Merging Materials in Unreal Engine EXPLAINED!!

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Hoj Dee

Hoj Dee

Күн бұрын

In this video, I demonstrate how to reduce draw calls through merging materials and baking new textures in unreal engine.
Special assets on my Patreon: / hojdee
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RELATED VIDEOS:
Merging (short version): • How to Merge Meshes in...
Merging (deep dive): • Deep Dive into Merging...
Adding material element: • How to Add Material El...
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LINKS & STUFF:
Free assets on my website: www.hojdee.com/courses-detail...
UE documentation for Merging Actors: docs.unrealengine.com/5.3/en-...
UE documentation for Mesh Sockets: docs.unrealengine.com/5.3/en-...
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Пікірлер: 18
@krzysztofbogdanowicz4543
@krzysztofbogdanowicz4543 4 ай бұрын
Super knowledge ! Thank you !
@HojDee
@HojDee 4 ай бұрын
You're welcome :)
@nutwachi3002
@nutwachi3002 4 ай бұрын
thank you this is so useful I wonder what is the best performance between using 1 material for 100 actors or 100 material for 100 actors?
@HojDee
@HojDee 4 ай бұрын
1 material is always better. Material instances are cheap. Soif you want variationa, always use material instances
@driizzlingrain6778
@driizzlingrain6778 4 ай бұрын
good one 👏
@HojDee
@HojDee 4 ай бұрын
Thanks :)
@YOGESHKUMAR-ry1fz
@YOGESHKUMAR-ry1fz 4 ай бұрын
nice this is good info
@HojDee
@HojDee 4 ай бұрын
I'm glad you find it helpful :)
@benmoseley5178
@benmoseley5178 Ай бұрын
How do you preserve the UVs? When i use merge materials option it creates new UVs. Thanks for the vid
@HojDee
@HojDee Ай бұрын
When merging materials, a new texture should be created. And that texture needs a new UV. That's why the previous UV can't be preserved. That's what I think is the reason.
@SchmirkoOff
@SchmirkoOff 3 ай бұрын
Good tutorial, but if I change the LOD Selection Type to "Use specific LOD Level", the "Merge Materials"-option still is disabled. Do you have any idea why it isn't enabled after that? Did I forget sth?
@HojDee
@HojDee 2 ай бұрын
Hi! if you do it like the video, it should be enabled....maybe there's sth wrong with the mesh
@SchmirkoOff
@SchmirkoOff 2 ай бұрын
@@HojDee Thanks for answering, however the mesh is nothing special. But I've got the theories now in the meantime, that it's either because all those Materials are in fact Material Instances or it's too much of them on the mesh (89).
@HojDee
@HojDee 2 ай бұрын
@@SchmirkoOff send me the mesh, i'll check it later
@berryrobot9825
@berryrobot9825 Ай бұрын
why there are two drawcalls with only one material?
@HojDee
@HojDee Ай бұрын
It was a mistake from me. There's only one :)
@Zarrar2802
@Zarrar2802 3 ай бұрын
How to merge materials for skeletal meshes? Trying to merge a skeletal mesh has merge actors button greyed out with message "insufficient mesh components found for merging"
@HojDee
@HojDee 3 ай бұрын
Unfortunately it's only for static meshes
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