How to use MACRO VARIATION and prevent TEXTURE TILING | UE

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UnrealMatter

UnrealMatter

Күн бұрын

Пікірлер: 225
@AudreyGoncalves-
@AudreyGoncalves- Жыл бұрын
Shoutout to this fella who isn't making us waste our times. Well done mate. Keep pushing with your tutorials.
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you, I very appreciate your comment! :)
@w0tnessZA
@w0tnessZA 11 ай бұрын
Probably the best video on youtube explaining this. Other videos are 15 minutes long, over-complicated AF and fail at achieving what you did here. Subbed and liked! Thanks.
@UnrealMatter
@UnrealMatter 11 ай бұрын
You're welcome! I'm very happy it that helped you :)
@w0tnessZA
@w0tnessZA 11 ай бұрын
Thanks again man! @@UnrealMatter
@gasperjager
@gasperjager 2 жыл бұрын
Dude amazing video. Quick and to the point. I have been looking for a solution forever and everyone makes it so complicated. Thank you so much for this!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Nice to hear that my friend!! Thank you for the comment, that makes me really happy
@perfect1353
@perfect1353 2 жыл бұрын
It was perfect, everything down to the last minute details Subscribed
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you for the feedback!
@suchthaufen888
@suchthaufen888 5 ай бұрын
bro holy shit I ve been trying to get this done and I couldnt find a good tutorial in 6 hours you just saved my life!!!!
@UnrealMatter
@UnrealMatter 5 ай бұрын
@@suchthaufen888 You're welcome!! :)
@diliupg
@diliupg 8 ай бұрын
Simple, short and to the point. Thanks, young man! May you reach great heights in your endeavors!
@UnrealMatter
@UnrealMatter 8 ай бұрын
Thank you for commenting! :)
@jasperino4852
@jasperino4852 2 жыл бұрын
To make applying this to many surfaces easier, you can hook this up to the default material for megascans surfaces. If you change the default color to white (so it is invisible) and make it a parameter, you can then change the color to black/gray within the material instance that is imported from quixel. Since it's invisible by default, it will only show up on the ones you want it to by doing that. Thank you so much man. I love how quick and simple you explain things.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you so much for the comment and advice! And also for your feedback on the videos.
@RandiePro
@RandiePro Жыл бұрын
How can I do this? As I look into the megascan default material, I see nothing like the Grass Macro column showcased in the video to hook up.
@michaeldawn8690
@michaeldawn8690 3 ай бұрын
@@RandiePro Just copy all the nodes connected to albedo and instead of the usual texture sample for albedo find the one already in the material and connect that one, the output from the multiply should go to the "Albedo (V3)" input pin of the MF_MapAdjustments node. Maybe you're confused because all the texture samples of the default material are black but it's just a placeholder that's going to be automatically replaced when you import new material, hence its Master Material
@scratchsolagaming6338
@scratchsolagaming6338 3 ай бұрын
Holy crap man thank you so much. Other tutorials didnt help me at all. Your great, keep it iup!
@UnrealMatter
@UnrealMatter 3 ай бұрын
@@scratchsolagaming6338 hey, thank you so much for watching and commenting! :)
@sentrymma1437
@sentrymma1437 2 жыл бұрын
Really good video man. You explained every step. Just so you know, I watched several videos before this one to fix my landscape and this is the only one that fixed the issue for me.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you so much!
@nodi91
@nodi91 Жыл бұрын
Hey man, just to say thanks, just implemented this in my game and works flawlessly.
@UnrealMatter
@UnrealMatter Жыл бұрын
Very nice to hear! Thank you for watching :)
@uhuhyesm435
@uhuhyesm435 Жыл бұрын
This is a REALLY solid video. I watched a few others, but they were far too all over the place. Good job, man and thanks!
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you for your comment! I really appreciate the feedback :)
@ilyender
@ilyender Жыл бұрын
men you’re a awesome teacher well done mate ❤️
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you :)
@TheF4c3m4n
@TheF4c3m4n 3 жыл бұрын
This will be very useful for me, as I have one texture that has minimum tiling on it. Thanks!
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thanks for the feedback :D
@richardpeloquin4539
@richardpeloquin4539 2 жыл бұрын
You just brightened my day. Thank You!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome!!
@joshdatraveler102
@joshdatraveler102 2 жыл бұрын
i just wanna let you know that this video helped me a tone especially leaving the macro variation download in the description, God bless you and Jesus Christ Loves you my friend, keep up the amazing content!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you for the comment! You're welcome my friend.
@gulraiztariq4342
@gulraiztariq4342 8 ай бұрын
awesome sir very easy way to teach
@gulraiztariq4342
@gulraiztariq4342 8 ай бұрын
very helpful lesson you make my day
@UnrealMatter
@UnrealMatter 8 ай бұрын
Thank you so much!! :)
@bigsky7617
@bigsky7617 2 жыл бұрын
You may have saved my sanity. Thank you!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome buddy
@thomaswindfeld728
@thomaswindfeld728 Жыл бұрын
Straight to The point. Thank You!
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome! Thank you for commenting :)
@markbangug469
@markbangug469 3 жыл бұрын
Can you do a tutorial for the Megascan's surface cuz mine is tiling.
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Of course I can :D
@ZakariaKhaldi
@ZakariaKhaldi 2 жыл бұрын
Very Useful Content bro. Keep Going. I hope will see a lot of tutorials on this Channel.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you so much!!
@Alex-eu6rw
@Alex-eu6rw 2 жыл бұрын
Wow, very helpful, very concise and to the point. Thank you for the helpful lesson.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thanks! You're welcome
@sch_laurentiu
@sch_laurentiu 2 жыл бұрын
where did you get that ''macro variation'' textures for texture sample?? i don't undersand..
@UnrealMatter
@UnrealMatter 2 жыл бұрын
It is in the UE Starter Pack but you can get it from the description :)
@DenisZaharenko
@DenisZaharenko 2 жыл бұрын
Great tut! Works perfect.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you :)
@AhmedHanyArtist
@AhmedHanyArtist 3 жыл бұрын
dont stop making tutorials i wanna learn thx bro ;p
@UnrealMatter
@UnrealMatter 3 жыл бұрын
:D
@mic3l
@mic3l 2 жыл бұрын
Viiiielen Dank Dude, danach habe ich gesucht!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Bitte!!
@jt-el8540
@jt-el8540 Жыл бұрын
Top notch video bud 👍
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you so much!
@jt-el8540
@jt-el8540 Жыл бұрын
No problem my dude.. I'm from Colorado and you made this super easy to understand bud. Better than most I've personally seen in merely five minutes. Keep it up bro.
@dhruvdubey526
@dhruvdubey526 Жыл бұрын
thanks bro.. it helped me a lot but texture repetition is still there in large scale landscapes although there is macro variations.
@UnrealMatter
@UnrealMatter Жыл бұрын
Hey, thank you for your comment! In big landscapes it is hard. To hide it more you can manually paint over it with other grass textures or if you have mountains you can do height based textures too. I also made a tutorial on this topic how you can make a landscape material.
@CuriousScribbles
@CuriousScribbles 2 жыл бұрын
Legit. Thanks for the knowledge :)
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome
@MateoTheDev
@MateoTheDev Жыл бұрын
Idk what exactly to say so thank you so much!
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome buddy
@MateoTheDev
@MateoTheDev Жыл бұрын
@@UnrealMatter 😆
@TheLostAngler
@TheLostAngler 3 жыл бұрын
Thnx buddy, very useful video again!
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for watching :D
@adethecoda8150
@adethecoda8150 2 жыл бұрын
Great and straight forward! Thank you so much!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome! Thank you so much for your comment
@adethecoda8150
@adethecoda8150 2 жыл бұрын
@@UnrealMatter I am currently working hard on a distant variation, which works well ,but as ayou know not every technique is good for every case. So I decided to add a kind of macro variation technique to it, and it works perfect.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@adethecoda8150 Nice to hear, keep it up
@mrsaudify
@mrsaudify 2 жыл бұрын
Perfect my dear.. great tutorial
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you so much
@Meatyrainn
@Meatyrainn 3 жыл бұрын
Great video. Thanks for the info
@UnrealMatter
@UnrealMatter 3 жыл бұрын
You're welcome :D
@lionson5253
@lionson5253 3 жыл бұрын
ur my hero
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you so much! Nice to hear this
@benblaumentalism6245
@benblaumentalism6245 Жыл бұрын
Great, straightforward demo! Thank you! I have two questions: Did you get the values by experimentation? Also, if I want to make my material world-aligned, do all the texture samples have to be converted to texture objects or just the final main texture sample and the normal map? Thanks again!
@UnrealMatter
@UnrealMatter Жыл бұрын
Hey, thank you for your comment. The values are random. You can use something like 0.6, 0.2 and 0.002 if you like. Just make sure you have a high, a middle and a very low value for both macro and micro variation. I don't work with world-aligned textures but I suppose it should work if you put one WorldAlignment node behind the last multiply, because the textures get combined either way.
@benblaumentalism6245
@benblaumentalism6245 Жыл бұрын
@@UnrealMatter Thanks so much for the information! I’ll try this with tri-planar textures and let you know how it goes!
@giogifts1912
@giogifts1912 3 жыл бұрын
Good Stuff Bro
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you!
@5130045
@5130045 2 жыл бұрын
Looks great thank you for sharing
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome
@VitorCaldeira1980
@VitorCaldeira1980 2 жыл бұрын
how can i change the texture scale? my texture is way to big for my scene
@UnrealMatter
@UnrealMatter 2 жыл бұрын
With a texture coordinate node that you plug into the UV of your textures
@timejumpertarot1114
@timejumpertarot1114 3 жыл бұрын
LIFE SAVER! Thanks so much!
@UnrealMatter
@UnrealMatter 3 жыл бұрын
No problem! Subscribe for more helpful vids if you haven't already :D
@sakshigour.8149
@sakshigour.8149 2 жыл бұрын
you helped me so much! thamkyou man
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Very nice to hear :D I appreciate it
@Romeroifly
@Romeroifly 2 жыл бұрын
Very good tutorial simple easy to follow, u should do more
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you very much!!
@mario-lz1nl
@mario-lz1nl 3 жыл бұрын
Thank you this is very helpful 👍
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for the comment :D Appreciate it
@thecrazy_craft
@thecrazy_craft 2 жыл бұрын
Great tutorial!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you my friend
@dadajo7946
@dadajo7946 8 ай бұрын
Thanks a lot. Thanks to you, it's successful. But can you help me with one more thing? The texture size is too big for the object. Can we reduce the size while maintaining this [MACRO VARIATION]?
@UnrealMatter
@UnrealMatter 8 ай бұрын
Hey, thank you for commenting! You can change the scale of your texture by plugging a TextureCoordinate node into your UV input of the texture and then changing the x and y tiling :)
@hamzakilic7844
@hamzakilic7844 Жыл бұрын
Hello, thank you for the video. How can I create macro textures for each texture myself? Thanks again.
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you for the comment! If you mean the gray textures I used, you can basically put any seamless dirt texture in grayscale and use that as a macro variation texture.
@hamzakilic7844
@hamzakilic7844 Жыл бұрын
thank you for answer@@UnrealMatter
@GameDevAraz
@GameDevAraz 3 жыл бұрын
Nice Tutorial
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thanks!
@NtropyGroup
@NtropyGroup 3 ай бұрын
Excellent!!!
@UnrealMatter
@UnrealMatter 3 ай бұрын
Thank you so much :)
@centurygothicc2400
@centurygothicc2400 2 жыл бұрын
Thanks so much for this tutorial! but how do I took out the shine from the material? I'm using UE5.0 but that shortcut u mentioned didn't work for me
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Just grab a scalar parameter and set the value to 0. Then you can even change it later easily if you want.
@centurygothicc2400
@centurygothicc2400 2 жыл бұрын
@@UnrealMatter thanks so much! it works now, very clear tutorial ^_^
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@centurygothicc2400 You're welcome my friend. Thanks for the comment :)
@jimmyjones3200
@jimmyjones3200 2 жыл бұрын
Hello! I am so confused. This isn't doing anything for me. Its just putting some noise like texture behind my actual texture. It is also just tiling as usual and not adding any variation. Can anyone help please?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Hello! Yes, this is what it should do. Try deleting the normal and/or displacement map of your material if you have one. This should help. Also you can apply the same technique on other maps like specular, roughness and so on. Also what helps is getting another grass material and mixing these two to get even more variation. Hope this helps!
@jimmyjones3200
@jimmyjones3200 2 жыл бұрын
@@UnrealMatter hey! Thanks for replying so quickly. Oh i see. I had a different thought of how this actually works. My textures are hand painted and quite sharp so this effect wont work for me. Thanks anyway :)
@vophu6727
@vophu6727 Жыл бұрын
SO SO SO SO SO Thanks you !
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome :)
@asdfasdf4203
@asdfasdf4203 3 жыл бұрын
thank you very much for this
@UnrealMatter
@UnrealMatter 3 жыл бұрын
You're welcome :D
@joelbartor
@joelbartor Жыл бұрын
Bro can you make a video to explain how to make the textures not stretch ? Like I apply my texture to a mesh and then when I scale the mesh it stretch the textures
@UnrealMatter
@UnrealMatter Жыл бұрын
Could try to make one, yes
@UnrealMatter
@UnrealMatter Жыл бұрын
I have to figure it out myself first ;)
@UnrealMatter
@UnrealMatter Жыл бұрын
Okay so it seems like you can't do that in Unreal Engine. But what you can do is scale the texture with a texture coordinate node to it's right size
@rohitdosti
@rohitdosti 2 жыл бұрын
Do we need the same treatment for normals or just plug that directly like you did?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
If you connect it to the normals it will look better
@rohitdosti
@rohitdosti 2 жыл бұрын
@@UnrealMatter Where can I show you the result?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@rohitdosti If you have an instagram page you make a new post or share it in your story and tag me (unrealmatter_) or you can upload a photo on twitter and tag me (unrealmatter)
@SKIROW
@SKIROW 2 жыл бұрын
Thank you so much!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome!!
@HixxyDubz
@HixxyDubz 3 жыл бұрын
amazing video, but how do i add extra textures to paint on please? many thanks.
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Watch my tutorial on how to create a landscape material :)
@scoutenduro5730
@scoutenduro5730 2 жыл бұрын
Any tips for megascans surfaces? Doesn't seem to work or i'm doing something wrong 😬
@UnrealMatter
@UnrealMatter 2 жыл бұрын
On very uneven surfaces like displaced rocks it doesn't work that good but try to do the same workflow from the albedo with the normal maps
@scoutenduro5730
@scoutenduro5730 2 жыл бұрын
@@UnrealMatter I’ll give it a try! Thanks! Awesome tutorials by the way.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@scoutenduro5730 thank you! :)
@Arsalanrahimi
@Arsalanrahimi 2 жыл бұрын
you are amazing.. i love you
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you!!
@HardhikPrs
@HardhikPrs 3 жыл бұрын
it is very useful for begginers😀
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you!!
@claudioproietto6192
@claudioproietto6192 2 жыл бұрын
Suggestion: Combine this tutorial with the function " Texture Variation" inside the Materiak Graph, and it will looks even better.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Okay, thank you. I will look for it. Never have seen that function
@slayth6332
@slayth6332 Жыл бұрын
it does add texture variation but on big large meshes like buildings, you can still see tiled variation if you know what I mean. macro variation just eliminates that repetition. but combining them both together is a great idea
@UnrealMatter
@UnrealMatter Жыл бұрын
@@slayth6332 yeah, you're right
@TheDrifterD2
@TheDrifterD2 3 жыл бұрын
Very usefull thank you
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Nice that you like it ;D
@urfavkey279
@urfavkey279 Жыл бұрын
How would you do this with multiple textures
@UnrealMatter
@UnrealMatter Жыл бұрын
You can grab a LERP node and plug a texture into the A input and a texture into the B input. Then plug a noise texture into the Alpha input and then you can combine this texture with the technique from the tutorial
@JoshSher_
@JoshSher_ 2 жыл бұрын
Thanks a lot! Great Tutorial! I was looking for a solution because my quixel megascan asphalt texture was tiling very badly. I hoped this would solve the problem, but it doesn't quite. It looks slightly better than before, but the tiling is still very visible. I know Asphalt is probably the worst to tile, but how would you approach this? Is there anything additional that I have to do or any parameters I can play around with to adjust things. For example I think the Texture is tiling too small. I couldn't quite figure out how to now change the overall tiling size. But maybe you have other things I can try. And sorry, I'm very new to UE, maybe I'm missing something obvious here.. Thank you for your help and the video!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Hey, thanks a lot for the comment! I would adjust the size with a Texture Coordinate Node. From there you can adjust the UV tiling. I woule place some foliage around the road and manhole covers or cracks on the road with decals to cover the tiling a bit. Try it and tell me if it helps or not :D
@JoshSher_
@JoshSher_ 2 жыл бұрын
@@UnrealMatter thank you for the fast reply🙏 Where would you now add a texture coordinate node in this existing system to adjust the size? Before I tried changing the values of those 3 original texture coordinates. But didn’t really do what I expected(there’s probably a good mathematical reason for it). Yes right, just breaking the pattern with other visual information in combination with the best sizing for the viewing distance should probably do it.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@JoshSher_ you need to plug them into the uvs of your toad texture. The other ones are for the macro variation
@JoshSher_
@JoshSher_ 2 жыл бұрын
@@UnrealMatter of course🤦‍♂️ thank you for your patience! You’re gold🙏 Have a great weekend!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@JoshSher_ You're welcome my friend. I like to help people
@CreateDefaultSubobject
@CreateDefaultSubobject 3 жыл бұрын
Would it be useful if the texture itself contained certain objects, such as stones? Quixel assets have many textures that contain stones in the grass.
@UnrealMatter
@UnrealMatter 3 жыл бұрын
This method in Unreal works with every texture so you can pick a texture with or without stones :D
@joanafrc
@joanafrc 2 жыл бұрын
This is amazing, thanks for sharing! Do you know if it would be possible to apply a displacement map with the macro variation on?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome! Technically you could do it but I don't know if it looks good on strong displacement. Just try it. You can also do this workflow with the normal and all the other maps and do what fits you the best :)
@joanafrc
@joanafrc 2 жыл бұрын
@@UnrealMatter Will try it, thank you so much! I am just a beginner and your tutorial helped a lot :D
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@joanafrc Nice to hear my friend
@DenisZaharenko
@DenisZaharenko 2 жыл бұрын
Hey does anyone know why while painting some Parts of the landscape turned into the default texture? i tried waiting, i tried reststarting. If i paint onto it nothing happens but the other parts are normal.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Use weight based blending :)
@DenisZaharenko
@DenisZaharenko 2 жыл бұрын
@@UnrealMatter I have several biomes so i need to paint it manually.
@DenisZaharenko
@DenisZaharenko 2 жыл бұрын
Also i painted it all with grass first and if i try to paint some thing else on top of that it is like that.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@DenisZaharenko Thats no problem. But weight based paint works normally fine. You can search for this error on the internet. I had something like this one time
@Leooobias
@Leooobias 2 жыл бұрын
how can i tile up a texture with this tiling nodes?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You can change the tiling with a texture coordinate node that you plug into the UV's of your texture
@Leooobias
@Leooobias 2 жыл бұрын
@@UnrealMatter yes I do it but when I do it the macro textures are not working
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@Leooobias play around increasing the size of your own textures and the strength and the size of the macro textures
@alexruas6235
@alexruas6235 3 жыл бұрын
my guess this is pretty much the ''same'' as texture variation node but less costy right?
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Yeah and I made the video for people who want to replicate it in other materials than metal and for better understanding :D
@Melwasul94
@Melwasul94 2 жыл бұрын
Would this material work for a landscape?
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Yeah this is the purpose of the video :)
@Melwasul94
@Melwasul94 2 жыл бұрын
@@UnrealMatter ​because when I tried it seemed like on a "wide" level it created a perfect random pattern, whereas on a upclose level the tiling was still present. [I'd like to put a link to the image, but I can't add them through automod]
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@Melwasul94 I know what you mean, try to do the same thing to the normal maps or delete the normal maps. Also you can watch my video on a landscape material. Maybe it will help you to get a better result
@ice_boy8228
@ice_boy8228 Жыл бұрын
Thank you very much
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome :)
@itzamino995
@itzamino995 3 жыл бұрын
Think you so much For tutorial
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for your comment! :D
@tara.rankoth
@tara.rankoth Жыл бұрын
Thanks UM!
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome
@holtrixstudios
@holtrixstudios Жыл бұрын
Much appreciated
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you for your comment :)
@doordemuurom7uur215
@doordemuurom7uur215 2 жыл бұрын
2:16 i doesn't show up for me :'(
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Then you don't have the standard files. You can get it in the description
@JeremySakamaki
@JeremySakamaki 3 жыл бұрын
Thank you, sir
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thanks for watching!! :D
@_casg
@_casg 2 жыл бұрын
Why isn’t robot ai in charge of things like texture tiling.
@UnrealMatter
@UnrealMatter 2 жыл бұрын
I don't know. It would be a really nice feauture to add actually. Maybe someday there will be just one node to do this
@KINGDOMSONSTV
@KINGDOMSONSTV 3 жыл бұрын
Excellent
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thanks!!
@ryanpatton1795
@ryanpatton1795 2 жыл бұрын
this has worked for me for higher res textures, but dont try it on low res stuff lol
@alias_2123
@alias_2123 Жыл бұрын
Nice Thanks !!!!!
@UnrealMatter
@UnrealMatter Жыл бұрын
You're welcome :)
@Minecraft_Dog_MJ
@Minecraft_Dog_MJ Ай бұрын
when i trie this for android in ue5.5 it shows everything pixeleted
@jacquespang1531
@jacquespang1531 3 жыл бұрын
Thanks a lot, really simple to understand !!!!!!
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for watching!!
@mrpringles6690
@mrpringles6690 2 жыл бұрын
you kinda look like young Matt Damon ngl
@UnrealMatter
@UnrealMatter 2 жыл бұрын
xD
@Ionut-l7c
@Ionut-l7c Ай бұрын
my bricks still have repetitive pattern..
@UnrealMatter
@UnrealMatter Ай бұрын
@@Ionut-l7c Hey, thank you for commenting! This method is mainly used for ground textures like dirt, grass, sand etc.. With bricks there are other options. What you could do is create custom brick variations or add some decals. Hope that helps :)
@anindyajana798
@anindyajana798 3 жыл бұрын
How to create or download macro variation texture .
@UnrealMatter
@UnrealMatter 3 жыл бұрын
It is in the standard pack from Unreal Engine but you can maybe download them online too
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Or you can greyscale a seamless texture and use it
@anindyajana798
@anindyajana798 3 жыл бұрын
Thanks
@israelaero3249
@israelaero3249 3 жыл бұрын
thanks bro
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for watching! :D
@만든다비디오
@만든다비디오 Жыл бұрын
impressive
@UnrealMatter
@UnrealMatter Жыл бұрын
Thank you!!
@gebrailfodred6911
@gebrailfodred6911 3 жыл бұрын
You are great
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you so much!!
@lazyhexor
@lazyhexor 3 жыл бұрын
Thank you
@UnrealMatter
@UnrealMatter 3 жыл бұрын
Thank you for watching!!
@sallad_ran_far7288
@sallad_ran_far7288 2 жыл бұрын
Everyone liked this
@yevheniyaz5994
@yevheniyaz5994 2 жыл бұрын
Thanks
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you for watching :D
@Crouton_6
@Crouton_6 2 жыл бұрын
Unfortunately does not work for me, followed you step by step as well.
@Crouton_6
@Crouton_6 2 жыл бұрын
Nvm I got it lmao
@UnrealMatter
@UnrealMatter 2 жыл бұрын
@@Crouton_6 haha nice
@mushluvdbyjah9202
@mushluvdbyjah9202 2 жыл бұрын
Way Cool!
@UnrealMatter
@UnrealMatter 2 жыл бұрын
Thank you
@hacenebernou1726
@hacenebernou1726 Жыл бұрын
Good
@azudevcr
@azudevcr 5 ай бұрын
Thank you very much
@UnrealMatter
@UnrealMatter 5 ай бұрын
@@azudevcr You're welcome! Thank you for leaving a comment :)
@Jannick424
@Jannick424 2 жыл бұрын
Thanks Bro
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome
@keterbinah3091
@keterbinah3091 2 жыл бұрын
thankyou
@UnrealMatter
@UnrealMatter 2 жыл бұрын
You're welcome
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