H20.5: Building a PBR layering asset in Copernicus

  Рет қаралды 7,731

Entagma

Entagma

Күн бұрын

Пікірлер: 9
@BroliestBro
@BroliestBro 2 күн бұрын
thank you for the digital asset 🙏
@erichocean8746
@erichocean8746 6 ай бұрын
The ability to build HDAs like this to speed up specific workflows is what makes Houdini ultimately faster than shrink-wrap software like Substance in studio pipelines, even if it is technically slower/clunkier when looking at specific steps. The automation just builds and builds while in other tools, you're stuck with click click click manual, errror-prone labor.
@michipeka9973
@michipeka9973 6 ай бұрын
4:23 blending normals this way will not output properly normalized vectors. I know this is subtle and some materials and/or renderers fix that automatically when rendering, but depending how the texture will be used, I think it's always good practice to normalize the vectors correctly. Great video though.
@Entagma
@Entagma 6 ай бұрын
Definitely something for a future episode! Cheers, Chris
@miguelr5386
@miguelr5386 24 күн бұрын
2:00 Materials
@JacKsCave
@JacKsCave 6 ай бұрын
i would like to see how to manage assets with more than one uv . With udims with this new copernicus .
@BroliestBro
@BroliestBro 2 күн бұрын
just split the geometry into different parts
@Mallu_Bot
@Mallu_Bot 6 ай бұрын
can U pleaseeeeeeeeeeeeeeeeeeeeeeeeeeee provide new workflow of UV mapping with H20.5
@fastlearner292
@fastlearner292 6 ай бұрын
I think it's still the same? Has SideFX released some new uv tools I am unaware of?
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