How to Easily make Stylized/Anime Grass in UE5 (Beginner Tutorial)

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Stylized Station

Stylized Station

Күн бұрын

Пікірлер: 50
@StylizedStation
@StylizedStation 12 күн бұрын
We are so back. More tutorials and courses coming to: courses.stylizedstation.com/p/memberships
@craftedterrains3036
@craftedterrains3036 12 күн бұрын
id love to offer you my grass wind and stylized volumetric clouds :)
@Reminieeee
@Reminieeee 8 күн бұрын
Sorry to ask but I can't find empty in my bar I'm new to this do I need an add on? Have a great day
@hinatsu4095
@hinatsu4095 12 күн бұрын
vertex painting is usually underrated, people frequently uses textures for everything (affecting performance), watching a grass tutorial using it makes me happy,
@PeacefulAnonymity
@PeacefulAnonymity 12 күн бұрын
Stylized sky sphere would be a gem.
@MrJonh95
@MrJonh95 4 күн бұрын
YES
@klicer3068
@klicer3068 12 күн бұрын
Hoping for a part 2 regarding optimization! This looks super nice, but might become a problem with larger landscapes.
@mayudm
@mayudm 11 күн бұрын
02:46 - Quicker way to point Normals up would be pressing "Alt + N" --> point to Target --> set Z to random high value (in bottom left popup).
@Reminieeee
@Reminieeee 8 күн бұрын
You seem smart I'm new to this I couldn't find empty on my bar in 2:20 of the video do I need an add on? Have a great day
@mayudm
@mayudm 8 күн бұрын
@@Reminieeee I think it is an addon caled "extra objects". It comes by default in blender, just activate it.
@Reminieeee
@Reminieeee 8 күн бұрын
@mayudm thanks that helped alot appreciate it
@someblakearts
@someblakearts 11 күн бұрын
Definitely worth investigating landscape foliage layers for automating the placement of grass on landscapes, too.
@composerjalen
@composerjalen 9 күн бұрын
Definitely need a part 2 about optimising
@jeanducellier4808
@jeanducellier4808 12 күн бұрын
Just waiting for a complete course made by you on how to create stylized env ! Awesome and clear ! So please, make a course and Take my money !!!
@jydmu
@jydmu 12 күн бұрын
So good! I'd be amazing to know how to create believable landscape in this style.
@hamzters
@hamzters 12 күн бұрын
bro i was just right now making a grass shader using the ghost of tsushima grass video then i see you posted this 😯😯
@0Defensor0
@0Defensor0 12 күн бұрын
I have two ideas, though not sure how anime-like they would be. - Have each grass object a slightly different color, keeping the deviations within a small limit of course. - Have a view distance gradient making the the objects further from the camera darker, lighter, more blue, more yellow or anything similar.
@AeptaX
@AeptaX 12 күн бұрын
One idea for a video is how to create trees (and maybe also trees that don‘t use mesh cards but actual leaf meshes similar to the nanite trees is Fortnite)
@audiogus2651
@audiogus2651 12 күн бұрын
Sweet, perfect timing, was just about to work on this! How about anime smoke/fog/atmosphere fx in Unreal?
@StylizedStation
@StylizedStation 12 күн бұрын
This is part 1 of a massive series on how to make anime games and environments so we'll definitely cover that!
@redloli6016
@redloli6016 12 күн бұрын
@@StylizedStation Hello, random UE5 dev here. As Leader of a small team, finding really straight to the point learning resources for Anime style Assets is a life saver. I shall make my own grass and remove the PAID asset I was using for prototyping. Thank you a ton for sharing your knowledge!
@nikoheino3927
@nikoheino3927 9 күн бұрын
​@@StylizedStation thats really great news. i have plans for that style of a game in ~10 months. good quality stylized UE tutorials are so rare, hearing that gives me hope.
@theelightgaming5143
@theelightgaming5143 8 күн бұрын
Question, I've no idea about this kind of stuff, but if you have an open world scene, and you have a lot of grass, wouldn't this be affecting the performance a lot? In genshin do they use lods or something for further grass away from the player?
@TheRealBOBlibob
@TheRealBOBlibob 12 күн бұрын
Maybe how to make an anime sky next? (Clouds, Sun, etc.)
@AryanSingh-cw6ce
@AryanSingh-cw6ce 12 күн бұрын
If possible do the procedural skybox clouds (like in genshin -- the chouds change -the one that are painted ), i know you explain them previouly but i cannot found how to create that
@KotatsuStudioDubs
@KotatsuStudioDubs 12 күн бұрын
So... Yeah. Grass is pretty cool
@megascan
@megascan 12 күн бұрын
I wish this could be done efficiently to cover a large map, it gets waay too laggy
@StylizedStation
@StylizedStation 12 күн бұрын
Lots of ways to optimize, maybe a follow up video on optimization?
@nikoheino3927
@nikoheino3927 9 күн бұрын
disabling WPO at a distance, culling, possibly a LOD, would likely be enough to handle large landscapes, atleast on a high end pc
@isfunart
@isfunart 12 күн бұрын
nice, i like grass
@StylizedStation
@StylizedStation 12 күн бұрын
Me too
@mufelo
@mufelo 12 күн бұрын
Follow up video to show how to create affectors like characters to sway the grass?
@theelightgaming5143
@theelightgaming5143 6 күн бұрын
6:02 I got an issue where my grass gradient is being applied on the side of the grass blade instead of from the top/bottom. Anyone know what i did wrong? As far as i know i did everything exactly the same up to this point.
@gabrimtb6809
@gabrimtb6809 6 күн бұрын
have you attached the node to Ugradient or Vgradient?
@gabrimtb6809
@gabrimtb6809 6 күн бұрын
you can use a function node called lineargradient and it does the work itself
@theelightgaming5143
@theelightgaming5143 5 күн бұрын
@@gabrimtb6809 I actually figured another way around this, i figured out which side of the original plane is the dark side and rotated it to the bottom and then made my grass blade hahah and the gradient works as intended now
@gabrimtb6809
@gabrimtb6809 3 күн бұрын
@@theelightgaming5143 can i contact you in some way? i have a problem with the grass that i don't know how to solve, and i didnt find anything in all the stylized grass video
@TheSkyrux
@TheSkyrux 12 күн бұрын
I love it!
@digitalworkbench
@digitalworkbench 12 күн бұрын
When you finished modeling you set it to Shade Smooth, does that overwrite the normals that were set earlier?
@Moonlight-n3z
@Moonlight-n3z 12 күн бұрын
More! I need more
@DominicRyanOsborne
@DominicRyanOsborne 11 күн бұрын
So following this (channel and) tutorial I can make the grass, does it count then if I drop a character into the same scene and ensure collision is enabled on the grass and character?
@gerry._.y
@gerry._.y 11 күн бұрын
i thought it was raora in the thumbnail
@crafty974
@crafty974 23 сағат бұрын
ive tried this a couple times and i just cant get the grass material to work properly, its on the model and the colours show but the gradient isnt vertical and is horizontal instead, idk it all looks the same but mabey its some stuff in unreal idk about or something. very nice tutorial though! hopefully i can make it work
@gabrimtb6809
@gabrimtb6809 6 күн бұрын
hi, i have a question, i followed step by step the tutorial, but there's a probelm with my grass, the part enlighted by the sun change color drastically, how can i mantain the same color even if the grass blade point to the sky?
@Kiwi-Araga
@Kiwi-Araga 12 күн бұрын
Perfect, now I can touch cel-shaded grass instead of that realistic thing that you can allegedly find outside.
@OriginRow
@OriginRow 12 күн бұрын
Please make stylized based characters rather than foliage or stones
@ItsFelex
@ItsFelex 12 күн бұрын
Y'all should touch some grass.. sometimes
@YVoiceY
@YVoiceY 10 күн бұрын
Blud really said genshin instead of botw..
@Wazza999111
@Wazza999111 12 күн бұрын
First :)
@killkingLP
@killkingLP 4 күн бұрын
CPU Instanced Grass with no culling? I'm not an expert, but this sounds problematic.
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