And my respect for the game development time increases 3 fold. If it takes this time for this amount of “node work” just for a simple texture, I can only imagine the time it takes to actually explore these different parameters and create something unique.
@Dr.MSC.W.Krueger Жыл бұрын
Your "respect" should go to the developers writing the actual engine and renderer, not the monkeys dialing in parameters and connecting nodes. 😂
@John-cz7fo Жыл бұрын
@@Dr.MSC.W.Krueger What a goofy comment. So the artist is nothing compared to the person who made the paintbrush?
@turkym7md5 Жыл бұрын
@@John-cz7fo you compare making a big complicated out of the box game engine with editor support and a complex node system with makin a paintbrush !??!?!?!
@EmeraldEmsiron Жыл бұрын
@TURKYM7MD the point is that the creator of a piece of art or a skilled user of a tool isnt worthless compared to the creator of the tools. are racecar drivers not actually skilled because they couldnt build the car themselves? you could say the same about
@3seren Жыл бұрын
@@Dr.MSC.W.Krueger The respect goes to everyone working their ass off on their respective job fields. Now stfu
@CuT7yFlaM Жыл бұрын
Better tutorial about making a landscape texture than a lot of things free or paid. Straight to the point, easy to understand, and above all, super practical. Thanks a lot, keep them coming.
@GameDevAcademy Жыл бұрын
Thanks dude. I'm glad you liked it.
@Giolopy Жыл бұрын
So by saying it’s better then free or payed, do you think it’s that Apple GET price???
@something4922 Жыл бұрын
@@Giolopy specifically the GET selection of pre-2014.
@pugg9952 Жыл бұрын
Perfectly said!
@veggiet2009 Жыл бұрын
Plus I feel it's understandable enough that I could take this method and apply to a different node system, like blender
@fishingwithcav8240 Жыл бұрын
Excellent explanation. The hotkey goblin on my shoulder was going nuts watching the video. 1+Left Click = Constant Scalar 3+Left Click = Constant 3 for color / Right Click the node to convert to parameter S+Left Click = Scalar Parameter L+Left Click = LERP M+Left Click = Multiply U+Left Click = TextCoord Node Takes way less time than the right click menu for these common nodes. Not all nodes have hotkeys.
@thenetimp9 ай бұрын
The reason they do this, is those of us who are not familiar with the blue print parts it helps ingrain what something is by typing it, or seeing it written out, you don't know how many times I've watched a video, someone use hot keys and me get lost cause they have thick accent and I can't understand them.
@Animeke-san8 ай бұрын
Oh, so you see it too? I'm glad I'm not insane.
@valorantbharath3 ай бұрын
yup
@satibel Жыл бұрын
If you want to make a seamless texture, you can turn it inside out, by cutting it in 4 (tile it in 2x2 and crop to the size of 1 tile centerd, then you can relatively easily blend the center seams. (You can then tile and crop again but to like 1/3rd to fix the tilings of the seams at the borders) 2x2 is a guideline, you can also tile it more and add variation if the base texture is small.
@LyubomirIko2 ай бұрын
Or use free software like Materialize and do it automatically for seconds
@satibel2 ай бұрын
@@LyubomirIko I haven't tried it but I'm not sure if it works for tiles with individual parts (e.g. an arcade carpet)
@rflores.g9 ай бұрын
I just started learning UE5. Found this extremely helpful!
@alyasVictorio24 күн бұрын
And since I'm still in college and have laptop without gpu yet, I'll wait for UE's 5.6 version or higher since my parents will only buy a pc/laptop with Ryzen series X3D cpu and any gpu with 12gn vram (Nvidia or AMD) after my graduation from college which will happen in...uh...2028 😅
@Not_SatoruGojo7 ай бұрын
This is literally what I was looking for, incredible! I was looking on my textures and they seemed nice from close position, but sad and ugly from long distance, this literally changes everything.
@milostivo5 сағат бұрын
If you like me started to apply step by step to your material and tiling didnt really gone, double check your texture, it might not be seamless, I started with texture which was looking seamless to me unless I started to add variations, which didnt help much instead highlighted borders more, I changed texture and things got MUCH better. I also suggest to play with parameters on each step to understand what they really do to your texture, thats how you can create gorgeous colour schemes. And of course, many thanks to the author, this tutorial is great and deserves millions of likes
@_streimi_ Жыл бұрын
I'm not even subscribed to people I watch almost every day, but you managed to get a sub after 9:45. Keep it up!
@GameDevAcademy Жыл бұрын
Wow! I must've done something right!
@seansopata5121 Жыл бұрын
And dont forget to repeat for the normals (though for far uvs, just use a 0,0,1 const). Also, I suggest passing the micro variation uvs through a swizzle.
@MEK_OUTTERBOX Жыл бұрын
how do you pass it though a swizzle
@seansopata5121 Жыл бұрын
@@MEK_OUTTERBOX use the swizzle node and pass your texcoord nodes into the xy input then use the xy output into your uv input on your texture sampler
@derekheisler2058 Жыл бұрын
What did you do with the original Micro tin and variation tint? Is that what you replaced with a swizzle?
@kit_horror Жыл бұрын
I'm brand new to game design and unreal engine, so im just happy that i even understand a decent amount if what you did. Even if i cant replicate it all yet lol
@rajmondkiss969611 ай бұрын
I watched almost 5 tutorials, all of them was boring, slow, and I didnt learned anything. But this video is do exactly what i am looking for and Finally i can do it myself because I do understand now why and how does this work. Thank you!
@GameDevAcademy11 ай бұрын
That's what, we do here at Game Dev Academy! I hope you'll check out more of my videos
@rajmondkiss969611 ай бұрын
@@GameDevAcademy @GameDevAcademy I would like to ask if is there a way to write a private message. I would like to ask for few suggestions & opinion of my latest work. I am beginner of a ue level designer but i would like to learn a lot more!👌 Thank you again!
@gabrielvaz126116 күн бұрын
Amazing tutorial! Thank you so much. What always gets me when I'm working with materials is the amount of processing power it needs nowadays for a single texture to be displayed "the best way". I mean... For static / slow videos and images I can see how all this processing usage can be rewarded. But in Game Development (that is my case), it's a constant concern.
@NemesisTWarlock Жыл бұрын
Not bad. I feel it might be a little tougher on the GPU than stochastic texture sampling, but this is UE5 so I doubt this is for mobile. Also, remember, people, this is literally a single terrain layer, there would be more for Rocks, dirt, mud, water areas, etc, and then it would be further broken up with foliage. For the rare Unity Folk who clicked on the video, this is all possible in ShaderGraph/URP as well.
@palvelusmusic Жыл бұрын
A tutorial that I didn't know I needed ❤
@peacefusion Жыл бұрын
This is really helpful. It's pretty long, but the blueprint will save a lot of non seamless textures.
@kromenoi3 ай бұрын
To reduce texture samples and optimise your material, create a Texture Object and plug it into all the Tex node of all Texture Samples that share a texture. Then make sure each Texture Sample node has their material definition set to "Shared", so that only one texture is being called for every Texture Object, rather than duplicate Texture Samples.
@rickfuzzy Жыл бұрын
It's great an an example, but what I feel was missing was a bit of the "why". Previewing some of the nodes may have helped to understand their influence. I think if I was better at materials then I would have understood, but then, would I have needed this at all, I'm not sure.
@joshuadav102 ай бұрын
you're a literal legend. Instant sub.
@prexen Жыл бұрын
This is pure gold. Ty
@henrythejeditube10 ай бұрын
Thaks so much, removing titling especially on vast terrains and ladscapes was always a big issue
@pipo36653 ай бұрын
this is the best video i've seen in the history of ever
@Singularity-vp9xo Жыл бұрын
Fantastic, thanks so much man. Makes the nightmare of getting fully repeating yet interesting textures in a modular kit really easy. Thanks man :) I'll be sure to post my final project here for you to see! thank you again man!
@Dref0r7 ай бұрын
I was totally looking forward to the "wherever you are" commented section in the material but hey, excellent video regardless!
@michaelpease2103 Жыл бұрын
I like the method provided here - I've been leaning from unreal sensei about Master materials. I could see how using these methods while making everything a parameter will make customizing ANY material super fast and convenient in real time. Do this work once and end up with 679 materials with beautiful blends.
@GameDevAcademy Жыл бұрын
Exactly
@prometheus_beard Жыл бұрын
Helpful dude, thanks and subbed 👍
@MrMcgrizz10 ай бұрын
I don't uderstand anything about why we have to use the specific mathematic operations, but that really saved me!
@stevenwells25367 ай бұрын
This is such a well made, insightful, clear, and replicable tutorial! Thank you!
@Freeflier Жыл бұрын
This came out just when I needed it! Thanks for a great tutorial :)
@GameDevAcademy Жыл бұрын
You're welcome dude. I'm glad this video was able to help you out at the right time!
@FreeSpeechXtremist Жыл бұрын
Literally banging my head against a wall trying to work this out thanks soooo much... your one of the best unreal KZbinrs thanks for all your content!
@dontarrrrrrrr4 ай бұрын
@@GameDevAcademy Привет из России )
@philharland9591 Жыл бұрын
Finally, I can have a landscape that doesn't look like I crocheted it together! ;o) Thankyou!
@panfull Жыл бұрын
super simple love it. I also use a random rotation to slightly offset my tiles to break them up ontop of all of this :)
@GameDevAcademy Жыл бұрын
Doesn't that ruin the seamless effect of seamless textures?
@panfull Жыл бұрын
@Game Dev Academy too an extent. Thing like grass and stone don't need it (it'll make clear lines you can see) but things like the Quixel bridge forest floor need it to displace the visible sticks and twigs. My rule of thumb is. If something stands out. Change it up.
@Oziverse16108 ай бұрын
Thanks a lot, appreciate it. I'm relatively new to all of this without any programming knowledge and it helped me very much. Keep it up :)
@etienne-y2p11 ай бұрын
Great walkthrough, and such a clean design for solving this problem. Can't thank you enough for this.
@temple1997_ Жыл бұрын
I've been stockpiling a few useful tutorials here and there for my passion project that I'm starting and I've got a few of yours in my bookmarks folder, then half way through this video I suddenly realized I recognized the voice. I don't know if you remember but I was one of your students in college quite a few years back, I wasn't a particularly great student but I still 𝘬𝘪𝘯𝘥 𝘰𝘧 tried - but hey I was young and didn't quite realize that I should've tried harder. I'm starting again but learning at my own pace in a form I can manage with my personal life, I have a son now and it's full time parenting at home, and so far your tutorials have been great. Thank you! Very happy to see you're still making great tutorials and helping others further their knowledge!
@GameDevAcademy Жыл бұрын
Hey Brandan. Glad you're still taking the time to learn. Congrats on becoming a dad too. Hope to see the passion project one day :)
@violentpixelation5486Ай бұрын
Crazy good. Thank you! 💯
@mastermill79 Жыл бұрын
Genius, subbed! Keep em coming!
@Juno006 Жыл бұрын
I spanked the thumbs up and absolutely folded the red button...awesome tutorial.
@GameDevAcademy Жыл бұрын
😂😂😂
@no_alias_for_me10 ай бұрын
Thanks! What I miss on almost all UE5 tutorials is a short explanation what these nodes actually do. Multiply and Divide I obviously get but ScalarParameter etc. is so abstract for me that I have trouble following the process. Not because you explained it poorly, but rather because I need to know what each step does so it makes sense to me - which helps implementing certain nodes in other things. Video was nicely done tho!
@mattm73198 ай бұрын
You're the champion!
@jt-el8540 Жыл бұрын
Still the best video online on this topic. 👍
@staticbuilds76137 ай бұрын
Once foliage and models are added it would be near impossible to see texture repetition. This video explained a lot I didn't know about. Excellent tutorial, thanks for the great advice.
@BilluPlayzOfficialАй бұрын
it Works Thanks Mate
@ronioclarenzo6137 Жыл бұрын
Excellent tutorial! Thanks a lot and keep them coming!
@ShadeAKAhayate Жыл бұрын
Very nice node flow, you have my respect. The only gripe I have with this method is it being really calculation-intensive, which is a big factor in performance. Perhaps baking the result into something intermediary to skip large part of node operations would help with that.
@MrMeen Жыл бұрын
This is great man, all the tiling features you would need. Cheers!
@perochialjoe Жыл бұрын
This works extremely well. Thanks a lot for sharing!
@jazenism Жыл бұрын
Great Tutorial Shane! Keep up the good work!
@GameDevAcademy Жыл бұрын
Hey! I know you!
@jazenism Жыл бұрын
😄👍@@GameDevAcademy
@Idk_bro12340 Жыл бұрын
I really wanna thank you from the bottom of my heart for this
@GameDevAcademy Жыл бұрын
You're welcome dude. I'm glad you found it useful.
@penguinista Жыл бұрын
Wow! Great tutorial. I will be using that code right away and your explanation makes it clear what is going on, so I think I will be able to adapt it easily. Thank you
@TheDesknight Жыл бұрын
Perfect timming as i was exactly doing that 👍
@GameDevAcademy Жыл бұрын
I know I've been watching you...
@A_Devastor11 ай бұрын
Thanks for the great tutorial!👍
@GameDevAcademy11 ай бұрын
My pleasure!
@kepopo56663 ай бұрын
Really useful and helpful tutorial
@Orozco_PNW7 ай бұрын
Not sure if this is only now in 5.4, but in the directional light, there is a setting to enable 'raytraced shadows' and it fixed it on my model, which was happening on smaller objects in a closeup that were having annoying light bleed issues even though the geometry was clean. Thanks!
@alekmoth Жыл бұрын
Brilliant tutorial. Not relevant to me at all, but I still enjoyed watching the entire thing. Makes me want to get into unreal 5 to follow this guys tutorials
@GameDevAcademy Жыл бұрын
UE5 is tons of fun. You should definitely check it out
@ChickenGoogleSoup9 ай бұрын
I actually make my own seamless textures from scratch in GIMP. I'm going to make a semi-toon/stylized game!! The micro-variations are a very helpful hint for me! It will be sure to give my landscapes more interesting looks
@TheGrrson Жыл бұрын
Just what I needed. Thanks!
@cristiantosoni24911 ай бұрын
Very useful tutorial. Thanks a lot mate. The best!
@giovannimarini3730 Жыл бұрын
hey man, thanks a lot for this tutorial. this helped me for my exam project
@GameDevAcademy Жыл бұрын
I'm really glad I could help you out. Hope you do/did well in the exam :)
@offyourocker5 ай бұрын
thank you very much. between this and a couple other videos made by people with different priorities, i think i might have a good master material. seems flexible so far, anyway. naturally, i expect to prove myself wrong at any moment, so take my unwarranted confidence with a grain of salt, please. even so, thank you.
@AlexanderO-j6k Жыл бұрын
Great video, so useful!🎉
@animationchronicles5444 Жыл бұрын
NICE WORK bro saved me
@MozEclex Жыл бұрын
Fantastic video thanks for your help.
@metalvapes4660 Жыл бұрын
Thanks a lot! I was really scratching my head to how to solve the tiling issue. Great tutorial!
@GameDevAcademy Жыл бұрын
You're welcome :)
@KANAWA20257 ай бұрын
Very powerfull and professional thing thank`s for simple explain!
@markst.53832 ай бұрын
So pretty easy and self explanatory.
@MegasVN69420 Жыл бұрын
straight to the point quick and easy to understand Amazing :o
@ambrosygerman Жыл бұрын
awesome tutorial. instantly liked and subscribed. thank you!
@GameDevAcademy Жыл бұрын
Thanks dude. I appreciate the sub.
@hearthunter8029 Жыл бұрын
Thanks man, good video.
@tidje10 Жыл бұрын
Love it ! Thanks !
@tranceemerson832529 күн бұрын
I would love to see how he Nodes in Unity can be used to achieve this. they have loosely the same names, but the functions are quite different in many cases, and so you have to think differently about them.
@maiwandhimmat1779 Жыл бұрын
Thank you I don’t use unreal engine but this work is extraordinary
@GameDevAcademy Жыл бұрын
Thanks for saying so - even though you don't use Unreal Engine!
@RainingPhoenixGames Жыл бұрын
Nice tutorial, it always bugs when you can see the tile lines, this technique is straight forward and looks great. Very clear presentation, thanks.
@immistreated Жыл бұрын
Thank you! Very very usefull!
@jessik2637 Жыл бұрын
Very clear and informative tutorial! I will definitely try this out. Thanks :)
@GameDevAcademy Жыл бұрын
Hope it works out well for you!
@otherknights11 ай бұрын
GENIUS!!!! THANK YOU VERY MUCH !!!
@BelfrostStudios11 ай бұрын
This is amazing, a lot of stuff in this is 'vital' to UE5 Level design. I wonder if one day they would just create a simple parameter that is drag and drop and streamlines this process.
@ntaa3556 Жыл бұрын
That's so great for beginners! Thanks a lot 🥰
@revg9742 Жыл бұрын
by far this is the most complex material i made with unreal. 4 or 5 layer its super spaghetti lol previously bought already made auto layer for landscape but dont understand at all to customize. And ! this tutorial is an enlightment explaining how all these little node work. kudos!
@alexbobyr8076 Жыл бұрын
Cool toturial. Thank You.
@GameDevAcademy Жыл бұрын
You're welcome
@tomhikon11 ай бұрын
I didn't know about the micro/macro. Really cool thank you 👍
@GameDevAcademy11 ай бұрын
You're welcome
@Obereg21 Жыл бұрын
Thank you! Useful tutor!!!!
@khealer Жыл бұрын
Sometimes KZbin recommends quality stuff!
@GameDevAcademy Жыл бұрын
It's not usually my stuff though! The is the best one of my videos has ever done!
@adamgoldsmith3107 ай бұрын
As someone who only deals in web development (and am looking to make some games for a fun project), this is really cool, but also makes me think that maybe I should stick to what I know haha
@Wemengumi6 ай бұрын
самое лучшее видео которое я смотрел, даже не зная английского языка я всё понял. огромное спасибо
@Crosszero1 Жыл бұрын
This is just what I needed. Thank you!
@GameDevAcademy Жыл бұрын
You are very welcome my dude!
@jonos1387 ай бұрын
Brilliant work, but one of my biggest bug bares of UE, is all this complicated nodel system just to create a simple effect. This is something that is needed a lot in landscapes, so unreal should create a system where you can do this with as few button clicks and nodes as possible. Opportunity for a plugin I think where you can drag your texture in and it disguises repetition in a similer way, but without the user having to add all these nodes.
@8-bitzeroes9335 ай бұрын
I believe OpenLand can do something to this effect? I can't use it for my current project, but it came up a bunch when I was researching texture de-tiling. On the other hand, without Blueprints/nodes we would be writing the script for all of this math manually, so it is definitely a step up from that.
@karlblumstein8396 Жыл бұрын
Nice Job. thats what I need.
@GameDevAcademy Жыл бұрын
Glad I could help
@MrLelopes10 ай бұрын
I don`t even use UE5. Or do game developing.. but this is genious... I only use textures to archviz renders in twinmotion these days.
@darkomen1078 Жыл бұрын
Thanks alot for a good and easy tutorial :D
@TriangoloScaleno.SCALENIUM6 ай бұрын
Hi! I found your tips very useful, can you please tell me how you'd mix this kind of work into a landscape painting? If I create this how can I also paint and mix different textures into this kind of work? Thanks a lot for your help
@DrPeeper Жыл бұрын
Man i like that you used Sonic 2 level start screen
@GameDevAcademy Жыл бұрын
Best game ever 👍
@DrPeeper Жыл бұрын
@@GameDevAcademy All classic sonics are good! mainly because they couldn't do first hour patches but it did make the games food on release
@skd0074 Жыл бұрын
Amazing stuff
@Nermi12 Жыл бұрын
Very Help my landscapa, Thanks ❤
@GameDevAcademy Жыл бұрын
You're so welcome 👍
@buildit3d_mk17 күн бұрын
thanks for the tips
@cesarbrito49969 ай бұрын
Thank you very much!
@realgermankidАй бұрын
thank you!
@cyniktg Жыл бұрын
Great tutorial 👏
@breadtomato6 ай бұрын
amazing! I've been playing around with landscape painting, where I can select different materials to paint with. The way I've been doing that is putting several textures/normals into a single material and layerblending them together so i can select between them in landscape painting mode. Would there be any suggestion to be able to use this material instance from the tutorial, but apply it to multiple textures so I can paint? usually my landscape is a single plane, so being able to paint with different textures would be great! great tutorial, I learned a ton. thank you!
@Povilaz Жыл бұрын
Very interesting!
@mr.tskywalker8321 Жыл бұрын
might be a stupid question, but how do the normals work with these? if you modify the base color "pattern" of the grass but not the normal map , are they still compatible?
@Shwindythegr811 ай бұрын
yeah im having this problem too - did you find a solution in the end?
@Albert-Freeman11 ай бұрын
Thanks dude with Steven Wilson's voice, very nice.