How To Change A Material/Texture Colour In Unreal Engine 4/5 (Tutorial) | How To Tint A Material

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Matt Aspland

Matt Aspland

Күн бұрын

Пікірлер: 33
@ibrahimakca8628
@ibrahimakca8628 22 күн бұрын
Bir öğretici birşeyi yaparken nasıl yapıldığını ve o parametreleri yazarak gösteriri sen kısayol yapıyorsun ve ben bunu bulamıyorum her eklediğin parametreyi yazarak göstersen videodan bende keyif alabilirim ama malesef aceleniz yüzünden hiç bir şey öğrenemedik
@asdfdfggfd
@asdfdfggfd Жыл бұрын
Is there a way to do this that doesn't crush the hues?
@Odmsourceshop
@Odmsourceshop Ай бұрын
Thanks
@heresmynovel331
@heresmynovel331 2 жыл бұрын
A question ✋🏻 How can we have two different colors for both sides of a wall for example??????
@BeCoin
@BeCoin 2 жыл бұрын
Hello matt can you make a video about tags i watch your pick and drop item video but i dont understand how to make more one tag in my controls because i dont have to copy all pick/drop controls to make new tag and thank you for your awesome videos
@globaled1694
@globaled1694 7 ай бұрын
absolute gigachad taught me in literally 2 minutes
@DanielsChannelNo2
@DanielsChannelNo2 Жыл бұрын
hey uhm for a true color picker wouldnt u wanna convert the allready colored texture to a greyscale before? so the color u pick is rly the one u gonna get? like using the desature node should do it
@HuwRees
@HuwRees 9 ай бұрын
Thank you - this is what I needed!
@OreoRobDog
@OreoRobDog 4 ай бұрын
bruh i want it in code how do i change it in code wtf
@kidretro3578
@kidretro3578 Жыл бұрын
This is exactly what I was looking for. Thank you so much!
@DarkPlayerBr
@DarkPlayerBr 2 ай бұрын
Thank you very much, I had a completely terrible method that caused the texture to have a color that didn't match
@Vexod14
@Vexod14 2 жыл бұрын
A few points if I may suggest : using just a multiply + vector 4 nodes, and nothing else. Let me explain : Multiply will do the job as long as the color your multiply over it is close. You can use a grayscale texture instead of a colored one (when possible, like with this wooden planks, reddish color isn't useful if you intend to tint that later). Then the multiply by float is too much as well, since you can specify more than 1 in the Value channel of your vector4 color to do the same effect ;)
@artemaung5274
@artemaung5274 Жыл бұрын
What you described is very useful if you want to completely remove all color information - like perfectly painted surfaces for example. I will probably use it in my project. But keeping the original 3-color texture maybe useful if you want to see all the richness of colors in original material texture and lerp it with tint color. This way you still have all the original subtlety of colors and yet can also tint it for look like stained wood.
@BernhardRieder1
@BernhardRieder1 2 жыл бұрын
How can you only make a hue color change on one color channel? For example. When using Photoshop, you can select Hue Shift Control for Red, Blue, Green, Magenta, Yellows, Cyan. How can we break those channels apart from the Master RGB and control them individually? Thanks a lot and keep rocking, cheers
@TheRunningSongs
@TheRunningSongs 2 жыл бұрын
Not sure if you’ve already done this, but a tutorial on how to make textures align? I cannot figure it out.
@mafiap2102
@mafiap2102 8 ай бұрын
Hi can you make a tutorial on how to make a spraypaint blueprint
@soheibmemes2594
@soheibmemes2594 2 жыл бұрын
good
@MrTreeGuy
@MrTreeGuy 2 жыл бұрын
Can u make a tutorial on how to make a multi texture material?
@edgarramirezgaeta621
@edgarramirezgaeta621 8 ай бұрын
Quick and to the point, great video, thank you
@DanceMedicine
@DanceMedicine Жыл бұрын
easy to follow and straight to the point, thank you
@justDausDev
@justDausDev 2 жыл бұрын
Heyy Matt Aspland Love your video I want to create a game with a main outside level and some interior ambient levels. The idea of the game is look like some games, like Silent Hill1,2,3, where do you press a key/button in front of a door and you get teleported right to the other side of that wall, without any opening door animation, but a black and quick load screen. Question for me tho,do you need teleport to next level(teleport to next door) or you need stay in the same level(teleport to next door)? Can you show us some us some tutorial? I love Silent Hill games thats why i like to make one
@earthbornjim9975
@earthbornjim9975 2 жыл бұрын
I do this for my own project which has the outside world (persistent) and for every building, their interiors are their own streaming level. So when player clicks on a door in the main world, that door loads the appropriate interior streaming level (all behind a loading screen) and when that level is loaded, the player is then teleported to the player start inside that streaming level. Very easy to setup.
@justDausDev
@justDausDev 2 жыл бұрын
@@earthbornjim9975 can you show some video?how you do it?
@joshnevel1504
@joshnevel1504 4 ай бұрын
Thank you
@aleksboboychev
@aleksboboychev 4 ай бұрын
Thank you!
@kvanck5576
@kvanck5576 Жыл бұрын
Great. Thank you
@RoganDorz
@RoganDorz 10 ай бұрын
Thank you!
@colibrian
@colibrian Жыл бұрын
thank you!
@Kein_Alias
@Kein_Alias 2 жыл бұрын
Nice Work 🙂 Keep it Up! 💪 Is it possible to use World Position Offset in a Post Process Material? My Goal is Curved World Post Process World Position Offset Effect.
@mae2309
@mae2309 Жыл бұрын
nice and simple. straight to the point... THUMBS UP!! I wa slookign for this.. thank you mate
@seanposkea
@seanposkea 2 жыл бұрын
Finally, a video of yours where I already knew how to do the thing you were showing! That's a first for me. So the score now is Sean:1 Matt: 112 ;)
@mae2309
@mae2309 Жыл бұрын
how aobut just chingint he contrast , not the color per say... cheers mate...
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