Houdini 20 - Shader Building in Material X

  Рет қаралды 13,554

Rohan Dalvi

Rohan Dalvi

Күн бұрын

Пікірлер: 28
@maxrose8845
@maxrose8845 9 ай бұрын
Awesome lesson. Good to see matx + karma has the same chops as other renderers
@BoundingBox.
@BoundingBox. 14 күн бұрын
Nice presentation.
@Somethinginvisible1
@Somethinginvisible1 9 ай бұрын
Awesome tutorial always could you explain any tip to flake shade?
@lveronese
@lveronese 9 ай бұрын
thanks for sharing, I was playing with this and did not had good results, always nice to have a new perspective on things
@philippwelsing9108
@philippwelsing9108 9 ай бұрын
Thank you so much, Rohan! You make me like MatX and Karma XPU. 😍
@asierlabfx
@asierlabfx 9 ай бұрын
Thank you very much, I can't wait to start the video. :)
@frigbychilwether
@frigbychilwether 9 ай бұрын
Hi, thanks for this. Really useful information. Some useful tips no matter what render engine is used.
@jin416
@jin416 3 ай бұрын
is there a way to export those node as texture?
@amirrasta36
@amirrasta36 9 ай бұрын
man, i love what you did . Thanks a lot for share i.
@nicksushkevich
@nicksushkevich 9 ай бұрын
i love how similar the logic with Keyshot material graph
@rohandalvi
@rohandalvi 9 ай бұрын
Most material graphs function in very similar ways. The only difference is how open they are. Material X is very open. You can control literally everything. Which is a good thing. They just need to add more patterns and noise maps
@bram_gunst
@bram_gunst 9 ай бұрын
Thank you
@raneemFX
@raneemFX 9 ай бұрын
Thanks
@SuperCarzetin
@SuperCarzetin 8 ай бұрын
amazing lesson thanks for that dude!! PD: would be great have a similar one with Octane if you have the time!! :)
@rohandalvi
@rohandalvi 8 ай бұрын
I think I can do that.
@SuperCarzetin
@SuperCarzetin 8 ай бұрын
I really appreciated! that would be awesome! @@rohandalvi
@sqworkshop
@sqworkshop 4 ай бұрын
Octane Solaris Please
@asr59
@asr59 9 ай бұрын
It's easier to keep track of stuff if you create the 3 different materials, each one of them with it's own mtlxstandard_surface, and then after that, you blend them together with the masks
@ripvangu
@ripvangu 9 ай бұрын
wanted to ask this same exact question,I am assuming that there is a perfomance advantage in using one material?
@Al1987ac
@Al1987ac 4 ай бұрын
But you can blend only two materials in Karma.
@asr59
@asr59 4 ай бұрын
@@Al1987ac but you can blend two, and then the result of that one, blend it with a 3rd one and so?
@Al1987ac
@Al1987ac 4 ай бұрын
@@asr59 Ok, let me test it in H20.
@asr59
@asr59 4 ай бұрын
@@Al1987ac that's how I've done it in blender and ue4 before, so my guess is it will be the same, is like layering materials
@ondudengrund
@ondudengrund 2 ай бұрын
Stop with the clickbait thumbnail. Be serious about your content.
Maya vs Houdini | What You need to know
12:01
InspirationTuts
Рет қаралды 15 М.
MaterialX ← Houdini ← Socratica
19:35
Socratica FX
Рет қаралды 8 М.
Как мы играем в игры 😂
00:20
МЯТНАЯ ФАНТА
Рет қаралды 3 МЛН
БЕЛКА СЬЕЛА КОТЕНКА?#cat
00:13
Лайки Like
Рет қаралды 933 М.
Realistic Shading in Houdini 20.5 | COPS and Karma XPU
15:39
Arvid Schneider
Рет қаралды 6 М.
Getting Started with Recipes | Houdini 20.5
12:08
Inside The Mind
Рет қаралды 4,2 М.
Its time to go all in on Houdini
4:04
Bryan Holt
Рет қаралды 10 М.
Neon sign in Houdini Karma XPU
1:28:07
SingleVector
Рет қаралды 6 М.
Make your Own MaterialX shaders native in Houdini
19:45
Shader guy
Рет қаралды 3 М.
Houdini 20 - Floating balloons
29:45
Rohan Dalvi
Рет қаралды 1,3 М.
Render like a professional in Blender (ACES, View Layers, Passes)
34:21
How I made this battle scene in blender
11:05
FxForge
Рет қаралды 556 М.
Houdini KARMA -  Cloud Rendering pt1
9:00
Break Your Crayons
Рет қаралды 6 М.
Как мы играем в игры 😂
00:20
МЯТНАЯ ФАНТА
Рет қаралды 3 МЛН