Zbrush Stager - EASILY work on symmetrical assets off axis!

  Рет қаралды 11,712

hart

hart

Күн бұрын

Пікірлер: 24
@kampanartngamsom3690
@kampanartngamsom3690 2 жыл бұрын
I didn't even know the feature exists! Thanks you, I'm gonna check it out
@resetXform
@resetXform Жыл бұрын
Wait there are group settings? Ahh Folder, never used this. You are a wealth of information.
@sarielledraw
@sarielledraw Жыл бұрын
Thank you so much for creating all thoses videos ! Ialready learned so much stuff ! And every videos is so well done with a subject who always make me say "Wow, how I didn't knew that before, that's so cool !" Please keep going :D You're officially my KZbin mentor !
@sam10bw
@sam10bw Жыл бұрын
I would love to see your workflow on creating armor in Zbrush. I'm currently working on a piece and my armor seems too soft and I'm trying everything to make the edges a bit sharper and defined. Anyways great stuff you're providing thanks.
@hartgameart
@hartgameart Жыл бұрын
Thanks Sam! I agree it can be tricky and it's something that I approach differently depending on the project. Will try and do a video about that soon!
@tinyrainbow0505
@tinyrainbow0505 2 жыл бұрын
Thank you, another tool added to my toolbox
@knucklesbyname
@knucklesbyname 2 жыл бұрын
dude thank you for your videos. much love
@AnaOctopodiform
@AnaOctopodiform 2 жыл бұрын
thank you, Eric, very clear)))
@carlobarley1985
@carlobarley1985 2 жыл бұрын
sweet vid, didnt know this feature existed!
@ming1au455
@ming1au455 2 жыл бұрын
Thanks!
@chunchoe
@chunchoe 2 жыл бұрын
awesome video would love to see one on how you did your armor it looks amazing
@hartgameart
@hartgameart 2 жыл бұрын
Thanks! Definitely thinking about what kind of videos I could use it for
@JJ-ic5qt
@JJ-ic5qt 2 жыл бұрын
hey Hart!nice videos!i really wanna know how to make these amazing hardsurface armour, happy to see the workflow ,really good tutorial 👍🏼 👍🏼
@filmypromotionclips5584
@filmypromotionclips5584 2 жыл бұрын
Thank you very nuch
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Stager is good, but i have used it Just for Interpolate (it needs dynameshed meshes for it sure). Good function.
@marcelowiek
@marcelowiek 2 жыл бұрын
This video made me subscribe to your channel. Amazing explanation! Do you know if the home and final stages keep saved if we save __the project__ and then close Zbrush? It would be very fast forwarding...
@hartgameart
@hartgameart 2 жыл бұрын
Thanks! It actually will save both in your project or in a .ZTL so it's definetely a good way to set up your project!
@TiDuZzO
@TiDuZzO 2 жыл бұрын
The only problem, and I'm trying to reach out pixologic team here, is that the gizmo don't memorize both position... But it got stuck with the last one. This mean that it I want to apply some gizmo changes on Home I'll lose the gizmo position on the stage, so I'll ends up spending 1-2 minute to realign the gizmo... Great tool but at this point a nanomesh solution still looks better than this Stage function (especially because it has both views on screen).
@hartgameart
@hartgameart 2 жыл бұрын
I agree it’s not perfect by any means. I agree too nanomesh is definitely going to give you a lot more control to place and edit your model as well. It’s strange I never really got into the habit of using nanomesh for this purpose even though it’s a great use for it.
@TriGon_Art
@TriGon_Art 2 жыл бұрын
hadn't seen the interpolate feature yet. Like you said basically looks like a worse version of arraymesh. But maybe time will prove wrong haha. I'm still waiting on our promised zbrush uv editor :(
@hartgameart
@hartgameart 2 жыл бұрын
Yeah just seems like a very basic way to repeat a mesh. UV editor would be amazing. I'd love to see a refresh of the retopology tools!
@shikaka9032
@shikaka9032 2 жыл бұрын
hello Chewbacca!!
@hartgameart
@hartgameart 2 жыл бұрын
Hello friend!
@zedeon6299
@zedeon6299 6 ай бұрын
I'm starting to believe that they just won't implement proper instance features
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