"my voice is more monotone than usual", i dont know how to tell you dosh, but, your voice is already maximally monotone. we love you
@benjitheengi44474 сағат бұрын
You may not have known this but this is the most excited he has ever been
@Slywyn4 сағат бұрын
I was literally about to post more or less exactly this.
@Burred114 сағат бұрын
The only problem with Space Age is that Dosh never got run over by a train, and the raised tracks makes it less likely in the future.
@HISKILP4 сағат бұрын
and with the mech suit its impossible
@angeldude1014 сағат бұрын
And mech armor makes it even less likely still since it just outright makes you immune to trains.
@avovk18524 сағат бұрын
he was ran over with a tank
@lmao_nope4 сағат бұрын
Mech armour means no train fun EVER AGAIN. RIP.
@randompeanuts5 сағат бұрын
Now that the space has, in fact, been well aged, we're all still waiting patiently for the absolute abomination that will surely be your pyanadons playthrough. God rest your soul in advance.
@carlindarwin4794 сағат бұрын
+1
@theCrazyXII4 сағат бұрын
Put my name on the petition!
@IncredibleJuJu4 сағат бұрын
+1
@jodybarrett22654 сағат бұрын
+1
@walker51004 сағат бұрын
+1
@benjaminoechsli19414 сағат бұрын
See y'all tomorrow when Dosh drops "the two hours of stuff I forgot to say in the last video". 🙏
@etcher68414 сағат бұрын
Here's to hoping
@Dje43214 сағат бұрын
The push button mod is actually in vanilla but its not enabled by default. Go into controls and set a keybind for toggle entity. Now whenever you press that key hovering over a constant combinator, it will turn on/off
@etcher68414 сағат бұрын
That's a really good one cheers mate
@twopoint28114 сағат бұрын
that's just a switch rather than a button right? Still useful to know. though, you can use a rising edge detector combined with a pulse extender (i found problems with 1-tick input for my uses) to effectively make a button.
@AngeloTadeucci3 сағат бұрын
@@twopoint2811 I like your funny words magic man
@KazLordOfLightWarriors4 сағат бұрын
I can't wait for the logistical nightmares of routing the cube between planets.
@szymoniak754 сағат бұрын
dosh are you my friend
@DoshDoshington4 сағат бұрын
Sure Show your friends this comment as proof
@gutoguto08733 сағат бұрын
@@DoshDoshington if he shows you this comment will you believe him
@SimonMester4 сағат бұрын
A point you don't seem to touch on: You can set up (as I call them) work colonies in orbit. I had one for gleba delivering carbon, and especially important for Aquilo I had one delivering Iron, Coal and Copper. So you CAN definitely run an independent Aquilo base. I did! It's a lot of work, but the harmony of the weirdest base building, and a dedicated mining platform, that supplies the planet with resources, while the planet supplies it with explosives in exchange to defend itself is beautiful. The asteroid reprocessing chains and circuit logics become quite interesting to balance the planets different ore needs too!
@argentoAFK474 сағат бұрын
Right, if you leave a space station above Aquilo farming asteroids, the only resource import you need from other planets is Stone.
@thecodingchicken4 сағат бұрын
I need to do that sometime. Can't you make explosives in space in the first place?
@dacomputernerd40964 сағат бұрын
That is brilliant
@angeldude1014 сағат бұрын
@@thecodingchicken You need advanced asteroid crushing from Gleba, but once you have that the game _expects_ you to make explosives in space to deal with big and huge asteroids.
@SimonMester3 сағат бұрын
@@thecodingchicken I found it much more space efficient to ship it back to the colony. I am already dropping the carbon for aquilo anyways, and my platform wasn't as big as it could have been. You definitely can make anything in space though. Its not a travelling platform, had no thrusters either, so wasn't a problem. Plus due to Aquilo life I was on like rocket part productivity 15 or something, so rockets are pretty much free.
@ROFLconda4 сағат бұрын
So many comment talking Pyanadons. I'm much more looking forward to you taking an interesting spin on the newly expanded base game. Like minimum spoilage time Gleba. Or, with the new massive resource and science production options you mentioned, death world expensive mode though that on it's own would probably just fall into the 'tedious' category.
@etcher68414 сағат бұрын
We don't talk about Pyanodon here, Dosh is afraid of it
@lelandbatey3 сағат бұрын
I also don't think Pyanodons would be super interesting to watch; it seems like from a viewership perspective it'd be all the worst parts of SeaBlock: extremely verbose, massive repetition in factory designs just different buildings/recipes. Mods like Ultracube make for very interesting viewing because they're SO different; same thing with in-depth Gleba builds vs any other planet. I want to see more Dosh videos tackling that kind of totally strange new challenge, not just "Factorio 1.0 but really really long and arduous"
@DSA4824 сағат бұрын
Managed to reach the Shattered Planet after about 8 hours of flight. A cool challenge I can think of (maybe even an achievement) is to get a fish there before it spoils. But something needs to be done about the asteroid density. Maybe have them have more health instead of spawning more of them.
@Tylon3T3 сағат бұрын
Instead of the huge astroids chunks a large pieces just called planet chunk or something
@ASlickNamedPimpback3 сағат бұрын
Considering Factorio is so configurable they oughta make it a setting in map generation, similar to ore size and richness.
@jakubpollak20673 сағат бұрын
There is a quality of asteroids! Not the small chunks you get from them as resource, the flying ones! Why they don't increase in quality instead of quantity?
@timothymclean3 сағат бұрын
Hello, and thanks for all the fish?
@bakashiki45143 сағат бұрын
Yeah this is where I went wrong, I made a death world and upped astroids to 250% because....death world in space too?...havent got to aquilo yet but wondering if my pc is going to melt trying to get to Shattered planet
@johnkapwn4 сағат бұрын
It was a feature originally that ice would melt if you didn't inuslate with Concrete, but that was seen as too difficult and annoying so they ditched it. It was in the Aquillo blog post
@alexsiemers78984 сағат бұрын
The short distances between planets seems like the same kind of compromise that came with making rockets cheaper but have a low payload capacity. If the planets were further away it’d feel like you have to put more thought into when and what to ship than would be fun, not to mention the extra waiting time if you’re traveling to planets yourself. I was definitely disappointed with the Demolishers on vulcanus. It feels like turret spam and the railgun or nukes are the only practical ways to handle it, since the eruption attack makes tanks less useful and the dust cloud makes defender/destroyer bots die way too fast to be helpful. I don’t mind the damage pool and resistances but the limited strategies alongside the insane health regen mean that it’s either frustratingly difficult or too easy to deal with. You’re definitely right about quality being great for megabases. Just by improving my modules and machines I was able to get a 300spm setup to make 2500 SPM on nauvis, which is over 10k research per minute with biolabs and lab productivity. The real enjoyment with quality is that it gives megabase levels of production something to do other than churn out research and T3 modules; case in point, I’ve made over half a million bulk inserters overall and tens of thousands of other machines each in an attempt to make almost everything I build legendary. And at this point I don’t mind the quality names, their prevalence in other games means there’s basically no ambiguity on what’s better than what.
@mx20004 сағат бұрын
I was initially not impressed with quality, however it does add a nice new dimension on how you can increase your output, beyond beacons and just brute-force scaling.
@skoovee5 сағат бұрын
saved to watch later i dont have TIME right now dosh
@skoovee5 сағат бұрын
acid production MUST be increased NOW
@TheChosenCat-zq7bz4 сағат бұрын
@@skoovee why does it say your reply is a minute older than your comment or am I dumb
@DoIt-kz4fi4 сағат бұрын
@@TheChosenCat-zq7bz now it's 25 min ago vs. 43 min ago...
@skoovee4 сағат бұрын
@@TheChosenCat-zq7bz thats a really good question!
@mearbye4 сағат бұрын
@@TheChosenCat-zq7bz prob meth
@Korhanne4 сағат бұрын
I kinda would have liked enemies on fulgora, like perhaps giant leftover death robots and such. or maybe giant scrap machines, "Scrap titans" -- but in general, I really liked this expansion in pretty much every way.
@quagmire1111003 сағат бұрын
That's one thing I'm a little disappointed in. I really enjoy how on Nauvis, you have to set up many more defenses than you do on any of the other defenses. i know they didn't want us to have to worry about EVERY planet being attacked while you were away, but Gleba didn't seem like it got much action at all, and considering the design of your base stays so small it doesn't need much defending.
@jakubpollak20673 сағат бұрын
There is a mod for that already!
@Deb_Boi4 сағат бұрын
I would love a Rampant 2.0 for Space Age, would be perfectly chaotic on all fronts
@EternityRemembered4 сағат бұрын
@@Deb_Boi rampant with some tweaking is gonna be incredible in spage. I wanna see resistance evolution with max caps that forces you to use all turret types by endgame for an effective defense
@thebandofbastards49344 сағат бұрын
Rampant on Gleba
@acoolnameemm4 сағат бұрын
Imagine if Rampant reworks Demolishers to start claiming unclaimed territory for themselves.
@jonaut57054 сағат бұрын
adds sea monsters to aquilo or something
@davidpereira59693 сағат бұрын
Rampant with the Gleba pentapods that strafe and go around buildings, yikes
@BOB2777u4 сағат бұрын
Two videos in a week is always a blessing dosh
@waldflo75574 сағат бұрын
<a href="#" class="seekto" data-time="940">15:40</a> You can request items without full rocket cargo It was added in a update maybe after his video
@DoshDoshington3 сағат бұрын
No it was there it's just something you need to do manually per item request which is annoying if it's something you're waiting to be constructed
@AltarinTV4 сағат бұрын
I cant believe i completely forgot the jellyfish monster. I have already spend over 200 hours in space age and i just completely forgot about him.
@Dani0x1B4 сағат бұрын
<a href="#" class="seekto" data-time="280">4:40</a> - YES, THANK YOU, the "rarity" names always sounded weird and the DF names were the first thing that came to my mind when they announced it. glad to see I'm not the only one.
@woytaz3 сағат бұрын
A lot of people in the FFF comments (both on Factorio forums and Reddit) complained about the rarity names, but it boils down to what Dosh said: Kovarex is tickled by the idea of a "Legendary" fish and that's it.
@Dani0x1B3 сағат бұрын
@@woytaz A masterworks fish is pretty funny too to be fair but yeah
@SuperChausette3 сағат бұрын
What? Why? Too gacha sounding for you?
@woytaz3 сағат бұрын
@@SuperChausette To me, those rarity names would fit better in a fantasy game rather than an industrial/sci-fi.
@timothymclean3 сағат бұрын
@@SuperChausette Aside from genre conventions (which are significant but also simple), the names' meanings don't quite fit right. Uncommon and Rare are fine names until you've got Quality-grinding builds that let you place as many Rare power poles as you like. Meanwhile, Epic and Legendary imply a grand history that doesn't make sense for an iron gear wheel that has existed for two minutes.
@baltulielkungsgunarsmiezis97144 сағат бұрын
My brother and I took down the demolishers in tanks and it was indeed a boss battle. The pentapods where terribe, managing to destroy out base like 3 times. And when I say terrible I dont mean bad, I mean powerful, definetly the best enemies.
@EternityRemembered4 сағат бұрын
I think the most "balanced" thing to do with promethium is to have depth in space affect the sciences quality. Not guarantee it necessarily but give like, a 40 percent chance increase if you are crafting in extreme deep space
@hylje4 сағат бұрын
You can bind a shortcut that toggles toggleable buildings, such as constant combinators.
@kitsunehacker75134 сағат бұрын
You can't hide from pyanadons forever Dosh.
@SimonMester4 сағат бұрын
Is that mod easier or harder than seabloc?
@adrianocs44 сағат бұрын
@@SimonMesterlast time i saw someone beat pyanodons it took him 2500h.
@Saturas351424 сағат бұрын
@@SimonMester more like longer and more complex than a space exploration/seablock/nullius combo
@Atomy1114 сағат бұрын
He can, because unlike the constant commenters about it Dosh is smart enough to know pyannadons is way way too boring for a youtube video
@SimonMester4 сағат бұрын
@@adrianocs4 but is it long in a fun way, or just one of those mods inflating every recipe to drag it out
@NevadaCowboy5765 сағат бұрын
I think you can do pryannadons in chunks, and do smaller challenge runs in between, so you can have somewhat of an upload schedule
@kronox51094 сағат бұрын
I kinda wished they added noise pollution to vulcanus, they could've made certain machines like mining drills and trains atract worms while they are on, and ignore things that dont make any noise like power poles and belts. I feel that could have made things more interesting rather than have the worms attacking anything in their territorry indiscriminately.
@negativerainbow4 сағат бұрын
Besides the fact unlocking quality makes setting recipes in buildings take 2 clicks, my only real issue with quality in space age was how limited the usage of quality intermediates felt. Felt super easy to clog your base with useless uncommon mats that you had to specially deal with and extra production facilities for every specific quality. Past that, I felt like the ship loading logistics were a bit messy and wasteful with the lack of mixed rockets (especially bad when building with quality), and ship flying logistics felt a little off when all you want to do sometimes is fly from place to place and stay there. If you didn't set your conditions correctly it was easy for your ship to fly somewhere then immediately fly back, often taking unnecessary damage or wasting time. Past that and Gleba feeling a little bit TOO punishing if you didnt tone down spoilage a bit, I thought the experience was overall pretty fun!
@negativerainbow4 сағат бұрын
Also on the topic of stack sizes for rockets, I wish specifically space platform foundation had a higher rocket stack size. Especially for your early platforms, it's a huge time drain to get all the foundation up, and the foundation itself is so expensive early on that it very much feels like all the extra rockets were an unneeded tax.
@negativerainbow3 сағат бұрын
I also felt like at a base level there was a miss in the amount of stuff that required a mix of 2 planets. Theres a lot of flying between gleba and nauvis, and theres ONE technology that requires 2 planets (fulgora and vulcanus), but it really feels like there should have been one or two more technologies and buildings that relied on specific pairs of planets so you felt more motivated to makes routes between planets. It'd also add more replayability since your choice of planet order would also affect what technologies you have access to from the combination of planets instead of just the individual planets techs.
@negativerainbow3 сағат бұрын
Also while it's probably unnecessary complexity, I do wish the aquilo heat requirements played a little better with what exactly you need to heat. Felt weird to me that cryo plants needed heating when theyre all about the cold, and same for furnaces when they ostensibly generate heat once they start running. Similarly, needing to heat pipes full of sub zero thermoflux felt kinda odd, and same with the hot thermoflux. It doesn't really matter at the end of the day, but it felt super unintuitive in a way that brought me out of the experience for a sec.
@OHYisWatching4 сағат бұрын
Something something pyanodons
@acanadianderg40354 сағат бұрын
<a href="#" class="seekto" data-time="753">12:33</a> I really like that idea with the power switches. Hopefully someone mods that into the game.
@OniNaito3 сағат бұрын
I love Space Age. If I were to provide constructive criticism, it would be that the game could have used more time in the oven. It feels like a lot of last minute changes and compromises were rushed out really close to release. Version 1.0 benefited from a very long early access period where they could get feedback from the player base and make factory breaking changes because nothing was final. Now that 2.0 and Space Age are in retail, breaking factories to make changes is much less likely. If they had released the expansion in early access, they could have played with and fine tuned more of their ideas. All said, I would like to reiterate, I love Space Age. Excellent Expansion.
@jdrmcm5 сағат бұрын
thank you king
@ivanjermakov3 сағат бұрын
I agree with all of what you've said! It is amazing that minor inconveniences, bad balance, low variety can be greatly improved upon by mods and it is a true statement of an amazing engineering behind Factorio. Designing the whole game as a set of mods over generic and convenient to use framework gives insane productivity and customizability. As usual, I wish there were more games like this.
@Yourballsarestinky4 сағат бұрын
Well time to watch it 20 more times
@baltulielkungsgunarsmiezis97144 сағат бұрын
I find the pentapod egg agricultural science to be great. If your base breaks your science production stop is overrun with hatched enemies.
@frostypineapple3 сағат бұрын
I was glad to see new videos from you Dosh! Just got done with my annual viewings of your tower climb, marrow, and La mulana videos. Keep up the good vids, hope you’re doing well!
@qwatsdat3 сағат бұрын
Vulcanis needs a "spice" mechanic. The worm sheds a valuable waste product. After some bio research you could make repulsion or containment to direct their behavior.
@SetariM4 сағат бұрын
I wish I could get as absorbed and be as good of a "planner" as a lot of you Factorio nerds are with every run of these videos. I can't handle Factorio and only get into early-midgame in Dyson Sphere Program before I give up due to spaghetti conveyors and feeling like there's too much to do and not enough time to do it in. I'll always enjoy seeing these massive builds though.
@CrowdKraut3 сағат бұрын
DSP has logistic Stations. Means after yellow science you dont need to connect with belts anymore. Just dedicate one Item production to one logistic Station. For the mall you can use the small transport drones and logistic Stations that unload in boxes.
@vulkandrache19283 сағат бұрын
Alot of these big builds could and should be made in sandbox and copied over. And the spaghetti is only really on the first planet. Just abandon it and make a mall on the lava planet with its copper and iron.
@Haamu.23 сағат бұрын
I don't know how "more monotone than usual" is even possible
@moocowpong13 сағат бұрын
I’m glad I started Space Age on 8x science cost. It gives some incentives for scaling a little without being punishing, which makes you get invested in each planet a little more.
@_Pyroon_4 сағат бұрын
The DLC was so good it was one of the few times I felt sad beating the game...
@Artdeux4 сағат бұрын
A acquaintance of mine commented that the promethium chunk storage problem could have been solved by implementing a spoilage mechanic on them too, since the planet had to have exploded for a reason. Could just say the asteroids floating in space are barely stable and then your platform comes by with bullets and explosions upsetting that balance, and in X amount of time the chunks just go inert or explode or whatever.
@benschurman38904 сағат бұрын
I'm there with you when it comes to the prometheum strategy of having a long belt and crafting the science in Nauvis orbit. I would like to see it as something that is crafted along the way to the shattered planet (giving me mod ideas), but unfortunately with the travel times of ships you would not be getting a lot of science before all your eggs spoil (I imagine.)
@Callsign_Axel5 сағат бұрын
Beans in space when?
@Dhips.4 сағат бұрын
I really wish they added the rate/ratio calculator mod into the game for 2.0. The only change I really dislike is needing to pump oil or mine uranium for the research since it interrupts how I normally play. I don't like setting up my uranium mining till I have everything needed for it and can build it all at once. Same for oil.
@Bluelink134 сағат бұрын
As far as I can tell, the reasoning behind platforms slowing down based on width is very simple: Building wide is way better than building tall. Like sure, you need to put in more guns, but also Asteroids are very profitable in an "ammo spent to materials gained" ratio so it only really means you will need more ammo assemblers. You can even see that one in action, a wide ship can easily provide all your calcite needs outside of Vulcanos at no rocket cost. Plus if weight were the main limiter of speed, then you can always just put more thrusters too! Overall Width needs to be controlled or otherwise there is simply no reason to just go wider if you need your platform to be bigger, which makes space construction a lot less challanging.
@BruceKarrde4 сағат бұрын
<a href="#" class="seekto" data-time="780">13:00</a> On fulgora, I wanted to disable my roboport when lightning was going off. That way I could close down a network and keep my bots from getting destroyed. Unfortunately, you can't really talk with roboports, so I had to play around with switches and combinators. It kind of worked as I now lost only 2 bots over the 8 previously.
@funnyduck45683 сағат бұрын
Yeah I agree, factorio is missing a lot of things like this but I don’t think the devs think it’s worth it to add
@jackgamer63073 сағат бұрын
It really stinks that you don't get the elevated rail in the base game, if you don't buy the DLC
@timothymclean3 сағат бұрын
<a href="#" class="seekto" data-time="289">4:49</a>: My opinion of the quality names is mildly negative, but I have to respect the Legendary Fish. <a href="#" class="seekto" data-time="668">11:08</a>: Ooh, that sounds like fun. Maybe not on Aquilo, where there's so much else going on, but a sci-fi gremlin could make a neat Fulgora nuisance.
@TheInfectous4 сағат бұрын
I used train interrupts and circuit conditions to essentially control all my train behavior. They have a single station, just the waiting bay, when a condition arises a single stop gets the circuit conditions with start an interrupt to go load and then unload at a stop. Each stop has a buffer which sends out a "request" when it's running low, a train is then assigned to go load plates. Honestly, it was completely pointless and it would've been infinitely easier just to have a few different types of trains and stops and just enable/disable the destination stop when the buffer was running low. Only real reason I did it was because this is just my second playthrough and I didn't really understand train stops that well... naturally building a circuit abomination was the obvious choice. That aside, I think it would be really cool if the landing pads weren't limited to one per surface and it was feasible to use rockets as an element in logistics. Maybe world gen with extremely far apart patches with massive oceans + lower stone quantities would be cool. Also modifying each planet and such that one can start on any of them would be cool, obviously it'd probably be a lot of work to make it balanced enough to be fun.
@Inedible-nk6jy4 сағат бұрын
“Okay b-“ Take that as you will.
@submachinegun57374 сағат бұрын
After all of the work in balancing the whole of space age, and all of the design and thought that went into everything added, the quality names being entirely because “legendary fish” is funny works for me. I for one prefer legendary spoilage though
@vmycode51423 сағат бұрын
I saw your thumbnail and the mark "1 hour ago" and thought that i surely had to be halucinating. I am not, how lovely!
@jodybarrett22655 сағат бұрын
Great pun in the description.
@KyleBaran903 сағат бұрын
Most of my criticism is related to meta concepts, such as modding. For example, there are few ways to control what happens when you improve Quality (often the engine generates it based on the item prototype). Or certain things feeling clunky. Or not having a tech UI that can filter between different science colors / completion status (imagine viewing all tech that needs red/green/blue science, as a list, that you have not researched). I am hopeful the QOL improvements on 2.1 will REALLY kick ass. Also looking forward to Seablock coming back. I struggled with Gleba, but I think it's secretly the most OP planet, because it really is unlimited resources. As awesome and spacious as Vulcanus is, it doesn't have unlimited coal (even if you make it, the carbon has to be imported)
@gersubdenis67244 сағат бұрын
I am very much looking forward to you making challenge runs starting on different planets
@lnterest-ing3 сағат бұрын
i bet a series where you start every planet from scratch could be a good way to get more in depth into the unique mechanics of each planet, and would lead to bigger bases on the other planets
@rellsw023 сағат бұрын
Your deadpan monotone voices is perfect for your comedy style.
@charredgrass4 сағат бұрын
Kind of surprised you haven't used parameterized blueprints yet, but I guess it makes sense considering the small scale of your Space Age base. It is easily my favorite 2.0 feature, I was jumping with joy when I first tried it. Anyways see y'all in a few hours of gameplay and editing for the next video
@spaceman70193 сағат бұрын
Dwarf fortress mentioned: 👀
@cryochick90444 сағат бұрын
As someone who was in the middle of a seablock run Yea that line makes sense. The game seems simpler overal. Then I decided to make an over complicated request based rail system and have been working on that for 3 weeks
@BruceKarrde4 сағат бұрын
I'm also looking forward to the overhaul mods or mods that add buildings and/or planets. So many of the older overhaul mods were just about extending the gameplay of the game with pY being the pinacle of "too much." To add to that, I also find no joy or challenge in having to place 60 of the same building, just to create 1 item per second. Especially when those buildings can't be equipped with modules. Either way; Space Age adds a lot of features and is a solid base for mods. Planets no longer have to be flat disks. The quality, added production bonus, and planet specific crafts are great. Perhaps a modder can come up with a building that has an added "reduce pollution" bonus, or default quality bonus. While I enjoy the progression, with Aquilo requiring support from the other planets - I'm a bit disappointed by "The Shattered Planet." I know that scale in Factorio doesn't mean much - but having nearly 4 million kilometers of big rocks, makes me wonder what size the planet was. How did our Engineer even crash or enter the star system? no, I don't want to land on the shattered planet, but the current thing isn't it either.
@tehphoenix74414 сағат бұрын
<a href="#" class="seekto" data-time="840">14:00</a> If fruits spoiled fast, it would have made early game and megabasing on Gleba a nightmare.
@abebuckingham81984 сағат бұрын
Space Age, where you get to build custom trains...in space!
@yeetdabeans38834 сағат бұрын
dosh is trying to ignore the gas leak that is pyanodons
@vriska2223 сағат бұрын
are you gonna make an updated 3 minute circuit/train video for the new features? i dont know the extent of the changes truly so idk if its warrented, but those tutorials are super helpful
@Skibidigokyllyourself5 сағат бұрын
13 seconds ago is spacious
@ragingfurball54193 сағат бұрын
A video all about the enemies in Factorio and maybe even a few of the more popular mod enemies would be pretty cool.
@LeonardoRinaldiYautja3 сағат бұрын
Space Exploration > abyss > space age
@MarcLucksch3 сағат бұрын
No idea about better quality names, but I got worse ones: raw (common) bloody (uncommon) rare (rare) medium (epic) well done (legendary)
@blue_wool_ZL3 сағат бұрын
I think that they could spice up a death world in space age with a change that, for example your package from Gleba of science could be contaminated with the Wrigglers and when the science makes it to Nauvice they could spread as a new enemie to deal with. This could be done with other planets and enemies too and adding some gimmicks to it like enemie hostility towards eachother like Vulcanus Demolisher vs Nauvice Biters or making Aquilo inhabitable for all enemies. Not sure how they balanced death world with the space age but would love to see it not being irrelevant when you start expanding to other planets (other then Gleba where death world could bring even more chaos then the new planet itself)
@Pizzaboy_104 сағат бұрын
It's funny that you talk about SPM with biolabs because I didn't even bother with them (couldn't be bothered shipping bioflux) and I still had everything unlocked by the time I got to Aquilo
@entropic-decay4 сағат бұрын
honestly on the quality names, i rather like this one set i found that makes them Standard, Improved, Deluxe, Exceptional, Perfect if you were to do another space age playthrough, maybe have the challenge be starting on each planet with nothing being delivered to you from other planets or space until you can field rockets from there? at least until you reach aquilo
@harrywiggins95534 сағат бұрын
<a href="#" class="seekto" data-time="8">0:08</a> missing belt, day ruined
@ziggydo4 сағат бұрын
I will probably buy it once I actually beat factorio, although that might be a while because I have a habit of starting a new save at random times
@TheFrankyboy19853 сағат бұрын
Dosh I'd love to see you play DSP next.... I think it would really address your desire for greater scale in your games.
@nyctophobia4784 сағат бұрын
next update add intergalactic travel
@Templar.France5 сағат бұрын
Did christmas come early or did dosh upload twice a week ?
@michaellogothetis55285 сағат бұрын
Love the videos dosh
@jokerofspades-xt3bs3 сағат бұрын
Currently the only thing I wish you could do in the expansion is do more traditional runs but on the various planets. Like it would be awesome if you could preform a 12 hours start to finish run but instead of the original planet it’s in lava land.
@yiridium4 сағат бұрын
rampant death world with space age
@xelusshnider16075 сағат бұрын
Having only played space age and not base factorio i do get a little lost what the intended progression was in your earlier videos. But i got to see you suffer with burners so enough of it transfers.
@mex_I.M3 сағат бұрын
<a href="#" class="seekto" data-time="401">6:41</a> to kill spoilage of gleba science of course
@twiexcursori3 сағат бұрын
A 'factorio boss battle' seems like it would have to be a production or logistical challenge, right? Needing enough energy or fuel to charge a superweapon while under attack, or having to apply constant damage over a long time???
@DryMexagon4 сағат бұрын
100,000 SPM video next with space age!
@comedyman28174 сағат бұрын
I have less than 100 hours in game pray for me
@JayConverse4 сағат бұрын
Oh, my sweet child. We love you.
@etcher68414 сағат бұрын
Prayers will not save you at this point. The factory must grow.
@TubeTAG3 сағат бұрын
I enjoyed Space Age. Definitely. However, it really didn’t tickle that Factorio itch that I really, really enjoy. So I booted up PyMods, since I’ve done AngelBobs, SEK2BZ and most of the other major overhauls and… Yeah. This is the Factorio I missed. I know you may never actually do PyMods as a video, but you should try it just for yourself. When you’re celebrating *splitters* at the 15hr mark, that’sa PyMods.
@baltulielkungsgunarsmiezis97144 сағат бұрын
Wait? Your voice isnt monotone in your regular videos?
@OllyWood6884 сағат бұрын
Trying to establish Spage and Spexploration there I see. I might....
@Pritzelita3 сағат бұрын
Space Age deathworld next!!
@hazelvos56054 сағат бұрын
I hope you do some challenges to beat planets without any outside help
@willpenn9664 сағат бұрын
Dosh i beg of you, more weird indie jank. I crave it.
@HySpeedGames3 сағат бұрын
I don't think you can play Space Age without the Quality mod enabled.
@thesaplingturtle2904 сағат бұрын
I haven't tried yet but i assume you should wait for a spaceX play through until after spaceAge has been integrated.
@Bile_Spewer5 сағат бұрын
well hello there
@tralomine3 сағат бұрын
you can't avoid pyanodon forever :3
@JayConverse4 сағат бұрын
Deep chuckles
@funnyduck45683 сағат бұрын
Each surface should have a temperature and that is what heat pipes go down to
@critawakets31384 сағат бұрын
Any thoughts about mech armor? It's really cool, but it also makes you immune to trains and it just isn't factorio without the risk of train death. I feel like this expansion is going to have some insane usage by mods though. And by insane I mean absolutely horrific spoilage-based mechanics.
@DoshDoshington3 сағат бұрын
Yes, I actually want mech armor to be vulnerable to trains lmao
@mistamunsta4 сағат бұрын
I havent even beat it and bros giving me a "retrospective"