Check out part TWO of this topic!: kzbin.info/www/bejne/fnS0kIFrbJaJd6M Here it is. As promised, my Halo video to celebrate 50,000 subs. I actually made this many months ago, and decided it would be fun to hold it for a 50k celebration. That's why the audio and production may feel a little different compared to my most recent material. Thank you to everyone who's been supporting me. All the new Doom people, back to the MK9 boys. This video isn't one of my normal analysis or opinion pieces. It's a collection of thoughts I've had for 20 years about how this game affected the world around me. I know it's not what was expected, but I hope you enjoy it anyway. (I can feel a bad like ratio coming just based on the title, but hey, that's okay. I'm having fun here.) *** side note, when I say Bioshock felt modernized (even though it had some classic shooter mechanics), I meant that it felt made for console playing speed. Not talking about regenerating health and weapon limits. I could have worded that better. If you like my content, consider supporting me on Patreon. patreon.com/underthemayo KZbin Memberships to my channel now available, click the "Join" button. Follow me on Twitch at twitch.tv/underthemayo Join the Discord: discord.gg/s4PEVcc
@underthemayo4 жыл бұрын
@@HK-07 It was a good game that I played as a kid. Played a little of the second one. Didn't play the others.
@mano76364 жыл бұрын
Mayo you should check out RAGE 2, it's very aggressive combat with extremely satisfying gunplay and health dropped from killed enemies. But the story and open world is bad
@bruse144 жыл бұрын
Wow I thought I was the only one who felt this way about halo, I don’t hate the game it’s ok but it felt so slow, tedious & frustrating. Halo 2 is slightly better and halo 3 didn’t really improve the gameplay that much, I also agree with Under the Mayo about FEAR gameplay is much better than halo.
@freemank82074 жыл бұрын
@@mano7636 I'm quite sure he's already played it. (Edit: he hasn't yet)
@jfelling55354 жыл бұрын
Not the video I was expecting, but I liked it and made me look at my one favorite franchises from another set of eyes. I never thought of Halo as ruining something, but now I know it kinda did indirectly. It’s cool and weird to see how our scenarios were kinda similar yet completely different outcomes. I saw halo for the first time when I was very young like kindergarten or younger and immediately became fascinated by it because I loved sci-fi as well. I couldn’t get a hold of my own halo game until way later in life but I was so happy when I did. But now all that kids want to do is play fortnite, and when I mention they should try halo I get immediately turned down. Sorry for the rant thing I just did, I just think this video really opened my eyes to something I never thought of before
@Jaden-Ring4 жыл бұрын
I garuntee you'll get less hate for dissing battle royale than halo
@Not.A.Heretic4 жыл бұрын
guarantee it
@Jaden-Ring4 жыл бұрын
@@Not.A.Heretic ah. A fellow james. Good day to you bro.
@Not.A.Heretic4 жыл бұрын
@@Jaden-Ring brot- brother?
@Jaden-Ring4 жыл бұрын
@@Not.A.Heretic yes brother. We must unite and pave the way for the James regime. Our army will conquer all. When the 2020 nightmare is over a new world will be born. Born of Jameses. Rise up great army of Jameses! Our time is nigh!
@Not.A.Heretic4 жыл бұрын
@@Jaden-Ring CHARGE
@Twisted_Tempest4 жыл бұрын
When I first played Halo, and used the Rocket Launcher for the first time, I attempted a rocket jump. It was a bad move.
@carrotmaster85214 жыл бұрын
technically you did jump tho
@pradeepdungdung43794 жыл бұрын
F
@Vexonia_Music4 жыл бұрын
You'll love the Halo 3 Brute-Shot and Halo 2 Energy sword. Both can function as good movement utilities.
@ShadowRainX4 жыл бұрын
@@pradeepdungdung4379 My grenade button
@cringenormie90954 жыл бұрын
Actually, you can still rocket jump, but it it much, much more limited than quake’s rocket jump. You can only jump right when you collect the overshield.
@Gruntvc4 жыл бұрын
Halo didn't ruin FPS games, everyone else desperately trying to copy it overall ruined FPS games. Same with CoD. Honestly, extremely tired of giuant boring open world FPS games with RPG elements.
@daniel-student46794 жыл бұрын
That's literally what he is saying lol!
@Grivian4 жыл бұрын
I would say COD ruined FPS games, but they took so much from Halo
@BobsRevenge4 жыл бұрын
Halo actually did ruin FPS games by itself creating the demand for these mechanics and Halo itself being pretty much intolerable to play for gamers used to PC FPS games
@yabo_san4 жыл бұрын
u preaching to the choir G
@Rancherino4 жыл бұрын
Like the new Halo? Rip
@Jarekthegamingdragon3 жыл бұрын
The interesting thing about Halo is that I feel it kind of did coincide alongside PC shooters that existed in a different part of the market. While Halo certainly did affect console shooters, I saw a lot more Half-Life influence in PC releases. Games like F.E.A.R. and Doom 3 were definitely more Half-Life than Halo. Hell, I refer to that time as the Half-Life era.
@snake414113 жыл бұрын
pro jarek when billybob
@devindalton46883 жыл бұрын
You're definitely right about that. Not many games tried to replicate Halo's gameplay loop on PC, probably due in large part to the more free controls available, and the fact that Halo obviously had a very limited audience on PC. I think Call of Duty had a much more obviously negative impact on the style of games we got after it got big and popular.
@UnchainedEruption3 жыл бұрын
Yeah I agree, it wasn't really until the late 2000s-early 2010s that PCs started getting games that were console-first and the markets merged. PC had Battlefield 1942/Battlefield 2, Half-Life 1/2, Doom 3, Far Cry 1, Crysis, to name a few. All huge PC shooters that were scaled back, if available at all, on console releases.
@fuckso23423 жыл бұрын
PC shooters were influenced by Half Life 1 focus on narrative, scripted set piece moments and world building but gameplay wise those games are not really similar. Doom 3 was a slow paced action horror game and FEAR was a intermediately paced tactical shooter. Half Life 1 plays and feels like Quake 2 but with reloading, more interesting levels and story. Its gameplay is still very fast paced with fast movement, b-hopping, aggressive enemy ai and no weapon limit. GoldSrc engine is also heavily modified Quake engine.
@Jarekthegamingdragon3 жыл бұрын
@@fuckso2342They play waaay more like Half-Life than they do Halo. Narrative focused linear fps where you can carry as many weapons as you want (aside from fear)
@AnakinSkywakka4 жыл бұрын
I'd argue that Halo to the fps genre is what RE4 is to the horror genre. It's an incredible game but because of its success, it had spurred an enormous amount of cheap cop outs and imitations in order to leech off it.
@csabaszabo68594 жыл бұрын
hey good to see ya here buddy
@AnakinSkywakka4 жыл бұрын
@@csabaszabo6859 I apologize if I don't recognize you. Are you from George Salonikh's stream?
@csabaszabo68594 жыл бұрын
@@AnakinSkywakka yeah
@funkyreapercat52804 жыл бұрын
The same can be said of Doom
@kaejuka62494 жыл бұрын
i mean thats how the fps genre got started in the first place. for a while, every new fps game that came out was labeled a doom clone.
@the_fc4life4 жыл бұрын
As a hardcore Halo fan, I loved this video. I loved your honest critique and your different view of the shooter industry coming from the PC world. And I loved how you connected Halo's effect back then to the Battle Royal effect today 🙌🙌
@underthemayo4 жыл бұрын
Thanks. I really do respect the series even though it's not for me. It's not Halo the game that was bad. It was the homogenization of shooters in the wake of its success.
@harold68484 жыл бұрын
@@underthemayo yea I love Halo, it is my childhood and i see your arguement and agree with it, great video
@underthemayo4 жыл бұрын
@@harold6848 I wouldn't want every game to play like Doom or Quake or Fear either.
@harold68484 жыл бұрын
@@underthemayo no absolutely not you'd just burn yourself out playing that forever but you made some really good points and all I have to say is great job, a well executed video
@harold68484 жыл бұрын
@@underthemayo no absolutely not you'd just burn yourself out playing that forever but you made some really good points and all I have to say is great job, a well executed video
@nxg52074 жыл бұрын
Now I feel like I’m weird for loving both games, doom and halo
@underthemayo4 жыл бұрын
You can love them both. They're both great games.
@fishnutz51964 жыл бұрын
Doom is Eternal and Halo is Infinite. But both are legendary
@Cyriu4 жыл бұрын
Nothing wrong with that.
@TheAbsol74484 жыл бұрын
@@fishnutz5196 Ohhhh.... Clever.
@flameredm40224 жыл бұрын
I feel like their is a huge overlap in their communities so likely not as weird as you think.
@jacemoran11904 жыл бұрын
It was a good video, but if you were worried about this video getting people angry before they clicked, i would changed the title to something a little Less clickbaity.
@FolstrimHori3 жыл бұрын
If it were less clickbaity, it would not have gotten as much attention. He knew what he was doing.
@xshullaw3 жыл бұрын
The most I took away from this video was "rElOaDiNg" and "goofy aliens in my space shooter". Like bruh.
@belottov3 жыл бұрын
@@xshullaw That's more of an indictment on you, man.
@ClassMRule3 жыл бұрын
@@belottov to be fair, he had some really shitty hot takes in that video with opinions he probably could have just kept to himself. It just comes off like he just wants every game to play exactly like Doom. Which I doubt he actually believes, but it does come across that way.
@John-9963 жыл бұрын
@Steps for sure but when people copy over games it starts to feel stale.
@arsenijevic5644 жыл бұрын
I would LOVE to hear your take on the Battle Royale genre.
@underthemayo4 жыл бұрын
It would be hard to do because I'd have to play more of it and I really don't want to lol
@arsenijevic5644 жыл бұрын
Understandable
@Legion8494 жыл бұрын
You mean Fortnite mode because every game has one these days.
@fastenedcarrot95704 жыл бұрын
@@underthemayo Based.
@arsenijevic5644 жыл бұрын
@@Legion849 Pretty much, yes.
@1010otep4 жыл бұрын
"hide so you can heal" you sure are gonna hate halo 2 legendary
@cg53803 жыл бұрын
Why hide snipers will kill you in 1 hit anyway
@skeletonnoise61783 жыл бұрын
*Shakes* jAkAL SnIPerS
@florianz89223 жыл бұрын
@@cg5380 yeah why hide? XD the chiefs armor in halo 2 is made out of wet paper
@genenatalejr.35933 жыл бұрын
@Something Diabolical The key to being good at halo is running pistol / sniper and headshotting everything before it even is close enough to spot you. Because you move like a man stuck in mud
@AlturdWalker3 жыл бұрын
I mean at least in halo 2 your shields regen faster.
@liamzeeson5764 жыл бұрын
Bashing on Halo? Nah Bashing on Battle Royale? *Yes*
@Gruntvc4 жыл бұрын
Battle Royal and FTP games full of microtransactions and pay to win mechanics are the true evil of this industry.
@TheAbsol74484 жыл бұрын
Tetris 99 and Super Mario Bros. 35 are the only exceptions.
@OnlyLiarGameFan4 жыл бұрын
Too bad Mario 35 is limited time only.
@Z3RO52864 жыл бұрын
Battle royale is just copy and paste garbage trash. Blackout and warzone are ass.
@stormer99524 жыл бұрын
@@Gruntvc Not entirely Apex Legends is pretty awesome EA is just greedy.
@sainsburyshopper4 жыл бұрын
Halo had a dozen copycats that imitated the health regen and two weapon limit, but forgot to include the varying enemy types that played off each other and sandbox level design.
@fckkngio4 жыл бұрын
Huge halo fan boy here but I totally see your point of view. Halo isn’t for everyone. My gf actually thinks it’s very slow paced and is always the game she’s least down to play. Same with my best friend. So I get it. Even I feel like that sometimes after playing the new doom games. Totally agree with the Halo effect thing going on with battle royals now. I hate it lol.
@felathar19854 жыл бұрын
I never got the hype for Halo. The story is booooring as shit and the gameplay is super lame. Maybe because it came on xbox back in the day everyone got in the hype train. I always compare Halo with Skyrim. Both water down FPS.
@GSG7434 жыл бұрын
May you please elaborate on how the story is boring and the gameplay is bad. I would like to know why you hate a great.
@makoshark404 жыл бұрын
its not more of halo ruined fps its more everyone else saying i want to do that also. and then that just became normal so yeah and no its halos fault
@GSG7434 жыл бұрын
What?
@andregonzalez20864 жыл бұрын
Oh god here we go....
@darkphoenix24 жыл бұрын
"I tried to give Halo another chance, so I played the oldest and slowest game" It's obviously your opinion that the tactical, cover, whatever you want to call them shooters had detrimental effects on the genre. But saying it that way also implies that the only good shooters are the extremely fast arena Quake/Unreal/Doom style ones. How would you create a believable world and tell a believable story about humanity fighting against a technologically superior alien alliance if you designed the game with large, open levels, aliens that died very quickly, and a super soldier that can carry an entire arsenal all on his own but dies just as quickly as the aliens? None of it goes together. Now, we could sit around and think of how to make those gameplay elements work that way, but that's the point I'm making. Gameplay and narrative serve each other. Doom will never have a moment like Noble 6 sacrificing himself to ensure the Pillar of Autumn escapes Reach. The Spartan super soldiers, as strong as they are, are still normal humans and their deaths are impactful moments. Doomguy is an unstoppable superhuman force and the gameplay is meant to make you feel that way. It's just pure chaotic fun. A game like Halo puts me in the middle of a real conflict, as a real human soldier. Like, when I get the rocket launcher in Doom, I got, alright, another weapon. In Halo, picking up the rocket launcher is a big deal. They are a precious resource and getting the maximum damage out of it is very satisfying. I dunno, that's how I see things. I like Doom and Halo. Not for the gameplay, for how they make me feel.
@theencore3984 жыл бұрын
He is just verifying his bias and love for fast paced shooters, thats what all it is.
@tuckerhenrikson77094 жыл бұрын
It's crazy to think that Halo 2's movement is faster than Halo 5's sprint.
@DatcleanMochaJo4 жыл бұрын
Really good points about how the movement and the lore create an impactful moment in the games. even when I was a young dude these moments did not make me cry but certainly touched me. I hated Halo 4 and the direction Halo went in after Halo Reach. I replayed these games years ago and the ending of Halo 3 touches me more than had I not played it in a more aware status.
@OnlyLiarGameFan4 жыл бұрын
Holy shit that's a long comment.
@Ashamedofmypast4 жыл бұрын
While I agree with the sentiment. You can 100% make a realistic style game with the setting you proposed.
@verikan42414 жыл бұрын
You're not imagining stuff, what you said about NIN is true, Trent also told the developers themselves when he was making the music for Quake. He also confessed that the Fragile was also constantly delayed because of Quake's multiplayer. I think you can find that interview if you google it with the right words.
@squid-boy41784 жыл бұрын
"There's no bunny hopping" are we playing the same game.
@underthemayo4 жыл бұрын
I'm talking about how the game to felt when it came out and I was sitting in rooms with my friends playing casually. Most of my feelings and evaluation of the game in this video are voiced in the past, reflecting how I felt 20 years ago.
@squid-boy41784 жыл бұрын
@@underthemayo o okay thanks for clarifying
@ClassMRule3 жыл бұрын
@@underthemayo i too had some really dumb opinions when i was six years old, thankfully i grew out of them, and now i leave it buried in the past.
@superior963 жыл бұрын
Is there actual, momentum gaining, bunny hop in halo? I've never played it but I highly doubt it.
@ceoofgex75523 жыл бұрын
@@superior96 it’s not momentum based, but there are movement mechanics and skilled tricks you could use.
@maxj92044 жыл бұрын
I see where you're coming from as a massive doom fan, but man... Not everyone wants a game as fast paced as Doom. I love the shit out of it and it definitely has the best combat in any shooter ever, but the downside is that it's *exhausting* to play for any length of time, especially for someone used to other FPSs. Most of the time I like being able to chill behind cover and pick enemies off with precision weapons, use stealth in any capacity, basically use the playstyles that Doom makes completely impossible. As for enemies' shields recovering, git gud. If you can't keep fire on someone long enough to kill them before they kill you, get better, that's where the challenge comes from in Halo. Learn to use cover, learn to stop your enemies from taking advantage of it. It sounds like you just don't like the mechanics of Halo (which again I get, it's just not your style and that's fine), but you can't say that one of the most innovative and successful FPSs of all time ruined the genre; that's objectively false.
@vothbetilia48624 жыл бұрын
@Leon Johansson Well then, Halo would eventually get boring if it was it's only own game mechanic, the point of gaming is to expand and be creative, it's all about preference, but from this guy, he's being biased as hell for fast paced shooters.
@vothbetilia48624 жыл бұрын
@Leon Johansson Well guess what, Doom isn't even close to being a dead franchise, and people have to accept the fact not everyone likes fast paced games every now and then, Mechanics like Halo feel fresh and alive, while mechanics like wolfenstein gets repetitive at times. Its called "Innovation".
@vothbetilia48624 жыл бұрын
@Leon Johansson That's not point I said, what I said was If the whole Wolfenstein mechanics were still around and Halo didn't even exist, then the Wolfensteins mechanics would get repetitive, and the genre of fps would fall, same goes for Halo vise versa though, BUT there's other games like Halo that are somewhat similar to Halos mechanics, but are different from one another, people didn't just like cod for it's gameplay back then, it was also it's story telling and characters, every has preferences on these type of games, however when I looked at the title of this video, all I saw was pretty much ( Make Fast Paced Shooters great again), there's nothing wrong playing those types of games, people just intend to find other game mechanics more interesting. Good day.
@ChawedMirthPrattEnterprise4 жыл бұрын
this was a video about his own opinion, i dont see why mayo would want to include other people's opinions when this is how *he* feels
@lucidreclamation13234 жыл бұрын
YEAH!....... -what he said!.....
@user4n554 жыл бұрын
While I don't agree with you, it is refreshing to see someone who can critique something they don't enjoy without attacking it, or the fan base. Halo 1 is still my favourite FPS. You can have a different opinion, mayo, but as a huge fan, it's good to hear that you can respect why people do enjoy it. Criticism without hate, thank you.
@tropicaljupiter4 жыл бұрын
"I would bring my PC and play quake and the other 16 guys would play halo with each other" wow
@GrandMastaKiwi4 жыл бұрын
I felt that when he said that in the video. As far as I know, I don't recall having that happen to me before (mainly cuz I rarely went to a few game tournament parties), but I honestly felt sad when he mentioned this happened to him. I can only imagine being the only person to bring their setup for a game your friends use to play only to find yourself playing that game alone and remembering the fun times you had playing said game while your same friends are currently playing the next big thing a few inches away from you in walking length.
@GrandMastaKiwi4 жыл бұрын
@@HK-07 oh I get that. For me I grew up on the fps games he doesn't enjoy like halo and call of duty, etc. So those type of games never truly bugged me because I never saw, or let alone noticed, the walking speeds or the amount of guns you can carry because I just stick to the flow of the shooters I play. I never cared about my character running like the flash, or carrying an arsenal to experiment with against enemies, but for those who did grew up playing those type of fps games I can totally understand the frustration. The only thing I disagree with him on in this video is him putting the blame on halo as being the sole reason for the pivot of game design when it comes to fps games in the 2000s/2010s. The industry should be blamed for trying to make shooters feel like halo rather than trying to do their own unique style of fps games. But hey, with the growing boomer shooter renaissance that's been happening lately, and with triple a companies making fast paste 90 style games like the new doom and wolfenstein games, who knows? We might be seeing more of these style of fps games in the years to come. I just want a new turok game damnit! Lol
@Lae-zel_enthusiast4 жыл бұрын
@@HK-07 nothing wrong with casual players, I cannot stand these hyper cuck doom players, I like doom, but almost everyone who plays doom has some superiority complex like they’re somehow better than other gamers and casual gamers can’t play.
@WOW-ul2bk4 жыл бұрын
@@HK-07 "it made me want say “YEAH! Fuck you!” to the people or “casuals” that the industry favoured but shamelessly left the old-school FPS players in the dust. I wouldn’t actually say that to them though." B R U H
@Cactus_fucker4 жыл бұрын
This is so sad
@zaidlacksalastname49053 жыл бұрын
"it's not doom eternal" _round of applause_
@steliosvagianos84452 жыл бұрын
this is literally the video. I see everyone praise his takes, but.... the second he starts talking about Halo, which is around 8 minutes in, he just says "it isn't doom". Every negative he says is just something that Doom had and Halo didn't, as if any shooter that isn't Doom automatically hurt video games. Reloading, the shield, the movement that isn't almost flying, the 2 weapons. Yeah man, it isn't doom, but there's a very good reason it became so popular Xbox Live would have failed without it. Doom (both original and new) are extremely good games and very influencial, but... just because Halo wasn't doom, that doesn't mean it wasn't good. I can understand where the criticism comes from, but all of it feels like "It wasn't like the game I loved, so it's not good".
@lolmarko48972 жыл бұрын
@@steliosvagianos8445 amazing you successfully missed the entire point and are criticizing a point never made in the video. gg
@steliosvagianos84452 жыл бұрын
@@lolmarko4897 I didn't miss the point, I watched the entirety of the video. The points he makes, however, I do not agree with and continuously boil down to shooters after Halo not being like Doom, which he liked.
@erin3967 Жыл бұрын
@@steliosvagianos8445i think what they mean by point of the vid is that mayo said at the beginning that nearly the whole video is opinionated and biased, but how he feels. So its completely fine to disagree, this is just what he personally thinks.
@TheCapitalWanderer Жыл бұрын
every mayo video
@Dio-fw4bm4 жыл бұрын
Correction of the title, "how halo ruined my experience with the fps genre"
@LockheedC-130HerculesOfficial4 жыл бұрын
Kinda seen this comment coming lol
@メイドインアビス-r1j4 жыл бұрын
yep
@shizno18724 жыл бұрын
That’s click bait for you
@JZStudiosonline4 жыл бұрын
It's more "PC Gamer cries about something that has nothing to actually do with Halo." There was multiple large properties before Halo that had all the "issues" Halo had, but apparently they don't count for some reason.
@LockheedC-130HerculesOfficial4 жыл бұрын
@@JZStudiosonline typical PC gamer
@cringenormie90954 жыл бұрын
The title is misleading. A better title would be “Halo’s Legacy Ruined First Person Shooter”
@markcobuzzi8264 жыл бұрын
Or maybe “Halo Imitators Ruined First Person Shooters”?
@adrianvasquez71774 жыл бұрын
its not misleading its an appropriate title
@adrianvasquez71774 жыл бұрын
@CessNight5672 how is it misleading
@adrianvasquez71774 жыл бұрын
@CessNight5672 he's saying halo ruined fps it was the first case of this not the legacy or whatever this one game then everything else that adapted these systems
@adrianvasquez71774 жыл бұрын
@CessNight5672 the industry made the game the design choices is what ruined the fps genre the game mechanics and systems completely made fps games different so it is the game or at least what makes up the game
@Vexonia_Music4 жыл бұрын
Halo is like the Shrek of FPS games. Green bois staring in great games who would cause shitty imitators to copy its mechanics without understanding why Halo used said mechanics.
@pradeepdungdung43794 жыл бұрын
tell that to 343
@InnuendoXP4 жыл бұрын
Halo(CE)'s health system makes sense in the setting. You're in a power suit with a recharging energy shield built on reverse-engineered alien technology, along with some armour plating that could take some hits that shared a system with the marines. What happened to the genre was like if Metroid took off like Halo did & then you had WW2 & modern military soldiers morphballing all over the place & having guns instead of hands. But at least that would've been kinda fun & wacky!
@Gruntvc4 жыл бұрын
And then CoD became extremely popular after MW1 2007 and the same desperate copying happened again. This industry is not good.
@InnuendoXP4 жыл бұрын
@@Gruntvc at least major publishers finally seem to be understanding that diversification is better for ongoing profitability than putting all your eggs in the trend-chasing basket. But they still wish they were Zynga & Epic so bad. It's almost like they forgot they swallowed Blizzard already then WoW stopped growing & what they're trying to do is neither possible nor sustainable.
@perrytran95044 жыл бұрын
@@pradeepdungdung4379 343's Halos are hiliarious. For all the harm Halo did to FPS's diversity, it was at least a trendsetter. And then 343 comes along to follow new trends that more or less killed Halo's relevancy today. Let's hope that id doesn't start making the same mistakes now that Microsoft owns them too.
@trash74934 жыл бұрын
As a person that grew up with CoD and halo and shooters like this. I can confirm that after I finished playing fortnite because it just wasn’t the same. I’m realizing that this is going to be bad for the games that I love like CoD and such. I tried DOOM 2016 out and loved it and ever since I have loved those boomer shooters more than anything. In fact DOOM Eternal is now my favorite game to release.
@UnchainedEruption3 жыл бұрын
It's not about trends, it's really down to execution. Activision milked Call of Duty to death, and between all the imitators and endless marketing it was easy to hate on it, but at the end of the day they made great blockbuster singleplayer campaigns and had addictive multiplayer deathmatch when at their peak. Doom Eternal is a very different kind of shooter, even compared to the other Doom games, but I think it is definitely one of the best FPS games of all time, and I'm a classic Doom fan first. Just because battle royale is popular among the kids who play Fortnite because it's free, it doesn't mean the game is good. In fact, usually the free shit sucks. If it didn't, the devs would realize they could charge money for it.
@riddell263 жыл бұрын
You are giving Fortnite too much credit. Its literally just a test bed for Unreal Engine 4 and now UE5 updates. Do you really think the seasons are there to give people new things? No, it's to test new mechanics, bug fixes, physics etc.
@trash74933 жыл бұрын
@@riddell26 I just enjoyed the game, I never said it wasn't just a test bed. I just used to enjoy the gameplay
@DeFantasticFiend4 жыл бұрын
Well this looks like the classic story of an industry learning the wrong lessons from a success and you suffering because of it
@imtoddhowardandimadeskyrim65534 жыл бұрын
So a industry that never learns anything teeheehee
@Lugbzurg4 жыл бұрын
@@imtoddhowardandimadeskyrim6553 Let's all laugh!
@adiveler4 жыл бұрын
One of the biggest offenders must be Duke Nukem Forever: from what started as a fast-paced old-school shooter, just to embrace the modern trend of regenerated health & taking cover, linear path, and being limited to hold only 2 weapons at any given times! All this while marketing makes him looks like the same badass he used to be, only to reveal that you just play another one of those shooters where you hide like a bitch every time you get a boo-boo!
@Gruntvc4 жыл бұрын
Duke Nukem Forever and Aliens Colonial Marines are two of the worst FPS games ever made. Do not buy Gearbox.
@ProsecutorValentine4 жыл бұрын
@@DMCMaster550 Down right hypocratic then.
@Conflict19224 жыл бұрын
@@DMCMaster550 almost any time Duke Nukem does that it's more a friendly poke, but tribute to those games. It's more for the devs. Duke Nukem 3D did the same with Doom. DNF is still ass though.
@underthemayo4 жыл бұрын
The period of around 2010 to 2012 is when things were really at there worst with the themes I'm talking about in this video.
@alastor80914 жыл бұрын
@@DMCMaster550 dude, nobody likes or liked DNF. Duke fans don't associate with that garbage.
@kadirgarib34594 жыл бұрын
While I understand you felt that as a kid, you're wrong at Halo's role in gaming. Halo isn't a cover shooter, and I don't recommend playing it like one, you're actively thinking, reloading, or repositioning yourself when your shields are low and shouldn't just be sitting in a corner doing nothing. Halo was the transitional game between the old quake likes and the cover shooter, it's a mix of both. Halo fans have no problem with battle royale when it comes to changing gameplay (how does that affect halo?) Games like COD actually changed Halo with sprint and loadout-like mechanics is what damaged Halo for many. I don't mean to be rude but I just felt that you misrepresented Halo's role in the evolution of shooters
@kevinwesel24724 жыл бұрын
Agreed
@Scruffest4 жыл бұрын
I think a good analogy can be made, and that's with comics Before Superman, many heroes wore trench coats, duel wielding pistols and was extremely detective driven, until Superman happened and everything changed, the golden age of comics is when everyone copied the spandex trend with powers until YEARS until a handful of publishers took action and returned to the old.
@krafter86524 жыл бұрын
absolutely
@john-ek9gv4 жыл бұрын
Anyone who thinks halo is a cover shooter must have a negative iq
@thatonedeadmeme22064 жыл бұрын
@@HK-07 you don't have to imagine it cuz we're doing it right now
@MaavaaM3 жыл бұрын
Really, really interesting video. Not something I see very often: a highly subjective, individual-level interpretation of a game, based more on past recollection than objective analysis. And as a longtime Halo fan, it was indeed refreshing to see. I love Halo and always will, but you made some great points from a perspective that I don't have.
@Gustavo-nm3eu4 жыл бұрын
A lot of the design choices in Halo weren't done because of console limitations, they were done intentionally. Bungie wanted players to make more tactical choices and interact with the environment more by limiting them to two weapons. Making grenades and melee attached to buttons instead of a whole weapon slot made combat flow better, even on PC. Halo was revolutionary for finally moving FPS combat forward instead of sticking with the stale formula used since Wolfenstein, also, weapon balance in Halo is entirely built around only being able to carry two weapons. It's not Halo fault if a million other games copied that limitation without copying the overall design that made it work.
@tatinthehat28134 жыл бұрын
EXACTLY, it’s much more tactical. That’s what it’s designed to be
@doommaker40004 жыл бұрын
Yes, I watched the video too
@BobsRevenge4 жыл бұрын
Halo felt intolerably slow and unfun for PC gamers by itself and without the help of any other games, games trying to copy it basically just turned it into a vortex that was sucking in franchises we loved and watering them down, and though that was the real injury, you guys are all ignoring that another point the guy made and that a lot of people share was that Halo was not a fun game for PC FPS gamers
@dunadan71364 жыл бұрын
People like you throw the word “tactical” around a lot, I don’t think you know what it means. The two weapon limit isn’t tactical, its disruptive. The game wants you to use the right weapon for the job, yet the game expects you to stop playing the game for a while to look for the right weapon on the ground. It’s not fun, it’s not clever and it’s just fucking annoying. And before you go “you just can’t play the game lol”, I cleared the entire of CE of Legendary and have beaten nearly all Covenant levels with just assault rifle and pistol, so don’t pull the “you can’t play” crap on me. “Moving FPS combat forward”? Don’t fucking make me laugh.
@Jack_War4 жыл бұрын
@@dunadan7136 its a halo fanboy, what do u expect? 🤷🏻♂️
@Paddy6564 жыл бұрын
This idea of Halo being this game designed to be a molasses-coated slogfest so that it could be playable on consoles is kinda funny to me. I first played Halo CE on PC and absolutely loved it, and I still play it on PC to this day because it's my favourite way to play. I love Halo's slower pace because, well, it's different. Every shooter wants to be this coke-snorting hyper-speed ADHD nightmare and it gets tiresome sometimes. I like Playing Halo because it's more mellow pace is refreshing and allows other parts of the game to shine. I hate how recent games have tried to constantly speed up the pace of gameplay. Also, you say the enemies are visually bland? *HERESY*
@brotherhoodofsteeld.c.chap19174 жыл бұрын
I agree, slower FPS games like Halo and Metroid prime are amazing
@corvus_armatura75954 жыл бұрын
I somehow doubt that considering that COD came after Halo and they're essentially very close to the same type of movement and gameplay mechanics like regenating health and nerfed movement compared to games like Quake 3 in 1999.
@brotherhoodofsteeld.c.chap19174 жыл бұрын
@WlmsKds GD Pffffff in a few centuries
@giacomobergonzi49064 жыл бұрын
I kinda understand your feelings, but to me it seems like you wanted every FPS to be an arena shooter, but arena shooters are obviously a subgenre, the fact that Halo and the generation of games that followed took the attention away from arena shooters is also because of a point of no innovation that arena shooters had reached. I personally love the Halo saga, maybe more than any other game franchise, and as a guitarist the fact tha Halo 2 had a soundtrack improvised by Steve Vai was a big part of that. The skirmish mode in Reach is something you would rly love imo anyways, give it a try.
@youtubecommenter25274 жыл бұрын
Yeah, Halo isn't DOOM or UT or Quake so Halo ruined FPS. What? He just wants every FPS to be fast paced Arena Shooters.
@nickporter42794 жыл бұрын
It's not just arena games that had fast pace, advanced movement and OTT combat in the '90s: it was almost the entire PC FPS genre.
@jacksonhernandez36704 жыл бұрын
@@arnoldSwollenmember what I don’t understand is how halo is the reason for that. Is it just because it is successful?
@ultimatum1170524 жыл бұрын
@@arnoldSwollenmember well you could argue that the 90s were all just Wolfenstein and Doom clones. Its a dumb argument. The industry will chase trends where the majority of attraction lies. This happens with all genres, not just FPS.
@summerchilds4 жыл бұрын
@@arnoldSwollenmember he talked about how halo didn't have a feature that quake had
@LuciusBurke3 жыл бұрын
It's funny you mentioned bioshock because that series is a perfect example of how consoles affected shooters. The first two games let you use your full arsenal and even had different ammo types for each weapon. Then infinite put in a two weapon limit , regenerating shields and went from a free roam environment to wave based encounters.
@BananaMana69 Жыл бұрын
The logic here makes no sense. The first two games were made on console so how did console gaming affect the third one negatively? You are confusing console and the games on console that became popular, COD being the most popular game for years in a row is what created that, not the console.
@ToveriJuri Жыл бұрын
@@BananaMana69 Actually he's right, but for completely wrong reasons. Bioshock was dumbed down for consoles. If you Play System Shock 2 you'll realize that Bioshock is just a dumbed down System Shock 2, but with a more unique aesthetic and nice graphics. Even the story beats are somewhat copied, but maybe a bit more cleverly presented in Bioshock.
@thewanderingartists4 жыл бұрын
Sees the title, grabs a pitchforck, well fellas let's first listen to what this folk has to say.
@thewanderingartists4 жыл бұрын
Guess he lives, he made valid points, just like he did in Alien Isolation. And that's why I subscribed !!🤠 Howdy !
@eatershep62804 жыл бұрын
This ended well
@DeckerTheDude4 жыл бұрын
Started sharpening my pitchfork when he complained about reloading.
@Delta-kt4gj4 жыл бұрын
Same
@Ashamedofmypast4 жыл бұрын
I'm expecting this to be a good quality video that I disagree with. Open to being convinced but doubt that will happen. Expect this to be more an argument for homogenization in shooters post halo like we saw with cod and titanfall after that.
@tovbyte4 жыл бұрын
I get you’re points mate and honestly fair enough. But I feel you’re kinda missing the point in halo: it’s supposed to be a mix between sci fi Action and grounded military shooter.. I think most design decisions were made with that in mind
@ColdNorth06284 жыл бұрын
Pretty much this. A good 50%of this was basically "hey....this isnt doom, or quake, what the hell?!!!!!" Kinda ticked me off because the thought process is kinda idiotic. Every game should be seen through a new lens, if you want to compare you have to compare them between accurate means, comparing halo to quake is apples to oranges.
@Dan_Tactics4 жыл бұрын
Most people forget that Bungie tested different guns at shooting ranges so that they could model in-game weapons after real-life weapons in terms of looks, sounds, and how they feel. Oh, and they also fused vehicular combat into a FPS in campaign and multi-player which really hadn't been done before Halo CE, other than Mech Warrior (but you couldn't jump out of your Mech, Titanfall style and run and gun on foot).
@vothbetilia48624 жыл бұрын
Because Hes biased with Fast paced shooters, imagine if every game were to be a fast paced, the shooter genre would be repetitive and no longer be interesting for people and move on to something else, people may say other game companys are copying Halos mechanics, but it isn't really copying, it's just expanding more mechanics and more new gameplay feels from other franchise, such as cod, hunting games, battlefield, Rainbow six siege, etc. If every game were to have Doom game mechanics, then what's the point playing other games, if Doom is that only arcade special franchise to enjoy.
@flashygreenx88284 жыл бұрын
Also, In real life you reload. That’s more realistic and you can’t expect the future to not have bullets reload themselves. And it’s balanced for multiplayer because who wants a guy spamming none stop. Not all games can just be like your taste
@_KillerD_4 жыл бұрын
there's a point where realism gets in the way of fun.
@beetheimmortal4 жыл бұрын
Halo didn't ruin anything. The industry cluelessly trying to copy it, while not understanding its principles, is what ruined FPS.
@aceskeletonne74464 жыл бұрын
"capitalism breeds innovation" my ass
@shadowcheto854 жыл бұрын
Yeah, a more apropriate title may be "How the Success of Halo ruined First Person Shooters"
@viperlife9144 жыл бұрын
so basically what he said in the video then nice
@thepotatoof42194 жыл бұрын
@@shadowcheto85 How the success of Halo ruined the state of the then-ongoing FPS game genres.
@perrytran95044 жыл бұрын
@@viperlife914 I swear most of the people defending Halo here didn't watch the video in full. I love classic Halo and yet I still agree 100% with Mayo's points.
@blake42493 жыл бұрын
"dead space isn't an fps" y-yeah, thats because its a third person shooter
@tuscanollie12423 жыл бұрын
whats ur point. he said it aint a fps cuz its not
@jonjones666963 жыл бұрын
@@tuscanollie1242 using that logic, he might as well state every other game that isn’t FPS just so we know haha
@tuscanollie12423 жыл бұрын
@@jonjones66696 ok idc
@belottov3 жыл бұрын
@@jonjones66696 Yeah, but it's a very good console shooter. Mayo probably brought it up because he likes it.
@UnchainedEruption3 жыл бұрын
Also it's a horror game first, not an action title.
@MasterKiller540_4 жыл бұрын
The problem isn't Halo, the problem is we need more games like Doom 2016, Doom Eternal and Quake Champions but game companies don't wanna develop those types of fps's
@jajkub20013 жыл бұрын
Well, to be fair, we have a metric fuckton of throwback FPS shooters made by Indie companies now. Look up New Blood Interactive if you wanna look for a publisher with them, they wear that shit like a badge of honor. DUSK, Blood, ULTRAKILL... Then there's other amazing shooters with retro graphics and high adrenaline gameplay like Project Warlock and Strafe. Long story short, there's a ton of stuff to enjoy, but it's indie games
@Wickedroonz3 жыл бұрын
@@jajkub2001 yeah i don't think those games ever stopped to be honest its just that cover based shooters were more mainstream... plus there have been hybrid game like the borderlands series where u can run and gun and play slow methodical if u want.
@soggyeggroll20033 жыл бұрын
@@jajkub2001 dusk singleplayer alone is satisfying but frantic. I couldn't imagine what duskworld is like
@juanjoyaborja.30543 жыл бұрын
@@jajkub2001 So, make triple A classic shooters, since doom 2016, doom eternal, and quake champions are triple A.
@lucaspanto14423 жыл бұрын
They don't want to develop them because of halo
@FBWalshyFTW4 жыл бұрын
As someone who has been playing Halo for 15 years and (obviously) loves Halo, this is a really well-made video and I personally think it's spot on. However, I want to add some context on the Halo multiplayer in particular that I hope others watching the video find useful. For Halo 1 and 2 in particular, the games were *much* faster than you would originally think due to the extremely high technical ceiling for these games. The famous TSK (three shot kill) in Halo 1 with the primary weapon (the pistol) is extremely fast and you got around the inherent slowness with reloading and close-quarters combat with glitches like the backpack reload and BLB (grenade - beatdown - grenade). The sniper of course was also a 1 shot kill that felt smooth and fired quickly. Movement felt smooth overall but did feel stilted when jumping. There were some tricks (grenade jumps, OS + rocket jumps, etc) to make movement faster that also increased the skill gap. For Halo 2, things got even crazier. The auto-aim in that game was so ridiculous that it wasn't hard for anyone to put together a relatively quick kill, but if you got good at reticule positioning, general reaction time, and map understanding, you would be unstoppable with the sniper in particular due to quickscoping. And then there were so many button glitches to make things even faster. YY (double switch which acted as a ubiquitous end lag canceling mechanism) and grenade reloading (off-host, which is most of the time) made reloading feel lightning quick. BYYB, BXB, BXR, RRBX for near instant kills close up. RRX (double shot) to make the BR almost a 2 shot kill when combined with YY. Crouch jumping felt really smooth and powerful as it unlocked so many locations around the maps (Ring 3 on Sanctuary, Pink 3 on Midship, shortcut jump on Lockout, etc). The button glitches all had pretty tight execution windows and they, combined with all the other wonderful aspects of Halo 2, made Halo 2 an amazing fast-paced competitive shooter with a sky-high skill ceiling. Unfortunately, Halo and the rest of the industry moved away from the speed of the first 2 games (who can blame the devs, a lot of this was on accident), so I've been getting more and more jaded about Halo and the shooter genre in general since Halo 3. But in the end, even the best Halos can't compete with the original PC shooters in terms of fluidity and speed - There's no denying that. Anyways, thanks for the video - I can tell a lot of effort was put into it and it's just really good. :)
@donovan63204 жыл бұрын
I think the main thing is the 2 weapon limit and the slow player speed Both of which cannot really be worked around.
@doritoscoolranch7384 жыл бұрын
Thanks for the essay! A+
@holysparkbatman4 жыл бұрын
I’ve been watching your content for so long I’ve went through entire life periods.
@Dean1231231004 жыл бұрын
Aaaand BXR
@ClassMRule3 жыл бұрын
@@donovan6320 i dont consider Halo to actually be all that slow in reality, sure its not "Fast" like Doom, but just because its not Fast doesnt mean its Slow. Now you can say comparatively its Slower, but again this is relative to what its being compared to.
@SpiritOfFire88L4 жыл бұрын
Just have to say, Halo is a military shooter with a sci-fi setting.
@countvincentthethird23414 жыл бұрын
Facts
@ZahrDalsk4 жыл бұрын
Yeah it's... kind of weird how he keeps talking about how X is ok in military shooters and not ok in the military sci-fi shooter Halo. Bit of a retard take.
@Snow-sc4gz4 жыл бұрын
Games can be grounded in reality without being stuck in a modern setting
@czhousehold4 жыл бұрын
Exactly what I was thinking, glad someone said it.
@abhinavchauhan55754 жыл бұрын
Look at ur likes. The company which now owns halo
@patrickcarranza28234 жыл бұрын
As a fan who grew up with Halo, this is a really interesting perspective. You have really opened my eyes to your perspective, I now feel like I understand how trends and different land mark games effect the industry. Halo was the next Doom, Fortnite is the next Halo.
@CardfightCasual3 жыл бұрын
Great points, I totally agree with your observation except for the last bit. Halo was an arena shooter, so it was really more in the same category of COD, even Counterstrike. What happened is that a new genre of game became the main thing. I think that had something to do with the changing times and definitely the advances in technology. Having 16 people on a LAN party was crazy back in the say, but a massive online arena with 150 people was inconceivable. Fortnite was the next PUBG and PUBG took a concept that was itself first popularized in media by the rise of Battle Royale. Not in games even, but first in the Hunger Games book and movies, itself part of the trend of YA post-apocalyptic novels. I guess it just goes to show how the different areas of media and tech intersect to form pop culture.
@Soulfly4153 жыл бұрын
Quake was the next Doom, Half-Life was the next Quake and Halo was the next Half-Life... too bad Half-Life 2 didn't become the next Halo, because that would have been a great direction for the shooters to come... instead Call of Duty, and it's ilk of boring tactical, cover based shooters became the next trend.
@riddell263 жыл бұрын
Fortnite is a test bed for Unreal Engine 4. Don't delude yourself
@Insky_2 жыл бұрын
but Fortnite is a third person shooter
@Outofrealman Жыл бұрын
TBH, console ruin gaming, in a way, when Devs actively limit themselves BECAUSE they make games with console in mind, thats why you have 4 skills because of controllers... when games made with PC in mind with have 8-10 skills because you have 1-0 on a keyboard.
@chxsek4 жыл бұрын
I really don't think it was Bungie's fault for causing games to change this dramatically. They just tried shaking it up a little bit, and people liked it. Because of that, fps games changed. More and more companies tried to recreate what halo has created. I just don't think it's right to blame halo, and halo only, for trying to be different.
@chxsek4 жыл бұрын
Before you comment, think of it this way. You're in school and you have lots of time left in your math class. You decide to leave early, because one person leaving can't hurt too bad, right? Well there's a full classroom full of students with nothing to do, so they follow you little by little. Its not the first persons fault for trying something new, it's the people who followed.
@deriznohappehquite Жыл бұрын
@@chxsek Halo didn’t even start out as an FPS game. It was originally supposed to be a science fiction clone of Bungie’s previous fantasy RTS, the StarCraft to Myth’s Warcraft.
@LP-PADICIA4 жыл бұрын
*Under The Mayo uploads a video entitled "Halo Ruined First Person Shooters"* Mission Objective: *SURVIVE*
@businesserinokripparino4044 жыл бұрын
I am really interested to see what the act man thinks about this video
@underthemayo4 жыл бұрын
I'd love to know too. I love his channel. And it's not like I hate halo or think it's a series. I get why its loved and why it's important. This video is more about capturing why myself and others felt this way when it came out. ActMan's thoughts would be great.
@Spartan-ng6sx3 жыл бұрын
@@underthemayo I disagree with you opinion but good video but I think halo saved the FPS industry
@lordtachanka72293 жыл бұрын
@@Spartan-ng6sx are you trolling are are you just stupid
@tomturtl3 жыл бұрын
@@Spartan-ng6sx alternatively, you could watch the video.
@Spartan-ng6sx3 жыл бұрын
@@tomturtl I did I thought all of his points were completely biased bs because he didn’t like it
@sodium71273 жыл бұрын
Insightful nice. Although I do disagree with you on some points, you have my full respect and admiration for turning a video I was ready to dislile (due to my ignorance) into something that helped me look at things through the bigger picture with excellently presented constructive criticism. Bravo! I wholeheartedly thank you for enlightening me and you have my utnost sympathy.
@rolph59674 жыл бұрын
“Looks at title” “Tread lightly, for this is hollowed ground”
@TheMiner164 жыл бұрын
A Shepard must tend to his flock
@rolph59674 жыл бұрын
@@TheMiner16 Thank you
@colbycoolby15924 жыл бұрын
May the light of lights be with you!
@rolph59674 жыл бұрын
@@colbycoolby1592 Yes
@ThatGenericPyro4 жыл бұрын
"tAkE cArE, aRbItEr... *WhAt YoU sAy Is HeReSy"*
@ChezzyKnytt4 жыл бұрын
"Everytime I emptied my clip and had to reload, it's like the game was saying stop having fun now and wait a few seconds" What.
@cesarchavez9224 жыл бұрын
Yeah, because in real life weapons don't need to reload.
@ChezzyKnytt4 жыл бұрын
@Low Tier BBCFactory Fully agree. Reloads can be super fun and add to the strategy of a game. In Halo, having a point where you're incentivised to switch weapon or charge at an enemy to melee them because your clip ran out is good. On the flip side, Doom having no reloads plays into the gameplay style. The strategy in that game is learning how to keep your guns stocked with ammo so you can keep putting out as much damage as possible. Both fun, very different games.
@KaptainKommissar4 жыл бұрын
It's almost like you don't understand his points
@ChezzyKnytt4 жыл бұрын
@@KaptainKommissar I understand his points fine, especially because I'm a huge fan of the kinds of games he's talking about. I specifically think that saying "reloading means waiting till I can have fun again" is batshit insane. Please explain what I missed.
@bryce73444 жыл бұрын
@@cesarchavez922 Because video game guns don’t need to reload* Video games are not real life and shouldnt strive to be realistic most of the time
@chin2584564 жыл бұрын
it's not HALO that ruin FPS it's the gaming industry tried copy HALO's style that ruined FPS that's what his point actually
@underthemayo4 жыл бұрын
Such a long title though...
@rickygforce42174 жыл бұрын
@@underthemayo Yes but the short title is the one that would most likely get people to hunt you down xD
@captain-chair4 жыл бұрын
Clones, the bane of the entertainment industry...
@smalliesmalls96014 жыл бұрын
@@underthemayo Ok, can I prompt you with something? Halo is built as a tactical shooter, but I feel like other shooters borrowed Halo’s mechanics, despite not being tactical shooters. A run and gun fps game shouldn’t adopt features for a tactical shooter like Halo. I think it was just “Halo is popular, lets put Halo features in our game” without understanding the purpose of Halo’s design choices. This is coming from someone who’s beat all of them on Legendary, so I’m obviously biased.
@Conflict19224 жыл бұрын
@@underthemayo just call it the Halo effect, or "Halo is now feeling the Halo effect"
@HazopGaze4 жыл бұрын
"I know your pain, guys. I've been there." A sentiment that is comforting, to say the least. Expertly done, this is getting my like, and if your other videos are as well put as this, I'll be subbed shortly after.
@ToveriJuri Жыл бұрын
Except he wasn't. He's complaining that he didn't like the game design direction. Games themselves were still fine full priced games. What people are now facing are games being actively cut and sold in pieces, predatory monetization practices. Mobile games. All he went through is see FPS games start to prefer a style that wasn't to his own taste, but they were still proper full games.
@03chrisv4 жыл бұрын
Just waiting for Doom Eternal clones now
@mabes4483 жыл бұрын
Ultra skull
@Ismael-kc3ry3 жыл бұрын
Can’t wait for people to call them “Doom-likes”
@FoxDie777773 жыл бұрын
The boomer shooter returned for a while now. Play Dusk (the best one), Amid Evil, Ion Fury, HROT
@JackChop3 жыл бұрын
I doubt any will be as good as eternal tho
@FoxUnitNell3 жыл бұрын
@@JackChop I had heard that Rage 2 plays a lot like Doom Eternal since there are a lot of upgrades that will make you feel like a bad ass in the later game - which I know came out before, but a youtuber compared rage 2 to doom reboot and eternal.
@TaimatCR4 жыл бұрын
Not gonna lie, as much as I love halo, I miss the old frantic pace of arena shooters, damn you fortnite for killing the revival of unreal tournament and overwatch for causing quake champions to have abilities
@gorogoro73844 жыл бұрын
OW is a bad game imo.
@doommaker40004 жыл бұрын
Quake Champions is pretty good. Otherwise they would have to make Quake Live... Oh, it's dead cause new players stopped coming?
@nickporter42794 жыл бұрын
Not even just the arena shooters (which we still have - although I guess Apex Legends and Overwatch aren't as fast as UT/Q3) - what's totally missing is that arena combat/movement system in a *single-player* campaign-driven game. There is no modern equivalent of Unreal, Half-Life, Quake... except *maybe* Doom 2016/Eternal.
@Junya014 жыл бұрын
What are your thoughts on tf2? 12v12 games on payload, last point, get pretty frantic for me
@gorogoro73844 жыл бұрын
@@Junya01 Tf2 is my favorite class based shooter
@etlttc3534 жыл бұрын
Man getting angry at reloading in fps games for 20 minutes
@heatyeet65384 жыл бұрын
Here they come
@mexido1654 жыл бұрын
It does suck tbh.
@etlttc3534 жыл бұрын
@@mexido165 if done wrong
@DukeoftheAges4 жыл бұрын
@@etlttc353 lmao
@Miyakolover4 жыл бұрын
He only talked about it for like 30 seconds if not less.
@carrosivejones19693 жыл бұрын
I'd say the shift in mainstream FPS design didn't just happen with Halo, but also with Half-Life 2 and COD 4; all of them were slower paced FPS games, compared to the classics, with a focus on more realistic design, story telling, more linear map design, etc. I'm sure there are others, but those are the main three I can think of.
@MildMisanthropeMaybeMassive11 ай бұрын
I think MOH and COD1 had even more of an effect.
@kittenmittenkitten4 жыл бұрын
I have a feeling you'd find Marathon a really interesting missing link here. Reloading, story/objective based level design, checkpoints, but naturally a huge Doom influence with health being an even bigger rarity.
@johnnoswithy63164 жыл бұрын
Dude, you couldn’t have said that any better, I’m a hardcore halo fan myself and halfway through the vid my fanboy blood was boiling a little, but somehow you got your point across and I understand, subbed Absolute legend
@halopvphq87724 жыл бұрын
I don’t agree with some of your points but I respect this vid
@desko20414 жыл бұрын
This is a way better comment than the comments that write entire essays on why they disagree
@Pertlight4 жыл бұрын
@@desko2041 Eh, I have a nitpick with this comment. You see, although people type out long and exaggerated paragraphs on why the disagree, it’s a bit ridiculous to boil it down to something so small. Do you get that? Because I don’t think you do. I really don’t understand how someone could say something so preposterous and benign, that I MAY just smoke a cigar and read a page from my favorite book, “Writing for Dummy’s”. Anyways, to get back to your point, I think people have a very good reason to type out an extremely long comment on why they disagree. I mean, if this “Mayo” man can make a twenty minute video on it, why can’t I comment a two thousand word essay on I think he’s wrong? Interesting how a different perspective can change someone’s opinion...
@desko20414 жыл бұрын
@@Pertlight yes
@Pertlight4 жыл бұрын
@@desko2041 I just want someone to love me
@desko20414 жыл бұрын
@@Pertlight no
@yasurething54173 жыл бұрын
“Watch your tongue arbiter what you say is heresy”
@chungusmogus88324 жыл бұрын
I'm a Halo fan and I loved this video!! Our backgrounds in FPS games are very different considering what Wolfenstein was for you Halo 3 was for me, but I totally understand where you are coming from. I'm happy I subbed to you all those months back, it was definitely worth it. Congrats on 50k!!
@underthemayo4 жыл бұрын
I'm encouraged by how many halo fans get where I'm coming from. Respect man. Hoping for a bright future for halo fans! Thanks!
@dingspingle91214 жыл бұрын
When you said a lot of old school halo players might have adverse reactions to battle royale games like you did with halo I instantly understood how you felt and for the entire video I was thinking that "yeah halo blew up and changed shooters for sure but its not that big of a deal right"? But holy shit I understand now, I grew up with halo and it was the first shooter I ever played and seeing all these battle royale games just pop up out of nowhere and completely change everything felt kinda shitty. Now I'll be honest I've spent more time playing fortnite than I'm happy to admit and the game isn't inherently bad (got a horrible community though) but like you said about halo and how you could just never truly get into it because it wasn't like your classic fast paced pc shooters, well I guess its the same for me with all these battle royale games. On a side note though I absolutely fucking love the old school fast paced shooters. Doom is definitely one of my favorite games alongside Halo and Dark souls. It was interesting to learn about your perspective of halo.
@miguelcorreia67774 жыл бұрын
Battle Royale was fun in the beginning, but now everything has to have a battle royale mode for some reason
@dingspingle91214 жыл бұрын
@@miguelcorreia6777 yeah, battle royale has been heavily over saturated with how much its been shoved in our faces.
@thepotatoof42194 жыл бұрын
@@miguelcorreia6777 That's because of hype. Back then, when games were announced, very few people got to see the trailers, teasers, etc. They didn't know much about how the game would be unless they attended conventions or had demo versions. These days, you have an autistic entity called 'the internet' that would over-intensify any kind of trailer or teaser and give revenue to the greedy company making the said game and release it in an unfinished state anyway. For Halo CE's case, this one game went against the mainstream view that FPS games aren't suitable on console, and absolutely astounded everyone who played this game. This game had the quality and ability to revolutionize FPS in the way it did. Don't forget though, games like Return To Castle Wolfenstein (my favorite Wolfenstein even to this day and I'd still recommend this game to anyone who wants to play quality FPS shooter games) came after Halo and it was still praised a lot. That game has heavy traits of the old school arena genre. We also have games like System Shock 2 and Deus Ex that also influenced the class-based SP side of things a lot, and I feel sad that this genre (supposedly coined as 'immersive sim') isn't that talked about these days. And you also had the terribly underrated MilSim sparkers like Operation Flashpoint CWC (now called ArmA CWA) which set forward the Military Simulator genre. All these games had traits and qualities in them that made them contribute to the gaming industry and provide more variety. You like fast paced action? Go play the old school arena games. You like ultra- realism? Try games like ArmA. You want a challenging action game with a compelling story and also a small blend of realism? You can try STALKER. You have so many options with such unique playstyles. While games like CoD came out and 'copied' the design that Halo set in motion, it made it's own contribution by bringing WW2 games to console and made them go mainstream. And games like Medal of Honor also had good campaigns. But Battle Royale has no redeeming factor in it. It's just a mod that came from another survival mod which was from a MilSim game. The only reason why it still exists now is because it's where the money's at these days, and thanks to the drama that unfolded between PUBG and Fortnite when this genre was new. This genre hasn't revolutionized anything. The current state of the video game industry is a show to how degenerative things have become. When BR was new, it was fresh. People like to try new things every once in a while. That's why it was enjoyable, BUT ONLY FOR THE SHORT TERM. It didn't have any more sophisticated things that could separate this gametype into a fully different genre. And now, despite that people have already enjoyed it for it's worth, the companies still want to milk it as much as possible.
@BobsRevenge4 жыл бұрын
It was way worse with Halo than with battle royale imo, because the effect of Halo was inescapable, but these days there are so many games being made you can really have your pick. I occasionally pick up battle royale games to check them out and sometimes even enjoy them for a while, but I never feel like the genre is infringing on the games I enjoy. Hell, the game that I have the most hours in on Steam is Hunt: Showdown, which is I suppose a kind of battle royale game. I guess that's a bit of a tangent, but Halo really did change basically the entire FPS landscape for the worse for PC players and did it in a way that was largely inescapable for years. You lived with the awareness that even if one of your favorite games got a sequel, it would most likely suck because of what Halo did to the market. You might get annoyed that Fortnight is so popular and how much your friends get into Twitch streamers, but you have so many other options and communities now that you can safely ignore that battle royale is even a thing when it comes to finding games you enjoy.
@piggyharris79884 жыл бұрын
I mean I like both doom and halo. Fast paced is great and all but sometimes sitting back and playing something slower is pretty fun. I just generally enjoy first person shooters as a whole, regardless of speed
@badgasaurus42114 жыл бұрын
Halo is really tactical on legendary (mainly CE and 2) and you have to make tough choices about encounters its great.
@benjiii34074 жыл бұрын
Doom eternal and halo 3 👌🏾
@mythhead26884 жыл бұрын
@@benjiii3407 Man of culture 💪
@perrytran95044 жыл бұрын
@@badgasaurus4211 2 on legendary just isn't fun, and 2 is probably my favorite of the classic games. You die in 7 plasma bolts, get oneshot by the (many) jackal snipers, and the noob combo is so good and everything else so underpowered your playstyle becomes extremely restricted.
@emin1663 жыл бұрын
I am a doom and halo fan at the same time lol
@VictorGreinvolfe483 жыл бұрын
I get why you weren’t happy about this and why you prefer the old school way of doing things. I love that too, my favourite FPS game (so far, I have ordered Quake 1-3 on steam but can’t play them Rn!) is Ultimate Doom, but my second favourite is a tossup between halo 1-2. Both styles have strengths and weaknesses. In old school FPS games, it is gratifying as all hell when you circle strafe around a large group of enemies and kill them all, but it is also really gratifying doing the same in regenerating health, slower paced games. Seeing as technically you have infinite health, but in the short term you have less health, so it is immensely satisfying when you enter a room of bad guys and kill them all without dying as well. I dunno, pros and cons man
@olucaspc4 жыл бұрын
and then The Halo Killer was Halo itself.. (in Palpatines voice) Ironic..
@Junya014 жыл бұрын
As someone who’s put in 1500 hours into TF2, I kinda felt the way you did about HALO in regards to Overwatch - the shift from CLASS-based shooter to HERO-based shooter, with fancy abilities you can do with a press of a button. Imo, abilities dumbed down the potential of hero shooters by restricting the mechanics with cooldowns. But now since OW blew up the genre, all hero fps games follow suit. I am not a fan of pressing a button to do something and having to wait an arbitrary amount of time to press that button again. It makes no sense Genji can reflect with his sword but then not pull it out again after, or how Winston has to wait a certain amount of seconds to leap again, or Ana having an unlimited amount of sleep darts but can only use it once every x seconds. Waiting on cooldowns, as opposed to actively filling up a bar to use something powerful (Uber, Soldier’s banners, scout’s bonk, pyro’s phlog crits) just ain’t that engaging for me. With the latter, it forces you to engage with the game instead of passively waiting when on cooldown, and rewards the player for doing well. Compare hero shooters to tf2, and how the latter is balanced around the ammo mechanic (something that OW needed to not be so spammy imo) - Pyro can airblast/reflect projectiles unlimited times, but spamming it leaves u vulnerable and eats ur ammo away. Soldier can rocketjump at any given time to truly zoom in and out of battle, no need to wait for a cooldown just to do ONE jump. It’s balanced by health getting splashed from each rocket, and in the case of the Gunboats secondary, which reduces splash damage immensely, being super mobile comes at the cost of a secondary shotgun. Demo can also stickyjump, which is more mobile but costs greater health. Spy can disguise at ANY time, turn invisible at ANY time, and can OHKO the enemy from behind at any given time. No need to wait for some dumb timer to dictate what u can do, the player controls the flow of his gameplay. That’s not even mentioning the deep movement mechanics for all the classes, scout with his double jump, pyro with flare jumping/reflect jumping and switching to the powerjack for extra speed, Soldier/demo and rocket/stickyjumping, demoknight with trimping, *heavy has nothing*, Engineer with sentry jumping with the wrangler to get to different spots, Engineer with the Eureka effect to teleport instantly at the press of a button, Medic constantly trying to surf damage to add mobility and lessen splash damage, *sniper same as medic but to less effect*, and the Spy with a whole subset of Trickstabs and movement techniques to expose the back of an enemy - seriously, the things spies can do after hours of mastering their movement is insane - and that’s not even including how you can use your guns alongisde your movement to kill. My point being, there’s a reason why Tf2 is still being played by thousands of people everyday, 13 years later - there’s no other game like it. It’s truly one of a kind, from the culture to the mechanics and the characters and unique weapons and taunts and situations that arise from playing. I will love this game till I die, but I’m just kinda disappointed that the potential Overwatch had didn’t really come to fruition in the way I thought it would. Thanks for the vid Mayo, you a real one.
@thataberranthalo80324 жыл бұрын
this isn't a video about TF2 or overwatch, ur comment is irrelevant
@xenerith55364 жыл бұрын
The same could be said of the shooters of the mid-late 90’s being Doom Clones
@MrRastawannabe4 жыл бұрын
Right? Lol hes upset that everyone copied halo when the previous generation was everyone trying to smash doom and quake together
@MrRastawannabe4 жыл бұрын
@MEME GOD you’re clearly salty bud it’s ok lol
@ThrashMetalWolf6664 жыл бұрын
That’s why nowadays it’s way better since classic, and modern can exist instead of being one sided. Which is basically what happened in the past 15 years of shooters.
@MrRastawannabe4 жыл бұрын
@MEME GOD I mean you were clearly salty. You threw out a heavily opinionated comment and insulted new shooters lol running fast and shooting at the same time doesn’t require more skill than good positioning and good aim. Just different skill. You have no arguments you’re just... salty
@lordrillo53984 жыл бұрын
@MEME GOD running around and shooting takes as much skill as positioning, and having decent enough aim. Obviously, games like quake require skill, from denying weapon pick ups, to area control, but the same can be said for games like Rainbow Six Siege, or even Halo 3, you need skill for every game, unless your playing something like COD💀, honestly why can’t we just appreciate these games and stop arguing over them? It’s one person opinion to the next .
@giovanegas57104 жыл бұрын
By today’s standards bioshock definitely feels prehistoric, funnily enough, I feel that it plays better on pc than console, but even with the clunky and weighty controls, it’s still worthy of a play through and is really a genuine classic that’ll be remembered as much as many of the other games you speak of
@basedostrich3 жыл бұрын
Still waiting for a B4
@noobguy99733 жыл бұрын
bruh ı fucken loved Bioshock due to its different plasmoids and no weapon limit (unlike Bioshock Infinite WTF) its story was great and enviormental and elemental attacks with different ammonation types and tonics made it a different fun RPGish game. Bioshock 1 is obviously my fav in the series with its unique settings , unique gameplay and story (thoe the whole little sister harvest or rescue thing was useless since there is no reason to harvest them cause you get more than enough ADAM throughout the game)
@666chapelofblood2 жыл бұрын
It "feels" prehistoric if you're a zoomer.
@giovanegas57102 жыл бұрын
@@666chapelofblood just play any modern fps, they’re just variations of the same control scheme which make them feel similar. I think the clunky controls of bioshock add to its charm
@sorridusnakerru4 жыл бұрын
"Doom doesn't reload." You made doom 3 feel sad 😞
@andmillions4 жыл бұрын
@Michal Litecký I loved it personally. It's not perfect but it does action horror well.
@voaihieuvotrungthuan9344 жыл бұрын
Well doom 3 has done great at its job as a horror fps game
@donovan63204 жыл бұрын
@Michal Litecký Doom 3 didn't suck. Doom 3 just wasn't Doom. Give it a different story and a different name and it would have been completely different in its reception.
@matt01989224 жыл бұрын
I also kinda get the feeling that the original doom games didn't have reloading due to how young the genre was, rather than it being a tactical, purposeful exclusion by the devs for gameplay reasons.
@beniscurious67624 жыл бұрын
I think 3 is alright it's just not like the original dooms it's a solid game in my opinion
@MrBigmanhimself4 жыл бұрын
What made Halo so damn good was its sandbox. Which future games that tried to be like Halo failed at understanding. It wasn't halo's fault for revolutionizing the console shooter, but more of the developers of said clones and such that did not replicate what made halo so goddamn good. Which in my opinion was the sandbox, and the enemies that big man chief fought.
@ryantheminer14 жыл бұрын
10:35 "No grapple hook" Halo Infinite: Im gonna stop you right there
@CrimsonBlood03574 жыл бұрын
I mean doom eternal even has a grapple hook right? Master chief has it in his wrist, and doom slayer has it in his super shotgun...
@ChairmanKam4 жыл бұрын
Speaking of the Halo series being ruined by following trends...
@starhammer52474 жыл бұрын
@@ChairmanKam The "Just Cause" series and a hundred other games have grapple hooks, "Halo: Infinite" has been in development since before "DOOM 2016", now shut the fuck up about Halo 'stealing' ideas from other games, no one owns an idea or a concept only their IP and this video explains it best: kzbin.info/www/bejne/bIu0gauBfJaCabs
@ChairmanKam4 жыл бұрын
@@starhammer5247 You clearly missed my point, but that's ok. 343i has been allergic to Halo's DNA since "Legends", and they need to actually acknowledge what they have here. They have VERY clearly been chasing trends. Believe me, no one wants me to be wrong more than me.
@starhammer52474 жыл бұрын
@@ChairmanKam Alright, but the grapple hook in Infinite is meant more for exploration than combat and has been in development for longer than Eternal, and in the trailer, you can see the grapple hook is used in far more creative ways than the meat hook as the meathook is primarily used for combat rather than exploration (speedrunner's don't count). But I do agree that 343 hasn't been doing the greatest job when handling Halo, but I get really pissed off when people start criticizing crap when it isn't even out yet or haven't even looked at the rest of it so I'd prefer for people to post their criticisms after they've played the game rather than before it's even released, it's just annoying when someone judges something before it's even out or complete.
@manadork923 жыл бұрын
See this is how you talk/debate about something. Not bashing the game, not hating the player base, etc. Just giving your honest opinion. Excellent work mayo
@ClassMRule3 жыл бұрын
too bad facts dont care about opinions, and that some of his bigger complaints are just simply false. Not to say that everything was incorrect, but he seems to only be addressing the symptom of his root problem rather than the actual cause for it. "Combat Evolved" isnt the problem for him, its that he just doesnt like consoles, or that he wants all games to feel like Doom or Tribes or Quake or something. I dont understand the animosity towards games like Halo or CoD or Battlefield even, it just comes off as elitist and kinda douchy.
@ultrairrelevantnobody18623 жыл бұрын
@JJCaustic In other words, you didn't even watch the video.
@ClassMRule3 жыл бұрын
ah shit you got me bro, nice comeback /s in fact however I did have the misfortune of watching this clickbait tier hot take. Its not trying to be objective, lets be real here. Its coming from a place of raw emotion and is only indicative of the author's opinion. That being the case, its not completely devoid of merit. He's entitled to hold his opinion, as are his fans and followers. If you count yourself among them, thats fantastic, he really does have some good quality videos out there. But this aint it Chief.
@ultrairrelevantnobody18623 жыл бұрын
@@ClassMRule He's made it clear in the video that Halo is a great game. More importantly, his problem is how the influence of Halo lead to a huge quantity of imitators, and as such the FPS market became one-sided instead of this balanced mixture of varied FPS games made for their respective platforms, either PC or Console. Obviously, he prefers the faster FPS games made for PC, but that wasn't the main focus. Of course, when you say stuff that shows you either haven't watched the video or don't get the clear context, you're bound to say a load of rubbish.
@ClassMRule3 жыл бұрын
@@ultrairrelevantnobody1862 Would you say that Rogue "killed" Roguelikes, or that Metroid/Castlevania "killed" Metroidvania games? Or that Dark Souls "killed" Soulslikes? Because thats comprabale to saying that Halo "killed" the genre of "Halo-Killers" which followed the games industry influence following the popularity of the console shooter.
@GamingMafia_id4 жыл бұрын
I'd love to hear your full analysis and thought on Half Life.
@HiTechLoLife4 жыл бұрын
There's definitely a resurgence of classic FPSes in the indie scene. You'll definitely have to look beyond the AAA scene for the sorts of games you want. Also on another note, try Vanquish.
@ariezon4 жыл бұрын
woaaah vanquish dude
@dante_024 жыл бұрын
This may come out of nowhere, but you actually managed to make me realize something: I've been playing Team Fotress 2 for years, and me and a bunch of friends have always had trouble against a single class: Sniper. Thanks to your vid, I could finally think about it better, and realize that, even for a Arena-style shooter that has a ton of elements from Quake gets fucked over by a single class, and that's because Snipers directly contradicts the free roaming nature of TF2 by denying entire areas by just being there. He slow the game down to a croll and it's the most gamebreaking class in the sense that it can completely deny the other team as long as he can aim well. Even for a 2007 game that continues to be played and receive bits of content up to this day, Sniper still remains as an intruder to the whole game's foundation by imposing a way of playing that directly contradicts the nature of the other classes. So, thanks Mr. UnderTheMayo.
@doommaker40004 жыл бұрын
I, umm... Shoot at them to make their aim shake? Send a spy? Spam flares/rockets? Use uber? Are you sure you're not talking about sentries? Is the sniper so good or do you just stand around? Countersnipe him and be done? And finally - is railgun broken in Quake?
@dante_024 жыл бұрын
@@doommaker4000 -a class being countered by itself and only itself is dumb, since most other classes have ways of dealing with each other -spy has to get trough the entire enemy team just to get close to the sniper, which doesn't even guarantee a kill due to quickscopes being a thing -spamming projectiles doesn't work due to the fact that they aren't hitscan and can be avoided, and also the fact that, to do so, you need to get in his sightline, which will more than likely get you killed for doing so -bullet spread and awful hitreg fuck up most attempts at tweaking a Sniper's aim from afar, which would lead to you dying to him for exposing yourself to him -Quake wasn't class based, and allowed for a lot of counterplay thanks to the faster pacing, dynamic map design, and multiple option Quake incentivizes your movement due to everyone else doing the same and the maps being designed around that idea TF2's sniper only lacks in KotH maps due to their smaller design, while he dominates in every other enviroment because of the rest of the map pool having plenty of room for him to keep the distance and abuse the short ranged nature of the other 8 classes And if you want more backup, I have played a fair amount of Highlander matches, and you also have devs claiming that Sniper is the only class they ever considered removing
@codyschwarz51554 жыл бұрын
@@doommaker4000 you got rekt
@Rei3224 жыл бұрын
@@doommaker4000 Are you sure you are not taking about Heavy?
@bushfighter213 жыл бұрын
Mans is complaining about reloading lol
@Suiax4 жыл бұрын
You know, i love Halo. I was ready to rage at this video before watching the whole thing, but as i was watching the intro, and your backstory, i started to remember my childhood, and playing all those amazing shooters on my dad's PC. Unreal Tournament is my favorite game of all time. Whenever i hear the term "First Person Shooter" it is the game that immediately comes to mind. I first played it back in 2001, i must've been only 7 years old at the time. My dad asked me if i wanted to play a game like DOOM (He didn't have Quake). Loving DOOM i of course said yes, and i was shown Unreal Tournament. I credit UT, as being the catalyst that made me into the gamer i am today, and despite what my play time on Steam says, (like 25 hours) over the past 18 years, I've played Unreal Tournament for untold thousands of hours. I can load it up anytime, and enjoy it, with a huge grin that stretches from ear to ear. Prior to 2016, i remember longing for an experience like Quake 3, or Unreal Tournament. And outside of a couple of examples like TOXXIK, and Nexuiz, i always went back to Quake Live, UT99, UT04, and UT3. Then DOOM (2016) came along, and hit me with such a huge dose of Dopamine, Adrenaline, and Nostalgia, i couldn't stop until the game was beaten. But, even then, DOOM had me concerned for a different reason Here's the status i wrote on Facebook shortly after playing DOOM (2016) for the first time: "Playing the new DOOM, makes me really depressed. Not because it's a bad game, DOOM Is amazing. No, what makes me depressed is just knowing it's gonna be overshadowed by less deserving Spunkgargleweewee games like Infinite Warfare, and Battlefield 1." While it wasn't completely, the talk was definitely about Infinite Warfare, BF1, and Overwatch. It was really disappointing to see so many GOTY awards go to Overwatch, when DOOM felt the freshest in 2016. Nowadays, it seems the old school shooter is starting to see a decent resurgence especially in the Indie scene. I really hope this renaissance of old school shooters continues for years to come. The popularity of DOOM (2016), and DOOM Eternal is great start. In the words of the late Totalbiscuit in his closing thoughts of DOOM (2016): "I certainly hope it spawns some imitators, and hopefully some good ones to." Fantastic video.
@parkanyipeter30773 жыл бұрын
I think BF1 was amazing. It has a better atmosphere and gameplay than BFV.
@chrll3 жыл бұрын
"I was ready to rage at this video before watching the whole thing" hehe Good ol' Mayo is good with clickbait titles, uh?
@Suiax3 жыл бұрын
@@chrll He ended up being kinda right. Halo did kinda ruin shooters to an extent.
@chrll3 жыл бұрын
@@Suiax yep. More than "kinda right", I would say "absolutely right". But that title!
@thatguysix-3 жыл бұрын
@@Suiax yea he's complaining cause companies started giving a different sub category of fps that he didn't like so he was mad
@cellglhf4 жыл бұрын
It takes BALLS to post something like this (esp w the click baity title). But I understand and respect why you posted it. While I may disagree very VERY heavily about how you view FPS, it's not to say it's wrong. You just view it differently. Hope you get more subs Mayo Man.
@underthemayo4 жыл бұрын
Thanks. Again, this isn't a click bait title. I stand by the title. I can say that while still thinking halo was a good game.
@hayabuzon82194 жыл бұрын
@@underthemayo halo didnt ruin the fps genre tho lol, companies that tried to copy it did
@mabes4484 жыл бұрын
@@hayabuzon8219 honestly i agree with you mostly
@funnyjupiter44994 жыл бұрын
@@hayabuzon8219 So basically what he said in the video
@notkcots4 жыл бұрын
@@funnyjupiter4499 but not in the title
@cringenormie90954 жыл бұрын
This is what sums up my opinion with Halo perfectly. Halo is one of my favourite franchise of all time. Yet, I despise it’s legacy. After Halo release, the FPS genre slowly turn into regenerating health slow moving copypastas, incorporating Halo’s mechanics willy nilly, without thinking of the possibility that it might not mix very well.
@josethezombie5 ай бұрын
Dude really brought his whole computer to a halo lan party.
@saimori73724 жыл бұрын
Yea I totally feel ya. It’s how this industry evolves, something successful, now everybody starts trying to copy that formula. The downside is some styles/genre get neglected but will eventually make a comeback.
@thebc30954 жыл бұрын
I love how you mention tf2 and just say: really fun but not campaign. Also, I get where you come from and I completely understand your point about halo. I think that it was a really bad thing that basically the whole market switched to the slower type of games. I think it would've been better if it was 50/50 and that you could just switch between them.
@JustinWHY-zz7gz3 жыл бұрын
When does he ever mention TF2???
@ttchme98163 жыл бұрын
@@JustinWHY-zz7gz when do you ever watch the video?
@ClassMRule3 жыл бұрын
Because Doom has such a compelling storyline /s
@Monster-wi4jv3 жыл бұрын
@@ClassMRule yeah, and don't you forget about the deeply lore of Quake.
@Espartanica3 жыл бұрын
It WAS 50/50. A lot of the most popular FPS titles of the 2000s were fast paced shooters like Battlefront 2 and Far Cry. Not to mention Crysis, which was similar to Halo but was anything but slow paced. Regenerating health wasn't really the norm till the 2010s, it was moreso an option compared to how it later became "Oh, I don't regenerate health? That sucks."
@Spaz00014 жыл бұрын
I feel like Painkiller doesn’t get enough love - even though it came out in like 2004, it felt like the last hurrah of the fast 90s style FPS. Doom 2016/Eternal seem to have taken a decent amount of inspiration from its mechanics (monster arenas, weapons with weird alternate fire modes, the risk/reward cycle of healing by killing enemies up close)
@mr.raider78652 жыл бұрын
I'm honestly glad I saw this video after the elden ring stream, explained an awful lot.
@martindiluca15734 жыл бұрын
Before watching: So you have chosen death After watching: ‘Ah, I see you’re a man of culture as well’
@erenfroger53563 жыл бұрын
Redditor
@KylePhantomK944 жыл бұрын
You misspelled Call of Duty.
@OnlyLiarGameFan4 жыл бұрын
Yeah, it's "Cale uf dooty".
@Devour_ment4 жыл бұрын
No, even call of duty has better gameplay than halo in my opinion. It's not my type of game, but I can stand playing it for more than 15 minutes, unlike halo 3, which is literally the worst shooter I have played. This is all my opinion by the way.
@adenriff3304 жыл бұрын
There can be no greater heresy!
@sargentd67804 жыл бұрын
Nice pfp
@nightmarekinggrimm72594 жыл бұрын
He shall be an exemple for all who want to break our covanant.
@izzate73 жыл бұрын
This is an interesting perspective. I grew up with a similar exposure to console games, but without the exposure to PC shooters. Playing fighters and scrollers on SNES, Dreamcast, and PS1 & PS2 were where I cut my teeth in gaming. When I got an Xbox in 2002 Halo was the only version of shooters I’d ever known. I’ve loved it from day one and never gave it a second thought.
@OMSOFFICIALS4 жыл бұрын
As much as I love halo. I agree whole heatedly. Kind of like how games like the Last of Us and Uncharted ruin AAA gaming for me. It use to be fun video games but now it's all Movie like cinematic gaming. With slow walking scene. That's why I love the yakuza games. You can have a great story with awesome characters and amazing gameplay.
@fastenedcarrot95704 жыл бұрын
I find Yakuza tries to be like movies too much, there are far too many cut scenes. I've tried 2 and both had 30 minutes plus of cutscenes to start the game.
@shawklan274 жыл бұрын
@@fastenedcarrot9570 i played yakuza zero on game pass a few weeks back and was just taken a back at just how many cutscenes there were and just how long they dragged. Like jesus they are persona 5 levels of bad
@fastenedcarrot95704 жыл бұрын
@@shawklan27 Yeah, I've been told so many times to stick with and you'll enjoy it bit when you finally start some gameplay and you get a guy going on a long rant to give backstory to how you use money to buy new abilities (and it still doesn't make any sense) I lose all interest. Odd to say the least.
@TheAbsol74484 жыл бұрын
I really hope BotW reset the standard for AAA games. I don't want to play walking simulators when I get a Series X. Though... I guess Uncharted and TLOU _are_ Sony exclusives.
@perrytran95044 жыл бұрын
@@smugplush The good thing is Bloodborne didn't shamelessly attempt to copy movies - that alone already makes it by far the most interesting PS exclusive to me.
@1337GameDev4 жыл бұрын
9:58 - I disagree that the weapon limit is a bad thing. I also dislike the critic on shield recharge making engagements useless. The issues here are: 1. Weapon limits reinforces they idea that a player who is on a streak, has less curb stomping ability on players that have died. This reduces a snowball effect of dieing and makes it less frustrating. 2. The weapon limit forces you to choose weapons for ever situation and removes clunky mistakes of switching to #4 weapon, when you want #5. It reduces impact of natural human error. I think this is good. Instead of losing because you fat fingered a number, you lost due to your actions in the firefight - a more important reason to lose. 3. Players moving slower reduces the exhaustion from playing and gives newer players a better chance. It also reinforces that the skill to win isn't reaction time, but more or less what you do in the firefight. Reaction time being they primary factor in shooters isn't as fun imho, and gets boring for people who aren't as good at that. Halo evens out natural skill in that area, as variance amongst players in natural ability for reaction times varies a lot. 4. The shield mechanic made it so that you need to COMMIT to a firefight with good tactics instead of purely surprising them. It also gives more reaction time to both players and reduces the impact of a single natural human mistake has on the firefight. If you can't kill an opponent and their shields recharge, your tactic failed. You need to try again and improve. A stalemate can be possible if you have a larger hallway, but then both players need to try a different tactic. 5. You wanting to experiment with guns is noteworthy, but after a few levels, you KNOW what the guns do. For the first time player, yes it can suck a bit to regret switching, but then you learn. That's part of the learning process. 6. Your complaint about not being able to check your flanks is notable.... But for the first few matches on higher sensitivity. I usually adjust to a 7/8 out of 10, and can handle it fine. It also encourages map awareness and limits your information you can obtain and if you want to check your flank, you need to be smart about when you do it.
@ThrashMetalWolf6663 жыл бұрын
I don't see how having multiple weapons makes it harder to switch. In a FPS that's designed for mouse, and keyboard it's very easy to switch weapons in the middle of a firefight.
@1337GameDev3 жыл бұрын
@@ThrashMetalWolf666 Well, with mouse and keyboard, you have to do unreal tournament hotkeys to switch between "weapon slots" or you need a many like mass effect / far cry for controller. It just adds extra complexity.
@ThrashMetalWolf6662 жыл бұрын
@@1337GameDev That can be fixed by just using the mouse scroll to switch weapons. I can't say all shooters do this, however the ones that are designed for mouse and keyboard have the option of using the mouse to switch weapons which is far easier than using the number keys. Counter Strike for example has multiple slots for grenades which can be easily selected by just scrolling the mouse to select them.
@_Phen_2 жыл бұрын
@@ThrashMetalWolf666 Halo is more fast paced and intuitive in general when it comes to controls. Especially grenades and melee. Weapon limit isn't there to limit the fun or to make the game realistic for consoles. Even before Halo was developed on console, there was a form of a weapon limit feature. I play both old school and modern shooters and i see that switching between two weapons with a press of a button is just more smooth and dynamic to me. Plus it encourages me to try and experiment and figure out how to engage in certain situations using my brain. I think that enemy encounters really get slept on in these kinds of discussions. You can have the most varied, balanced, smooth and complex game in the world with excellent weapons and features, but without real enemies that push you to challenge and think strategically, the game falls flat and becomes boring. And i think this is Halo's strongest feat. Every fight feels like a chess match where enemies dynamically respond to your actions and make various decisions at the moment. Couple that with an extremely unique set of "baddies", and you will have an awesome experience...
@imtoddhowardandimadeskyrim65534 жыл бұрын
This also sums up on how I feel about far cry 3. Far cry 3 is a excellent game, it's amazing. But God damn, it destroyed ubisoft and open world games as a whole. Everything had to be a open world crafting skill tree stealth shooter game. I got sick of it. And they don't even use open world as a way to tell unique stories, cause that's what made far cry 3 so great. It could only have been a open world survival skill tree game. If it was linear, then the story wouldn't have been nearly as effective. Then the whole story about Jason becoming an all powerful unstoppable killer and losing his sanity would fall apart. These games just use it to pump up the game time. They all feel so samey. Nothing about them is unique because they just try to copy fc3. Which they fail miserably at. And ubisoft especially does it. Everything they make has become a open world. Ghost recon is open world like what? Far cry 3 is great, but it ruined gaming. Great video Mayo, congrats on hitting 50k
@user-ns4zm8qe9p4 жыл бұрын
Mans just don’t know the pocket reload
@corrupteddreams84754 жыл бұрын
That’s what I was thinking 😂
@r3al_b00gieboi4 жыл бұрын
The classic combo that saved your ass on legendary
@emin1663 жыл бұрын
You guys just shut up
@SilentDeterrent3 жыл бұрын
@@emin166 “Shut up guys. Stop debunking this video that’s built off an opinion that’s poorly explained and articulated”. Yeah sorry tell Mayo to explain his problems with Halo next time instead of just being lazy and not willing to admit he just didn’t like it cause it was a different type of shooter. Cause that’s all he did. Which doesn’t fit this clickbait title of the vid.
@kaparoveldar26284 жыл бұрын
you just wait until act man becomes friends with mayo after this video
@emilianohermosilla39964 жыл бұрын
Wow, I love this video! The different perspective you give on this game is amazing and actually gives good points. I'm talking from the view point of a guy who is subscribed to the Actman who LOVES halo so seeing this review made me think about in a more in-depth way. Thank you, man.
@shadowcheto854 жыл бұрын
This was really nice to watch. A lot of nostagia trip. I never realized that I too kind of skipped most modern shooters. Half Life deathmatch had that run and gun feel, played some Unreal, a lot of Quake 3 Arena. I played CS, and CS Sourse for years, and never really move on to anything else. Switched to RTS and League of Legends. Played Halo on PC at some point. Really loved the story and characters, and the combat was fun too. Never played multiplayer Halo. Played thorugh Borderlands, and really loved the 2013 Tom Raider, but not really as a shooter, but for the story and exploartion. Then Total Biscuit (RIP) reviewed Doom 2016 and at next good sale I had it and riped and teared at my hearts content. It felt GREAT. So great that I bought Eternal at launch. I bought only three games full price at launch: StarCraft 2 (all 3 expansions) (because SC Brood Wars is god), Overwatch (but I kind of regret that one :D, I was high on the Blizzard hype train) and Doom Eternal. If you read this, and wish to play another really awesome game - Hades! Supergiant games outdid themselves. It's not a shooter, but its fast, very well made, it has that controlled chaos feel to it, and it really rewards good fast playstyles. It's not exactly the same feel (flow) as Doom, but there are moments, when the build is right and you vibe with the weapons, that it feels sooooooooo fast and so satisfying. And the story and music are great. I hope you check it out.
@kangarooogaming20713 жыл бұрын
With all due respect, a lot of this is wrong, Halo saved the FPS genre and is completely different to other shooters in so many great ways
@JBzucc3 жыл бұрын
You've got to be taking the piss but as a long time halo fan I'm seeing current trends ruin halo itself with them trying to add all this mediaeval stuff into MCC and how they just seem to want to turn it into fortnight with wacky armors and bring back armor effects
@yoavmend19093 жыл бұрын
@@JBzucc how is this in any way related to this comment ?
@Theoszombie3 жыл бұрын
How did Halo save the FPS genre? I don't recall any threat to shooters during that time.
@Colvice3 жыл бұрын
@Aether fax
@slcc50054 жыл бұрын
In my opinion halo moved the industry forward just as much as doom but in a completely different way. If movies were video games doom would’ve been the first movie with sound but halo would’ve been the first movie in color, two major milestones just done in two completely different ways
@najdatmz4 жыл бұрын
Wow that was a great analogy holy shit
@jkbscopes12334 жыл бұрын
if you simply had added "for me" at the end of the title you would have alot less dislikes halo didnt ruin the FPS indistry it just ruined it for you
@joshlaufenberg79803 жыл бұрын
Exactly
@biglad37013 жыл бұрын
You obviously didn't watch the full video.
@jkbscopes12333 жыл бұрын
@@biglad3701 well i did watch it so, things change over time and its sad that he doesnt see that as a good thing, the entire video is basically him going "WAAAHHHH two weapon limit sucks WAAAHHHH recharging health WAAAAHHHH reloading" its like reloading makes the game more tactical as you have to chose when to leave yourself vanurable, its like a two weapon limit means you have to be tactical about your choice of weapons, its like recharging health means the action can go on for alot longer, if you have 5 health in wolfenstine or doom you have to go back and find a medkit or die in the next encounter witch slows the pace
@biglad37013 жыл бұрын
@@jkbscopes1233 In modern Doom, glory kills refill health. At least Doom improved in keeping the fast-paced gameplay interactive, whilst Halo did not. He did bring up some valid points as to why he disliked the instant healing feature and how it affected future titles. Again, he never said it was a bad game, nor did I.
@ThDragoomba3 жыл бұрын
I don't think that would have worked. Xbox fans get triggered too easily.
@samba13674 жыл бұрын
I admire your openness about your own opinions, that's pretty respectable. At the same time, I feel this is not a just representation of Halo and its core mechanics. I had actually hoped somebody like you, with your attention to detail in game design, would pick up on more of its fundamentals. So, fearing somebody might find out about Halo over this video, here's my attempt at more clearly defining Halo's systems and appeal: Halo's main approach to gameplay follows sandbox design; while games like Doom mostly offered you your environment to traverse, weaponry to use smartly and enemies to kill, which on its own is quite stunning (I can hopefully claim, having played through most Doom games), Halo focuses more on the the 3d game world (more about that later). Halo's core interaction and combat system is organized via the Golden triangle: Meele (easily accessible as opposed to being its own 'weapon'), Weaponry from close to long range, and grenades with different effects. Combine this with different damage types (bullets, most useful against unshielded enemies, and plasma, most useful against shields of any kind), and your weapon variety easily complements your enemies. Fittingly, there exist enemies with and without shields and different ranks. Doom would force demons against you in any scenario, so it might be smart to make them fight each other, which you can do with movement alone. Halo, on the other hand, gives the enemies a clear, and similar to Doom visually distinct rank structure, so while it might be smart to use your Assault rifle to spray down unshielded Grunts before engaging their leader (an elite), it may be equally smart to kill the tougher elite first by depleting his shields and then taking his life, which leads the Grunts to run away in fear. The main takeaway: it is in your hands how you approach enemies and each corner of the golden triangle forces you to bargain appropriately. Only use plasma weaponry and get up close to melee away lives? Use plasma frags to scatter enemies, deplete an elite's shield and go for a sniper kill? And that's just the dynamic between two of Halo CE's four main Covenant enemies. Back to the sandbox: by giving enemies and players access to the environment, Vehicles and weaponry, the outcome to your plans may always differ. Shields aren't there to force you to hide, quite the opposite: previous games had you sacrifice lives for every mistake you made, Halo gives you a buffer to encourage interesting plays. Slow movement? Makes you think about your placement and options rather and offers vehicles in the sandbox. Two weapon limit? Doom and similar games have a (albeit branching) hierarchy of weapons. In Halo, every weapon has major strengths and weaknesses which balance each other out, giving each an individual role beyond 'killing'. You may use two different damage types to counter Covenant enemies but which weapons have the perfect range you curently also need? Or do you plan on only using projectiles, the Flood's main weakness? Or only plasma, the Sentinel's main weakness? Lastly, the sandbox offers multiple solutions to your, Mayo's, main problems. Every enemy carries a weapon you can pick up and use to your advantage. Learn the strengths and weaknesses of each weapon and the gameplay will feel similarly methodic to Doom Eternal (which,borrowed many of Halo's mechanics). You're out of ammo and there's a weapon across the room you might need? Sacrifice a frag and let the weapon fly towards you. Or just explode a vehicle and make it flip onto your enemies. All in all, different from Doom to an extent you fail to present properly. Especially obvious in your 'redemption' of Halo CE' in the end. The example you use of enemies being in an open field and lacking cover is one of the early points the game teaches you that you and your enemies are dependant on the environment. Had you played on something more than normal, you would have quickly realized enemies spot you faster and spread accordingly, dodge more frequently and attack more viciously. And yet, every enemy can die in less than one clip of any weapon if you also utilize the sandbox, your movement and positioning and your melees and grenades, as opposed to most of the gameplay you show here, Mayo. On a final note, I'd suggest playing Halo CE Anniversary with classic graphics, since they quite clearly distinguish your enemies as well as their ranks and more properly present the tone of each level, but that's another debate
@AImpatientMan3 жыл бұрын
Late but whatever One of my friends will come over about once/twice a month and we play video games in the same room like we're old men. It started in 2019 with doki doki literature club of all things but now we are playing halo CE on legendary. We both had been doing our first runs of eternal, him on ultra violence, and me on nightmare(because im a masochist) blind with tutorials off. There was about 9 different points throughout 2 hours where one of us said something along the lines of "I tried to dash away/I'm too slow/why couldn't of we gotten ghost or banshees? The markers 300 meters away." Its still fun but we spend a lot of the time just walking around or hiding behind cover. The third to last mission where you destroy the generatos also only gives you a banshee for each player, but won't respawn, even though its required to beat the level since you have to get on hangers/platforms with no other way besides flying up there with the banshee. About 8 of our resets were us just doing a 1v1 because a wraith shot the banshee and softlocked the game. Halo CE is still fun, but after playing games like eternal/2016, L4D2 versus, racing games, mario 64 and minecraft made me realize how much downtime there is in modern shooters. Anytime where your sitting behind cover to regenerate your health is time where you are not playing the game. Even slower games like 64 and minecraft still let you make multiple mini decisions a minute so its still engaging.
@Screamingurchin4 жыл бұрын
Under The Mayo makes a video about halo: "OPEN THE GATES!" its called Halo Ruined First Person Shooters: "CLOSE THE GATES!" he brings up lot of good points: "OPEN THE GATES A LITTLE!"
@No_Face13134 жыл бұрын
His "good points" are childish gripes though.
@No_Face13134 жыл бұрын
@@HK-07 if you watched the video then youd understand that it's not hard at all to see the connection of my comment to his video.
@chonkycat8414 жыл бұрын
@@No_Face1313 You're the one who didn't watch the video
@chonkycat8414 жыл бұрын
@@HK-07 Oof size large
@Screamingurchin4 жыл бұрын
@@No_Face1313 I mean yeah they are gripes, this whole damn video is all about his feelings on halo and modern shooters, but that’s the point. This video is just about an old school shooter player feeling disappointed with how games went after halo, but at no point does he say these games are objectively bad, or that anyone who plays these games has bad taste, he just thinks that halos mechanics are slow and tedious compared to the fast paced action packed shooters of yesteryear. He even relates to people who grew up with halo and are now facing the battle royals craze, since that’s what he went through for a long time.
@agbrenv4 жыл бұрын
Serious Sam 2 2005, Prey 2006, Painkiller 2004 these are all good oldschool type shooters
@underthemayo4 жыл бұрын
Yeah theres some good stuff that still came out, no doubt.
@agbrenv4 жыл бұрын
@MEME GOD don't you think it's a good game?
@spoonermcgee4 жыл бұрын
I was thinking the same thing man, Painkiller is definitely a classic and amazing FPS title! Just wish the sequels would have been better than what we got..yikes
@crozraven4 жыл бұрын
Pretty much the same feelings that I had how action oriented games ruined RPG games. CRPG & TBS RPG are some of my beloved games in my childhood. Fortunately we now have a revival of CRPG & TBS RPG games both in western & eastern styles. The most prime examples of this changes are Bioware, Bethesda, & Square Enix with each subsequent titles like Dragon Age, Mass Effect, Fallout, Final Fantash were becoming more action oriented in 2010s era. Don't get me started how "Assassin's Creed ruined open world & Ubisoft games" (or Ubisoft ruined themselves). I think the real problema & dilemma of this whole thinga are more about Video Game industry so quick on following trends, especially big game companies, instead being more innovative.
@OnlyLiarGameFan4 жыл бұрын
I don't think a game is worthy of the title "RPG" just because it has progression mechanics.