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@stefan-x9g Жыл бұрын
can i pay in refined
@RealestKinga Жыл бұрын
I am so tired of being advertised to. Everywhere I look it's ads ads ads and not even when I'm watching my favorite content creators do I escape this consumerist hellhole. This is a nightmare
@RakRescue Жыл бұрын
How about for sniper give him a one time use throwable grappling hook and for heavy the heat maker replace the ring of fire with a hover mechanic and lower the damage by 25%
@Irobert1115HD Жыл бұрын
actually i would add some small joke to all jumper weapons: a small chance of them critting with the crit doing only one damage to you or enemys but a massively increased boost.
@spongygames Жыл бұрын
I rather the Fixer-Upper's reload and right-click functions mirror that of the Vaccinator's, in which right-clicking simulates and reloading will cycle.
@Labyrinth6000 Жыл бұрын
Don’t forget, every class has a jumper ability already with the Halloween spell that makes you jump high. Also, What if every class had the base jumper? I can see Spy use it as a Sapper replacement since spies are known to jump off planes on covert missions like the famous D.B. Cooper. Far more useful against teams with no engineers.
@dimsthedimwit600 Жыл бұрын
Imagine going on some canyon looking behind and see 12 heavues flying down upon you
@joanaguayoplanell4912 Жыл бұрын
Spy needs something to replace the sapper as the stock utility weapon. It's literally the ONLY stock... well, anything, in the game that is exclusively useful against one class.
@thestratposter3515 Жыл бұрын
.
@pischpilot Жыл бұрын
How on hell would he get in the sky though
@dimsthedimwit600 Жыл бұрын
@@pischpilot Da
@oversizeddoorhandle4214 Жыл бұрын
Just imagine heavy flying over half a map in 2 seconds Thank you for your likes i appreciate it very much
@poorknightofthehollowhills8489 Жыл бұрын
"Heavy is flying! Is greatest moment of Heavy's life!"
@figro1988 Жыл бұрын
But poor Heavy got no weapons ):
@Epic-ft2bg Жыл бұрын
@@figro1988 “I am heavy. And this is my weapon”
@Labyrinth6000 Жыл бұрын
Halloween spell, it already exist?
@DRAGONFLAIR2008 Жыл бұрын
@@Labyrinth6000once every year
@fatalduchessdineondirt6629 Жыл бұрын
Since the “Bonk Jumper” increases movement speed and grants you more jumps, it might be good to name it “The Sugar Rush” or something.
@endlesssalvation7800 Жыл бұрын
How about Sugar Rush Smoothie?
@ThatOne6uy Жыл бұрын
I came up with “Jumper Juice”
@Imnotsmg4bob Жыл бұрын
Hop-Pop Fizz?
@thatguyfromohiongl Жыл бұрын
"Bonk! Atomic Blast"?
@joshuamoylan7130 Жыл бұрын
I had a very similar idea: "The Sugar High", because it allows you to jump higher.
@stinkzsys4995 Жыл бұрын
For a heavy jumper, you could do something similar to what you did for Scout and have a jumper sandvich. Call it something funny like the Spring Roll, trading the healing capability for a temporary burst of movement tech that you could theoretically also give to allies
@GoldZero501 Жыл бұрын
It could possibly be something that gives a super jump of sorts, kinds like Saxton. The Saxton Spring Roll if you will.
@Bang_5ang Жыл бұрын
Just give buffalo steak higher jump buff or maybe a double jumping.
@donky280711 ай бұрын
Spring roll is fire actually wtf
@zombies510011 ай бұрын
Give him food from a restaraunt and call it "fast food" and all it does is make heavy faster
@yeetius-e2z10 ай бұрын
It'd be dumb to give him something like a sticky jumper it'd make him broken so I think this is better
@Yahiamice Жыл бұрын
Imagine if you brought up the old Beta TF2 mechanic of Medic being able to syringe jump by aiming straight down. Woulda been crazy fun to see as a jumper!
@weed2426 Жыл бұрын
Yahiamice please upload a new how 2 pls there 6 more left make it 5
@bobsworld5216 Жыл бұрын
FUNNI MAN ??!! 🗿🗿🗿🗿🗿🗿
@ryanhernandez8324 Жыл бұрын
Thank you for the comment, Yahamice. Very cool!
@ED-gw9rg Жыл бұрын
So recoil that, instead of annoyingly shaking your camera, lets you hover using a rapid-fire weapon? Sounds great!
@sakesaurus Жыл бұрын
what about his grenade
@leafened7259 Жыл бұрын
I love how he just took the original weapon, painted it white and orange, and added the little safety sign. The pinnacle of weapon design
@OccasionalVideoDump Жыл бұрын
If it works it works
@RF-Ataraxia Жыл бұрын
I mean, that's kinda what the original jumpers were doing, save for the orange tip Might be a bit too much white, though, yeah
@bbittercoffee Жыл бұрын
My brother in Christ, that's literally what the jumper weapons do already It was even worse when they were first released because they didn't even have the little safety sign! They also looked like weapons instead of nerf-like parodies, which confused some people
@VeryRGOTI Жыл бұрын
Safety sign isn't even the class the weapon is for but eh who cares
@brassbeast8582 Жыл бұрын
which is more or less what they already do, so
@sadtwolvesfan Жыл бұрын
I think a fun one for Engineer would be a PDA that swaps the teleporter with a trampoline kinda jump-booster. Could make for a fun trap or to open up flank routes for all classes
@LarryConway-u6b Жыл бұрын
Wait I've seen that before
@shitanotosaurus Жыл бұрын
I think tf2c did this actually
@prosneakycole7254 Жыл бұрын
@@shitanotosaurusyeah the jump pad
@QuantemDeconstructor Жыл бұрын
brand new ninjaneer routes
@DoodleZoo Жыл бұрын
Like octane in Apex?
@OctaviousNight11 ай бұрын
the very idea of potentially playing as Demoman with two explosive weapons that do zero damage feels like the ultimate meme playstyle I love it
@Royal_Idiot90135 ай бұрын
Demoman with the two jumpers and ullapool caber would be evil
@LSM2_OfficialAlt4 ай бұрын
The Flying Axe Knight Loadout The Cannon Jumper The Sticky Jumper The Scotsmans Skullcutter
@MB329044 ай бұрын
demoknight with no shield
@ByWho-js5bq Жыл бұрын
I'm surprised scouts wasn't the Boston basher. Instead of doing damage and bleed it applies a new affect that slightly pushes you up like the bleed effect does when you're in the air, so it could help you make those basher jumps without nuking your health when you don't know the timing
@Skittlesss000 Жыл бұрын
I was thinking a weapon called the force a jumper:p
@guyfieri148 Жыл бұрын
@@Skittlesss000jump-a-nature
@notbutz9737 Жыл бұрын
Jump Force. No Context Needed. Just Jump Force.
@taanielleemets2336 Жыл бұрын
@@notbutz9737 boston jumper vs jumpy basher (shit name)
@thegoldentriforce542 Жыл бұрын
Honestly I was just think that instead of the name Bonk Jumper. They should have just called it Bonk Sub-atomic Run/ Bonk Atomic Lite.
@therealitsglitchtrap Жыл бұрын
I like how most of these were really well thought out, however the spy’s literally just *yeets him into the air*
@maxschechter4156 Жыл бұрын
Okay, imma be honest, the grave jumper would be easier to deal with than the dead ringer
@ZorrotheArtist Жыл бұрын
@@maxschechter4156 Dawg, if you don’t know how to deal with a Spy who uses the Dead Ringer, that is an issue with your skill as a player.
@maxschechter4156 Жыл бұрын
@@ZorrotheArtist Oh no, I know how to deal with them
@ZorrotheArtist Жыл бұрын
@@maxschechter4156 Okay, then you should know that it’s easy to deal with Dead Ringer Spies. Just continue shooting in the general direction they ran away in. I’d honestly say a Grave Jumper Spy would be harder to deal with as you’d need to cock your mouse upwards quickly to shoot ‘em down before they can fall behind you and backstab. Not to mention a class like Pyro probably just wouldn’t be able to hit a Grave Jumper Spy depending on their gear because they’d be out of range of most Flamethrowers. It’s the same kind of thing as when a Soldier or Demoman tries jumping away from a fight, you need to aim them down fuckin’ quick before they either escape or air strafe around to hit that sweet sweet cranium of yours.
@shadowsnake5133 Жыл бұрын
@@maxschechter4156 and funner to deal with, as you know the spy actually had to think. The dead ringers only as annoying as it is free. And given the concept is supposed to be feigning your own death, it's doubly annoying as nobody falls for it, especially given how loud it is, and the fact the UI gives you away. If it's speed boost was non-existent and the noise was quieter, it'd actually serve it's intended purpose well rather than a get out of jail free card.
@deadpooldealsdamage Жыл бұрын
For Heavy you could always give him a minigun that deals less damage but lets you hop around whilst revved, and for Sniper you could take a page out of Lazypurple's book and have a gunboats-type thing that lets you hover in an area in the sky for a specific amount of time to get better sightlines
@makerrov Жыл бұрын
Those are both good ideas lol.
@pancakeperson8905 Жыл бұрын
Heavy being able to b-hop while revved would remove an important balancing issue of speed because source is fucky wucky and b-hopping lets you preserve if not increase your speed when timed perfectly. Maybe the best way is to add some sort of cool down to revved jumps.
@commanderdemonno9819 Жыл бұрын
sniper, but he has cartoon physics because, obviously, as everyone knows, as long as you don't look down, you can walk on the air
@raskr8137 Жыл бұрын
@@pancakeperson8905 counterpoint: a heavy flying towards you at 40 km/h while fully revved up is the funniest thing ever
@cewla3348 Жыл бұрын
@@raskr8137 counterpoint: funny ragdoll
@IronVigilante4518 ай бұрын
Heavy gets the Gloves of Jumping Urgently. This gives him better movement to position himself, and escape enemies in more vertical maps. Sniper gets a trampoline on his back, Im dubbing the Jump Back. Whenever a melee hit hits him from behind, it deals major knockback. It has up to 3 uses before it breaks, so be careful.
@mockery_man Жыл бұрын
I love the idea of The Fixer Upper. While you do lose the uber for teammates, I can see Medic essentially becoming a flying angel and that’s worth it
@Zander2212 Жыл бұрын
So... Medic becomes Mercy?
@mustang9856 Жыл бұрын
@@Zander2212 pretty much only he cant bring back from the grave
@TheLaXandro Жыл бұрын
@@Zander2212 except high skill
@garrettbates9124 Жыл бұрын
It definitely feels like a brand new weapon in the best way possible. It gives mobility for medic but at a severe cost due to its purely mobility based Uber.
@bossanova74 Жыл бұрын
HEROES NEVER DI-
@ladfromearth5791 Жыл бұрын
Scout actually has another vertical movement option with the Boston basher. In order to Boston basher jump you have to swing+jump where the damage you do to yourself gives you more vertical height (something to do with damage knock back I think). So maybe a jumper version of that could work since you trade self damage for height.
@danielsurvivor1372 Жыл бұрын
Would be considered OP in comp, just free mobility on demand is very strong on a melee no less. I mean they banned atomizer(don't know if it's still banned) so this would be banned as well
@moronribbons5774 Жыл бұрын
Absolutely, I as a user of the (3rune) basher almost never use it for jumping and when I do I often don't succeed very well due to little practice at it. Having a tool to practice it would be very good for the weapon cementing usefulness to the scout possessing it and not just the uber of the medic he's working with.
@mooncalf_4534 Жыл бұрын
@@moronribbons5774 You're almost certainly swinging too late. You swing THEN jump+crouch because the swing time of your melee is like half a second so people just swing+jumpcrouch and it's way worse like that. Click first.
@Mrjukesy Жыл бұрын
@@danielsurvivor1372 its not banned anymore since you have to pull it out now. also it wouldnt be OP since not being able to build uber with a scout. sure your demo could do it, but your demo is already eating shit tons of damage, so not the most viable. your pocket soldier can build with the escape plan, but he isnt watching where he's supposed to if he is building. your roamer could just not use the market gardener, but he's on the flank so thats not happening, and flank scout doesnt really need the movement this would provide, since he can just use the winger.
@whydidimakethischannel5545 Жыл бұрын
I thought of that too. Basher jumping is harder to practice than stuff like rocket jumping since you can really only do it one time with a full health pool.
@kindagamer525 Жыл бұрын
I'd give Sniper a Jarate but filled with repulsion gel (though propulsion gel would fit better thematically because of the orange coloring). It'd splash harmlessly onto any wall, floor or ceiling and create a small puddle of gel that would last for 10-20 seconds. It would function similarly to how it does in Portal 2, where it makes any surface very bouncy.
@Aaa-vp6ug Жыл бұрын
That’s definitely going to be busted in the best way possible. And also block off vents until the person trapped in it dies
@shadowarcher671611 ай бұрын
Portal 3 Promotional Item
@Green2415211 ай бұрын
would it bounce rockets
@DarkReno9410 ай бұрын
Sniper would become engineers best friend if he has a wrangler. Just drop the gel, target with wrangler and ruin everybody's day around the bend.
@RandomClipsForNoReason10 ай бұрын
I had the same idea but instead you can splash it on your teammates and give them a jump boost
@Jaeeden Жыл бұрын
I like the idea of the Fixer-Upper being able to charge on its own. Like, imagine charging towards a teammate being chased so you can heal them quicker. Or flying into a higher floor so you can provide some quick healing to your teammates there.
@eoinkingdon9286 Жыл бұрын
Mercy for overwatch is just the fixer upper lol
@Tealsquiddev Жыл бұрын
why not just use medic's 100% crit rate melee and become a really bad demoknight
@the0108 Жыл бұрын
As a medic main I love that weapon idea I would love to just demonight charge away from those 2000000 hour spy and soldier mains
@akip30815 ай бұрын
or trimping across upward in 5 seconds
@Royal_Idiot90135 ай бұрын
Honestly fixer upper might just be better than basic quick fix
@VerbDoesStuff Жыл бұрын
With Engineer, I’d rather there be something like a replacement to his teleporter that’s like a bounce pad for him and his team. I think that’d be really fun!
@hudsonk1racer Жыл бұрын
Actually, I think something like that was tested at one point and called the Catapult. iirc it was even planned to be usable in Medieval mode.
@DatWingMan Жыл бұрын
That…. Sounds like it could be potentially busted. Imagine catapulting unto the enemy spawn with crits uber xd
@randomt_1468 Жыл бұрын
Ever play tf2 classic? They literally added this idea like yesterday
@VerbDoesStuff Жыл бұрын
@@randomt_1468 I saw it in my KZbin recommended! Yeah
@SentryDoesRetro Жыл бұрын
tf2c: write that down, WRITE THAT DOWN!!!!
@L0rdLexan01 Жыл бұрын
The Fixer Upper actually sounds fun as hell. It'd give medic a viable alternative and make Battle Medic not just usable but potentially really fun.
@ethantsai8261 Жыл бұрын
Pair it with the ubersaw to basically be a trolldier.
@joanaguayoplanell4912 Жыл бұрын
@@ethantsai8261 you have no idea what I'd pay for a medic melee that crits while airborne (preferably as a rework of the Solemn Vow)
@RazzBeri1 Жыл бұрын
would it also make it easier to get around the map to heal teammates over there?
@Memezuii Жыл бұрын
@@ethantsai8261 so a medtroll or a med-dick then?
@nonyplayz1 Жыл бұрын
@@ethantsai8261 the TROLLDIC(K)
@cosmicfails2053 Жыл бұрын
I would say, for Heavy, a lunchbox item that just makes you jump good once after eating. Lower it's charge, make it share only as a small kit, and so not only do you lose out on healing, you also don't support as well, but in exchange, you gain vertical mobility. I would think maybe the lunchbox be a mushroom for a cheeky Mario reference, or spinach for a vague Popeye reference and you could call it Springy Spinach
@Thispersonisreal Жыл бұрын
Honestly, I'd like a minigun that works like a jetpack joyride because of one simple reason: fat scout You do not believe how important verticality for this playstyle could be
@Aaa-vp6ug Жыл бұрын
Maybe make it do the Mann Boots and increase the damage dealt to an opponent when you fall on them. Actually, very fitting for a Mario Reference, maybe have it be a light brown mushroom with some red paint on it that makes it look like the Mario one, because it ain’t poisonous
@aguy3753 Жыл бұрын
sandvich that enables noclip would be dope as hell
@twistymario64 Жыл бұрын
The original jumper weapons were meant for practicing explosive jumping. This is just a gimmick in of itself.
@wearebugsingames Жыл бұрын
i do have a idea:the G.R.U jumper (gives you that exploit that alowed heavy to damage surf the G.R.U) stats:+30% runing speed no damge to you or the enemy
@flyingninjafish1558 Жыл бұрын
Just had an idea for an alternative Engineer idea, a PDA that swaps his teleporters for bounce pads. One goes directly up, the other at a forwards angle. Each level up increases the force to send you, your teamates or even the enemy further, along wirh reducing cool down. You open up new movement possibilities for you and your team while also opening them up for any enemies who feel like using them.
@mariustan9275 Жыл бұрын
Tf2c added jump pads, but they don't have levels. A dev said that higher level jump pads were harder to control or something, and 1 level is fine.
@jaceinspace Жыл бұрын
Alt idea for Medic: A primary slot “passive” similar to the Thermal Thruster. This trades off one of Medic’s useful tools (Self heal from Blutsauger or the long range healing bolts) for mobility, and equally useful tool.
@crissis3263 Жыл бұрын
That's just the Overdose
@jaceinspace Жыл бұрын
@@crissis3263 Wow, I actually had to google what the overdose was I forgot it existed. However, overdose needs to be active to use the move speed, This kind of counters what I was suggesting. Actively out and losing healing vs Passive and providing more healing along the way.
@fluffypawninja7636 Жыл бұрын
this reminded me of the coffee/hot chocolate lunchbox item concept for medic that could drink to self heal or throw to deal fire damage and proc bleed
@QuangGR45 Жыл бұрын
Kinda remind me that the Roblox knockoff actually had that idea that replace Medic primary with a wing that help him boost foward abit and floating in the air, giving him that mobility
@jaceinspace Жыл бұрын
@@QuangGR45 Game name: Typical Colors 2 Weapon Name: "Mercy Kill" Stats: +100% Jump height bonus Full Air movement control Press 'JUMP' key in the air to extend wings and slow your descent Sounds like an upgrade to make Medic into Mercy, which is it's goal.
@Mcl_Blue Жыл бұрын
Maybe you could make a sequel to this video presenting ideas for items that *add* new movement tech to the classes.
@Oroborus710 Жыл бұрын
I would like this, I was looking forward to sniper and heavy's items the most :(
@thestratposter3515 Жыл бұрын
.
@hometimemayhem928 Жыл бұрын
The Relocator: On headshot: charge Teleport meter On use of teleport meter: Next shot puts a teleport beacon where it hits, only visible to you On Reload: Teleport to teleport Beacon, and get 1 second of Ubercharge -90% headshot damage -10% Charge Speed
@aqwkingchampion13 Жыл бұрын
@@hometimemayhem928 I’m not so sure about that one, I know it needs a downside, especially for a teleportation effect like that, but with 90% less headshot damage you’re only doing 15-45 a shot on headshot, which you are supposed to be landing to use the weapon. Unless you mean the ‘extra’ damage from the crit (the 200% increase becoming 20%) in which case it would be 60-180 damage, and I can see it still being usable. Though heavies and any overhealed healthier class (even medic or battle engie) could be a problem.
@ImBaxBTW Жыл бұрын
I think instead of the wrangler jumper, engine would be cool to have a thing that replaces the teleporter, and launches you in whatever direction you walk onto it from, BUT also works on teammates. It'd be a pretty cool way to help move your team around and make advances pushes
@AirKangLocker Жыл бұрын
the Houston launch pad
@theangrypotato2.031 Жыл бұрын
That was a scrapped building i believe. Although i cant remember if it was medieval mode exclusive. iirc it was and it was just a catapult
@micahlehrke9 Жыл бұрын
@@AirKangLocker Houston Heaver
@Aaa-vp6ug Жыл бұрын
@@micahlehrke9 make it a whole PDA Sentry has quit a bit less health but now flies toward the enemy (and strafes), or, it’s a rocket jumping mini with gunboats (think a rocket jumping only soldier with a mini attached, that dies when the other does, rocket jumping gunboats soldier is about how much damage it takes relative to the soldier’s health, so reduced damage from its own rockets) and is immune to fall damage Gunslinger increases how much damage from rocket jumping, or makes it use the rocket jumper instead. (Edit: scrap the rocket jumper bit) Dispenser has half health but a much larger range and grants the disciplinary action’s affects to everyone in its radius, once every [1/level] seconds.
@micahlehrke9 Жыл бұрын
@@Aaa-vp6ug that dispenser thing is actually crazy
@tsume_akuma83219 ай бұрын
The Bonk Jumper should be called "Red Pegasus" because it gives you wings, but is legally distinct.
@enjoyer95424 ай бұрын
Orange Cow
@PiesOfLies2 ай бұрын
Similar, yet legally distinct.
@linkly9272 Жыл бұрын
I think it would be really cool if Sniper had a jarate equivalent that works like the repulsion gel in Portal, where he splashes it on the ground and provides a bouncing effect overs that whole area. It could be called the jarate jumper, or alternatively the piss jumper.
@lisabilby2006 Жыл бұрын
Propulsion's the orange speed one, Repulsion's what you're thinking of. And yeah i was thinking something similar, but maybe just make it jarate but an explosive, Like a grenade or something, And then make it deal no damage but have knockback
@mariustan9275 Жыл бұрын
This honestly sounds like the jump potion in clash of clans. Maybe for more tech we could make it both speed up people and increase jump height?
@linkly9272 Жыл бұрын
@@lisabilby2006 Yeah I was thinking repulsion, my bad. A grenade would be pretty cool too, like a piss grenade. Can't forget the iconic piss aspect. I think that allowing other players to use the bouncing effect while the liquid's on the floor would play well into Sniper's intended support role. It'd have a unique use in maps such as cp_steel, like with the jump on last point or at point A with the wall that you can jump over.
@ladfromearth5791 Жыл бұрын
That’s actually pretty creative like I can imagine a sniper using it for multiple scenarios. So I’m more imagining the effect be a small ooze terrain takes a couple of seconds to take effect. This can help the sniper get to heights quickly and maybe as a support weapon for his teammates (the idea that I kinda works like a slime block from Minecraft).
@g80gzt Жыл бұрын
Gelate
@Toprak135 Жыл бұрын
Imagine a round where everyone is using a jumper weapon. It'd be hysterical to see everyone flying all over the place.
@Aaa-vp6ug Жыл бұрын
I think that might actually be a fun gamemode. Call it “New Heights”
@feritye767 Жыл бұрын
@@Aaa-vp6ug yeah every class would have either a sticky jumper or a rocket jumper in their inventory
@TheBoioHimself Жыл бұрын
The scout's jumper could just be "The Sugar Rush". That's what comes to my mind at least.
@andrewle4989 Жыл бұрын
jumper juice
@qhethacoalspitter8935 Жыл бұрын
Make it Vanilla-Flavored!
@Stresenbear Жыл бұрын
How about the "Jump-a-Cola"
@sophiabachelard4208 Жыл бұрын
Doesn't scout have the Boston Basher for mobility?
@dudepants3 Жыл бұрын
The Pop Fly
@Darren-lb3rx9 ай бұрын
Heavy could literally have a piece of food that increases his mobility and jumping almost like scouts bonk atomic punch, granting a temporary overheal and a speed boost but they are unable to use their mini gun for a short time frame
@unknownentityenthusiast6765 Жыл бұрын
I like the idea of sniper having a movement option thats like the hover boots from zelda ocarina of time, allowing him to just walk off a flat surface and walk through the air for a few moments so you can hit a quickscope before you fall down.
@JoblessPovertyMillionare Жыл бұрын
we need this
@domaws Жыл бұрын
is this a lazypurple quote
@caniwishformorewishes8654 Жыл бұрын
New back/shield weapon for the sniper that looks like a wolf fur cloak that gives you the skills of Wile E. Coyote. If you walk off a ledge you hover in mid air until you look down or take damage.
@Joker_Kirby Жыл бұрын
Video idea: since Demoman can swap his sticky launcher for shields to become Demomknight, what if every class had a weapon that replaces their primary for an entirely new weapon?
@june9914 Жыл бұрын
I mean crossbow huntsman and dragons fury kinda fulfill that niche, but I could see giving scout another thrown based weapon, or perhaps a pitchers mit that lets you reflect projectiles would be nice
@thesanss4671 Жыл бұрын
TF2 Soldier finally finds a M16
@ViceMightBeTaken Жыл бұрын
@@thesanss4671 more like an m1 garand
@thesanss4671 Жыл бұрын
@@ViceMightBeTaken Soldier is a very American guy, and everyone knows the M16 is the most American gun ever. Plus, TF2 takes place during the Vietnam war. Meaning the M16 tended to jam, and Soldiers Shellmet has gun oil to unjam guns
@ViceMightBeTaken Жыл бұрын
@@thesanss4671 soldier wanted to join he us ARMY in ww2 but did not get accepted
@ayr1190 Жыл бұрын
Even though this breaks rule 2, it’d be fun to imagine spy with some type of Spider-Man-like climbing gear. He could hop upwards on walls while cloaked. And in the right moment, he could uncloak and pounce on the enemy
@Aaa-bi8ly Жыл бұрын
Ah, so the “Exus Ambush”
@Aaa-bi8ly Жыл бұрын
Or the “Spider’s Imitator”
@isaacmayer-splain8974 Жыл бұрын
@@Aaa-bi8ly "Spyder's Imitator"
@primarchvulkan4013 Жыл бұрын
Finally, Spy will become a Left 4 Dead Hunter
@Kurokami112 Жыл бұрын
So, the grappling hook...
@TheBodyEuphoric5 ай бұрын
3:54 "no random critical hits" my brother in christ you are doing 0 damage
@GeneralSpritz Жыл бұрын
The great thing about the Fixer-Upper is that it'd give battle medics some teamwork, finally! Granted, it's only until they get enough launch juice to go crazy, but a little bit of heals is better than none!
@Skullhawk13 Жыл бұрын
Ubersaw
@GeneralSpritz Жыл бұрын
@@Skullhawk13 I did say "only a little." Very little, in this case.
@CC_Cody777 Жыл бұрын
Then there's me who when plays battle medic there is always a friend on my party to use boston basher/escape plan/equalizer to get full Uber anyways
@Skullhawk13 Жыл бұрын
@@GeneralSpritz I mean maybe, I haven’t played in awhile. I quit before jungle inferno.
@ivangordienko8081 Жыл бұрын
Jumper weapons have always been a strange case to me
@ajyt2165 Жыл бұрын
On one hand it is an incredible movement tool but the lack of damage is apparent
@pMeune Жыл бұрын
As soon as i clicked this video I expected this exact comment
@stefan-x9g Жыл бұрын
Great blue if you are reading this, please censor the word "strange case" from the comment section. It's for the better.
@ivangordienko8081 Жыл бұрын
@@stefan-x9g literally 1984 degrees Fahrenheit
@stefan-x9g Жыл бұрын
@@ivangordienko8081 whats a führerheit degrees
@SlySourApple Жыл бұрын
I would love a Detonator Jumper. Maybe more self knockback for no damage?
@shawermus Жыл бұрын
There's already a potential problem of pyro literally flying because you can detonate it midair. Now add extra knock back and it's guaranteed to end badly
@Puhckaaaa Жыл бұрын
But the point is for you to train before using the real thing
@patrlim Жыл бұрын
More self knock back would defeat the point of honing your skills and knowledge, instead itd be a movement crutch.
@LawreAnimations Жыл бұрын
@@shawermus well, the Detonator only has one are, and it's slow reload assures you can't just spam that thing in mid-air
@GooberInternet Жыл бұрын
Jesus. Fucking. Christ. No. Imagine a Pyro with the Phlog and Detonater Jumper and they just JUMP into a group of enemies and phlog all over all of them. Then they'll get crits and that will end HORRIBLY.
@Pord.o Жыл бұрын
For scout i think a more interesting option would be a boston basher jumper that deals no damage to you or your enemies but can still make you take the same knockback you would from regular bleed, which can be used for some very interesting if a bit inconsistent movement tech.
@mr.memeteacher384610 ай бұрын
This! Boston Basher boosting is such niche tech in tf2 right now a jumper variant would be pretty fun to mess around with.
@stormy_person7530 Жыл бұрын
For the sniper, I think it'd be neat if he had a way to teleport on his own - like a sniper rifle that has a bar similar to the Hitman's Heatmaker, but it charges over time and he can press a button to make his next shot teleport him to where the bullet lands. He loses the ability to headshot, but if he hits an enemy, he telefrags them.
@eryn-vulpes Жыл бұрын
Y E S
@Sleepy_Cabbage Жыл бұрын
a yes. the best place to be as sniper, beside several enemies as i dropped their medic
@thedecentgamer7818 Жыл бұрын
@@Sleepy_Cabbage remember. ANY class is a valid trade for a med pick, as long as it isn't your own medic
@faceless2302 Жыл бұрын
@@Sleepy_Cabbage Ok but consider the crazy Cleaner's Carbine + Bushwhacker frag montages you could make if you could instantly teleport onto the front line with no warning. With this one specific loadout it'd be insanely useful.
@Brass319 Жыл бұрын
as a heavy main, I don't want to get oneshotted even with full overheal because the sniper pressed one button
@gustavocampos6634 Жыл бұрын
The Heavy could have something like a "Light Sandwich", which could increase his movement speed and jumping height by something like 35% for 8 seconds, but every damage received (besides crit) is converted to mini crit (and the Fat Scout subclass would be way funnier). And Sniper could get a grappling hook as a melee option and I don't really think that's necessary to have a downside for this weapon. Nice video idea, though!
@Devilthegal Жыл бұрын
I like where your brain is going for the heavy idea. I wonder if the damage received part could go to an activatable meter that increases knockback received. Maybe mess with how gravity affects the heavy and make it a real "Light Sandwich". Its model would be like a normal sandvich but with the crusts cut off lol
@hambor12 Жыл бұрын
"The Light Snack" Note: name refers to the sandwich imparting low-gravity effects on consumption. It's actually extremely rich and creamy, and also has enough calories to power a small city. Created by Mannco for the prison industry in order to combine the last meal and the execution for death row inmates.
@gustavocampos6634 Жыл бұрын
@@Devilthegal I think that the mini crit damage plus the knockback would be too much... But I'm already imagining the knockback idea with Pyro's air blast, launching Heavy accross the map lol
@bobthebob6444 Жыл бұрын
The heavy option could be a salad
@mdbgamer556 Жыл бұрын
One problem with that being an option for Fat Scout: The shotgun and lunchbox items take up the same slot. I do like the idea this was going for, so here's one: The Light Ray A minigun that fires a beam of light, deals no damage and requires no ammo, but grants a charge meter for every shot that hits an enemy. At max charge, grants a significant speed boost(probably somewhere around a Demoknight with a head or two, so faster than his base speed, but still not quite matching a Scout). Charge does not run out. This would leave the secondary slot open for Shotguns, or if you want to, run KGB + Steak combo with it for some strange Heavyknight combo.
@petrmatko6628 Жыл бұрын
For the sniper weapon I though of something: 12:20 It is a propeller grenade with similiar physics like a jarate. Instead of covering sniper in piss, it does knockback. The flaw is of course, sniper never head a mechanic for mouvement like this. Only the type of weapon is similiar.
@Twisty_Studios Жыл бұрын
11:21 I personally think "Dead Man Jumping" is a more fitting name
@Twisty_Studios Жыл бұрын
6:25 Maybe "Cannonballer"?
@Twisty_Studios Жыл бұрын
5:05 "The Lasso" seems like a fitting name
@Twisty_Studios Жыл бұрын
3:31 Possibly "Fired-up Flare"?
@Twisty_Studios Жыл бұрын
9:48 Might I suggest you scrap it for a Scattergun? Maybe some sort of "Factor-a'-Force"? Probably just more ammo in exchange for firing blanks
@Stefan2010a5 ай бұрын
How many times did you watch the video?
@adumbfurry7036 Жыл бұрын
I feel like if you were to design a jumper weapon for heavy it should be replacing the fists. The GORU or the eviction notice offer mobility, although horizontally, in exchange for health drain. What if we made a version that had a similar thing? My idea is to make the weapon also give jump height but in exchange make it so it can’t damage and instead inflicts the holiday punch laugh. On both of you. This gives him a movement option that still fits but also gives him a small gimmick in the fact he can stun enemies in exchange for himself, which would lead to a meme build which would make fat scout be even stupider.
@TabbyGarf Жыл бұрын
if you jump you cant laugh, jump before hitting an enemy to not taunt
@mariovelasquez1243 Жыл бұрын
Adding mobility to demo's first slot is something I think the Loch could actually do. If you change the projectile from splitting on impact to exploding on impact it could make for some really fun exploring tied to trimping/sticky jumping. To keep it from being insane you probably have to take it down to 2 projectiles again but the rest of it should be fine.
@thestratposter3515 Жыл бұрын
.
@jimboanimations4041 Жыл бұрын
That would certainly be cool. I would also either boost the 20% damage to buildings in for a full 20% damage again, or make it so that it could land minicrits on enemies under specific circumstances (minicrits on blast jumping enemies like the direct hit, for instance.)
@mariovelasquez1243 Жыл бұрын
@@jimboanimations4041 I think damage against buildings is still the way to go vs full damage only because pipes don't have damage fall off. It works on the direct hit (the Lochs cousin) because rockets do have damage fall off, but being able to erase light classes from a distance still feels too tilted in the demos way (sniper balances for this by being a light class + more vulnerable to flanking). Minicrits on airborne targets could be a cool export from the direct hit values, and I like rewarding chaining pipes somehow.
@jimboanimations4041 Жыл бұрын
@@mariovelasquez1243 I mean, 20% increased damage would only be dealing 120 damage total, so it would only be able to one-tap light classes that are already damaged (which Demo can do in general), or if you knock them in the air for a crater. That being said, replacing the 20% damage to building with minicrits on launched targets would be undoubtedly the best move, even if you have to give him only 2 shots in the weapon at a time. You could use it to chain pipes *or* use it in tandem with the stickbomb launcher for an even quicker 1-2 punch. Combined with it exploding on the ground instead of shattering, it would be fully worth all the downsides.
@nik_9889 Жыл бұрын
Yeah. It could also balance to do less damage on non-direct hits, maybe -25 damage. Maybe a mild damage boost (15-20) on hit shots to encourage direct hits instead of spamming.
@dodsonboys Жыл бұрын
For Sniper, even though the jarate obviously doesn't affect Sniper's movement in any way maybe he could have something like "The Jar Jumper" where he could throw it at his feet and it could act as basically a single rechargeable rocket. The only uses I can think of for it is being used to get out of closed ranged situations where Sniper is usually kind of defenseless or cheese your way to a super weird sniper position.
@mothichorror446 Жыл бұрын
This, but with knockback. Spy trying to sneak into your position? Lob a jar at him and launch him off a cliff.
@cleetuspeen6164 Жыл бұрын
i had this same idea
@CityState_of_Valletta Жыл бұрын
I am obsessed with ‘pumpkin’ bomb jumping on pl_BreadSpace to get on top of the light posts as sniper. You need both a medic overheal and for a teammate to not shoot the alien bomb during setup but it’s so fun being in funny spots. I’d love a jump-jar; another comment even thought of making it Portal’s Repulsion Gel for added team support which I love
@trollanlord85 Жыл бұрын
I fucking love this idea
@icicleditor Жыл бұрын
I could see this as a fantasy-esque bottle of wind, sold with Saxton's all-corporate touch
@EliteMicrowave422 ай бұрын
For heavy: The Iron Stomach On eat: Heavy takes a dump and gains temporarily flight for 5 seconds. Heavy Craps out a pile of critical stickies that explode when stepped on. Stickies cannot be taken out by bullets. Cons -150% healing -50% healing rate from friendly medics -100 Übercharge from medics
@enbyfishing Жыл бұрын
1:49 for the ad skip
@michaelmccauleyforkids97954 ай бұрын
Thank you! Mid video sponsors are so annoying
@thesenate1844 Жыл бұрын
Demoman really should have the Gunboats (or equivalent boots), so he can easily sticky jump at the cost of no primary weapon
@notsuspicious3806 Жыл бұрын
Might actually be OP. Demo could just scottishe resistance and place multiple escape stickies around the place
@101Volts Жыл бұрын
Demo already has them in TF2 Classic, but yeah, not here. Point is that if you want to see how that works, check out TF2 Classic.
@demi-femme4821 Жыл бұрын
That's what he gets for losing the War update.
@Mf_CHIP Жыл бұрын
@@demi-femme4821 what's funny is that demoman actually won, but because of a mistake soldier was declear winner
@Grayson-tk5hn2 ай бұрын
@@Mf_CHIP source?
@Mthwe8 Жыл бұрын
The grave jumper is easily my favorite out of these options. I really enjoy gun spy and being able to jump high in the air would make the demo and soldier matchups much more interesting.
@DaltonIzHere17 күн бұрын
For Sniper, I’d add something I’d call the ‘High Shot’ or something. Basically, it be a Primary *Bow* which would kinda be like a grappling hook but *way* tuned down. If you shoot something, the Sniper will get pulled towards what his arrow hit for a second, kinda like a blast jump but not really. I know it’s kinda against the guidelines of the video, but it’s a cool idea to trade headshots and damage for the ability to fling yourself across the map. And if you give it an increased charge and fire speed, skilled players can fly around the map like Spider-Man, so it would *probably* work for most ‘Jumper Friendly’ maps.
@manperson2347 Жыл бұрын
For Heavy, you could give a practice food item to practice the throws. Not movement related but it would help people practice a skill for the class
@notsuspicious3806 Жыл бұрын
Without a benefit there won't be any use to it, and the banana already sorta fills that role, anything with a benefit that isn't healing would shake up the balance. If it just healed for one though, then that would be something, that would help with fires. I'd imagine it to be a liquid like spring water or something like that.
@mdbgamer556 Жыл бұрын
Something Hydration? A water bottle that shatters on impact with a splash effect. The water would douse allies on fire and remove jarate/milk effects, but getting a direct hit refills the recharge meter instantly.
@manperson2347 Жыл бұрын
@@mdbgamer556 that would probably work better as a sniper practice item for jarate
@spike4124 Жыл бұрын
@@notsuspicious3806 Heavy sandwich that recharges fast and upon throwing at an ally and connecting, it rewards you with soldier’s disciplinary action speed for twice as long as normal. Could be used to get you and your medic pocket put of a pinch
@Blazesoldier Жыл бұрын
Giant grappling launcher, yanks heavy forward as well as any enemy’s it hits imagine a melee or shotgun meant to go alongside this it would be fun as hell
@SHADERSX3 Жыл бұрын
For sniper, maybe you can use a jarate that works like the rocket jumper. It launches you up, down and sideways depending on which direction you throw it. It cannot weaken enemy’s though, but it can make them jump for an air kill. It’s regen rate would be lowered by -20% and it would blind enemies (and the player using the jarate) with smoke
@gdplayer19 Жыл бұрын
Repulsion Gel from Portal
@BlightfulProductions Жыл бұрын
Le Tannerite Jar
@joshualam9746 Жыл бұрын
Jar fu
@memoman_yt Жыл бұрын
Believe me you don't want a fly aimbot
@hackersagainsttoxics32638 ай бұрын
@@memoman_yt aimbot bots use TF2 training bot AI and that AI is incapable of rocket jumping
@AwooHG Жыл бұрын
I'd love to see a Sentry Jumper, would make an entirely new incredibly fun play style for Engineer.
@therealvbw Жыл бұрын
I designed a sentry jumper type weapon a while ago, a PDA called the "risk assessment", it knocks a few percent off your sentry damage in exchange for eliminating all self damage
@enderboy-db3sh Жыл бұрын
I don't know how versatile bullet jumping is, but what if the Gunslinger had guaranteed crits while airborn? Or should you rather use another weapon for this purpose?
@zomboi076 Жыл бұрын
I'd love to see a new engie secondary period. They should give him a new pistol or something
@ExCirkuu Жыл бұрын
It would also be a nice post-rollout weapon with the Rescue Ranger, especially on offense. You can easily set up a Level 2/3 Sentry + Teleporter in an area where an attacking Engineer normally shouldn't be, like past the first part of Badwater. Granted, this leaves you with only your melee weapon for self-defense, which would leave the Jag to set up really quickly, the Eureka Effect to teleport back to switch out weapons, or the Gunslinger if you want more flexibility with your primary off the bat and don't want to rescue a building. Just sayin', this weapon would be superfucked in the wrong hands.
@enderboy-db3sh Жыл бұрын
@ChaosKirby guaranteed critical damage with the Rescue Ranger when airborne
@plaguedoctor12964 ай бұрын
A better idea for the engineer is to use the short circuit since if you are close to an enemy you jump and shoot the ball at your feet the ball will do 30 damage to both you and the enemy causing you to be propelled into the air a little and depending from the angle you could obtain more horizontal or vertical movement, knowing this, you could create the "short jumping" that would shoot only the ball, it would spend 20 metal, it would not do any damage, but if it would propel you when performing the technique already mentioned, it will propel you a little further, the ball obviously will not destroy projectiles and you could make it deploy and holster 15% faster to be able to use it more effectively in combat or to escape, it would not be crazy either, because to do it you have to be close to an enemy, but it would be very interesting and fun (Google translate sorry)
@plaguedoctor12964 ай бұрын
You can see the youtuber Anthid that make a video showing how useful this technique is in a insane way
@chargethegamer Жыл бұрын
Honestly I live the idea of the Fixer-Upper. It's got a descent name and the stats are good. It could honestly come in as an actual medium in my opinion
@coomcharger61053 ай бұрын
Imagine using 50% Uber to charge jump
@theepicngamerz5830 Жыл бұрын
I love the idea of a trimping Medic with the Ubersaw flying around the map via the Fixer-Upper! Also a Jetpack Joyriding Heavy is a wonderful image!
@Da_Roket_Reloader Жыл бұрын
As a beggar's user, I LOVE the idea of where the overload jump does no damage with the regular jump, I'd love to see Antoni use that to see him jump around the whole map of Upward with just 2 full clips to get around form blu to red spawn because with the regular beggar's you would HAVE to get a health pack to do 2 full clip sized jumps and it would make the upward jump possable with the beggars without getting a health pack, LOVE the idea :D
@mariustan9275 Жыл бұрын
Yeah that sounds amazing as a sort of alternate trolldier playstyle
@skipperg4436 Жыл бұрын
There is a mechanic that allows Heavy to jump actually. Its called "explosive pumpkin" which is quite common on Halloween maps. You hit it with a fist and time the hit with jump and you can propel yourself very high/far that way. Now, a sandwich replacement that allows Heavy to spawn such pumpkin that wouldn't do any damage... ...sounds really OP. But it would be a fun thing to use )
@Flare935 Жыл бұрын
The new scout one feels like an alternate upgrade path to the original Crit-a-cola, which gave a speed boost as well. Absolutely would love it.
@SpongeKiller42 Жыл бұрын
I remember practicing over 150 hours on jump maps, especially on Soldier. I stopped playing the game for 3 years. Came back after I had some free time from med school and the muscle memory never left. TF2 has some of the highest skill cap and I love it so much.
@ZainnhyDude Жыл бұрын
Scout does have a extra mobility method with the Boston Basher. If you time it right after swinging, you can slightly boost yourself or "flutter" a bit like a struggling bird. Also for Engineer, he could get a disposable sentry. It costs metal to deploy it (only way to deploy it is to have your secondary out), after deployed you character pulls out a controller thats only for that sentry. Not having the remote out will cause the disposable sentry to self-destruct after 5 seconds. (I imagine Engineer holding a small box in the left hand and the controller in the right. After he deploys it he his left hand moves onto the controller ready to use.)
@Ssanns_bad_time3 ай бұрын
Bro dropped the coldest sponsor transition and didn't even give us a blanket
@zelgiusthebrave1401 Жыл бұрын
Heavy being able to jetpack joyride with a minigun is something that desperately needs to be added.
@exkuhpid Жыл бұрын
Coulda done the boston basher for scout! It combined with the soda popper can give you a lot of height and being able to practice that and also get really high overhead could have been super fun
@jwso Жыл бұрын
Yeah, you can also do a lot with just the Basher without any other items. Here's a cool vid showcasing semi-viable 6v6 jumps: kzbin.info/www/bejne/kHqqgGyeatZnrNU
@jimboanimations4041 Жыл бұрын
What I would've personally liked to see is some sort of combination between the Force-A-Nature and Sodapopper for Scout. It would be a scattergun with a single shell that does no damage but comes with the Force-A-Nature's knockback on both you and the enemy you shoot, along with the 25% increased release time of the Sodapopper (maybe it could even reload on its own like a flare gun for maximum mobility?) Additionally, it would also keep the Sodapopper's Hype Meter, which you could then fill with the help of your secondary and melee options. It would probably be too gimmicky for a jumper-style weapon, but would give you the opportunity to learn the tech and functionality of 2 scout weapons at once.
@PenPenPending Жыл бұрын
For the Wrangler Jumper, maybe it could make your sentry (Regardless of type) construct like 3 times as fast or something, since it has no effect on the enemy team.
@therambler5895 Жыл бұрын
I think it only doesn't do damage while wrangled. The sentry would still be fully capable of killing while your secondary wasn't out.
@PenPenPending Жыл бұрын
@@therambler5895 Ohh, if that's the case then yeah should take a while to build. Hahaha
@speddoellol1199 Жыл бұрын
+ Sentry skips level 2 -100% rocket damage
@TorutheRedFox Жыл бұрын
it only doesn't do damage while wrangled, making it work normally otherwise that'd just make it broken
@marukoconton55848 ай бұрын
For heavy you could make this: Gloves of Jumping Urgently: -100% damage, marks for death while active, allows heavy to jump insanely high as long as the weapon is out
@theanonymousmrgrape5911 Жыл бұрын
Out of these, the medigun is the one that would actually be coolest if it were ever added. It might even make battle medic semi-viable with how much mobility he would have.
@Beeboppering Жыл бұрын
I think a good buff to add to the engineer's jumper weapon would be significantly increased construction speed for sentries. It would make practicing less frustrating because if they get destroyed you could just whip up a new mini or level three relatively quickly and get back to practicing. Plus it would give the added utility of 1) being able to more effectively put a wall between you and somebody chasing you, and 2) being able to sentry jump away and escape from people chasing you faster. Though I could see it being unbalanced by making setting up and rolling out incredibly fast for engineer. Unless there's something keeping a player from quickly making level threes with the sentry jumper and then just unequipping it in the locker afterwards, then it might be a problem. However, if it's not a problem to allow the engineer to set up and roll out so fast, then it might be a fun addition to the game. It might also be funny to give the Spy a new sapper in the same ilk of the sentry jumper that just puts some orange safety caps on the end of the barrels of sentry guns that completely stop them from firing. It might be a little under powered since it wouldn't do damage like the other sappers, so maybe it could be balanced by still consuming ammo while the sentry tries to fire and not alerting the engineer when it gets sapped by it. It's just harmless rubber nubs after all, why would those be cause for alarm? Maybe call it the Safety First or something.
@adriansgaminguniverse4951 Жыл бұрын
You should have given scout a bleed jumper based off of the Boston basher, you can only bleed jump 3 times but you take no damage from it
@night_san03 Жыл бұрын
"The cozy jumper" Cozy camper based item that instead builds a % boost to your next jump(capping at 100% over 30 seconds). Boxing gloves of leaping heavy Increases your jump height and reduces medic overheal to yourself.
@Hugonche29 Жыл бұрын
the fixer upper is actually an amazing weapon concept. Giving the medic the ability to jump around the map to go where he's most needed, and also giving him an escape tool, at the cost of not being as much of a game changer as normal without uber. I could really see this in the real game.
@loganLPmaster Жыл бұрын
You could also use it as a battle medic to maybe escape a sticky situation or rush into combat with an Ubersaw
@TheBeast9417YT Жыл бұрын
7:05 I love how you changed the overload stat to a buff LMAO
@PillzmansFox Жыл бұрын
I think the best concept for a heavy jumper would to be giving heavy a cannon similar to demoman, but like an actual cannon, a cannon he just took from a pirate ship to shoot people with an actual cannon. The normal one would be a burst damage, high damage low firing speed and ammo pool (also giving use for a shotgun in his load out) and aiming down while firing will blast you backwards (so upwards).
@mdbgamer556 Жыл бұрын
I like this idea. Gives him a proper mobility option without gimping his health outright like his other mobility tools do.
@TheRedCap Жыл бұрын
Imagine jumping across the entire map, using both the sticky jumper and cannon jumper to their fullest extent, just to land a caber on an extremely unfortunate f2p
@deskslam4232 Жыл бұрын
I like the Scout drink idea, a lot. A drink that enhances his passive mobility could be extremely powerful, and the exchange would be a powerful long range tool.
@mcluigi117 Жыл бұрын
Jumper Juice
@deskslam4232 Жыл бұрын
@mcluigi117 that is actually an amazing name, bravo
@oicutleldeyovzecuhpwe Жыл бұрын
Too bad the Boston Basher exists
@THTB_lol Жыл бұрын
use with the baby face's blaster
@OnyxBlaster109 Жыл бұрын
@@mcluigi117that's what I was thinking too
@quillthefox4307 Жыл бұрын
11:42 Oh hey! It's me and I'm dead!
@tabithazietlow27366 ай бұрын
And now your in a video, congrats
@bltcatwich Жыл бұрын
10:25 the sugar rush, bonk: radioactive rush, or maybe even... jumper juice
@elraptorgamer085 ай бұрын
what about bonk atomic jump?
@jedihunter176 Жыл бұрын
I think the Medigun's "jumper" ought to be more of a grappling hook/tractor beam mechanic. Would fit into his support status by just trailing along with the jumping Soldier.
@Ezezetayin Жыл бұрын
**Laughs in Mannpower**
@alex.g7317 Жыл бұрын
12:11 what I think for sniper is that maybe for every shot he gets knocked back kind of like how heavy does it except in short bursts, and it gets more powerful the higher it charges also, enemies can you get knocked back instead of damaged.
@adr3748 Жыл бұрын
11:37 Instead of the name “The Grave Jumper” , How about “The Grave Escape” instead XD😂
@iuliancojocaru4125 Жыл бұрын
Here is an idea for heavy, "The Sand Bags". These gloves would allow heavy to take higher knockback from damage and have more air control when equipped but it would come at the cost of dealing next to no damage, so it could be used as a retreating tool to surf the damage from enemy fire.
@Aaa-vp6ug Жыл бұрын
Yes
@Gordyboy10 Жыл бұрын
How about a jumper sandvich
@iuliancojocaru4125 Жыл бұрын
@@Gordyboy10 so, you would just eat it without the taunt animation and it gives you a bigger jump? That might actually work.
@Woodland_Adventures Жыл бұрын
Imagine pairing the Bonk Jumper with the Soda popper and atomizer lol. The soda popper gives +5 jumps, the atomizer gives +1, and the theoretical scout drink gives +2. that's 8 more jumps than normal, bringing scouts total jump count to T E N. oh god.
@Cheese_that_was_grilled Жыл бұрын
10:20 The soda hopper
@2Scarhand Жыл бұрын
Very interesting prompt. Some thoughts: Sentry Jumper is a top pick, but I think Uncle Dane's old idea of applying this to the Wrangler while removing the annoying shield is a solid way to balance the weapon. Personally, I'd keep a shield that breaks after minimal damage with a long recharge, similar to the Dead Ringer. Medic used to have a needle jumping bug in the pre-release versions of the game. A low or 0 damage jumping needle gun would be pretty interesting. We actually had basically the same idea for Scout. I'd thought up a "Hype Soda" where you drink it for the Soda Popper's Hype effect. On that same note, I had a wild idea where you could swap out the Soda Popper soda (Hype, Cola, or Bonk) and the effect provided, but realized that just gives us the old mini-crit Popper with extra steps. 2 for Sniper: 1st, a Concussion Grenade in place of Jarate; on impact it knocks the player and enemies away while dealing 0 damage. Not bad, but it feels off. 2nd from VS Saxton Hale where Sniper can hit walls with his melee to vault up. So imagine that; an ice axe with -20% damage, -20% swing speed, but when you hit a wall your boosted up a short distance (only once before landing on the ground). I think it'd be perfect utility at the cost of damage. A knockback minigun sounds cool on paper, but flying Heavies/Fat Scouts is just nonsensical. I'm pretty sure there are some mods with this and it's fucking insane. As for Spy... Actually, I'd thought up a grappling hook before Mann Power came out. Maybe a more balanced version could be a weird primary, but IDK. It feels like Spy's invisibility is his movement tech with anything more being too broken. Anyway, great video as always, Blue.
@Oswaldo_Godoy Жыл бұрын
say doesn't the Second Arsenal server have a custom sniper melee that is just an ice axe melee that makes sniper climb walls instantly on alt fire I think?
@FaXaNadu790 Жыл бұрын
I think the idea of a flare jumper makes a lot of sense and I'd love to see it in the game, Though the thought of giving heavy the ability to fly genuinely terrifies me. Interesting ideas though!
@Thispersonisreal Жыл бұрын
If heavys only way of jumper weapon was his minigun, this would actually be a nice thing for fat scout players, having finally vertical movement
@Spunow4 ай бұрын
I feel like sniper can have a jarate jumper (weird name) Where he can launch himself into the air with the cost of not putting minicrits or extinguishing other players. Basically a disposable rocket
@Chinesetakeout382 Жыл бұрын
There are two ideas I actually have for heavy. One would be a rocket that he’s just holding in his hands that lets him fly freely for a few seconds in his primary slot. The other would be a sandvich variant that allows him to store and use a super jump giving him some vertical mobility while not making him faster horizontally.
@purplehaze2358 Жыл бұрын
I think the cannon jumper would be an absolutely terrible idea. I don't think you understand how broken it would be to have both unlimited mobility and access to damaging stickybomb launchers.
@dakotadean1273 Жыл бұрын
yes but funny demo
@Teh_Duck Жыл бұрын
what I would do is use the cannon and sticky jumper with caber to do the ICBM demo w/o the damage from the canon
@jettisonantics Жыл бұрын
Agreed. I think a shield jumper would be much better for Demo
@zoltydelphox9192 Жыл бұрын
Probably add a switching penalty, or the Persian ammo debuff Yeah it would be funny to have literally 8 shots if paired with the sword, but it'd force Demo to play with a shield, which would actually create a less self damaging version of cannon hybrid knight
@theangrypotato2.031 Жыл бұрын
You are vastly overestimating "unlimited mobility" with only a damageless loose cannon.
@seanwilson5753 Жыл бұрын
For Heavy, a lunchbox item with an instant consume time and a recharge similar to the Sandvich might work. On consumption it grants no health, but it launches you into the air at a 60 degree angle like the Grave Jumper, allowing you to rain hellfire from the skies for a brief moment before falling right into enemy territory and getting instantly gunned down.
@Aaa-vp6ug Жыл бұрын
A weird case where the Hugo Long Heater is usable, not viable, but it’s not COMPLETELY outclassed
@goodie2goodie14 ай бұрын
Oh come on, jump-a-cola was RIGHT there
@lolzers7986 Жыл бұрын
Honestly heavy having a jetpack joyride-esque minigun would be amazingly funny, would be fun to play too on a custom server or something. (Also 10:05 it's pretty cool to see one of my steam friends on a tf2uber's video, hey sniggitysnek if you see this comment or video, been a while)
@eridean_nokodal Жыл бұрын
Jumper weapon concept for the heavy: The thundering ace +Firing this weapon pulls enemies towards you +Alt-fire launches you into direction you're looking -Only deals damage at melee range -Revving consumes ammo Designwise it's an airplane motor with an orange and white propeller
@alittledeezer6415 Жыл бұрын
Other classes not having jumper-weapons always seemed like a strange case to me
@BingusMan74833 ай бұрын
For sniper, I would make a sniper rifle that has 2x max charge and launches you in whatever direction you were facing when shooting and the power would be related to how much you charged the rifle.
@fireclaw9602 Жыл бұрын
Tf2's jumper weapons are a pretty cool addition to the game. Their intended function is to serve as a way to practice one of the hardest to master mechanics in the game, letting you get the movement down first without having to worry about managing your health and ammo.
@jerrycoolmanio1 Жыл бұрын
Unrelated to the talking point of the video, that double airblast at 2:45 was badass.
@garrettbates9124 Жыл бұрын
Jumper versions of already existing weapons would be nice but I also like your more unique weapon ideas like the on demand charge/jump of the fixer upper, the on demand jump spell for spy, and the BFB/Soda Popper based bonk.
@garrettbates9124 Жыл бұрын
For Heavy and Sniper they really don't have much to work with. The only thing I can think of is either a buffalo steak without the melee aspects or BFB for Heavy that grants you a speed buff when you deal damage with your Minigun but slows you down when you miss in general. For Sniper once again he has no innate mobility and all I can think of is either the wall climbing melee or a base jumper that lets you scope in and fire mid-air
@STRONTIumMuffin Жыл бұрын
Closest thing I could think of for heavy movement tech was jumping before you spin up to maintain some speed. You don't take any damage in this so perhaps it could do reduced fall damage, explosive damage and knockback while and after spinning up as heavy at the cost of some weapon damage? Then for sniper something that helps them move at a higher speed while scoped in or increase speed during reload after a hit at the cost of reduced critical /headshots damage or other factors.
@Luigicat11 Жыл бұрын
For Heavy, a crossover with the "What If Reskins Were Different?" could be used to give him a valid Jumper Weapon: The Apoco-Jumpers (or probably more like the Apoco-Climbers). Sacrifice your melee slot's damage (or at least the damage from the mini-explosions) for the ability to blast-climb for free.
@bum116 Жыл бұрын
melee + jump near walls to climb them
@nechdaught3412 Жыл бұрын
Trade-off mini-explosive damage for knockback on enemies and 50% (or over) less damage than stock fists.
@nechdaught3412 Жыл бұрын
Wait, that gives me an idea. Since you’d basically be punching out airblasts instead of explosions, why not call it the Aero-Fists?
@BlankBlonk Жыл бұрын
Life would SUCK if everyone had a jumper weapon
@calebbarnhouse496 Жыл бұрын
Medic on his way to get full uber by jumping to the other side of the map and camps the teleporter then heads back
@Leet-iz2fz Жыл бұрын
I think the idea of the weapons being meant for training purposes could be fleshed out. Instead of vertical mobility, Sniper could have a training rifle that gives substantial aim assist but deals no damage unless you get a headshot. Heavy could have a minigun that deals no damage but has high knockback per bullet, making it more immediately obvious when you're aiming well because your enemies are going flying all over the place.
@raskr8137 Жыл бұрын
For the first one: kzbin.info/www/bejne/h6mYiGVribynpM0
@Leet-iz2fz Жыл бұрын
@@raskr8137 oh shit that's a thing
@Brass319 Жыл бұрын
I think scout's jumper weapon should be the soda popper but it does no damage and constantly has hype active