Totally agree - hope there will come something new in the future.
@jtstudio63014 жыл бұрын
It's very helpful Thanks !!
@drewwellington24965 жыл бұрын
GOOD LORD THIS IS AMAZING
@Skemooo6 жыл бұрын
just got into this branch its so good.. im having fun. thanks for sharing this.
@slashhashdash3 жыл бұрын
This is amazing! I would love to contribute to this project, how can I get started?
@Blenderphysics-Videos3 жыл бұрын
You will find contact information on BlenderPhysics.com
@RaffoVFX3 жыл бұрын
Hey! I have a problem, I cant see the left side fracture panel that I see in your video, any help? (the right side is all ok, I have fractured my object correctyl and everything, but I truly cant see the left panel... )
@Blenderphysics-Videos3 жыл бұрын
Did you enable the "helper-addon" in "preferences -> addons" ?
@RaffoVFX3 жыл бұрын
@@Blenderphysics-Videos hey thanks for replying but I actually fixed it deleting that fracture build and downloading it again from another link that I found online. Anyway I guess the reaon was just the helper was not turned on :P
@Blenderphysics-Videos3 жыл бұрын
@@RaffoVFX Great! Happy it works now :).
@21PushpakJain3 жыл бұрын
@@RaffoVFX can u send me the link I want to download it
@Meme-ef4gq6 жыл бұрын
how i can add fracture in bbender 2.8 beta . thank you
@decoratedboar25 жыл бұрын
I don't think there's a 2.8 build as of yet, but it says that they're working on one on the website
@bortuda4 жыл бұрын
@@decoratedboar2 cant believe that.. theres a version for 2.79 but not for 2.8? its an upgrade NOT a downgrade OMG
@decoratedboar24 жыл бұрын
@@bortuda it's made by a group of guys working essentially for free, and like I said they are working on a 2.8 version. in the meantime, there are workarounds to import fractured objects into 2.8 iirc, look it up
@KillerFknWolf6 жыл бұрын
can i just say this is absolutely awesome, please do some more tutorials. is it possible to do all the Fracture tests in a separate file then append your wall/object to a different file at any particular frame, for an animation?
@Blenderphysics-Videos6 жыл бұрын
It would be needed to refracture the object. But remember that all physical simulations are the same cache! So the only way to delay fracturing is to use the "delay"-feature from the helper addon or just use triggering. Hope thats helpful for you :)
@KillerFknWolf6 жыл бұрын
thanks for the reply, think i've been mixing up the way Blender currently uses cell fracture, creating a dupe of the wall and having each chunk of wall a separate object. i was wanting to i run my sim using Fracture and bake it, then drop than in my animation file at the right place. just seen there's dust/smoke/debris options too - is there any documentation about these, or are you working on a video? Edit - i'm trying to weight paint, but i can't seem to get it to work :-/
@Blenderphysics-Videos6 жыл бұрын
The Fracture Modifier can convert your simulation into a keyframed animation where every single shard will have an own animation curve. These then can be moved in the timeline! No documentation actually - but i agree its required to do more tutorials about the addons settings. Sorry, please be patient there is a lot todo actually.
@KillerFknWolf6 жыл бұрын
thanks for the reply, don't worry, take all the time you need, this addon is worth it :-)
@adikavi6 жыл бұрын
That's great !
@fish31705 жыл бұрын
How can I achieve active rigid body object being a triggered and passive being a trigger? For example for a mug to shatter on impact, not in mid-air.
@Blenderphysics-Videos5 жыл бұрын
Triggering actually does not work in this way. I can place a request on out todo list. But you can use constraints to hold pieces of your active/fractured object together while moving. Another thing is in the "timing"-panel of the helper addon. Here you can delay fracturing.
@TolisPiperas824 жыл бұрын
i cant find the column of the upper right
@Blenderphysics-Videos4 жыл бұрын
what exact to you mean?
@TheDeaffilms6 жыл бұрын
I have blender fracture modifier 2.79a. I realized that i couldn't find generate smaller shards come with FRACTURE on the panel. there is no fracture on the left side on panel lists. I already have cell fracture addon. what is going on?
@Blenderphysics-Videos6 жыл бұрын
Please watch episode #1 of my learning series. It explains how to get this working. You need to install/activate the fracture helper addon inside the fracture modifier custom build.
@KillerFknWolf6 жыл бұрын
easier way to place the ground level is move it on the Z axis and snap to a bottom vertex on the wall.
@Blenderphysics-Videos6 жыл бұрын
Yes! But we recommend to use the "Drop to ground" addon. Ill upload it to the blenderphysics web page soon ;).
@KillerFknWolf6 жыл бұрын
ok, sorry to bother you w/ another question; after playing w/ this, i've added a wall to an animation file, just doing the same things as i was in my test file, ie creating the fractures and playing w/ the helper values etc. sometimes, after scaling or changing the particle values etc, when i press play the wall and trigger [a dropped item like your ball, though i haven't activated all the triegger properties yet] just do seemingly one frame, although the rest of the animation is ok. any thoughts as to what that is? if i ctrl+Z the changes, it all runs fine again. TIA