nice tutorial dude, just got started with Zbrush, this is a nice time saver, keep going!
@juanito_design Жыл бұрын
this is such a good tutorial, I resort to this one all the time and use it in basically all my workflows.
@Noils2 жыл бұрын
Fwiw, when I start to lose my patience with most tutorials, I become (admittedly unjustly) frustrated with most instructors... but not with you. Your tone is very level, focused yet not devoid of personality... doin a great job dude!
@maximilianomoretto258 Жыл бұрын
This is the simplest tutorial I've ever seen. I wish I saw it a month ago, I was struggling to bring my sculpture from Zbrush to blender. I had to look for so many different tutorials to get it right
@bshukrallah Жыл бұрын
Glad it worked for you! I've done this process so many times...
@Roro-gu2il2 жыл бұрын
Awesome video dude, thanks a lots man, you're incredible, I was search for that for a looooong time ago, you will change my life of a designer a lot, thanks man your deserve the world
@bshukrallah2 жыл бұрын
No problem! Glad it helped!
@WolfofBelgium Жыл бұрын
I keep coming back to this when I do stuff in Zbrush 🙃
@xanksauri893 жыл бұрын
Just checked the whole process by myself. See that "easy" word, right there in the title? Wonder why it's in all caps? That's because it is easy, trust me, I just lost my mind trying to find a quick tutorial on how to do it, and I'm so thankful I found this video. Thanks Ben.
@bshukrallah3 жыл бұрын
No problem! Glad it worked!
@sojeuuu2 жыл бұрын
YOU’RE THE CHAMP! THANKYOU!
@milkyoolong5235Ай бұрын
thanks for this tutorial!
@jiexu26903 жыл бұрын
Thanks a lot for this tutorial! This is exactly what I'm looking for and didn't find before. I love the way you make clear the logic of the buttons. So helpful!
@bshukrallah3 жыл бұрын
Awesome! Glad it helped and thanks for checking out the video!
@thewolfofbelgium2 жыл бұрын
Thanks, exactly what I was looking for !!!
@bshukrallah2 жыл бұрын
Awesome! Thanks for checking it out!
@nickybonestein6912 Жыл бұрын
Legendary tutorial, thank you!
@bshukrallah Жыл бұрын
Glad it helped!!
@Bikkufootballtalks Жыл бұрын
@@bshukrallaho we don't have to take the model to 3ds max for low ploy? And what about texturing in substance we have to bake it with low poly
@Siddharthchoudhary-3 жыл бұрын
Thank you very much...this was very helpful. I was able to find specific information I had been looking for that I couldn’t find in other tutorials..
@bshukrallah3 жыл бұрын
No problem! Glad it helped. It's easier than ever since FBX will import the maps you generate in Zbrush automatically.
@A_Debater2 жыл бұрын
Awesome... Thanks a lot!
@bshukrallah2 жыл бұрын
Absolutely! Glad it helped!
@milkbread5036 Жыл бұрын
thank you so much!
@lavatr83222 жыл бұрын
Thanks, that was very helpful!!!
@basiccomponents2 жыл бұрын
Thank you so much, this is everything I was looking for, amazing tutorial!
@bshukrallah2 жыл бұрын
Glad it was helpful!
@nojavi88212 жыл бұрын
Thank you very much for the lesson! What I was looking for!
@jedmicrowave39853 жыл бұрын
Thank you, your a life saver
@bshukrallah3 жыл бұрын
Happy to help
@melodypersian53932 жыл бұрын
thank you it was very useful for me
@ericholliday70713 жыл бұрын
39 likes for this level of detail? dang -_-
@bshukrallah3 жыл бұрын
Thanks for checking it out -- Hope it helped!!
@ericholliday70713 жыл бұрын
@@bshukrallah I did thank you 😊
@ВикторУсков-й5у Жыл бұрын
THX MAN
@Impukes3 жыл бұрын
You're amazing, thank you so much.
@yazanalkayyali2 ай бұрын
thx you so mush
@tengentopka727 Жыл бұрын
Isnt it best to manually retopology the face.
@bshukrallah Жыл бұрын
Yes, I agree it is
@hotbergina Жыл бұрын
can you make a tutorial on how to make textures in substance painter after we imported this in blender please?
@bshukrallah Жыл бұрын
I would probably go from Zbrush to substance painter then to blender last, if that makes sense? If you already have a model in blender you would export it to an fbx and load it in substance painter, then make textures.
@Tinfoil.Hatter6 ай бұрын
thanks Ben
@einharjar Жыл бұрын
does this method work with the GOB/ GOz ?
@girooza-4 ай бұрын
Hello. Your video helped me a lot, but how many polygons for animation from Zbrush to Blender? They talk differently everywhere. What is the correct polygon figure best for animation in blender? (can someone explain it to me, that's the only thing that confuses me) To wrap up the matter forever.
@Yamucha-e4s Жыл бұрын
If i have a normal map in my Uv on blender. How can i paintcolor while still having a normal map.
@FurlowT Жыл бұрын
I've been trying to go back and forth between Z-brush and Blender using the GoZ/GoB plugins for while here. Is it a known problem where the model looses all it's sculpted details every so often when going from blender too Z-Brush? I swap back forth trying fix things like proportions in Blender, then do sculpt work over in Z-brush. Also, I've noticed that if I project on things like claws, sometimes the high level sculpt data explodes like a bomb, is there way to stop that?
@계정-r9b2 жыл бұрын
you saved me
@kelvinartstudio Жыл бұрын
Ben, can you answer a beginner question? I'm sculpting a dinosaur and I've reached the end of the volume modeling stage. The next step is to model the scales, but at this point the polygon count will get very high. Should I retopology in Blender first and go back to detailing in Zbrush?
@bshukrallah Жыл бұрын
Sculpting for volume can be done with lower subdivisions, typically. Higher subdivisions should be for details. If you find that your model has too many polys already, you could try to split it up into different subtools. This may be trickier seeing as you are working on a dinosaur, but you could try to separate the head/legs/tail, etc and hide the seams with scales or other cleverly placed details.
@kelvinartstudio Жыл бұрын
@@bshukrallah Thank you for the tips!
@milicakekic54386 ай бұрын
Ty 🫠❤
@melodypersian53932 жыл бұрын
could you please tell me how can i bake high poly on low poly ? i used this tutarial but i have my high poly detail just in render mode , how can i bake them ?
@Ughwhatevs2 жыл бұрын
Instead of using Zremesher, can you just export a lower subdivision level of your model and use displacement maps for the details onto the lower subdivision model?
@bshukrallah2 жыл бұрын
Yeah it should work if the polycount is reasonable.
@roydondecastro3 жыл бұрын
very good content. really helped a lot. one question, does this mean, that if I don't have polypaint on my mesh, i don't need to do the texture map step? Thanks man!
@bshukrallah3 жыл бұрын
Yes, that is correct! Thanks for watching!
@hotbergina Жыл бұрын
there is a million ways to expot i dont understand. Do i need to transfer details method ? do i need decimate master ? do i need anything else ? i am lost z brush is so hard
@VeryFunStudio3 жыл бұрын
Thanks for sharing this workflow knowledge. Are there ways to export both low poly (SDiv 1) and high poly (SDiv 4) into Blender together? Reason is that, if I later on want to add more detail to the muscles, and this must be working on the high poly. Or, should I go back to ZBrush to work on the high poly again, and once done, repeat the workflow again? Thanks. :)
@bshukrallah3 жыл бұрын
You can possibly import them both to blender, however the high poly will most likely be really slow. It would be best to edit again in Zbrush then remake/export over again.
@VeryFunStudio3 жыл бұрын
@@bshukrallah Thanks for guidance. Someone mentioning Blender's Multiresolution modifier might do the trick too. I'll explore that too. Thanks again. :)
@bshukrallah3 жыл бұрын
@@VeryFunStudio Happy to help! I have yet to try the multiresolution modifier in any real form of tests, so I cannot comment on that. Good luck & thanks for watching the video!
@VeryFunStudio3 жыл бұрын
@@bshukrallah Anytime, Ben. :)
@3dalexx3 жыл бұрын
Thanks. super.
@techboy28633 жыл бұрын
helo sir. sory for my stupid question, im just a newbie. " do i have to keep the high poly after bake into low poly? or deleting the highpoly after baking? before start riging? hehehe. coz my sculp has a thousands of mesh and im always getting lag.. .. sory for my supid question sir. just only curiosity.... thank u
@bshukrallah3 жыл бұрын
It's up to you. I always keep it saved as a backup just in case I need to bake it again, or fix some issues. I only use the low poly in blender.
@techboy28633 жыл бұрын
@@bshukrallah thank you so much sir. keep it up😉
@Tropicaya2 жыл бұрын
I thought you would import the high poly model into blender then work from there.
@bshukrallah2 жыл бұрын
You would import the high poly model into blender if you want to retopo and maybe bake maps there. Blender runs really slow with meshes that have millions of polys, which is why I prefer to make it low poly and bake maps before.
@Vegan_Kebab_In_My_Hand10 ай бұрын
ZBrush should get an award for the worst UI
@bshukrallah10 ай бұрын
Haha agreed! How do you think it could be improved?