That perfect Iron Cross stack interchange is the most Autobahn thing I've ever seen
@epimetheaus12143 жыл бұрын
1939 Germany: *Heavy Breathing *
@amtorraziert3 жыл бұрын
It got that Iron Cross design
@technoimperialist95092 жыл бұрын
@@epimetheaus1214 if Germany won World War 2 Germany will spam this stack interchange
@Youtube_Stole_My_Handle_Too2 жыл бұрын
Actually, it's a major clusterfuck. There's so many problems with this, almost everything needs to be re-engineered. First of all, a decent interchange has four way direction - including coming back in the opposite direction (a way to make up for an earlier mistake). To keep up the speed, thus the efficiency, the elevation needs to be less than 2% and turns with less than a radius of 600 m for 120 km/h. Number of lanes also need to be increased in the interchange to keep up the speed. To make it all economically viable there needs to be buildings, parking lots, shopping center, restaurants and hotels in each quadrant. This is best done with a roundabout to connect it all which second as an alternative for they who are confused or not sure where to go and need to circles a couple of times before they choose. An intersection like this needs a capacity of 50x the speed limit in km/h to avoid jams on a day when the highways are 90% utilized. Finally, all acceleration and de-acceleration lanes need to be at least 30 seconds which translates into 800 meters for a 120 km/h highway. An interchange basically needs 10x the size of the speed limit - for 120 km/h it means 1.2 square km. Anything less and you will produce jams and poor economy.
@YUMBL2 жыл бұрын
Are you ok? 🤣
@JohnSmith-hu9nq4 жыл бұрын
You're the Bob Ross of Cities Skylines. Happy little interchanges!
@YUMBL4 жыл бұрын
Thank you very much! 😉
@MJ-zo5gb3 жыл бұрын
He Certainly put a lot of happy trees in along the road!!!🤣🤣
@TeamRedProductions2 жыл бұрын
Amen to that!
@D.Trinchuk3 жыл бұрын
That is so great!! Also idea: instead of layering roads in -12; 0; 12; 24m, you could layer them at -18; -6; 6; 18m. It would me more... symmetrical? And you can use shorter ramps, if you don't have much space.
@teambellavsteamalice2 жыл бұрын
My idea exactly! If I'm right now you have 0 and -12 main roads connecting to the +12 and +24 overpasses. Using -24 instead of +24 would make the maximal height difference lower. Then bump up everything +6 and you have full symmetry!
@orthrus449010 ай бұрын
It'd also be way more realistic. 12m is almost 40 ft tall. 24m is close to 80ft. That's absurd considering most bridges don't eclipse 25ft of clearance. Even if that's the surface of the road, it's only 5 feet or so thick. 10 max
@JobaerArman3 жыл бұрын
Please don't skip the Interchange marking part. I would really love to watch that part. I love how you create all the details and explain. Please continue this series with Interchange marking part. Thank you. Really appreciate your work. Great content. I subscribed to see more great works & detailed designs.
@Schody_lol3 жыл бұрын
+1 👍
@oneclumsysnep3 жыл бұрын
The most useful part of this video is learning how to make a stack interchange. But the second most valuable is absolutely learning about the Home button shortcut.
@mjarbar32043 жыл бұрын
Between you and Biffa I have learnt so much about this game - thank you. It has never occurred to me to use quay anarchy to make a wall like that!
@Caellx3 жыл бұрын
Made my very first stack interchange following this guide, thank you. Was a bit tricky since my highways aren't perpendicular but still managed to do it haha.
@brunoglopes3 жыл бұрын
This is awesome. I’ve just finished making my own version of this. Had to adapt a bit because the 2 freeways weren’t intersecting on a 90° angle, but it worked out perfectly! Thanks a lot buddy
@YUMBL3 жыл бұрын
If the highways aren’t 90 degrees I have a lot of trouble. The ramps are just so satisfying when everything’s even! Thanks for watching :)
@7th_CAV_Trooper2 жыл бұрын
I plopped Yumbl's stack yesterday. With minor changes to account for my traffic bias it's working great. Looks good with all the markings done. Thank you Yumbl!
@RVBtheMETA2 жыл бұрын
Thank you for this video. Took me a long time to get it right because I'm playing on Xbox. Ended up having to have both highways underground because the pillars kept clashing with the highways. It works so much better than the roundabout I originally used and now my traffic is up to 92%
@MrVeeBlog3 жыл бұрын
So amazing I honestly think I could attempt this. I'll have to watch a few times but you make this look doable. Thanks for your channel and your work.
@YUMBL3 жыл бұрын
You’re very welcome! :)
@ct86183 жыл бұрын
You can totally do it. I just used his video on the SPUI to help me build one of those.
@stbausms3 жыл бұрын
You're on the way to be a new Biffa. I really enjoy your videos and the way you explain and demonstrate things. Subscribed!
@YUMBL3 жыл бұрын
I really appreciate it :)
@caramelldansen22043 жыл бұрын
I must say that Biffa has nothing on this dude.
@watchthe13693 жыл бұрын
The King of flow, nothing beats the 4 level. I like your "Iron Cross" style. Turbine and Panavia come close but they both take far more space.
@YUMBL3 жыл бұрын
Stack is always the best.
@neurofiedyamato87632 жыл бұрын
Stack is far more expensive than Turbine though, not that money is a factor in C:S
@YUMBL2 жыл бұрын
I bet they’re quite similar in cost. What would make the turbine cheaper?
@watchthe13692 жыл бұрын
@@YUMBL Elevation and tunneling both drive costs up, I am sure that the way both are constructed has a lot to do with original and ongoing maintenance. I try and keep everything ground level as much as possible so I think my 4 levels would look a lot different in the interests of keeping cost down, but the 2 main roads would be in the trench and directly on the surface for sure, . Then the left turn ramps would be on dirt as long as possible. I am sure there is a sweet spot with dirt ramps too.
@watchthe13692 жыл бұрын
@@YUMBL Yeah I saw all that evelvation and kind of wondered. The Pinavia just looses I saw Czardus suffer through doing his monster and decided that was not for me. I do try an keep in mind this is just a game too. There is no way the kind of landscaping done in game would ever get planted between fire, collision and whatever other hazzards. Including the pruners, have you ever hired the guys that do the big trees? good Gawd!
@watchthe13692 жыл бұрын
I keep coming back to these for reference and I just realized you have the perfect place to put support pillar now. The junctions where the right and left turn ramps meet on the corners of the "cross." It gets the concrete pillars out of the way of out of control cars.... Probably preferred in real life too.
@beanman66844 жыл бұрын
Yay, I am your 700th sub! Also I really like this interchange. Not too big, not too small. Could we maybe have it as an intersection on the Workshop?
@YUMBL4 жыл бұрын
Yaaassss! 😂 Thank you!
@YUMBL4 жыл бұрын
I think this particular one is too big for interchange workshop template, but I’ll be adding more options to my workshop soon!
@beanman66844 жыл бұрын
@@YUMBL Alright, thanks :)
@YUMBL3 жыл бұрын
Here it is! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@enricolehmann16013 жыл бұрын
@@YUMBL yes please upload all your creations if possible. They look stunning!
@BadApples2 жыл бұрын
new sub, first time commenter, love your work bud, just wanted to let you know you do a great job
@YUMBL2 жыл бұрын
Thanks a lot :)
@Jacob-yg7lz3 жыл бұрын
My city (Albuquerque) has one of these that is pretty much the same in basic components, but it's at an angle and has more lanes, so it looks extremely large and complex. It's called "The Big I" by locals.
@YUMBL3 жыл бұрын
Sounds awesome, thanks for watching!
@GamingOnTheRails0193 жыл бұрын
I have been through there and that intersection but the City is.... Beautiful even though it’s in the middle of New Mexico
@khagemann74623 жыл бұрын
Lol you think your interchanges are complex (laughs in Dallas mix masters and spaghetti stacks)
@jefffinkbonner95513 жыл бұрын
Those Albuquerque freeways are actually beautiful with the Mexicali trim--lots of orange and sky blue on the sides of the overpasses and retaining walls. Makes a typical concrete jungle city into something aesthetically pleasing!
@israkhk3 жыл бұрын
Im just few months into the game... Never been able to build any intersection till now. I think it's about time to build something like this. Subbed 🤘
@YUMBL3 жыл бұрын
Have fun! :)
@Nazyairsengikar2 жыл бұрын
Try doing this on console; it's much harder to do, we don't have any mods and far less vanilla options. To do what you did in the first 10 mins takes around 1 hr and when you know how to do it; around 30 mins. Still I love these videos because it really helps traffic flow👍
@daniellclary3 жыл бұрын
Wow its beautiful, and slim. Looks like it takes up less space than a clover, thus more buildings you can put around it.
@YUMBL3 жыл бұрын
Thank you! It’s not perfect, but it will work really well :)
@A._Meroy2 жыл бұрын
Actually this one only takes up less space in the plane/plain, but it needs a lot more space in the depth than a clover leaf. Basically you can build the whole clover leaf on ground level except for the center piece where the main directions cross, which is considerably less construction effort. Additionally, a clover leaf junction allows for going back in reverse, so you could easily come back to a junction you missed previuosly. Despite this, the stacked interchange might actually perform better, especially in the game environment.
@elvinadhludhlu53803 жыл бұрын
Gorgeous looking interchange. Lovely touch with the red trees.
@WeyounSix3 жыл бұрын
Your voice with no music is actually just so soothing tbh
@YUMBL3 жыл бұрын
I forgot I used to make vids with no music 😂
@MrDoboz3 жыл бұрын
For measuring the 45°, I would demolish the highways in the center except for the little 4*4 square, go out 14u perpemdicular from all the corners so you get a #, then connect the ends, then with grid snapping on you draw the 2u road parallel to the ~20u road centered on it's ~10u node, demolish the ~20u road, draw another 2u road in it's place, demolish the other 2u road, done. This is gonna be 2m off compared to the method shown in the video, also certainly not as easy or quick, but you don't need any mods for it. My 2 cents. Great tutorial btw, I was always afraid of building a stack interchange. With thar 4 levels it's pretty intimidating. So thank you!
@YUMBL3 жыл бұрын
Great idea! I’m a big proponent of using roads as “scaffolding” to measure and mark positions in any situation. Always use a template for heights as well. With mods you can build the whole intersection flat and determine heights later. Thank you for watching :)
@dracothegreat19502 жыл бұрын
I love the random hotkeys and tips you throw out, they're incredibly helpful!
@IONATVS3 жыл бұрын
LA has the world's first stack Interchange, build in 1953 for the crossover of the SR-110 and the US-101. It's usually called "The Four-Level" in LA traffic broadcasting--though the type of interchange is named after one of its older nicknames, "The Stack." The turning lanes bow out a bit more before beginning the turn and pass closer together at the center, so it looks more like a flower from above than an iron cross, and actually has the straight-thrus on the top and lower-middle decks.
@runheli2 жыл бұрын
You are amazing. I learn so mutch and i need somthing witch helps me to calm down from work. Thank you so mutch i is a pleasure to watch, and try by my self.😃😃😃
@vejet2 жыл бұрын
High marks for symmetry but the one suggestion I have is that you make the overhead ramps diverge a little farther away from the straight through routes. It's rare that they are that tight together, usually they'll curve out more before changing direction and crossing over head. That way you can fit more columns at more realistic spots.
@DanielFranco243 жыл бұрын
Really nice and compact interchange, thank you so much!! 👏
@YUMBL3 жыл бұрын
You’re very welcome! Have fun!
@krassilverfang55043 жыл бұрын
Gonna call this "The Iron Cross Interchange"
@moosemanuk3 жыл бұрын
And I built one of these too! (Did your SPUI last night). Once again Yumbl thanks for the tutorial, I have thought long and hard about it and finally come to the conclusion that building roads is my favourite thing to do, and your tutorials have helped enormously. I don't think anyone else on KZbin is doing these interchange tutorials as well as you sir. Might I make a humble request though - could you do a quick video on the Y interchange, joining three highways together? I really struggle with those! Thanks again for all your efforts, makes me at least a happy Cities player.
@YUMBL3 жыл бұрын
thank you! I like a trumpet as the Y often feels messy for me
@moosemanuk3 жыл бұрын
@@YUMBL Makes sense, trumpets were the only one I could do before your series! I'll stick to those
@sypeiterra76133 жыл бұрын
Thank you, I've been just learning how they work and I've been using roundabouts everywhere and they suck with high volume output
@What_Other_Hobbies3 жыл бұрын
Detailed guide. Thanks. Freeform works, curved road works too to get the big curved part. Maybe that will guarantee a 180 degrees. I usually go for +/-10m off ground, then 8m per stack, works most of the time.
@YUMBL3 жыл бұрын
10m is the magic over/underpass height for me as well. Thanks for watching!
@Kuuppon3 жыл бұрын
Watching your videos is making me spend too much time on interchanges! I'm just a noob; please have mercy on me! LoL
@YUMBL3 жыл бұрын
Interchanges are one of the best elements in building a city :)
@davidroddini15123 жыл бұрын
A modification would be to have the crossovers occur about halfway between the point where the right hand turns branch off and where the two highways cross. Doing that allows you to bring all 4 left turns to a single point where all 4 left turns can take place simultaneously and only have a 3 layer stack.
@YUMBL3 жыл бұрын
Wonderful idea! That is actually called a Turbine. Ot requires a compound curve which is much more difficult than a stack in my opinion, but they look amazing. Thanks for watching!
@davidroddini15123 жыл бұрын
@@YUMBL Actually, what I was thinking is slightly different than a turbine. The 4 left turns come together at a third layer of the stack that is set up like a SPUI except the off ramps from the highways cross over the on ramps so that traffic flow at the SPUI is UK style. That allows all four left turns at the SPUI to take place simultaneously.
@YUMBL3 жыл бұрын
I think i get it! Perhaps the four turns form a roundabout?
@davidroddini15123 жыл бұрын
@@YUMBL not exactly a roundabout per se. Yes, all traffic is flowing in a counterclockwise direction. But picture a standard intersection in the UK where they drive on the left. Cars at that intersection can all make left hand turns at the same time with out crossing traffic. Now make the “intersection” larger so it isn’t a 90 degree turn. That’s basically what I had in mind as the middle layer between the at grade highway and the elevated one.
@YUMBL3 жыл бұрын
I’ll have to work on it. What I imagine is something where all the cars make it to the top and then cant get out! :D
@arandombard11972 жыл бұрын
The stack interchange really is the king. No points of intersection, just perfect flow.
@fabuxverchatura10 ай бұрын
now imagine nyc with all cross intersections replaced with this because you want flow
@arandombard119710 ай бұрын
Would still be an improvement.@@fabuxverchatura
@norneaernourn82408 ай бұрын
I do this kind of interchange sometimes. So I know this is an old video but there is one more thing. The flyover sliproads may need lane mathematics when they merge. And then converge again before merging into the highway.
@jefffinkbonner95513 жыл бұрын
The anxiety I get watching those sudden merges happening between two platoons of traffic up high on those flyovers..... Would definitely need two lanes coming down those ramps, but this is such a cool concept!
@haywire46862 жыл бұрын
"There's this mod called *Node Controller"* I kinda laughed knowing how far the mod has come today.
@JETZcorp3 жыл бұрын
This is the nicest-looking, most compact stack I've ever seen. I'd put one in my city except we already have one and it intermixes local and express highways, effectively making it a 4-direction 8-way, if that makes sense. It's very wiggly and organic-looking, and I call it the Big Chungus because it's absolutely outrageous. Actually, I think tomorrow I should build a sanitized version of the Chungus in the editor (one that isn't trying to squeeze around historic city buildings). I could plop it into that interchange testing map and run all 8 highways through it. That would be fun to watch!
@Thegamerguy19863 жыл бұрын
i love the fact that it has the iron cross in the middle of the intersection Triple H must be proud!
@slipperyslope3912 Жыл бұрын
Very nice. Only issue is you have Level 1 crossing left at Level 4, creating a steeper incline than needed. I would make Level 1 left at Level 3. And Level 2 left at Level 4, to keep the inclines symmetrical in all directions.
@JoeM3903 жыл бұрын
The most ingenious interchange is like the Rte. 8 and I-84 interchange in Waterbury CT, where you have all four directions stacked each having their own level, thereby reducing the horizontal footprint!
@maradupras72783 жыл бұрын
i was literally almost yelling at the screen when it sounded like he was done before adding right hand turns lmao
@elguapo420004 жыл бұрын
Super helpful tutorial, thanks for posting it!
@YUMBL4 жыл бұрын
Thanks for watching :)
@theoneandonlypirates3 жыл бұрын
2:56 the dukes of hazard way of intersecting
@florin92432 жыл бұрын
Most beautiful interchange i have ever seen
@joshgellis32922 жыл бұрын
THIS game looks a fuckton MORE easier to play compared TO SIM CITY. WOW. :O
@henriruukki91403 жыл бұрын
Height template - great idea, saves loads of time
@YUMBL3 жыл бұрын
Its good to have a plan. Thanks for watching!
@HollywoodF13 жыл бұрын
Historic Reference: The first of these, completed in 1949, is in Downtown Los Angeles, and is known as the 4-Level Interchange. Due to integration with surrounding topography, the layers are unusual: The bottom layer is the NE/SW interchanges, the next is the N-S through lanes, next is the NW/SE interchanges, and the top is the E-W through lanes.
@stevengalloway80523 жыл бұрын
👏 GREAT tutorial, sir! Superb! 👏
@daffodil20672 жыл бұрын
A) A pillar with cantilevers right in the middle of the whole thing would look really good I think. B) I think it looks a lot better with the lefts as the top two layers, but them being in the middle is more realistic C) what's it called when the lefts exit from the left side and merge from the left? Detroit has quite a few of those.
@ItsJxdeGaming3 жыл бұрын
Nice build however wish mods was in the title seeing as I’m a console player this build cannot be done without the use of mods but nice overall
@Bendigo13 жыл бұрын
It can be done without mods, it just won't be exactly the same and take a bit more fiddling around to get it right.
@CloveredFirearm834 жыл бұрын
Thank you this was very helpful. Keep up the good work
@YUMBL4 жыл бұрын
Thank you for watching!
@BlackAMB3 жыл бұрын
Really cool! More of that please!
@TyinAlaska3 жыл бұрын
Make space inbetween your main highways as they meet at the interchange so that your left hand turns can branch off the middle. This way left turning cars can stay in the left lane, cars continuing forward can stay in the center lane, and cars turning right can stay in the right lane. It gives the traffic better flow and is more logical.
@YUMBL3 жыл бұрын
I think that would yield equal flow in game
@TyinAlaska3 жыл бұрын
@@YUMBL Yes. In game.
@JohnTrustworthy3 жыл бұрын
>Your GPS will notice I can already imagine a GPS AI downloading itself into a Boston Dynamics robot, grabbing a 2x4 while escaping from there and then going to the civil engineers home address.
@jbcom24162 жыл бұрын
Beautiful intersection
@TheAnalogRebellion Жыл бұрын
It's the most beautiful thing I have ever seen
@beningram1811 Жыл бұрын
I would recommend adding a short section of two-lane road at each merge, for lane mathematics sake. It'll help it flow a little more naturally. EDIT: seconds later, the very thing i said is recommended in the video, lol.
@RD-nz5gj2 жыл бұрын
God that looks beautiful
@federicoschembri42843 жыл бұрын
Really smooth!
@YUMBL3 жыл бұрын
Thank you very much ;)
@PriceNotRight3 жыл бұрын
I was stressing out over those darn right handers till you mentioned it lmao
@YUMBL3 жыл бұрын
Right turns? Not in my city!
@gabequinn97962 жыл бұрын
There's also the Connecticut stack interchange, where you build the entire thing but realize that you'll only use half of it
@Knervik3 жыл бұрын
If people want to turn right, they're out of luck here, correct? Would we need slip lanes for that, or am I missing something? Oh, you addressed this at 14:29. Thank you.
@YUMBL3 жыл бұрын
;)
@DaveChips4 жыл бұрын
Your interchanges look amazing
@YUMBL4 жыл бұрын
Thank you so much! I have a few more up my sleeve :)
@DaveChips4 жыл бұрын
@@YUMBL I really dig aesthetics of your Cloverleaf interchange, but I kinda like using diamond one in game due to its compactness, I tried to do your cloverleaf but it felt so huge 😅. I can't wait to see whats gonna be next on your schedule :D
@YUMBL4 жыл бұрын
The “single point partial cloverleaf” is huge. Use the “Partial cloverleaf (parclo)” in most situations! Both are in my steam workshop.
@DaveChips4 жыл бұрын
@@YUMBL I tried your Clover on a new game in first plot of land, when I was done I almost had no space to zone anything... I was like... "Yup, that ain't gonna cut it 😅" Il defo check your workshop builds :)
@YUMBL4 жыл бұрын
There are two partial cloverleafs I do. The “perfect parclo” is the smaller of the two. I suspect you’re using the “single point parclo”.
@shahriarjaka4 жыл бұрын
Outstanding ! Did you upload it in steam workshop bro?
@YUMBL4 жыл бұрын
Not yet. I may build it for the workshop on twitch sometime. Along with a few others!
@YUMBL3 жыл бұрын
In the workshop! steamcommunity.com/sharedfiles/filedetails/?id=2426949140
@whitehorn7993 жыл бұрын
Nice video! Looks easy and efficient. I was looking forward to showing Node Controller's smoothing of angles, but I think that didn't make the cut!
@YUMBL3 жыл бұрын
You’re exactly right! About the efficiency, and node controller not being featured in the vid. Feels more like part of the detailing process, but some people would like to see that too. Thank you for watching!
@juniorfsonline3 жыл бұрын
Congrats, awesome video, you're really good
@YUMBL3 жыл бұрын
Thank you for watching! :)
@waso9994 жыл бұрын
that is cool!!! you make it easy for my. Thanks !!!
@YUMBL4 жыл бұрын
I’m glad you liked it!
@nidodson2 жыл бұрын
IRL, I would hate driving on that, and would prefer the ground level right turn, but love the look of it in game.
@Konstantin0pel2 жыл бұрын
Hello Yumbl: 01:54 How do you place a Road for negative 12m without autmatic switching to underground mode. in my game the game will switch automatical to underground mode below 7 Meters. i cant find any options to disable the underground mode permanently
@YUMBL2 жыл бұрын
“Network anarchy” makes it possible :)
@ghostflames15013 жыл бұрын
Would going underground help with the stack interchange to keep the height down? At least the crossing roads could have one go underground or in a valley to miss the other road, that would mean the cross over roads would only be two stacks above the 'ground level' since one would be in the 'basement'. This would, of course, raise the price a little and be an issue during any situations that allow flooding.
@YUMBL3 жыл бұрын
I prefer lowering the earth rather than tunneling, but yes. -15, -5, 5, 15 are good heights imo
@ArtiePenguin13 жыл бұрын
Not bad, but I would have the ramps go a bit further from the main highway. You had the ramps nearly at the edge of the main highway. If the ramps were further, then it would be easier to fit in pillars for the ramps. The design you showed in the video would work best in a city where a larger interchange would be more expensive due to land acquisition costs.
@marissavanhelsing73093 жыл бұрын
Edit: That was actually exactly what I needed to do, now it works fine. And That`s a really nice method, thank you for the helpful video! Hey Yumble! Great video. I do find myself with a little problem though. I use 2 lane ramps instead of 1 lane ramps and for some reason when I get to the part where I do the flyovers (8:08), the roads going over basically come together at the same spot. Any idea how I fix that? Do I have to build the guideline roads a little further apart maybe?
@YUMBL3 жыл бұрын
Glad it worked
@emb168282 жыл бұрын
It looks awesome! Just wanted to ask what mods did you use in this video 😉
@YUMBL2 жыл бұрын
Thanks! There were a lot. My collections are linked in the description
@emb168282 жыл бұрын
Sure thank you!
@dwyl1836 ай бұрын
what if instead of using -12 and 0 for the roads and 12 and 24 for the ramps could you use 0 and 24 for the roads and -12 and 12 for the ramps?
@HerrRoehrich3 жыл бұрын
Nice one, though I'd really have taken the time to turn the lower ramps into two lane highways for completeness' sake. What makes the stack so cool is that it's basically conflict-free. Adding yields on every corner creates four major conflicts. Also, concerning visuals , I always use Network Skins to remove the lane arrows and streetlights on my highways for extra realism. It just looks weird to have a highway or intersection in the middle of nowhere lit up like a Christmas tree. It also removes the nuisance of lamp posts clipping through the ramp above. 😉
@mimikal75483 жыл бұрын
Welcome to my mini-essay. Having the elevation difference at 12m is overkill. The interstate standards state that the minimum overpass clearance is 16ft (4.9m) [1], which is apparently only necessary due to national security concerns (for very tall military vehicles) [2]. Assuming that the base of a Cities: Skylines overpass is about 2m, that would make the actual minimum elevation difference 4.9m + 2m = 6.9m. Adding a bit for roundness and just in case, an 8m elevation difference is sensible. 12m is 1.5 times more than this. Having too high of an elevation difference introduces problems. Firstly, a taller overpass is more expensive, and requires longer slip lanes which are more expensive, but we can ignore the cost aspect for this analysis. The grade of the slip lanes is of more significance. The grade of the steepest slip lane as 8.57%, calculated by dividing the change in elevation (24m) by its horizontal length (35sq * 8m/sq = 280m). For context, on level terrain like in this situation, the interstate standards allow a maximum of 4% as the grade of the highway, up to 5% when in an urban area [1]. The subject is, however, a slip lane which has different specifications. The absolute maximum grade of a *compact* connector road is 10%, but the recommended maximum is 8% [3] (worded as "must not" vs. "should not"). If the slip lane in question was classified as compact, then it would be in violation of recommended guidelines. Compact grade-separated interchanges are distinguished from fully grade-separated interchanges by the condition that at least one of the roads is not free flowing [4], which is not the case here as a stack interchange is, by definition, free-flowing [5]. Furthermore, compact interchanges are not permitted on highways [3], making it clear that this situation must be fully grade-separated. For fully grade-separated interchanges, the maximum permitted grade for a slip lane is 6% [3], which is less than 8.57%, which means that your interchange is AGAINST SPECIFICATION and therefore must be PURGED IMMEDIATELY. 1: en.wikipedia.org/wiki/Interstate_Highway_standards 2: safety.fhwa.dot.gov/geometric/pubs/mitigationstrategies/chapter3/3_verticalclearance.cfm 3: www.standardsforhighways.co.uk/prod/attachments/871d6bff-0126-41b7-bf34-a05c7e74a52f 4: en.wikipedia.org/wiki/Grade_separation 5: en.wikipedia.org/wiki/Stack_interchange
@mimikal75483 жыл бұрын
I'm sorry Yumbl I love your videos
@YUMBL3 жыл бұрын
I get what you want to say, but you are measuring from the low road to the bottom of the overpass. Cities skylines is not. The overpasses can be quite thick. Also this is an old video. I use 10m now.
@Definitely_not_pi2 жыл бұрын
For the people who wonder if this is possible on console: yes it is possible in this way. Just make sure one highway is underground and the other is on the ground so the pillars can be placed more easily
@kimanikiem Жыл бұрын
this video got me to play city skylines
@rarebit44302 жыл бұрын
I love this and just built it myself. Only question is how do you get your roads that colour? Mine are a boring grey.
@TheSquidPro3 жыл бұрын
Love these videos
@YUMBL3 жыл бұрын
Thank you :)
@otaliesin21333 жыл бұрын
Awesome build
@YUMBL3 жыл бұрын
Much appreciated :)
@Overxpossed2 жыл бұрын
best stack interchange ever made.
@03jalapeno2 жыл бұрын
This is an amazing stack
@ninjanerdstudent69373 жыл бұрын
Can you make fancy stuff like this out of dirt and wooden roads? I love my dirt roads.
@bab32423 жыл бұрын
Brilliant looks amazing
@YUMBL3 жыл бұрын
Thank you very much!
@quizlers2 жыл бұрын
This video needs an update please! Much more helpful tools at your disposal and with the added updates in the node controller and the painted lines! Oh yes I cannot wait to see it! :D
@YUMBL2 жыл бұрын
I’ve made an updated stack video already :)
@quizlers2 жыл бұрын
@@YUMBL Oh, nevermind then! Lol keep on building my friend! :D
@hikaru-live2 жыл бұрын
There is a reason why ther is a 6-level stack in the center of Shanghai: it is dense, and it is safe.
@SirWallace23 жыл бұрын
After the right turns it looks like a "Eisernes Kreuz"
@jammiewins3 жыл бұрын
"Please don't engineer a road, based on anything I'm saying" Aww, shucks, I was just about to go and build myself a stack interchange and the and of the road...
@shamouna3 жыл бұрын
Hi YUMBLtv, your work is an inspiration for me, but your 12m height reference is too much for me XD. I don't think in real life exist a 24m height interchange :P Anyway, i replicated this interchange with 5m height and looks gorgeous. Thank you mate :)
@YUMBL3 жыл бұрын
You’re welcome! Idk what road you’re using, but trucks cant fit under at 5m for me. I now use 10m. Keep in mind the measurement is from surface to surface, not from lower surface to bottom over the overpass like irl…
@dudefullofjelly3 жыл бұрын
10m is still too high yumbl In the UK max height of a vehicle is 4.9m most are below 4m leaving a generous gap of 1.1m and allowing for 2m road thickness 8m would be ample and would reduce the angles on the ramps significantly.
@YUMBL3 жыл бұрын
Did you measure the road thickness, or did you just make up 2m?
@dudefullofjelly3 жыл бұрын
This is a best estimate taken from local overpasses and given that I am myself 1.85 meters and the steel and concrete structures are not as tall as I am though I'm guessing these bridges will have various thicknesses depending on span, carrying capacity and construction methods
@YUMBL3 жыл бұрын
But in game though
@Violetsoul63 жыл бұрын
So you are excellent at this stuff and I want to do exactly what you do. My interchange game is embarrassing. One thing, though. I wish you wouldn't do so much off screen and actually explain that process too, even if you feel like it is redundant. For instance, all the terraforming you did to get the highway to sink... that entire part was totally cut out and that is what I need to most. Please help!! Explain next time!!
@YUMBL3 жыл бұрын
Check my other interchange vids for the “sinking” portion. ;)
@BamFourThousand2 жыл бұрын
I need to know. How did you make the roads look darker?
@el-hemliga-råd-productions3 жыл бұрын
17:55 Eisenkreuz interchange?
@elementalgolem54983 жыл бұрын
you can hit the home button if you are on pc, as opposed to playing with fine road tools on console!
@YUMBL3 жыл бұрын
I didnt think there were mods on console
@elementalgolem54983 жыл бұрын
@@YUMBL im sorry this was a sarcastic joke. There are none so obviously it would only be usuable woth the home button
@nabeelali9998 Жыл бұрын
it looks so good
@selwrynn67022 жыл бұрын
I worry about how the merging would work with the right hand turns, seems dangerous to have them merge at that angle, but you can always just change the lane math a bit and it would be fine.
@PiousMoltar2 жыл бұрын
I was really starting to worry there wouldn't be any right hand turns!
@BRLN13 жыл бұрын
Racoon City was looking for the perfect interchange and found it here