High Quality PBR Materials in Unity HDRP

  Рет қаралды 51,768

UGuruz

UGuruz

Күн бұрын

Пікірлер: 83
@Hliouxas
@Hliouxas 3 жыл бұрын
I was looking for mask textures for over two months. You are life saving with your videos. After Brakeys departure you are the #1 channel for Unity tips and tricks. Awesome job!!! And a big thank you 💕!!!
@UGuruz
@UGuruz 3 жыл бұрын
Great to hear! Thanks
@MathiasNielsen212
@MathiasNielsen212 4 жыл бұрын
If you don't have Photoshop and want to make a mask map in HDRP, you can change the material to Standard. Then the material becomes all pink. Then assign all the texture slots on the material (Albedo, Normal, Metallic, AO & height map). Then select the material and go to Edit -> Render Pipeline -> Upgrade Selected Materials to High Definition Material. Then it will automatically generate a mask map and upgrade the material.
@UGuruz
@UGuruz 4 жыл бұрын
It's a good trick but doesn't work properly because in Standard Shader there is no slot to assign your smoothness map which is most important for pbr material. You will still have to copy the smoothness map into the alpha channel of metallic map in order to use this workflow.
@MathiasNielsen212
@MathiasNielsen212 4 жыл бұрын
@@UGuruz Yes. It was just a small workaround if you don't have Photoshop.
@Tymon0000
@Tymon0000 3 жыл бұрын
Just use GIMP it's free.
@david3atista
@david3atista 3 жыл бұрын
Or if you have substance painter you can import it and paint a square plane with it, then export to unity HDRP
@Neetasoni965
@Neetasoni965 4 жыл бұрын
Love from India, is any one have dream to make our own game 💚💚💚💚💚 # never stop
@BodycamTM
@BodycamTM 4 жыл бұрын
Bhai oo india ka hi hai
@aiduck8307
@aiduck8307 4 жыл бұрын
Yes
@abhayagarwal5097
@abhayagarwal5097 4 жыл бұрын
Yup
@akashtechdeveloper
@akashtechdeveloper 2 жыл бұрын
Yes
@Amitkrdas17
@Amitkrdas17 4 жыл бұрын
please sir do videos on skybox and dynamic sky shaders
@challengedollar2880
@challengedollar2880 Ай бұрын
This video needs an update in 2024, will you do anytime soon or is the workflow same tiring photoshop one?
@bigedmundo8100
@bigedmundo8100 4 жыл бұрын
Thanks for the helpful movies. I have a question. Can you make a river with flowing water?
@azira583
@azira583 3 жыл бұрын
Use RAM asset , its really good
@oozly9291
@oozly9291 3 жыл бұрын
My material looks different from yours? Mine only says “standard” while yours says HDRP/Lit
@CG_CAKE
@CG_CAKE 3 жыл бұрын
but there is shader node EDITOR in unity
@nesarfatma3334
@nesarfatma3334 3 жыл бұрын
Haha tysm, also why don't you start hindi tutorials as you are indian, (I know ur name is mahendra)
@flyingthumb7735
@flyingthumb7735 2 жыл бұрын
@Uguruz thanks for he best tutorial on this subject. What should I do with the green channel if I don't have an ambient occlusion map?
@ShubhamYadav-pk9ud
@ShubhamYadav-pk9ud 4 жыл бұрын
Hey Man can u make a video on how to record a nice output video from unity HDRP ?
@UGuruz
@UGuruz 4 жыл бұрын
Watch my video about Making of Car Demo.
@ShubhamYadav-pk9ud
@ShubhamYadav-pk9ud 4 жыл бұрын
@@UGuruz thankyou very much :)
@Funnyanime1221
@Funnyanime1221 2 жыл бұрын
Sir please video in Hindi
@andrewjwhitus
@andrewjwhitus 2 жыл бұрын
shouldn't the metal texture be all completely pitch black since there is absolutely zero metal?
@APBXylon
@APBXylon 2 жыл бұрын
To achieve a more physically correct material, you should only use a metallic value of 0 (non-metallic), or 1 (metallic). Generally all material we see is either metallic or non-metallic. The downloaded texture set does not have a metallic map because the material does not have any metallic values. Tampering with the metallic value to be in-between (half-metallic) renders the material to be more "stylized", and subsequently not as appropriate for photorealism. Moreover, if you have a dirty metallic material with dust on top of the metallic surface, the metal map is used to tell the render engine that places that have grunge on should have metalness of 0 because dust and grunge are not metallic, and other parts to have metalness of 1. The spots that have metallic of 0, usually have a roughness map filling in with a higher value to convey that the grunge is rougher and therefore reflects less light.
@jakovh9776
@jakovh9776 3 жыл бұрын
Thank you!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@pranavdeshpande8622
@pranavdeshpande8622 4 жыл бұрын
Hi I'm your biggest fan
@russmacc316
@russmacc316 3 жыл бұрын
Question for you, I am constantly having issues with the displacement map, it never seems to "displace" as nicely as yours. What types of objects are you using the textures on? Could it be that I'm using something too flat or perhaps I'm not tiling it enough or too much?
@aiduck8307
@aiduck8307 4 жыл бұрын
Nice video sir . 👍👍
@UGuruz
@UGuruz 4 жыл бұрын
Thanks and welcome
@aiduck8307
@aiduck8307 4 жыл бұрын
@@UGuruz sir thanks for reply . Big fan sir . Please keep making videos for us sir . Sir can we donate money on patreon from Google play balance. If you know , then please tell
@aiduck8307
@aiduck8307 4 жыл бұрын
@@UGuruz sir please tell your PC specs.
@anishpunish
@anishpunish 3 жыл бұрын
5:30 how did you set the channel colour to black?
@IndieSurgeGamesYT
@IndieSurgeGamesYT 3 жыл бұрын
Hey. Love your tutorials you explain very well. Got a question. Can this work for unity terrain system? Like can i apply materials onto terrains?
@UGuruz
@UGuruz 3 жыл бұрын
Yes, but the material implementation is a bit different for terrain.
@فارس-م9ش
@فارس-م9ش 3 жыл бұрын
@@UGuruz I've been looking for it for a while and what I figured out is that it needs a custom shader in order to make it works, the question is, is there any free shader that can I use?
@cinnamonuwu1638
@cinnamonuwu1638 3 жыл бұрын
for some reason when i put the displacement file in it gave an error and crashed anyone knows why?
@Shubham-fk5oq
@Shubham-fk5oq 4 жыл бұрын
I haven't used unity since I left form version 2018... There is lot of things are going, I specially Intresting in LWRP as it looks insane in mobile devices. Please make video on material workflow of LWRP
@UGuruz
@UGuruz 4 жыл бұрын
LWRP is now URP. I already have a few videos about URP.
@jeffgaming
@jeffgaming 3 жыл бұрын
Shader graph custom lit shader is gone in unity 2021 not shown as in this video.. plz explain thanks.
@escanor8696
@escanor8696 3 жыл бұрын
Hii I've bee trying to import book of dead assets and it is showing this error Shader error in 'HDRenderPipeline/Lit': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl'. Can some one please help me
@lfabio.n
@lfabio.n 4 жыл бұрын
Great video man, you never disappoint
@UGuruz
@UGuruz 4 жыл бұрын
Glad to hear it
@hakanklc8601
@hakanklc8601 2 жыл бұрын
I follow your videos and I like them very much, they are really useful and the videos I benefit from, thank you, I have a question, when I send material, I do not have a mask map section, how can I fix it?
@mikeb3172
@mikeb3172 3 жыл бұрын
PBR means having a smoothness/roughness map, not a slider...
@aero7982
@aero7982 3 жыл бұрын
Bro plz solve my problem when I make one room with white tiles texture and with white spot light when I bake it the room turns into grey plz solve bro
@bernhagen93
@bernhagen93 3 жыл бұрын
Hey i subscribed to your pateron for the customshader, where do i put the displacement texture there? i cant find a slot
@tatsuya370
@tatsuya370 3 жыл бұрын
If I go to the custom lit shader, there is only a mask map option is there
@gian-227
@gian-227 3 жыл бұрын
UE4 >>>> Unity
@noellobo2844
@noellobo2844 3 жыл бұрын
God bhai
@AgentSmith911
@AgentSmith911 3 жыл бұрын
With UE5 you don't really need 8K textures anymore
@فارس-م9ش
@فارس-م9ش 3 жыл бұрын
Why is that?
@AgentSmith911
@AgentSmith911 3 жыл бұрын
@@فارس-م9ش Cause Nanite creates billions of polygons
@فارس-م9ش
@فارس-م9ش 3 жыл бұрын
@@AgentSmith911 I've just watched videos on it, it is great, really it is.
@oozly9291
@oozly9291 3 жыл бұрын
Objects will still be optimized as you’ll still gain performance plus reduced file size
@MrWizzleTeets
@MrWizzleTeets 2 жыл бұрын
Thanks very much. Just what we need to know and no filler.
@AmbiensVR
@AmbiensVR 4 жыл бұрын
❤❤❤
@Hepyrian
@Hepyrian 3 жыл бұрын
I'm literally using Texture Haven's textures so to see you using exactly those in the tutorial was EXTREMELY helpful
@UGuruz
@UGuruz 3 жыл бұрын
Welcome
@anupamkumar4109
@anupamkumar4109 4 жыл бұрын
Bro how to create waterfall in terrains
@harshitpal4996
@harshitpal4996 4 жыл бұрын
Bhai 1 Diwali firework game banana sikha de
@anupamkumar4109
@anupamkumar4109 4 жыл бұрын
And make dynamic grass
@GymCritical
@GymCritical 4 жыл бұрын
Anupam Kumar a please would be nice
@anupamkumar4109
@anupamkumar4109 4 жыл бұрын
@@GymCritical yeah
@MinnaghYT
@MinnaghYT 4 жыл бұрын
How do I copy the smoothness map into the alpha channel in krita
@UGuruz
@UGuruz 4 жыл бұрын
No idea about krita.
@daldalkaan
@daldalkaan 3 жыл бұрын
good job, indian :)
@UGuruz
@UGuruz 3 жыл бұрын
Thanks
@dynerushd7517
@dynerushd7517 3 жыл бұрын
Awesome tutorial, Very easy to follow thanks a lot this really helped me out!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@aliathari7370
@aliathari7370 3 жыл бұрын
It was very useful
@UGuruz
@UGuruz 3 жыл бұрын
Thanks
@TedThomasTT
@TedThomasTT 2 жыл бұрын
great tutorial 👍
@UGuruz
@UGuruz 2 жыл бұрын
Thank you 👍
@istealpixel7371
@istealpixel7371 4 жыл бұрын
big big thx
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome!
@rahulgautam5307
@rahulgautam5307 4 жыл бұрын
Plz tell about programming and movement in unity or blender
@DigitalAdamTech
@DigitalAdamTech 3 жыл бұрын
Hey, do you know if you lose performance if you don't use a mask map, but have a shader like yours that allows you to use seperate textures? I think it takes up more memory, but I wasn't sure. Thanks for all the videos!
@UGuruz
@UGuruz 3 жыл бұрын
Yes, it will affect the performance and if you are using lots of textures then mask map is the best option.
@christian7865
@christian7865 4 жыл бұрын
1 xD
@luisbarranco2906
@luisbarranco2906 Жыл бұрын
> Why I'm doing this? Because unity is crap, please Unity is 2023, use the fucking roughness map.
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