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Part 7 of an introduction on how to integrate audio or music into Unity game development projects with Audiokinetic Wwise. In this video we will cover re-orchestration and re-sequencing of interactive music.
Links:
Ueberschall Elastik Player: www.ueberschall.com/en/elastik
Free or low cost DAWs:
Cockos Reaper: www.reaper.fm/
Cakewalk by Bandlab: www.bandlab.com/products/cake...
Chapters:
0:00 Intro
2:17 Creating the music files
12:34 Music file naming convention
16:30 Importing the music files
21:40 Creating the Intro and Bridge music segments
30:25 Re-orchestration in the Main music segment
48:40 Adding the Outro music segment
52:10 Re-sequencing the music track
1:00:30 Finishing up in Wwise
1:04:34 Adding the music track to the Unity project