Footprints In Snow - Unreal Engine 4 Tutorial

  Рет қаралды 9,694

Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 34
@MattAspland
@MattAspland 3 жыл бұрын
Dynamic Footprints System video out now! kzbin.info/www/bejne/jHvWpZ18gruVkNk
@wii58739
@wii58739 2 жыл бұрын
The way the notify system of when something can/should spawn was new to me, good stuff
@madcatlady
@madcatlady 2 жыл бұрын
I watched this after the snowy assets one 👍
@ashentharuka6991
@ashentharuka6991 3 жыл бұрын
i think youre always in touch with our comments . thats a good for youtuber. keep it up . im hoping watch all of your videos . as im also interested in ue4
@stevenwynn819
@stevenwynn819 3 жыл бұрын
This is so cool! You keep coming up with original and super useful topics. Impressive!
@MattAspland
@MattAspland 3 жыл бұрын
Thank you Steve! Glad you enjoy it, I appreciate the feedback! :)
@danielmendiuk6703
@danielmendiuk6703 3 жыл бұрын
It would be helpful in a video to show how to activate or deactivate this effect depending on texture your standing on or confining it to a region.
@b1938dc
@b1938dc 3 жыл бұрын
Is there a way to not cast the third person character and to use interfaces instead? For performance sake.
@sreenivass3972
@sreenivass3972 3 жыл бұрын
Congrats For 3k Matt
@MattAspland
@MattAspland 3 жыл бұрын
Thank you for all of your support over the past couple of months too! :)
@SanneBerkhuizen
@SanneBerkhuizen 3 жыл бұрын
WoW 3k Congratulations Man!
@MattAspland
@MattAspland 3 жыл бұрын
Thank you so much! Thanks for all of your support as well, I really appreciate it! :)
@TheGhos1Face
@TheGhos1Face 3 жыл бұрын
Thanks mate i would appreciate the advanced system for this one
@MattAspland
@MattAspland 3 жыл бұрын
No problem man, I'll definitely do that one in the future :)
@alimohamed-es6gf
@alimohamed-es6gf 2 жыл бұрын
You are really great and your explanation is excellent
@abdullahsohail5395
@abdullahsohail5395 3 жыл бұрын
Nice video keep it up u will soon be a bigger KZbinr
@MattAspland
@MattAspland 3 жыл бұрын
Thank you so much man, I really appreciate that! :)
@TolisPiperas82
@TolisPiperas82 3 жыл бұрын
Have you made interactive foliage tutorial?
@megtwin
@megtwin 2 жыл бұрын
Thanks so much, works perfectly!
@dav666777
@dav666777 2 жыл бұрын
this doesnt work for multiplayer since you always store player 0 as the character reference...
@Alex00m
@Alex00m 3 жыл бұрын
Cool stuff, thanks man, 👌😊❤️
@MattAspland
@MattAspland 3 жыл бұрын
Thank you and no problem :)
@nickgeiserr
@nickgeiserr 3 жыл бұрын
Does this work with wheels and stuff? Also is it possible to make them go Into the snow
@MattAspland
@MattAspland 3 жыл бұрын
Hey, you can use the same process for wheel yeah, you would just place the plane under your wheels, or get the wheel location, and change the texture to be that of a tyre/wheel track.
@nickgeiserr
@nickgeiserr 3 жыл бұрын
@@MattAspland I love it in steep how the snow goes into the ground so thanks for the tutorial
@MattAspland
@MattAspland 3 жыл бұрын
That's great to hear, no problem, happy to help! :)
@SathishKoththolla
@SathishKoththolla 3 жыл бұрын
we have grabbed some footprints but we dont know how to add them to the already existing landscape material. how can we do that ?
@GaryParkin
@GaryParkin 3 жыл бұрын
Matt, thank you so much for this video. I always wondered how games did this. It adds a level of immersion to the game that you can't get otherwise. So you would tint then decals brown for mud and a bit green for grassy areas? I'd think a tint would be better then creating new ones. This is so cool! Thanks again.
@MattAspland
@MattAspland 3 жыл бұрын
No problem Gary, always a pleasure to help! I love the simple features like this in games too. And yep, adding a tint to it sounds like a very efficient way of doing it to get different footsteps for the different areas. Glad you enjoyed it, no problem :)
@GaryParkin
@GaryParkin 3 жыл бұрын
@@MattAspland Now I'll have to go learn how ti tint a decal.
@MattAspland
@MattAspland 3 жыл бұрын
​@@GaryParkin Yep, have fun and good luck. I plan on doing this tutorial too so if you don't get it, I should hopefully have a solution too soon :)
@Jsavinong
@Jsavinong 3 жыл бұрын
Simplemente perfecto.
@juerg4140
@juerg4140 3 жыл бұрын
Very cool tutorial. I have a difficulty figuring out applying this to AI controlled character, not my character. The "cast to" part is the hard one for me. I do "Event Blueprint Begin Play -> Cast to AICharacter (object = Get Player Character) -> Set Char REF". When playing I get an error "Accessed None trying to read property Char REF". I feel like (object = Get Player Character) is the problem, but not sure. Any advice would be of enormous help, guys
@shauryasingh6207
@shauryasingh6207 3 жыл бұрын
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