How to Make Assassin’s Creed Combat Actually Good

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The Spaniard

The Spaniard

Күн бұрын

Пікірлер: 256
@UserNot_Known
@UserNot_Known 2 ай бұрын
Kenway Saga combat is the definition of peak power fantasy and being a badass.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
the animations are godlike
@johncarldelossantos7345
@johncarldelossantos7345 2 ай бұрын
YES!! It was the peak Assassin's creed gameplay system from its 1st version
@teneesh3376
@teneesh3376 2 ай бұрын
However, it had its issues. It can be so easy it becomes brain dead. Dealing with enemies shooting you isn't ideal. Human shield doesn't always work. But it's biggest issue is when fighting on a ship. It has issues dealing with geometry and is always very glitchy when boarding. But I would argue that the series should have bad combat. Stealth and running away are always far more interesting that just going in guns blazing. Hiding in plain site and doing parkour to run away. Mirage got the bad combat part right. But they made running away just terrible. Enemy AI was absolutely broken once they detect you. Other enemies can instantly detect you even when they haven't seen you or doesn't hear a guard hear what you do. And guards can sometimes see through buildings
@exelixi8667
@exelixi8667 2 ай бұрын
0 difficulty tho. The combat is way too easy
@sonofsueraf
@sonofsueraf 2 ай бұрын
AC3 specifically for me. The other two are watered down versions of it.
@saadkhaion9234
@saadkhaion9234 2 ай бұрын
1. You're vulnerable, one or two hits kills you. 2. Enemies don't wait for you to elegantly kill their comrades. 3. Limited but effective gadget, slow reload but lethal guns (ac3 style). 4. Stamina system, needing balance between fight and escape. 5. Limited chain kills (because of stamina). 6. Elegant & deep sword style & tactics. 7. Lasting notorious system, the more you kill, the harder to hide. Those are my magnificent 7 suggestions... I think I have more but it's 1:27 am and I can barely write anything without massacring a single word twice at least.
@Ghostiaz
@Ghostiaz 2 ай бұрын
I read number 1 and got carried away with changing it. At first it seemed reasonable but by the end I was like "Why am I like this-" I started by saying it should be about 5 hits to kill you. Then I said EXACTLY 5 hits. Then I said remove the health bar, you have to count it down. Eventually I ended at "You have 5 hits the entire game you have to count it down yourself..... AND its hardcore, you have to restart the game if you die in combat"
@saadkhaion9234
@saadkhaion9234 2 ай бұрын
@Ghostiaz that's even better honestly, I said my thought on the account of regenerateion... But anyway both our points are valid and they aim on the character being vulnerable and should be kept away of combat as long as possible or else he should be aware when he fights to keep going... Very nice point you got there mate.
@WideOldDan
@WideOldDan 2 ай бұрын
@saadkhaion9234 being able to calibrate to ones preference would be great. You could be dead in one shot or near invincible. Satisfy everyone. I wish the original allowed us to be more vulnerable. As it is getting hit is more of an annoyance
@saadkhaion9234
@saadkhaion9234 2 ай бұрын
@@WideOldDan honestly it won't satisfy "everyone" unfortunately, this is assassin's creed and there'll be cryboys everywhere and then character buffs later on... Fans are kinda 25% responsible on the series mediocrity as the just play the to fight in the most braindead way.
@FreQuese
@FreQuese 2 ай бұрын
I like your list and ideas - you got any suggestions of games based on this criteria?
@sovafps6381
@sovafps6381 2 ай бұрын
4:59 What I appreciate about Unity is that, regardless of your combat skills, you will eventually get outnumbered and find yourself needing to throw a smoke grenade and run. (Imo AC 1 combat is similar to this) In my opinion, assassins don’t engage in a fight once they’ve been detected; they only fight when necessary.
@athens9740
@athens9740 2 ай бұрын
Tbh AC1 was the best combat I always loved how the guards were actually skilled swordsman as well and would often do the same skills as Altair like breaking his guard, or parrying his attacks and countering them it made sword fights feel soo cinematic and badass
@MarkoVuckovic32
@MarkoVuckovic32 2 ай бұрын
In AC1 you only need to run away before unlocking counter kill. After you have it, you can just keep countering and killing as many guards as you want. Unity was definitely more challenging.
@sovafps6381
@sovafps6381 2 ай бұрын
Yes, when I play ACI, I only try to kill my target and avoid killing guards as much as possible. I think that how assassins should operate imo✨
@wingedhussar1453
@wingedhussar1453 Ай бұрын
Yea assasins are not one man army
@wingedhussar1453
@wingedhussar1453 Ай бұрын
​@@athens9740except until u get the r2 counter and kill everyone in a row
@Aryptic1
@Aryptic1 2 ай бұрын
Hitboxes are just not the way forward. Animation based combat feels so fluid and smooth, like what you would expect from an Assassin. The hitbox system in the RPGs (except with Origins having the lighter dual blades, which I love) feel so clunky and massive with the weapons given, it just sucks.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
I agree tbh
@literallysnake
@literallysnake 2 ай бұрын
Ghost Of Tsushima definitely has the best combat in Assassin's Creed
@Dargon5-pw
@Dargon5-pw 2 ай бұрын
My mind immediately went to AC 3 when I saw the title it’s so good
@Grandtemplar305
@Grandtemplar305 2 ай бұрын
You know something I love the hand to hand combat in ac 3 use to feel like a bad ass
@wingedhussar1453
@wingedhussar1453 Ай бұрын
Its to clunky compared to others
@fknpandaman
@fknpandaman 2 ай бұрын
"i like the oldschool assassins creeds much more than the new ones even th-" +1 sub
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
You've found the right channel
@scarabyt
@scarabyt Ай бұрын
Love this man. You're one of the more insightful and thoughtful AC KZbinrs still around. Put this into words perfectly, and I couldn't agree with your analyses more.
@TheSpaniardAssassin
@TheSpaniardAssassin Ай бұрын
I appreciate that! Happy to see you back dude
@Woodworm1
@Woodworm1 Ай бұрын
I still believe AC1 did it best. Counter kills don't always kill enemies one shot (depends on enemy type), counter killing against a heavy attack allows for a variety of options (throw, brutally kill, break legs or let them fall), combo attacks; perfectly timing an attack after your blade connects to the enemies either quickly kills or removes a chunk of their health, guardbreaking by stepping forward and attacking, dodge attacking by stepping back and attacking, grabs and counter grabs. The best thing about this too is that the enemies can do all of this aswell, making fights imo better and more satisfying. Sometimes each kill will bring down an enemy's guard do to scaring them with your brutality. A cool detail is that when you're fighting a templar, city guards and/or lower ranked knights will form a circle around you and the templar knight to fight 1 on 1 (happened to me when I fought in the cities). Also Altaïr actually grunts when he swings and takes damage, making it seem like he's actually putting in the effort to kill the enemy while most of the later games are silent during fights from what I remember.
@CloudDieStrifende
@CloudDieStrifende 2 ай бұрын
Clearly Turn-Based OR a Card game system.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
I mean obviously
@mattbettcher7439
@mattbettcher7439 2 ай бұрын
YEEESSS let’s implement a card system into ac! It’s desperately missing card collecting! 😂
@CloudDieStrifende
@CloudDieStrifende 2 ай бұрын
@@mattbettcher7439 i got this idea because of how much i hated the card game in Kingdom Hearts Chain of Memories
@brigadier-tc8565
@brigadier-tc8565 2 ай бұрын
Hmm... how about a round of gwent?
@mattbettcher7439
@mattbettcher7439 2 ай бұрын
My favourite system is ac1! I love the shock and awe system!!
@damndatscrazyyy940
@damndatscrazyyy940 2 ай бұрын
I wish we had that but more balanced instead of chain kills we had later shock and awe at least took skill and was therefore more engaging
@mattbettcher7439
@mattbettcher7439 2 ай бұрын
@@damndatscrazyyy940 it’s so much fun scaring guards in ac1!!
@BuryTheLight-tds
@BuryTheLight-tds 2 ай бұрын
Agreed, I much prefer the combat system of AC1 over 2
@matthewkendrick8280
@matthewkendrick8280 2 ай бұрын
2:27 I think I have to disagree with you. I like to think that an Assassin is just a man who has to use stealth because even the greatest swordsman in the world can’t survive a 1v3 against decently trained soldiers. Bayek said that you must utilize every advantage, which is why the Assassins use their cowardly ways. They’re so determined to fight for the right cause that they’re unashamed to do so from the shadows. When an Assassin loses that advantage he has to flee, or else he leaves his cause with one less man and less of a chance to succeed.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
thats a valid way to look at it for sure
@WideOldDan
@WideOldDan 2 ай бұрын
AC1 has my favourite combat system. Chain kills that are, in in some ways, better than Brotherhood to Rogue. Breaking soldiers' legs, heavy attacks, guard break and things that other games have
@damndatscrazyyy940
@damndatscrazyyy940 2 ай бұрын
And the best enemy ai in the ac franchise period. The higher level ones at least they are way more reactive to ur play style which makes combat way more engaging they legit feint attacks to make u whif a counter kill making u open for attacks 🤯 Remove counter kills and u have the best combat in the franchise
@WideOldDan
@WideOldDan 2 ай бұрын
@damndatscrazyyy940 remove or rebalance. A bit of fleshing out and you wind up with something like GoT combat
@bbyboitommy
@bbyboitommy 2 ай бұрын
You nailed it man. A combat system with these points would be perfect. I’d love to hear your thoughts on chase and escape. It’s one of my favorite parts of the assassin fantasy that sadly, outside of AC 1, remains a fantasy. What comes after the battle gets too overwhelming and the assassin has to bail is just as intriguing to me as the combat itself. AC 1 had a great base, but there’s so much more that could be done.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
I love that mechanic need to make a video on it
@win2411
@win2411 2 ай бұрын
The animations and fluidity of AC3 is still miles ahead of every other AC game (besides maybe Unity) and I’m glad more people are appreciating the game over time
@dokja7237
@dokja7237 2 ай бұрын
I think mirage is the one that portrays the small health system pretty nicely if only it had the old ac combat it probably would have been a perfect system
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
Yeah mirage does that well
@m3rl1on
@m3rl1on 2 ай бұрын
i think mirage sucks because of the light attack being non-staggering. its just weird seing enemies simply stands there taking damage, thus making it feels like they are damage sponges, even when they are not.
@mechamojureg2166
@mechamojureg2166 Ай бұрын
i would wanna try and build a system that feels like ghost of tsushimas combat, being tactile and rewarding precision but looking more flashy and allowing us to use many different weapons at once, being able to use your sword or just fighting with the hidden blades which i miss ever since unity removed it. being able to take your enemies weapon and use it. i miss the animation variety that the ezio and kenway saga had. but i would also try to implement portions of the batman arkham games combat, especially knight for being able to parry two enemies at once and then take both of them down or throwing them at the others to escape. I also really like the way that batman can use his gadgets in combat, not as an instakill but as a tool for crowd control or to just pull an enemy towards you. (mind you that im also talking about the way it utilizes shortcuts to use those tools like right trigger + triangle for the bat-claw, instead of needing to turn a wheel mid combat and having only one gadget equipped at once) i feel like this way we would have a challenging combat that rewards precision and mastery by giving you variety in animations and tools to use where, paired with a squishy character does encourage players to try to be stealth but still be excited for having a fun combat system whenever they get caught.
@fer7311
@fer7311 2 ай бұрын
Aguilar’s story should’ve been explored on a game instead of the movie, the whole setting of the Spanish inquisition and the Spanish brotherhood would be such a great dark and serious game. I can’t believe Ubisoft is really letting this character go, I personally think Aguilar deserved so much more.
@lautjeclause2069
@lautjeclause2069 Ай бұрын
I've only been gaming for little over half a year, since a friend gave me his old PS3. Never thought I could consider myself a gamer but it's all thanks to old skool AC! It all started with AC III which is in my opinion the most under appreciated of them all. After that I started in the beginning with Altaïr and I'm now working my way through the Ezio trilogy.
@TheSerbianAssassin13
@TheSerbianAssassin13 2 ай бұрын
4:38 I agree. I tried completing AC 2 with like only the leggings that you have to get in the beginning of the game and it makes you feel very fragile. Also it was a good reason to replay ac 2 and look at Ezio's robes without the armour on
@DRKSLS3333
@DRKSLS3333 Ай бұрын
at 6:12 I think what we need is a timer element like risk of rain 2 in a way where the longer we stay in open combat, the harder it becomes and or more troops role in, kinda like the mercenaries in ac mirage who come for you at max notoriety. but even more so we need an element that starts to swarm and overwhelm us so we need to think hot on our feet, adapt, and get out
@DRKSLS3333
@DRKSLS3333 Ай бұрын
I think that element is kinda there in brotherhood as when you run out of tools there's less for you to use to easily quickly kill someone in combat, except we then get the chain kills forever making it easy again. I like how ac1 does it where we need to be skilled with tapping attack at the same time our swords clash for a fasheer kill, or in ac1 you can spot a guard freaking out and insta kill them in combat after you just brutalized another person, effectively doing the same as ac brotherhoods chain kills, but it makes you look for the guard you can do it to in the heat of the moment, not just anytime you feel like it. or grabs and throws to insta kill with backstabs in the middle of combat being faster. These elements are in each game here and there but not all together cohesively
@AndresGD137
@AndresGD137 Ай бұрын
When you said a fragile assassin I thought about Unity and Mirage and when you mention the use of tools, there are very good, smooth, lethal combinations in AC4BF, so motivating the use of tools like BF, with the lethality of Revelations, the elegance of Unity and the speed of AC3 along with bits of weapon diversity as in AC origins will make the perfect combat
@colekenney2965
@colekenney2965 Ай бұрын
Connor being an absolute unit is honestly part of the characterization imo. Like, this is a kid that traveled through the frontier by himself, and at 14 was killing multiple soldiers, going melee against mountain lions, which is why i think not only do you have to build your combat system as you suggested, but also as an extension of the character.
@matthewkendrick8280
@matthewkendrick8280 2 ай бұрын
I love the simplicity of ac1 combat. And no, that’s not nostalgia talking. I played ac1 for the very first time last summer. I don’t think it would work at all in a modern video game though.
@maqshenanigans2268
@maqshenanigans2268 2 ай бұрын
ACIII + Brotherhood have always been my definition of a perfect groundwork to build an ideal AC game on when it comes to combat mechanics. I do think the killstreaks are overpowered but a clever way to nerf them would be to use a fear system like AC1 or Syndicate where only terrified or worn out guards would be prone to instakills
@thatsityou
@thatsityou 2 ай бұрын
Bro you deserve more than 17k and the quality of your vids prove it !!
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
I appreciate that!
@Alpha_Synergy
@Alpha_Synergy Ай бұрын
One idea for tying themes to mechanics would be a revised noteriety system. The system would have 5 levels of noteriety, with guards noticing you faster and looking more as you get closer to 3. At 4, it would be like the full noteriety in AC3, with guards spotting you nearly instantly, and swarming to your location; the only ways out would be to either leave a very large radius area and become hidden, or stay hidden for a certain time (1-2 minutes); doing so would drop you back down to noteriery 3. The only way to even reach level 5 noteriety, and the main mechanical tie-in, is by killing civilians or non-combatants. Killing an innocent would immediately shoot your noteriety up by two levels, and if you reach level 5 the crowd turns against you. Civilians would notice you among them, and would seek out guards since you have proven you are a murderer, not an assassin. This noteriety only goes away by hiding for long enough, and it would be a much longer timer (3-5 minutes). It would encourage the same behavior as the desync mechanic, but in a more believable way than instant death. It could even be used to make interesting choices, forcing players to choose between an easy out by killing a civilian but having a massive potential punishment, or holding to the creed but making your job harder.
@bloodymares
@bloodymares 2 ай бұрын
Ghost of Tsushima has the near-perfect AC combat. The only thing I would also add is the sense of agility that Batman Arkham games have. You can jump behind enemies, you can do an aerial attack by running up the enemy and then jumping off them and landing on another, as well as just being able to jump from one enemy to the next. Let us use enemies as human parkour obstacles, damnit! Alternatively, take elements from Mirror's Edge and make them 3rd person.
@WideOldDan
@WideOldDan 8 күн бұрын
@@bloodymares that combat agility was in Ubisoft's Prince of Persia trilogy so it would be well fitting for AC
@liamdean3478
@liamdean3478 2 ай бұрын
the counter-attack mechanism in AC should incorporate directional control, allowing players to control the analog-stick direction to counter enemy attacks from corresponding directions. This concept is somewhat similar to the combat mechanics in Ubisoft's For Honor, but it would definitely be simplified. Nevertheless, this change would significantly increase the difficulty of one-on-many combat scenarios.
@liamdean3478
@liamdean3478 2 ай бұрын
Of course, this comes with shortening the animation window for the parry, which makes it more challenging.
@Ash-Winchester
@Ash-Winchester 2 ай бұрын
I feel like more non lethal combat options are a necessity for the assassin fantasy, as an assassin is only supposed to kill his target. The reason why "stay your blade from the flesh of an innocent" exists as a tenant is so that the assassin's can stay as assassins and not mass murderers who kill anyone who looks at them wrong. While going around killing every guard in sight may be fun, it doesn't really stay true to the assassin's ideals. The assassin's exist to take out anyone who wants or has control over the people, they're freedom fighters, not serial killers.
@TheSupinesmokey
@TheSupinesmokey 2 ай бұрын
I would like AC to be similar to Prince of Persia namely in that the player is able to be as agile in combat as we are in traversal. I think we may get this in Shadows but I want it to be a consistent theme in AC games. I would love the Freeflow Combat system of POP Warrior Within and similar health bar size as a trade off for fragility sake. As much as I want stealth to be emphasized I dont wanna be a wimp either so having what Unity did in that at say 6 guards you can be overwhelmed and killed would be a another trade off .
@tonymiranda5675
@tonymiranda5675 2 ай бұрын
One idea that I feel can add to the assassin fantasy, would be that assassins are not trained in combat, only in how to kill the enemy quickly. To identify the weak points of the enemies. They know how to wait for them to make the first move, so they expose their weak points and kill them with a single strike. Something like fencing I guess. As assassins they should not attract attention with combat, only look for a way to end the fight quickly or escape. And when they need to fight and they encounter enemies with greater combat skill, one has to actively make them expose their weak points. Perhaps by making yourself vulnerable for a moment or faking attacks. EDIT: Ok thinking back on this concept, I think it works better that they know the same combat techniques as the enemies, that's how they identify when and where to attack them. So they know basic combat, but they only use it for defense, or to wait for the perfect moment to strike This idea also could make the combat of each game different, since each era and culture the enemies have different combat techniques. So even if each game has the same concept, the combat won't feel repetitive.
@reizu1608
@reizu1608 Ай бұрын
I truly think they should take notes from Ghost of Tsushima's combat, it is not a ground breaking new way to make combat but man it goes hard. They made a combat system that has everything you mentioned in the video, it makes you feel like an actual beast. It is fast, lethal, brutal and cinematic, all things that AC these days unfortunately lack.
@TheSpaniardAssassin
@TheSpaniardAssassin Ай бұрын
That is a good combat to emulaye
@zp.640
@zp.640 2 ай бұрын
I agree with the speed fragility and lethality pillars. As for gameplay i always wanted a system where once ur in combat every buttonn has a purpose to give TONS more depth. I cba explaining what button would do what but id want it realistic, where u can target LEGS (low damge+decrease enemys power) ARMS(low damage+decrease enemy's speed) BODY(mid damage+bleeding affect) or HEAD(almost always fatal but hardest to hit) and enemies can do the same to u (seperate button to defend each). Realistic, requires adaptation to enemy type/scenario, difficult, and any shot that should be fatal will be fatal. Also u can only use a sword/dagger aint no assassin walking around with an axe. ALSO IF THERES BARE ENEMIES THEY DONT TAKE GODDAMN TURNS TO ATTACK THEY ATTACK FROM ALL ANGLES AND SMOKE U IDC WHO U ARE UR NOT SURVIVING A 6 ON ONE THEYVE GOT SWORDS FFS
@zp.640
@zp.640 2 ай бұрын
Id also want abilities like adrenaline state from origins and flow state(everything slows, screen goes kinda icy light blue, shots r all fatal-rather than the furious feel of origins adrenaline)
@zp.640
@zp.640 2 ай бұрын
Tbh id want to be able to toggle in and out of stealth combat and parkour so each can have a fully developed system with all the buttons at ur disposal. But theyd never risk making something innovative and fleshed out
@voldren4203
@voldren4203 2 ай бұрын
My ideal combat system is counter strike/hitbox hybrid. The idea is while fighting against multipole enemies you choose your target using soft lock-on system, W/A/S/D control to change your target and counter attack enemies just like old AC games, but your each strike (except counter Attacks) can hit multipole enemies at the same time like AC origins. This will create opportunities to kill a group of enemies much quicker but can also kill civilians so you have to be mindful about when and where to strike. That way the game will feel more engaging, realistic & immersive because the distance between you and your enemies, environments & civilians are impacting the outcome of each fights. Also it'll be cool if you can grab an enemy and toss him towards another stronger enemy to knock him down on the ground, then follow up with an assassination.
@Sebbir
@Sebbir 18 күн бұрын
I just wanna be a glass cannon doing death ballet
@sovafps6381
@sovafps6381 2 ай бұрын
8:01 Yes! You feel like a superhero when fighting normal guards, but that illusion gets shattered by elite soldiers who are as skilled as assassin. Now, you must use your brain to defeat them😂
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
love having to use your brain every now and then
@GitGudWiFi
@GitGudWiFi 2 ай бұрын
I would love for them to bring back multi-parry kills. The animations were always super cool and made me feel like an assassin
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
the animations were goated
@PhoenixSora
@PhoenixSora 2 ай бұрын
The thing is, in AC2, even without an armor set, your health will get updated through the Codex
@Josh-rs6bj
@Josh-rs6bj 2 ай бұрын
I always felt the chain kills in Brotherhood should have been one of the cheat codes you unlock, maybe once you've finished the game or completed the animus training. It still looks and feels great but it's just to easy. Also the time window for the hidden blades was perfect in AC1. You had to be very precise, since you could instantly kill every enemy, even brutes in AC2. The time you had to counter in ACB was just to long and had the hidden blades were very unbalanced. You couldn't even block with the hidden blade in AC1. I also agree that the animations in AC3 were really bad-ass.
@simonarques5201
@simonarques5201 2 ай бұрын
Make an overall stamina state. Make the assassin able to do incredible moves but each time it takes a portion of the stamina bar. when depleted, you can"t do any power moves, combat or parkour wise. This way you would have to adapt the fight or fligh response to any situation. And don"t make the stamina bar goes up again in any combat activities, you pushed to far, you"re practically done for. After a fight, take a moment to rest by meditating anywhere you see fit and safe.
@airshadow8742
@airshadow8742 2 ай бұрын
Is it me or you just described what Altair's combat in a remake would look like since he's canonically always at one shot like Arno, fast and swift like Ezio and his arsenal is the most assassin-like?
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
that would be a dream remake
@calumlefebvre9447
@calumlefebvre9447 2 ай бұрын
Great vid
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
thank you!
@gimme.shelter
@gimme.shelter 2 ай бұрын
Ninja Gaiden combat system could works albeit at a slower pace and less agile and over the top. - Omnidirectional block - Cannot walk while blocking, only dodge. - High-risk parry. In NG, to parry, you must enter block stance first, then press X or Y at the right time. Whiff animation are long, leaving you vulnerable. - Heavy attack break guard, leaving you vulnerable. - Aggressive AI doing both heavy attack and grab if you're relying too much on blocking. Combat rely on enemy roster. 4x Guards: easy. 3x Guards 1 Brute: tough. 2 Guards 1 Brute 1 Elite: too hard, better stick to sneaking. Or something like that.
@icarusgaming6269
@icarusgaming6269 2 ай бұрын
I would really have enjoyed working on this with you since I am one of those rare qualified combat players. These days I consult on almost every single one of TheButterAnvil's essays and occasionally write for them, so I'm pretty used to the process Lethality doesn't mean having the skill to overpower opponents, especially not successively, it means that *confirmed* hits are lethal or instantly debilitating. For comparison, having your tomahawk caught out of your hand by an officer who resists chain kills is not a confirmed hit and therefore does not kill or debilitate, but it could lead to a situation that makes it easier to land a confirmed hit. Slipping behind someone and stabbing them in the neck with a dagger is a confirmed hit and therefore instantly kills your opponent. In order to make confirmed hits look good, their animations must be paired. A non-lethal attack would look like striking an enemy with a blade or gun, not getting blocked, evaded, or countered, not debilitating them in a way that leads to a confirmed hit, and they survive anyway. If you know what you're doing, the only game where lethality is truly impossible to achieve is Oddysey Along with speed, I'd like to tie this with flow, which for the purpose of combat I'll define as transitioning between one opponent to the next. This is where your multikills can come in, your Arkham combo meter, your terror mechanics, or even just juggling stun states to return to a debilitated enemy later. Even AC1 and Unity's combo memory can provide a feeling of flow as you ricochet between targets. You shouldn't be locked into dealing with one guy at a time. Note that *you don't need chain kills to have flow.* AC2's fear system is a good example of how to achieve it without And along with difficulty, this also ties in with strategy. Low time to kill is a good place to start for making combat overwhelming, but if you push it too far it just gets frustrating. Direct strikes don't work for assassins because they aren't that strong, so they need to get clever: Throw dirt in their eyes, break their legs so they can't fight back, pull hidden weapons and tools out of nowhere - and the game needs enemy behaviors that not only encourage this, but *mandate* it. You can have different enemy types so behaviors are clearly readable, or if you really want to make the player pay attention, give every behavior to every enemy like AC1 so you have to carefully watch for telegraphs. Brotherhood is a good example of a game that's lacking in strategy because there's only one enemy type that can't be countered, none that can't be chain killed, and one unique behavior that requires pressing the same button to counter as you're already using to chain kill. They say you can only remember seven things at once, so if you have twice as many behaviors to keep track of that's gonna get confusing real fast As a spotlight not mentioned here for any particular pillar, Rogue balances these things pretty well. You have all the lethality you'd normally expect from a Kenway game like ground stabs, tool counters, and hostage grabs, a pretty reasonably limited chain kill system given the enemy variety, but in restoring the strategy that was lacking in Black Flag, Ubisoft Sofia ended up making one of the hardest games in the series. It's not so much that counter resistances regained their complexity, but they layered on so many enemy behaviors, I'll have a hard time even remembering all of them to rattle them off. They can hostage grab you, agiles throw smoke bombs, the hunter even follows you onto land and resists *every* type of counter - you have to stop, do nothing, and wait for the counter window to end before you can hit him back, which really throws off your rhythm
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
you're so right dude we should definitely collab on this when i remake this video or revisit it
@ConnorWiederich-hr4zu
@ConnorWiederich-hr4zu 2 ай бұрын
My favorite combat systems in the series are probably Brotherhood, AC 3, Origins, and Valhalla. Odyssey would be up there if enemies weren’t damage sponges but I absolutely love the variety of enemy types and attacks, Black Flag and Rogue have fluid combat but are too easy (more with Black Flag with the enemy types), Revelations is the same as Brotherhood but the slow motion finishers slow the combat and leave you open for attack, AC 1 makes the enemies a challenge but does rely on counter kills and there is only the same sword and daggers to use in combat (still I appreciate the enemy difficulty), Mirage is challenging but lacks variety in moves, enemies can take longer to kill in Syndicate and AC 2 and require spamming the attack button on enemies too much (not as much as Odyssey but still), and Unity makes combat more of challenge especially with removing counter kills for the first time in the series but enemies are overpowered with ranged weapons, which like 5 use in combat at a time, and the combat is slower with how Arno moves.
@shadow_crne1030
@shadow_crne1030 2 ай бұрын
Totally agree. Brotherhood combined with AC 3 ............ but I would add that dodging bullets from Syndicate also. Edit: At 3:13 the first protagonist that came to my mind was Bayek. He feels so heavy to play with in general and his running looks like he weighs 400 pounds.
@Aips.
@Aips. 2 ай бұрын
The perfect combat system already exists. In Assassin's creed revelations. There are chain kills from the Brotherhood, but especially tough enemies finisher does not kill, just wound them. That is, the way to balance the combat system is to replace the chain of kills with a chain of special attacks, so that the Assassin "jumped" from enemy to enemy, as in the Brotherhood, but killed with a single parry or combo hit only the weakest of them and others need to be wounded 1-2 times before killing.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
ooo revelations
@MirkoSpylukh0703
@MirkoSpylukh0703 2 ай бұрын
I'm replaying currently AC Rogue, and essentially the combat system is the same of AC3 and Black Flag. I love the chained assassination during combat, and different archetypes of enemies. I'm totally agree with you, the lethality of Ezio in Brotherhood united with animation of chapter 3 (generally Kenway Saga). To see some of the elegance of Unity's swordsmanship in AC3 animations we just look to Haytham Kenway, he use one handed style and he is very elegant. It has nothing to do with the discussion, but I want to know your review about Mirage, I'm going to buy it and play, waiting for Shadows
@ViperOnRR
@ViperOnRR 2 ай бұрын
I think for combat it needs to viewed through the eyes of an assassin then developed from there. For an average assassin, open combat is something you avoid if possible but if not you finish it and get out as quickly as possible. Because of that i definitely agree that difficulty should be relatively high to encourage avoiding/ending quickly.
@ThePrinceOfAssassins
@ThePrinceOfAssassins 2 ай бұрын
Some of the RPG game combat elements should definitely have a place in the game. I agree that an assassin should be a glass cannon short term, taking on 3-4 enemies and killing them instantly (a "senu harass" + using adren bar upon detection to kill + chain throw), but the longer a fight drags on and more enemies get involved, its time to make a run for it. As far as I can remember, the older games were very basic in combat, you keep attacking or guarding until an enemy attacked and you hit a counter button thats all. Although I agree that Bayek is more of a warrior who perhaps later learnt what it means to "kill from the shadows", I think the combat should integrate some mechanics from the RPG trilogy. I liked the dodge animations, the timing of the parries and those things make combat tougher
@_shenanigans_8337
@_shenanigans_8337 2 ай бұрын
My issue is that Ubisoft only ever does the most Cookie cutter thing when it comes to their games. Theres no improvement to mechanics, only skill trees. You dont see the progression of your character physically, they just start off the bat knowing how to do everything and be the best fighter. Every character starts the game knowing how to climb and fight. The ideal Assassins Creed game would have some actual progression. If Ubisoft actually tried we wouldve gotten this already. You start off as a beginner Assassin, sloppy in your climbing and fighting. You climb slower, and have different animations, akin to Dying Light one beginner animations. It isn't much slower but its noticable. You will also have different stealth animations. Akin to Ghost Of Tsushima where Jin starts off sloppier and gets better slowly. And importantly you cant fight in crowds well at all. You can barely handle one guard or teo guards to begin with. Either that or add a more overwhelming force if spotted. I think the best way to go about this would be a variation of a Unity combat system with extra systems to allow for high level play when the character progresses. This progression then allows for alot of player customization and free will to spec their character how they want. But at the end of the progression of becoming a master assassin you should be able to Kill enemies akin to the older AC games. Unfortunately this would never happen because Ubisoft like I said will inevitably do the bare minimum to give us anything besides the bare minimum to pass for systems. As for specific systems it looks like theyre going the right route of copying Ghost Of Tsushimas combat system with Shadows. But probably without any of the meaningul progression Ghost Of Tsushima had
@greatbeast-lm4jy
@greatbeast-lm4jy 2 ай бұрын
I think for me, syndicate was the most unique and interesting in it's gameplay combat wise. Can't put a pin in it why it is but it is.
@ConnorWiederich-hr4zu
@ConnorWiederich-hr4zu 2 ай бұрын
Some things I prefer to see an AC combat system: -Balanced Difficulty Level ex. Black Flag was too easy but Unity and Odyssey were too difficult with either too many enemies shooting you or enemies taking too long to kill. AC 3 and Origins, while in the case of AC 3 felt easy at times, both gave combat that was challenging while still being fair. Same with AC 1. -Not Too Slow or Repetitive ex. Relying too much on counter kills or Syndicate having to beat down enemies or the finishers in Revelations slowing combat. AC 3-Rogue had fast combat and Unity moved away from relying on counter kills in the series. -Variety in Moves and Weapons ex. Mirage combat is challenging but could use more moves and Syndicate doesn’t offer as many melee weapons as say Unity does.
@dinnie20
@dinnie20 2 ай бұрын
I think that AC Rogue is a good mix of the combat system that you ask for It's a good compromise: it has the Ac3 combat system, but Shay has a lot of elegant animations and someone maybe taken from the Haytham movie set, there are always a lot of guards that can shoot at you, but you can use them as a shield, you die very easily and there is not much you can do for upgrade your health, at the same time it has the Red counter/chain kills from Brotherhood. If Unity had mixed up the Rogue system with the Unity system, it would have been the best combat system ever
@r4nd0mGuy239
@r4nd0mGuy239 2 ай бұрын
I personally don't want just swordmaster. What I like in AC2 is combat system that encourages player to adapt to enemies. I mean that you should get out of hand heavy weapons from heavy enemies to kill them or you should get lance polearm to knock enemies to the ground or you should look for stuned targets to quickly kill them with hidden blade. I am not a fan of swordmaster. I am fan of combat master. I love too how Ezio deal with enemies in the Revelations trailer. I love concept of assassin that use enviroment, throw knifes while killing other target and uses a lot of different weapons from enemies. I don't want just fancy animations, low health and sword. I want combat system to be very extensive and developed creatively. I would love to see something like Revelations system and a lot of creativity for making enemies and tools different like in Batman Arkham series.
@blacksheep6415
@blacksheep6415 2 ай бұрын
Arno has a literal Axe-gun I think a Dane axe is fair use especially considering the time period. Ezio uses big axes too so Eivor being able to use a slightly bigger axe shouldn’t be an issue. An assassin shouldn’t have great swords it’s too big, loud, showy and slow and they shouldn’t have a spear it because it’s still to showy. I think restricting
@gerarddelyrium3524
@gerarddelyrium3524 2 ай бұрын
You mentioned an interesting observation - that it's possible to plan stealth but not quite with combat. Well, actually to some degree you can plan combat in Origins and you showed it in your own. Here I'm talking about a special ability where you can rush towards an enemy, eliminate him and maybe even chain-kill another one. You can do similarly in Odyssey. Such thing I see as a fitting addition to your idea of perfect AC combat. Ps. I'm glad you mentioned not only Brotherhood but AC III as well. Thanks for the vid
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
glad you enjoyed it! and good point :)
@kual-vw5wp
@kual-vw5wp 2 ай бұрын
Perfect combat would probably be Ac3 combat animations Unity combat mechanics
@dario5178
@dario5178 2 ай бұрын
Pretty much my thoughts. Be deadly but fragile
@michealokocha9356
@michealokocha9356 2 ай бұрын
I think combat should only be easy for the first few seconds of a fight, when the enemy is just reacting to your presence. If you're able to take down an entire crowd before they can react to you? Good. If you're even slightly slow, everyone is now max aggro and won't die as easily. Enemies will either swing wildly or freeze up as they enter combat, allowing for counter kills or button mashes. Once they're organised, it becomes a back and forth to force a lethal opening. Now, try doing that against five guys. Just a thought Also, make enemies actually try to backstab you as you wail on their allies, not watch in awe as Bill their long time friend gets shanked 63 times.
@slaaten
@slaaten 2 ай бұрын
really loved the vid !! , well when it comes to me my top 3 would be unity , brotherhood , and mirage as for brotherhood the part that i really enjoy is as you said in the beginning of the game it’s hard you can actually die real fast but what i don’t quite like is the chain kill i think it kills the idea of actually stressing about the fight that u have got you’re self into and to fix that i think it should be limited to for example to 4 kills and then u can’t chain kill i sure needs to be better then that but just an idea
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
interesting you have mirage!
@slaaten
@slaaten 2 ай бұрын
@@TheSpaniardAssassin oh i think i forgot to mention why i chose mirage lol well it’s more of a personal choice bc in my head an assassin shouldn’t be a man who can easily take on 30 men in one fight sure some assassins did that but i find it hilarious bc it makes you think why make a plan to play as best in stealth as you can when you can just go in there and kill every one to get to you’re target and here comes mirage it’s FAR form perfect but it takes the idea of combat as an absolute none wise idea you’re not supposed to be caught as your on ur way to kill let’s say the governor from that one mission in ac mirage well when it comes to the combat in mirage it’s not that good at all but for me it was enough to make it an afterthought which assassins should think of combat and getting in conflicts
@slaaten
@slaaten 2 ай бұрын
i don’t want another exact ac mirage combat i want it to improve beyond mirage and having hopes that shadows do it with naoe to make stealth be your all time number one plan but if u get in combat u have to end it fast to avoid getting detected by the entire place
@JamesSmith-ny2gb
@JamesSmith-ny2gb 2 ай бұрын
I wish they would have just continued what Unity left off, yeah the system was buggy like pretty much a lot of unity, but the base for what they were trying to do was great. I feel at its peak it would be something like ghost of Tsushima combat, which gives you that power fantasy of an elegant skilled swordsman but also you can die very quickly if not paying attention
@malikaminor
@malikaminor Ай бұрын
I think AC3 combat with a stamina bar or some sort of limitation on counterattacks would be ideal that way you’re not going for hours killing 100s. I always loved AC3 because you feel so powerful but if you f up like 3 or 4 times ( which is really hard to do) you’re dead. Adding some sort of stamina bar that depletes really slowly would incentivize running away from large groups of enemies without worrying about having to deal with like 6 people. You still feel powerful but don’t feel like an absolutely unstoppable god. Even though that’s why I love AC3. Also smarter more aggressive enemy AI and larger groups of enemies. That way if I want a big fight I can have one but I’m at a disadvantage if I’m not fast enough or mindful of my surroundings. Ghost of Tsushima does this very well where you very easily can get overwhelmed but still feel capable no matter how many people are surrounding you. Like 10 enemies in unity feels like I have 90+% chance of dying. GoT feels like 60%. AC3 feels like 10%or less. I literally have no fear no matter how many people are in front of me in AC3😂 Edit: just finished the video he summed it up perfectly. The animations and variety of AC3 and Brotherhood. I love that no matter what weapon i have Connor and Ezio still feel Lethal. The vulnerability of unity. I love how Arno really feels more like a thief if 6 dudes are in the room smoke bomb and run😂. Fighting with Arno always felt slow and clunky which was a jarring departure from the previous entries. But the elegance of movement especially in stealth and parkour when things worked was great. I really like the mods people have come up with that smooth things out. I always keep a save file where I play as haytham on AC3 because I love his elegant sword style which I must admit feels very Templar. But so satisfying.
@Gu5A2
@Gu5A2 2 ай бұрын
I like 3 the best. I feel it balanced the flashiness and fun with variety of tactics for each enemy type. 1 is kinda clunky. 2 and odyssey can get too time consuming unless you use outside means like tools. 4, rogue, syndicate, and mirage don’t have enough enemy variants to give good options to take down guards. There’s one or two ways to take them out that’s it. Brotherhood and revelations are good but adding guards that can stop kill chains and rifle guards in 3 is such a great idea
@Bagoon
@Bagoon 2 ай бұрын
To be completely fair to Unity's bullet dodging, it's completely ungrounded to have a complete sense of your surroundings in combat. Like if six rifle man were on a rooftop and was about to shoot at Ezio, even he couldn't calculate the aim and roll and dodge quick enough, while also fighting 3 guys on the ground. I think AC3 and the Kenway games work in this sense, since Connor is suppose to be an unstoppable combatant, and it would not be as enjoyable of a combat system if you easily got shot up every time you try to take on a squad. With Unity, it's obvious you're not suppose to take stealth as just a play style and charge in and murder everyone.
@_shenanigans_8337
@_shenanigans_8337 2 ай бұрын
Another issue with the combat is that its just too easy. Ubisoft always feels the need to hold our hands through everything. Its too the point where i literally turn off combat indicators in every game just to make it a bit of a challenge and even then it isnt. The indicator literally flashes for a full 2 seconds alerting the player of an attack in the early games, its painfully easy. I think for chain kills they should go the route of, if you get a certain amount of combos you can chain kill if you use the right prompt. But only up to like 5 guards before it resets Max
@SyamDaRos-EndoManno
@SyamDaRos-EndoManno 2 ай бұрын
I think AC1 combat is underrated. Yes, it's easy, but not as easy as the Ezio games. Waiting and countering can be effective but it's really boring, if you fight actively instead it's so much better. And it requires some skill and precision to perform counters (expecially with the hidden blade, it's a tiny window), combo attacks (press the attack button immediately after the blades clash, you can kill enemies with just 2 hits), guard break (dash to the enemy with the dodge button and press attack immediately, you will open the enemy's guard. It requires some precision unlike the kick in Brotherhood). And you can use some strategy. When you kill someone during combat, a random enemy will be scared. If you quickly approach him you can kill him with the hidden blade, he would grab your hand if he wasn't scared. And there's the heavy strike. I didn't exactly figure out what's its purpose, but I think it's effective when enemies get used to blocking your light attacks, and viceversa. All of this while having beautiful animation that perfectly blend together PS I forgot to mention that the last 1 or 2 enemies will leave the combat and run away, realizing that they aren't skilled enough to stop you. And you can use the hidden blade on agonizing enemies on the ground, a feature that will return later in the series
@sh1fter-i1o
@sh1fter-i1o 2 ай бұрын
Ohhhh this is so tough I actually really like origins though it’s pretty open but also you can kill enemies very quickly and return to stealth
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
origins is nice, my favoruite of the rpg creeds
@padilla2828
@padilla2828 2 ай бұрын
I feel like a deeper combat system would really benefit AC. Take the parry system from Unity but add like a small window of time in between that would allow for an instant kill like the older games, kind of like the master strike system from Kingdom Come: Deliverance. The difficulty from Unity is also really nice as you said, as it’s definitely possible to get overwhelmed, also I think I’ve seen mods that reduce the range weapon spam but idk
@yodaddyrc1220
@yodaddyrc1220 Ай бұрын
I agree with everything you said except I would bring back combo kills like ac1, remove medicine, and I would be careful when implementing animations bcuz even tho they are stylish, they could make the combat a little tedious to engage in since the start up and recovery animations could take too long.
@yoshitv9939
@yoshitv9939 2 ай бұрын
Ghost of Tsushimas lethal mode nailed it imo
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
I need to play it
@gerarddelyrium3524
@gerarddelyrium3524 2 ай бұрын
I would most definely add STORY or ASSASSIN FANTASY as a pillar. Also I would say that since Origins or at least Odyssey the pillars have been changed, replaced.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
yeah defo one of my first pillars
@pesky19
@pesky19 2 ай бұрын
unity had the best ofundation, they should've stuck with it and improved it and removed the bugs in future games, but u can say that about a lot of things in unity
@calinborlean1669
@calinborlean1669 Ай бұрын
they need to add a prone mechanic
@TheSpaniardAssassin
@TheSpaniardAssassin Ай бұрын
That’d be sick
@TharsisW
@TharsisW 2 ай бұрын
Best parkour: Unity Best Combat: Ezio trilogy/AC3 Best stealth: Origins
@morkgin2459
@morkgin2459 2 ай бұрын
Best stealth would be AC1
@LokiStuartsson
@LokiStuartsson 2 ай бұрын
The perfect evolution of AC combat is obviously Ghost of Tsushima and Yotei on lethal difficulty. But Ubisoft is yet to reach that level of combat.
@exelixi8667
@exelixi8667 2 ай бұрын
For me Unity was heading in the right direction since it was the first i felt the combat to be challenging. Unfortunatelly ubisoft decided to throw it out.
@maneanims9771
@maneanims9771 2 ай бұрын
even tho u had great points i think that ac should have a combat system where you die quick but kill fast like you said but only when against 1 maybe 2 enemies. 1 on 1 Assassins should thrive but when against more thats when they should hide and plan another attack. For this i think the similar lock system would work tbh.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
i agree 1 on 1 duels should be dope and cinematic
@joseortizreflects
@joseortizreflects 2 ай бұрын
My favorite system is the one from AC 1. The animations were cool and the enemies were very smart, with fake moves and all. The hidden blade was extremely powerful but also extremely risky. In that game you felt like a badass but you had to be careful. Unity is the only other game that got close in feeling but it is less responsive than AC1, which is unfortunate. Brotherhood and III have amazing combat as well, but it is so cool and easy that you can prefere it over stealth. Like you said, those systems would improve greatly with less health. Ubisoft should ask you, Leo K, Jcers and the rest of the KZbin Assassins to make their next game. That would be awesome!😊
@kyle2kyletroii
@kyle2kyletroii 2 ай бұрын
unity and mirage have the foundation of how ac combat should be, just more polished. way too many ac combat systems are way too easy as well
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
What did you like about mirage?
@kyle2kyletroii
@kyle2kyletroii 2 ай бұрын
@@TheSpaniardAssassin the fact that in 1v1 and 1v2 you’re practically unstoppable, but once the number of enemies start racking up, you’re not just some indestructible killing machine who can counter kill and kill streak everyone. kind of the same that i like about unity, except unity looks better
@BlueBirdsProductions
@BlueBirdsProductions 2 ай бұрын
A chain kill is not rewarding at all man, it was the entire reason they came up with a new system for unity. They look very badass and when I was younger I loved it but these days I need the combat to be challenging, too. I think a mixture of Assassin's Creed Unity and Sekiro: Shadows Die Twice's parry/deflect posture system would be very, very cool.
@nafizalmamun9855
@nafizalmamun9855 2 ай бұрын
My ideal combat system would be a mix of ac syndicate, ac unity and ac3 The mechanics should be of syndicate, normal but fast punches and attacks,actually efficient use of pistol and tools,contextual kills and manual multi kills(and combo based chainkills not the free kills from ac3-rogue).the leveling system should be entirely removed but kills must be damage based, not combo or counterkill based.movement should be of unity(especially the ability to dodge roll at any time).the enemies should be difficult and aggressive but they must die quickly if the player uses advanced skills and tools(simillar to ac unity).the weapon and tool variety should be the exact same as ac3 but with meaningful differences. And lastly, the animations should be a mix of syndicate's style and 3's smoothness and realistic physics.
@LifeofKusa
@LifeofKusa 2 ай бұрын
Don't want any HP bar in AC games.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
me neither
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
what is your favorite assassin's creed combat?
@UserNot_Known
@UserNot_Known 2 ай бұрын
Black Flag And AC3
@tozkal96
@tozkal96 2 ай бұрын
has to be rouge for me. it has the ac4 combat but with extra tools and weapons to play with. too bad that the game was lacking otherwise
@sh1fter-i1o
@sh1fter-i1o 2 ай бұрын
I actually love ac1 I don’t know the simplicity is so brilliant but then again I really like how quickly you can return to stealth and feel powerful in origins I know that’s a hot take but eh I think it’s neat
@btchiaintkidding7837
@btchiaintkidding7837 2 ай бұрын
Ghost of Tsushima on lethal difficulty is my fav AC combat. which is just sad as an ac fan. in AC games that would be- AC1, AC2, Unity AC1 combat has so much engaging mechanic that flows and blends nicely with each other. only issue is an ultra high skill combat gameplay will kust look weird and just fail visually in "suspensing the disbelief" department. Sure i can counter k^ck/p^nch high tier enemies on the ground>lock off>run at them>switch to HidBlade then instak^ll him mid-combat> then re enter combat with remaing guys. But it fails even in semi realism visually AC2 has consistent perfect parry(which is hella satisfying), ACB & ACrev doesnt. Unity's combat philosophy Arno's moveset is so satisfying, every hit he lands he never goes all in like Ezio/Altair he never hyper focuses on one enemy rather each slash feels like just enough to fend the curremt enemy so that he can pull back and refocus on other incoming atk. it is glorious. animations impact feedback look giga janky tho. ACB and kenway games are really good for combat-stealth shenanigans. ACB is peak for it. but in Kenway gsmes the micro-interactions during combat dont really allow player expression (you cant even dodge without context, cant do heavy atks, combat lock is automated means you cant edgewalk/rpWalk like a badass like classic game or Basim cuz apart from haytham everyone enters a combat stance immediately etc ). But i saw Adewale video of Maceonik AC(OG goated ACtuber) and he showcased some really unorthodox and creative ways to start stealthy cha^n kills in a combat-stealth style. Before that i didnt enjoy kenway combat. AC mirage hardmode can be enjoyable. Just never use light atks cuz they dont have impact effects. perfect AC combat is a mix of = AC2 + Unit
@btchiaintkidding7837
@btchiaintkidding7837 2 ай бұрын
How to fix and balance chain k&lls in Ezio/Kenway games: remember what AC1 did? Every time you k1ll a guard at least one other guy in the crowd becomes "Vulnerable" , which lets you get a free hit in. Just implement that in Kenway/Ezio sequels. means, you cant just randomly pick any target for your chain, make it so that only 1 guard becomes "Vulnerable" like AC1 and only he is chain-k&llable and nobody else, so as long as you pick your target wisely you can have infinite cha&n-k&lls but you can no longer just press r1 in any direction to cha^n-k1ll ather you gotta be mindful and deliberate to do it with precis button discipline you will actually feel like an a&&a&&in preying on opponent's t&rr0r and openings for delivering the leth^l bl0w
@Roberrrrt103
@Roberrrrt103 2 ай бұрын
It might be a hot take but I generally feel like ac1 and 2 had better combat systems since they were more difficult. I think you can use that as a base with a bit more damage from enemies, and then having ac3's neat animations. And since ubisoft seems to love superpowers they can add a "chain kill bar" where if you kill enough enemies, you can do a chain kill but only once per bar
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
ac 1 did feel great, but a little underdeveloped for me
@Zanzecus
@Zanzecus 2 ай бұрын
I would remove the life bar entirely and make a danger meter similar to the resident evil 2 remake.
@aero7848
@aero7848 Ай бұрын
could combine assassins creed kill animation with ryse son of Rome combat system.
@TheSpaniardAssassin
@TheSpaniardAssassin Ай бұрын
Can you imagine
@thezackme
@thezackme 7 күн бұрын
Could have had actual brotherhood footage when talking about it
@chriscolombie4135
@chriscolombie4135 2 ай бұрын
Unity for me if it wasn’t janky with a few touches could’ve being my favorite in ac
@indoorgriller
@indoorgriller 2 ай бұрын
even tho ac mirages combat system is very..very clunky..i liked the fact that you felt "weak" again..like in unity its just feels rewarding for a stealther if fightung through hords of enemies is not the easy way out of trouble=)
@btchiaintkidding7837
@btchiaintkidding7837 2 ай бұрын
"En Garde" , has a combat system that i can easily see an Ezio esque flamboyant Protg led AC to fit in the game perfectly
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
Need to see that
@tozkal96
@tozkal96 2 ай бұрын
i definetly agree on that it should be faster to kill and be killed. personally i really like the hitbox system but they've just not utalised it properly for an ac game. they made a wow combat out of it instead, including damage spunges for enemies, and the only game that tried to make an assassin feeling combat was mirage, but that wasn't well done in my opinion. the best base to build my perfect ac combat system would be origins. if we gave that faster ttk kind of like ghost of tsushima, and also take inspiration from that game with the stances. instead of the stances however i would like it to be weapon types and tools that are easily accessable in fights like the og games (that means that the hiddenblade is an equipable weapon again) and all weapons have different gameplay utility and playstyles. this newfound complexity would be a fun playground for a non levelgated progression where skill can take you anywhere if you are good enough, or you can level up and get more powerful gear and weapons to help you along the way. this system combined with good parkour again would make for a good ac fantasy where you are as powerful as you are good at the game, and expression is baked in to the almost limitless potential of both the combat and movement systems, especially combined with eachother and properly utalised by the player. this would also in my opinion give the games a longer life by the nature of its complexity and just sandbox fun to be had in learning the different systems and how they interract with eachother and the gameworld.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
stances in ac would be amazing
@tozkal96
@tozkal96 2 ай бұрын
@@TheSpaniardAssassin i know right, it'd be so fitting to how the assassins worked too.
@liquidsvp
@liquidsvp 2 ай бұрын
in old ac games combat co-exist with stealth and parkour and not the opposite (imo)
@modsas9309
@modsas9309 2 ай бұрын
perfect combat will depend on their settings and timeline, the advent of guns or armor advancement should change how an assassin approach combat in significant ways. kinda baffled seeing how we could swing our swords through metal plate armor and the lack of grappling mechanics to take advantage of our position against ranged enemies. imho they can take inspirations from another franchises stealth games like mgsv or tlou2 or even hitman for its hostage taking abilities. yeah tanky armored meat shield can feel annoying to take down but its great for immersion imho and can still be mitigated with correct circumstances via enviroment kill or even by using consumables like poison or explosives
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
its true it should be different depending on the age
@damndatscrazyyy940
@damndatscrazyyy940 2 ай бұрын
I stand on it remove counter kills from ac1 and it is legit the best combat mechanical wise. Not only do u have moveset which are equally good in this game without counter kills of course but the enemies have em too or more the higher level ones this makes u and the ai play within the same ruleset and on top of that the higher level enemies are way more interactive to ur behavior than any other ac which came after. The ac later just broke the moveset down to specific enemy types which their eventually spam ac 1 they use their tools according to how u the player play. And imo shock and awe feels way more rewarding than chain kills it needs way more skills from the player and u actively need to seek for the opportunity if mastered it can be cheesy but if that would’ve been more balanced than yeah definitely better than chain kills. Ac1 combat felt like they actually put thought behind it and implemented counter kills in last minute.
@SyamDaRos-EndoManno
@SyamDaRos-EndoManno 2 ай бұрын
I disagree on the last point. They were the same developers of the Sands of Time trilogy, which had a similar counter attack (expecially the first game, where you need to press the attack button BEFORE the clash, unlike the other two games). And you can see counterkills in the prototype video, when it was still called Prince of Persia Assassins
@damndatscrazyyy940
@damndatscrazyyy940 2 ай бұрын
@@SyamDaRos-EndoManno thanks for correcting me I legit forgot about that
@SyamDaRos-EndoManno
@SyamDaRos-EndoManno 2 ай бұрын
@@damndatscrazyyy940 👍
@King_Leonidas723
@King_Leonidas723 2 ай бұрын
The biggest pillar is setting
@dragonflaw
@dragonflaw 2 ай бұрын
I always end up liking at least one thing from each game that stands out, but in terms of combat, AC3 gets 1st place for me.
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
yeah its very good
@milesgordy6389
@milesgordy6389 2 ай бұрын
i think unity really is the peak of AC
@TheSpaniardAssassin
@TheSpaniardAssassin 2 ай бұрын
in many ways
@micronoid
@micronoid 2 ай бұрын
I totally agree Eivor didn't feel like an assassin, thats why i turned that whole game into a stealth archer simulator so he would feel like an assassin. Even the raids, after I blew my horn my crew would run around with nothing to do other than help me open chests. Syndicate has by far the worst combat. If you want to make the player stay in stealth as much as possible just make a garbage combat system.
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