Thanks man, i was not expecting the use of both the old render to texture + the new tool at the same time
@eudymaverickmentor4 жыл бұрын
Pretty good tutorial. However, your normal is toast. You need to turn off Gamma Correction before you bake the normal map. That is why your normal is all washed out.
@kyvandieng Жыл бұрын
sorry may i ask where to turn off Gamma Correction?
@eudymaverickmentor Жыл бұрын
@@kyvandieng Rendering - Gamma/LUT Setup - Uncheck "Enable Gamma/LUT Setup". Only do this for baking a Normal Map. Otherwise it should be left checked on.
@kyvandieng Жыл бұрын
@@eudymaverickmentor thank you so much
@Vogueeeeee23 күн бұрын
in this the same process for a plane with mesh displacement on it? im trying atm for a height map but the map just comes out pure grey
@NaderTaghinia Жыл бұрын
Nice tutorial. However, Baking to texture is not a new rendering system (time 01:24) compared to rendering to texture. They serve different purposes. When we use baking to texture, we are actually planning to "RECREATE" our camera angle and lighting system at render time, whereas when rendering to texture is used, we will have much more control over our rendering environment during render time. Thank you 💯
@eudymaverickmentor Жыл бұрын
No. This is incorrect. The original utility in 3ds Max for baking maps was "Render To Texture". It was designed to work with the Scanline Renderer and also worked with Mental Ray. However, it does not support the new "Physical Material" nor does it support the Arnold renderer. The new "Bake To Texture" utility is an updated version that supports both the "Physical Material" and Arnold. The new "Bake To Texture" utility makes the old "Render To Texture" utility obsolete.
@NaderTaghinia Жыл бұрын
@@eudymaverickmentor Thanks for correction professor. I didn't know that.
@katana2665 Жыл бұрын
Great explanation. Thanks.
@adivis73804 жыл бұрын
Good job, explaining! Thanks!
@tausifkhan21893 жыл бұрын
Thanks man! Very informative video.
@krzysztofbogdanowicz4543 Жыл бұрын
Having low- and high poly model makes all process longer for commercial workflow.
@lukaz20403 жыл бұрын
I can't find a way to get the puer color or diffuse without shadows... Every texture i bake has always shadows, or shaded areas.
@GameDevMan3 жыл бұрын
Increase the self illumination of the material to 100
@ny_lucia Жыл бұрын
I can't bake a pure diffuse map because it comes with shadows. How can I bake it so that no shadows appear?
@coffee3d5564 жыл бұрын
Hey there, any idea how to enable anti-aliasing? I've tried using the old way of enabling global super-sampling and switching to Hammersley or MAX 2.5 Star, but the bake process seems to ignore it entirely. Thanks in advance.