How a BUG Made My Game 100x better | Devlog

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NivMiz

NivMiz

Күн бұрын

Singularium now has a Steam page! Wishlist the game here: store.steampow...
A new devlog about my black hole movement game! In this one, I add wallrunning and jumping to my game, features that started out as bugs but became amazing features that improved my game!
The latest devlog: • The 3 Tricks I Used to...
the first devlog:
• Making a High-Speed Pa...
Play my games: nivmizzer.itch...
Join my Discord: / discord
Music:
- "Funky Monkey" by Antti Luode
- "Dansez" by Fasion
Funny paragraph you can ignore:
- This game is a Movement Shooter like Doom or Karlson. It's a first person indie game like minecraft or MINECRAFT that I didn't make in 24 hours or in one month or 1 MONTH. It's made in Unity the engine which made among us (AMONG US) and fall guys and escape from tarkov, which is also used by youtubers like Dani who make DEVLOG. It doesn't use Unreal Engine.
#GameDev #devlog #IndieGame #IndieDev #Unity #Unity3D

Пікірлер: 448
@nivmiz0
@nivmiz0 11 ай бұрын
Guys Singularium now has a steam page! Please go wishlist the game, its the best way to support its development at the moment and its completely free. Cheers! store.steampowered.com/app/2624410/Singularium/
@skabetti4717
@skabetti4717 10 ай бұрын
this game looks so cool bro imma wishlist it
@MobButcher
@MobButcher 11 ай бұрын
I know this is an early build, but consider implementing corner cutting for your movement. Long story short: if a player hit a wall upfront, but they are sufficiently close to the edge of that wall that connects to the wall they could wall-slide on, let them "cut" that corner and get to that wall. This allows for some lee-way in the movement and doesn't feel arbitrarily punishing because they failed to miss the wall by a pixel or two.
@Tri-otus
@Tri-otus 11 ай бұрын
The name for that is “clamber”, something you’ll see in all the recent fps games
@rerere284
@rerere284 11 ай бұрын
and coyote time, where you can jump for a few frames after you walk off an edge, common in platformers. (though jumping doesn't matter as much in this game atm)
@BitcHazel
@BitcHazel 11 ай бұрын
maybe make that into a level design/ tech where you have to place black holes at the edge of a wall, pulling yourself around it
@zern7617
@zern7617 11 ай бұрын
@@rerere284 could have coyote time for a moment after falling off the wall
@cosmicdragon2996
@cosmicdragon2996 11 ай бұрын
I think there should be like a propel up type of movement trick that just lifts you up suddenly either from air current or a cool down ability
@Mrlemar1
@Mrlemar1 Жыл бұрын
If this gets VR support I might have found my favorite spare time game.
@nivmiz0
@nivmiz0 Жыл бұрын
Definitely an option! I don't have a VR headset currently, but if I get one and motion sickness isn't too much of an issue I agree that this would be a great fit.
@Mrlemar1
@Mrlemar1 Жыл бұрын
@@nivmiz0 Can't wait! I'm lucky enough to have no motion sickness whatsoever.
@TheThursty100
@TheThursty100 11 ай бұрын
I want your stomache man. That is motion sickness city in VR
@luisbetancourt-dp7hh
@luisbetancourt-dp7hh 11 ай бұрын
Puking -Simulator
@zhuliks
@zhuliks 11 ай бұрын
@@nivmiz0 Movement shooters/games are a lot of fun in vr, but often its more comfy to control it via mouse and keyboard than standing up with vr controllers trying not to fall from constant 180 turns
@segroto8914
@segroto8914 11 ай бұрын
Feature idea: you have black holes on left click and white holes on right click. While the black hole sucks you in, the white hole does the opposite and pushes you away, also if you get sucked up by the black hole you'll come out the white hole, you could place a white hole, gain lots of speed and the hop into the black hole.
@OK-69420
@OK-69420 11 ай бұрын
Cool idea
@wanderingmarshadow
@wanderingmarshadow 11 ай бұрын
Doesn't that just turn the game into Portal with added parkour? Speedy thing goes in, speedy thing comes out and all.
@HasekuraIsuna
@HasekuraIsuna 11 ай бұрын
​@@wanderingmarshadowyou're saying that like it's a bad thing
@ThoraeJenkins
@ThoraeJenkins 11 ай бұрын
That's just Defy Gravity in 3d. Cool game btw, it's like $2 on Steam.
@kurimu.
@kurimu. 11 ай бұрын
But you technically always get sucked up by the black hole? I like the first idea, but I disagree with the second one. It might even mess up someone’s momentum
@No-qd8ng
@No-qd8ng 11 ай бұрын
I’m not entirely certain whether this is in there or yet, but what would really spice up gameplay is if the black holes can suck you in and kill you. That may be finicky to implement, but i feel the need for more skillful usage of the black holes and relying on being flung rather than directly pulled, and avoiding misplacing one would create an interesting dynamic. Just an idea, loving the gameplay so far!
@the_furf_of_july4652
@the_furf_of_july4652 11 ай бұрын
I feel like this could be a gamemode thing, or a behaviour that can be incentivized by game mechanics. Probably give the player bigger boosts if they get closer to the center, but a (maybe slight) speed penalty for getting too close. This would probably need to be explained to the player at some point, though, and would need to be tweaked to make sure it’s a satisfying learning curve
@playstation8779
@playstation8779 11 ай бұрын
Summons a singularity the entire map gets sucked in and the screen just turns black.
@ignite5407
@ignite5407 11 ай бұрын
​@@playstation8779But having a cutscene every death in a game with a learning curve is going to stress the player out at some point, when learning the game they will die a lot in short amounts of time.
@spookbag24
@spookbag24 11 ай бұрын
idk if he said hed do this already but black holes should expand over time and make previous areas untraversable to make the player find creative paths around the map
@tangerinepaint3643
@tangerinepaint3643 11 ай бұрын
I was thinking the death animation would be the player being sucked in then spat out to their spawn point when you hit the respawn key
@z00karee6
@z00karee6 Жыл бұрын
This is a really cool game idea, It reminds me of Clustertruck with the wall running and the speedy movement mechanics. definitely deserves a sub 👍
@nivmiz0
@nivmiz0 Жыл бұрын
Thanks a lot! Definitely inspired by those types of parkour games (:
@triniasta
@triniasta Жыл бұрын
clutterfunk (geometry dash refrence)
@lolsadboi3895
@lolsadboi3895 11 ай бұрын
oh yeah speaking of clustertruck, please make sure that going diagonal isn't faster than going forward :skull: :skull: When I found out that was the meta, it kinda made the game less fun for me. pls and thank u
@tm774
@tm774 11 ай бұрын
reminded me of neon white for some reason
@AdamMady
@AdamMady Жыл бұрын
in this current demo it feels very crowded while I know you'll revamp the level design I really hope you make it more open instead of having a possibility to lose all your moment because you hit the wall
@nivmiz0
@nivmiz0 Жыл бұрын
My next devlog will show off some new levels I've been working on! Pretty sure you'll like them better
@og.K7
@og.K7 11 ай бұрын
This is awesome! I would suggest adding fov changes the faster the player moves, to add a more dynamic feeling camera.
@joshuagilbert2481
@joshuagilbert2481 11 ай бұрын
I actually don't like fov changes based on movement, so Mr dev if you implement this please allow me to turn it off
@godnyx117
@godnyx117 11 ай бұрын
Wait a minute!!! Combos were not a thing, and they were created... ON ACCIDENT by a bug???? Damn, that's one of the coolest things I've ever heard!
@Tsuki_the_canadian_otaku
@Tsuki_the_canadian_otaku 11 ай бұрын
Yes
@theplague5803
@theplague5803 11 ай бұрын
Yeah
@godnyx117
@godnyx117 11 ай бұрын
@@theplague5803 I wonder if I'm the only one having this "extreme" reaction, lol
@theplague5803
@theplague5803 11 ай бұрын
@godnyx117 No, there have been many others who I have stated that too and there like what really It is the same thing with the glitch that makes Gandhi super hostile in that one civilization game
@sunmoonfx8251
@sunmoonfx8251 11 ай бұрын
This is the literal definition of when a bug becomes a feature. There is no better way to describe it. Amazing.
@pafnutiytheartist
@pafnutiytheartist 11 ай бұрын
Hoped to see a more technical explaination of what caused the bug in the first place.
@Pihutihutihutijay
@Pihutihutihutijay 11 ай бұрын
probably something simple, like the hitbox for detecting the character was standing and able to jump cliping into the wall and extending outside the character's actual hitbox.
@some_other_guy
@some_other_guy 11 ай бұрын
Looks like spiderman-ish. Maybe a supherhero leaning facade for the entire game, or some sort of mutant type thing. Idk. Looks awesome though. Good job by the friend finding the bug though. Looks like a solid mechanic to build on.
@xevento8682
@xevento8682 11 ай бұрын
About jumping out of a wallrun, i'd recommend making most of the velocity depend on where you're looking and only a tiny bit in the direction of the walls normal. To avoid being able to change directions through a wallrun you'd have to clamp how far you can turn during a wallrun though. But that way it feels like you have more control as to where you go when exiting a wallrun.
@Amit180s
@Amit180s Жыл бұрын
this is a very cool breakdown of how the mechanic works. even i, someone who doesnt really have any experience with unity understood what you are talking about. would love to see more of these types of videos from you as you progress with this project!
@Arxari
@Arxari Жыл бұрын
This is actually a really good devlog, good luck on your game
@showcase0525
@showcase0525 11 ай бұрын
3 features and a player goal. Sounds like true game dev. Good work man. Keep going.
@Xahnel
@Xahnel 10 ай бұрын
Floating black holes to use gravity to alter your path. But the gameplay feels near identical to old spiderman games, mostly because of the old "web sticks to the air" shtick. And now with parkour, you've effectively made a full spiderman game, in first person. This is awesome, spiderman games are great.
@Harhaharha
@Harhaharha 11 ай бұрын
The definition of “it’s not a bug, it’s a feature.”
@MarcV_IndieGameDev
@MarcV_IndieGameDev 11 ай бұрын
Smash through the window going through building? Would look awesome lol. Glass break effect, spawn a tunnel prefab with business style rooms with another window on other end.
@DCTrain
@DCTrain 11 ай бұрын
the idea for this game is so cool, puzzle levels where you need to use the black holes to destroy projectiles or get a bunch of water to connect with lava so you'd be able to create platforms to jump on would be sick asf
@DCTrain
@DCTrain 11 ай бұрын
Balance wise though I'd recommend 1 black hole per time touching the floor and only 1 more upon wall jumping, think those limitations could add some depth on creating levels, fluidity and such
@Sfzgxd
@Sfzgxd 11 ай бұрын
This looks super cool. It definitely looks like the kind of game that should have a way for the community to make levels at some point. I can already imagine some crazy stuff.
@5limefx498
@5limefx498 10 ай бұрын
The concept of the black-hole jumping is very reminiscent of the floatation system of Machine Calibers from gargantia on the verderous planet. Just more active than passive flying/floating. Neat.
@Terratomere
@Terratomere 11 ай бұрын
this genuinely looks so fun, i cant wait to play this, even if it was a demo without many features. from the video, i can tell that the movement looks very smooth and natural, but the camera feels weird when watching the vid and i cant pinpoint why, maybe the fov is too high, but thatll probably be a slider im guessing? camera problems aside, this looks really fun, also perhaps there could be lines that zoom past you when your going fast to look like wind to show that your actually going fast, but thats just an idea.
@dejaview5951
@dejaview5951 Жыл бұрын
This game looks incredible. It would be cool if the buildings destroyed slightly when they were near a blackhole
@GeorgeHarrisSRi
@GeorgeHarrisSRi Жыл бұрын
wouldnt make sense as that would destroy the level
@Dj-ms5ro
@Dj-ms5ro Жыл бұрын
@@GeorgeHarrisSRithen you would have to be smart with the way you move around
@GeorgeHarrisSRi
@GeorgeHarrisSRi 11 ай бұрын
@@Dj-ms5ro no i mean for multiplayer it would ruin it
@Dj-ms5ro
@Dj-ms5ro 11 ай бұрын
@@GeorgeHarrisSRi oh, yeah maybe then but i still think theres a workaround
@tranhoangquan-Shadeez
@tranhoangquan-Shadeez 11 ай бұрын
Honestly, it's pretty amazing to see your bug becomes an exciting feature. Can't wait for your game to be released! 👍
@robocem256
@robocem256 Жыл бұрын
A big red jump pad would be very cool! I like when games put some machanics just because they are cool!
@Greaful
@Greaful Жыл бұрын
this looks like an awesome game i can already think of multiplayer game modes for this (even tho im like 90% sure this is a singleplayer game)
@devastatheseeker9967
@devastatheseeker9967 11 ай бұрын
Thankyou for not being a dev that kills bugs because they are unintended even though people have fun with that
@shinyahiiragi5299
@shinyahiiragi5299 11 ай бұрын
I love the idea that player can create blackholes meaning they're either some kinda god or a wizard or supersoldier with extra advanced sci fi tech and they use their ability to do sick parkour tricks of all things.
@Floky
@Floky 11 ай бұрын
Bugs: a programers curse but a game dev's blessing (sometimes)
@kuto5922
@kuto5922 10 ай бұрын
Omg, i cant wait to see the polished version of this game, definitely seems like itd be a fun game
@GuitarHeroGuy550
@GuitarHeroGuy550 11 ай бұрын
niv miz, the only game devlog youtuber who didnt abandon us
@Shrooblord
@Shrooblord 11 ай бұрын
Nice 3B1B reference! His way of teaching quaternions finally made it all make sense to me, after many years of headscratching and giving up before really gaining any understanding.
@lskdjfslkdfj1737
@lskdjfslkdfj1737 Жыл бұрын
Yeah there are also less impact punishments. When you bash into a wall, instead of veering backwards your face just goes into the wall. Maybe it multiplies your horizontal speed by -0.2ish
@MNCLSTER
@MNCLSTER 10 ай бұрын
Now here's a pitch you can use for the game! Make it so the character throws talismans that can explode into Black Holes by pressing Mouse One and if you press Mouse One again so this way you can control the gravitational pull with timing and distance of the talisman, maybe a Mouse Two for a 'White Hole' that can act as a wormhole to another 'White Hole' if you go into one too! This sounds cool.
@shaydes-
@shaydes- 11 ай бұрын
coming from a friend of a programmer, it's the best feeling ever finding something that they didn't think about, and inspiring them like this
@CillianM.
@CillianM. Жыл бұрын
So exited to see this game grow, looking great already
@gemfruitgames
@gemfruitgames 11 ай бұрын
How oh so very serendipitous (thanks, John Cusack!), good stuff!
@Lyghfe
@Lyghfe 10 ай бұрын
I wanted to wishlist your game, only to notice that I already wishlisted it - seems like at least sometimes Steam does know what tickles my brain. If movement is well done that alone can be insanely addicting! Riders Republic, Descenders, SEUM, Cyber Hook, Celeste and many more - I love all of them and just spending time using the mechanics is just very satisfying. Looking forward to how your game turns out :D Wish you all the best and many more "divine interventions" like this xD
@Siphonife
@Siphonife 11 ай бұрын
The easiest way ive found is to convert two desired eulers to quaternions and interp between those. Since interpolating between eulers can cause gimbal lock sometimes. If you're doing the same rotation in local space you can pick the rotation order that garuntees the correct result and you can skip quaternions. But this does mean if you wanna do fancier stuff in the future you'll likely have to convert to quaternion anyway. But if you know your function is fixed then eulers can do the job. Its just about knowing your use case.
@theplague5803
@theplague5803 11 ай бұрын
It could be cool if further in the game you could get some accessories some of which would be Plunge boots. These would increase your downward momentum by 2 times for like 1 second just so you could launch fast Momentum lock. This would lock the direction you are going for as long as you hold it down, allowing you to go up easily or exit black holes with a lot more precision Slow mo of any kind White holes, and i know i have said this before, along with many others, but it would be cool And possibly even. I know this is probably in a lot of other games. But a launch cannon that you would look and launch in that direction or in vr it would be attached to your wrist, and you aim it to launch Also, maybe like a black hole grab that would make you rotate around the black hole smoothly, or if you have no momentum, you would just hang at the bottom
@iinkstain
@iinkstain 11 ай бұрын
2:35 heartbroken that Mirror's Edge wasn't mentioned but otherwise oh my god sick video
@fusronah2789
@fusronah2789 11 ай бұрын
You got this, it shows amazing potential and creativity >:D
@oi_kirb
@oi_kirb 11 ай бұрын
one thing that could really improve this game is other kinds of obstacles (maybe lasers turning on and off, flying enemies or whatever else that might be related to space (cause of the black hole mechanic))
@rarebeeph1783
@rarebeeph1783 11 ай бұрын
Quaternions aren't just 4-d vectors (although, with the right operation definitions, they can be that too). My favorite way I've heard them expressed is in terms of a 3d geometric algebra, in which they're specifically the sum of a scalar and a (bi-)vector. Basically, if you have 3 basis vectors x, y, z, then a geometric algebra says "what if there was distributive multiplication over these?" So the product of two vectors has 9 terms, 3 of them being basis vectors squared (which we set equal to the scalar 1, giving the dot product) and 6 of them being products of different basis vectors (which we let anticommute, giving the cross/wedge product). As such, the product of two vectors is something that looks a lot like a quaternion: a + b*xy + c*yz + d*zx, where xy, yz, and zx square to -1 (because of anticommutativity). Why is this beautiful? Because those products xy, yz, and zx very clearly represent oriented plane segments in their respective planes, and sum as vectors do (by appending them to each other while respecting orientation) to give new oriented plane segments. And, furthermore, for somewhat long-winded reasons which I'll skip, reflecting any M in this algebra across a unit vector u is just the product -uMu. And every rotation in 3d can be made by composing just two reflections, so any rotation can be calculated as the product uvMvu, where u and v are unit vectors with an angle of half your desired rotation in the desired plane (due to how reflections compose). Which looks a lot like (in fact, is equivalent to) the quaternion sandwich product qPq^-1. Here, uv is exactly q, and vu is exactly q^-1. Calculating what q is from the unit vectors u and v gives that the scalar part is cos(theta/2) due to dot product identities, and the bivector part has a magnitude of sin(theta/2) in the desired plane due to cross/wedge product identities. You can also think of this as euler's formula on e^(i*theta/2), but where i is the unit bivector in the desired plane (which squares to -1, so is a valid substitution for i). In this context, you use theta/2 because you're (sort of) doing half of the forward rotation, then UNdoing half of the backwards rotation, summing to the full desired rotation. Which is a bit odd, but it happens that this corrects for unwanted influences which would otherwise occur in the axial direction if you were to use a single direct product with e^(i*theta).
@gamerrarity7784
@gamerrarity7784 11 ай бұрын
My suggest with the camera rotation is to have it scale with speed, so if you're going turbo nuts fast it doesn't feel like a super slow rotation
@beeswall1291
@beeswall1291 Жыл бұрын
This looks really good! I think you should change the material on the buildings so that they don't look so shiny because it makes it too obvious that it's the default unity shader
@samk4480
@samk4480 11 ай бұрын
this gives me some neat ideas to poke at in my free time, and is also the coolest thing i've seen in a week. stay awesome dude
@nadavmoscovici
@nadavmoscovici 11 ай бұрын
for the rotation of the camera, you could have used DOTween, and maybe increase the FOV by a few points when wall running for a better and more satisfying effect
@ThoroughBaton
@ThoroughBaton 11 ай бұрын
I want this game. The idea is so creative I love it.
@notgulstern4787
@notgulstern4787 10 ай бұрын
2:39 "also karlson" *15 seconds later* "like in these other high quality games"
@mikelezhnin8601
@mikelezhnin8601 11 ай бұрын
2:39 yep, the famous games with wall running: Titanfall, Ghost Runner and -Mirror's Edge- Karlson
@charuzu1397
@charuzu1397 11 ай бұрын
Thats wildddddd but so cool! Love the effect you added to it plus how you adapted it into the game lol
@forward4erial
@forward4erial 11 ай бұрын
honestly reminds me of a roblox game called parkour (it's exactly what it sounds like). it's a really polished game, and in that game when you have a high amount of speed and you walljump quickly you gain even more speed which allows for some crazy movement
@JacobExCraze
@JacobExCraze Жыл бұрын
I really like the concept of this game.
@thatprogramer
@thatprogramer Жыл бұрын
Jag med
@soimtheowl
@soimtheowl 11 ай бұрын
Feature idea: When you hit a wall head-on you stick to it and can look around to place the next black hole
@crafteq7424
@crafteq7424 10 ай бұрын
If you wanna do something mildly spicy with it you can make it so the black hole gains suction as it lives aka. If you hold M1 (what I presume to be the hole button) the hole will stay open and it will suck you in faster the more it stays open, so if you do it behind a surface you can slingshot yourself, or you can hold it open and do a 180°
@nivmiz0
@nivmiz0 10 ай бұрын
Yep! That's a feature! Black Holes pull you stronger the closer you are (:
@nebollous
@nebollous 11 ай бұрын
add some sort of way to long jump if you're near the edge of a building, make it so you cant wall run infinitely (maybe 1 time on each side of your body) and add some sort of way to build momentum in a short amount of space
@andrelfr92
@andrelfr92 11 ай бұрын
Awesome game idea and movement mechanics! Makes more sense than spiderman's sky web Xd
@BrianOrange
@BrianOrange 11 ай бұрын
black hole into and out of buildings, change the scale when you enter and require the player to black hole exit, maybe by platforming to a powerup first. It will remove the punishment from running into a building by enabling a player to black whole thru or inside a building.
@ImperatorZed
@ImperatorZed 11 ай бұрын
For this kind of movement, Spiderman on PS4/5 should be an inspiration
@captainphoton1693
@captainphoton1693 11 ай бұрын
I played an attack on titan fan game for a pretty good time. Usualy in thoses games, you aim with your mouse and fire the first grappling hook with left click, and the second one with right click. So to split them a go straight you need to flick your mouse around and it can get annoying. I the one I played the guy added the ability to atomaticly split the hooks by holding shift. He went the extra mile and made both auto lock on the most logical target. You could then fire each one at will. I've noticed in your game footage that you loop up almost all of the Time. Maybe adding a similar feature could be nice, where you have the black hole placed at a fixed distance in front of you slightly up. And another feature I could see add skill to the entire game, even to that simplified mechanic. Would be that while you place a black hole with mouse clicks. It only start activate when releasing the button. People would smoothly slingshot them selves back by placing a black hole, passing by it, and then activating it behind them.
@davidtapley2932
@davidtapley2932 11 ай бұрын
NivMiz: gUys MY GaMe aCciDEntAlLy hAs WaLL rUnNinG aND JumPIng!!!!!!!!!!11!1!1!!1! literally every game dev on earth: Show me your ways
@GreenGork
@GreenGork 11 ай бұрын
BOOM, SUBSCRIPTION! game seems super promising, i can't wait to see how it grows, hopefully a steam page will be available soon?
@darkvulpes4826
@darkvulpes4826 11 ай бұрын
I feel like main mechanic could go pretty good with donut-shaped levels (if it's not too crazy hard to adapt gravity to it) like in Halo.
@SerenaDeerGirl
@SerenaDeerGirl 11 ай бұрын
Super nitpicky, but I think the speed lines effect looks really weird!!!! the way it fades in and out and then back in again when you keep moving looks kind of strange, plus the speed lines themselves are very harsh and I think something thinner and less opaque would be better. nitpicking aside, this looks really fun!! your movement is very fluid and i think this has a ton potential- great work so far!!!!
@alexg32ndbiggestfan
@alexg32ndbiggestfan 11 ай бұрын
you should add some sort of environmental thing, like the black holes destroy certain buildings and make the map more dynamic
@Xerobound
@Xerobound Жыл бұрын
Interesting. I'm guessing youre using simulated rigidbody for the movement, and the reason "wallrunning" was a thing was your groundcheck just checked on collision enter? I've done that exact thing, but instead of implementing it I chose to fix it 🤣 . Your method of wallrunning is interesting, but I think you need to handle the forward case as well as the left and right, using the black hole ability to mantle over the top of a building could be really cool.
@mdbgamer556
@mdbgamer556 11 ай бұрын
Subbed. This is actually really interesting. I'm excited to see where you go with this! :D
@ryanjetplane6655
@ryanjetplane6655 11 ай бұрын
This man is gona be the next Dani
@a_british_lass_stream_archives
@a_british_lass_stream_archives 10 ай бұрын
it's like carcinization for video games wallrunning is always fun
@Iris_and_or_George
@Iris_and_or_George 11 ай бұрын
Love these kinda succes stories!
@Masp563
@Masp563 11 ай бұрын
This looks awsome, i play alot of ghostrunner/other movement games and definetly want to try this out!
@yeeter7090
@yeeter7090 11 ай бұрын
As one aspiring game dev to another. Keep it up man, you do good work.
@AluminumHaste
@AluminumHaste 11 ай бұрын
ZOMG turn on Anisotropic filtering the textures look soooo blurry at such acute angles! This looks like a lot of fun!
@TimothyChapman
@TimothyChapman 11 ай бұрын
Developer: "Black holes only." Collision Solver: "Wall climbing?" Developer: "Okay, but I'm going to fix you first." Collision Solver: "NOOOOOOOOOOOOOOOOOO!"
@Talla0
@Talla0 11 ай бұрын
1. click a video 2. hear that one song you already know its a good video
@Aruhito_0
@Aruhito_0 11 ай бұрын
interesting feature with the pulling force. Screams for a second orbt that repells. Sounds like promissing combos, and jump preparation.
@yoavsaporta7348
@yoavsaporta7348 Жыл бұрын
Oh and also the games shaping up pretty well that too
@amasiuncula2142
@amasiuncula2142 11 ай бұрын
aight now you gotta make the black hole chargeable, hold down to charge, release to put amplified black hole
@blackhole37
@blackhole37 11 ай бұрын
It's the first time I come to this channel, and I can say that, it's a quite a cool game. But well, there are things I'd like to mention. First, I think that, when you spawn black holes, instead of getting attracted in a straight line, you should follow a curved line, like light. Second, this rotation of the camera when you wall run looks too, dramatic. Maybe could you make it feels less extreme, otherwise it's like the player is breaking his neck. Third, I know you're surely aware of it, but fix the collision and camera bugs. Maybe should the game calculate your trajectory then check if it will collide with a building and at which speed, and add a repulsion effect to this building a little before the player hits it, so that a lot of his momentum is cancelled, without unsticking him.
@Ch1oroacetophenone
@Ch1oroacetophenone 11 ай бұрын
This reminds me so much of a game on Roblox called Parkour. Really fun mechanics definitely a cool idea to add.
@thelegendofme7520
@thelegendofme7520 Жыл бұрын
This is great man, just went through your channel and watched the other devlog, excited to see where you go. You're an inspiration keep it up!
@sofa594
@sofa594 11 ай бұрын
This reminds me alot of roblox parkour because wall boosting was a glitch and they decided to make it a feature making the game WAY better
@saltmuffinLGDPS
@saltmuffinLGDPS 11 ай бұрын
when you make a game and the bugs are turning into mechanics, you KNOW you are doing good
@ajs1998
@ajs1998 11 ай бұрын
I like the camera tilt, it might be cool if the camera also tilted to align with the black hole instead of the camera always being straight up and down. I think it would feel more like swinging because from that perspective the pivot point is always right above you.
@ladyamphibulon7784
@ladyamphibulon7784 11 ай бұрын
This is how evolution works
@AwareOCE
@AwareOCE 11 ай бұрын
Thats super cool! Cant wait to see more
@althechicken9597
@althechicken9597 11 ай бұрын
This looks sweet. Good movement is the key to making a game enjoyable to play and you've got it down. Idk if the modern skyscrapers are part of the vibe you're going for, but I feel like a different vibe would get me more captivated, as I've Spider-Maned around new york thousands of times. If it was up to me, I'd throw in a neon grid and some filters and go full synthwave with the astheic, but that's mostly personal preference, as there are also many movemt games based in those settings. Anyway, it looks great, and little game devs like yourself are the most creative, passionate, and innovative game makers! Keep it up!
@handenbramilton
@handenbramilton 11 ай бұрын
Starsiege Tribes had a similar bug that Sierra Dynamix turned into the game's defining feature: jetpack skiing.
@niaford690
@niaford690 11 ай бұрын
all you had to do for the camera was adjust its rotation and placement whenever the wall grab objects were used, for instance, while connected to wall on right, if camera position in main body then if camera position > x do camera position-- elseif camera position in main body < y do camera position = camera position plus (200 to 500% of the value used to rotate it the other way, faster so it is nice but that's personal preference) the first part could be implemented differently, but the point is to confirm the wall running of course, the second part would move the viewpoint with a limit of x the next part just resets camera position with a limit. of course, position could easily be substituted for rotation. this of course assumes the camera is treated as an object and can be moved around the body easily while still being attached (you wont believe how much I've seen the alternative >.>) and I know I'm commenting this on a month old video, fight me.
@vicix_dev
@vicix_dev 11 ай бұрын
The ultimate "It's not a bug, it's a feature"
@yazuto
@yazuto 11 ай бұрын
would be cool if the black holes actually stay and you have to clear the map before they grow too large and swallow you, or havinng to backtrack some sections where you've already placed black holes
@Sludgelorrd
@Sludgelorrd 11 ай бұрын
Game looks awesome but i think the speedlines could be slightly more subtle, and maybe add camera shake which scales in intensity based on how fast youre going
@jasonjones4141
@jasonjones4141 11 ай бұрын
Omg this game looks awesome well done!!!!! Can't wait for it to be released!
@oliverwithers9736
@oliverwithers9736 11 ай бұрын
So that’s how combos were made. First thing ima do when I get a time machine is go back and fix that bug. Stupidest mechanic in any fighting game, “hey just stand there and let me hit you while you might as well put your controller down”.
@tankmaster6062
@tankmaster6062 11 ай бұрын
Theres a game on roblox called Parkour, which all of its late game movement is from bugs and its so fun (things like using a wallrun which forces ur charecter to stick to the wall and gains a bit of speed and stacking that with a horizontal movement thing then quickly letting go sends u flying)
@technoxander4079
@technoxander4079 11 ай бұрын
Bro this game looks so much fun!!!
@ionarevamp
@ionarevamp 11 ай бұрын
The screen rotation seems like it could still be a little slower/smoother. But if you still want it to have that 'rough'/impacting sort of feeling, you could also add a bit of screen shake and/or controller vibration upon wall impact so that the immersion is there but the screen movement isn't quite so jarring
@neztech.
@neztech. 11 ай бұрын
i feel as if the speed lines need to be a little less prominent they kind of just stick out and get in the way dynamic fov(that increases with speed) + thin/transparent speed lines could make it look wayy smoother
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