Shoutout to this fella who isn't making us waste our times. Well done mate. Keep pushing with your tutorials.
@UnrealMatter Жыл бұрын
Thank you, I very appreciate your comment! :)
@w0tnessZA11 ай бұрын
Probably the best video on youtube explaining this. Other videos are 15 minutes long, over-complicated AF and fail at achieving what you did here. Subbed and liked! Thanks.
@UnrealMatter11 ай бұрын
You're welcome! I'm very happy it that helped you :)
@w0tnessZA11 ай бұрын
Thanks again man! @@UnrealMatter
@gasperjager2 жыл бұрын
Dude amazing video. Quick and to the point. I have been looking for a solution forever and everyone makes it so complicated. Thank you so much for this!
@UnrealMatter2 жыл бұрын
Nice to hear that my friend!! Thank you for the comment, that makes me really happy
@perfect13532 жыл бұрын
It was perfect, everything down to the last minute details Subscribed
@UnrealMatter2 жыл бұрын
Thank you for the feedback!
@suchthaufen8885 ай бұрын
bro holy shit I ve been trying to get this done and I couldnt find a good tutorial in 6 hours you just saved my life!!!!
@UnrealMatter5 ай бұрын
@@suchthaufen888 You're welcome!! :)
@diliupg8 ай бұрын
Simple, short and to the point. Thanks, young man! May you reach great heights in your endeavors!
@UnrealMatter8 ай бұрын
Thank you for commenting! :)
@jasperino48522 жыл бұрын
To make applying this to many surfaces easier, you can hook this up to the default material for megascans surfaces. If you change the default color to white (so it is invisible) and make it a parameter, you can then change the color to black/gray within the material instance that is imported from quixel. Since it's invisible by default, it will only show up on the ones you want it to by doing that. Thank you so much man. I love how quick and simple you explain things.
@UnrealMatter2 жыл бұрын
Thank you so much for the comment and advice! And also for your feedback on the videos.
@RandiePro Жыл бұрын
How can I do this? As I look into the megascan default material, I see nothing like the Grass Macro column showcased in the video to hook up.
@michaeldawn86903 ай бұрын
@@RandiePro Just copy all the nodes connected to albedo and instead of the usual texture sample for albedo find the one already in the material and connect that one, the output from the multiply should go to the "Albedo (V3)" input pin of the MF_MapAdjustments node. Maybe you're confused because all the texture samples of the default material are black but it's just a placeholder that's going to be automatically replaced when you import new material, hence its Master Material
@scratchsolagaming63383 ай бұрын
Holy crap man thank you so much. Other tutorials didnt help me at all. Your great, keep it iup!
@UnrealMatter3 ай бұрын
@@scratchsolagaming6338 hey, thank you so much for watching and commenting! :)
@sentrymma14372 жыл бұрын
Really good video man. You explained every step. Just so you know, I watched several videos before this one to fix my landscape and this is the only one that fixed the issue for me.
@UnrealMatter2 жыл бұрын
Thank you so much!
@nodi91 Жыл бұрын
Hey man, just to say thanks, just implemented this in my game and works flawlessly.
@UnrealMatter Жыл бұрын
Very nice to hear! Thank you for watching :)
@uhuhyesm435 Жыл бұрын
This is a REALLY solid video. I watched a few others, but they were far too all over the place. Good job, man and thanks!
@UnrealMatter Жыл бұрын
Thank you for your comment! I really appreciate the feedback :)
@ilyender Жыл бұрын
men you’re a awesome teacher well done mate ❤️
@UnrealMatter Жыл бұрын
Thank you :)
@TheF4c3m4n3 жыл бұрын
This will be very useful for me, as I have one texture that has minimum tiling on it. Thanks!
@UnrealMatter3 жыл бұрын
Thanks for the feedback :D
@richardpeloquin45392 жыл бұрын
You just brightened my day. Thank You!
@UnrealMatter2 жыл бұрын
You're welcome!!
@joshdatraveler1022 жыл бұрын
i just wanna let you know that this video helped me a tone especially leaving the macro variation download in the description, God bless you and Jesus Christ Loves you my friend, keep up the amazing content!
@UnrealMatter2 жыл бұрын
Thank you for the comment! You're welcome my friend.
@gulraiztariq43428 ай бұрын
awesome sir very easy way to teach
@gulraiztariq43428 ай бұрын
very helpful lesson you make my day
@UnrealMatter8 ай бұрын
Thank you so much!! :)
@bigsky76172 жыл бұрын
You may have saved my sanity. Thank you!
@UnrealMatter2 жыл бұрын
You're welcome buddy
@thomaswindfeld728 Жыл бұрын
Straight to The point. Thank You!
@UnrealMatter Жыл бұрын
You're welcome! Thank you for commenting :)
@markbangug4693 жыл бұрын
Can you do a tutorial for the Megascan's surface cuz mine is tiling.
@UnrealMatter3 жыл бұрын
Of course I can :D
@ZakariaKhaldi2 жыл бұрын
Very Useful Content bro. Keep Going. I hope will see a lot of tutorials on this Channel.
@UnrealMatter2 жыл бұрын
Thank you so much!!
@Alex-eu6rw2 жыл бұрын
Wow, very helpful, very concise and to the point. Thank you for the helpful lesson.
@UnrealMatter2 жыл бұрын
Thanks! You're welcome
@sch_laurentiu2 жыл бұрын
where did you get that ''macro variation'' textures for texture sample?? i don't undersand..
@UnrealMatter2 жыл бұрын
It is in the UE Starter Pack but you can get it from the description :)
@DenisZaharenko2 жыл бұрын
Great tut! Works perfect.
@UnrealMatter2 жыл бұрын
Thank you :)
@AhmedHanyArtist3 жыл бұрын
dont stop making tutorials i wanna learn thx bro ;p
@UnrealMatter3 жыл бұрын
:D
@mic3l2 жыл бұрын
Viiiielen Dank Dude, danach habe ich gesucht!
@UnrealMatter2 жыл бұрын
Bitte!!
@jt-el8540 Жыл бұрын
Top notch video bud 👍
@UnrealMatter Жыл бұрын
Thank you so much!
@jt-el8540 Жыл бұрын
No problem my dude.. I'm from Colorado and you made this super easy to understand bud. Better than most I've personally seen in merely five minutes. Keep it up bro.
@dhruvdubey526 Жыл бұрын
thanks bro.. it helped me a lot but texture repetition is still there in large scale landscapes although there is macro variations.
@UnrealMatter Жыл бұрын
Hey, thank you for your comment! In big landscapes it is hard. To hide it more you can manually paint over it with other grass textures or if you have mountains you can do height based textures too. I also made a tutorial on this topic how you can make a landscape material.
@CuriousScribbles2 жыл бұрын
Legit. Thanks for the knowledge :)
@UnrealMatter2 жыл бұрын
You're welcome
@MateoTheDev Жыл бұрын
Idk what exactly to say so thank you so much!
@UnrealMatter Жыл бұрын
You're welcome buddy
@MateoTheDev Жыл бұрын
@@UnrealMatter 😆
@TheLostAngler3 жыл бұрын
Thnx buddy, very useful video again!
@UnrealMatter3 жыл бұрын
Thank you for watching :D
@adethecoda81502 жыл бұрын
Great and straight forward! Thank you so much!
@UnrealMatter2 жыл бұрын
You're welcome! Thank you so much for your comment
@adethecoda81502 жыл бұрын
@@UnrealMatter I am currently working hard on a distant variation, which works well ,but as ayou know not every technique is good for every case. So I decided to add a kind of macro variation technique to it, and it works perfect.
@UnrealMatter2 жыл бұрын
@@adethecoda8150 Nice to hear, keep it up
@mrsaudify2 жыл бұрын
Perfect my dear.. great tutorial
@UnrealMatter2 жыл бұрын
Thank you so much
@Meatyrainn3 жыл бұрын
Great video. Thanks for the info
@UnrealMatter3 жыл бұрын
You're welcome :D
@lionson52533 жыл бұрын
ur my hero
@UnrealMatter3 жыл бұрын
Thank you so much! Nice to hear this
@benblaumentalism6245 Жыл бұрын
Great, straightforward demo! Thank you! I have two questions: Did you get the values by experimentation? Also, if I want to make my material world-aligned, do all the texture samples have to be converted to texture objects or just the final main texture sample and the normal map? Thanks again!
@UnrealMatter Жыл бұрын
Hey, thank you for your comment. The values are random. You can use something like 0.6, 0.2 and 0.002 if you like. Just make sure you have a high, a middle and a very low value for both macro and micro variation. I don't work with world-aligned textures but I suppose it should work if you put one WorldAlignment node behind the last multiply, because the textures get combined either way.
@benblaumentalism6245 Жыл бұрын
@@UnrealMatter Thanks so much for the information! I’ll try this with tri-planar textures and let you know how it goes!
@giogifts19123 жыл бұрын
Good Stuff Bro
@UnrealMatter3 жыл бұрын
Thank you!
@51300452 жыл бұрын
Looks great thank you for sharing
@UnrealMatter2 жыл бұрын
You're welcome
@VitorCaldeira19802 жыл бұрын
how can i change the texture scale? my texture is way to big for my scene
@UnrealMatter2 жыл бұрын
With a texture coordinate node that you plug into the UV of your textures
@timejumpertarot11143 жыл бұрын
LIFE SAVER! Thanks so much!
@UnrealMatter3 жыл бұрын
No problem! Subscribe for more helpful vids if you haven't already :D
@sakshigour.81492 жыл бұрын
you helped me so much! thamkyou man
@UnrealMatter2 жыл бұрын
Very nice to hear :D I appreciate it
@Romeroifly2 жыл бұрын
Very good tutorial simple easy to follow, u should do more
@UnrealMatter2 жыл бұрын
Thank you very much!!
@mario-lz1nl3 жыл бұрын
Thank you this is very helpful 👍
@UnrealMatter3 жыл бұрын
Thank you for the comment :D Appreciate it
@thecrazy_craft2 жыл бұрын
Great tutorial!
@UnrealMatter2 жыл бұрын
Thank you my friend
@dadajo79468 ай бұрын
Thanks a lot. Thanks to you, it's successful. But can you help me with one more thing? The texture size is too big for the object. Can we reduce the size while maintaining this [MACRO VARIATION]?
@UnrealMatter8 ай бұрын
Hey, thank you for commenting! You can change the scale of your texture by plugging a TextureCoordinate node into your UV input of the texture and then changing the x and y tiling :)
@hamzakilic7844 Жыл бұрын
Hello, thank you for the video. How can I create macro textures for each texture myself? Thanks again.
@UnrealMatter Жыл бұрын
Thank you for the comment! If you mean the gray textures I used, you can basically put any seamless dirt texture in grayscale and use that as a macro variation texture.
@hamzakilic7844 Жыл бұрын
thank you for answer@@UnrealMatter
@GameDevAraz3 жыл бұрын
Nice Tutorial
@UnrealMatter3 жыл бұрын
Thanks!
@NtropyGroup3 ай бұрын
Excellent!!!
@UnrealMatter3 ай бұрын
Thank you so much :)
@centurygothicc24002 жыл бұрын
Thanks so much for this tutorial! but how do I took out the shine from the material? I'm using UE5.0 but that shortcut u mentioned didn't work for me
@UnrealMatter2 жыл бұрын
Just grab a scalar parameter and set the value to 0. Then you can even change it later easily if you want.
@centurygothicc24002 жыл бұрын
@@UnrealMatter thanks so much! it works now, very clear tutorial ^_^
@UnrealMatter2 жыл бұрын
@@centurygothicc2400 You're welcome my friend. Thanks for the comment :)
@jimmyjones32002 жыл бұрын
Hello! I am so confused. This isn't doing anything for me. Its just putting some noise like texture behind my actual texture. It is also just tiling as usual and not adding any variation. Can anyone help please?
@UnrealMatter2 жыл бұрын
Hello! Yes, this is what it should do. Try deleting the normal and/or displacement map of your material if you have one. This should help. Also you can apply the same technique on other maps like specular, roughness and so on. Also what helps is getting another grass material and mixing these two to get even more variation. Hope this helps!
@jimmyjones32002 жыл бұрын
@@UnrealMatter hey! Thanks for replying so quickly. Oh i see. I had a different thought of how this actually works. My textures are hand painted and quite sharp so this effect wont work for me. Thanks anyway :)
@vophu6727 Жыл бұрын
SO SO SO SO SO Thanks you !
@UnrealMatter Жыл бұрын
You're welcome :)
@asdfasdf42033 жыл бұрын
thank you very much for this
@UnrealMatter3 жыл бұрын
You're welcome :D
@joelbartor Жыл бұрын
Bro can you make a video to explain how to make the textures not stretch ? Like I apply my texture to a mesh and then when I scale the mesh it stretch the textures
@UnrealMatter Жыл бұрын
Could try to make one, yes
@UnrealMatter Жыл бұрын
I have to figure it out myself first ;)
@UnrealMatter Жыл бұрын
Okay so it seems like you can't do that in Unreal Engine. But what you can do is scale the texture with a texture coordinate node to it's right size
@rohitdosti2 жыл бұрын
Do we need the same treatment for normals or just plug that directly like you did?
@UnrealMatter2 жыл бұрын
If you connect it to the normals it will look better
@rohitdosti2 жыл бұрын
@@UnrealMatter Where can I show you the result?
@UnrealMatter2 жыл бұрын
@@rohitdosti If you have an instagram page you make a new post or share it in your story and tag me (unrealmatter_) or you can upload a photo on twitter and tag me (unrealmatter)
@SKIROW2 жыл бұрын
Thank you so much!
@UnrealMatter2 жыл бұрын
You're welcome!!
@HixxyDubz3 жыл бұрын
amazing video, but how do i add extra textures to paint on please? many thanks.
@UnrealMatter3 жыл бұрын
Watch my tutorial on how to create a landscape material :)
@scoutenduro57302 жыл бұрын
Any tips for megascans surfaces? Doesn't seem to work or i'm doing something wrong 😬
@UnrealMatter2 жыл бұрын
On very uneven surfaces like displaced rocks it doesn't work that good but try to do the same workflow from the albedo with the normal maps
@scoutenduro57302 жыл бұрын
@@UnrealMatter I’ll give it a try! Thanks! Awesome tutorials by the way.
@UnrealMatter2 жыл бұрын
@@scoutenduro5730 thank you! :)
@Arsalanrahimi2 жыл бұрын
you are amazing.. i love you
@UnrealMatter2 жыл бұрын
Thank you!!
@HardhikPrs3 жыл бұрын
it is very useful for begginers😀
@UnrealMatter3 жыл бұрын
Thank you!!
@claudioproietto61922 жыл бұрын
Suggestion: Combine this tutorial with the function " Texture Variation" inside the Materiak Graph, and it will looks even better.
@UnrealMatter2 жыл бұрын
Okay, thank you. I will look for it. Never have seen that function
@slayth6332 Жыл бұрын
it does add texture variation but on big large meshes like buildings, you can still see tiled variation if you know what I mean. macro variation just eliminates that repetition. but combining them both together is a great idea
@UnrealMatter Жыл бұрын
@@slayth6332 yeah, you're right
@TheDrifterD23 жыл бұрын
Very usefull thank you
@UnrealMatter3 жыл бұрын
Nice that you like it ;D
@urfavkey279 Жыл бұрын
How would you do this with multiple textures
@UnrealMatter Жыл бұрын
You can grab a LERP node and plug a texture into the A input and a texture into the B input. Then plug a noise texture into the Alpha input and then you can combine this texture with the technique from the tutorial
@JoshSher_2 жыл бұрын
Thanks a lot! Great Tutorial! I was looking for a solution because my quixel megascan asphalt texture was tiling very badly. I hoped this would solve the problem, but it doesn't quite. It looks slightly better than before, but the tiling is still very visible. I know Asphalt is probably the worst to tile, but how would you approach this? Is there anything additional that I have to do or any parameters I can play around with to adjust things. For example I think the Texture is tiling too small. I couldn't quite figure out how to now change the overall tiling size. But maybe you have other things I can try. And sorry, I'm very new to UE, maybe I'm missing something obvious here.. Thank you for your help and the video!
@UnrealMatter2 жыл бұрын
Hey, thanks a lot for the comment! I would adjust the size with a Texture Coordinate Node. From there you can adjust the UV tiling. I woule place some foliage around the road and manhole covers or cracks on the road with decals to cover the tiling a bit. Try it and tell me if it helps or not :D
@JoshSher_2 жыл бұрын
@@UnrealMatter thank you for the fast reply🙏 Where would you now add a texture coordinate node in this existing system to adjust the size? Before I tried changing the values of those 3 original texture coordinates. But didn’t really do what I expected(there’s probably a good mathematical reason for it). Yes right, just breaking the pattern with other visual information in combination with the best sizing for the viewing distance should probably do it.
@UnrealMatter2 жыл бұрын
@@JoshSher_ you need to plug them into the uvs of your toad texture. The other ones are for the macro variation
@JoshSher_2 жыл бұрын
@@UnrealMatter of course🤦♂️ thank you for your patience! You’re gold🙏 Have a great weekend!
@UnrealMatter2 жыл бұрын
@@JoshSher_ You're welcome my friend. I like to help people
@CreateDefaultSubobject3 жыл бұрын
Would it be useful if the texture itself contained certain objects, such as stones? Quixel assets have many textures that contain stones in the grass.
@UnrealMatter3 жыл бұрын
This method in Unreal works with every texture so you can pick a texture with or without stones :D
@joanafrc2 жыл бұрын
This is amazing, thanks for sharing! Do you know if it would be possible to apply a displacement map with the macro variation on?
@UnrealMatter2 жыл бұрын
You're welcome! Technically you could do it but I don't know if it looks good on strong displacement. Just try it. You can also do this workflow with the normal and all the other maps and do what fits you the best :)
@joanafrc2 жыл бұрын
@@UnrealMatter Will try it, thank you so much! I am just a beginner and your tutorial helped a lot :D
@UnrealMatter2 жыл бұрын
@@joanafrc Nice to hear my friend
@DenisZaharenko2 жыл бұрын
Hey does anyone know why while painting some Parts of the landscape turned into the default texture? i tried waiting, i tried reststarting. If i paint onto it nothing happens but the other parts are normal.
@UnrealMatter2 жыл бұрын
Use weight based blending :)
@DenisZaharenko2 жыл бұрын
@@UnrealMatter I have several biomes so i need to paint it manually.
@DenisZaharenko2 жыл бұрын
Also i painted it all with grass first and if i try to paint some thing else on top of that it is like that.
@UnrealMatter2 жыл бұрын
@@DenisZaharenko Thats no problem. But weight based paint works normally fine. You can search for this error on the internet. I had something like this one time
@Leooobias2 жыл бұрын
how can i tile up a texture with this tiling nodes?
@UnrealMatter2 жыл бұрын
You can change the tiling with a texture coordinate node that you plug into the UV's of your texture
@Leooobias2 жыл бұрын
@@UnrealMatter yes I do it but when I do it the macro textures are not working
@UnrealMatter2 жыл бұрын
@@Leooobias play around increasing the size of your own textures and the strength and the size of the macro textures
@alexruas62353 жыл бұрын
my guess this is pretty much the ''same'' as texture variation node but less costy right?
@UnrealMatter3 жыл бұрын
Yeah and I made the video for people who want to replicate it in other materials than metal and for better understanding :D
@Melwasul942 жыл бұрын
Would this material work for a landscape?
@UnrealMatter2 жыл бұрын
Yeah this is the purpose of the video :)
@Melwasul942 жыл бұрын
@@UnrealMatter because when I tried it seemed like on a "wide" level it created a perfect random pattern, whereas on a upclose level the tiling was still present. [I'd like to put a link to the image, but I can't add them through automod]
@UnrealMatter2 жыл бұрын
@@Melwasul94 I know what you mean, try to do the same thing to the normal maps or delete the normal maps. Also you can watch my video on a landscape material. Maybe it will help you to get a better result
@ice_boy8228 Жыл бұрын
Thank you very much
@UnrealMatter Жыл бұрын
You're welcome :)
@itzamino9953 жыл бұрын
Think you so much For tutorial
@UnrealMatter3 жыл бұрын
Thank you for your comment! :D
@tara.rankoth Жыл бұрын
Thanks UM!
@UnrealMatter Жыл бұрын
You're welcome
@holtrixstudios Жыл бұрын
Much appreciated
@UnrealMatter Жыл бұрын
Thank you for your comment :)
@doordemuurom7uur2152 жыл бұрын
2:16 i doesn't show up for me :'(
@UnrealMatter2 жыл бұрын
Then you don't have the standard files. You can get it in the description
@JeremySakamaki3 жыл бұрын
Thank you, sir
@UnrealMatter3 жыл бұрын
Thanks for watching!! :D
@_casg2 жыл бұрын
Why isn’t robot ai in charge of things like texture tiling.
@UnrealMatter2 жыл бұрын
I don't know. It would be a really nice feauture to add actually. Maybe someday there will be just one node to do this
@KINGDOMSONSTV3 жыл бұрын
Excellent
@UnrealMatter3 жыл бұрын
Thanks!!
@ryanpatton17952 жыл бұрын
this has worked for me for higher res textures, but dont try it on low res stuff lol
@alias_2123 Жыл бұрын
Nice Thanks !!!!!
@UnrealMatter Жыл бұрын
You're welcome :)
@Minecraft_Dog_MJАй бұрын
when i trie this for android in ue5.5 it shows everything pixeleted
@jacquespang15313 жыл бұрын
Thanks a lot, really simple to understand !!!!!!
@UnrealMatter3 жыл бұрын
Thank you for watching!!
@mrpringles66902 жыл бұрын
you kinda look like young Matt Damon ngl
@UnrealMatter2 жыл бұрын
xD
@Ionut-l7cАй бұрын
my bricks still have repetitive pattern..
@UnrealMatterАй бұрын
@@Ionut-l7c Hey, thank you for commenting! This method is mainly used for ground textures like dirt, grass, sand etc.. With bricks there are other options. What you could do is create custom brick variations or add some decals. Hope that helps :)
@anindyajana7983 жыл бұрын
How to create or download macro variation texture .
@UnrealMatter3 жыл бұрын
It is in the standard pack from Unreal Engine but you can maybe download them online too
@UnrealMatter3 жыл бұрын
Or you can greyscale a seamless texture and use it
@anindyajana7983 жыл бұрын
Thanks
@israelaero32493 жыл бұрын
thanks bro
@UnrealMatter3 жыл бұрын
Thank you for watching! :D
@만든다비디오 Жыл бұрын
impressive
@UnrealMatter Жыл бұрын
Thank you!!
@gebrailfodred69113 жыл бұрын
You are great
@UnrealMatter3 жыл бұрын
Thank you so much!!
@lazyhexor3 жыл бұрын
Thank you
@UnrealMatter3 жыл бұрын
Thank you for watching!!
@sallad_ran_far72882 жыл бұрын
Everyone liked this
@yevheniyaz59942 жыл бұрын
Thanks
@UnrealMatter2 жыл бұрын
Thank you for watching :D
@Crouton_62 жыл бұрын
Unfortunately does not work for me, followed you step by step as well.
@Crouton_62 жыл бұрын
Nvm I got it lmao
@UnrealMatter2 жыл бұрын
@@Crouton_6 haha nice
@mushluvdbyjah92022 жыл бұрын
Way Cool!
@UnrealMatter2 жыл бұрын
Thank you
@hacenebernou1726 Жыл бұрын
Good
@azudevcr5 ай бұрын
Thank you very much
@UnrealMatter5 ай бұрын
@@azudevcr You're welcome! Thank you for leaving a comment :)