I was looking for mask textures for over two months. You are life saving with your videos. After Brakeys departure you are the #1 channel for Unity tips and tricks. Awesome job!!! And a big thank you 💕!!!
@UGuruz3 жыл бұрын
Great to hear! Thanks
@MathiasNielsen2124 жыл бұрын
If you don't have Photoshop and want to make a mask map in HDRP, you can change the material to Standard. Then the material becomes all pink. Then assign all the texture slots on the material (Albedo, Normal, Metallic, AO & height map). Then select the material and go to Edit -> Render Pipeline -> Upgrade Selected Materials to High Definition Material. Then it will automatically generate a mask map and upgrade the material.
@UGuruz4 жыл бұрын
It's a good trick but doesn't work properly because in Standard Shader there is no slot to assign your smoothness map which is most important for pbr material. You will still have to copy the smoothness map into the alpha channel of metallic map in order to use this workflow.
@MathiasNielsen2124 жыл бұрын
@@UGuruz Yes. It was just a small workaround if you don't have Photoshop.
@Tymon00003 жыл бұрын
Just use GIMP it's free.
@david3atista3 жыл бұрын
Or if you have substance painter you can import it and paint a square plane with it, then export to unity HDRP
@Neetasoni9654 жыл бұрын
Love from India, is any one have dream to make our own game 💚💚💚💚💚 # never stop
@BodycamTM4 жыл бұрын
Bhai oo india ka hi hai
@aiduck83074 жыл бұрын
Yes
@abhayagarwal50974 жыл бұрын
Yup
@akashtechdeveloper2 жыл бұрын
Yes
@Amitkrdas174 жыл бұрын
please sir do videos on skybox and dynamic sky shaders
@challengedollar2880Ай бұрын
This video needs an update in 2024, will you do anytime soon or is the workflow same tiring photoshop one?
@bigedmundo81004 жыл бұрын
Thanks for the helpful movies. I have a question. Can you make a river with flowing water?
@azira5833 жыл бұрын
Use RAM asset , its really good
@oozly92913 жыл бұрын
My material looks different from yours? Mine only says “standard” while yours says HDRP/Lit
@CG_CAKE3 жыл бұрын
but there is shader node EDITOR in unity
@nesarfatma33343 жыл бұрын
Haha tysm, also why don't you start hindi tutorials as you are indian, (I know ur name is mahendra)
@flyingthumb77352 жыл бұрын
@Uguruz thanks for he best tutorial on this subject. What should I do with the green channel if I don't have an ambient occlusion map?
@ShubhamYadav-pk9ud4 жыл бұрын
Hey Man can u make a video on how to record a nice output video from unity HDRP ?
@UGuruz4 жыл бұрын
Watch my video about Making of Car Demo.
@ShubhamYadav-pk9ud4 жыл бұрын
@@UGuruz thankyou very much :)
@Funnyanime12212 жыл бұрын
Sir please video in Hindi
@andrewjwhitus2 жыл бұрын
shouldn't the metal texture be all completely pitch black since there is absolutely zero metal?
@APBXylon2 жыл бұрын
To achieve a more physically correct material, you should only use a metallic value of 0 (non-metallic), or 1 (metallic). Generally all material we see is either metallic or non-metallic. The downloaded texture set does not have a metallic map because the material does not have any metallic values. Tampering with the metallic value to be in-between (half-metallic) renders the material to be more "stylized", and subsequently not as appropriate for photorealism. Moreover, if you have a dirty metallic material with dust on top of the metallic surface, the metal map is used to tell the render engine that places that have grunge on should have metalness of 0 because dust and grunge are not metallic, and other parts to have metalness of 1. The spots that have metallic of 0, usually have a roughness map filling in with a higher value to convey that the grunge is rougher and therefore reflects less light.
@jakovh97763 жыл бұрын
Thank you!
@UGuruz3 жыл бұрын
You're welcome!
@pranavdeshpande86224 жыл бұрын
Hi I'm your biggest fan
@russmacc3163 жыл бұрын
Question for you, I am constantly having issues with the displacement map, it never seems to "displace" as nicely as yours. What types of objects are you using the textures on? Could it be that I'm using something too flat or perhaps I'm not tiling it enough or too much?
@aiduck83074 жыл бұрын
Nice video sir . 👍👍
@UGuruz4 жыл бұрын
Thanks and welcome
@aiduck83074 жыл бұрын
@@UGuruz sir thanks for reply . Big fan sir . Please keep making videos for us sir . Sir can we donate money on patreon from Google play balance. If you know , then please tell
@aiduck83074 жыл бұрын
@@UGuruz sir please tell your PC specs.
@anishpunish3 жыл бұрын
5:30 how did you set the channel colour to black?
@IndieSurgeGamesYT3 жыл бұрын
Hey. Love your tutorials you explain very well. Got a question. Can this work for unity terrain system? Like can i apply materials onto terrains?
@UGuruz3 жыл бұрын
Yes, but the material implementation is a bit different for terrain.
@فارس-م9ش3 жыл бұрын
@@UGuruz I've been looking for it for a while and what I figured out is that it needs a custom shader in order to make it works, the question is, is there any free shader that can I use?
@cinnamonuwu16383 жыл бұрын
for some reason when i put the displacement file in it gave an error and crashed anyone knows why?
@Shubham-fk5oq4 жыл бұрын
I haven't used unity since I left form version 2018... There is lot of things are going, I specially Intresting in LWRP as it looks insane in mobile devices. Please make video on material workflow of LWRP
@UGuruz4 жыл бұрын
LWRP is now URP. I already have a few videos about URP.
@jeffgaming3 жыл бұрын
Shader graph custom lit shader is gone in unity 2021 not shown as in this video.. plz explain thanks.
@escanor86963 жыл бұрын
Hii I've bee trying to import book of dead assets and it is showing this error Shader error in 'HDRenderPipeline/Lit': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl'. Can some one please help me
@lfabio.n4 жыл бұрын
Great video man, you never disappoint
@UGuruz4 жыл бұрын
Glad to hear it
@hakanklc86012 жыл бұрын
I follow your videos and I like them very much, they are really useful and the videos I benefit from, thank you, I have a question, when I send material, I do not have a mask map section, how can I fix it?
@mikeb31723 жыл бұрын
PBR means having a smoothness/roughness map, not a slider...
@aero79823 жыл бұрын
Bro plz solve my problem when I make one room with white tiles texture and with white spot light when I bake it the room turns into grey plz solve bro
@bernhagen933 жыл бұрын
Hey i subscribed to your pateron for the customshader, where do i put the displacement texture there? i cant find a slot
@tatsuya3703 жыл бұрын
If I go to the custom lit shader, there is only a mask map option is there
@gian-2273 жыл бұрын
UE4 >>>> Unity
@noellobo28443 жыл бұрын
God bhai
@AgentSmith9113 жыл бұрын
With UE5 you don't really need 8K textures anymore
@فارس-م9ش3 жыл бұрын
Why is that?
@AgentSmith9113 жыл бұрын
@@فارس-م9ش Cause Nanite creates billions of polygons
@فارس-م9ش3 жыл бұрын
@@AgentSmith911 I've just watched videos on it, it is great, really it is.
@oozly92913 жыл бұрын
Objects will still be optimized as you’ll still gain performance plus reduced file size
@MrWizzleTeets2 жыл бұрын
Thanks very much. Just what we need to know and no filler.
@AmbiensVR4 жыл бұрын
❤❤❤
@Hepyrian3 жыл бұрын
I'm literally using Texture Haven's textures so to see you using exactly those in the tutorial was EXTREMELY helpful
@UGuruz3 жыл бұрын
Welcome
@anupamkumar41094 жыл бұрын
Bro how to create waterfall in terrains
@harshitpal49964 жыл бұрын
Bhai 1 Diwali firework game banana sikha de
@anupamkumar41094 жыл бұрын
And make dynamic grass
@GymCritical4 жыл бұрын
Anupam Kumar a please would be nice
@anupamkumar41094 жыл бұрын
@@GymCritical yeah
@MinnaghYT4 жыл бұрын
How do I copy the smoothness map into the alpha channel in krita
@UGuruz4 жыл бұрын
No idea about krita.
@daldalkaan3 жыл бұрын
good job, indian :)
@UGuruz3 жыл бұрын
Thanks
@dynerushd75173 жыл бұрын
Awesome tutorial, Very easy to follow thanks a lot this really helped me out!
@UGuruz3 жыл бұрын
You're welcome!
@aliathari73703 жыл бұрын
It was very useful
@UGuruz3 жыл бұрын
Thanks
@TedThomasTT2 жыл бұрын
great tutorial 👍
@UGuruz2 жыл бұрын
Thank you 👍
@istealpixel73714 жыл бұрын
big big thx
@UGuruz4 жыл бұрын
You're welcome!
@rahulgautam53074 жыл бұрын
Plz tell about programming and movement in unity or blender
@DigitalAdamTech3 жыл бұрын
Hey, do you know if you lose performance if you don't use a mask map, but have a shader like yours that allows you to use seperate textures? I think it takes up more memory, but I wasn't sure. Thanks for all the videos!
@UGuruz3 жыл бұрын
Yes, it will affect the performance and if you are using lots of textures then mask map is the best option.
@christian78654 жыл бұрын
1 xD
@luisbarranco2906 Жыл бұрын
> Why I'm doing this? Because unity is crap, please Unity is 2023, use the fucking roughness map.