Dripping Water Droplets VFXs with Niagara - Part 1 - CPU Emitters

  Рет қаралды 3,129

Ghislain Girardot

Ghislain Girardot

Күн бұрын

Пікірлер: 6
@omri1324
@omri1324 6 ай бұрын
Awesome! Looking forward to part 2!
@alexm666
@alexm666 3 ай бұрын
*prepared to try to reproduce this simple CPU setup* "Please watch my Beginner to Expert video for more gentle introduction" My brain was fried at the end of that one, so... Oh well 😅
@kettenotter
@kettenotter 6 ай бұрын
Amazing I was thinking about something like this for vr games where I don’t want to stress the gpu with distance field collisions. For the last problem you could just parent the particle system to the mesh and have the calculations in local space until it drops?
@ghislaingirardot
@ghislaingirardot 6 ай бұрын
Yup! There are lot of ways to go around this if you're willing to do a bit of manual labor. To do this automatically is another thing entirely :)
@roadtoenviromentartist
@roadtoenviromentartist 6 ай бұрын
Other solution less complex.. im my case use in videogames when my lead don't want use fake particles with stripe billboards is: one emisor for impacting traced particles with the ceil surface where I use o the position of the hit and killed position generated death, 2nd emissor for spawned owned particles emisor taking position with a event handler, finish this one again with other emisor for create the droplets when hit the other emisor on the floor surface using a similar method that in the last situation. In all this process Iam not using CUSTOM nodal scripting. I apologize you because not speak english nice. I prepare this fx in less 10 minutes with a nice enhancement. I wish to know the advantges your complex and interesting propousal. Nice day guy.
@ghislaingirardot
@ghislaingirardot 6 ай бұрын
Not sure I understood. It sounds very... similar to what I suggested :D But yeah, there are always many different solutions.
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