Crowds - SOP-based Workflow | Cameron White | H20 HIVE

  Рет қаралды 5,996

Houdini

Houdini

Күн бұрын

Пікірлер: 8
@RajuMon2016
@RajuMon2016 4 ай бұрын
You guys nailed it.
@edh615
@edh615 Ай бұрын
beautiful
@pragmaticvfx
@pragmaticvfx Жыл бұрын
Great presentation Cameron!
@Pamplemousse2828
@Pamplemousse2828 26 күн бұрын
Can the crowd simulation to motion path workflow described around 22:19 be used in combination with a crowd motion path transition? Or is it primarily to move paths around? For example to trigger a transition to another cycle post sim. My agents are not respecting this when the motion path uses a simulation as an input, what's the best way to work with this custom pose attribute for a scenario like this?
@ckc-g9v
@ckc-g9v 10 ай бұрын
Why is it that when I add a character movement path, no path shows up and the character doesn't move?
@nilotindoy981
@nilotindoy981 11 ай бұрын
in Sop to dops crowds, whenever I setup the 'crowdanimated' to 1 the crowds sim in Dops doesn't move, when I Set it up to 0 , dops do it's own things to the crowds and it ownly copy the first frame? what should I do?
@cameronwhite6366
@cameronwhite6366 11 ай бұрын
The "Ragdoll From MotionPaths" helpcard example has a similar setup you can use as reference. Offhand, I think you might need to set the Crowd Object DOP's "Target Geometry" parameter to point at your animated SOP source www.sidefx.com/docs/houdini20.0/examples/nodes/dop/crowdsolver/RagdollFromMotionPaths.html
@nilotindoy981
@nilotindoy981 11 ай бұрын
Thank you so much, I'll look for it
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