Dynamic Footprints System video out now! kzbin.info/www/bejne/jHvWpZ18gruVkNk
@wii587392 жыл бұрын
The way the notify system of when something can/should spawn was new to me, good stuff
@ashentharuka69913 жыл бұрын
i think youre always in touch with our comments . thats a good for youtuber. keep it up . im hoping watch all of your videos . as im also interested in ue4
@madcatlady2 жыл бұрын
I watched this after the snowy assets one 👍
@danielmendiuk3 жыл бұрын
It would be helpful in a video to show how to activate or deactivate this effect depending on texture your standing on or confining it to a region.
@TheGhos1Face3 жыл бұрын
Thanks mate i would appreciate the advanced system for this one
@MattAspland3 жыл бұрын
No problem man, I'll definitely do that one in the future :)
@stevenwynn8193 жыл бұрын
This is so cool! You keep coming up with original and super useful topics. Impressive!
@MattAspland3 жыл бұрын
Thank you Steve! Glad you enjoy it, I appreciate the feedback! :)
@alimohamed-es6gf3 жыл бұрын
You are really great and your explanation is excellent
@operationhandle3 жыл бұрын
Congrats For 3k Matt
@MattAspland3 жыл бұрын
Thank you for all of your support over the past couple of months too! :)
@b1938dc3 жыл бұрын
Is there a way to not cast the third person character and to use interfaces instead? For performance sake.
@SanneBerkhuizen3 жыл бұрын
WoW 3k Congratulations Man!
@MattAspland3 жыл бұрын
Thank you so much! Thanks for all of your support as well, I really appreciate it! :)
@TolisPiperas823 жыл бұрын
Have you made interactive foliage tutorial?
@abdullahsohail53953 жыл бұрын
Nice video keep it up u will soon be a bigger KZbinr
@MattAspland3 жыл бұрын
Thank you so much man, I really appreciate that! :)
@megtwin2 жыл бұрын
Thanks so much, works perfectly!
@juerg41403 жыл бұрын
Very cool tutorial. I have a difficulty figuring out applying this to AI controlled character, not my character. The "cast to" part is the hard one for me. I do "Event Blueprint Begin Play -> Cast to AICharacter (object = Get Player Character) -> Set Char REF". When playing I get an error "Accessed None trying to read property Char REF". I feel like (object = Get Player Character) is the problem, but not sure. Any advice would be of enormous help, guys
@SathishKoththolla3 жыл бұрын
we have grabbed some footprints but we dont know how to add them to the already existing landscape material. how can we do that ?
@GaryParkin3 жыл бұрын
Matt, thank you so much for this video. I always wondered how games did this. It adds a level of immersion to the game that you can't get otherwise. So you would tint then decals brown for mud and a bit green for grassy areas? I'd think a tint would be better then creating new ones. This is so cool! Thanks again.
@MattAspland3 жыл бұрын
No problem Gary, always a pleasure to help! I love the simple features like this in games too. And yep, adding a tint to it sounds like a very efficient way of doing it to get different footsteps for the different areas. Glad you enjoyed it, no problem :)
@GaryParkin3 жыл бұрын
@@MattAspland Now I'll have to go learn how ti tint a decal.
@MattAspland3 жыл бұрын
@@GaryParkin Yep, have fun and good luck. I plan on doing this tutorial too so if you don't get it, I should hopefully have a solution too soon :)
@Jsavinong3 жыл бұрын
Simplemente perfecto.
@Alex00m3 жыл бұрын
Cool stuff, thanks man, 👌😊❤️
@MattAspland3 жыл бұрын
Thank you and no problem :)
@dav6667772 жыл бұрын
this doesnt work for multiplayer since you always store player 0 as the character reference...
@nickgeiserr3 жыл бұрын
Does this work with wheels and stuff? Also is it possible to make them go Into the snow
@MattAspland3 жыл бұрын
Hey, you can use the same process for wheel yeah, you would just place the plane under your wheels, or get the wheel location, and change the texture to be that of a tyre/wheel track.
@nickgeiserr3 жыл бұрын
@@MattAspland I love it in steep how the snow goes into the ground so thanks for the tutorial
@MattAspland3 жыл бұрын
That's great to hear, no problem, happy to help! :)