BEST breakdown of the topic on the internet. Thank you so much Sir!
@ammonn99302 жыл бұрын
I work now for 5 years with zbrush and still love to go back to basics and see how others are working. There are so much ways to get to end results. Very interesting video!
@hartgameart2 жыл бұрын
Totally agree. I love watching other peoples perspectives. Almost always there is something new to help improve my workflow
@ElDeni-n2o2 жыл бұрын
just wanted to say thank you for the lessons. I`m ur fan
@hartgameart2 жыл бұрын
I’m glad they help! thank you!
@EJTechandDIY Жыл бұрын
Your videos are a blessing, thank you so much for putting the time to share you knowledge with us.
@TheOriginJWolf Жыл бұрын
I love your videos so much dude. As a university student who is fairly new to game design and ZBrush, its great to have someone with the knowledge about software that can describe it to me in such depth. The inclusion of examples is great for me as a visual learner. Thank you. Keep it up
@nucleardivide2902 жыл бұрын
Didn't know there was a project history... great tip!
@ZephrusPrime2 жыл бұрын
I use Dynamesh for primary forms and exploration, welding parts together and will take it up to the secondary forms. Then ZRemesher for the clean geo for any type of details and alphas. Then to TopoGun if I need an animatable mesh.
@artmosphereID Жыл бұрын
wow, that project history, i just know... thanks man!
@harrysanders8182 жыл бұрын
I feel the same with combining/jumping between Sculptris Pro Dynamesh. Great Combo for initial form finding stages.
@funnylcontent10072 жыл бұрын
Thank you for making this video helped me a lot 👍
@goober7535 Жыл бұрын
primo tut! many thanks
@LuthanBackup2 жыл бұрын
12:34 very wise advice
@Grumbledookvid2 жыл бұрын
great tutorials
@Mimo-ju2jz Жыл бұрын
I would love to see a video on different types of eyes like anime vs stylized vs realistic. I know they all have a general sameness, but different details to both.
@hartgameart Жыл бұрын
That's a great idea! Def will try to do something like that in the future
@bystevenlamb2 жыл бұрын
Can you explain when to use ZRemesher vs Decimate Master?
@resetXform Жыл бұрын
Thanks this helped me understand a better workflow. What I was confused about when you mention after zRemesher you add details, looking at your few pieces I have seen it appears you do more stylized work? Does detail mean sharper edges perhaps and more subtle, but definitive shapes more defined? or like pores and facial stubble, etc?
@hartgameart Жыл бұрын
For stylized work usually Damage, cuts, adding some uneveness to edges things of that nature. Definetely pours and that kind of detail if the model calls for it
@sarielledraw2 жыл бұрын
woa, dude ! Your channel is a gold mine ! I'm definitely going to bindge watch everything as I'm trying to be a better game artist and improve my skills . Plus there's a cat, so best channel X)
@Silver-xf7it2 жыл бұрын
I use both, but I didn't know about the polish and projecting functions from dynamesh. Great video.
@MZONE3D Жыл бұрын
Nice, and yet the environment guys at respawn all use dynamesh only?
@hartgameart Жыл бұрын
Different things work for different pipelines I've def dynameshed assets here or there and called it good enough
@Alander7872 жыл бұрын
Are you planning on making some quick tuts about some basic anatomy or how to sculpt face features etc. but focused more on stylized art style?
@hartgameart2 жыл бұрын
absolutely! I felt like the more technical stuff was a good way to start the channel and learn how to make tutorials but I want to get into more of that kind of stuff soon
@Alander7872 жыл бұрын
@@hartgameart that's great to hear! and you are absolutely right about it being better to start the channel with more technical stuff, I enjoy that content aswell.
@shikaka90322 жыл бұрын
hello Chewbacca! good content!
@thesahel72182 жыл бұрын
Almost gave up on zbrush due to frustration. I had no idea a polish feature existed in dynamesh. Whenever I’m watching a video, they dynamesh and their work looks better, i do the same and my work looks 10x worse
@hartgameart2 жыл бұрын
Definitely an interesting feature. Most of the time I would say my model looks worse after dynameshing which is why often even after a dynamesh I’ll run a project history to regain some of the detail that was lost. it always depends on what i’m trying to do though
@thesahel72182 жыл бұрын
@@hartgameart I should try that next. Thanks again
@emilytang4922 жыл бұрын
Hi Hart, can we get Dynamesh work with sculpting layers?
@hartgameart2 жыл бұрын
Hey Emily unfortunately I don't think you can dynamesh while layers are active on your mesh but once you bake them down you can re-dynamesh - layers are sort of finicky like that!
@emilytang4922 жыл бұрын
@@hartgameart Yes, very finicky. Thank you!
@1989johno2 жыл бұрын
i love zbrush ... but if im just scribbling shapes i use 3d coat and i literally have the freedom to shape and move anything
@hartgameart2 жыл бұрын
that’s awesome. 3dcoat is a great program!
@Rosa-ng8uu Жыл бұрын
orange cat 🤣
@vermillion4971Ай бұрын
It`s a different tools for different purposes, man