When you get to the green science packs in your Let’s Play, I’d like to see a video on balancing green science packs and the resources required to make them.
@SunStarTigerCat4 ай бұрын
I would like to see layouts for the basic building materials like the belts, balancers and building blocks since they are all essential for creating the factories in the game
@TotalXclipse4 ай бұрын
@@FastTquick We did it today - I think the devs need to look at balancing resource ratios out better :D
@nycos844 ай бұрын
Hello, 20/min is a lot no? (but it's nice to unlock new technologies faster) next are probably science pack 3 and by-product from it. But I would like to see layouts from ignum ore (power supply/explosives/etc)
@bocephus67724 ай бұрын
I'd love to see gas/liquid production. Polymer, jetpack fuel, acid, etc.
@bakonon4 ай бұрын
So, what's bothering me about your megafactory is that you're just building too many things you just don't need. No wonder your early veins deplete. You just don't need so many storages/assemblers/smelters etc. to fill up their own storage. You'll be able to advance to much higher yields by focusing on research without making so many superfluous items. Maximizing items you can deploy without regard to scarcity of resources is a very Satisfactory kind of mindset.
@Barnaclebeard4 ай бұрын
I feel like "NEED" in urgent caps was something of an overstatement, unless you consider irrelevant OCD concerns an urgent need.
@Chaosruler2104 ай бұрын
I believe a tutorial video showcasing the acquisition of materials from external sources, like additional basic supplies and water, could be interesting. Exploring whether placing belts on top of the ground versus underneath makes a significant difference could be informative. Another episode focusing on power management would also be beneficial. While I haven't encountered issues with low voltage, I find high voltage a bit confusing. Discussing power lines, transformers, and related topics could be enlightening. Additionally, a video discussing walls, windows, doors, and similar elements would be helpful. In comparison to Satisfactory, I haven't come across walls with holes for belts, and doors are separate from walls, which seems a bit unusual. I am new to factory games, so I haven't delved into optimizing belt systems much yet, but it's a good starting point for me and quite enjoyable.
@zuzoscorner4 ай бұрын
i watch these despite not hving the game. just fun to see
@Klannahar4 ай бұрын
For drone miners, i suggest u to reposition them instead of adding more and more. Drone miners have decreased yield cause of they have a limit how far the drones able to fly to mine the resources. 8:18 I should say if u can use balancer instead of 90 degree belts as u can see on time stamp. The 90 degree belt can leave gap between materials and messing up the ratio, while balancer make 0 gap between materials if both belt are full before the balancer. I did hope the devs fix this issue, but it is in the game for years, so i guess it will stay as it is. BTW nice video, i highly advice for every new player to listen carefully on him, he explain it well. I have issue with efficiency with each research tire cause it mess up a lot of things. Did demolish my base and rebuilt it few times and still not satisfied with it. :(
@dopeymomasboy4 ай бұрын
ive only been playing this game since recent release and ive already tore down and rebuilt my base twice and started over once cuz i got tired of demolishing.
@TotalXclipse4 ай бұрын
You're right with the merging of the belts, but in this particular instance we have 100 machine parts in each belt, so there shouldn't be a throughput issue caused by small gaps. Thanks for the kind words, also I agree with the miners, but ideally we don't want to be having to move the miners every few hours, which is why I think it's easier to add another miner and then use priority balancers
@Klannahar4 ай бұрын
@@dopeymomasboy I feel ur pain, i just did the same, i did finish pretty much every research so now i know the recipes and most likely the ratio as well. Know what mats to focus and what not to, also did lay down a research path what to prioritise first to unlock the higher tire more efficient recipes for plates, rods etc. So i made a new start and doing already T3 research but now i have to demolish my abomination to build properly how i want to. My previous game i did mess up a lot of things, wasted ungodly amount of resources on wrong stuffs and ended up hurting my economy badly. Also had kinda good map layout, flat surface, but resources wise was horrible. My second ignium ore mine was other side of the planet (nearly 1,5 km far under ground at 40 block height)
@Klannahar4 ай бұрын
@@TotalXclipse I know, i saw, but i found it a bad habit, what i did get rid of fast from my game play before it going to effect and stick with me. That is why i mentioned, so new players dont pick up bad habit, even if it is fine at early game.
@Erkle644 ай бұрын
Alternatively, for refined smelting, you can put 3 output belts side by side then have a row of smelters on each side using staggered 1 and 2 lane loaders outputting onto lanes 1+2 and 2+3 with an input belt on either side. So you get two belts of crushed ore smelted into 3 belts of plates/rods.
@Chaos_Inkarnate4 ай бұрын
And i thought balancing in Satisfactory was a pain.
@TotalXclipse4 ай бұрын
IKR
@uhavemooface4 ай бұрын
You make this look so easy.
@giovanniramos54993 ай бұрын
Is it possible for you to take a high quality screenshots of your layouts from the top down perspective and post?
@Nashfanfl134 ай бұрын
I don't know if someone has already commented on this but there is an annoying crackle throughout the video and I checked other videos and it was only this one I hope its resolved in future videos.
@dmdeemer4 ай бұрын
I came to KZbin to search for this specific video, but it was the first recommendation. I think Google is spying on my brainwaves.
@FastTquick4 ай бұрын
This video about load balancing is really helpful. I admit I didn’t do this at first at my starter base because I didn’t fully understand throughput rates. I’m in the process of building a new base, so I’ll definitely use these designs or something similar for my dedicated ore processing building.
@paulsim75893 ай бұрын
I have been playing for a bit now, but I have to ask...... what happens when I run out of the basic resources? I can not help but notice that the 'ore' efficiency upgrades look rather important!
@TotalXclipse3 ай бұрын
Eventually you can unlock fracking which turns ore veins into infinite producing nodes
@paulsim75893 ай бұрын
@@TotalXclipse Thank you.
@NickSilverYT4 ай бұрын
Wait wait wait wait….so I can crush the xenoferrite and tecnum and then send it to the smelter? The tier 2 plates and rods work in the normal blueprints like for belts and stuff?
@xXxMCMxXx3 ай бұрын
Yeah, T2 in this case just means it's more efficient to create
@RickClark584 ай бұрын
Just my opinions here and I am being long-winded so you have been warned. :) I appreciate the work, and it is interesting, but I feel that this level of efficiency is mostly a waste of time, especially in the early game, simply because you have diminishing returns on resource nodes over time. Plus the fact that long range transport isn't very good in this game and you are going to find that your setup isn't going to work over the long term. Permanent resources are late game, and until you have consistent level of resources, this is just a waste of time in my opinion. You would be better off setting up the factory so that you can easily scale when necessary even if it isn't an efficient layout. Production lines that may back up early game won't be backed up later. Just look at the machine part usage in tier I and II. The game gets progressively more complex, the machines are huge and you will find that early game layouts simply won't suffice later in the game. The traditional idea of the megafactory simply doesn't work in this game. I am using a distributed model with different production hubs and it is much easier to expand when necessary, without redesigning the entire production facility. I black-box these areas as much as possible. The real challenge in this game is transport and being able to get resources where you consistently need them. I spend twice the amount of time thinking about resource transport than machine chains because transport is where almost all the logistical problems lie in this game. For example, I maintain a three-space gap between all my belts. It sounds wasteful so why do I do that? Because three spaces is the minimum distance for placing a splitter and a ramp to cross over existing belts. It may seem like a waste, but the system is extremely flexible and allows me to adjust the machines without having to redesign my entire transport system. Yes, I will get gaps in my machine chains but so what? Space isn't an issue in this game. Having an adaptable layout that can be adjusted with minimum impact on the overall production chain is a much higher priority in my mind than any temporary efficiencies you might be able to manage in the short term.
@Rambrus0Ай бұрын
I hope this game gets a lot more improvements to it, because right now it feels sooooo basic compared to satisfactory. I always want to build verticaly but its just convoluted and meh all around
@donaldbott83314 ай бұрын
with all the blue and red science you are making how many research building do you have
@TotalXclipse4 ай бұрын
Like I mention, 1-1 ratios seem to work well so this would be for 20.
@goodolbuck93624 ай бұрын
How long did figuring all of this out take?
@TotalXclipse4 ай бұрын
I'd say a good few hours working all the layouts, probably took two days of work from nothing.
@IsThatDrak4 ай бұрын
glad its not just me, so much time on satisfactory and im struggling to make this factory efficient! lol it needs so much even in the early game! With these inputs/outputs and splitters the factory is naturally massive. even your guides are so advanced compared to satisfactory i feel like im watching a super computer guide! im trying but its not as satisfying as satisfactory lol
@ValosarX4 ай бұрын
What do you mean by manifold and that is the alternative?
@PricelessMikie4 ай бұрын
A manifold is a line of machines that will get their resources sequentially. That is the first machine has a priority and the last machine will take awhile to get resources. A balanced setup means all machines get resources at the same time. This typically is done using lots of splitters. Usually takes much more real estate but all machines start at the same time.
@x11tech454 ай бұрын
To add Mikie's comments-- just to be a little pedantic. Sequentially feeding machines results in a slower ramp-up time due to buffering in the early machines in the sequence and will keep consuming even when the belt and early machines are full. As Mikie said, the last machine in the sequence takes awhile to get resources (and the last to fill its internal buffer when the output lane is full.) The downside to balanced layouts is the increased real estate costs, the increased belt/splitter costs, and the problem balanced inputs is that recipes that take a lot of goods per cycle will be slower to ramp up than a manifold design-- but for low cost recipes, a balanced design will ramp up faster (more machines will come online simultaneously) and will buffer more evenly (assuming you use a balanced output as well.) Obviously, you can mix and match manifold inputs and outputs with balanced inputs and outputs, depending on space and available and desired factory behavior.
@dopeymomasboy4 ай бұрын
I usually have a surplus resource issue and i wish the machines would take in their max amount of input recourses instead of only what is needed. once all machines are full then it balances to the later machines instead of backlogging the early stage processes. I end up with a million storage containers at each part of the process
@TestNewphone-f6n24 күн бұрын
Why tho?
@ThatAlx4 ай бұрын
first
@xO_oxDK4 ай бұрын
Its just an incredibly boring game to be honest.... like really really boring.
@DavidSmith-cr7mb2 ай бұрын
it is in beta, do keep in mind. the dev notes state that the intent is to add progression content to the game involving personalizing some sort of specialty robot production lines in your factories, indtead of doing "scince packs" as other games do, in order to further deepen the personalization of the game that a player can achieve. this game is targetted towards multiplayer, too bad the bar to entry is so high nowadays for thinking games like this.
@VenomGamingCenter13 күн бұрын
In your opinion. You don't speak for everyone. Get lost.