don't mistake eloquent for honest or accurate man.....if you give alot of what he said thought or look into it for yourself he's very clearly contrary for the sake of it and contradicts himself on more than one occasion particularly when "bashing" or "criticizing" an element from eternal he'll say "should have done it like the classics" when they absolutely did not do what he said..... He also gives himself away pretty badly when he lets it be known that be thinks eternal is a "power fantasy of leading the human resistance" . He never played the originals much less 2016 lmao. And no he doesn't wish it was that power fantasy he states it as if that's something the devs were going around telling people. He really misses the mark on everyway . He's just a good speaker nothing more
@vitorgobatogercov8879
@vitorgobatogercov8879 2 жыл бұрын
The mayo feat was terrific lmao
@edwinstrikedown4454
@edwinstrikedown4454 2 жыл бұрын
Fine review 🙃
@brycicle775
@brycicle775 2 жыл бұрын
8:13 Ha! I love the UnderTheMayo cameo. Great to see content creators getting along well, even if they disagree about Halo ;)
@steveglitterbutt
@steveglitterbutt 2 жыл бұрын
i always wondered how id could make a better doom game than eternal, but you made some very good criticisms i never thought of. very good review man 🧡
@Tortilla_Pizzeria_Pixels
@Tortilla_Pizzeria_Pixels Жыл бұрын
I’ve put over 200 hours into this game, and seeing how it’s not a primarly multiplayer game or a open-world or rpg, that’s impressive. It’s the combat flow that brings me back. Also, I love the gamey feel of Eternal. I actually dig old arcadey stuff like extra lives and closed off encounters. It’s really a personal thing but I absolutely love it.
@samusaran7319
@samusaran7319 5 ай бұрын
Wow it even came out on the day of my birthday !
@Splarkszter
@Splarkszter Жыл бұрын
i was really sad whe ni found out that doom eternal didn't have an slayer vs slayer mode. there's a clone on Roblox called 'Hell Reaver Arena' and it's really fun to play. Wish doom eternal had something like that. It feels a quakeish with doom skin and it's really fun.
@thonato295
@thonato295 Жыл бұрын
Whoever the devs are that made this game in roblox, holy shit they are talented af, can't wait for more content to come from that game
@ollis1270
@ollis1270 Жыл бұрын
Haha that under the mayo segment was gold
@JoeFilms5420
@JoeFilms5420 2 жыл бұрын
I bought Doom and Doom Eternal when they were on sale a couple months ago. Progress in Doom has been slow because when I bought it I was already playing a ton of Halo Infinite plus trying to beat Metal Gear Solid, and by the time I beat MGS I only got halfway through Doom before Elden Ring came out. But it’s one of the most fun games I’ve ever played and I very much look forward to playing Eternal.
@TemporalKnight
@TemporalKnight 2 жыл бұрын
If you like Doom 2016 and Halo Infinite, you'll love Eternal.
@danishdarkstar3250
@danishdarkstar3250 2 жыл бұрын
This game is like a mental workout for me, I do need to go out and smell some flowers after I've played for a few hours but it's great keep me sharp and elevated my skills in other games. Good to see mayo in there too
@Jontohil2
@Jontohil2 2 жыл бұрын
Your point about them not making Doom Eternal 2 is something I 100% agree with. If it’s another Doom game or Quake, it needs to be different and fresh. Take the lessons learned from Eternal, and do something new with it. The one thing I want is to keep the philosophy of push forward combat in an FPS, in whatever way they tackle it.
@loaduscoolclipz5505
@loaduscoolclipz5505 2 жыл бұрын
great video. interesting takes i dont agree on, particularly about the worldbuilding and story. but still a very nice in depth analysis.
@AntiJewluminatiDwarf
@AntiJewluminatiDwarf 2 жыл бұрын
Its actually incredibly shallow and wreaks of desperation to come across as intelligent. This dude is no doom fan and isnt familiar with any of them (even 2016 ) hell I'd go so far as to say he hasn't actually beat the originals
@DbladeMedic
@DbladeMedic 2 жыл бұрын
Love the underthemayo cameo!
@siyzerix
@siyzerix 4 ай бұрын
Also, if you want a game that revolutionizes its genre, play distance. Thats one of the most innovative games i've played and is up there in polish with the best. The base game has some creativity in its tracks, the hidden level ''the other side'' cranks this up and the community levels is where its at as these levels truly push the game. Some community tracks even became official. The tracks can go from challenge focused ones, spectacle bossfight tracks, puzzle tracks, straight adrenaline tracks, more story focused tracks, relaxing tracks, complex platforming and dodging tracks, etc. And the coolest part is you can skip parts or the whole track if you wish to because you can fly.
@ZacharyHolcomb-xt1bn
@ZacharyHolcomb-xt1bn 6 күн бұрын
Doom eternal two years later two years later...
@AlexDenton0451
@AlexDenton0451 2 жыл бұрын
>It brought with it other similar not-quite classic games >Shows clip of game that came out 2 years before it
@kuddlykraken2157
@kuddlykraken2157 2 жыл бұрын
I agree on the topic of the Part 2 demons. at least the World Spear Master Level used them pretty well. That's what Part 2 should have been like.
@Smallfrye
@Smallfrye 7 ай бұрын
I agree with a lot, but the enemies spawning in "at random" thing I don't agree with. They're demons, I don't need them to arrive in a ship or have any kind of "believable" entrance. And more importantly, enemy spawns are an essential aspect of gameplay. Having a group of enemies all arrive through a portal or on a ship would make it way too easy to delete them all at once. You can memorize spawns and instant delete enemies anyway, sure. But they aren't grouped up, you have to seek out individual demons and memorize where in the arena they spawn if that's what you want to do.
@rdh9475
@rdh9475 2 жыл бұрын
still playing and still havent even try it on ultra nightmare , but several times in nightmare , ultra- violence is my sweet spot.
@mikeydashank3897
@mikeydashank3897 9 ай бұрын
I feel like I'm in a weird position. My very first Doom game was Final Doom on the PS1 when I was in grade school. It was very atmospheric and I was freaked out by every corner I had to take. The soundtrack is imprinted in my mind... It was my first horror game. When I eventually played the first two games the soundtrack threw me off I thought it was too goofy so I've learned to play with no music to gain back some of that creepy atmosphere. Then I found my home again with Doom 64. Doom 3 and Quake 4 blew my mind at the time but I couldn't pick them up and play like my classics. Once I saw Doom 16 I felt like this isn't Doom..nobody seemed to agree with me. I said why are the enemies glowing, what's up with the confetti bursting out of them, why is everything an arena now? All these upgrade systems oh, it's too much it's too complicated. It seemed I was the only one noticing these things, sometimes even shunned for speaking about them. I couldn't help but notice the way the games looked, flashy, exciting. But it just wasn't Doom to me anymore. That's the only way I can explain it. It just doesn't feel like Doom. Blogpost complete.
@4realm8rusirius
@4realm8rusirius 2 жыл бұрын
Should probably finish my playthrough
@thespacebanana1307
@thespacebanana1307 2 жыл бұрын
This game came out right when we first shut down. Time flies when you're in a pandemic lol
@itami04
@itami04 Жыл бұрын
I will be excited as heck if ID makes a new IP. They have the combat figured out, now we need new enemies and weapons to keep it fresh.
@dickcheny1
@dickcheny1 Жыл бұрын
Best singleplayer fps combat of all time.
@potato_dbd
@potato_dbd 2 жыл бұрын
The game came out at the perfect time. When everyone was giving up on games, and stuck inside.. it's like, God himself has brought this game to us. This game means a lot to a lot of people, including myself.
@SolantisA
@SolantisA 2 жыл бұрын
To be honest... If Doom was made in a way where the Slayer run around quoting passages from the Bible while flinging around incense burners and sprinkling holy water everywhere... then it would have been a Warhammer 40k spinoff lol
@jakcderpa316
@jakcderpa316 Жыл бұрын
This game was such a master class of combat.
@Cenot4ph
@Cenot4ph Жыл бұрын
And then proceeds to f it up with the glory kills
@Ferdam
@Ferdam Жыл бұрын
Doom eternal made me find out that I love quick swapping mechanic. I hope to see it in other games in the future, it is so much fun
@tirox1019
@tirox1019 Жыл бұрын
Should i buy the game?
@saaaaaaaaadasda
@saaaaaaaaadasda Жыл бұрын
@@tirox1019 Decide for yourself.
@alveraan1
@alveraan1 2 жыл бұрын
Though I disagree with quite a few points in this video, like world building, lore and other stuff, I respect the work you put into it.
@oliverdowning1543
@oliverdowning1543 11 ай бұрын
I kinda wanna see IDC's next game be a reboot of Quake, taking what they've learned from both new Doom games and applying it to Quale and Quake 2s design to bring about that reinvention. Honestly, new Doom feels like it owes more to Quake's design than old Doom's design so it would kinda make sense but I'd love to see that darker, grittier but slightly slower experience brought back where the puzzles are actually puzzling and while you always have to push forward, there's just a constant doubt in the back of your mind that maybe round the next corner there's something big and you die.
@fitisdead8029
@fitisdead8029 Жыл бұрын
About interaction with the environment you make a good point.
@kriskros4094
@kriskros4094 6 ай бұрын
In upcoming doom you will have only 2 shells and after upgrade crazy amount of 8 in total. Arenas will now have a whopping 4x4 meter area bordered by a colored force field. Between one fight and the next you'll have to go through an athletics pentathlon and other shit like that. Instead of posting Conan the Barbarian and Doom 64 skins, they could have Mario. I forgot to mention this super gripping plot. Simply mastery.
@klx6265
@klx6265 Жыл бұрын
My favorite track from the ost is "Prayer of the diminished."
@yames8801
@yames8801 2 жыл бұрын
Man what a masterpiece of a game.
@PixelMurder
@PixelMurder 2 жыл бұрын
I play games since 35 years, but this was one of the most impressive improvements of a brand, with no technical generation change involved. From good to amazing, without losing any feature. Another one was Mass Effect 2, but it was just from mediocre to good in shooting and graphics, and it lost many features on the way. They needed to do it to sell more of it. But nobody asked for a big change in DOOM, that's why it was so surprising. BTW: I loved the Marauder, probably because I'm not a game journalist :)
@Mayo445
@Mayo445 Жыл бұрын
3 years now
@KampzOnXbox
@KampzOnXbox 2 жыл бұрын
10 min in but i gotta say i really appreciate your humor lol:)
@furiousfap3369
@furiousfap3369 2 жыл бұрын
Personally, i love the story in eternal. It took me a few playthroughs to give a shit about it, though. you're probably right that i like the story because i love the game. You're also right that its dumb. But i find it to be a good kind of dumb, if that makes sense. And you're probably right that i wouldnt like it much as a standalone story outside the game. But its not a standalone story outside of the game. Its a story in a game that focuses heavily on gameplay, and on making the player feel like a badass. The story and world is unashamedly "video gamey", and personally I'm okay with that, because doom eternal is laser-focused on being a fun game to play, above all else, and it succeeds with flying colors at doing that. I dont really want an in-universe explanation for shit like why lighting an enemy on fire makes them spew armor shards because the only non-ridiculous explanation is: "it works with the gameplay loop". Why are yellow poles jutting out of random walls? The only explanation that makes sense is "so you can swing on them". This is a game where we drink blue potions through our boots to heal wounds and fight six-nippled fat guys with flamethrower arms, jetpack skeletons, and floating horned one-eyed thing with mouths made of arms who throw skulls at you. A game where we jump through the air wielding an 80 lb chaingun, punch a robotic brain spider from space-hell in the face so hard the gun on his back breaks and the weaker enemies around him turn to pulp. This is a game where our protagonist juggles 7 guns (not including superweapons) that he keeps in his butthole, and he needs to get a magic laser sword to stab Demonic Mechagodzilla in the brain but first he's gotta blow all of his armor off and then all of his meat off because reasons. You get the gist. My point is that i think eschewing any semblance of realism or suspension of disbelief for a game like this is not only fine, but the only logical direction to take things. The story is dumb, but its an entertaining spectacle that serves the intended purpose. It knows it's dumb, and i think its better for it. To me its a good mix of being simultaneously unironically badass and laughably silly. And the story is completely optional: much of the lore is relegated to codex entries, and all major cutscenes are skippable. If you dont like it, it gets right out of your way. All you really need to know is that doomguy has to kill all of the demons, because demons are bad, and doomguy kills them good. You said it yourself, that the story constantly reminds you that doomguy, and by extension, you, are the most badass motherfucker in the universe. I think the central theme being "how completely friggin awesome you are" is perfect for complementing the whole "earned power fantasy" of the gameplay loop. The song isnt called "the only they fear is him" for a reason. The intended experience, at its core, is about mastery, fun, and empowerment. Hugo summed it up perfectly when discussing the cutscene in mars core where doomguy shoots himself out of a cannon at ridiculous speed, straight through the thick metal wall of a space station, and lands on his feet, unharmed and unphased. Hugo: "because thats what we want is just... you doing badass shit all the time... stuff that makes you feel awesome" Thats what both the gameplay and story are, imo. So yeah, its dumb, its unrealistic, self aware, goofy, loaded with fanservice, over the top, and doesn't hold up to deeper scrutiny. But for what it is, its perfect imo. I do like more substantive lore and worldbuilding in some games and i do like how doom 2016 approached it too. But I found it honestly refreshing how eternal is so unashamed to be a video game, how focused its design is, and how no other justification besides "because its fun" or "because its cool" was needed for anything. It was exactly what i needed at a time when i felt worthless, incompetent, and like nothing was fun: a fun game to play that made me feel good and offered something to master, showing me i could succeed. I apologize for the essay. Your opinion is totally understandable and your video was good. Just thought I'd share my perspective
@Kingsleyrulz
@Kingsleyrulz 2 жыл бұрын
7:00 annddddd subscribed
@johnnymeans356
@johnnymeans356 2 жыл бұрын
I only wish It had been more controller friendly. I managed to overcome most of the inadequacies of stick controlling via gyro aiming. but the inability to really use quick swapping, seems to have placed a hard ceiling on my skill progression.
@the_mse
@the_mse 2 жыл бұрын
Use the weapon wheel while quick switching and turn the delay to 70 milliseconds and then start flicking to whichever weapon you want
@enclavehere.7995
@enclavehere.7995 2 жыл бұрын
Quite personally, I think they should have added more multiplayer modes. Battle mode just doesn’t cut it to me, and as good as Horde Mode and the campaign is, you can only play it for so long till it gets too familiar. A Deathmatch mode would have added some fun multiplayer gameplay IMO.
@amadeusagripino6862
@amadeusagripino6862 Жыл бұрын
I think iD should do a new Quake and let DOOM rest for some years
@DIE2dayORelse
@DIE2dayORelse Жыл бұрын
Man I wish I could unlearn this game and replay it. Prob my favorite game of all time, the feeling of finally getting good and making the demons your bitch is awesome, reminds me a lot of martial arts ngl
@samusaran7319
@samusaran7319 5 ай бұрын
This is the frist game that mapped my extra mouse buttons by default...
@alastor8091
@alastor8091 Жыл бұрын
I didn't take you for a /v/ contrairian, holy shit.
@ruthleshunter
@ruthleshunter 2 жыл бұрын
i do agree with the story bit, but then again its quite simple and straight forward imo at least, i personally dont think it will get great, better than in eternal shure but not the level that you want it to be. i believe this because marty stated in a noclip q&a that "...if we have 10 dollars then we will spend 8 on gameplay and 2 on story, its not that we want the story to be bad..." honestly i feel like dlc should have not been given a pre-determined release date, the main game too time, hell the gladiator took, according to hugo martin, a year to make. id software is also, as far as i know, the second smallest studio that bethesda has, at about 300 devs (give or take 20, in case anyone is curious arkane austin is about 100 to 120 devs) honestly i just hope that microsoft lets them keep experimenting with the fps formula and not force a release date for dlc on them if they do make dlc for whatever project they end up working. regarding the next doom game hugo said what you said regarding having to re-imagine the formula, it cant be the same as eternal otherwise they will face the same problem dark souls has; people know what to expect, so the gameplay has to be harder or you will lose the attention of the player. like you i eagerly await what ever id software works on next, and since microsoft now owns them, the chances of id tech ever being released as open source has dropped from not likely to dont expect anything.
@pumpshotgun8992
@pumpshotgun8992 2 жыл бұрын
Still waiting for Quake Remake from Id lol. Can't wait to see what they pull it from the lovecraftians nails shooting atmosphere rich rocketing explosive jumping game.
@Dondlo46
@Dondlo46 2 жыл бұрын
Very unexpected to see this from a Halo Infinite channel, loved the Mayo appearance lol.
@Ares_gaming_117
@Ares_gaming_117 2 жыл бұрын
6:50 lmaooo i swear shredded nerd is one of the funniest youtubers
@itzmemd
@itzmemd 2 жыл бұрын
23:24 The Dark Lord is right there, dude...granted his boss could've been WAY better, but he couldn't more clearly be Doom's Satan. Great video, though.
@Tortilla_Pizzeria_Pixels
@Tortilla_Pizzeria_Pixels 2 жыл бұрын
His Boss was actually planned to be better. Like him turning into a dragon. Also, fighting him with Sentinel Mechs. They ran out of time doe :/
@itzmemd
@itzmemd 2 жыл бұрын
@@Tortilla_Pizzeria_Pixels Hot take, but him turning into a dragon is a terrible idea. I'd even go as far as to say that I'd take what we have now over that. Cuz in having Davoth transform into another giant red monster, you completely diminish the whole "duel with your equal" sentiment that makes this boss stand out. They should've simply given him more abilities, projectile types, a phase where he fights you outside of the mech, something that gets us playing like a true Slayer like, well, another Slayer.
@itzmemd
@itzmemd 2 жыл бұрын
That, and retcon the TAG2 ending. It was a mistake to kill off Davoth that early.
@schizoid_mindset7598
@schizoid_mindset7598 10 ай бұрын
Doom 2016 multiplayer really was underrated. Its a shame they ditched it for Eternal. I would have probably stuck around Eternal more if it had multiplayer.
@altaccount8749
@altaccount8749 Жыл бұрын
With GNU GPL license you can use the software commercially but modified version of the software if chosen to be released must also be released under the same license meaning that anyone can also do whatever they want with the software as long as they also release it under the same license and so on and so forth. It is a beautiful thing. 😍 products created with the software do not have to be released under GNU GPL. An example would be creating an office document using Libre Writer, a free and open-source word processor. You can create commercial games that are not FOSS with open source game engines and many people do. There is more to this but this is the jist of it.
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