The ability to build HDAs like this to speed up specific workflows is what makes Houdini ultimately faster than shrink-wrap software like Substance in studio pipelines, even if it is technically slower/clunkier when looking at specific steps. The automation just builds and builds while in other tools, you're stuck with click click click manual, errror-prone labor.
@michipeka99736 ай бұрын
4:23 blending normals this way will not output properly normalized vectors. I know this is subtle and some materials and/or renderers fix that automatically when rendering, but depending how the texture will be used, I think it's always good practice to normalize the vectors correctly. Great video though.
@Entagma6 ай бұрын
Definitely something for a future episode! Cheers, Chris
@miguelr538624 күн бұрын
2:00 Materials
@JacKsCave6 ай бұрын
i would like to see how to manage assets with more than one uv . With udims with this new copernicus .
@BroliestBro2 күн бұрын
just split the geometry into different parts
@Mallu_Bot6 ай бұрын
can U pleaseeeeeeeeeeeeeeeeeeeeeeeeeeee provide new workflow of UV mapping with H20.5
@fastlearner2926 ай бұрын
I think it's still the same? Has SideFX released some new uv tools I am unaware of?