That city looks really nice. Can't wait to see the finished result!
@DakotaRileyMedia Жыл бұрын
I am loving this series and this game looks exciting to play. I am trying to learn UE5 and have been learning UE off and on for the last 4 years and really need to dedicate more of my time to it. I can't wait to see where this game goes in the future and I love the shoutouts for other devlogs! Keep up the work!
@RazixStyle Жыл бұрын
Caius Nelson loves splines ^^
@Gamewithstyle Жыл бұрын
Looking really good! Loving the updates
@ACouchpirate Жыл бұрын
It's great to see people show the value of proper tool development, and I hope you're doing well with selling those tools :)
@dominicsankar7158 Жыл бұрын
Cool! Very much see some resemblance from the Legend of Heroes series, which is some of my favorite. Best of luck on development.
@CaiusNelson Жыл бұрын
Same here! That's exactly what I'm going for in a lot of ways, so that's great to hear.
@Hydro_Gaming_YT Жыл бұрын
This is looking so good! Love seeing the progress you make, keep it up :)
@UliTroyo Жыл бұрын
The city looks great!
@CCGS Жыл бұрын
i love the aesthetic, it looks really nice. a lot of good stuff here, looking forward to seeing how it goes :D keep up the great work
@nowhere_yet Жыл бұрын
It's looking super good!
@Fallcry23 Жыл бұрын
I love your work. I can’t wait to see the first version 😊
@paulshelkov7956 Жыл бұрын
Looks great dude, Final Fantasy would be proud.
@paulshelkov7956 Жыл бұрын
It's the only turn-based JRPG I've played xD.
@Gurem Жыл бұрын
This devlog is more entertaining than Nintendo direct. Not even joking.
@luungame Жыл бұрын
Great Devlog! Look into Unreal's Significance Manager as the in-built tool to do what you're trying with the object logic culling.
@CaiusNelson Жыл бұрын
Ah, I'll definitely look into that then. Thanks!
@SolMrBadGuy Жыл бұрын
I too enjoy ff9 ability system, good choice
@Kasperbjerby Жыл бұрын
A good designed level don't use any blocking volumes 😜
@ProfDrHawkins Жыл бұрын
Says he is bad at level design... *shows design of epic city* ... bruh :D
@epunkt2110 Жыл бұрын
An thats an subscription from me :) Nice work
@ThePirateHistory Жыл бұрын
For the different sounds try soundly, there have a bunch of bunch sounds
@andrewwood2556 Жыл бұрын
I would LOVE it if you could put your blocking volume spline tool up on the marketplace. Instant purchase from me if you did.
@CaiusNelson Жыл бұрын
I've just done that. www.unrealengine.com/marketplace/en-US/product/advanced-spline-volume
@Orionhart Жыл бұрын
Yo, it's my circle!
@CaiusNelson Жыл бұрын
Your own game! Congratz.
@SolMrBadGuy Жыл бұрын
Its probably been said, but your mount idea can just borrow from the Chocobo concept. Make the mount required to progress to an area. This not only speeds it up but also introduces the mount as a tutorial to the player. Add in a cool treasure gimic and youll have a nice reason to have the mount as side content, as well as reasons to explore the over world. A big thing I look for when I play these older over world games, is optional areas to explore, and access to higher level areas before I should be ready, that can be possible with the right set up, or impossible with even the right set up, but I got a taste and that taste lingers. Example would be the Thunder Dragon in FF9 when you climb up the ladder from the area before the 2nd disc. Players go back to that dragon, because they got a taste. If I used an example of something Labyrinth of Refrain, the first dungeon Campunala, gives you a taste of an area you shouldnt be in and funny enough its accessed by falling and taking damage. So not only did you take damage and might have 2-3 party members dead from the fall. But you are in an area that you have no business being in, but theres that taste. Maybe I can pick up an item or two if I avoid the enemies. Its that kind of exploration that sets other games apart.
@SolMrBadGuy Жыл бұрын
Not to just dump my jrpg biases, but every major boss fight, Needs to have a gimick. I dont care what the gimick is. Boss fights to me should feel like puzzles. Some atirtion, some dps races. Some something else. Gimick and challenge makes for interesting fights. However super strong main story bosses all make for challenging and fun experiences. Chained Echoes made me really appreciate planned power levels, being constricted to a power level really adds to the whole thing. Thinking outside the box and finding ways to over come challenges without grinding is invaluable.
@SolMrBadGuy Жыл бұрын
Like what if a boss fight wouldn't let you revive a party members when they die. It could be in a Ghost ship setting. I love when these games have a ghost ship.
@AyyyyyyyyyLmao Жыл бұрын
So I absolutely love these devlogs. The attention to "tools" is amazing and not something you see in a lot of these. But my question to you is why set out to create a JRPG like this? As someone who is heavily fatigued from the genre, I am very intrigued into your personal motivation you have for a project like this? Not critiquing of course, just interested in what your goals/desires are for something of this scale?
@CaiusNelson Жыл бұрын
Pretty simple actually. It's a kind of game I really love. Plus, these days the market doesn't really have a ton of classical PS1/PS2 style turn-based jrpgs. The ones with the overworld-town-dungeon structure. Most of them try to be more actiony or get really experimental with their various systems. And I wanted to make something very classical.
@R3W3W Жыл бұрын
Have you considered using a city generator? They're generally for DND campaigns but they can generate believable city layouts, then you have a reference
@dooshimagames Жыл бұрын
❤
@Nashfanfl13Күн бұрын
I think its probably a far stretch but do you have any tutorials or any tips on how to make a battle system similar to yours? It looks great.
@smc3453 Жыл бұрын
shrink the text. jam in more, the player is insatiable for more information on one screen ;)
@CaiusNelson Жыл бұрын
I suppose is it really an RPG if you don't spend 89% of your time reading?
@beyawnko290 Жыл бұрын
making an RPG (trying to make a modern Skyrim) in UE 5.1 with this intention of moving over to 5.2 for the procedural system updates. i was wondering if you were gonna update Omega Framework for 5.2 or at least 5.1. im still learning and not very good with C++ yet. Ended up grabbing the Hyper Games farming system on sale, but i really want to start integrating stuff from your framework in to my game. also same boat with using Vroid for the characters, shit rocks for this style.
@CaiusNelson Жыл бұрын
I'm working on getting the latest version updated for 5.0. when it's on the marketplace, I'll work on getting it working with 5.1. For 5.2 I'm going to wait until it's officially released out of preview. If you know some basic c++, you can download the code from GitHub and rebuild it yourself.
@SIDEKICKONYOUTUBE Жыл бұрын
thats a weird stance when she stopped running. it looks like shes going to take a dump right there in the middle of the street.
@KITATUS Жыл бұрын
Looking very cool! Is the DamageTypes / Elements system featured in your Marketplace pack?
@CaiusNelson Жыл бұрын
Possibly. It might need heavy modification though. Since I wanted to make something that's multi-purpose.
@T0mT4yl0r Жыл бұрын
Behaviours should never be in any form ticking. Only for animation rendering you need the ticks. And you can cut that off with Vertex Animations aswell. So better make some actions by events. Like if it idles it can check every 10 seconds what to do next. Then if that task is done, then check again what to do. You got the idea?
@hectormejia499 Жыл бұрын
This is very nice! did you make the town meshes/assets yourself? Love the style
@CaiusNelson Жыл бұрын
Thanks. No, most of my environment assets come from the marketplace, in particular a creator named AleksandrIvanov. Though I try to make sure to modify the stuff I use so that it fits my own style better.
@grin4329 Жыл бұрын
The city looks like it's from Genshin
@pnkbtle1401 Жыл бұрын
Do you need music done for the game?
@JustinFernandez6 Жыл бұрын
Would you ever sell your custom shader?
@valarus2562 Жыл бұрын
What's the frame rate cap? Or will that be customized
@CaiusNelson Жыл бұрын
I'd like to have customizable options for frame rate. Those 60 is the min I'm aiming for.
@valarus2562 Жыл бұрын
@Caius Nelson that sounds great I'm looking forward to this game. 😀
@aslack6145 Жыл бұрын
what are you planning for your shading ? unity is far more interesting to cusomize them far more intuitive than unreal specially for anime style, in unreal you basically need to make custom shader and modifying th source code, but if you do it it can take take too much in the gbuffer on mobile, if you chose post processing it will consume too much for a game so i wonder what way will you go for
@yogames5949 Жыл бұрын
Is ur method of making mini maps going to be a plug-in too?
@CaiusNelson Жыл бұрын
Probably not a plugin, but I may make it a blueprint content pack.
@yogames5949 Жыл бұрын
@Caius Nelson cool cuz I hate making my own mini maps by either taking a screenshot of the map or drawing it too
@krazzin8990 Жыл бұрын
as a developer that placed MANY blocking volumes and having to edit with the geometry edit tool...that spline shit you created looks promising as hell! got to make a tutorial on that beast!
@AyyyyyyyyyLmao Жыл бұрын
100% this is incredible
@jonteguy Жыл бұрын
You can do similar things with Houdini and UE already, this plugin he made is nice but I think the Houdini solution gives you even more freedom. That being said if you do not know Houdini well this is a good solution.
@somerandomchannel382 Жыл бұрын
discord server?
@Gurem Жыл бұрын
Just turn off the gameobject if it's not near and rturn the ai on again when nea