Houdini: Simple C4D-Like Attractor Dynamics

  Рет қаралды 7,930

Professionally Incorrect

Professionally Incorrect

Күн бұрын

Пікірлер: 11
@rendercrap
@rendercrap 4 ай бұрын
The best tutorials are always the ones who ACTUALLY show the render before the rest of the video. SO many just dive right in and we don't even know if it's what we're looking for. This is great. Appreciate it.
@rendercrap
@rendercrap 4 ай бұрын
Thank you bro.
@popgoestheweasel7066
@popgoestheweasel7066 3 жыл бұрын
this is an excellent tutorial, thanks for making it!
@Misstigon
@Misstigon 4 жыл бұрын
Thanks for your video.It is clear to follow. Please post more tutorials.
@ProfessionallyIncorrect
@ProfessionallyIncorrect 4 жыл бұрын
Thank you for watching!
@MarcelDeneuve
@MarcelDeneuve 4 жыл бұрын
houdini is really awesome thanks for the tutorial Five31
@BenjaminPolovinko
@BenjaminPolovinko 3 жыл бұрын
In bullet "convex hull" is much lighter then "concave" to calculate. For example if you need destroy few huge buildings far away from camera, which creates millions of debris, you don't need a precise calculations. So you can save time for your sim, because nobody will see the details in a distance. So it is just more efficient and faster.
@pavelpetrikor
@pavelpetrikor 2 жыл бұрын
Thanks. Veri useful. One question, how to change rbd objects from low poly (for sim) to high poly (for render)?
@huulam5060
@huulam5060 2 жыл бұрын
How can you make material of toruminner become blooming? I've tried to look for it but not yet :(
@dnch
@dnch 4 жыл бұрын
object transform works if you use the object at obj level and the transforms there, othervise houdini thinks its deforming mesh if you use transform sop
@pennyzee1176
@pennyzee1176 3 жыл бұрын
Is this real? What camera? Sony?
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