Awesome lesson. Good to see matx + karma has the same chops as other renderers
@BoundingBox.14 күн бұрын
Nice presentation.
@Somethinginvisible19 ай бұрын
Awesome tutorial always could you explain any tip to flake shade?
@lveronese9 ай бұрын
thanks for sharing, I was playing with this and did not had good results, always nice to have a new perspective on things
@philippwelsing91089 ай бұрын
Thank you so much, Rohan! You make me like MatX and Karma XPU. 😍
@asierlabfx9 ай бұрын
Thank you very much, I can't wait to start the video. :)
@frigbychilwether9 ай бұрын
Hi, thanks for this. Really useful information. Some useful tips no matter what render engine is used.
@jin4163 ай бұрын
is there a way to export those node as texture?
@amirrasta369 ай бұрын
man, i love what you did . Thanks a lot for share i.
@nicksushkevich9 ай бұрын
i love how similar the logic with Keyshot material graph
@rohandalvi9 ай бұрын
Most material graphs function in very similar ways. The only difference is how open they are. Material X is very open. You can control literally everything. Which is a good thing. They just need to add more patterns and noise maps
@bram_gunst9 ай бұрын
Thank you
@raneemFX9 ай бұрын
Thanks
@SuperCarzetin8 ай бұрын
amazing lesson thanks for that dude!! PD: would be great have a similar one with Octane if you have the time!! :)
@rohandalvi8 ай бұрын
I think I can do that.
@SuperCarzetin8 ай бұрын
I really appreciated! that would be awesome! @@rohandalvi
@sqworkshop4 ай бұрын
Octane Solaris Please
@asr599 ай бұрын
It's easier to keep track of stuff if you create the 3 different materials, each one of them with it's own mtlxstandard_surface, and then after that, you blend them together with the masks
@ripvangu9 ай бұрын
wanted to ask this same exact question,I am assuming that there is a perfomance advantage in using one material?
@Al1987ac4 ай бұрын
But you can blend only two materials in Karma.
@asr594 ай бұрын
@@Al1987ac but you can blend two, and then the result of that one, blend it with a 3rd one and so?
@Al1987ac4 ай бұрын
@@asr59 Ok, let me test it in H20.
@asr594 ай бұрын
@@Al1987ac that's how I've done it in blender and ue4 before, so my guess is it will be the same, is like layering materials
@ondudengrund2 ай бұрын
Stop with the clickbait thumbnail. Be serious about your content.