What If TF2 Was Like The Trailers?

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Great Blue

Great Blue

Күн бұрын

Пікірлер: 2 200
@BeddoMakuramaru
@BeddoMakuramaru Жыл бұрын
Not surprised Engi can have 4 turrets, if Soldier is not targeted, Demo can force a turret to shoot his projectiles and Spy can throw sappers.
@DoABarrelRol1l
@DoABarrelRol1l Жыл бұрын
'Use more gun.'
@_the_spy_8867
@_the_spy_8867 Жыл бұрын
So we're not going to talk how in Meet the Engineer, Soldier just dies while walking onto it, right?
@BeddoMakuramaru
@BeddoMakuramaru Жыл бұрын
That was a spy.
@vinnycrimson
@vinnycrimson Жыл бұрын
@@_the_spy_8867 he can't be detected but dies instantly if he enters within close proximity to a sentry gun
@RodrigoTheHappyDog
@RodrigoTheHappyDog Жыл бұрын
​@@_the_spy_8867 He had a heart condition.
@bliponthe
@bliponthe Жыл бұрын
Well since the Blu Soldier was able to kill the Blu Spy, this could mean that there’s friendly fire in the game
@testaccount4830
@testaccount4830 Жыл бұрын
You can already toggle friendly fire on.
@Caffeine_Factor
@Caffeine_Factor Жыл бұрын
@@testaccount4830 I like spreading misinformation online.
@Agustinp-sd5ii
@Agustinp-sd5ii Жыл бұрын
​@@Caffeine_Factor it's literally a console command
@BobBob-ye4vz
@BobBob-ye4vz Жыл бұрын
@@Caffeine_Factor mp_friendlyfire
@Real_RUBB3R
@Real_RUBB3R Жыл бұрын
Was about to say, don't forget that friendly fire is possible now!
@Wutever917
@Wutever917 Жыл бұрын
Fun fact: In Meet the Scout, The Heavy is seen with both a Sandvich and Shotgun, meaning that either The Heavy can now have 2 secondary slots, or all classes can
@ytk2508
@ytk2508 Жыл бұрын
Or he can equip the sandvich as a secondary
@Wutever917
@Wutever917 Жыл бұрын
@ytk2508 What I meant was he had both the Sandvich and the Shotgun out at the same time.
@ChaseMC215
@ChaseMC215 Жыл бұрын
Likely all of the classes can. Would be useful for Demoman, since you cannot have the sticky launcher if you have the Chargin' Targe equipped in your secondary.
@samuelflipaclip7415
@samuelflipaclip7415 Жыл бұрын
@@ChaseMC215I doubt it since heavy is the biggest and is called heavy *WEAPONS* guy
@unkarsthug4429
@unkarsthug4429 Жыл бұрын
More likely to comic/animation canon, slots don't exist, and all weapons are always usable, the same way you might have for real life.
@TheIndoraptor
@TheIndoraptor Жыл бұрын
Sniper being able to slowly stack stored Jarates in his inventory the longer he camps in 1 spot would be a bit scary. Imagine the enemy Sniper gets in a high, hard to reach spot, owning your team, then he lobs Jarate after Jarate at anyone who dares to get too close
@EripmavsDYraid
@EripmavsDYraid Жыл бұрын
And imagine this: the Jarate effects STACK. And, additionally, if you were hit by enough Jarate from one sniper, like 5 or 8, it plays a 3rd person cinematic of the class shooting themselves in the head with their weapon, killing them instantly as they would rather die than suffer that fate.
@temkin9298
@temkin9298 6 ай бұрын
There is a comedic turnabout from this, since he can't carry them all a stationary sniper would get the same role as artillery. Team needs to push? throw 15 jarate and let the minicrits rule. Also spies would have a laugh as well because he can't carry them the moment sniper is unscoped, not crouching, not standing still , he would be wasting his stash. Meaning spy targetting sniper would be not only viable but necesary.
@racer927
@racer927 Жыл бұрын
The throwable Sapper is interesting because Anton adapted that as an actual function for the "Meat Fortress" Spy kit in 'Hot Dogs, Horseshoes & Hand Grenades'.
@EripmavsDYraid
@EripmavsDYraid Жыл бұрын
I was waiting for someone to bring up Meat Fortress.
@HappyBeezerStudios
@HappyBeezerStudios Жыл бұрын
And I feel it could totally work. But if you throw it, you can't use it anymore, because you just threw away your zapper and need to get a new one.
@fantastikboom1094
@fantastikboom1094 9 ай бұрын
@@HappyBeezerStudios Spy has infinite amount of them anyway.
@dromeoraptorpennato2931
@dromeoraptorpennato2931 Жыл бұрын
TBF, for Meet the Heavy, he claims Sasha shoots at 10,000 rounds per minute. In game Sasha shoots 4 bullets 10 times a second, meaning that in-game he shoots only 2400 rounds per minute. So if it was accurate, heavy's rate of fire would be over quadrupled.
@twin_towers_destroyer
@twin_towers_destroyer Жыл бұрын
Wow now the tomislav is actually balanced!!!!
@thelastmlg2699
@thelastmlg2699 Жыл бұрын
Someone recently made a video of sasha shooting at 6000 rounds per minute and yeah it is pretty strong despite only being 60% of the canon power
@davisdf3064
@davisdf3064 Жыл бұрын
Ammo go poof
@Markiz93
@Markiz93 Жыл бұрын
Actually Heavy's minigun shoots slightly less than 10 times per second. It shoots once per .105 second, which means it shoots 2284 bullets per minute. It's becaus of the game's tickrate, and minigun shoots once per 7 ticks (tickrate of the game is about 66).
@Markiz93
@Markiz93 Жыл бұрын
@@thelastmlg2699 really, where? What is the name of this video?
@tireiron3452
@tireiron3452 Жыл бұрын
To be fair, Soldier banking his entire strategy on a 1/50,000 chance is exactly what Soldier would do.
@MrSamulai
@MrSamulai Жыл бұрын
"So you're telling me it's possible?"
@yoursleepparalysisdemon1828
@yoursleepparalysisdemon1828 Жыл бұрын
if you do more damage beforehand that 50,000 goes down. it maxes out at 60%. that's a 7.7777 % chance if he just slaughtered other people.
@cewla3348
@cewla3348 Жыл бұрын
@@yoursleepparalysisdemon1828 for just melee.
@yoursleepparalysisdemon1828
@yoursleepparalysisdemon1828 Жыл бұрын
maybe those number specifically, but its similar for other weapons, no?
@dojelnotmyrealname4018
@dojelnotmyrealname4018 Жыл бұрын
@@yoursleepparalysisdemon1828 Melee random crit percentages in general are much higher, so not exactly.
@winterflan
@winterflan Жыл бұрын
I remember when you used to be able to detonate stickies while taunting. Fun times... it's a shame you can't do it anymore because blowing up an enemy as you taunt them is hilarious, but I understand why they did it. Also, Meet the Spy introduces friendly fire.
@dooplon5083
@dooplon5083 Жыл бұрын
FF is a server setting you can toggle actually, most just don't do it for obvious reasons lol
@Blucario90
@Blucario90 Жыл бұрын
@@dooplon5083 yeah but its not a default gameplay setting, you're missing the point
@stefanandrejevic2570
@stefanandrejevic2570 Жыл бұрын
Friendly fire now enabled on official valve servers
@dooplon5083
@dooplon5083 Жыл бұрын
@@Blucario90 "most don't do it for obvious reasons" kinda implies that I understood the point better than you think lol
@Blucario90
@Blucario90 Жыл бұрын
@@dooplon5083 I apologize if I misunderstood the goal of what you were saying. I just think it should have been mentioned in the video regardless.
@leritykay8911
@leritykay8911 Жыл бұрын
For Pyro I think it's interesting that he used his axe to lock a door and trap a Medic in. How would it work, if in the game you could sacrifice your melee to temporarily block a door?
@BananaHoovyJ.Rabbit
@BananaHoovyJ.Rabbit Жыл бұрын
What doors though?
@JoseRicardoAraujoDosSantos
@JoseRicardoAraujoDosSantos Жыл бұрын
​@@BananaHoovyJ.Rabbit idea: certain melees block certain doors Long blocks the doors in the mtp video when he kills the medic Short can do the oppisite and open doors that are blocked by breaking them somewhere, heavy basically is all combined, can break doors, lock them with his hands, and can open them normally
@wet0wl
@wet0wl Жыл бұрын
Well that’s one use for the stock fire axe at least
@PennPal573
@PennPal573 Жыл бұрын
as engie you can already block narrow hallways with a dispenser, not the same but it is similar
@catdog_enjoyer8191
@catdog_enjoyer8191 11 ай бұрын
C 13:48
@mikethegoo
@mikethegoo Жыл бұрын
Someone needs to make this a community server "lore accurate TF2"
@tailpig6417
@tailpig6417 10 ай бұрын
There's gonna be 2 types of players: those why try to roleplay the classes and Demomen.
@las4gna84
@las4gna84 4 ай бұрын
one Engineer could probably cover the entire map with sentries given enough time and metal lmao
@EliteCameraBuddy
@EliteCameraBuddy 2 ай бұрын
2 sides: engineer taking over map and demo trying to reclaim map
@timmyjimmy7413
@timmyjimmy7413 Ай бұрын
S O L D I E R C R I T
@Dr.Barber
@Dr.Barber Жыл бұрын
One last thing apparently touching the intelligence doesn't automatically undisguise spies. When the Blu Scout (Red Spy) touches the briefcase he doesn't instantly drop his Scout disguise.
@TheZombiewill
@TheZombiewill Жыл бұрын
It's because you carry the intel that you drop the disguse, not because you touch it
@kickin_ass
@kickin_ass Жыл бұрын
@@TheZombiewill true, but thats from a lore perspective. this video is from a game perspective
@strangejune
@strangejune Жыл бұрын
He also doesn't pick it up, so instead the change is probably that disguised spies can't pick up intelligence at all (rather than dropping their disguise immediately).
@hedgehog3180
@hedgehog3180 Жыл бұрын
@@kickin_ass Yeah but that's one of those things that is more explained by it being a video, not a game, rather than an actual difference in feature. He specifically said that he wasn't going over things that were plot related and this is definitely one of those. You just don't have the option to touch the intelligence without picking it up in game for fairly obvious reasons.
@RaynmanPlays
@RaynmanPlays Жыл бұрын
Two notes: 1. Demoman used to be able to detonate stickies while taunting. This was removed. 2. Just because Sniper can _produce_ multiple Jarate does not mean that he can _carry_ multiple Jarate.
@averageyoutubeuser9483
@averageyoutubeuser9483 Жыл бұрын
Just imagine hightower, upward and other maps with wood getting burnt to the ground by some random F2P pyro running into the enemy team like a lunatic
@alephcake
@alephcake Жыл бұрын
SAWMILL That map is almost entirely wood not to mention FUCKING 2FORT RED BASE That map IS entirely wood
@averageyoutubeuser9483
@averageyoutubeuser9483 Жыл бұрын
@@alephcake I dont think smokey the bear would like this
@retrobat1631
@retrobat1631 Жыл бұрын
@@alephcake It is raining but that would only stop it a little.
@alephcake
@alephcake Жыл бұрын
@@retrobat1631 Rain is quite effective at large fires, though this would be a small, just intense fire. Might be a close match. In truth I just forgot about the rainm
@princesscadance197
@princesscadance197 Жыл бұрын
Me likey!!
@LordZurkov
@LordZurkov Жыл бұрын
The bit in Meet The Sniper where demo falls into the pit and it blows up sounds pretty accurate. Do you remember how many times Valve had to patch out a payload finale getting set off by exploits that dropped some random entity into the hole? Because it was a lot. At least two or three times, minimum.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
Why didn’t they start with something like ‘if Payload in trigger --> go boom’
@Potato_the_third
@Potato_the_third 8 ай бұрын
@@Aaa-vp6ugbecause as someone currently in coding class… It’s hard. And tf2 is really fucking hard to code in
@Aaa-vp6ug
@Aaa-vp6ug 8 ай бұрын
@@Potato_the_third oh.
@BigMongol
@BigMongol Жыл бұрын
8:35 Damn these sniper duels are getting really competitive these days
@fathermedic3774
@fathermedic3774 Жыл бұрын
Honestly the spy sapper being buffed works well with engi being able to place 4 sentries and all the other bits.
@DoABarrelRol1l
@DoABarrelRol1l Жыл бұрын
Since soldiers are immune(?) to sentries now I think it's fair to buff the sapper massively otherwise soldier becomes the new close-range sentry counter.
@matthewr6148
@matthewr6148 Жыл бұрын
@@DoABarrelRol1l Not to mention how Demo's rollers distract sentries.
@TornaitSuperBird
@TornaitSuperBird Жыл бұрын
@@DoABarrelRol1l Yeah, but Sentries auto-kill Soldier if he gets within very close range.
@thatitalianlameguy2235
@thatitalianlameguy2235 Жыл бұрын
​@@DoABarrelRol1l a Pyro near sentry reverses that tho
@HappyBeezerStudios
@HappyBeezerStudios 5 ай бұрын
@@matthewr6148 "their vision is based on movement"
@purplehaze2358
@purplehaze2358 Жыл бұрын
Ah, my favorite part of playing engineer: Seeing my sentry randomly cease to exist the moment a scout appears in its general vicinity.
@YatzeeWillWearAGreenHat
@YatzeeWillWearAGreenHat Жыл бұрын
Probably just self destructed it before hand
@rsodrealm
@rsodrealm Жыл бұрын
- Scouts now demolish sentries that are not targeting them balance
@redactedoktor
@redactedoktor Жыл бұрын
Huh, it’s usually the reverse.
@kickin_ass
@kickin_ass Жыл бұрын
@@blondeepartygirl no
@kickin_ass
@kickin_ass Жыл бұрын
@@blondeepartygirl no
@naliMamgiL
@naliMamgiL Жыл бұрын
For a non-coordinated team 1 sentry is enough. Also, imagine wrangling all sentries in and evaporating everything within that 1 spot
@admiraltonydawning3847
@admiraltonydawning3847 Жыл бұрын
x10 shenanigans intensify
@isenokami7810
@isenokami7810 Жыл бұрын
Could lead to a funny unintentional nerf to the Wrangler of you’re spreading your sentries out, though. All or nothing on the Wrangler, so using it with one sentry still disabled the rest and lets the enemy punch some holes wherever you aren’t. Maybe the shield wouldn’t be as broken in that case. Though if a player grouped their four sentries together, it’d go back to being busted.
@yoshifan33
@yoshifan33 Жыл бұрын
​@@blondeepartygirl [in smosh voice] SHUT UP!
@ryanhernandez8324
@ryanhernandez8324 Жыл бұрын
Meet the Imprenatrable INTEL ROOM
@pwrsocket
@pwrsocket Жыл бұрын
@@blondeepartygirl [in smosh voice] SHUT UP!
@ob2kenobi388
@ob2kenobi388 Жыл бұрын
Also (excluding things I've seen other commenters mention): -Pyroland makes the entire map nearly invisible -Pyro can block doors with their axe -Breaking Demo's bottle during a taunt blinds him -Heavy's new emblem could just be a cosmetic -Engi can place more than 2 teleporters (Demo goes through one in Expiration Date, and comes out the other with beer sometime later, meaning the first tele's exit must have taken him where the beer is and he used a separate one to get home) -Sentries shoot enemy gibs (if they're moving) -Players get bandages added to their char model at low health -Damage causes negative status effects as it accumulates (Scout is forced to crawl, Demo is forced into a wheelchair) -Either all of the Soldiers in MtM were at low health, the Quick-Fix gives a damage boost as well (perhaps its Über now also gives Kritz), the low-damage Homing Rocket also increases damage taken/reduces HP on the wearer, or Heavy's damage is increased -Spy's knife remains inside ragdolls after a backstab and must be retrieved or replaced -Spy is not targeted by sentries, even when not disguised -Spy (or all players) can choose not to take the enemy intelligence when touching it -Swearing in-game is bleeped (perhaps by voice detection AI) -Players are 50/50 RED team and BLU team in MVM -Game is more gory altogether -Melee attacks might deal headshot damage (Soldier in MtSo, Pyro in MtP, Scout in MtM, and Spy in MtSp [but not with the knife] all killed someone in one hit by melee attacking their head)
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
Heavy has 400 health, he gets stabbed 10 times during Meet the Spy’s outro before dying
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
And heavy states his gun does 10000 rounds/minute. And currently, it only shoots 4 rounds every .105 seconds, or 2284 rounds per second. Enjoy mauling anyone in line of site
@prosto_a_user
@prosto_a_user 24 күн бұрын
The bandages mechanic could be pretty cool actually Imagine you get damaged, and when you heal up by medkits instead of Medic's medigun, you would get bandages on your player model, until you're healed by medic or die and respawn And to make it funnier, bandages would cover more and more of body, until it would completely cover the whole model in bandages on top of bandages
@ob2kenobi388
@ob2kenobi388 24 күн бұрын
@@prosto_a_user You'd become The Abominable Bandageman lol
@ryan_1314
@ryan_1314 Жыл бұрын
10:02 so basically it's realistic spy gameplay
@Spacebugg
@Spacebugg Жыл бұрын
Scout being able to strangle people when their back is turned actually sounds like a fun mechanic.
@deltainfinium869
@deltainfinium869 Жыл бұрын
And doing so would briefly activate a button mashing minigame
@spartanwar1185
@spartanwar1185 Жыл бұрын
@@deltainfinium869 You forget that TF2 is not a singleplayer game, this would be unfair to the other player
@deltainfinium869
@deltainfinium869 Жыл бұрын
@@spartanwar1185 No? Both players would button mash and whoever mashes better wins. That's still skill based.
@Spacebugg
@Spacebugg Жыл бұрын
@@deltainfinium869 that would be annoying in 5 minutes tho unless theres a time limit put on either the Scout or the player that got strangled.
@Twiddle_things
@Twiddle_things Жыл бұрын
Taking after his father, eh? Bit confused but got the spirit.
@j.a.m.m
@j.a.m.m Жыл бұрын
Also, as seen at 0:04, the Heavy can apparenttly equip both a Shotgun and a Sandvich at the same time
@etourdie
@etourdie Жыл бұрын
Meet the sandvich tells us two important things: scout can remain conscious with no blood, and heavy's normal melee damage after eating a sandvich is strong enough to knock all the blood out of someone
@DefinitelyNotATrolldier
@DefinitelyNotATrolldier Жыл бұрын
Scout is ragdolled when below 10 hp and Heavy gets damage buffs from food items
@-keksikcek-526
@-keksikcek-526 Жыл бұрын
According to lore scout cannot die until certain day or something
@framedthunder6436
@framedthunder6436 Жыл бұрын
@@-keksikcek-526 he will go to heaven until he gots bitches
@gwainexe9065
@gwainexe9065 Жыл бұрын
Buffalo steak sandvich?
@ImTheGuy
@ImTheGuy Жыл бұрын
And Heavy can break people's spines.
@RadiantSkiddMarx
@RadiantSkiddMarx Жыл бұрын
I could imagine a mix of TF2 and some kind of real time strategy conquering game. Capturing territory, moving supplies, fighting on battlefields with the classes, it could be cool.
@TindallB-Gamedev
@TindallB-Gamedev Жыл бұрын
its not tf2 themed but i kinda want to try something like that
@Tony-The-Motherfucking-Tiger
@Tony-The-Motherfucking-Tiger Жыл бұрын
That would be awesome
@someoneelse4811
@someoneelse4811 Жыл бұрын
I wish someone made a mod like that, or at least the fighting on battlefields part. TF2 as an RTS would be really sweet.
@zzyxxyzz5442
@zzyxxyzz5442 Жыл бұрын
In the early development of tf2 there was a commander class meant to have an overlook of the battlefield and who'd give orders to their team.
@Kos-here
@Kos-here Жыл бұрын
Tc_hydro:
@cemkurnaz7310
@cemkurnaz7310 Жыл бұрын
In Meet the Spy, when he disguises as the medic, he doesn't get the glasses. I always thought it could be added to the game that he cannot replicate the glasses. Can make for a funny interaction when trying to tell apart a spy that is disguised as a medic.
@temkin9298
@temkin9298 6 ай бұрын
He already does that just more obvious. I don't know if it would solve the disquse kit tho. Remove all weapon cosmetics, small acsesorries such as glasses, scars and what not. It would probably result in better spy gameplay as a whole.
@HappyBeezerStudios
@HappyBeezerStudios 5 ай бұрын
Slightly imperfect disguises sound interesting. Especially when randomly spychecking wouldn't be possible, like with friendly fire.
@UnknownCleric2420
@UnknownCleric2420 Жыл бұрын
I just realized for the Soldier avoiding sentries thing: What if it's partially based on facial recognition? If they had programmed the sentries to just shoot at blue targets that were moving then it'd end up targeting things like water, moving props, or the bomb cart, so they'd also have to add a second layer, which would be facial recognition. Since Soldier covers half his face all the time, and the sentries would be based on his un-helmeted appearance, then the sentries wouldn't be able to tell it was him. Facial recognition on its own wouldn't work, since the Red and Blu variants of both teams look exactly the same (minus colors obviously). And no, the sentry didn't kill him in Meet the Engineer, unless they were trying to shoot past him and he got caught in the crossfire (which granted doesn't make the most sense given the angles it was shooting at but whatever, good enough).
@marisakirisame1st
@marisakirisame1st Жыл бұрын
wouldnt they also have to make pyro be ignored since their mask obstructs their face and isnt team colored? or maybe its because soldier was too crazy to get a good picture of his face
@l.m.l8598
@l.m.l8598 Жыл бұрын
@@marisakirisame1st they prolly just shoot everyone with a gas mask on
@deadcheese9978
@deadcheese9978 Жыл бұрын
@@l.m.l8598 how about spy?
@deadcheese9978
@deadcheese9978 Жыл бұрын
@@l.m.l8598 AND ENGIE TOO!
@lseangaming4137
@lseangaming4137 Жыл бұрын
this explanation doesn’t work because the sentry targets a disembodied hand, and that wouldn’t work for facial recognition
@CelestineGup
@CelestineGup Жыл бұрын
Funny how the older meet the teams are generally more accurate than the newer ones
@caoistico669
@caoistico669 Жыл бұрын
New meet the team?
@gigachad3457
@gigachad3457 Жыл бұрын
@@caoistico669 he means the older videos the new starts from the spy whem they first animated it fully
@helenanilsson5666
@helenanilsson5666 4 ай бұрын
@@caoistico669 "meet the heavy" was the first video in the series, which is why little to nothing happens in it (understandable, it's a perfectly good first SFM video) and why it's most accurate to what playing Heavy is like. Pyro was the last class to get a video which is why it got so much cinematography.
@caoistico669
@caoistico669 4 ай бұрын
@@helenanilsson5666 oh, yeah, never stopped to think about it, its actually makes sense, like how medic don't get an uber while Überring
@moronribbons5774
@moronribbons5774 Жыл бұрын
1:24 fun fact, the sandvich's mechanics do reference this (as far as tf2 wiki is concerned) as when a sandvich is specifically dropped due to its user dying it I think heals scout specifically 75 health while only 50 to other classes.
@Anarqism
@Anarqism 8 ай бұрын
I never knew the sandvich dropped on death
@temkin9298
@temkin9298 6 ай бұрын
​@@AnarqismThey don't hold it dying as fas as i know.
@lord_razur
@lord_razur Жыл бұрын
I think the "homing rockets" are more of an arcing situation, the ones in Meet the Medic having been fired to arc toward Scout.
@silverboltscrapper
@silverboltscrapper Жыл бұрын
Even then, rockets in-game don't even arc
@primarchvulkan4013
@primarchvulkan4013 Жыл бұрын
scrapped version of Rocket Launcher do shoot arcing projectiles. You can still see it in TF2C
@-JohnDoe-
@-JohnDoe- Жыл бұрын
The ones that came in from the sides hit the scout at weird angles if they really didn't home in.
@mrmasterball217
@mrmasterball217 Жыл бұрын
He also shot three rockets at once somehow.
@sud1881
@sud1881 Жыл бұрын
@@mrmasterball217 nah three individual soldiers shot at once.
@canofraidantandroachspray8415
@canofraidantandroachspray8415 Жыл бұрын
Collectively, it seems, we all forgot Scout wall-jumping before the final hit on the Heavy. While this can be chalked up to him simply double-jumping, he visibly grabs onto the crate before jumping off, meaning there are at least minimal parkour elements to Scout now.
@PlayerZeroStart
@PlayerZeroStart 7 ай бұрын
Honestly, I would love a Parkour-Focused Scout. Probably not in TF2 itself, but in a different TF2 inspired shooter game.
@HappyBeezerStudios
@HappyBeezerStudios 5 ай бұрын
and wall jumping isn't impossible in source.
@zantaleisacoolname8568
@zantaleisacoolname8568 Жыл бұрын
spy throwing his sapper should be like heavy throwing his sandvich but with more momentum the longer you hold it down, like demoman's stickys
@mayabladewing
@mayabladewing Жыл бұрын
I actually think Demo was supposed to have a constant trail of explosions behind him as they’re also present in the scene right after the first interview segment. I could only imagine they were removed for the obvious reason of hard countering spy or some other balance reasons
@ThatOneGuy_James
@ThatOneGuy_James Жыл бұрын
Finally, Scout can follow in the footsteps of his father with his new ability
@accountwontlastlong1
@accountwontlastlong1 Жыл бұрын
Who's his father?
@stellasolaris
@stellasolaris Жыл бұрын
​@@accountwontlastlong1 the Spy from Team Fortress 2 (it's in the official comics)
@holl7w
@holl7w Жыл бұрын
​@@stellasolaris no it's that bob ross disco looking guy i forgor his name
@marisakirisame1st
@marisakirisame1st Жыл бұрын
​@@holl7w spy disguised as tom jones to tell scout that he is scout's father
@Namerex
@Namerex Жыл бұрын
​@@marisakirisame1stno God said it's tom jones
@weaboo8141
@weaboo8141 Жыл бұрын
One thing blue either missed or straight up ignored is that in the meet the spy video, heavy is clearly running in his normal speed while having his gun revved up.
@temkin9298
@temkin9298 6 ай бұрын
We wouldn't be able to play the game if it happend. Also heavies fire rate was decreased in game. If what he says is true heavy would melt his foe within miliseconds.
@REELWORKS12923
@REELWORKS12923 Жыл бұрын
My theory is that we see sentries in expiration date, and engie needs those to stay up to protect red, so he only has one spare for combat
@noesepulveda5789
@noesepulveda5789 Жыл бұрын
I remember when I first saw "Meet the Medic". Back then I had no proper knowledge of Valve or the game, ao I assumed that it had a mechanic in which, as you took damage, your character would summon medical equipment to hold themselves together.
@valozzy
@valozzy Жыл бұрын
One thing for meet the demo tho: you used to be able to taunt while exploding your stickies, it was changed after an update to fix issues with looping taunts that change when you press your mouse buttons.
@DoABarrelRol1l
@DoABarrelRol1l Жыл бұрын
I thought it was just high-five trolling or because they would use it to look around corners. 3000 hours in the game but I was today years old when I learned that there are taunts that use mouse inputs.
@valozzy
@valozzy Жыл бұрын
@@DoABarrelRol1l looking back into it, it might be possible for that to be the cause or a rare case of valve fixing an issue before it became a problem, unless there was a mouse key taunt before Mannrobics. As a note, clicking the right or left mouse buttons while using mannrobics will play different animations, assuming you're currently in the one where the arms are clapping. There are some more taunts since that use mouse keys but I can't remember the names of them
@misterbadguy7325
@misterbadguy7325 Жыл бұрын
Also, Meet the Demoman came out to coincide with the game's release in 2007, so it's likely that they were indeed playing the beta. The endcard of the video even jokes on it.
@Matihood1
@Matihood1 Жыл бұрын
And I still hate that change. You can't explode stickies with the primary taunt anymore! >:C
@kaip310
@kaip310 Жыл бұрын
The ubercharge duration in Meet The Medic is also MUCH longer than the one in-game. I'm also curious just how much faster Heavies minigun would fire if the actual RPM was accounted for.
@TinyDeskEngineer
@TinyDeskEngineer Жыл бұрын
Perhaps the Kukri taunt would be a taunt kill when you do it standing behind someone.
@spaghettiwaffles
@spaghettiwaffles Жыл бұрын
Meet the Sandvich does have one thing that doesn't exist ingame and is also mentioned in Poker Night at the Inventory: the Sandvich makes Heavy go into an uncontrollable murderous rage, including against what seems like friendlies. Additionally, Scout wields the Pain Train in Expiration Date, and Demo gets a shotgun in Mann Vs. Machine, but that's probably nitpicking at that point.
@enderdragon916
@enderdragon916 Жыл бұрын
Scout with the Pain Train just feels like overkill
@discozdisco3566
@discozdisco3566 Жыл бұрын
Wait, scout get the pain train in expiration date?
@spaghettiwaffles
@spaghettiwaffles Жыл бұрын
​@@discozdisco3566Yes, at the beginning of the bread monster fight
@Aaa-vp6ug
@Aaa-vp6ug 4 ай бұрын
Heavy punches out all of Scout’s blood so I’m going to make him trigger multiple stacks of Bleed on crit, and Scout automatically becomes immune to bleed if he’s below a certain health threshold, until death.
@jocelantonettetenoc5996
@jocelantonettetenoc5996 4 ай бұрын
Soldier's dialogue taunted Heavy when he's attempting to break his spine, calling him RED team ladies. In other words, Soldier and Scout were from BLU.
@vinnythewebsurfer
@vinnythewebsurfer Жыл бұрын
I’m so torn because the videos as they are are all so entertaining, iconic and i wouldn’t have them being any other way but man it would’ve been nice to see a more in-depth and accurate display of Engineers’s capabilities.
@herothehedgefox
@herothehedgefox Жыл бұрын
Like what if his arm got nicked by a bullet but it showed a nearby dispenser healing him?
@Geebanger0
@Geebanger0 Жыл бұрын
Maybe having his regular meet the team video intercut with shots of him in the middle of combat, building dispensers and teleporters?
@percher4824
@percher4824 Жыл бұрын
A gameplay accurate Meet the Engineer would have him rush everywhere in a near constant state of panic while desperately trying to maintain and rebuild his buildings.
@TheRealLittleBIGhead
@TheRealLittleBIGhead Жыл бұрын
@@percher4824 Basically the intro to the LazyPurple video
@percher4824
@percher4824 Жыл бұрын
@@TheRealLittleBIGhead Pretty much.
@Rdotmop
@Rdotmop Жыл бұрын
Surprised you didn't mention how the Heavy in Meet the Scout his holding both the Sandvich and the Shotgun at the same time
@ZorotheGallade
@ZorotheGallade Жыл бұрын
The Scout's bat strangle attack sounds like it would work like L4D2's Jockey's ability, making him able to yank his victim around (and in the line of fire of allied sentries/players or into environmental hazards).
@mrstudent9125
@mrstudent9125 Жыл бұрын
I remember Uncle Dane complaining about Meet the Engineer only having sentries
@commanderknee3821
@commanderknee3821 Жыл бұрын
I like how every single realistically fatal blow to an enemy is explained as a "random crit", because of how we got used to these weird game mechanics lol Edit: Ok that might be cheating, but heavy in meet the scout is CLEARLY eating a sandwich while holding a shotgun at the same time, which should grant heavy a second secondary slot (yeah I know.) reserved for lunchbox items and/or other consumables, while the other one is only for the shotguns
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
Now I want to see Heavy dual wielding shotguns ingame
@bronycat15
@bronycat15 Жыл бұрын
Demo actually used to be able to det his stickies while taunting, but they removed that sometime around the rock-paper-scissors era
@coopersheppard9048
@coopersheppard9048 Жыл бұрын
Don't worry, the Blu soldier just has a kill bind that he likes to use a lot through out the trailers
@wr3nche5
@wr3nche5 Жыл бұрын
honestly i wouldn't put it past him lol
@lt-ghost025
@lt-ghost025 Жыл бұрын
5:37 Meet the heavy is the oldest meet the team, so it probably is the old model for heavy
@SnaksiXD
@SnaksiXD Жыл бұрын
The ending of Meet The Spy insinuates that friendly fire is turned on.
@tesloche9349
@tesloche9349 Жыл бұрын
If ragdolls had collision, I could imagine a friendly 2fort server, where people just kill bind to make a giant staircase of ragdolls, so others can get up to the bridge's roof, the lights on the sides of the bases, and other spots
@temkin9298
@temkin9298 6 ай бұрын
2 fort would be flooded after 2 hours of gameplay in no respawn time servers. Killbinding in to chokepoints to clog up the enemy advance would be interesting and dustbowl ,oh lord dustbowl. Attackers would be unable to attack as all dustbowl spawns have a moat or they are lower level. One can imagine after locked in 5 minutes inside they would be unable to get out of spawn or die because they spawned inside the pile.
@tigerlover2853
@tigerlover2853 Жыл бұрын
You forgot that Heavy is holding both a Shotgun and a Sandvich in Meet The Scout.
@Crow_Rising
@Crow_Rising Жыл бұрын
It feels like Medic's uber also charges ridiculously fast in his meet the team video, and seems to last far longer than it should. Additionally, while Heavy himself isn't doing anything out of the ordinary in his video, something that always did stick out to me is that it doesn't really seem like he's getting targeted much, but rather is just mowing down bots/players who are otherwise ignoring him. This could potentially be taken literally to suggest that something is going on to make simply avoiding Heavy the better option unless absolutely necessary. I would say that it could be a massive boost to his health to give him more tanking power, but this is discredited by other videos in which he goes down easily enough so I'd probably lean more towards a buff to his damage. As a final few notes, the Sniper video suggests that round limits don't exist based on how long he's depicted in his sniper tower and Spy's video suggests that the announcer would announce to your team if an enemy spy enters your base.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
But in Meet the Spy, he takes ten stabs before dying. So he has a minimum of 360 Health, if the last was a backstab. Or if it was a butterknife, 400. And he stated his weapon does 10,000 rounds per second, ingame, he has a fire rate of about 2284. He basically gets to shred anything in Minigun range
@Crow_Rising
@Crow_Rising Жыл бұрын
@@Aaa-vp6ug In Meet the Heavy the actual quote is that his minigun fires 10,000 rounds per minute, not second. "She weighs 150 Kilograms and fires $200 custom tool cartridges at 10,000 rounds per minute." Still a lot faster than the in-game rate, but 60 times slower than what you said.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
@@Crow_Rising oh
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
@@Crow_Rising thanks
@iminumst7827
@iminumst7827 Жыл бұрын
The sapper buff seems pretty balanced considering Engie has like 4 sentries now.
@Fanatic_Foremem
@Fanatic_Foremem Жыл бұрын
plus the slide might be hard to aim so getting it exactly on the sentry would logically merit extra damage akin to the headshot change.
@brawlstar1748
@brawlstar1748 Жыл бұрын
Soldier would be a lot more fun to play with low health homing rockets
@sunlitsol5454
@sunlitsol5454 Жыл бұрын
You have no idea how much I want a headshot-focused shotgun for TF2.
@crissis3263
@crissis3263 Жыл бұрын
when i first saw the 'reserve shooter' i assumed that would be it function
@Polar_Pyro_YT21
@Polar_Pyro_YT21 Жыл бұрын
Same. It'd be like Pizza Time.
@wr3nche5
@wr3nche5 Жыл бұрын
and it has the hitman's heatmaker effect of making people's heads explode on a headshot
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
Maybe also add the consistent pattern like the panic attack, but half of the cluster is really close to the centre in a filled-in circle, and the rest just do regular shotgun pellet thing
@Antroz0n
@Antroz0n Жыл бұрын
Seeing the Spy stats gave me an idea for a new disguise kit: Attacking while disguised doesn't remove it, instead makes it flicker in and out slightly between the Spy and the disguised class for 2-3 seconds for enemy to just barely be able to see it, it also has a tiny sound que for audibility too. (Only takes effect when not swapping class disguises, so you'll have to be undisguised first for it to work(?)).
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
What’s the downside?
@Antroz0n
@Antroz0n Жыл бұрын
@@Aaa-vp6ug You have a chance of being seen if you attack, that's what the flickering between the disguise and yourself is. But I understand your concern that it'd be op if done poorly or too subtle. It would (hopefully) take/need a trained eye to spot it out. But if the flicker wouldn't work because of Source engine limitations, then maybe it'd just be a smoke effect like when Spy normally disguises. (Edit: Plus, like I suggested in my original comment, there would be an audio cue too, so even if you don't see it you can at least hear when it happens. Another thing is, you'd still be able to hear the revolver shooting noise too).
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
@@Antroz0n yeah, that’s still a buff over undisguising, unless it’s a rework, it’s literally stock but better and needs a downside
@Antroz0n
@Antroz0n Жыл бұрын
@@Aaa-vp6ug I guess, another thing I realized is that Enforcer gunspies... lol. So here's a way to prevent overusing it, it only works for 3 shots, and after the 3rd shot it'd act as normal until a cooldown recharges. If that's not good enough, then maybe either less damage while disguised and/or less ammo on pickup. I never really put to much thought into the downsides since I never really put the time to come up with them, as it was just a basic concept. But yeah, it really would just be a direct upgrade without any of those downside I just came up with. Again, it was just a basic concept so it obviously would need some tweaking to be just right and not be op, but I still think it'd be nice to shake up Spy's gameplay than just backstabbing all the time, and instead actually kinda tried to be like the "Meet The Spy" kinds of stealth. (Thank you for questioning about downsides, or else I may not have even thought about fleshing it out more or what would be needed to balance it out).
@Antroz0n
@Antroz0n Жыл бұрын
@@Aaa-vp6ug Another thing, I was wondering if there'd need to give the user marked for death after attacking for a couple/few seconds, but then it'd just be obvious who shot you. But other than the less damage while disguised and less ammo pickup, I'm not sure what other downside would be needed to balance it properly. (Edit: Actually, I just came up with something: About my "after the 3rd shot it acts normally", what if instead it would just undisguise after, and there would be a cooldown needed to redisguise back? I also want it to be after the 3rd because of the "3rd strike you're out" kinda rule). (Edit 2: Also, meleeing would (maybe/probably) just undisguise the like normal, though again I'm not if the Source Engine would be able to do that. I'm probably just being dumb about it though).
@UndyingZombie
@UndyingZombie Жыл бұрын
Something to note.. In the original. ( IE, The old Quake Team Fortress mod ) Pyro COULD set the ground on fire. While Engineer could not make more than one sentry, they could make one connected to a wall or ceiling. ( IE, a sentry that is upside down, or one that is on the side. ) Spy also originally had a grappling hook. A few other things here and there as well.
@mercurymysprite
@mercurymysprite Жыл бұрын
The one-bounce contact pipes were patched out on September 28th 2007. Meet the Demoman released October 9, 2007. I imagine whoever animated that scene couldn't have been too pleased when they read the patch notes. Also, thought it was funny to learn that Meet the Demoman's closing screen features the following disclaimer: "All information regarding Demoman grenade behavior was obtained from Australians believed to be reliable at the time. It is submitted to the possibility of errors, omissions, or nerfing without notice."
@CheeseChao
@CheeseChao Жыл бұрын
10:43 I’m personally interested in the formation of the robot demos and soldiers in the sound of medicine video. Having these unique formations would’ve been interesting even if it was for certain map/missions.
@crockstonyt
@crockstonyt Жыл бұрын
I want huge formations of Robot Soldiers who use muskets like it's the revolutionary war. It would take a long time for them to reload, but can put out massive bursts of damage. Only problem I see is how the robots would react to being pushed out of formation via airblast or splash damage. Would they somehow return to formation or would they get some knockback immunity?
@rudysarmiento8700
@rudysarmiento8700 3 ай бұрын
​@@crockstonytprobably regroup
@Pudding404
@Pudding404 Жыл бұрын
This is making my head spin a bit. Basically, just tf2 without game balancing for the most part. Still though, Nearing 20 years and still finding out new things about tf2. Nothing short of amazing.
@dokutah2480
@dokutah2480 Жыл бұрын
You also missed the part where pyro locked the medic in the barn, meaning he could effectively lock some doors, or just custom map shenanigans
@maxrgo6937
@maxrgo6937 Жыл бұрын
The Pyro would also have the ability to use his melee to lock doors to leave players inside a room, with no way out.
@HK-pq7pe
@HK-pq7pe Жыл бұрын
3:10 right after the cut, there are two mercs who were killed by the stock axe and the axtinguisher. Not only does pyro have 2 axes, but they were stuck in the enemies' heads
@Anarqism
@Anarqism Жыл бұрын
stock axe taunt kill
@Cheesemeister27
@Cheesemeister27 Жыл бұрын
For the heavy, you could make sasha actually shoot as fast as he says it does.
@connoralcorn5874
@connoralcorn5874 Жыл бұрын
For Meet the Demo, those extra stickies could have been laid by other Demomen who detonated their stickies while he was taunting. This could also explain the fact that they didn't all explode at once, since each Demoman would probably detonate their respective traps at slightly different moments. I still don't understand how the Blu players still in the tunnel were hit, though.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
But he’s the only one placing them, you would see the others if they were there
@nshadow9629
@nshadow9629 Жыл бұрын
Spy would also be able to touch the enemy intel without breaking disguise too, other than friendly fire. Since the range of level 3 sentries are greatly increased, I think it's also safe to say spy also cannot be targeted by sentries
@genghisdingus
@genghisdingus Жыл бұрын
11:18 valve must have added func_vehicle to source
@algernon7272
@algernon7272 Жыл бұрын
Fun fact, when I first saw the meet the spy video, I never actually had seen Tf2 gameplay, so the idea of disguising as an enemy made me think that you’re team would see you as an enemy and they could deal damage to you. Kinda glad that wasn’t the case, but kind of an interesting thought.
@Hebleh
@Hebleh Жыл бұрын
Still wish Spy could parry and OHKO in disguise like that, any kind of fisticuffs spy would be dope as hell
@Toast_Sandwich
@Toast_Sandwich Жыл бұрын
If you notice when the Blu Soldier kills the Blu Spy in Meet the Spy, the Blu Scout jumps back in a similar manner as the scaredy-cat taunt. Remember, in this scene, the Red Spy is disguised as the Blu Scout. This means that Spies can probably do all of the taunts of a different class while disguised as that class.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
Finally, I can join the Kazotzky Kick while disguised! The tryhards won’t shoot me!/s They have pyro. Still though, being able to dance without being undisguised is nice
@Cysco8575
@Cysco8575 Жыл бұрын
12:10 Now hear me out, imagine if the Medic have a Medigun that can grant infinite (or really extended) über to a patient with the only downside being that you are still vulnerable, the medigun doesn't recharge (unless you go to spawn) and you need to keep M1 pressed so the über doesn't get interrupted (preventing the Medic give über to more than one patient).
@origamiman7891
@origamiman7891 Жыл бұрын
You could’ve included that (in expiration date) the scout can grab metal off the ground and use it as a weapon
@Cherno_Lad
@Cherno_Lad Жыл бұрын
In all the “meet the” shorts, every class is shown as a force of nature itself compared to the other classes
@jackmack4181
@jackmack4181 Жыл бұрын
6:43 don’t forget, this detail bugs the hell out of me. The engineer’s level 3 sentry fires his rockets and causes a scout to lose his arm but the arm to land near the engineer is a snipers
@autumnusprime88
@autumnusprime88 Жыл бұрын
That's not an arm. That's a hand and a wrist.
@yazidefirenze
@yazidefirenze Жыл бұрын
@@autumnusprime88 Forearm
@jackmack4181
@jackmack4181 Жыл бұрын
@@autumnusprime88 then why did the scout scream “MY ARM”
@autumnusprime88
@autumnusprime88 Жыл бұрын
@@jackmack4181 Well, were multiple rockets. Could have hit not just Scout out there. Or it was just an error on Valves part.
@jackmack4181
@jackmack4181 Жыл бұрын
@@autumnusprime88 good counter point
@grimmtheaveragehuman
@grimmtheaveragehuman Жыл бұрын
8:35 got me laughing so hard for no reason
@bossender3536
@bossender3536 Жыл бұрын
Broo same.
@facemace2568
@facemace2568 Жыл бұрын
3:50 I remember seeing this years ago and thinking you could actually do it. I then learned that it wasn't possible at all and was pissed.
@Chadicus.
@Chadicus. Жыл бұрын
someone should make a community server with all of these changes
@meteorytekrenaryte
@meteorytekrenaryte Жыл бұрын
The whole "Sniper climbing map terrain" isn't too far from an idea that exists in a fan game mode. In versus Saxton Hale, the bushwacka allows the sniper to climb up walls at the expense of draining health and blocking healing from medics (please correct me on that second part). Also, rtd and homing projectiles for Soldier. That's all I could think of.
@bluewuppo
@bluewuppo Жыл бұрын
or its just a part of the map, and the mapmaker just placed down a ladder brush
@adinrichter6034
@adinrichter6034 Жыл бұрын
i think being able to outrun sentries would be a really interesting mechanic actually. it would definitely nerf sentries pretty hard, but if they could only hit targets moving tangentially to the sentry at say, 375 hammer units per second or less, it could provide a really cool way of fighting sentries and make fighting sentries feel a lot more fair you would still have to move very well, but it could allow for rocket jumping past sentries and to keep demoknight and scout from getting so hard countered by them it would also keep sentries strong against choke points, since people would be moving towards the sentry and not able to easily dodge it
@ashtongiertz8728
@ashtongiertz8728 11 ай бұрын
you can already do that; you just have to be really close to the sentry to do so.
@epiccookiegamer4190
@epiccookiegamer4190 Жыл бұрын
10:17 Maybe the "Your Eternal Reward" now works even when the kill isn't a backstab?
@g-division5195
@g-division5195 Жыл бұрын
In meet the spy, soldier actually opened the intel room door a few seconds before heavy came. You can hear the door unlocking after soldier types 1111.
@Rlowe247
@Rlowe247 Жыл бұрын
between May 21, 2009 and September 15, 2014 demo could detonate stickies while taunting
@andrezits9723
@andrezits9723 Жыл бұрын
Meet the Engineer actually fooled me as a kid. I used to think you could actually build multiple sentries before finally playing the game and getting extremely disappointed that you could only build a single sentry. My immediate reaction was "damn, that surely makes Engie one of the weakest classes in the game, right?"
@Xenomorthian
@Xenomorthian Жыл бұрын
Nope.avi
@Paraster
@Paraster Жыл бұрын
I feel like the Scout's grab could be considered a version of Spy's parry, implying any class could use it. Sounds like a fun mechanic, honestly.
@ashtongiertz8728
@ashtongiertz8728 11 ай бұрын
Yeah, then melee wouldn't need a higher crit chance to be viable.
@that1kidonyoutube
@that1kidonyoutube 8 ай бұрын
7:20 I would like to add that sense the demo and scout are knocked down by the explosion and only get up when medic heals him that this could Indicate some sort of mvm esc revival mechanic
@Goaty_1
@Goaty_1 Жыл бұрын
Somebody should make a community server based off of this list of stats. I know it isn’t a lot (especially for poor Heavy), but it would be interesting.
@thesmm2311
@thesmm2311 Жыл бұрын
Make Heavy's minuguns do more damage or something if you want to balance it out.
@craftman_yt
@craftman_yt Жыл бұрын
Heavy can carry 2 secondaries
@Mon-dane
@Mon-dane 10 ай бұрын
10.000 rounds pr. minute means a quadrupling of heavies firing speed.
@ReshyShira
@ReshyShira Жыл бұрын
Fun fact, you used to be able to detonate stickies while taunting, but it was actually patched out. Ditto with the medic's medigun beam, it used to work while taunting.
@PlebNC
@PlebNC Жыл бұрын
The good days of sticky trapping a doorway then standing back to taunt as people run around the corner thinking you're an easy kill only to get blown up.
@AdamHolland-Adz
@AdamHolland-Adz Жыл бұрын
I want to see Miss Pauline added as a playable class. She can offset the new enemy Scout buffs by providing a "Distracted" effect, the Scout checking her out.
@Aaa-vp6ug
@Aaa-vp6ug Жыл бұрын
She’s basically Lara Croft, Hitman, a Speedrunner, an entire Merc crew geared towards mass assassination, and Nathan Drake, and Gandalf the Grey, and Gandalf the White, and Monty Python and the Holy Grail’s Black Knight, and Benito Mussolini, and the Blue Meanie- Seriously though. She’s an everywhere woman, she has to kill 720 people a week, many likely far away from each other, due to sheer number and the Administrator’s sheer insistance on obtaining every last piece of Australium (if we assume 40 people per page, with small print descriptions, and if we look closely there are nine pieces of paper in the binder, likely double sided)
@TheWizardMus
@TheWizardMus Жыл бұрын
Some of these would make awesome weapon changes. Y.E.R could have an alt fire that parrys and kills enemies using their melee who attack you during the time frame (making an interesting tool in the butterknife match with Medic or Sniper and hilarious against demoknight) and the Red Tape would be usable if it was throwable
@averagecitizen2263
@averagecitizen2263 Жыл бұрын
I found two different changes 1. A miscellaneous change, in meet the medic during the Uber charge scene heavy kills way more than twelve soldiers before any of them could have respawned not to mention that when he’s standing on the pile of corpses he’s still shooting implying there are way more enemies to deal with this could mean that you can fit way more than twelve people on one team 2. A demoman change in meet the sniper when sniper shoots the bottle it breaks in the demoman’s face inflicting bleeding damage so that means if you shoot demoman’s bottle whilst in his hand it breaks in his face similar to the wrap assassin bauble
@MaestroAlvis
@MaestroAlvis Жыл бұрын
9:12 sniper can drive a camper so, put that on the list
@ChlorinightS
@ChlorinightS Жыл бұрын
Taunt ig
@purplehaze2358
@purplehaze2358 Жыл бұрын
"Which leaves us with a whole laundry list of changes that, in combination, would make demoman busted as all hell" He says as if demoman isn't already busted as all hell.
@Littlediesel006
@Littlediesel006 Жыл бұрын
You forgot 2 , disguised spys being able to taunt (and if you are picky, use voice chat with the enemy team by default )
@_the_spy_8867
@_the_spy_8867 Жыл бұрын
Now imagine if disguised Spies would be able to READ other team's (Team Only) messages or plans.
@Littlediesel006
@Littlediesel006 7 ай бұрын
@@_the_spy_8867that’s awesome and actually suits the character
@alexisbanuelas705
@alexisbanuelas705 2 ай бұрын
Sniper being able to climb inaccessible towers of the map is scary until you remember that Pyro can set the same entire map on fire and knock down the same tower
@qa4239
@qa4239 Жыл бұрын
For the scout: you can only boost yourself with the force o' nature, But scout held a scattergun.
@mikhailorlov5768
@mikhailorlov5768 Жыл бұрын
9:31 the disguised spy touches the enemy intelligence and is still disguised. 🤔
@bobrob6034
@bobrob6034 Жыл бұрын
9:50 actually human character do have cues when they are at low health, they just frown.
@qetaciled
@qetaciled Жыл бұрын
2:51 if you pause you can see something went through soldier's heart, most likely engi's building fragments that blew up and soldier got hit from it
@TrueBackLash
@TrueBackLash Жыл бұрын
There is a small one in the meet the scout video where the scout can wall jump off of items like that shipping container before he finished off the heavy.
@JoNTalker
@JoNTalker Жыл бұрын
8:10 Also: heavy’s minigun isn’t “coated” by the uber charge.
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