That perfect Iron Cross stack interchange is the most Autobahn thing I've ever seen
@epimetheaus12142 жыл бұрын
1939 Germany: *Heavy Breathing *
@amtorraziert2 жыл бұрын
It got that Iron Cross design
@technoimperialist95092 жыл бұрын
@@epimetheaus1214 if Germany won World War 2 Germany will spam this stack interchange
@Youtube_Stole_My_Handle_Too2 жыл бұрын
Actually, it's a major clusterfuck. There's so many problems with this, almost everything needs to be re-engineered. First of all, a decent interchange has four way direction - including coming back in the opposite direction (a way to make up for an earlier mistake). To keep up the speed, thus the efficiency, the elevation needs to be less than 2% and turns with less than a radius of 600 m for 120 km/h. Number of lanes also need to be increased in the interchange to keep up the speed. To make it all economically viable there needs to be buildings, parking lots, shopping center, restaurants and hotels in each quadrant. This is best done with a roundabout to connect it all which second as an alternative for they who are confused or not sure where to go and need to circles a couple of times before they choose. An intersection like this needs a capacity of 50x the speed limit in km/h to avoid jams on a day when the highways are 90% utilized. Finally, all acceleration and de-acceleration lanes need to be at least 30 seconds which translates into 800 meters for a 120 km/h highway. An interchange basically needs 10x the size of the speed limit - for 120 km/h it means 1.2 square km. Anything less and you will produce jams and poor economy.
@YUMBL2 жыл бұрын
Are you ok? 🤣
@JohnSmith-hu9nq3 жыл бұрын
You're the Bob Ross of Cities Skylines. Happy little interchanges!
@YUMBL3 жыл бұрын
Thank you very much! 😉
@MJ-zo5gb2 жыл бұрын
He Certainly put a lot of happy trees in along the road!!!🤣🤣
@TeamRedProductions2 жыл бұрын
Amen to that!
@D.Trinchuk3 жыл бұрын
That is so great!! Also idea: instead of layering roads in -12; 0; 12; 24m, you could layer them at -18; -6; 6; 18m. It would me more... symmetrical? And you can use shorter ramps, if you don't have much space.
@teambellavsteamalice2 жыл бұрын
My idea exactly! If I'm right now you have 0 and -12 main roads connecting to the +12 and +24 overpasses. Using -24 instead of +24 would make the maximal height difference lower. Then bump up everything +6 and you have full symmetry!
@orthrus44907 ай бұрын
It'd also be way more realistic. 12m is almost 40 ft tall. 24m is close to 80ft. That's absurd considering most bridges don't eclipse 25ft of clearance. Even if that's the surface of the road, it's only 5 feet or so thick. 10 max
@JobaerArman2 жыл бұрын
Please don't skip the Interchange marking part. I would really love to watch that part. I love how you create all the details and explain. Please continue this series with Interchange marking part. Thank you. Really appreciate your work. Great content. I subscribed to see more great works & detailed designs.
@Schody_lol2 жыл бұрын
+1 👍
@mjarbar32043 жыл бұрын
Between you and Biffa I have learnt so much about this game - thank you. It has never occurred to me to use quay anarchy to make a wall like that!
@Caellx2 жыл бұрын
Made my very first stack interchange following this guide, thank you. Was a bit tricky since my highways aren't perpendicular but still managed to do it haha.
@brunoglopes3 жыл бұрын
This is awesome. I’ve just finished making my own version of this. Had to adapt a bit because the 2 freeways weren’t intersecting on a 90° angle, but it worked out perfectly! Thanks a lot buddy
@YUMBL3 жыл бұрын
If the highways aren’t 90 degrees I have a lot of trouble. The ramps are just so satisfying when everything’s even! Thanks for watching :)
@7th_CAV_Trooper2 жыл бұрын
I plopped Yumbl's stack yesterday. With minor changes to account for my traffic bias it's working great. Looks good with all the markings done. Thank you Yumbl!
@Jacob-yg7lz3 жыл бұрын
My city (Albuquerque) has one of these that is pretty much the same in basic components, but it's at an angle and has more lanes, so it looks extremely large and complex. It's called "The Big I" by locals.
@YUMBL3 жыл бұрын
Sounds awesome, thanks for watching!
@GamingOnTheRails0193 жыл бұрын
I have been through there and that intersection but the City is.... Beautiful even though it’s in the middle of New Mexico
@khagemann74623 жыл бұрын
Lol you think your interchanges are complex (laughs in Dallas mix masters and spaghetti stacks)
@jefffinkbonner95513 жыл бұрын
Those Albuquerque freeways are actually beautiful with the Mexicali trim--lots of orange and sky blue on the sides of the overpasses and retaining walls. Makes a typical concrete jungle city into something aesthetically pleasing!
@MrVeeBlog3 жыл бұрын
So amazing I honestly think I could attempt this. I'll have to watch a few times but you make this look doable. Thanks for your channel and your work.
@YUMBL3 жыл бұрын
You’re very welcome! :)
@ct86183 жыл бұрын
You can totally do it. I just used his video on the SPUI to help me build one of those.
@israkhk3 жыл бұрын
Im just few months into the game... Never been able to build any intersection till now. I think it's about time to build something like this. Subbed 🤘
@YUMBL3 жыл бұрын
Have fun! :)
@elvinadhludhlu53802 жыл бұрын
Gorgeous looking interchange. Lovely touch with the red trees.
@jefffinkbonner95513 жыл бұрын
The anxiety I get watching those sudden merges happening between two platoons of traffic up high on those flyovers..... Would definitely need two lanes coming down those ramps, but this is such a cool concept!
@beanman66843 жыл бұрын
Yay, I am your 700th sub! Also I really like this interchange. Not too big, not too small. Could we maybe have it as an intersection on the Workshop?
@YUMBL3 жыл бұрын
Yaaassss! 😂 Thank you!
@YUMBL3 жыл бұрын
I think this particular one is too big for interchange workshop template, but I’ll be adding more options to my workshop soon!
@beanman66843 жыл бұрын
@@YUMBL Alright, thanks :)
@YUMBL3 жыл бұрын
Here it is! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@enricolehmann16013 жыл бұрын
@@YUMBL yes please upload all your creations if possible. They look stunning!
@IONATVS2 жыл бұрын
LA has the world's first stack Interchange, build in 1953 for the crossover of the SR-110 and the US-101. It's usually called "The Four-Level" in LA traffic broadcasting--though the type of interchange is named after one of its older nicknames, "The Stack." The turning lanes bow out a bit more before beginning the turn and pass closer together at the center, so it looks more like a flower from above than an iron cross, and actually has the straight-thrus on the top and lower-middle decks.
@vejet2 жыл бұрын
High marks for symmetry but the one suggestion I have is that you make the overhead ramps diverge a little farther away from the straight through routes. It's rare that they are that tight together, usually they'll curve out more before changing direction and crossing over head. That way you can fit more columns at more realistic spots.
@What_Other_Hobbies3 жыл бұрын
Detailed guide. Thanks. Freeform works, curved road works too to get the big curved part. Maybe that will guarantee a 180 degrees. I usually go for +/-10m off ground, then 8m per stack, works most of the time.
@YUMBL3 жыл бұрын
10m is the magic over/underpass height for me as well. Thanks for watching!
@dracothegreat19502 жыл бұрын
I love the random hotkeys and tips you throw out, they're incredibly helpful!
@davidroddini15123 жыл бұрын
A modification would be to have the crossovers occur about halfway between the point where the right hand turns branch off and where the two highways cross. Doing that allows you to bring all 4 left turns to a single point where all 4 left turns can take place simultaneously and only have a 3 layer stack.
@YUMBL3 жыл бұрын
Wonderful idea! That is actually called a Turbine. Ot requires a compound curve which is much more difficult than a stack in my opinion, but they look amazing. Thanks for watching!
@davidroddini15123 жыл бұрын
@@YUMBL Actually, what I was thinking is slightly different than a turbine. The 4 left turns come together at a third layer of the stack that is set up like a SPUI except the off ramps from the highways cross over the on ramps so that traffic flow at the SPUI is UK style. That allows all four left turns at the SPUI to take place simultaneously.
@YUMBL3 жыл бұрын
I think i get it! Perhaps the four turns form a roundabout?
@davidroddini15123 жыл бұрын
@@YUMBL not exactly a roundabout per se. Yes, all traffic is flowing in a counterclockwise direction. But picture a standard intersection in the UK where they drive on the left. Cars at that intersection can all make left hand turns at the same time with out crossing traffic. Now make the “intersection” larger so it isn’t a 90 degree turn. That’s basically what I had in mind as the middle layer between the at grade highway and the elevated one.
@YUMBL3 жыл бұрын
I’ll have to work on it. What I imagine is something where all the cars make it to the top and then cant get out! :D
@sypeiterra76132 жыл бұрын
Thank you, I've been just learning how they work and I've been using roundabouts everywhere and they suck with high volume output
@moosemanuk3 жыл бұрын
And I built one of these too! (Did your SPUI last night). Once again Yumbl thanks for the tutorial, I have thought long and hard about it and finally come to the conclusion that building roads is my favourite thing to do, and your tutorials have helped enormously. I don't think anyone else on KZbin is doing these interchange tutorials as well as you sir. Might I make a humble request though - could you do a quick video on the Y interchange, joining three highways together? I really struggle with those! Thanks again for all your efforts, makes me at least a happy Cities player.
@YUMBL3 жыл бұрын
thank you! I like a trumpet as the Y often feels messy for me
@moosemanuk3 жыл бұрын
@@YUMBL Makes sense, trumpets were the only one I could do before your series! I'll stick to those
@haywire46862 жыл бұрын
"There's this mod called *Node Controller"* I kinda laughed knowing how far the mod has come today.
@norneaernourn82405 ай бұрын
I do this kind of interchange sometimes. So I know this is an old video but there is one more thing. The flyover sliproads may need lane mathematics when they merge. And then converge again before merging into the highway.
@BadApples Жыл бұрын
new sub, first time commenter, love your work bud, just wanted to let you know you do a great job
@YUMBL Жыл бұрын
Thanks a lot :)
@WeyounSix2 жыл бұрын
Your voice with no music is actually just so soothing tbh
@YUMBL2 жыл бұрын
I forgot I used to make vids with no music 😂
@maradupras72782 жыл бұрын
i was literally almost yelling at the screen when it sounded like he was done before adding right hand turns lmao
@JoeM3903 жыл бұрын
The most ingenious interchange is like the Rte. 8 and I-84 interchange in Waterbury CT, where you have all four directions stacked each having their own level, thereby reducing the horizontal footprint!
@Thegamerguy19863 жыл бұрын
i love the fact that it has the iron cross in the middle of the intersection Triple H must be proud!
@slipperyslope39129 ай бұрын
Very nice. Only issue is you have Level 1 crossing left at Level 4, creating a steeper incline than needed. I would make Level 1 left at Level 3. And Level 2 left at Level 4, to keep the inclines symmetrical in all directions.
@elguapo420003 жыл бұрын
Super helpful tutorial, thanks for posting it!
@YUMBL3 жыл бұрын
Thanks for watching :)
@henriruukki91403 жыл бұрын
Height template - great idea, saves loads of time
@YUMBL3 жыл бұрын
Its good to have a plan. Thanks for watching!
@mimikal75482 жыл бұрын
Welcome to my mini-essay. Having the elevation difference at 12m is overkill. The interstate standards state that the minimum overpass clearance is 16ft (4.9m) [1], which is apparently only necessary due to national security concerns (for very tall military vehicles) [2]. Assuming that the base of a Cities: Skylines overpass is about 2m, that would make the actual minimum elevation difference 4.9m + 2m = 6.9m. Adding a bit for roundness and just in case, an 8m elevation difference is sensible. 12m is 1.5 times more than this. Having too high of an elevation difference introduces problems. Firstly, a taller overpass is more expensive, and requires longer slip lanes which are more expensive, but we can ignore the cost aspect for this analysis. The grade of the slip lanes is of more significance. The grade of the steepest slip lane as 8.57%, calculated by dividing the change in elevation (24m) by its horizontal length (35sq * 8m/sq = 280m). For context, on level terrain like in this situation, the interstate standards allow a maximum of 4% as the grade of the highway, up to 5% when in an urban area [1]. The subject is, however, a slip lane which has different specifications. The absolute maximum grade of a *compact* connector road is 10%, but the recommended maximum is 8% [3] (worded as "must not" vs. "should not"). If the slip lane in question was classified as compact, then it would be in violation of recommended guidelines. Compact grade-separated interchanges are distinguished from fully grade-separated interchanges by the condition that at least one of the roads is not free flowing [4], which is not the case here as a stack interchange is, by definition, free-flowing [5]. Furthermore, compact interchanges are not permitted on highways [3], making it clear that this situation must be fully grade-separated. For fully grade-separated interchanges, the maximum permitted grade for a slip lane is 6% [3], which is less than 8.57%, which means that your interchange is AGAINST SPECIFICATION and therefore must be PURGED IMMEDIATELY. 1: en.wikipedia.org/wiki/Interstate_Highway_standards 2: safety.fhwa.dot.gov/geometric/pubs/mitigationstrategies/chapter3/3_verticalclearance.cfm 3: www.standardsforhighways.co.uk/prod/attachments/871d6bff-0126-41b7-bf34-a05c7e74a52f 4: en.wikipedia.org/wiki/Grade_separation 5: en.wikipedia.org/wiki/Stack_interchange
@mimikal75482 жыл бұрын
I'm sorry Yumbl I love your videos
@YUMBL2 жыл бұрын
I get what you want to say, but you are measuring from the low road to the bottom of the overpass. Cities skylines is not. The overpasses can be quite thick. Also this is an old video. I use 10m now.
@nidodson2 жыл бұрын
IRL, I would hate driving on that, and would prefer the ground level right turn, but love the look of it in game.
@daffodil20672 жыл бұрын
A) A pillar with cantilevers right in the middle of the whole thing would look really good I think. B) I think it looks a lot better with the lefts as the top two layers, but them being in the middle is more realistic C) what's it called when the lefts exit from the left side and merge from the left? Detroit has quite a few of those.
@JohnTrustworthy2 жыл бұрын
>Your GPS will notice I can already imagine a GPS AI downloading itself into a Boston Dynamics robot, grabbing a 2x4 while escaping from there and then going to the civil engineers home address.
@CloveredFirearm833 жыл бұрын
Thank you this was very helpful. Keep up the good work
@YUMBL3 жыл бұрын
Thank you for watching!
@HerrRoehrich2 жыл бұрын
Nice one, though I'd really have taken the time to turn the lower ramps into two lane highways for completeness' sake. What makes the stack so cool is that it's basically conflict-free. Adding yields on every corner creates four major conflicts. Also, concerning visuals , I always use Network Skins to remove the lane arrows and streetlights on my highways for extra realism. It just looks weird to have a highway or intersection in the middle of nowhere lit up like a Christmas tree. It also removes the nuisance of lamp posts clipping through the ramp above. 😉
@shahriarjaka3 жыл бұрын
Outstanding ! Did you upload it in steam workshop bro?
@YUMBL3 жыл бұрын
Not yet. I may build it for the workshop on twitch sometime. Along with a few others!
@YUMBL3 жыл бұрын
In the workshop! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@TyinAlaska2 жыл бұрын
Make space inbetween your main highways as they meet at the interchange so that your left hand turns can branch off the middle. This way left turning cars can stay in the left lane, cars continuing forward can stay in the center lane, and cars turning right can stay in the right lane. It gives the traffic better flow and is more logical.
@YUMBL2 жыл бұрын
I think that would yield equal flow in game
@TyinAlaska2 жыл бұрын
@@YUMBL Yes. In game.
@SirWallace23 жыл бұрын
After the right turns it looks like a "Eisernes Kreuz"
@waso9993 жыл бұрын
that is cool!!! you make it easy for my. Thanks !!!
@YUMBL3 жыл бұрын
I’m glad you liked it!
@stevengalloway80523 жыл бұрын
👏 GREAT tutorial, sir! Superb! 👏
@Violetsoul63 жыл бұрын
So you are excellent at this stuff and I want to do exactly what you do. My interchange game is embarrassing. One thing, though. I wish you wouldn't do so much off screen and actually explain that process too, even if you feel like it is redundant. For instance, all the terraforming you did to get the highway to sink... that entire part was totally cut out and that is what I need to most. Please help!! Explain next time!!
@YUMBL3 жыл бұрын
Check my other interchange vids for the “sinking” portion. ;)
@BlackAMB2 жыл бұрын
Really cool! More of that please!
@ghostflames15012 жыл бұрын
Would going underground help with the stack interchange to keep the height down? At least the crossing roads could have one go underground or in a valley to miss the other road, that would mean the cross over roads would only be two stacks above the 'ground level' since one would be in the 'basement'. This would, of course, raise the price a little and be an issue during any situations that allow flooding.
@YUMBL2 жыл бұрын
I prefer lowering the earth rather than tunneling, but yes. -15, -5, 5, 15 are good heights imo
@itsthefrock2 жыл бұрын
It looks awesome! Just wanted to ask what mods did you use in this video 😉
@YUMBL2 жыл бұрын
Thanks! There were a lot. My collections are linked in the description
@itsthefrock2 жыл бұрын
Sure thank you!
@ArtiePenguin12 жыл бұрын
Not bad, but I would have the ramps go a bit further from the main highway. You had the ramps nearly at the edge of the main highway. If the ramps were further, then it would be easier to fit in pillars for the ramps. The design you showed in the video would work best in a city where a larger interchange would be more expensive due to land acquisition costs.
@ninjanerdstudent69373 жыл бұрын
Can you make fancy stuff like this out of dirt and wooden roads? I love my dirt roads.
@hikaru-live2 жыл бұрын
There is a reason why ther is a 6-level stack in the center of Shanghai: it is dense, and it is safe.
@turbofjes20212 жыл бұрын
I was wondering if this was an intersection meant for nascar drivers up until the end.
@gabequinn97962 жыл бұрын
There's also the Connecticut stack interchange, where you build the entire thing but realize that you'll only use half of it
@federicoschembri42843 жыл бұрын
Really smooth!
@YUMBL3 жыл бұрын
Thank you very much ;)
@quizlers2 жыл бұрын
This video needs an update please! Much more helpful tools at your disposal and with the added updates in the node controller and the painted lines! Oh yes I cannot wait to see it! :D
@YUMBL2 жыл бұрын
I’ve made an updated stack video already :)
@quizlers2 жыл бұрын
@@YUMBL Oh, nevermind then! Lol keep on building my friend! :D
@marissavanhelsing73093 жыл бұрын
Edit: That was actually exactly what I needed to do, now it works fine. And That`s a really nice method, thank you for the helpful video! Hey Yumble! Great video. I do find myself with a little problem though. I use 2 lane ramps instead of 1 lane ramps and for some reason when I get to the part where I do the flyovers (8:08), the roads going over basically come together at the same spot. Any idea how I fix that? Do I have to build the guideline roads a little further apart maybe?
@YUMBL3 жыл бұрын
Glad it worked
@dacokc3 жыл бұрын
1 lane fly overs... have fun when you need to repave those ;) i hated that about the old chicago highways.
@YUMBL3 жыл бұрын
Infrastructure maintenance is hell. Politicians love a good ribbon cutting, but “$300,000,000 for fix road” sounds less appealing.
@dacokc3 жыл бұрын
@@YUMBL you're real good at designing and building those in this game! don't take my comment as anything negative with what you're doing.. just reminded me of all the 1 lane flyovers i have been on and me thinking (as driving on them) how in the hell are they going to resurface these in 5 years without shutting down these connection points.. and what a mess that will be..
@YUMBL3 жыл бұрын
I was taking to a construction worker responsible for logistics. Its actually a nightmarish puzzle. Taking nature, traffic, laws, existing utilities etc into account. In cities i just have to draw roads. No problem at all, and welcome :)
@BRLN12 жыл бұрын
Racoon City was looking for the perfect interchange and found it here
@urstaxfetish12063 жыл бұрын
When the interchange looks better then any city I make..
@YUMBL3 жыл бұрын
😂
@joshgellis32922 жыл бұрын
THIS game looks a fuckton MORE easier to play compared TO SIM CITY. WOW. :O
@Overxpossed Жыл бұрын
best stack interchange ever made.
@rarebit44302 жыл бұрын
I love this and just built it myself. Only question is how do you get your roads that colour? Mine are a boring grey.
@dwyl1832 ай бұрын
what if instead of using -12 and 0 for the roads and 12 and 24 for the ramps could you use 0 and 24 for the roads and -12 and 12 for the ramps?
@selwrynn67022 жыл бұрын
I worry about how the merging would work with the right hand turns, seems dangerous to have them merge at that angle, but you can always just change the lane math a bit and it would be fine.
@Knervik2 жыл бұрын
If people want to turn right, they're out of luck here, correct? Would we need slip lanes for that, or am I missing something? Oh, you addressed this at 14:29. Thank you.
@YUMBL2 жыл бұрын
;)
@jammiewins3 жыл бұрын
"Please don't engineer a road, based on anything I'm saying" Aww, shucks, I was just about to go and build myself a stack interchange and the and of the road...
@shamouna3 жыл бұрын
Hi YUMBLtv, your work is an inspiration for me, but your 12m height reference is too much for me XD. I don't think in real life exist a 24m height interchange :P Anyway, i replicated this interchange with 5m height and looks gorgeous. Thank you mate :)
@YUMBL3 жыл бұрын
You’re welcome! Idk what road you’re using, but trucks cant fit under at 5m for me. I now use 10m. Keep in mind the measurement is from surface to surface, not from lower surface to bottom over the overpass like irl…
@dudefullofjelly2 жыл бұрын
10m is still too high yumbl In the UK max height of a vehicle is 4.9m most are below 4m leaving a generous gap of 1.1m and allowing for 2m road thickness 8m would be ample and would reduce the angles on the ramps significantly.
@YUMBL2 жыл бұрын
Did you measure the road thickness, or did you just make up 2m?
@dudefullofjelly2 жыл бұрын
This is a best estimate taken from local overpasses and given that I am myself 1.85 meters and the steel and concrete structures are not as tall as I am though I'm guessing these bridges will have various thicknesses depending on span, carrying capacity and construction methods
@YUMBL2 жыл бұрын
But in game though
@DaveChips3 жыл бұрын
Your interchanges look amazing
@YUMBL3 жыл бұрын
Thank you so much! I have a few more up my sleeve :)
@DaveChips3 жыл бұрын
@@YUMBL I really dig aesthetics of your Cloverleaf interchange, but I kinda like using diamond one in game due to its compactness, I tried to do your cloverleaf but it felt so huge 😅. I can't wait to see whats gonna be next on your schedule :D
@YUMBL3 жыл бұрын
The “single point partial cloverleaf” is huge. Use the “Partial cloverleaf (parclo)” in most situations! Both are in my steam workshop.
@DaveChips3 жыл бұрын
@@YUMBL I tried your Clover on a new game in first plot of land, when I was done I almost had no space to zone anything... I was like... "Yup, that ain't gonna cut it 😅" Il defo check your workshop builds :)
@YUMBL3 жыл бұрын
There are two partial cloverleafs I do. The “perfect parclo” is the smaller of the two. I suspect you’re using the “single point parclo”.
@BamFourThousand Жыл бұрын
I need to know. How did you make the roads look darker?
@rznka3 жыл бұрын
It's pretty amazing, please let me know when/if you submit it to the workshop, I don't have your talent Y__Y what I do have is a question.. it might be a silly one tho, how do you get your roads to be black?
@YUMBL3 жыл бұрын
Thank you! I’m glad you like it. I use “roads color changer ++” to darken all my roads.
@YUMBL3 жыл бұрын
Here you go! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@tusharpanwar60053 жыл бұрын
Which will be build cheap interchange? Stack interchange Or Cloverleaf ntetchange
@YUMBL3 жыл бұрын
Cloverleaf is probably cheaper to build in reality, but cloverleafs have weaving and conflict. Inefficient in comparison.
@tusharpanwar60053 жыл бұрын
@@YUMBL I think stack interchange best for where land littlebit available .
@otaliesin21333 жыл бұрын
Awesome build
@YUMBL3 жыл бұрын
Much appreciated :)
@newmancl03 жыл бұрын
you should put these in the workshop!
@YUMBL3 жыл бұрын
They are :)
@newmancl03 жыл бұрын
@@YUMBL Nice! found them. I was looking under "yumbl" had to make it "yumbltv" to find it. Great stuff. Biffa sent us your way.
@YUMBL3 жыл бұрын
Welcome in! :)
@RMJ19843 жыл бұрын
Imagine if BIFFA saw this, hold my tea! roundabout.
@YUMBL3 жыл бұрын
A stack is much better than a roundabout (for highways).
@Bendigo13 жыл бұрын
@@YUMBL try telling that to Biffa...😁
@bab32423 жыл бұрын
Brilliant looks amazing
@YUMBL3 жыл бұрын
Thank you very much!
@didid3ksa11 ай бұрын
The interchange is looks like more Anglican cross ✝️😂😂
@Tomasz3kk Жыл бұрын
Hmm... This looks like german iron cross, it even has the light boundaries and the black colour inside
@Mr.SpocksBrain3 жыл бұрын
great content!!!
@YUMBL3 жыл бұрын
Thank you :)
@Barreloffish2 жыл бұрын
The right-hand turns seem too short. I feel like if traffic hours it would be jammed because of the oncoming traffic. Unless it has a designated land where it doesn't need to merge with the oncoming traffic.
@adeadgirl133 жыл бұрын
I was the guy trying to figure out where the right turn was. Pretty confusing when you're not confident and the camera keeps turning around!
@YUMBL3 жыл бұрын
Well i guess I’ll just have to remake the video
@adeadgirl133 жыл бұрын
@@YUMBL Nah man, it's awesome as it is. Nice to see pros also make mistakes. And thankfully it wasn't a mistake you didn't realise throughout a 30 minute episode, like some do. That's much more embarrassing.
@YUMBL3 жыл бұрын
Well the other factor is that i have a better way to build it consistently now ;)
@cadopotato50452 жыл бұрын
Hey what like texture pack do you use to make your roads so dark, mine are like a light gray but I like how yours look better
@YUMBL2 жыл бұрын
I have a video called dark roads that explains it
@cadopotato50452 жыл бұрын
Ok thank you
@Blanq99822 жыл бұрын
He should make this an interchange asset cuz I would defo download
@YUMBL2 жыл бұрын
I did. In the theme workshop.
@cliffd6822 жыл бұрын
@YUMBLtv I know this is very late however is there a chance you could take on the 5 or even 6 layer stack interchange similar to those found in say Dallas Fort Worth, Los Angeles, and other massive major cities? Would this even be possible (though for you I'm sure it would be a worthy challenge!)?
@YUMBL2 жыл бұрын
Its all possible! :)
@17Jauzinho2 жыл бұрын
Hey Yumbl, you make awesome interchanges and road ways, I like the methodical approach. I did want to ask what is the mod you use which looks like a pipette? It's down next to your move it mod. Was just wondering. Cheers
@YUMBL2 жыл бұрын
Thank you! I’s called “picker”
@17Jauzinho2 жыл бұрын
Thanks very much. Keep up the awesome videos. Watching your videos made me want to revisit cities skylines after a couple of years not playing. Thanks man
@YUMBL2 жыл бұрын
Welcome back!
@alforeman32972 жыл бұрын
Why didn't you keep the right hand turn on the ground level? It doesn't seem to have a benefit to incline, merge, then decline back to the ground level.
@YUMBL2 жыл бұрын
You’re right. This was a while ago.
@binded22 жыл бұрын
wheres the right turn off ramps maybe larger space in the middle of the lower highway with left off ramps for the lefts and rights for the rights i mean off the main lower high way
@mariebcfhs9491 Жыл бұрын
The Iron Crossroads 2.0 The design is very German
@Andi5453 жыл бұрын
Nice job ! :)
@YUMBL3 жыл бұрын
Thank you!
@Andi5453 жыл бұрын
U got my abo
@andyrocchia54843 жыл бұрын
can someone tell me which mod is he using to have this great texture on the mountains? like where the ground is very sloped
@YUMBL3 жыл бұрын
Thank you for asking! It is part of a map theme. Here is my video on how to change the visuals! kzbin.info/www/bejne/lWWkZq1ofZqBipo
@andyrocchia54843 жыл бұрын
@@YUMBL dude I just found the video! thx a lot. your channel looks insane, i need to watch your stuff!! greetings from france :)
@YUMBL3 жыл бұрын
I’m glad you’re enjoying the vids! Thank you for watching :)
@shaQayeQ-PakzadАй бұрын
Can I ask the name of the software you use?
@YUMBLАй бұрын
Its a game called “cities skylines”.
@krock28942 жыл бұрын
Man I really need to get a computer so I can play this game properly.
@victorsumbi36792 жыл бұрын
Good one! How does one make a U-turn though on any of the lanes?
@YUMBL2 жыл бұрын
You dont. Theres no u-turns on highways in the us
@victorsumbi36792 жыл бұрын
@@YUMBL alright. I get it, thanks👍
@coolgaming642 Жыл бұрын
Can this be done in vanilla?
@nikotmd63843 жыл бұрын
Very gold vidéo What is your mod for This vidéo thank you good day
@YUMBL3 жыл бұрын
Thank you! Here are my current mods and assets: tinyurl.com/y4u7lcnn
@Deemanshu5 ай бұрын
Which road assets are you using
@YUMBL5 ай бұрын
I think these are from mass transit
@EkoOner2 жыл бұрын
Can we do this without mod? On console
@dodoproductions85323 жыл бұрын
17:55 Eisenkreuz interchange?
@Konstantin0pel Жыл бұрын
Hello Yumbl: 01:54 How do you place a Road for negative 12m without autmatic switching to underground mode. in my game the game will switch automatical to underground mode below 7 Meters. i cant find any options to disable the underground mode permanently
@YUMBL Жыл бұрын
“Network anarchy” makes it possible :)
@bunna653 жыл бұрын
Brilliant
@YUMBL3 жыл бұрын
Thanks!
@joehelland16352 жыл бұрын
in 20 meters take a right hand turn..... :P
@alfred56742 жыл бұрын
Hey great video can you do an interchange in toronto located at highways 400 and 401?
@YUMBL2 жыл бұрын
Nice! That ones a type of cloverstack. I have a video about a version of that :)
@davidgaming952 жыл бұрын
Can you name me the mod that changes how the tiles are arranged when placing roads into nice ones like you have? thanks!
@YUMBL2 жыл бұрын
I’m not sure what you mean
@davidgaming952 жыл бұрын
@@YUMBL the zoning tiles I mean, when you put the roads at 45 degree angle, the zoning tiles remained snapped to one road and didn't cause chaos, that one I mean. :)
@YUMBL2 жыл бұрын
Oh, that may have been incidental. The only zoning mod ive used consistently is “zoning toolset”. For removing zoning.