Рет қаралды 1,399
This is another video in my ongoing series on how to create vtubers in Blender and Unreal. In this episode we discuss style - how I concieve of my characters, how I UV map, texture them, as well as how I modify normals. All of this would apply for any animated or game engine project.
Also, this was originally live on a new set up. Sorry for the bad audio and sync
Blender Basics - • Basic Techniques: Crea...
Base Mesh - • Creating a Vtuber Base...
Blender guru UV - • Blender Beginner UV Un...
Southern Shotty Texture Paint - • Blender Beginner Textu...
_____________________________
/ woodydevs
/ woodydevs
/ discord
_____________________________
00:00 Introduction
00:51 My style philosophy
02:27 Pacing
03:22 Base Mesh
04:19 Matching Body Capture
06:47 Modeling Details
07:50 UV and Textures overview
08:43 Draw calls
09:50 UV Unwarpping
11:43 UVs and Texture Resolution
12:28 Texture Resolution
13:40 Mip-Mapping
15:49 Drawing the textures
16:59 Starting with many materials
17:13 An example from earlier work
18:11 Normals
#blender #unrealengine5 #vtuber