How To Build a Stack Interchange in Cities: Skylines!

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YUMBL

YUMBL

Күн бұрын

Пікірлер: 454
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
That perfect Iron Cross stack interchange is the most Autobahn thing I've ever seen
@epimetheaus1214
@epimetheaus1214 2 жыл бұрын
1939 Germany: *Heavy Breathing *
@amtorraziert
@amtorraziert 2 жыл бұрын
It got that Iron Cross design
@technoimperialist9509
@technoimperialist9509 2 жыл бұрын
@@epimetheaus1214 if Germany won World War 2 Germany will spam this stack interchange
@Youtube_Stole_My_Handle_Too
@Youtube_Stole_My_Handle_Too 2 жыл бұрын
Actually, it's a major clusterfuck. There's so many problems with this, almost everything needs to be re-engineered. First of all, a decent interchange has four way direction - including coming back in the opposite direction (a way to make up for an earlier mistake). To keep up the speed, thus the efficiency, the elevation needs to be less than 2% and turns with less than a radius of 600 m for 120 km/h. Number of lanes also need to be increased in the interchange to keep up the speed. To make it all economically viable there needs to be buildings, parking lots, shopping center, restaurants and hotels in each quadrant. This is best done with a roundabout to connect it all which second as an alternative for they who are confused or not sure where to go and need to circles a couple of times before they choose. An intersection like this needs a capacity of 50x the speed limit in km/h to avoid jams on a day when the highways are 90% utilized. Finally, all acceleration and de-acceleration lanes need to be at least 30 seconds which translates into 800 meters for a 120 km/h highway. An interchange basically needs 10x the size of the speed limit - for 120 km/h it means 1.2 square km. Anything less and you will produce jams and poor economy.
@YUMBL
@YUMBL 2 жыл бұрын
Are you ok? 🤣
@JohnSmith-hu9nq
@JohnSmith-hu9nq 3 жыл бұрын
You're the Bob Ross of Cities Skylines. Happy little interchanges!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much! 😉
@MJ-zo5gb
@MJ-zo5gb 2 жыл бұрын
He Certainly put a lot of happy trees in along the road!!!🤣🤣
@TeamRedProductions
@TeamRedProductions 2 жыл бұрын
Amen to that!
@D.Trinchuk
@D.Trinchuk 3 жыл бұрын
That is so great!! Also idea: instead of layering roads in -12; 0; 12; 24m, you could layer them at -18; -6; 6; 18m. It would me more... symmetrical? And you can use shorter ramps, if you don't have much space.
@teambellavsteamalice
@teambellavsteamalice 2 жыл бұрын
My idea exactly! If I'm right now you have 0 and -12 main roads connecting to the +12 and +24 overpasses. Using -24 instead of +24 would make the maximal height difference lower. Then bump up everything +6 and you have full symmetry!
@orthrus4490
@orthrus4490 7 ай бұрын
It'd also be way more realistic. 12m is almost 40 ft tall. 24m is close to 80ft. That's absurd considering most bridges don't eclipse 25ft of clearance. Even if that's the surface of the road, it's only 5 feet or so thick. 10 max
@JobaerArman
@JobaerArman 2 жыл бұрын
Please don't skip the Interchange marking part. I would really love to watch that part. I love how you create all the details and explain. Please continue this series with Interchange marking part. Thank you. Really appreciate your work. Great content. I subscribed to see more great works & detailed designs.
@Schody_lol
@Schody_lol 2 жыл бұрын
+1 👍
@mjarbar3204
@mjarbar3204 3 жыл бұрын
Between you and Biffa I have learnt so much about this game - thank you. It has never occurred to me to use quay anarchy to make a wall like that!
@Caellx
@Caellx 2 жыл бұрын
Made my very first stack interchange following this guide, thank you. Was a bit tricky since my highways aren't perpendicular but still managed to do it haha.
@brunoglopes
@brunoglopes 3 жыл бұрын
This is awesome. I’ve just finished making my own version of this. Had to adapt a bit because the 2 freeways weren’t intersecting on a 90° angle, but it worked out perfectly! Thanks a lot buddy
@YUMBL
@YUMBL 3 жыл бұрын
If the highways aren’t 90 degrees I have a lot of trouble. The ramps are just so satisfying when everything’s even! Thanks for watching :)
@7th_CAV_Trooper
@7th_CAV_Trooper 2 жыл бұрын
I plopped Yumbl's stack yesterday. With minor changes to account for my traffic bias it's working great. Looks good with all the markings done. Thank you Yumbl!
@Jacob-yg7lz
@Jacob-yg7lz 3 жыл бұрын
My city (Albuquerque) has one of these that is pretty much the same in basic components, but it's at an angle and has more lanes, so it looks extremely large and complex. It's called "The Big I" by locals.
@YUMBL
@YUMBL 3 жыл бұрын
Sounds awesome, thanks for watching!
@GamingOnTheRails019
@GamingOnTheRails019 3 жыл бұрын
I have been through there and that intersection but the City is.... Beautiful even though it’s in the middle of New Mexico
@khagemann7462
@khagemann7462 3 жыл бұрын
Lol you think your interchanges are complex (laughs in Dallas mix masters and spaghetti stacks)
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
Those Albuquerque freeways are actually beautiful with the Mexicali trim--lots of orange and sky blue on the sides of the overpasses and retaining walls. Makes a typical concrete jungle city into something aesthetically pleasing!
@MrVeeBlog
@MrVeeBlog 3 жыл бұрын
So amazing I honestly think I could attempt this. I'll have to watch a few times but you make this look doable. Thanks for your channel and your work.
@YUMBL
@YUMBL 3 жыл бұрын
You’re very welcome! :)
@ct8618
@ct8618 3 жыл бұрын
You can totally do it. I just used his video on the SPUI to help me build one of those.
@israkhk
@israkhk 3 жыл бұрын
Im just few months into the game... Never been able to build any intersection till now. I think it's about time to build something like this. Subbed 🤘
@YUMBL
@YUMBL 3 жыл бұрын
Have fun! :)
@elvinadhludhlu5380
@elvinadhludhlu5380 2 жыл бұрын
Gorgeous looking interchange. Lovely touch with the red trees.
@jefffinkbonner9551
@jefffinkbonner9551 3 жыл бұрын
The anxiety I get watching those sudden merges happening between two platoons of traffic up high on those flyovers..... Would definitely need two lanes coming down those ramps, but this is such a cool concept!
@beanman6684
@beanman6684 3 жыл бұрын
Yay, I am your 700th sub! Also I really like this interchange. Not too big, not too small. Could we maybe have it as an intersection on the Workshop?
@YUMBL
@YUMBL 3 жыл бұрын
Yaaassss! 😂 Thank you!
@YUMBL
@YUMBL 3 жыл бұрын
I think this particular one is too big for interchange workshop template, but I’ll be adding more options to my workshop soon!
@beanman6684
@beanman6684 3 жыл бұрын
@@YUMBL Alright, thanks :)
@YUMBL
@YUMBL 3 жыл бұрын
Here it is! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@enricolehmann1601
@enricolehmann1601 3 жыл бұрын
@@YUMBL yes please upload all your creations if possible. They look stunning!
@IONATVS
@IONATVS 2 жыл бұрын
LA has the world's first stack Interchange, build in 1953 for the crossover of the SR-110 and the US-101. It's usually called "The Four-Level" in LA traffic broadcasting--though the type of interchange is named after one of its older nicknames, "The Stack." The turning lanes bow out a bit more before beginning the turn and pass closer together at the center, so it looks more like a flower from above than an iron cross, and actually has the straight-thrus on the top and lower-middle decks.
@vejet
@vejet 2 жыл бұрын
High marks for symmetry but the one suggestion I have is that you make the overhead ramps diverge a little farther away from the straight through routes. It's rare that they are that tight together, usually they'll curve out more before changing direction and crossing over head. That way you can fit more columns at more realistic spots.
@What_Other_Hobbies
@What_Other_Hobbies 3 жыл бұрын
Detailed guide. Thanks. Freeform works, curved road works too to get the big curved part. Maybe that will guarantee a 180 degrees. I usually go for +/-10m off ground, then 8m per stack, works most of the time.
@YUMBL
@YUMBL 3 жыл бұрын
10m is the magic over/underpass height for me as well. Thanks for watching!
@dracothegreat1950
@dracothegreat1950 2 жыл бұрын
I love the random hotkeys and tips you throw out, they're incredibly helpful!
@davidroddini1512
@davidroddini1512 3 жыл бұрын
A modification would be to have the crossovers occur about halfway between the point where the right hand turns branch off and where the two highways cross. Doing that allows you to bring all 4 left turns to a single point where all 4 left turns can take place simultaneously and only have a 3 layer stack.
@YUMBL
@YUMBL 3 жыл бұрын
Wonderful idea! That is actually called a Turbine. Ot requires a compound curve which is much more difficult than a stack in my opinion, but they look amazing. Thanks for watching!
@davidroddini1512
@davidroddini1512 3 жыл бұрын
@@YUMBL Actually, what I was thinking is slightly different than a turbine. The 4 left turns come together at a third layer of the stack that is set up like a SPUI except the off ramps from the highways cross over the on ramps so that traffic flow at the SPUI is UK style. That allows all four left turns at the SPUI to take place simultaneously.
@YUMBL
@YUMBL 3 жыл бұрын
I think i get it! Perhaps the four turns form a roundabout?
@davidroddini1512
@davidroddini1512 3 жыл бұрын
@@YUMBL not exactly a roundabout per se. Yes, all traffic is flowing in a counterclockwise direction. But picture a standard intersection in the UK where they drive on the left. Cars at that intersection can all make left hand turns at the same time with out crossing traffic. Now make the “intersection” larger so it isn’t a 90 degree turn. That’s basically what I had in mind as the middle layer between the at grade highway and the elevated one.
@YUMBL
@YUMBL 3 жыл бұрын
I’ll have to work on it. What I imagine is something where all the cars make it to the top and then cant get out! :D
@sypeiterra7613
@sypeiterra7613 2 жыл бұрын
Thank you, I've been just learning how they work and I've been using roundabouts everywhere and they suck with high volume output
@moosemanuk
@moosemanuk 3 жыл бұрын
And I built one of these too! (Did your SPUI last night). Once again Yumbl thanks for the tutorial, I have thought long and hard about it and finally come to the conclusion that building roads is my favourite thing to do, and your tutorials have helped enormously. I don't think anyone else on KZbin is doing these interchange tutorials as well as you sir. Might I make a humble request though - could you do a quick video on the Y interchange, joining three highways together? I really struggle with those! Thanks again for all your efforts, makes me at least a happy Cities player.
@YUMBL
@YUMBL 3 жыл бұрын
thank you! I like a trumpet as the Y often feels messy for me
@moosemanuk
@moosemanuk 3 жыл бұрын
@@YUMBL Makes sense, trumpets were the only one I could do before your series! I'll stick to those
@haywire4686
@haywire4686 2 жыл бұрын
"There's this mod called *Node Controller"* I kinda laughed knowing how far the mod has come today.
@norneaernourn8240
@norneaernourn8240 5 ай бұрын
I do this kind of interchange sometimes. So I know this is an old video but there is one more thing. The flyover sliproads may need lane mathematics when they merge. And then converge again before merging into the highway.
@BadApples
@BadApples Жыл бұрын
new sub, first time commenter, love your work bud, just wanted to let you know you do a great job
@YUMBL
@YUMBL Жыл бұрын
Thanks a lot :)
@WeyounSix
@WeyounSix 2 жыл бұрын
Your voice with no music is actually just so soothing tbh
@YUMBL
@YUMBL 2 жыл бұрын
I forgot I used to make vids with no music 😂
@maradupras7278
@maradupras7278 2 жыл бұрын
i was literally almost yelling at the screen when it sounded like he was done before adding right hand turns lmao
@JoeM390
@JoeM390 3 жыл бұрын
The most ingenious interchange is like the Rte. 8 and I-84 interchange in Waterbury CT, where you have all four directions stacked each having their own level, thereby reducing the horizontal footprint!
@Thegamerguy1986
@Thegamerguy1986 3 жыл бұрын
i love the fact that it has the iron cross in the middle of the intersection Triple H must be proud!
@slipperyslope3912
@slipperyslope3912 9 ай бұрын
Very nice. Only issue is you have Level 1 crossing left at Level 4, creating a steeper incline than needed. I would make Level 1 left at Level 3. And Level 2 left at Level 4, to keep the inclines symmetrical in all directions.
@elguapo42000
@elguapo42000 3 жыл бұрын
Super helpful tutorial, thanks for posting it!
@YUMBL
@YUMBL 3 жыл бұрын
Thanks for watching :)
@henriruukki9140
@henriruukki9140 3 жыл бұрын
Height template - great idea, saves loads of time
@YUMBL
@YUMBL 3 жыл бұрын
Its good to have a plan. Thanks for watching!
@mimikal7548
@mimikal7548 2 жыл бұрын
Welcome to my mini-essay. Having the elevation difference at 12m is overkill. The interstate standards state that the minimum overpass clearance is 16ft (4.9m) [1], which is apparently only necessary due to national security concerns (for very tall military vehicles) [2]. Assuming that the base of a Cities: Skylines overpass is about 2m, that would make the actual minimum elevation difference 4.9m + 2m = 6.9m. Adding a bit for roundness and just in case, an 8m elevation difference is sensible. 12m is 1.5 times more than this. Having too high of an elevation difference introduces problems. Firstly, a taller overpass is more expensive, and requires longer slip lanes which are more expensive, but we can ignore the cost aspect for this analysis. The grade of the slip lanes is of more significance. The grade of the steepest slip lane as 8.57%, calculated by dividing the change in elevation (24m) by its horizontal length (35sq * 8m/sq = 280m). For context, on level terrain like in this situation, the interstate standards allow a maximum of 4% as the grade of the highway, up to 5% when in an urban area [1]. The subject is, however, a slip lane which has different specifications. The absolute maximum grade of a *compact* connector road is 10%, but the recommended maximum is 8% [3] (worded as "must not" vs. "should not"). If the slip lane in question was classified as compact, then it would be in violation of recommended guidelines. Compact grade-separated interchanges are distinguished from fully grade-separated interchanges by the condition that at least one of the roads is not free flowing [4], which is not the case here as a stack interchange is, by definition, free-flowing [5]. Furthermore, compact interchanges are not permitted on highways [3], making it clear that this situation must be fully grade-separated. For fully grade-separated interchanges, the maximum permitted grade for a slip lane is 6% [3], which is less than 8.57%, which means that your interchange is AGAINST SPECIFICATION and therefore must be PURGED IMMEDIATELY. 1: en.wikipedia.org/wiki/Interstate_Highway_standards 2: safety.fhwa.dot.gov/geometric/pubs/mitigationstrategies/chapter3/3_verticalclearance.cfm 3: www.standardsforhighways.co.uk/prod/attachments/871d6bff-0126-41b7-bf34-a05c7e74a52f 4: en.wikipedia.org/wiki/Grade_separation 5: en.wikipedia.org/wiki/Stack_interchange
@mimikal7548
@mimikal7548 2 жыл бұрын
I'm sorry Yumbl I love your videos
@YUMBL
@YUMBL 2 жыл бұрын
I get what you want to say, but you are measuring from the low road to the bottom of the overpass. Cities skylines is not. The overpasses can be quite thick. Also this is an old video. I use 10m now.
@nidodson
@nidodson 2 жыл бұрын
IRL, I would hate driving on that, and would prefer the ground level right turn, but love the look of it in game.
@daffodil2067
@daffodil2067 2 жыл бұрын
A) A pillar with cantilevers right in the middle of the whole thing would look really good I think. B) I think it looks a lot better with the lefts as the top two layers, but them being in the middle is more realistic C) what's it called when the lefts exit from the left side and merge from the left? Detroit has quite a few of those.
@JohnTrustworthy
@JohnTrustworthy 2 жыл бұрын
>Your GPS will notice I can already imagine a GPS AI downloading itself into a Boston Dynamics robot, grabbing a 2x4 while escaping from there and then going to the civil engineers home address.
@CloveredFirearm83
@CloveredFirearm83 3 жыл бұрын
Thank you this was very helpful. Keep up the good work
@YUMBL
@YUMBL 3 жыл бұрын
Thank you for watching!
@HerrRoehrich
@HerrRoehrich 2 жыл бұрын
Nice one, though I'd really have taken the time to turn the lower ramps into two lane highways for completeness' sake. What makes the stack so cool is that it's basically conflict-free. Adding yields on every corner creates four major conflicts. Also, concerning visuals , I always use Network Skins to remove the lane arrows and streetlights on my highways for extra realism. It just looks weird to have a highway or intersection in the middle of nowhere lit up like a Christmas tree. It also removes the nuisance of lamp posts clipping through the ramp above. 😉
@shahriarjaka
@shahriarjaka 3 жыл бұрын
Outstanding ! Did you upload it in steam workshop bro?
@YUMBL
@YUMBL 3 жыл бұрын
Not yet. I may build it for the workshop on twitch sometime. Along with a few others!
@YUMBL
@YUMBL 3 жыл бұрын
In the workshop! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@TyinAlaska
@TyinAlaska 2 жыл бұрын
Make space inbetween your main highways as they meet at the interchange so that your left hand turns can branch off the middle. This way left turning cars can stay in the left lane, cars continuing forward can stay in the center lane, and cars turning right can stay in the right lane. It gives the traffic better flow and is more logical.
@YUMBL
@YUMBL 2 жыл бұрын
I think that would yield equal flow in game
@TyinAlaska
@TyinAlaska 2 жыл бұрын
@@YUMBL Yes. In game.
@SirWallace2
@SirWallace2 3 жыл бұрын
After the right turns it looks like a "Eisernes Kreuz"
@waso999
@waso999 3 жыл бұрын
that is cool!!! you make it easy for my. Thanks !!!
@YUMBL
@YUMBL 3 жыл бұрын
I’m glad you liked it!
@stevengalloway8052
@stevengalloway8052 3 жыл бұрын
👏 GREAT tutorial, sir! Superb! 👏
@Violetsoul6
@Violetsoul6 3 жыл бұрын
So you are excellent at this stuff and I want to do exactly what you do. My interchange game is embarrassing. One thing, though. I wish you wouldn't do so much off screen and actually explain that process too, even if you feel like it is redundant. For instance, all the terraforming you did to get the highway to sink... that entire part was totally cut out and that is what I need to most. Please help!! Explain next time!!
@YUMBL
@YUMBL 3 жыл бұрын
Check my other interchange vids for the “sinking” portion. ;)
@BlackAMB
@BlackAMB 2 жыл бұрын
Really cool! More of that please!
@ghostflames1501
@ghostflames1501 2 жыл бұрын
Would going underground help with the stack interchange to keep the height down? At least the crossing roads could have one go underground or in a valley to miss the other road, that would mean the cross over roads would only be two stacks above the 'ground level' since one would be in the 'basement'. This would, of course, raise the price a little and be an issue during any situations that allow flooding.
@YUMBL
@YUMBL 2 жыл бұрын
I prefer lowering the earth rather than tunneling, but yes. -15, -5, 5, 15 are good heights imo
@itsthefrock
@itsthefrock 2 жыл бұрын
It looks awesome! Just wanted to ask what mods did you use in this video 😉
@YUMBL
@YUMBL 2 жыл бұрын
Thanks! There were a lot. My collections are linked in the description
@itsthefrock
@itsthefrock 2 жыл бұрын
Sure thank you!
@ArtiePenguin1
@ArtiePenguin1 2 жыл бұрын
Not bad, but I would have the ramps go a bit further from the main highway. You had the ramps nearly at the edge of the main highway. If the ramps were further, then it would be easier to fit in pillars for the ramps. The design you showed in the video would work best in a city where a larger interchange would be more expensive due to land acquisition costs.
@ninjanerdstudent6937
@ninjanerdstudent6937 3 жыл бұрын
Can you make fancy stuff like this out of dirt and wooden roads? I love my dirt roads.
@hikaru-live
@hikaru-live 2 жыл бұрын
There is a reason why ther is a 6-level stack in the center of Shanghai: it is dense, and it is safe.
@turbofjes2021
@turbofjes2021 2 жыл бұрын
I was wondering if this was an intersection meant for nascar drivers up until the end.
@gabequinn9796
@gabequinn9796 2 жыл бұрын
There's also the Connecticut stack interchange, where you build the entire thing but realize that you'll only use half of it
@federicoschembri4284
@federicoschembri4284 3 жыл бұрын
Really smooth!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much ;)
@quizlers
@quizlers 2 жыл бұрын
This video needs an update please! Much more helpful tools at your disposal and with the added updates in the node controller and the painted lines! Oh yes I cannot wait to see it! :D
@YUMBL
@YUMBL 2 жыл бұрын
I’ve made an updated stack video already :)
@quizlers
@quizlers 2 жыл бұрын
@@YUMBL Oh, nevermind then! Lol keep on building my friend! :D
@marissavanhelsing7309
@marissavanhelsing7309 3 жыл бұрын
Edit: That was actually exactly what I needed to do, now it works fine. And That`s a really nice method, thank you for the helpful video! Hey Yumble! Great video. I do find myself with a little problem though. I use 2 lane ramps instead of 1 lane ramps and for some reason when I get to the part where I do the flyovers (8:08), the roads going over basically come together at the same spot. Any idea how I fix that? Do I have to build the guideline roads a little further apart maybe?
@YUMBL
@YUMBL 3 жыл бұрын
Glad it worked
@dacokc
@dacokc 3 жыл бұрын
1 lane fly overs... have fun when you need to repave those ;) i hated that about the old chicago highways.
@YUMBL
@YUMBL 3 жыл бұрын
Infrastructure maintenance is hell. Politicians love a good ribbon cutting, but “$300,000,000 for fix road” sounds less appealing.
@dacokc
@dacokc 3 жыл бұрын
@@YUMBL you're real good at designing and building those in this game! don't take my comment as anything negative with what you're doing.. just reminded me of all the 1 lane flyovers i have been on and me thinking (as driving on them) how in the hell are they going to resurface these in 5 years without shutting down these connection points.. and what a mess that will be..
@YUMBL
@YUMBL 3 жыл бұрын
I was taking to a construction worker responsible for logistics. Its actually a nightmarish puzzle. Taking nature, traffic, laws, existing utilities etc into account. In cities i just have to draw roads. No problem at all, and welcome :)
@BRLN1
@BRLN1 2 жыл бұрын
Racoon City was looking for the perfect interchange and found it here
@urstaxfetish1206
@urstaxfetish1206 3 жыл бұрын
When the interchange looks better then any city I make..
@YUMBL
@YUMBL 3 жыл бұрын
😂
@joshgellis3292
@joshgellis3292 2 жыл бұрын
THIS game looks a fuckton MORE easier to play compared TO SIM CITY. WOW. :O
@Overxpossed
@Overxpossed Жыл бұрын
best stack interchange ever made.
@rarebit4430
@rarebit4430 2 жыл бұрын
I love this and just built it myself. Only question is how do you get your roads that colour? Mine are a boring grey.
@dwyl183
@dwyl183 2 ай бұрын
what if instead of using -12 and 0 for the roads and 12 and 24 for the ramps could you use 0 and 24 for the roads and -12 and 12 for the ramps?
@selwrynn6702
@selwrynn6702 2 жыл бұрын
I worry about how the merging would work with the right hand turns, seems dangerous to have them merge at that angle, but you can always just change the lane math a bit and it would be fine.
@Knervik
@Knervik 2 жыл бұрын
If people want to turn right, they're out of luck here, correct? Would we need slip lanes for that, or am I missing something? Oh, you addressed this at 14:29. Thank you.
@YUMBL
@YUMBL 2 жыл бұрын
;)
@jammiewins
@jammiewins 3 жыл бұрын
"Please don't engineer a road, based on anything I'm saying" Aww, shucks, I was just about to go and build myself a stack interchange and the and of the road...
@shamouna
@shamouna 3 жыл бұрын
Hi YUMBLtv, your work is an inspiration for me, but your 12m height reference is too much for me XD. I don't think in real life exist a 24m height interchange :P Anyway, i replicated this interchange with 5m height and looks gorgeous. Thank you mate :)
@YUMBL
@YUMBL 3 жыл бұрын
You’re welcome! Idk what road you’re using, but trucks cant fit under at 5m for me. I now use 10m. Keep in mind the measurement is from surface to surface, not from lower surface to bottom over the overpass like irl…
@dudefullofjelly
@dudefullofjelly 2 жыл бұрын
10m is still too high yumbl In the UK max height of a vehicle is 4.9m most are below 4m leaving a generous gap of 1.1m and allowing for 2m road thickness 8m would be ample and would reduce the angles on the ramps significantly.
@YUMBL
@YUMBL 2 жыл бұрын
Did you measure the road thickness, or did you just make up 2m?
@dudefullofjelly
@dudefullofjelly 2 жыл бұрын
This is a best estimate taken from local overpasses and given that I am myself 1.85 meters and the steel and concrete structures are not as tall as I am though I'm guessing these bridges will have various thicknesses depending on span, carrying capacity and construction methods
@YUMBL
@YUMBL 2 жыл бұрын
But in game though
@DaveChips
@DaveChips 3 жыл бұрын
Your interchanges look amazing
@YUMBL
@YUMBL 3 жыл бұрын
Thank you so much! I have a few more up my sleeve :)
@DaveChips
@DaveChips 3 жыл бұрын
@@YUMBL I really dig aesthetics of your Cloverleaf interchange, but I kinda like using diamond one in game due to its compactness, I tried to do your cloverleaf but it felt so huge 😅. I can't wait to see whats gonna be next on your schedule :D
@YUMBL
@YUMBL 3 жыл бұрын
The “single point partial cloverleaf” is huge. Use the “Partial cloverleaf (parclo)” in most situations! Both are in my steam workshop.
@DaveChips
@DaveChips 3 жыл бұрын
@@YUMBL I tried your Clover on a new game in first plot of land, when I was done I almost had no space to zone anything... I was like... "Yup, that ain't gonna cut it 😅" Il defo check your workshop builds :)
@YUMBL
@YUMBL 3 жыл бұрын
There are two partial cloverleafs I do. The “perfect parclo” is the smaller of the two. I suspect you’re using the “single point parclo”.
@BamFourThousand
@BamFourThousand Жыл бұрын
I need to know. How did you make the roads look darker?
@rznka
@rznka 3 жыл бұрын
It's pretty amazing, please let me know when/if you submit it to the workshop, I don't have your talent Y__Y what I do have is a question.. it might be a silly one tho, how do you get your roads to be black?
@YUMBL
@YUMBL 3 жыл бұрын
Thank you! I’m glad you like it. I use “roads color changer ++” to darken all my roads.
@YUMBL
@YUMBL 3 жыл бұрын
Here you go! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@tusharpanwar6005
@tusharpanwar6005 3 жыл бұрын
Which will be build cheap interchange? Stack interchange Or Cloverleaf ntetchange
@YUMBL
@YUMBL 3 жыл бұрын
Cloverleaf is probably cheaper to build in reality, but cloverleafs have weaving and conflict. Inefficient in comparison.
@tusharpanwar6005
@tusharpanwar6005 3 жыл бұрын
@@YUMBL I think stack interchange best for where land littlebit available .
@otaliesin2133
@otaliesin2133 3 жыл бұрын
Awesome build
@YUMBL
@YUMBL 3 жыл бұрын
Much appreciated :)
@newmancl0
@newmancl0 3 жыл бұрын
you should put these in the workshop!
@YUMBL
@YUMBL 3 жыл бұрын
They are :)
@newmancl0
@newmancl0 3 жыл бұрын
@@YUMBL Nice! found them. I was looking under "yumbl" had to make it "yumbltv" to find it. Great stuff. Biffa sent us your way.
@YUMBL
@YUMBL 3 жыл бұрын
Welcome in! :)
@RMJ1984
@RMJ1984 3 жыл бұрын
Imagine if BIFFA saw this, hold my tea! roundabout.
@YUMBL
@YUMBL 3 жыл бұрын
A stack is much better than a roundabout (for highways).
@Bendigo1
@Bendigo1 3 жыл бұрын
@@YUMBL try telling that to Biffa...😁
@bab3242
@bab3242 3 жыл бұрын
Brilliant looks amazing
@YUMBL
@YUMBL 3 жыл бұрын
Thank you very much!
@didid3ksa
@didid3ksa 11 ай бұрын
The interchange is looks like more Anglican cross ✝️😂😂
@Tomasz3kk
@Tomasz3kk Жыл бұрын
Hmm... This looks like german iron cross, it even has the light boundaries and the black colour inside
@Mr.SpocksBrain
@Mr.SpocksBrain 3 жыл бұрын
great content!!!
@YUMBL
@YUMBL 3 жыл бұрын
Thank you :)
@Barreloffish
@Barreloffish 2 жыл бұрын
The right-hand turns seem too short. I feel like if traffic hours it would be jammed because of the oncoming traffic. Unless it has a designated land where it doesn't need to merge with the oncoming traffic.
@adeadgirl13
@adeadgirl13 3 жыл бұрын
I was the guy trying to figure out where the right turn was. Pretty confusing when you're not confident and the camera keeps turning around!
@YUMBL
@YUMBL 3 жыл бұрын
Well i guess I’ll just have to remake the video
@adeadgirl13
@adeadgirl13 3 жыл бұрын
@@YUMBL Nah man, it's awesome as it is. Nice to see pros also make mistakes. And thankfully it wasn't a mistake you didn't realise throughout a 30 minute episode, like some do. That's much more embarrassing.
@YUMBL
@YUMBL 3 жыл бұрын
Well the other factor is that i have a better way to build it consistently now ;)
@cadopotato5045
@cadopotato5045 2 жыл бұрын
Hey what like texture pack do you use to make your roads so dark, mine are like a light gray but I like how yours look better
@YUMBL
@YUMBL 2 жыл бұрын
I have a video called dark roads that explains it
@cadopotato5045
@cadopotato5045 2 жыл бұрын
Ok thank you
@Blanq9982
@Blanq9982 2 жыл бұрын
He should make this an interchange asset cuz I would defo download
@YUMBL
@YUMBL 2 жыл бұрын
I did. In the theme workshop.
@cliffd682
@cliffd682 2 жыл бұрын
@YUMBLtv I know this is very late however is there a chance you could take on the 5 or even 6 layer stack interchange similar to those found in say Dallas Fort Worth, Los Angeles, and other massive major cities? Would this even be possible (though for you I'm sure it would be a worthy challenge!)?
@YUMBL
@YUMBL 2 жыл бұрын
Its all possible! :)
@17Jauzinho
@17Jauzinho 2 жыл бұрын
Hey Yumbl, you make awesome interchanges and road ways, I like the methodical approach. I did want to ask what is the mod you use which looks like a pipette? It's down next to your move it mod. Was just wondering. Cheers
@YUMBL
@YUMBL 2 жыл бұрын
Thank you! I’s called “picker”
@17Jauzinho
@17Jauzinho 2 жыл бұрын
Thanks very much. Keep up the awesome videos. Watching your videos made me want to revisit cities skylines after a couple of years not playing. Thanks man
@YUMBL
@YUMBL 2 жыл бұрын
Welcome back!
@alforeman3297
@alforeman3297 2 жыл бұрын
Why didn't you keep the right hand turn on the ground level? It doesn't seem to have a benefit to incline, merge, then decline back to the ground level.
@YUMBL
@YUMBL 2 жыл бұрын
You’re right. This was a while ago.
@binded2
@binded2 2 жыл бұрын
wheres the right turn off ramps maybe larger space in the middle of the lower highway with left off ramps for the lefts and rights for the rights i mean off the main lower high way
@mariebcfhs9491
@mariebcfhs9491 Жыл бұрын
The Iron Crossroads 2.0 The design is very German
@Andi545
@Andi545 3 жыл бұрын
Nice job ! :)
@YUMBL
@YUMBL 3 жыл бұрын
Thank you!
@Andi545
@Andi545 3 жыл бұрын
U got my abo
@andyrocchia5484
@andyrocchia5484 3 жыл бұрын
can someone tell me which mod is he using to have this great texture on the mountains? like where the ground is very sloped
@YUMBL
@YUMBL 3 жыл бұрын
Thank you for asking! It is part of a map theme. Here is my video on how to change the visuals! kzbin.info/www/bejne/lWWkZq1ofZqBipo
@andyrocchia5484
@andyrocchia5484 3 жыл бұрын
@@YUMBL dude I just found the video! thx a lot. your channel looks insane, i need to watch your stuff!! greetings from france :)
@YUMBL
@YUMBL 3 жыл бұрын
I’m glad you’re enjoying the vids! Thank you for watching :)
@shaQayeQ-Pakzad
@shaQayeQ-Pakzad Ай бұрын
Can I ask the name of the software you use?
@YUMBL
@YUMBL Ай бұрын
Its a game called “cities skylines”.
@krock2894
@krock2894 2 жыл бұрын
Man I really need to get a computer so I can play this game properly.
@victorsumbi3679
@victorsumbi3679 2 жыл бұрын
Good one! How does one make a U-turn though on any of the lanes?
@YUMBL
@YUMBL 2 жыл бұрын
You dont. Theres no u-turns on highways in the us
@victorsumbi3679
@victorsumbi3679 2 жыл бұрын
@@YUMBL alright. I get it, thanks👍
@coolgaming642
@coolgaming642 Жыл бұрын
Can this be done in vanilla?
@nikotmd6384
@nikotmd6384 3 жыл бұрын
Very gold vidéo What is your mod for This vidéo thank you good day
@YUMBL
@YUMBL 3 жыл бұрын
Thank you! Here are my current mods and assets: tinyurl.com/y4u7lcnn
@Deemanshu
@Deemanshu 5 ай бұрын
Which road assets are you using
@YUMBL
@YUMBL 5 ай бұрын
I think these are from mass transit
@EkoOner
@EkoOner 2 жыл бұрын
Can we do this without mod? On console
@dodoproductions8532
@dodoproductions8532 3 жыл бұрын
17:55 Eisenkreuz interchange?
@Konstantin0pel
@Konstantin0pel Жыл бұрын
Hello Yumbl: 01:54 How do you place a Road for negative 12m without autmatic switching to underground mode. in my game the game will switch automatical to underground mode below 7 Meters. i cant find any options to disable the underground mode permanently
@YUMBL
@YUMBL Жыл бұрын
“Network anarchy” makes it possible :)
@bunna65
@bunna65 3 жыл бұрын
Brilliant
@YUMBL
@YUMBL 3 жыл бұрын
Thanks!
@joehelland1635
@joehelland1635 2 жыл бұрын
in 20 meters take a right hand turn..... :P
@alfred5674
@alfred5674 2 жыл бұрын
Hey great video can you do an interchange in toronto located at highways 400 and 401?
@YUMBL
@YUMBL 2 жыл бұрын
Nice! That ones a type of cloverstack. I have a video about a version of that :)
@davidgaming95
@davidgaming95 2 жыл бұрын
Can you name me the mod that changes how the tiles are arranged when placing roads into nice ones like you have? thanks!
@YUMBL
@YUMBL 2 жыл бұрын
I’m not sure what you mean
@davidgaming95
@davidgaming95 2 жыл бұрын
@@YUMBL the zoning tiles I mean, when you put the roads at 45 degree angle, the zoning tiles remained snapped to one road and didn't cause chaos, that one I mean. :)
@YUMBL
@YUMBL 2 жыл бұрын
Oh, that may have been incidental. The only zoning mod ive used consistently is “zoning toolset”. For removing zoning.
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