Zremesher VS Dynamesh - What's the better tool?

  Рет қаралды 16,817

hart

hart

Күн бұрын

Пікірлер: 37
@ammonn9930
@ammonn9930 2 жыл бұрын
I work now for 5 years with zbrush and still love to go back to basics and see how others are working. There are so much ways to get to end results. Very interesting video!
@hartgameart
@hartgameart 2 жыл бұрын
Totally agree. I love watching other peoples perspectives. Almost always there is something new to help improve my workflow
@ZephrusPrime
@ZephrusPrime 2 жыл бұрын
I use Dynamesh for primary forms and exploration, welding parts together and will take it up to the secondary forms. Then ZRemesher for the clean geo for any type of details and alphas. Then to TopoGun if I need an animatable mesh.
@bystevenlamb
@bystevenlamb 2 жыл бұрын
Can you explain when to use ZRemesher vs Decimate Master?
@1989johno
@1989johno 2 жыл бұрын
i love zbrush ... but if im just scribbling shapes i use 3d coat and i literally have the freedom to shape and move anything
@hartgameart
@hartgameart 2 жыл бұрын
that’s awesome. 3dcoat is a great program!
@MZONE3D
@MZONE3D 11 ай бұрын
Nice, and yet the environment guys at respawn all use dynamesh only?
@hartgameart
@hartgameart 11 ай бұрын
Different things work for different pipelines I've def dynameshed assets here or there and called it good enough
@ElDeni-n2o
@ElDeni-n2o 2 жыл бұрын
just wanted to say thank you for the lessons. I`m ur fan
@hartgameart
@hartgameart 2 жыл бұрын
I’m glad they help! thank you!
@harrysanders818
@harrysanders818 2 жыл бұрын
I feel the same with combining/jumping between Sculptris Pro Dynamesh. Great Combo for initial form finding stages.
@sarielledraw
@sarielledraw 2 жыл бұрын
woa, dude ! Your channel is a gold mine ! I'm definitely going to bindge watch everything as I'm trying to be a better game artist and improve my skills . Plus there's a cat, so best channel X)
@thesahel7218
@thesahel7218 2 жыл бұрын
Almost gave up on zbrush due to frustration. I had no idea a polish feature existed in dynamesh. Whenever I’m watching a video, they dynamesh and their work looks better, i do the same and my work looks 10x worse
@hartgameart
@hartgameart 2 жыл бұрын
Definitely an interesting feature. Most of the time I would say my model looks worse after dynameshing which is why often even after a dynamesh I’ll run a project history to regain some of the detail that was lost. it always depends on what i’m trying to do though
@thesahel7218
@thesahel7218 2 жыл бұрын
@@hartgameart I should try that next. Thanks again
@Rosa-ng8uu
@Rosa-ng8uu Жыл бұрын
orange cat 🤣
@shikaka9032
@shikaka9032 2 жыл бұрын
hello Chewbacca! good content!
@Mimo-ju2jz
@Mimo-ju2jz Жыл бұрын
I would love to see a video on different types of eyes like anime vs stylized vs realistic. I know they all have a general sameness, but different details to both.
@hartgameart
@hartgameart Жыл бұрын
That's a great idea! Def will try to do something like that in the future
@artmosphereID
@artmosphereID 10 ай бұрын
wow, that project history, i just know... thanks man!
@elcarnastudios
@elcarnastudios Жыл бұрын
BEST breakdown of the topic on the internet. Thank you so much Sir!
@EJTechandDIY
@EJTechandDIY Жыл бұрын
Your videos are a blessing, thank you so much for putting the time to share you knowledge with us.
@nucleardivide290
@nucleardivide290 Жыл бұрын
Didn't know there was a project history... great tip!
@TheOriginJWolf
@TheOriginJWolf Жыл бұрын
I love your videos so much dude. As a university student who is fairly new to game design and ZBrush, its great to have someone with the knowledge about software that can describe it to me in such depth. The inclusion of examples is great for me as a visual learner. Thank you. Keep it up
@funnylcontent1007
@funnylcontent1007 2 жыл бұрын
Thank you for making this video helped me a lot 👍
@resetXform
@resetXform Жыл бұрын
Thanks this helped me understand a better workflow. What I was confused about when you mention after zRemesher you add details, looking at your few pieces I have seen it appears you do more stylized work? Does detail mean sharper edges perhaps and more subtle, but definitive shapes more defined? or like pores and facial stubble, etc?
@hartgameart
@hartgameart Жыл бұрын
For stylized work usually Damage, cuts, adding some uneveness to edges things of that nature. Definetely pours and that kind of detail if the model calls for it
@goober7535
@goober7535 11 ай бұрын
primo tut! many thanks
@LuthanBackup
@LuthanBackup Жыл бұрын
12:34 very wise advice
@Grumbledookvid
@Grumbledookvid 2 жыл бұрын
great tutorials
@Alander787
@Alander787 2 жыл бұрын
Are you planning on making some quick tuts about some basic anatomy or how to sculpt face features etc. but focused more on stylized art style?
@hartgameart
@hartgameart 2 жыл бұрын
absolutely! I felt like the more technical stuff was a good way to start the channel and learn how to make tutorials but I want to get into more of that kind of stuff soon
@Alander787
@Alander787 2 жыл бұрын
@@hartgameart that's great to hear! and you are absolutely right about it being better to start the channel with more technical stuff, I enjoy that content aswell.
@emilytang492
@emilytang492 2 жыл бұрын
Hi Hart, can we get Dynamesh work with sculpting layers?
@hartgameart
@hartgameart 2 жыл бұрын
Hey Emily unfortunately I don't think you can dynamesh while layers are active on your mesh but once you bake them down you can re-dynamesh - layers are sort of finicky like that!
@emilytang492
@emilytang492 2 жыл бұрын
@@hartgameart Yes, very finicky. Thank you!
@Silver-xf7it
@Silver-xf7it 2 жыл бұрын
I use both, but I didn't know about the polish and projecting functions from dynamesh. Great video.
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