The best tutorials are always the ones who ACTUALLY show the render before the rest of the video. SO many just dive right in and we don't even know if it's what we're looking for. This is great. Appreciate it.
@rendercrap4 ай бұрын
Thank you bro.
@popgoestheweasel70663 жыл бұрын
this is an excellent tutorial, thanks for making it!
@Misstigon4 жыл бұрын
Thanks for your video.It is clear to follow. Please post more tutorials.
@ProfessionallyIncorrect4 жыл бұрын
Thank you for watching!
@MarcelDeneuve4 жыл бұрын
houdini is really awesome thanks for the tutorial Five31
@BenjaminPolovinko3 жыл бұрын
In bullet "convex hull" is much lighter then "concave" to calculate. For example if you need destroy few huge buildings far away from camera, which creates millions of debris, you don't need a precise calculations. So you can save time for your sim, because nobody will see the details in a distance. So it is just more efficient and faster.
@pavelpetrikor2 жыл бұрын
Thanks. Veri useful. One question, how to change rbd objects from low poly (for sim) to high poly (for render)?
@huulam50602 жыл бұрын
How can you make material of toruminner become blooming? I've tried to look for it but not yet :(
@dnch4 жыл бұрын
object transform works if you use the object at obj level and the transforms there, othervise houdini thinks its deforming mesh if you use transform sop